I only just got around to reviewing the USA attack on SZ6. You sacrificed planes so you could increase the probability of a hit on the DD Interesting move, probably a good one because you’ve denied Japan transports that would have taken income.
L20 Bretters Axis VS Oysteilo Allies +14 BM3
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@bretters hahaha, NEVER!
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Italians Italians buy 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Iraq Combat - Italians Non Combat Move - Italians 3 armour moved from Egypt to Iraq 1 mech_infantry moved from Persia to Iraq 1 mech_infantry moved from Persia to Iraq 1 armour moved from Persia to Iraq 1 armour moved from Persia to Iraq 1 armour moved from Persia to Iraq 1 armour moved from Persia to Iraq 1 infantry moved from Iraq to Persia 2 infantry moved from Iraq to Persia Place Units - Italians 3 infantry placed in Iraq 3 mech_infantrys placed in Egypt 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,4,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2 Italians collect 28 PUs (4 lost to blockades); end with 28 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 12 PUs; Combat Move - ANZAC 1 submarine moved from 6 Sea Zone to 25 Sea Zone Non Combat Move - ANZAC 1 artillery moved from Queensland to South Australia 2 aaGuns, 1 infantry and 1 mech_infantry moved from Queensland to New South Wales 1 transport moved from 62 Sea Zone to 66 Sea Zone 1 transport moved from 64 Sea Zone to 10 Sea Zone Place Units - ANZAC 2 fighters and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,1,5,2,4,2,1 ANZAC collect 10 PUs (2 lost to blockades); end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 1 destroyer and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to Novgorod 1 mech_infantry moved from Novgorod to Baltic States 1 infantry moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Slovakia Hungary to Eastern Poland 1 fighter moved from Romania to Eastern Poland 1 tactical_bomber moved from Romania to Eastern Poland 10 armour and 12 mech_infantrys moved from Novgorod to Poland 1 infantry moved from United Kingdom to Scotland 1 fighter moved from United Kingdom to Scotland 1 tactical_bomber moved from United Kingdom to Scotland 1 fighter moved from United Kingdom to Scotland 1 fighter moved from United Kingdom to Scotland 1 fighter moved from United Kingdom to Scotland 1 tactical_bomber moved from Western Germany to Scotland 1 tactical_bomber moved from Western Germany to Scotland Combat - Germans Battle in Scotland Germans attack with 4 fighters, 1 infantry and 3 tactical_bombers Americans defend with 1 airfield and 1 infantry Germans roll dice for 4 fighters, 1 infantry and 3 tactical_bombers in Scotland, round 2 : 7/8 hits, 4.17 expected hits Americans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Scotland Germans win, taking Scotland from Americans with 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Eastern Poland Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 mech_infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 3 fighters moved from Western Germany to United Kingdom 4 fighters and 3 tactical_bombers moved from Scotland to United Kingdom 1 fighter moved from Eastern Poland to Western Germany 1 tactical_bomber moved from Eastern Poland to Western Germany 1 infantry moved from Western Germany to France 1 artillery moved from Western Germany to France 1 aaGun, 2 artilleries and 9 infantry moved from Normandy Bordeaux to France 1 infantry moved from Germany to 113 Sea Zone 1 artillery moved from Germany to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Norway 1 artillery moved from 113 Sea Zone to Norway 1 infantry moved from Norway to Finland 1 aaGun moved from Novgorod to Karelia 1 aaGun moved from Novgorod to Karelia Place Units - Germans 1 destroyer placed in 110 Sea Zone 3 infantry placed in United Kingdom 3 artilleries placed in France 2 artilleries and 2 infantry placed in Germany 1 artillery and 5 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5,3,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,2,5 Germans collect 50 PUs (7 lost to blockades); end with 50 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Russians regular : -0.33 Germans regular : 2.33
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - Russians Russians buy 4 artilleries and 9 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Allies To War With TrueNeutrals Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Russians 2 infantry moved from Belarus to Novgorod 2 infantry moved from Belarus to Baltic States 12 armour, 7 artilleries, 9 infantry and 3 mech_infantrys moved from Belarus to Eastern Poland 1 mech_infantry moved from Bryansk to Eastern Poland 1 mech_infantry moved from Archangel to Eastern Poland 2 artilleries and 5 infantry moved from Caucasus to Turkey 5 fighters moved from Bryansk to Turkey 1 tactical_bomber moved from Bryansk to Turkey 1 fighter moved from Bryansk to Baltic States 1 fighter moved from Bryansk to Novgorod Combat - Russians Battle in Novgorod Russians attack with 1 fighter and 2 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Novgorod Russians roll dice for 1 fighter and 1 infantry in Novgorod, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Turkey Russians attack with 2 artilleries, 5 fighters, 5 infantry and 1 tactical_bomber Neutral_True defend with 8 infantry Russians roll dice for 2 artilleries, 5 fighters, 5 infantry and 1 tactical_bomber in Turkey, round 2 : 5/13 hits, 5,00 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2,67 expected hits 2 infantry owned by the Russians and 5 infantry owned by the Neutral_True lost in Turkey Russians roll dice for 2 artilleries, 5 fighters, 3 infantry and 1 tactical_bomber in Turkey, round 3 : 3/11 hits, 4,67 expected hits Neutral_True roll dice for 3 infantry in Turkey, round 3 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Neutral_True lost in Turkey Russians win, taking Turkey from Neutral_True with 2 artilleries, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 4 infantry Casualties for Neutral_True: 8 infantry Battle in Baltic States Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Baltic States Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Baltic States, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States Russians win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Russians: 2 infantry Casualties for Germans: 1 mech_infantry Battle in Eastern Poland Russians attack with 12 armour, 7 artilleries, 9 infantry and 5 mech_infantrys Germans defend with 2 infantry Russians roll dice for 12 armour, 7 artilleries, 9 infantry and 5 mech_infantrys in Eastern Poland, round 2 : 11/33 hits, 11,83 expected hits Germans roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 12 armour, 7 artilleries, 9 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 aaGun and 9 infantry moved from Tsinghai to Kazakhstan 3 infantry moved from Kansu to Novosibirsk 3 infantry moved from Volgograd to Caucasus 5 fighters and 1 tactical_bomber moved from Turkey to Caucasus 2 infantry moved from Smolensk to Belarus 4 infantry moved from Bryansk to Belarus 5 mech_infantrys moved from Russia to Bryansk 1 fighter moved from Novgorod to Belarus 1 fighter moved from Baltic States to Belarus 1 aaGun and 5 infantry moved from Amur to Korea 5 infantry moved from Russia to Bryansk Place Units - Russians Turning on Edit Mode EDIT: Changing ownership of Baltic States from Germans to Russians EDIT: Adding units owned by Russians to Baltic States: 1 infantry EDIT: Removing units owned by Russians from Belarus: 1 fighter EDIT: Turning off Edit Mode 3 artilleries placed in Volgograd 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans regular : 0,67 Russians regular : -4,17 Neutral_True regular : 0,33
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 24 Sea Zone Japanese take 17 Sea Zone from Americans 1 fighter moved from Japan to 6 Sea Zone 1 bomber moved from Japan to 24 Sea Zone 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 battleship moved from 54 Sea Zone to 33 Sea Zone 1 battleship moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 carrier moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from Malaya to Sumatra 1 tactical_bomber moved from Malaya to Sumatra 1 infantry moved from Malaya to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery moved from 41 Sea Zone to Sumatra 1 submarine moved from 37 Sea Zone to 20 Sea Zone 1 fighter moved from 54 Sea Zone to Caroline Islands 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands 1 bomber moved from Java to Sumatra Combat - Japanese Americans scrambles 2 units out of Korea to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Japanese attack with 1 fighter and 1 submarine Americans defend with 1 destroyer and 2 fighters Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in 6 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is -8 Casualties for Japanese: 1 fighter and 1 submarine Casualties for Americans: 1 destroyer Battle in 24 Sea Zone Japanese attack with 1 bomber and 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 bomber and 1 destroyer in 24 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 bomber and 1 destroyer in 24 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 submarine in 24 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 24 Sea Zone Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Sumatra Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 1/5 hits, 2.50 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Sumatra Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 3 : 1/5 hits, 2.50 expected hits Americans roll dice for 1 mech_infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Sumatra Japanese win, taking Sumatra from Americans with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry and 1 mech_infantry Moving scrambled unit from 6 Sea Zone back to originating territory: Korea Moving scrambled unit from 6 Sea Zone back to originating territory: Korea Non Combat Move - Japanese 1 fighter moved from Sumatra to 42 Sea Zone 1 tactical_bomber moved from Sumatra to 42 Sea Zone 1 bomber moved from Sumatra to Malaya 1 fighter and 1 tactical_bomber moved from French Indo China to Malaya 1 armour, 5 infantry and 2 mech_infantrys moved from French Indo China to Shan State 1 bomber moved from 24 Sea Zone to Japan Place Units - Japanese 1 destroyer and 1 transport placed in 37 Sea Zone 1 marine placed in Malaya Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans regular : -1.00 Japanese regular : -3.83
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - Americans Americans buy 3 artilleries, 1 destroyer, 1 fighter, 17 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Combat Move - Americans 8 infantry moved from Gibraltar to Spain 11 infantry moved from Gibraltar to Spain 7 artilleries moved from Gibraltar to Spain 1 mech_infantry moved from Gibraltar to Spain 4 armour moved from Gibraltar to Spain 1 marine moved from Gibraltar to Spain 1 artillery and 9 infantry moved from Central United States to 101 Sea Zone 1 artillery, 9 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 9 infantry moved from 91 Sea Zone to Spain 1 bomber moved from Eastern United States to Spain 1 bomber moved from Gibraltar to 110 Sea Zone 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Gibraltar to 110 Sea Zone 1 bomber moved from Yunnan to 41 Sea Zone Combat - Americans Battle in 110 Sea Zone Americans attack with 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 5/7 hits, 3,67 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 41 Sea Zone Americans attack with 1 bomber Italians defend with 1 submarine; Japanese defend with 1 transport 1 submarine owned by the Italians submerged 1 transport owned by the Japanese lost in 41 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Spain Americans attack with 4 armour, 8 artilleries, 1 bomber, 28 infantry, 1 marine and 1 mech_infantry Neutral_True defend with 6 infantry Americans roll dice for 4 armour, 8 artilleries, 1 bomber, 28 infantry, 1 marine and 1 mech_infantry in Spain, round 2 : 11/43 hits, 11,67 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2,00 expected hits 3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 4 armour, 8 artilleries, 1 bomber, 25 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 1 aaGun moved from Gibraltar to Spain 1 bomber moved from Spain to Gibraltar 1 aaGun moved from Gibraltar to Spain 1 aaGun moved from Tunisia to Algeria 1 infantry moved from Libya to Tunisia 10 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Korea to Hawaiian Islands 3 armour, 2 artilleries, 4 infantry and 5 mech_infantrys moved from Yunnan to Burma 1 bomber moved from 41 Sea Zone to India 1 submarine moved from 104 Sea Zone to 109 Sea Zone 4 fighters and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone 1 bomber moved from 110 Sea Zone to Gibraltar Place Units - Americans 1 fighter placed in Korea 2 infantry placed in Western United States 1 destroyer and 1 transport placed in 10 Sea Zone 10 infantry placed in Eastern United States 3 artilleries, 5 infantry and 2 mech_infantrys placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,1 Americans collect 60 PUs (2 lost to blockades); end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Germans regular : -0,33 Neutral_True regular : 1,00
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TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 9 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 10 artilleries, 1 fighter and 40 infantry moved from Yunnan to Burma 8 infantry moved from Kiangsi to Kwangtung Place Units - Chinese 9 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 23 PUs; end with 24 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - Americans Americans buy 3 artilleries, 1 destroyer, 1 fighter, 17 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Combat Move - Americans 8 infantry moved from Gibraltar to Spain 11 infantry moved from Gibraltar to Spain 7 artilleries moved from Gibraltar to Spain 1 mech_infantry moved from Gibraltar to Spain 4 armour moved from Gibraltar to Spain 1 marine moved from Gibraltar to Spain 1 artillery and 9 infantry moved from Central United States to 101 Sea Zone 1 artillery, 9 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 9 infantry moved from 91 Sea Zone to Spain 1 bomber moved from Eastern United States to Spain 1 bomber moved from Gibraltar to 110 Sea Zone 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Gibraltar to 110 Sea Zone 1 bomber moved from Yunnan to 41 Sea Zone Combat - Americans Battle in 110 Sea Zone Americans attack with 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 5/7 hits, 3,67 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 41 Sea Zone Americans attack with 1 bomber Italians defend with 1 submarine; Japanese defend with 1 transport 1 submarine owned by the Italians submerged 1 transport owned by the Japanese lost in 41 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Spain Americans attack with 4 armour, 8 artilleries, 1 bomber, 28 infantry, 1 marine and 1 mech_infantry Neutral_True defend with 6 infantry Americans roll dice for 4 armour, 8 artilleries, 1 bomber, 28 infantry, 1 marine and 1 mech_infantry in Spain, round 2 : 11/43 hits, 11,67 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2,00 expected hits 3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 4 armour, 8 artilleries, 1 bomber, 25 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 1 aaGun moved from Gibraltar to Spain 1 bomber moved from Spain to Gibraltar 1 aaGun moved from Gibraltar to Spain 1 aaGun moved from Tunisia to Algeria 1 infantry moved from Libya to Tunisia 10 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Korea to Hawaiian Islands 3 armour, 2 artilleries, 4 infantry and 5 mech_infantrys moved from Yunnan to Burma 1 bomber moved from 41 Sea Zone to India 1 submarine moved from 104 Sea Zone to 109 Sea Zone 4 fighters and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone 1 bomber moved from 110 Sea Zone to Gibraltar Place Units - Americans 1 fighter placed in Korea 2 infantry placed in Western United States 1 destroyer and 1 transport placed in 10 Sea Zone 10 infantry placed in Eastern United States 3 artilleries, 5 infantry and 2 mech_infantrys placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,1 Americans collect 60 PUs (2 lost to blockades); end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 9 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 10 artilleries, 1 fighter and 40 infantry moved from Yunnan to Burma 8 infantry moved from Kiangsi to Kwangtung Place Units - Chinese 9 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 23 PUs; end with 24 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 27 PUs Purchase Units - UK_Pacific Turning on Edit Mode EDIT: Adding units owned by Americans to India: 3 armour and 5 mech_infantrys EDIT: Removing units owned by Americans from Burma: 3 armour and 5 mech_infantrys EDIT: Adding units owned by Chinese to Yunnan: 1 infantry EDIT: Removing units owned by Chinese from Kiangsi: 1 infantry EDIT: Turning off Edit Mode UK_Pacific buy nothing; Remaining resources: 12 PUs; Combat Move - British 1 infantry moved from Yunnan to French Indo China UK_Pacific take French Indo China from Japanese 1 artillery and 5 infantry moved from West India to Afghanistan 1 fighter and 1 tactical_bomber moved from India to Afghanistan 2 infantry moved from West India to Afghanistan Combat - British Battle in Afghanistan British attack with 1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber Neutral_True defend with 4 infantry British roll dice for 1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber in Afghanistan, round 2 : 3/10 hits, 2,83 expected hits Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 2/4 hits, 1,33 expected hits 3 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Afghanistan British roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Afghanistan, round 3 : 5/8 hits, 2,50 expected hits Neutral_True roll dice for 1 infantry in Afghanistan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_True lost in Afghanistan British win, taking Afghanistan from Neutral_True with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Casualties for Neutral_True: 4 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Afghanistan to India 1 armour and 4 mech_infantrys moved from Yunnan to India 1 aaGun and 4 infantry moved from Yunnan to Burma Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5 UK_Pacific collect 8 PUs (3 lost to blockades); end with 20 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Germans regular : -0,33 Neutral_True regular : 1,33 British regular : 2,67
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If my usa art is in Queensland, move it south
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - Italians Italians buy 3 armour, 3 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 infantry moved from Persia to Eastern Persia 1 bomber moved from Iraq to Eastern Persia 1 artillery and 4 infantry moved from Persia to Northwest Persia 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Iraq to Northwest Persia 1 mech_infantry moved from Egypt to Syria 1 mech_infantry moved from Egypt to Syria 1 mech_infantry moved from Egypt to Syria 1 armour moved from French Central Africa to Belgian Congo 1 armour moved from Iraq to Turkey 1 armour moved from Iraq to Turkey 1 armour moved from Iraq to Turkey 1 armour moved from Iraq to Turkey 1 mech_infantry moved from Iraq to Turkey 1 mech_infantry moved from Iraq to Turkey 1 armour moved from Iraq to Turkey 1 armour moved from Iraq to Turkey 1 armour moved from Iraq to Turkey 1 fighter moved from Iraq to Turkey 1 tactical_bomber moved from Iraq to Turkey 1 armour moved from Romania to Western Ukraine Italians take Bessarabia from Russians Italians take Western Ukraine from Russians 1 mech_infantry moved from Romania to Greece 2 mech_infantrys moved from Romania to Greece Combat - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Syria: 1 mech_infantry EDIT: Adding units owned by Italians to Saudi Arabia: 2 infantry and 1 mech_infantry EDIT: Removing units owned by Neutral_True from Saudi Arabia: 2 infantry EDIT: Changing ownership of Saudi Arabia from Neutral_True to Italians EDIT: Turning off Edit Mode Battle in Northwest Persia Italians attack with 1 artillery and 7 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 7 infantry in Northwest Persia, round 2 : 1/8 hits, 1.67 expected hits Russians roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Northwest Persia Italians win, taking Northwest Persia from Russians with 1 artillery and 6 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Battle in Eastern Persia Italians attack with 1 bomber and 1 infantry British defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Eastern Persia, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Eastern Persia Italians win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Turkey Italians attack with 7 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 2 artilleries and 1 infantry Italians roll dice for 7 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 5/11 hits, 5.00 expected hits Russians roll dice for 2 artilleries and 1 infantry in Turkey, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 2 artilleries owned by the Russians lost in Turkey Italians win, taking Turkey from Russians with 7 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 mech_infantry Casualties for Russians: 2 artilleries and 1 infantry Non Combat Move - Italians 1 fighter moved from Turkey to Iraq 1 tactical_bomber moved from Turkey to Iraq 1 bomber moved from Eastern Persia to Iraq Place Units - Italians 1 infantry placed in Union of South Africa 3 artilleries placed in Southern Italy 3 armour placed in Iraq 1 mech_infantry placed in Egypt Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,5,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5 Italians collect 30 PUs (8 lost to blockades); end with 30 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Italians regular : -0.50 Russians regular : 0.67 British regular : 0.67
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@oysteilo it still is, forgot to make the edit
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 4 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by Americans from Queensland: 1 artillery EDIT: Adding units owned by Americans to New South Wales: 1 artillery EDIT: Turning off Edit Mode 1 submarine moved from 25 Sea Zone to 24 Sea Zone Combat - ANZAC Battle in 24 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 24 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 24 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 24 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 artillery moved from South Australia to New South Wales Place Units - ANZAC 2 fighters and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,67 ANZAC regular : 0,33
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 4 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by Americans from Queensland: 1 artillery EDIT: Adding units owned by Americans to New South Wales: 1 artillery EDIT: Turning off Edit Mode 1 submarine moved from 25 Sea Zone to 24 Sea Zone Combat - ANZAC Battle in 24 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 24 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 24 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 24 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 artillery moved from South Australia to New South Wales Place Units - ANZAC 2 fighters and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,67 ANZAC regular : 0,33
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery and 21 infantry; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 infantry moved from France to Southern France 1 infantry moved from France to Normandy Bordeaux 1 infantry moved from Scotland to Eire Germans take Eire from Americans 1 artillery moved from Slovakia Hungary to Germany 1 infantry moved from Germany to Slovakia Hungary 1 fighter moved from Western Germany to Novgorod 1 tactical_bomber moved from Western Germany to Novgorod 1 infantry moved from Karelia to Novgorod 1 infantry moved from Finland to Karelia 1 infantry moved from Germany to Poland 10 armour and 12 mech_infantrys moved from Poland to Western Germany Combat - Germans Battle in Novgorod Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Novgorod to Karelia 1 tactical_bomber moved from Novgorod to Karelia 1 infantry moved from Western Germany to Denmark 1 infantry moved from Western Germany to Denmark 1 artillery moved from Germany to 113 Sea Zone 1 infantry moved from Germany to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Norway 1 artillery moved from 113 Sea Zone to Norway 1 artillery and 3 infantry moved from Western Germany to Denmark 1 aaGun moved from Poland to Germany 1 fighter moved from United Kingdom to France 1 fighter moved from United Kingdom to Western Germany 1 fighter moved from United Kingdom to France 1 tactical_bomber moved from United Kingdom to Western Germany 1 tactical_bomber moved from United Kingdom to France 1 tactical_bomber moved from United Kingdom to France 1 fighter moved from United Kingdom to Western Germany 1 fighter moved from United Kingdom to Western Germany 1 bomber moved from United Kingdom to Western Germany Place Units - Germans 1 artillery and 2 infantry placed in France 1 infantry placed in United Kingdom 10 infantry placed in Germany 8 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,1,2,1,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,6 Germans collect 43 PUs (10 lost to blockades); end with 43 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Combat Hit Differential Summary :
Russians regular : 0.67 Germans regular : -0.33
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery and 21 infantry; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 infantry moved from France to Southern France 1 infantry moved from France to Normandy Bordeaux 1 infantry moved from Scotland to Eire Germans take Eire from Americans 1 artillery moved from Slovakia Hungary to Germany 1 infantry moved from Germany to Slovakia Hungary 1 fighter moved from Western Germany to Novgorod 1 tactical_bomber moved from Western Germany to Novgorod 1 infantry moved from Karelia to Novgorod 1 infantry moved from Finland to Karelia 1 infantry moved from Germany to Poland 10 armour and 12 mech_infantrys moved from Poland to Western Germany Combat - Germans Battle in Novgorod Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Novgorod to Karelia 1 tactical_bomber moved from Novgorod to Karelia 1 infantry moved from Western Germany to Denmark 1 infantry moved from Western Germany to Denmark 1 artillery moved from Germany to 113 Sea Zone 1 infantry moved from Germany to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Norway 1 artillery moved from 113 Sea Zone to Norway 1 artillery and 3 infantry moved from Western Germany to Denmark 1 aaGun moved from Poland to Germany 1 fighter moved from United Kingdom to France 1 fighter moved from United Kingdom to Western Germany 1 fighter moved from United Kingdom to France 1 tactical_bomber moved from United Kingdom to Western Germany 1 tactical_bomber moved from United Kingdom to France 1 tactical_bomber moved from United Kingdom to France 1 fighter moved from United Kingdom to Western Germany 1 fighter moved from United Kingdom to Western Germany 1 bomber moved from United Kingdom to Western Germany Place Units - Germans 1 artillery and 2 infantry placed in France 1 infantry placed in United Kingdom 10 infantry placed in Germany 8 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,1,2,1,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,6 Germans collect 43 PUs (10 lost to blockades); end with 43 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs Turning on Edit Mode EDIT: Changing ownership of Sweden from Neutral_True to Germans EDIT: Adding units owned by Germans to Sweden: 7 infantry EDIT: Removing units owned by Germans from Norway: 1 infantry EDIT: Removing units owned by Neutral_True from Sweden: 6 infantry EDIT: Changing PUs for Germans from 55 to 58 EDIT: Removing units owned by Germans from France: 1 infantry EDIT: Adding units owned by Germans to Switzerland: 3 infantry EDIT: Removing units owned by Neutral_True from Switzerland: 2 infantry EDIT: Changing ownership of Switzerland from Neutral_True to Germans EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 0.67 Germans regular : -0.33
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oops, 2nd file of course please - forgot to activate sweden and switzerland on orginal file posted
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 5 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Eastern Poland to Bessarabia Russians take Bessarabia from Italians 2 infantry moved from Eastern Poland to Romania 5 mech_infantrys moved from Eastern Poland to Romania 12 armour moved from Eastern Poland to Romania 1 artillery and 2 infantry moved from Eastern Poland to Slovakia Hungary 2 infantry moved from Eastern Poland to Poland 1 fighter moved from Belarus to Poland 3 infantry moved from Caucasus to Turkey 1 armour and 3 mech_infantrys moved from Rostov to Turkey 5 fighters moved from Caucasus to Turkey 1 tactical_bomber moved from Caucasus to Turkey 1 artillery moved from Eastern Poland to Western Ukraine Combat - Russians Battle in Romania Russians attack with 12 armour, 2 infantry and 5 mech_infantrys Italians defend with 1 mech_infantry Russians roll dice for 12 armour, 2 infantry and 5 mech_infantrys in Romania, round 2 : 13/19 hits, 7,17 expected hits Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Romania Russians win, taking Romania from Germans with 12 armour, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Slovakia Hungary Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Poland Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Poland, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 1 artillery and 5 infantry Italians defend with 1 armour Russians roll dice for 1 artillery and 5 infantry in Western Ukraine, round 2 : 2/6 hits, 1,33 expected hits Italians roll dice for 1 armour in Western Ukraine, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 1 artillery and 5 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Turkey Russians attack with 1 armour, 5 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber Italians defend with 7 armour and 1 mech_infantry Russians roll dice for 1 armour, 5 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 3/13 hits, 4,67 expected hits Italians roll dice for 7 armour and 1 mech_infantry in Turkey, round 2 : 5/8 hits, 3,83 expected hits 2 mech_infantrys owned by the Russians, 3 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 2 armour owned by the Italians lost in Turkey Russians roll dice for 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber in Turkey, round 3 : 4/8 hits, 3,83 expected hits Italians roll dice for 5 armour in Turkey, round 3 : 2/5 hits, 2,50 expected hits 1 mech_infantry owned by the Russians, 1 fighter owned by the Russians and 4 armour owned by the Italians lost in Turkey 1 tactical_bomber owned by the Russians and 4 fighters owned by the Russians retreated 1 armour owned by the Russians retreated to Caucasus Italians win with 1 armour remaining. Battle score for attacker is 9 Casualties for Russians: 1 fighter, 3 infantry and 3 mech_infantrys Casualties for Italians: 6 armour and 1 mech_infantry Non Combat Move - Russians 4 fighters moved from Turkey to Caucasus 1 tactical_bomber moved from Turkey to Caucasus 1 aaGun and 9 infantry moved from Kazakhstan to Caucasus 3 artilleries moved from Volgograd to Caucasus 5 mech_infantrys moved from Bryansk to Caucasus 1 artillery and 9 infantry moved from Russia to Bryansk 1 infantry moved from Belarus to Novgorod 5 infantry moved from Belarus to Eastern Poland 1 fighter moved from Poland to Eastern Poland 3 infantry moved from Novosibirsk to Kazakhstan Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Caucasus: 1 armour EDIT: Adding units owned by Russians to Caucasus: 1 fighter EDIT: Turning off Edit Mode 1 armour, 1 artillery and 1 mech_infantry placed in Volgograd 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 44 PUs; end with 44 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs
Combat Hit Differential Summary :
Italians regular : 0,17 Germans regular : -1,00 Russians regular : 6,33
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 5 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Eastern Poland to Bessarabia Russians take Bessarabia from Italians 2 infantry moved from Eastern Poland to Romania 5 mech_infantrys moved from Eastern Poland to Romania 12 armour moved from Eastern Poland to Romania 1 artillery and 2 infantry moved from Eastern Poland to Slovakia Hungary 2 infantry moved from Eastern Poland to Poland 1 fighter moved from Belarus to Poland 3 infantry moved from Caucasus to Turkey 1 armour and 3 mech_infantrys moved from Rostov to Turkey 5 fighters moved from Caucasus to Turkey 1 tactical_bomber moved from Caucasus to Turkey 1 artillery moved from Eastern Poland to Western Ukraine Combat - Russians Battle in Romania Russians attack with 12 armour, 2 infantry and 5 mech_infantrys Italians defend with 1 mech_infantry Russians roll dice for 12 armour, 2 infantry and 5 mech_infantrys in Romania, round 2 : 13/19 hits, 7,17 expected hits Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Romania Russians win, taking Romania from Germans with 12 armour, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Slovakia Hungary Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Poland Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Poland, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 1 artillery and 5 infantry Italians defend with 1 armour Russians roll dice for 1 artillery and 5 infantry in Western Ukraine, round 2 : 2/6 hits, 1,33 expected hits Italians roll dice for 1 armour in Western Ukraine, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 1 artillery and 5 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Turkey Russians attack with 1 armour, 5 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber Italians defend with 7 armour and 1 mech_infantry Russians roll dice for 1 armour, 5 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 3/13 hits, 4,67 expected hits Italians roll dice for 7 armour and 1 mech_infantry in Turkey, round 2 : 5/8 hits, 3,83 expected hits 2 mech_infantrys owned by the Russians, 3 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 2 armour owned by the Italians lost in Turkey Russians roll dice for 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber in Turkey, round 3 : 4/8 hits, 3,83 expected hits Italians roll dice for 5 armour in Turkey, round 3 : 2/5 hits, 2,50 expected hits 1 mech_infantry owned by the Russians, 1 fighter owned by the Russians and 4 armour owned by the Italians lost in Turkey 1 tactical_bomber owned by the Russians and 4 fighters owned by the Russians retreated 1 armour owned by the Russians retreated to Caucasus Italians win with 1 armour remaining. Battle score for attacker is 9 Casualties for Russians: 1 fighter, 3 infantry and 3 mech_infantrys Casualties for Italians: 6 armour and 1 mech_infantry Non Combat Move - Russians 4 fighters moved from Turkey to Caucasus 1 tactical_bomber moved from Turkey to Caucasus 1 aaGun and 9 infantry moved from Kazakhstan to Caucasus 3 artilleries moved from Volgograd to Caucasus 5 mech_infantrys moved from Bryansk to Caucasus 1 artillery and 9 infantry moved from Russia to Bryansk 1 infantry moved from Belarus to Novgorod 5 infantry moved from Belarus to Eastern Poland 1 fighter moved from Poland to Eastern Poland 3 infantry moved from Novosibirsk to Kazakhstan Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Caucasus: 1 armour EDIT: Adding units owned by Russians to Caucasus: 1 fighter EDIT: Turning off Edit Mode 1 armour, 1 artillery and 1 mech_infantry placed in Volgograd 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 44 PUs; end with 44 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 93 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 97 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 0,17 Germans regular : -1,00 Russians regular : 6,33
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 fighter and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 1 marine moved from Malaya to 37 Sea Zone 1 artillery moved from Shan State to 37 Sea Zone 1 artillery, 1 marine and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 battleship moved from 33 Sea Zone to 35 Sea Zone 1 carrier moved from 42 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Solomon Islands 1 infantry moved from 49 Sea Zone to Solomon Islands 1 battleship moved from 33 Sea Zone to 49 Sea Zone 1 destroyer moved from 33 Sea Zone to 49 Sea Zone 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone 1 infantry moved from Shan State to French Indo China 1 infantry moved from Shan State to French Indo China 1 fighter moved from Malaya to French Indo China 1 tactical_bomber moved from Malaya to French Indo China 1 fighter moved from Malaya to French Indo China 1 tactical_bomber moved from Malaya to French Indo China Combat - Japanese Battle in Solomon Islands Battle in French Indo China Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in French Indo China, round 2 : 1/6 hits, 2.67 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China Japanese win, taking Solomon Islands from ANZAC, taking French Indo China from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Philippines Japanese attack with 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Japanese roll dice for 1 battleship in Philippines, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber in Philippines, round 2 : 1/4 hits, 1.83 expected hits Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber in Philippines, round 3 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Japanese 1 fighter moved from French Indo China to Malaya 1 tactical_bomber moved from French Indo China to Malaya 1 fighter moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from Caroline Islands to Japan 1 fighter moved from Caroline Islands to Japan 1 fighter moved from French Indo China to Malaya 1 tactical_bomber moved from French Indo China to Malaya 1 infantry moved from Malaya to Shan State 1 infantry moved from Malaya to Shan State Place Units - Japanese 1 destroyer and 2 transports placed in 6 Sea Zone 1 fighter placed in Japan 1 artillery placed in Malaya Turn Complete - Japanese Japanese collect 34 PUs; end with 35 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : -1.00 Japanese regular : -3.00 UK_Pacific regular : 0.67