@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
but you took my carriers before my subs. My carriers fire at 2 and my subs at 2. So you did not ask for selection nor did you give me the best defence! How are we going to deal with that? :face_with_head_bandage:
subs at 1 i mean
@oysteilo yea I guess I forgot about defend at 2 but! I had to keep my destroyer around when you still had subs Alice the 2nd round …
i think you need to propose a way to fix this, or if you are not sure its possible to ask a moderator for help. I am not sure I accept this outcome as you might have to take damage to final/last carrier. that makes a big differance
such as
[dice 2d6]
2d6: 2, 6
just practice a couple of times so you have it right. You can roll all defending dice @ 2, 3 and 4 at the same time as well as all attacking dice
just declare what is what such as
rolling for 2s
[dice 2d6]
rolling for 3s
[dice 2d6]
rolling for 4s
[dice 2d6]
2d6: 3, 5
2d6: 6, 6
2d6: 5, 2
[dice 11d6]
11d6: 4, 6, 5, 1, 2, 2, 2, 2, 2, 6, 4
[dice 21d6]
just give me max defence
21d6: 4, 3, 3, 1, 4, 3, 6, 2, 1, 5, 2, 6, 4, 5, 3, 1, 1, 5, 3, 1, 5
for each round you should declare what units attacker has and what units defender has
@oysteilo I’ll have to deal with this later
alternatively you can roll off line up to the point where you get 9 hits for yourself and 8 hits for me, save and roll online from there
take your time. I wont go tonight anyway (9 pm)
@oysteilo round 2 I got 12 hits , my cas from round 1 are unchanged I will keep those 12 hits for you to take round 2.
4 fighters, 1 battleship (dice 4d6 ) 2 DD, 3 damaged carriers (dice 5d6) 1 tac, 3 cruisers (dice 4d6)
4 fighters, 1 battleship dice 4d6 2 DD, 3 damaged carriers dice 5d6 1 tac, 3 cruisers dice 4d6