@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
if you are good with this then its the same results as what i sent you originally - use the original game save I sent.
i will look at it
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 64 Sea Zone to 91 Sea Zone
1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry, 1 marine and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Gibraltar to Morocco
2 fighters moved from Gibraltar to 109 Sea Zone
1 destroyer and 1 submarine moved from 104 Sea Zone to 109 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea Zone
1 carrier and 1 destroyer moved from 64 Sea Zone to 26 Sea Zone
2 fighters moved from 64 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
Combat - Americans
Battle in Morocco
Americans attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 mech_infantry
Italians defend with 1 aaGun and 1 mech_infantry
Italians roll AA dice in Morocco : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 mech_infantry in Morocco, round 2 : 2/5 hits, 1,67 expected hits
Italians roll dice for 1 aaGun and 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians and 1 aaGun owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 aaGun and 1 mech_infantry
Battle in 54 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 carrier and 2 tactical_bombers
Americans roll dice for 3 submarines in 54 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 submarines in 54 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits
1 carrier owned by the Japanese lost in 54 Sea Zone
Japanese and Americans reach a stalemate
. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in 109 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 3 submarines
Germans defend with 1 destroyer and 5 submarines
Americans roll dice for 3 submarines in 109 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 5 submarines in 109 Sea Zone, round 2 : 1/5 hits, 0,83 expected hits
Germans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 3 submarines owned by the Germans lost in 109 Sea Zone
Americans roll dice for 2 submarines in 109 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
Germans roll dice for 2 submarines in 109 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 109 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
2 submarines owned by the Germans lost in 109 Sea Zone
Americans roll dice for 2 submarines in 109 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 destroyer in 109 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Germans with 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 32
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer and 5 submarines
Battle in 26 Sea Zone
Americans attack with 1 carrier, 1 destroyer and 3 fighters
Japanese defend with 2 submarines
Americans roll dice for 1 carrier, 1 destroyer and 3 fighters in 26 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Americans
2 submarines owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 1 carrier, 1 destroyer and 3 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
2 tactical_bombers owned by the Japanese could not land and were killed
Non Combat Move - Americans
3 fighters moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 64 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Central America to 64 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Western Australia to Queensland
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 109 Sea Zone to 91 Sea Zone
1 carrier moved from 64 Sea Zone to 91 Sea Zone
1 fighter moved from Morocco to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 armour and 1 mech_infantry moved from Korea to Manchuria
2 infantry moved from Manchuria to Korea
Place Units - Americans
1 artillery, 1 bomber and 1 infantry placed in Korea
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,6
Americans collect 55 PUs (1 lost to blockades); end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 1,50
Japanese regular : 0,33
Italians regular : -0,33
Germans regular : -1,17
Italians AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 3 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Japanese regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 64 Sea Zone to 91 Sea Zone
1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry, 1 marine and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Gibraltar to Morocco
2 fighters moved from Gibraltar to 109 Sea Zone
1 destroyer and 1 submarine moved from 104 Sea Zone to 109 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea Zone
1 carrier and 1 destroyer moved from 64 Sea Zone to 26 Sea Zone
2 fighters moved from 64 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
Combat - Americans
Battle in Morocco
Americans attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 mech_infantry
Italians defend with 1 aaGun and 1 mech_infantry
Italians roll AA dice in Morocco : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 mech_infantry in Morocco, round 2 : 2/5 hits, 1,67 expected hits
Italians roll dice for 1 aaGun and 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians and 1 aaGun owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 aaGun and 1 mech_infantry
Battle in 54 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 carrier and 2 tactical_bombers
Americans roll dice for 3 submarines in 54 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 submarines in 54 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits
1 carrier owned by the Japanese lost in 54 Sea Zone
Japanese and Americans reach a stalemate
. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in 109 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 3 submarines
Germans defend with 1 destroyer and 5 submarines
Americans roll dice for 3 submarines in 109 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 5 submarines in 109 Sea Zone, round 2 : 1/5 hits, 0,83 expected hits
Germans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 3 submarines owned by the Germans lost in 109 Sea Zone
Americans roll dice for 2 submarines in 109 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
Germans roll dice for 2 submarines in 109 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 109 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
2 submarines owned by the Germans lost in 109 Sea Zone
Americans roll dice for 2 submarines in 109 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 destroyer in 109 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Germans with 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 32
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer and 5 submarines
Battle in 26 Sea Zone
Americans attack with 1 carrier, 1 destroyer and 3 fighters
Japanese defend with 2 submarines
Americans roll dice for 1 carrier, 1 destroyer and 3 fighters in 26 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Americans
2 submarines owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 1 carrier, 1 destroyer and 3 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
2 tactical_bombers owned by the Japanese could not land and were killed
Non Combat Move - Americans
3 fighters moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 64 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Central America to 64 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Western Australia to Queensland
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 109 Sea Zone to 91 Sea Zone
1 carrier moved from 64 Sea Zone to 91 Sea Zone
1 fighter moved from Morocco to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 armour and 1 mech_infantry moved from Korea to Manchuria
2 infantry moved from Manchuria to Korea
Place Units - Americans
1 artillery, 1 bomber and 1 infantry placed in Korea
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,6
Americans collect 55 PUs (1 lost to blockades); end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 3 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 10 PUs;
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Yunnan to Kiangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsi
1 artillery and 1 infantry moved from Nigeria to 82 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 82 Sea Zone to 70 Sea Zone
1 artillery and 1 infantry moved from 70 Sea Zone to Belgian Congo
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Belgian Congo
Combat - British
Battle in Belgian Congo
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 3 armour and 1 artillery
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Belgian Congo, round 2 : 2/4 hits, 1,83 expected hits
Italians roll dice for 3 armour and 1 artillery in Belgian Congo, round 2 : 2/4 hits, 1,83 expected hits
1 artillery owned by the Italians, 1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the Italians lost in Belgian Congo
British roll dice for 1 fighter and 1 tactical_bomber in Belgian Congo, round 3 : 1/2 hits, 1,17 expected hits
Italians roll dice for 2 armour in Belgian Congo, round 3 : 2/2 hits, 1,00 expected hits
1 tactical_bomber owned by the British, 1 fighter owned by the British and 1 armour owned by the Italians lost in Belgian Congo
Italians win with 1 armour remaining. Battle score for attacker is -12
Casualties for British: 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for Italians: 2 armour and 1 artillery
Battle in Kiangsi
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Kiangsi to Yunnan
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 2 infantry and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by British from India: 3 mech_infantrys
EDIT: Adding units owned by British to Yunnan: 3 mech_infantrys
EDIT: Removing units owned by British from Siam: 1 infantry
EDIT: Adding units owned by British to Siam: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,67
Americans regular : 1,50
Japanese regular : 0,00
Italians regular : 0,83
Germans regular : -1,17
British regular : 0,67
Italians AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour and 9 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
3 artilleries, 3 fighters, 6 infantry and 1 tactical_bomber moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Libya to Trans-Jordan
1 bomber moved from Anglo Egyptian Sudan to Trans-Jordan
1 armour moved from Belgian Congo to Union of South Africa
Italians take Rhodesia from British
Italians take Union of South Africa from British
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 artillery and 6 infantry moved from Yugoslavia to Slovakia Hungary
1 tactical_bomber moved from Southern Italy to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 3 artilleries, 1 bomber, 4 fighters, 6 infantry and 3 tactical_bombers
British defend with 1 aaGun, 1 armour, 2 artilleries, 5 infantry, 1 marine and 1 mech_infantry; Russians defend with 2 artilleries and 4 infantry
British roll AA dice in Trans-Jordan : 1/3 hits, 0.50 expected hits
1 fighter owned by the Italians lost in Trans-Jordan
Italians roll dice for 3 artilleries, 1 bomber, 3 fighters, 6 infantry and 3 tactical_bombers in Trans-Jordan, round 2 : 10/16 hits, 6.67 expected hits
British roll dice for 1 aaGun, 1 armour, 4 artilleries, 9 infantry, 1 marine and 1 mech_infantry in Trans-Jordan, round 2 : 6/16 hits, 5.50 expected hits
4 infantry owned by the Russians, 1 aaGun owned by the British, 5 infantry owned by the British and 6 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 3 artilleries, 1 bomber, 3 fighters and 3 tactical_bombers in Trans-Jordan, round 3 : 3/10 hits, 5.17 expected hits
British roll dice for 1 armour, 4 artilleries, 1 marine and 1 mech_infantry in Trans-Jordan, round 3 : 1/7 hits, 2.50 expected hits
1 mech_infantry owned by the British, 2 artilleries owned by the Russians and 1 artillery owned by the Italians lost in Trans-Jordan
Italians roll dice for 2 artilleries, 1 bomber, 3 fighters and 3 tactical_bombers in Trans-Jordan, round 4 : 5/9 hits, 4.83 expected hits
British roll dice for 1 armour, 2 artilleries and 1 marine in Trans-Jordan, round 4 : 1/4 hits, 1.50 expected hits
1 marine owned by the British, 2 artilleries owned by the British, 1 artillery owned by the Italians and 1 armour owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery, 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Italians: 2 artilleries, 1 fighter and 6 infantry
Casualties for British: 1 aaGun, 1 armour, 2 artilleries, 5 infantry, 1 marine and 1 mech_infantry
Casualties for Russians: 2 artilleries and 4 infantry
Battle in Slovakia Hungary
Italians attack with 1 artillery and 6 infantry
Russians defend with 1 aaGun, 1 artillery and 3 infantry
Italians roll dice for 1 artillery and 6 infantry in Slovakia Hungary, round 2 : 3/7 hits, 1.50 expected hits
Russians roll dice for 1 aaGun, 1 artillery and 3 infantry in Slovakia Hungary, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Slovakia Hungary
Italians roll dice for 1 artillery and 6 infantry in Slovakia Hungary, round 3 : 4/7 hits, 1.50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Slovakia Hungary
Italians win, taking Slovakia Hungary from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 15
Casualties for Russians: 1 aaGun, 1 artillery and 3 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Trans-Jordan to Southern Italy
1 fighter moved from Trans-Jordan to Egypt
1 fighter moved from Trans-Jordan to Egypt
1 fighter moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Trans-Jordan to Egypt
Place Units - Italians
1 armour and 2 infantry placed in Egypt
3 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to Southern Italy: 3 infantry
EDIT: Removing units owned by Italians from Northern Italy: 3 infantry
EDIT: Turning off Edit Mode
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians regular : 5.33
British AA : 0.50
Russians regular : -1.00
British regular : -1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Northern Territory
1 aaGun moved from Queensland to New South Wales
Place Units - ANZAC
1 armour, 1 fighter and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 4,5,1,2,4,5,1,5
ANZAC collect 10 PUs (2 lost to blockades); end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,67
ANZAC regular : 0,00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Brazil: 1 infantry
EDIT: Removing units owned by ANZAC from 84 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to Brazil: 1 infantry
EDIT: Adding units owned by ANZAC to 85 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Brazil: 1 infantry
EDIT: Removing units owned by ANZAC from 84 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to Brazil: 1 infantry
EDIT: Adding units owned by ANZAC to 85 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Germans buy 4 artilleries, 1 destroyer and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 mech_infantry moved from Germany to Yugoslavia
1 armour moved from Western Germany to Slovakia Hungary
1 armour moved from Western Germany to Slovakia Hungary
1 armour moved from Western Germany to Slovakia Hungary
1 armour moved from Western Germany to Slovakia Hungary
4 fighters and 4 tactical_bombers moved from Western Germany to Poland
1 bomber moved from Finland to Western Germany
1 infantry moved from United Kingdom to Scotland
6 infantry moved from Finland to Karelia
Germans take Karelia from Russians
Combat - Germans
Battle in Poland
Germans attack with 4 fighters, 2 infantry and 4 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Poland, round 2 : 6/10 hits, 5.00 expected hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Poland to Slovakia Hungary
1 tactical_bomber moved from Poland to Slovakia Hungary
2 aaGuns and 3 infantry moved from France to Normandy Bordeaux
3 fighters and 3 tactical_bombers moved from Poland to Western Germany
1 aaGun moved from Germany to Poland
3 aaGuns, 13 armour, 12 artilleries, 28 infantry and 9 mech_infantrys moved from Germany to Slovakia Hungary
Place Units - Germans
3 infantry placed in Normandy Bordeaux
2 infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
2 infantry placed in Western Germany
2 infantry placed in France
4 artilleries and 4 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2,3,6,6
Germans collect 44 PUs (6 lost to blockades); end with 44 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 1 bomber, 8 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Iraq to Trans-Jordan
1 armour moved from Romania to Bulgaria
Russians take Bulgaria from Germans
1 armour moved from Bulgaria to Albania
Russians take Albania from Italians
1 armour moved from Romania to Greece
Russians take Greece from Italians
1 infantry moved from Romania to Bulgaria
2 infantry moved from Romania to Yugoslavia
3 fighters moved from Eastern Poland to Yugoslavia
1 tactical_bomber moved from Eastern Poland to Yugoslavia
1 artillery and 2 infantry moved from Eastern Poland to Poland
1 fighter moved from Novgorod to Poland
Combat - Russians
Battle in Yugoslavia
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 2/6 hits, 2,50 expected hits
Germans roll dice for 1 mech_infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Yugoslavia
Russians win, taking Yugoslavia from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Poland
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 aaGun and 2 infantry
Germans roll AA dice in Poland : 0/1 hits, 0,17 expected hits
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Poland, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 aaGun and 2 infantry in Poland, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Poland
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Poland, round 3 : 0/3 hits, 1,17 expected hits
Germans roll dice for 2 infantry in Poland, round 3 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Poland, round 4 : 3/3 hits, 1,17 expected hits
Germans roll dice for 2 infantry in Poland, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 5
Casualties for Russians: 2 infantry
Casualties for Germans: 1 aaGun and 2 infantry
Battle in Trans-Jordan
Russians attack with 2 infantry
Italians defend with 1 artillery
Russians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 infantry in Trans-Jordan, round 3 : 2/2 hits, 0,33 expected hits
Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Trans-Jordan
Russians win, taking Trans-Jordan from Italians with 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Russians
2 infantry moved from Northwest Persia to Iraq
1 artillery moved from Northwest Persia to Iraq
1 fighter moved from Poland to Eastern Poland
2 infantry moved from Belarus to Eastern Poland
3 infantry moved from Bryansk to Belarus
1 armour and 2 mech_infantrys moved from Bryansk to Eastern Poland
2 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
3 fighters and 1 tactical_bomber moved from Yugoslavia to Eastern Poland
1 fighter moved from Novgorod to Eastern Poland
1 fighter moved from Russia to Eastern Poland
2 aaGuns, 2 armour, 5 artilleries, 10 infantry and 13 mech_infantrys moved from Romania to Eastern Poland
6 infantry moved from Russia to Bryansk
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
4 infantry moved from Manchuria to Korea
Place Units - Russians
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
1 bomber and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 49 PUs; end with 49 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 52 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 56 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 68 PUs
Combat Hit Differential Summary :
Italians regular : -0,67
Germans AA : -0,17
Germans regular : -0,33
Russians regular : 1,17
Might be slow the next week or so
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 fighters, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 infantry moved from Chahar to Jehol
1 bomber moved from Kwangsi to Jehol
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
2 fighters and 5 tactical_bombers moved from Kwangsi to Hunan
2 battleships, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber moved from 63 Sea Zone to 55 Sea Zone
1 destroyer moved from 44 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in Hunan
Japanese attack with 2 fighters, 1 infantry and 5 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 5 tactical_bombers in Hunan, round 2 : 3/8 hits, 4.00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Hopei
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 bomber and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Jehol, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Jehol
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Jehol to Kwangsi
2 artilleries and 2 infantry moved from Borneo to 43 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from Hunan to Kwangsi
1 fighter moved from Hunan to Kwangsi
3 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Hunan to Anhwe
1 tactical_bomber moved from Hunan to Anhwe
1 tactical_bomber moved from Hunan to Anhwe
1 tactical_bomber moved from Hunan to Anhwe
1 tactical_bomber moved from Hunan to Kwangsi
Place Units - Japanese
3 infantry placed in Malaya
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
1 submarine placed in 6 Sea Zone
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -0.50
@oysteilo bump
You can bump all you want but it wont change anything. I will most likely move on Sunday or Monday
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 unit repaired.
1 mech_infantry moved from French Equatorial Africa to Belgian Congo
Americans take Belgian Congo from Italians
1 marine moved from Morocco to Algeria
Americans take Algeria from Italians
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 infantry and 1 mech_infantry moved from 94 Sea Zone to Tunisia
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 bomber moved from Korea to Iwo Jima
1 mech_infantry moved from Manchuria to Shantung
Chinese take Shantung from Japanese
Combat - Americans
Battle in Tunisia
Battle in Iwo Jima
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Iwo Jima, round 2 : 0/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 artillery and 1 bomber in Iwo Jima, round 3 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Tunisia from Italians, taking Iwo Jima from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 110 Sea Zone to 91 Sea Zone
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to French Equatorial Africa
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to French Equatorial Africa
1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 infantry moved from Western United States to Central United States
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 infantry moved from Manchuria to Jehol
1 bomber moved from Iwo Jima to Korea
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
2 fighters placed in Western United States
1 transport placed in 101 Sea Zone
1 infantry and 1 mech_infantry placed in Korea
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,5,3,5
Americans collect 57 PUs (3 lost to blockades); end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : -1,67
Japanese regular : 0,33
Germans regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Shensi
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese regular : 1,17
Japanese regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 unit repaired.
1 mech_infantry moved from French Equatorial Africa to Belgian Congo
Americans take Belgian Congo from Italians
1 marine moved from Morocco to Algeria
Americans take Algeria from Italians
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 infantry and 1 mech_infantry moved from 94 Sea Zone to Tunisia
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 bomber moved from Korea to Iwo Jima
1 mech_infantry moved from Manchuria to Shantung
Chinese take Shantung from Japanese
Combat - Americans
Battle in Tunisia
Battle in Iwo Jima
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Iwo Jima, round 2 : 0/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 artillery and 1 bomber in Iwo Jima, round 3 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Tunisia from Italians, taking Iwo Jima from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 110 Sea Zone to 91 Sea Zone
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to French Equatorial Africa
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to French Equatorial Africa
1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 infantry moved from Western United States to Central United States
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 infantry moved from Manchuria to Jehol
1 bomber moved from Iwo Jima to Korea
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
2 fighters placed in Western United States
1 transport placed in 101 Sea Zone
1 infantry and 1 mech_infantry placed in Korea
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,5,3,5
Americans collect 57 PUs (3 lost to blockades); end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Shensi
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
2 mech_infantrys moved from Yunnan to Kiangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsi
Combat - British
Battle in Kiangsi
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 0/4 hits, 1,50 expected hits
Japanese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the British lost in Kiangsi
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 3 : 0/3 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Kiangsi, round 3 : 0/2 hits, 0,67 expected hits
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 4 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Kiangsi, round 4 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Kiangsi to Yunnan
1 infantry moved from Siam to French Indo China
1 mech_infantry moved from India to Yunnan
1 aaGun, 3 artilleries and 14 infantry moved from India to Burma
1 transport moved from 70 Sea Zone to 83 Sea Zone
Place Units - UK_Pacific
1 submarine placed in 39 Sea Zone
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 submarine
Combat Hit Differential Summary :
Chinese regular : 1,17
Americans regular : -1,67
Japanese regular : 0,00
Germans regular : 0,67
British regular : -2,17
@oysteilo I should be taking my next turn on the 30th or 31st as I’m currently away on vacation
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 4 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 94 Sea Zone
4 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Slovakia Hungary to Yugoslavia
5 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Egypt to French Equatorial Africa
1 fighter moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Egypt to Trans-Jordan
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 fighter moved from Egypt to French Equatorial Africa
1 fighter moved from Egypt to French Equatorial Africa
1 tactical_bomber moved from Egypt to French Equatorial Africa
1 tactical_bomber moved from Egypt to French Equatorial Africa
Combat - Italians
Battle in 94 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 94 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Trans-Jordan
Italians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Italians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 4/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Trans-Jordan
Italians win, taking Trans-Jordan from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in French Equatorial Africa
Italians attack with 1 armour, 2 fighters and 2 tactical_bombers
Americans defend with 1 artillery, 1 fighter and 1 infantry
Italians roll dice for 1 armour, 2 fighters and 2 tactical_bombers in French Equatorial Africa, round 2 : 2/5 hits, 2.83 expected hits
French roll dice for 1 artillery, 1 fighter and 1 infantry in French Equatorial Africa, round 2 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 armour owned by the Italians lost in French Equatorial Africa
Italians roll dice for 2 fighters and 2 tactical_bombers in French Equatorial Africa, round 3 : 2/4 hits, 2.33 expected hits
French roll dice for 1 fighter in French Equatorial Africa, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Americans lost in French Equatorial Africa
Italians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Italians: 1 armour
Casualties for Americans: 1 artillery, 1 fighter and 1 infantry
Battle in Belgian Congo
Italians attack with 1 armour
Americans defend with 1 mech_infantry
Italians roll dice for 1 armour in Belgian Congo, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 mech_infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour in Belgian Congo, round 3 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 mech_infantry in Belgian Congo, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Belgian Congo
Italians win, taking Belgian Congo from Americans with 1 armour remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Yugoslavia
Italians attack with 1 artillery and 4 infantry
Russians defend with 2 infantry
Italians roll dice for 1 artillery and 4 infantry in Yugoslavia, round 2 : 1/5 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Yugoslavia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 1 artillery and 3 infantry in Yugoslavia, round 3 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yugoslavia
Italians win, taking Yugoslavia from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantry
Battle in Romania
Italians attack with 5 infantry
Russians defend with 1 infantry
Italians roll dice for 5 infantry in Romania, round 2 : 0/5 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 5 infantry in Romania, round 3 : 1/5 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Romania, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
Italians win, taking Romania from Russians with 4 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Northern Italy to Yugoslavia
1 bomber moved from 94 Sea Zone to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
2 fighters and 2 tactical_bombers moved from French Equatorial Africa to Egypt
1 fighter moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Trans-Jordan to Egypt
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 armour placed in Union of South Africa
2 submarines placed in 71 Sea Zone
1 artillery and 2 infantry placed in Egypt
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
French regular : -1.00
Italians regular : 0.50
Russians regular : -0.33
@bretters you never get diced, do you?