Scramble to sz97?
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i will look at it
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 64 Sea Zone to 91 Sea Zone
1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry, 1 marine and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Gibraltar to Morocco
2 fighters moved from Gibraltar to 109 Sea Zone
1 destroyer and 1 submarine moved from 104 Sea Zone to 109 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea Zone
1 carrier and 1 destroyer moved from 64 Sea Zone to 26 Sea Zone
2 fighters moved from 64 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
Combat - Americans
Battle in Morocco
Americans attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 mech_infantry
Italians defend with 1 aaGun and 1 mech_infantry
Italians roll AA dice in Morocco : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 mech_infantry in Morocco, round 2 : 2/5 hits, 1,67 expected hits
Italians roll dice for 1 aaGun and 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians and 1 aaGun owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 aaGun and 1 mech_infantry
Battle in 54 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 carrier and 2 tactical_bombers
Americans roll dice for 3 submarines in 54 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 submarines in 54 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits
1 carrier owned by the Japanese lost in 54 Sea Zone
Japanese and Americans reach a stalemate
. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in 109 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 3 submarines
Germans defend with 1 destroyer and 5 submarines
Americans roll dice for 3 submarines in 109 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 5 submarines in 109 Sea Zone, round 2 : 1/5 hits, 0,83 expected hits
Germans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 3 submarines owned by the Germans lost in 109 Sea Zone
Americans roll dice for 2 submarines in 109 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
Germans roll dice for 2 submarines in 109 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 109 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
2 submarines owned by the Germans lost in 109 Sea Zone
Americans roll dice for 2 submarines in 109 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 destroyer in 109 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Germans with 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 32
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer and 5 submarines
Battle in 26 Sea Zone
Americans attack with 1 carrier, 1 destroyer and 3 fighters
Japanese defend with 2 submarines
Americans roll dice for 1 carrier, 1 destroyer and 3 fighters in 26 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Americans
2 submarines owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 1 carrier, 1 destroyer and 3 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
2 tactical_bombers owned by the Japanese could not land and were killed
Non Combat Move - Americans
3 fighters moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 64 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Central America to 64 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Western Australia to Queensland
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 109 Sea Zone to 91 Sea Zone
1 carrier moved from 64 Sea Zone to 91 Sea Zone
1 fighter moved from Morocco to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 armour and 1 mech_infantry moved from Korea to Manchuria
2 infantry moved from Manchuria to Korea
Place Units - Americans
1 artillery, 1 bomber and 1 infantry placed in Korea
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,6
Americans collect 55 PUs (1 lost to blockades); end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 1,50
Japanese regular : 0,33
Italians regular : -0,33
Germans regular : -1,17
Italians AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 3 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Japanese regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 64 Sea Zone to 91 Sea Zone
1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry, 1 marine and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Gibraltar to Morocco
2 fighters moved from Gibraltar to 109 Sea Zone
1 destroyer and 1 submarine moved from 104 Sea Zone to 109 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea Zone
1 carrier and 1 destroyer moved from 64 Sea Zone to 26 Sea Zone
2 fighters moved from 64 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
Combat - Americans
Battle in Morocco
Americans attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 mech_infantry
Italians defend with 1 aaGun and 1 mech_infantry
Italians roll AA dice in Morocco : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 mech_infantry in Morocco, round 2 : 2/5 hits, 1,67 expected hits
Italians roll dice for 1 aaGun and 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians and 1 aaGun owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 aaGun and 1 mech_infantry
Battle in 54 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 carrier and 2 tactical_bombers
Americans roll dice for 3 submarines in 54 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 submarines in 54 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits
1 carrier owned by the Japanese lost in 54 Sea Zone
Japanese and Americans reach a stalemate
. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in 109 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 3 submarines
Germans defend with 1 destroyer and 5 submarines
Americans roll dice for 3 submarines in 109 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 5 submarines in 109 Sea Zone, round 2 : 1/5 hits, 0,83 expected hits
Germans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 3 submarines owned by the Germans lost in 109 Sea Zone
Americans roll dice for 2 submarines in 109 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
Germans roll dice for 2 submarines in 109 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 109 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
2 submarines owned by the Germans lost in 109 Sea Zone
Americans roll dice for 2 submarines in 109 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 destroyer in 109 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Germans with 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 32
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer and 5 submarines
Battle in 26 Sea Zone
Americans attack with 1 carrier, 1 destroyer and 3 fighters
Japanese defend with 2 submarines
Americans roll dice for 1 carrier, 1 destroyer and 3 fighters in 26 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Americans
2 submarines owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 1 carrier, 1 destroyer and 3 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
2 tactical_bombers owned by the Japanese could not land and were killed
Non Combat Move - Americans
3 fighters moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 64 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Central America to 64 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Western Australia to Queensland
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 109 Sea Zone to 91 Sea Zone
1 carrier moved from 64 Sea Zone to 91 Sea Zone
1 fighter moved from Morocco to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 armour and 1 mech_infantry moved from Korea to Manchuria
2 infantry moved from Manchuria to Korea
Place Units - Americans
1 artillery, 1 bomber and 1 infantry placed in Korea
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,6
Americans collect 55 PUs (1 lost to blockades); end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 3 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 10 PUs;
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Yunnan to Kiangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsi
1 artillery and 1 infantry moved from Nigeria to 82 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 82 Sea Zone to 70 Sea Zone
1 artillery and 1 infantry moved from 70 Sea Zone to Belgian Congo
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Belgian Congo
Combat - British
Battle in Belgian Congo
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 3 armour and 1 artillery
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Belgian Congo, round 2 : 2/4 hits, 1,83 expected hits
Italians roll dice for 3 armour and 1 artillery in Belgian Congo, round 2 : 2/4 hits, 1,83 expected hits
1 artillery owned by the Italians, 1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the Italians lost in Belgian Congo
British roll dice for 1 fighter and 1 tactical_bomber in Belgian Congo, round 3 : 1/2 hits, 1,17 expected hits
Italians roll dice for 2 armour in Belgian Congo, round 3 : 2/2 hits, 1,00 expected hits
1 tactical_bomber owned by the British, 1 fighter owned by the British and 1 armour owned by the Italians lost in Belgian Congo
Italians win with 1 armour remaining. Battle score for attacker is -12
Casualties for British: 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for Italians: 2 armour and 1 artillery
Battle in Kiangsi
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Kiangsi to Yunnan
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 2 infantry and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by British from India: 3 mech_infantrys
EDIT: Adding units owned by British to Yunnan: 3 mech_infantrys
EDIT: Removing units owned by British from Siam: 1 infantry
EDIT: Adding units owned by British to Siam: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,67
Americans regular : 1,50
Japanese regular : 0,00
Italians regular : 0,83
Germans regular : -1,17
British regular : 0,67
Italians AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour and 9 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
3 artilleries, 3 fighters, 6 infantry and 1 tactical_bomber moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Libya to Trans-Jordan
1 bomber moved from Anglo Egyptian Sudan to Trans-Jordan
1 armour moved from Belgian Congo to Union of South Africa
Italians take Rhodesia from British
Italians take Union of South Africa from British
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 artillery and 6 infantry moved from Yugoslavia to Slovakia Hungary
1 tactical_bomber moved from Southern Italy to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 3 artilleries, 1 bomber, 4 fighters, 6 infantry and 3 tactical_bombers
British defend with 1 aaGun, 1 armour, 2 artilleries, 5 infantry, 1 marine and 1 mech_infantry; Russians defend with 2 artilleries and 4 infantry
British roll AA dice in Trans-Jordan : 1/3 hits, 0.50 expected hits
1 fighter owned by the Italians lost in Trans-Jordan
Italians roll dice for 3 artilleries, 1 bomber, 3 fighters, 6 infantry and 3 tactical_bombers in Trans-Jordan, round 2 : 10/16 hits, 6.67 expected hits
British roll dice for 1 aaGun, 1 armour, 4 artilleries, 9 infantry, 1 marine and 1 mech_infantry in Trans-Jordan, round 2 : 6/16 hits, 5.50 expected hits
4 infantry owned by the Russians, 1 aaGun owned by the British, 5 infantry owned by the British and 6 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 3 artilleries, 1 bomber, 3 fighters and 3 tactical_bombers in Trans-Jordan, round 3 : 3/10 hits, 5.17 expected hits
British roll dice for 1 armour, 4 artilleries, 1 marine and 1 mech_infantry in Trans-Jordan, round 3 : 1/7 hits, 2.50 expected hits
1 mech_infantry owned by the British, 2 artilleries owned by the Russians and 1 artillery owned by the Italians lost in Trans-Jordan
Italians roll dice for 2 artilleries, 1 bomber, 3 fighters and 3 tactical_bombers in Trans-Jordan, round 4 : 5/9 hits, 4.83 expected hits
British roll dice for 1 armour, 2 artilleries and 1 marine in Trans-Jordan, round 4 : 1/4 hits, 1.50 expected hits
1 marine owned by the British, 2 artilleries owned by the British, 1 artillery owned by the Italians and 1 armour owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery, 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Italians: 2 artilleries, 1 fighter and 6 infantry
Casualties for British: 1 aaGun, 1 armour, 2 artilleries, 5 infantry, 1 marine and 1 mech_infantry
Casualties for Russians: 2 artilleries and 4 infantry
Battle in Slovakia Hungary
Italians attack with 1 artillery and 6 infantry
Russians defend with 1 aaGun, 1 artillery and 3 infantry
Italians roll dice for 1 artillery and 6 infantry in Slovakia Hungary, round 2 : 3/7 hits, 1.50 expected hits
Russians roll dice for 1 aaGun, 1 artillery and 3 infantry in Slovakia Hungary, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Slovakia Hungary
Italians roll dice for 1 artillery and 6 infantry in Slovakia Hungary, round 3 : 4/7 hits, 1.50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Slovakia Hungary
Italians win, taking Slovakia Hungary from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 15
Casualties for Russians: 1 aaGun, 1 artillery and 3 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Trans-Jordan to Southern Italy
1 fighter moved from Trans-Jordan to Egypt
1 fighter moved from Trans-Jordan to Egypt
1 fighter moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Trans-Jordan to Egypt
Place Units - Italians
1 armour and 2 infantry placed in Egypt
3 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to Southern Italy: 3 infantry
EDIT: Removing units owned by Italians from Northern Italy: 3 infantry
EDIT: Turning off Edit Mode
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians regular : 5.33
British AA : 0.50
Russians regular : -1.00
British regular : -1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Northern Territory
1 aaGun moved from Queensland to New South Wales
Place Units - ANZAC
1 armour, 1 fighter and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 4,5,1,2,4,5,1,5
ANZAC collect 10 PUs (2 lost to blockades); end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,67
ANZAC regular : 0,00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Brazil: 1 infantry
EDIT: Removing units owned by ANZAC from 84 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to Brazil: 1 infantry
EDIT: Adding units owned by ANZAC to 85 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Brazil: 1 infantry
EDIT: Removing units owned by ANZAC from 84 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to Brazil: 1 infantry
EDIT: Adding units owned by ANZAC to 85 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Germans buy 4 artilleries, 1 destroyer and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 mech_infantry moved from Germany to Yugoslavia
1 armour moved from Western Germany to Slovakia Hungary
1 armour moved from Western Germany to Slovakia Hungary
1 armour moved from Western Germany to Slovakia Hungary
1 armour moved from Western Germany to Slovakia Hungary
4 fighters and 4 tactical_bombers moved from Western Germany to Poland
1 bomber moved from Finland to Western Germany
1 infantry moved from United Kingdom to Scotland
6 infantry moved from Finland to Karelia
Germans take Karelia from Russians
Combat - Germans
Battle in Poland
Germans attack with 4 fighters, 2 infantry and 4 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Poland, round 2 : 6/10 hits, 5.00 expected hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Poland to Slovakia Hungary
1 tactical_bomber moved from Poland to Slovakia Hungary
2 aaGuns and 3 infantry moved from France to Normandy Bordeaux
3 fighters and 3 tactical_bombers moved from Poland to Western Germany
1 aaGun moved from Germany to Poland
3 aaGuns, 13 armour, 12 artilleries, 28 infantry and 9 mech_infantrys moved from Germany to Slovakia Hungary
Place Units - Germans
3 infantry placed in Normandy Bordeaux
2 infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
2 infantry placed in Western Germany
2 infantry placed in France
4 artilleries and 4 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2,3,6,6
Germans collect 44 PUs (6 lost to blockades); end with 44 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 1 bomber, 8 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Iraq to Trans-Jordan
1 armour moved from Romania to Bulgaria
Russians take Bulgaria from Germans
1 armour moved from Bulgaria to Albania
Russians take Albania from Italians
1 armour moved from Romania to Greece
Russians take Greece from Italians
1 infantry moved from Romania to Bulgaria
2 infantry moved from Romania to Yugoslavia
3 fighters moved from Eastern Poland to Yugoslavia
1 tactical_bomber moved from Eastern Poland to Yugoslavia
1 artillery and 2 infantry moved from Eastern Poland to Poland
1 fighter moved from Novgorod to Poland
Combat - Russians
Battle in Yugoslavia
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 2/6 hits, 2,50 expected hits
Germans roll dice for 1 mech_infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Yugoslavia
Russians win, taking Yugoslavia from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Poland
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 aaGun and 2 infantry
Germans roll AA dice in Poland : 0/1 hits, 0,17 expected hits
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Poland, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 aaGun and 2 infantry in Poland, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Poland
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Poland, round 3 : 0/3 hits, 1,17 expected hits
Germans roll dice for 2 infantry in Poland, round 3 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Poland, round 4 : 3/3 hits, 1,17 expected hits
Germans roll dice for 2 infantry in Poland, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 5
Casualties for Russians: 2 infantry
Casualties for Germans: 1 aaGun and 2 infantry
Battle in Trans-Jordan
Russians attack with 2 infantry
Italians defend with 1 artillery
Russians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 infantry in Trans-Jordan, round 3 : 2/2 hits, 0,33 expected hits
Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Trans-Jordan
Russians win, taking Trans-Jordan from Italians with 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Russians
2 infantry moved from Northwest Persia to Iraq
1 artillery moved from Northwest Persia to Iraq
1 fighter moved from Poland to Eastern Poland
2 infantry moved from Belarus to Eastern Poland
3 infantry moved from Bryansk to Belarus
1 armour and 2 mech_infantrys moved from Bryansk to Eastern Poland
2 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
3 fighters and 1 tactical_bomber moved from Yugoslavia to Eastern Poland
1 fighter moved from Novgorod to Eastern Poland
1 fighter moved from Russia to Eastern Poland
2 aaGuns, 2 armour, 5 artilleries, 10 infantry and 13 mech_infantrys moved from Romania to Eastern Poland
6 infantry moved from Russia to Bryansk
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
4 infantry moved from Manchuria to Korea
Place Units - Russians
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
1 bomber and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 49 PUs; end with 49 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 52 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 56 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 68 PUs
Combat Hit Differential Summary :
Italians regular : -0,67
Germans AA : -0,17
Germans regular : -0,33
Russians regular : 1,17
Might be slow the next week or so
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 fighters, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 infantry moved from Chahar to Jehol
1 bomber moved from Kwangsi to Jehol
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
2 fighters and 5 tactical_bombers moved from Kwangsi to Hunan
2 battleships, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber moved from 63 Sea Zone to 55 Sea Zone
1 destroyer moved from 44 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in Hunan
Japanese attack with 2 fighters, 1 infantry and 5 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 5 tactical_bombers in Hunan, round 2 : 3/8 hits, 4.00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Hopei
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 bomber and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Jehol, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Jehol
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Jehol to Kwangsi
2 artilleries and 2 infantry moved from Borneo to 43 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from Hunan to Kwangsi
1 fighter moved from Hunan to Kwangsi
3 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Hunan to Anhwe
1 tactical_bomber moved from Hunan to Anhwe
1 tactical_bomber moved from Hunan to Anhwe
1 tactical_bomber moved from Hunan to Anhwe
1 tactical_bomber moved from Hunan to Kwangsi
Place Units - Japanese
3 infantry placed in Malaya
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
1 submarine placed in 6 Sea Zone
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -0.50
@oysteilo bump
You can bump all you want but it wont change anything. I will most likely move on Sunday or Monday
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 unit repaired.
1 mech_infantry moved from French Equatorial Africa to Belgian Congo
Americans take Belgian Congo from Italians
1 marine moved from Morocco to Algeria
Americans take Algeria from Italians
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 infantry and 1 mech_infantry moved from 94 Sea Zone to Tunisia
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 bomber moved from Korea to Iwo Jima
1 mech_infantry moved from Manchuria to Shantung
Chinese take Shantung from Japanese
Combat - Americans
Battle in Tunisia
Battle in Iwo Jima
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Iwo Jima, round 2 : 0/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 artillery and 1 bomber in Iwo Jima, round 3 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Tunisia from Italians, taking Iwo Jima from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 110 Sea Zone to 91 Sea Zone
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to French Equatorial Africa
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to French Equatorial Africa
1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 infantry moved from Western United States to Central United States
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 infantry moved from Manchuria to Jehol
1 bomber moved from Iwo Jima to Korea
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
2 fighters placed in Western United States
1 transport placed in 101 Sea Zone
1 infantry and 1 mech_infantry placed in Korea
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,5,3,5
Americans collect 57 PUs (3 lost to blockades); end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : -1,67
Japanese regular : 0,33
Germans regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Shensi
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese regular : 1,17
Japanese regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 unit repaired.
1 mech_infantry moved from French Equatorial Africa to Belgian Congo
Americans take Belgian Congo from Italians
1 marine moved from Morocco to Algeria
Americans take Algeria from Italians
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 infantry and 1 mech_infantry moved from 94 Sea Zone to Tunisia
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 bomber moved from Korea to Iwo Jima
1 mech_infantry moved from Manchuria to Shantung
Chinese take Shantung from Japanese
Combat - Americans
Battle in Tunisia
Battle in Iwo Jima
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Iwo Jima, round 2 : 0/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 artillery and 1 bomber in Iwo Jima, round 3 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Tunisia from Italians, taking Iwo Jima from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 110 Sea Zone to 91 Sea Zone
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to French Equatorial Africa
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to French Equatorial Africa
1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 infantry moved from Western United States to Central United States
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 infantry moved from Manchuria to Jehol
1 bomber moved from Iwo Jima to Korea
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
2 fighters placed in Western United States
1 transport placed in 101 Sea Zone
1 infantry and 1 mech_infantry placed in Korea
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,5,3,5
Americans collect 57 PUs (3 lost to blockades); end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Shensi
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
2 mech_infantrys moved from Yunnan to Kiangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsi
Combat - British
Battle in Kiangsi
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 0/4 hits, 1,50 expected hits
Japanese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the British lost in Kiangsi
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 3 : 0/3 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Kiangsi, round 3 : 0/2 hits, 0,67 expected hits
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 4 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Kiangsi, round 4 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Kiangsi to Yunnan
1 infantry moved from Siam to French Indo China
1 mech_infantry moved from India to Yunnan
1 aaGun, 3 artilleries and 14 infantry moved from India to Burma
1 transport moved from 70 Sea Zone to 83 Sea Zone
Place Units - UK_Pacific
1 submarine placed in 39 Sea Zone
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 submarine
Combat Hit Differential Summary :
Chinese regular : 1,17
Americans regular : -1,67
Japanese regular : 0,00
Germans regular : 0,67
British regular : -2,17
@oysteilo I should be taking my next turn on the 30th or 31st as I’m currently away on vacation
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 4 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 94 Sea Zone
4 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Slovakia Hungary to Yugoslavia
5 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Egypt to French Equatorial Africa
1 fighter moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Egypt to Trans-Jordan
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 fighter moved from Egypt to French Equatorial Africa
1 fighter moved from Egypt to French Equatorial Africa
1 tactical_bomber moved from Egypt to French Equatorial Africa
1 tactical_bomber moved from Egypt to French Equatorial Africa
Combat - Italians
Battle in 94 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 94 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Trans-Jordan
Italians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Italians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 4/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Trans-Jordan
Italians win, taking Trans-Jordan from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in French Equatorial Africa
Italians attack with 1 armour, 2 fighters and 2 tactical_bombers
Americans defend with 1 artillery, 1 fighter and 1 infantry
Italians roll dice for 1 armour, 2 fighters and 2 tactical_bombers in French Equatorial Africa, round 2 : 2/5 hits, 2.83 expected hits
French roll dice for 1 artillery, 1 fighter and 1 infantry in French Equatorial Africa, round 2 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 armour owned by the Italians lost in French Equatorial Africa
Italians roll dice for 2 fighters and 2 tactical_bombers in French Equatorial Africa, round 3 : 2/4 hits, 2.33 expected hits
French roll dice for 1 fighter in French Equatorial Africa, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Americans lost in French Equatorial Africa
Italians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Italians: 1 armour
Casualties for Americans: 1 artillery, 1 fighter and 1 infantry
Battle in Belgian Congo
Italians attack with 1 armour
Americans defend with 1 mech_infantry
Italians roll dice for 1 armour in Belgian Congo, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 mech_infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour in Belgian Congo, round 3 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 mech_infantry in Belgian Congo, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Belgian Congo
Italians win, taking Belgian Congo from Americans with 1 armour remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Yugoslavia
Italians attack with 1 artillery and 4 infantry
Russians defend with 2 infantry
Italians roll dice for 1 artillery and 4 infantry in Yugoslavia, round 2 : 1/5 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Yugoslavia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 1 artillery and 3 infantry in Yugoslavia, round 3 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yugoslavia
Italians win, taking Yugoslavia from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantry
Battle in Romania
Italians attack with 5 infantry
Russians defend with 1 infantry
Italians roll dice for 5 infantry in Romania, round 2 : 0/5 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 5 infantry in Romania, round 3 : 1/5 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Romania, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
Italians win, taking Romania from Russians with 4 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Northern Italy to Yugoslavia
1 bomber moved from 94 Sea Zone to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
2 fighters and 2 tactical_bombers moved from French Equatorial Africa to Egypt
1 fighter moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Trans-Jordan to Egypt
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 armour placed in Union of South Africa
2 submarines placed in 71 Sea Zone
1 artillery and 2 infantry placed in Egypt
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
French regular : -1.00
Italians regular : 0.50
Russians regular : -0.33
@bretters you never get diced, do you?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun, 1 armour, 2 fighters, 1 infantry and 1 mech_infantry moved from New South Wales to Queensland
1 fighter moved from Northern Territory to Queensland
1 infantry moved from Brazil to 85 Sea Zone
1 infantry and 1 transport moved from 85 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to French West Africa
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :