L20 Bretters Axis VS Oysteilo Allies +14 BM3


  • for each round you should declare what units attacker has and what units defender has


  • @oysteilo I’ll have to deal with this later


  • alternatively you can roll off line up to the point where you get 9 hits for yourself and 8 hits for me, save and roll online from there


  • take your time. I wont go tonight anyway (9 pm)


  • @oysteilo round 2 I got 12 hits , my cas from round 1 are unchanged I will keep those 12 hits for you to take round 2.


  • 4 fighters, 1 battleship (dice 4d6 ) 2 DD, 3 damaged carriers (dice 5d6) 1 tac, 3 cruisers (dice 4d6)


  • 4 fighters, 1 battleship dice 4d6 2 DD, 3 damaged carriers dice 5d6 1 tac, 3 cruisers dice 4d6


  • 4 fighters, 1 battleship [dice 4d6] 2 DD, 3 damaged carriers [dice 5d6] 1 tac, 3 cruisers [dice 4d6]


  • 4d6: 3, 4, 5, 5
    5d6: 1, 5, 3, 4, 4
    4d6: 6, 4, 1, 3


  • i count 5 hits for you on me round 2. and with my 12 hits you are down to 2 fighters, 2 transports


  • after round 2 i will be left with 5 fighter, 3 tac, 1 carrier, 2 cruiser, 2 damaged Bship - round 3 i kill off you last units and we’ll call your fighters get 2 hits - i have 2 aircraft that have to sink to the ocean anyways because i dont have 4 total carriers.


  • if you are good with this then its the same results as what i sent you originally - use the original game save I sent.


  • i will look at it


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 transport moved from 64 Sea Zone to 91 Sea Zone
            1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 1 infantry, 1 marine and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from Gibraltar to Morocco
            2 fighters moved from Gibraltar to 109 Sea Zone
            1 destroyer and 1 submarine moved from 104 Sea Zone to 109 Sea Zone
            2 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 submarine moved from 46 Sea Zone to 54 Sea Zone
            1 carrier and 1 destroyer moved from 64 Sea Zone to 26 Sea Zone
            2 fighters moved from 64 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
    
        Combat - Americans
            Battle in Morocco
                Americans attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 mech_infantry
                Italians defend with 1 aaGun and 1 mech_infantry
                    Italians roll AA dice in Morocco : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 mech_infantry in Morocco, round 2 : 2/5 hits, 1,67 expected hits
                    Italians roll dice for 1 aaGun and 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians and 1 aaGun owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for Italians: 1 aaGun and 1 mech_infantry
            Battle in 54 Sea Zone
                Americans attack with 3 submarines
                Japanese defend with 1 carrier and 2 tactical_bombers
                    Americans roll dice for 3 submarines in 54 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 submarines in 54 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits
                    1 carrier owned by the Japanese lost in 54 Sea Zone
                Japanese and Americans reach a stalemate
                . Battle score for attacker is 16
                Casualties for Japanese: 1 carrier
            Battle in 109 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 3 submarines
                Germans defend with 1 destroyer and 5 submarines
                    Americans roll dice for 3 submarines in 109 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 5 submarines in 109 Sea Zone, round 2 : 1/5 hits, 0,83 expected hits
                    Germans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 3 submarines owned by the Germans lost in 109 Sea Zone
                    Americans roll dice for 2 submarines in 109 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 2 submarines in 109 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer in 109 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    2 submarines owned by the Germans lost in 109 Sea Zone
                    Americans roll dice for 2 submarines in 109 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 destroyer in 109 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 109 Sea Zone
                Americans win, taking 109 Sea Zone from Germans with 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 32
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer and 5 submarines
            Battle in 26 Sea Zone
                Americans attack with 1 carrier, 1 destroyer and 3 fighters
                Japanese defend with 2 submarines
                    Americans roll dice for 1 carrier, 1 destroyer and 3 fighters in 26 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                    Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    2 submarines owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Neutral with 1 carrier, 1 destroyer and 3 fighters remaining. Battle score for attacker is 12
                Casualties for Japanese: 2 submarines
                2 tactical_bombers owned by the Japanese could not land and were killed
    
        Non Combat Move - Americans
            3 fighters moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 64 Sea Zone to 10 Sea Zone
            1 artillery and 1 infantry moved from Central America to 64 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from Western Australia to Queensland
            2 destroyers moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from 109 Sea Zone to 91 Sea Zone
            1 carrier moved from 64 Sea Zone to 91 Sea Zone
            1 fighter moved from Morocco to Gibraltar
            1 fighter moved from Eastern United States to Gibraltar
            1 armour and 1 mech_infantry moved from Korea to Manchuria
            2 infantry moved from Manchuria to Korea
    
        Place Units - Americans
            1 artillery, 1 bomber and 1 infantry placed in Korea
            1 artillery, 1 fighter and 1 infantry placed in Western United States
            1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,6
            Americans collect 55 PUs (1 lost to blockades); end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,50
    Japanese regular : 0,33
    Italians regular : -0,33
    Germans regular : -1,17
    Italians AA : -0,17
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Yunnan to Hunan
            1 fighter moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 3 : 2/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            5 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Japanese regular : -1,00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 transport moved from 64 Sea Zone to 91 Sea Zone
            1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 1 infantry, 1 marine and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from Gibraltar to Morocco
            2 fighters moved from Gibraltar to 109 Sea Zone
            1 destroyer and 1 submarine moved from 104 Sea Zone to 109 Sea Zone
            2 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 submarine moved from 46 Sea Zone to 54 Sea Zone
            1 carrier and 1 destroyer moved from 64 Sea Zone to 26 Sea Zone
            2 fighters moved from 64 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
    
        Combat - Americans
            Battle in Morocco
                Americans attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 mech_infantry
                Italians defend with 1 aaGun and 1 mech_infantry
                    Italians roll AA dice in Morocco : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 mech_infantry in Morocco, round 2 : 2/5 hits, 1,67 expected hits
                    Italians roll dice for 1 aaGun and 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians and 1 aaGun owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for Italians: 1 aaGun and 1 mech_infantry
            Battle in 54 Sea Zone
                Americans attack with 3 submarines
                Japanese defend with 1 carrier and 2 tactical_bombers
                    Americans roll dice for 3 submarines in 54 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 submarines in 54 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits
                    1 carrier owned by the Japanese lost in 54 Sea Zone
                Japanese and Americans reach a stalemate
                . Battle score for attacker is 16
                Casualties for Japanese: 1 carrier
            Battle in 109 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 3 submarines
                Germans defend with 1 destroyer and 5 submarines
                    Americans roll dice for 3 submarines in 109 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 5 submarines in 109 Sea Zone, round 2 : 1/5 hits, 0,83 expected hits
                    Germans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 3 submarines owned by the Germans lost in 109 Sea Zone
                    Americans roll dice for 2 submarines in 109 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 2 submarines in 109 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer in 109 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    2 submarines owned by the Germans lost in 109 Sea Zone
                    Americans roll dice for 2 submarines in 109 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 destroyer in 109 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 109 Sea Zone
                Americans win, taking 109 Sea Zone from Germans with 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 32
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer and 5 submarines
            Battle in 26 Sea Zone
                Americans attack with 1 carrier, 1 destroyer and 3 fighters
                Japanese defend with 2 submarines
                    Americans roll dice for 1 carrier, 1 destroyer and 3 fighters in 26 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                    Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    2 submarines owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Neutral with 1 carrier, 1 destroyer and 3 fighters remaining. Battle score for attacker is 12
                Casualties for Japanese: 2 submarines
                2 tactical_bombers owned by the Japanese could not land and were killed
    
        Non Combat Move - Americans
            3 fighters moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 64 Sea Zone to 10 Sea Zone
            1 artillery and 1 infantry moved from Central America to 64 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from Western Australia to Queensland
            2 destroyers moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from 109 Sea Zone to 91 Sea Zone
            1 carrier moved from 64 Sea Zone to 91 Sea Zone
            1 fighter moved from Morocco to Gibraltar
            1 fighter moved from Eastern United States to Gibraltar
            1 armour and 1 mech_infantry moved from Korea to Manchuria
            2 infantry moved from Manchuria to Korea
    
        Place Units - Americans
            1 artillery, 1 bomber and 1 infantry placed in Korea
            1 artillery, 1 fighter and 1 infantry placed in Western United States
            1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,6
            Americans collect 55 PUs (1 lost to blockades); end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Yunnan to Hunan
            1 fighter moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 3 : 2/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            5 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 1x factory_major; Remaining resources: 10 PUs; 
            UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Yunnan to Kiangsi
            1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsi
            1 artillery and 1 infantry moved from Nigeria to 82 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 82 Sea Zone to 70 Sea Zone
            1 artillery and 1 infantry moved from 70 Sea Zone to Belgian Congo
            1 fighter and 1 tactical_bomber moved from Trans-Jordan to Belgian Congo
    
        Combat - British
            Battle in Belgian Congo
                British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Italians defend with 3 armour and 1 artillery
                    British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Belgian Congo, round 2 : 2/4 hits, 1,83 expected hits
                    Italians roll dice for 3 armour and 1 artillery in Belgian Congo, round 2 : 2/4 hits, 1,83 expected hits
                    1 artillery owned by the Italians, 1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the Italians lost in Belgian Congo
                    British roll dice for 1 fighter and 1 tactical_bomber in Belgian Congo, round 3 : 1/2 hits, 1,17 expected hits
                    Italians roll dice for 2 armour in Belgian Congo, round 3 : 2/2 hits, 1,00 expected hits
                    1 tactical_bomber owned by the British, 1 fighter owned by the British and 1 armour owned by the Italians lost in Belgian Congo
                Italians win with 1 armour remaining. Battle score for attacker is -12
                Casualties for British: 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Casualties for Italians: 2 armour and 1 artillery
            Battle in Kiangsi
                British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Kiangsi to Yunnan
    
        Place Units - UK_Pacific
            2 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 2 infantry and 1 mech_infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from India: 3 mech_infantrys
            EDIT: Adding units owned by British to Yunnan: 3 mech_infantrys
            EDIT: Removing units owned by British from Siam: 1 infantry
            EDIT: Adding units owned by British to Siam: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Americans regular : 1,50
    Japanese regular : 0,00
    Italians regular : 0,83
    Germans regular : -1,17
    British regular : 0,67
    Italians AA : -0,17
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 armour and 9 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            3 artilleries, 3 fighters, 6 infantry and 1 tactical_bomber moved from Egypt to Trans-Jordan
            1 fighter and 1 tactical_bomber moved from Libya to Trans-Jordan
            1 bomber moved from Anglo Egyptian Sudan to Trans-Jordan
            1 armour moved from Belgian Congo to Union of South Africa
                  Italians take Rhodesia from British
                  Italians take Union of South Africa from British
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  Italians take Ethiopia from British
            1 artillery and 6 infantry moved from Yugoslavia to Slovakia Hungary
            1 tactical_bomber moved from Southern Italy to Trans-Jordan
    
        Combat - Italians
            Battle in Trans-Jordan
                Italians attack with 3 artilleries, 1 bomber, 4 fighters, 6 infantry and 3 tactical_bombers
                British defend with 1 aaGun, 1 armour, 2 artilleries, 5 infantry, 1 marine and 1 mech_infantry; Russians defend with 2 artilleries and 4 infantry
                    British roll AA dice in Trans-Jordan : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Italians lost in Trans-Jordan
                    Italians roll dice for 3 artilleries, 1 bomber, 3 fighters, 6 infantry and 3 tactical_bombers in Trans-Jordan, round 2 : 10/16 hits, 6.67 expected hits
                    British roll dice for 1 aaGun, 1 armour, 4 artilleries, 9 infantry, 1 marine and 1 mech_infantry in Trans-Jordan, round 2 : 6/16 hits, 5.50 expected hits
                    4 infantry owned by the Russians, 1 aaGun owned by the British, 5 infantry owned by the British and 6 infantry owned by the Italians lost in Trans-Jordan
                    Italians roll dice for 3 artilleries, 1 bomber, 3 fighters and 3 tactical_bombers in Trans-Jordan, round 3 : 3/10 hits, 5.17 expected hits
                    British roll dice for 1 armour, 4 artilleries, 1 marine and 1 mech_infantry in Trans-Jordan, round 3 : 1/7 hits, 2.50 expected hits
                    1 mech_infantry owned by the British, 2 artilleries owned by the Russians and 1 artillery owned by the Italians lost in Trans-Jordan
                    Italians roll dice for 2 artilleries, 1 bomber, 3 fighters and 3 tactical_bombers in Trans-Jordan, round 4 : 5/9 hits, 4.83 expected hits
                    British roll dice for 1 armour, 2 artilleries and 1 marine in Trans-Jordan, round 4 : 1/4 hits, 1.50 expected hits
                    1 marine owned by the British, 2 artilleries owned by the British, 1 artillery owned by the Italians and 1 armour owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 artillery, 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 27
                Casualties for Italians: 2 artilleries, 1 fighter and 6 infantry
                Casualties for British: 1 aaGun, 1 armour, 2 artilleries, 5 infantry, 1 marine and 1 mech_infantry
                Casualties for Russians: 2 artilleries and 4 infantry
            Battle in Slovakia Hungary
                Italians attack with 1 artillery and 6 infantry
                Russians defend with 1 aaGun, 1 artillery and 3 infantry
                    Italians roll dice for 1 artillery and 6 infantry in Slovakia Hungary, round 2 : 3/7 hits, 1.50 expected hits
                    Russians roll dice for 1 aaGun, 1 artillery and 3 infantry in Slovakia Hungary, round 2 : 0/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Slovakia Hungary
                    Italians roll dice for 1 artillery and 6 infantry in Slovakia Hungary, round 3 : 4/7 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Slovakia Hungary
                Italians win, taking Slovakia Hungary from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 15
                Casualties for Russians: 1 aaGun, 1 artillery and 3 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Trans-Jordan to Southern Italy
            1 fighter moved from Trans-Jordan to Egypt
            1 fighter moved from Trans-Jordan to Egypt
            1 fighter moved from Trans-Jordan to Egypt
            1 tactical_bomber moved from Trans-Jordan to Egypt
            1 tactical_bomber moved from Trans-Jordan to Egypt
            1 tactical_bomber moved from Trans-Jordan to Egypt
    
        Place Units - Italians
            1 armour and 2 infantry placed in Egypt
            3 infantry placed in Southern Italy
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Southern Italy: 3 infantry
            EDIT: Removing units owned by Italians from Northern Italy: 3 infantry
            EDIT: Turning off Edit Mode
            4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 23 PUs; end with 24 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 5.33
    British AA : 0.50
    Russians regular : -1.00
    British regular : -1.50
    

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 fighter in 42 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 42 Sea Zone to Northern Territory
            1 aaGun moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 armour, 1 fighter and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 4,5,1,2,4,5,1,5
            ANZAC collect 10 PUs (2 lost to blockades); end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,67
    ANZAC regular : 0,00
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Brazil: 1 infantry
            EDIT: Removing units owned by ANZAC from 84 Sea Zone: 1 transport
            EDIT: Adding units owned by ANZAC to Brazil: 1 infantry
            EDIT: Adding units owned by ANZAC to 85 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Brazil: 1 infantry
            EDIT: Removing units owned by ANZAC from 84 Sea Zone: 1 transport
            EDIT: Adding units owned by ANZAC to Brazil: 1 infantry
            EDIT: Adding units owned by ANZAC to 85 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            Germans buy 4 artilleries, 1 destroyer and 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Germany to Poland
            1 infantry moved from Germany to Poland
            1 mech_infantry moved from Germany to Yugoslavia
            1 armour moved from Western Germany to Slovakia Hungary
            1 armour moved from Western Germany to Slovakia Hungary
            1 armour moved from Western Germany to Slovakia Hungary
            1 armour moved from Western Germany to Slovakia Hungary
            4 fighters and 4 tactical_bombers moved from Western Germany to Poland
            1 bomber moved from Finland to Western Germany
            1 infantry moved from United Kingdom to Scotland
            6 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
    
        Combat - Germans
            Battle in Poland
                Germans attack with 4 fighters, 2 infantry and 4 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Poland, round 2 : 6/10 hits, 5.00 expected hits
                    Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Poland
                Germans win, taking Poland from Russians with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Poland to Slovakia Hungary
            1 tactical_bomber moved from Poland to Slovakia Hungary
            2 aaGuns and 3 infantry moved from France to Normandy Bordeaux
            3 fighters and 3 tactical_bombers moved from Poland to Western Germany
            1 aaGun moved from Germany to Poland
            3 aaGuns, 13 armour, 12 artilleries, 28 infantry and 9 mech_infantrys moved from Germany to Slovakia Hungary
    
        Place Units - Germans
            3 infantry placed in Normandy Bordeaux
            2 infantry placed in United Kingdom
            1 destroyer placed in 110 Sea Zone
            2 infantry placed in Western Germany
            2 infantry placed in France
            4 artilleries and 4 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2,3,6,6
            Germans collect 44 PUs (6 lost to blockades); end with 44 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : 1.00
    

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