No scrambles
L20 Bretters Axis VS Oysteilo Allies +14 BM3
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21d6: 4, 3, 3, 1, 4, 3, 6, 2, 1, 5, 2, 6, 4, 5, 3, 1, 1, 5, 3, 1, 5
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for each round you should declare what units attacker has and what units defender has
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@oysteilo I’ll have to deal with this later
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alternatively you can roll off line up to the point where you get 9 hits for yourself and 8 hits for me, save and roll online from there
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take your time. I wont go tonight anyway (9 pm)
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@oysteilo round 2 I got 12 hits , my cas from round 1 are unchanged I will keep those 12 hits for you to take round 2.
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4 fighters, 1 battleship (dice 4d6 ) 2 DD, 3 damaged carriers (dice 5d6) 1 tac, 3 cruisers (dice 4d6)
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4 fighters, 1 battleship dice 4d6 2 DD, 3 damaged carriers dice 5d6 1 tac, 3 cruisers dice 4d6
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4 fighters, 1 battleship [dice 4d6] 2 DD, 3 damaged carriers [dice 5d6] 1 tac, 3 cruisers [dice 4d6]
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4d6: 3, 4, 5, 5
5d6: 1, 5, 3, 4, 4
4d6: 6, 4, 1, 3 -
i count 5 hits for you on me round 2. and with my 12 hits you are down to 2 fighters, 2 transports
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after round 2 i will be left with 5 fighter, 3 tac, 1 carrier, 2 cruiser, 2 damaged Bship - round 3 i kill off you last units and we’ll call your fighters get 2 hits - i have 2 aircraft that have to sink to the ocean anyways because i dont have 4 total carriers.
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if you are good with this then its the same results as what i sent you originally - use the original game save I sent.
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i will look at it
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 64 Sea Zone to 91 Sea Zone 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry, 1 marine and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Gibraltar to Morocco 2 fighters moved from Gibraltar to 109 Sea Zone 1 destroyer and 1 submarine moved from 104 Sea Zone to 109 Sea Zone 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 46 Sea Zone to 54 Sea Zone 1 carrier and 1 destroyer moved from 64 Sea Zone to 26 Sea Zone 2 fighters moved from 64 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese Combat - Americans Battle in Morocco Americans attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 mech_infantry Italians defend with 1 aaGun and 1 mech_infantry Italians roll AA dice in Morocco : 0/1 hits, 0,17 expected hits Americans roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 mech_infantry in Morocco, round 2 : 2/5 hits, 1,67 expected hits Italians roll dice for 1 aaGun and 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians and 1 aaGun owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Italians: 1 aaGun and 1 mech_infantry Battle in 54 Sea Zone Americans attack with 3 submarines Japanese defend with 1 carrier and 2 tactical_bombers Americans roll dice for 3 submarines in 54 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 submarines in 54 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits 1 carrier owned by the Japanese lost in 54 Sea Zone Japanese and Americans reach a stalemate . Battle score for attacker is 16 Casualties for Japanese: 1 carrier Battle in 109 Sea Zone Americans attack with 1 destroyer, 2 fighters and 3 submarines Germans defend with 1 destroyer and 5 submarines Americans roll dice for 3 submarines in 109 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits Americans roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 5 submarines in 109 Sea Zone, round 2 : 1/5 hits, 0,83 expected hits Germans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 3 submarines owned by the Germans lost in 109 Sea Zone Americans roll dice for 2 submarines in 109 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits Americans roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits Germans roll dice for 2 submarines in 109 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 109 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 2 submarines owned by the Germans lost in 109 Sea Zone Americans roll dice for 2 submarines in 109 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 destroyer in 109 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Germans with 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 32 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer and 5 submarines Battle in 26 Sea Zone Americans attack with 1 carrier, 1 destroyer and 3 fighters Japanese defend with 2 submarines Americans roll dice for 1 carrier, 1 destroyer and 3 fighters in 26 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Americans 2 submarines owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Neutral with 1 carrier, 1 destroyer and 3 fighters remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines 2 tactical_bombers owned by the Japanese could not land and were killed Non Combat Move - Americans 3 fighters moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 64 Sea Zone to 10 Sea Zone 1 artillery and 1 infantry moved from Central America to 64 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from Western Australia to Queensland 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from 109 Sea Zone to 91 Sea Zone 1 carrier moved from 64 Sea Zone to 91 Sea Zone 1 fighter moved from Morocco to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 1 armour and 1 mech_infantry moved from Korea to Manchuria 2 infantry moved from Manchuria to Korea Place Units - Americans 1 artillery, 1 bomber and 1 infantry placed in Korea 1 artillery, 1 fighter and 1 infantry placed in Western United States 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,6 Americans collect 55 PUs (1 lost to blockades); end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 1,50 Japanese regular : 0,33 Italians regular : -0,33 Germans regular : -1,17 Italians AA : -0,17
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 3 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 14 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67 Japanese regular : -1,00
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 64 Sea Zone to 91 Sea Zone 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry, 1 marine and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Gibraltar to Morocco 2 fighters moved from Gibraltar to 109 Sea Zone 1 destroyer and 1 submarine moved from 104 Sea Zone to 109 Sea Zone 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 46 Sea Zone to 54 Sea Zone 1 carrier and 1 destroyer moved from 64 Sea Zone to 26 Sea Zone 2 fighters moved from 64 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese Combat - Americans Battle in Morocco Americans attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 mech_infantry Italians defend with 1 aaGun and 1 mech_infantry Italians roll AA dice in Morocco : 0/1 hits, 0,17 expected hits Americans roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 mech_infantry in Morocco, round 2 : 2/5 hits, 1,67 expected hits Italians roll dice for 1 aaGun and 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians and 1 aaGun owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Italians: 1 aaGun and 1 mech_infantry Battle in 54 Sea Zone Americans attack with 3 submarines Japanese defend with 1 carrier and 2 tactical_bombers Americans roll dice for 3 submarines in 54 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 submarines in 54 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits 1 carrier owned by the Japanese lost in 54 Sea Zone Japanese and Americans reach a stalemate . Battle score for attacker is 16 Casualties for Japanese: 1 carrier Battle in 109 Sea Zone Americans attack with 1 destroyer, 2 fighters and 3 submarines Germans defend with 1 destroyer and 5 submarines Americans roll dice for 3 submarines in 109 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits Americans roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 5 submarines in 109 Sea Zone, round 2 : 1/5 hits, 0,83 expected hits Germans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 3 submarines owned by the Germans lost in 109 Sea Zone Americans roll dice for 2 submarines in 109 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits Americans roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits Germans roll dice for 2 submarines in 109 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 109 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 2 submarines owned by the Germans lost in 109 Sea Zone Americans roll dice for 2 submarines in 109 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 destroyer in 109 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Germans with 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 32 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer and 5 submarines Battle in 26 Sea Zone Americans attack with 1 carrier, 1 destroyer and 3 fighters Japanese defend with 2 submarines Americans roll dice for 1 carrier, 1 destroyer and 3 fighters in 26 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Americans 2 submarines owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Neutral with 1 carrier, 1 destroyer and 3 fighters remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines 2 tactical_bombers owned by the Japanese could not land and were killed Non Combat Move - Americans 3 fighters moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 64 Sea Zone to 10 Sea Zone 1 artillery and 1 infantry moved from Central America to 64 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from Western Australia to Queensland 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from 109 Sea Zone to 91 Sea Zone 1 carrier moved from 64 Sea Zone to 91 Sea Zone 1 fighter moved from Morocco to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 1 armour and 1 mech_infantry moved from Korea to Manchuria 2 infantry moved from Manchuria to Korea Place Units - Americans 1 artillery, 1 bomber and 1 infantry placed in Korea 1 artillery, 1 fighter and 1 infantry placed in Western United States 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,6 Americans collect 55 PUs (1 lost to blockades); end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 3 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 14 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 10 PUs; UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Yunnan to Kiangsi 1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsi 1 artillery and 1 infantry moved from Nigeria to 82 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 82 Sea Zone to 70 Sea Zone 1 artillery and 1 infantry moved from 70 Sea Zone to Belgian Congo 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Belgian Congo Combat - British Battle in Belgian Congo British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 3 armour and 1 artillery British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Belgian Congo, round 2 : 2/4 hits, 1,83 expected hits Italians roll dice for 3 armour and 1 artillery in Belgian Congo, round 2 : 2/4 hits, 1,83 expected hits 1 artillery owned by the Italians, 1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the Italians lost in Belgian Congo British roll dice for 1 fighter and 1 tactical_bomber in Belgian Congo, round 3 : 1/2 hits, 1,17 expected hits Italians roll dice for 2 armour in Belgian Congo, round 3 : 2/2 hits, 1,00 expected hits 1 tactical_bomber owned by the British, 1 fighter owned by the British and 1 armour owned by the Italians lost in Belgian Congo Italians win with 1 armour remaining. Battle score for attacker is -12 Casualties for British: 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Casualties for Italians: 2 armour and 1 artillery Battle in Kiangsi British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Kiangsi to Yunnan Place Units - UK_Pacific 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 2 infantry and 1 mech_infantry Turning on Edit Mode EDIT: Removing units owned by British from India: 3 mech_infantrys EDIT: Adding units owned by British to Yunnan: 3 mech_infantrys EDIT: Removing units owned by British from Siam: 1 infantry EDIT: Adding units owned by British to Siam: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,67 Americans regular : 1,50 Japanese regular : 0,00 Italians regular : 0,83 Germans regular : -1,17 British regular : 0,67 Italians AA : -0,17
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 armour and 9 infantry; Remaining resources: 1 PUs; Combat Move - Italians 3 artilleries, 3 fighters, 6 infantry and 1 tactical_bomber moved from Egypt to Trans-Jordan 1 fighter and 1 tactical_bomber moved from Libya to Trans-Jordan 1 bomber moved from Anglo Egyptian Sudan to Trans-Jordan 1 armour moved from Belgian Congo to Union of South Africa Italians take Rhodesia from British Italians take Union of South Africa from British 1 infantry moved from Anglo Egyptian Sudan to Ethiopia Italians take Ethiopia from British 1 artillery and 6 infantry moved from Yugoslavia to Slovakia Hungary 1 tactical_bomber moved from Southern Italy to Trans-Jordan Combat - Italians Battle in Trans-Jordan Italians attack with 3 artilleries, 1 bomber, 4 fighters, 6 infantry and 3 tactical_bombers British defend with 1 aaGun, 1 armour, 2 artilleries, 5 infantry, 1 marine and 1 mech_infantry; Russians defend with 2 artilleries and 4 infantry British roll AA dice in Trans-Jordan : 1/3 hits, 0.50 expected hits 1 fighter owned by the Italians lost in Trans-Jordan Italians roll dice for 3 artilleries, 1 bomber, 3 fighters, 6 infantry and 3 tactical_bombers in Trans-Jordan, round 2 : 10/16 hits, 6.67 expected hits British roll dice for 1 aaGun, 1 armour, 4 artilleries, 9 infantry, 1 marine and 1 mech_infantry in Trans-Jordan, round 2 : 6/16 hits, 5.50 expected hits 4 infantry owned by the Russians, 1 aaGun owned by the British, 5 infantry owned by the British and 6 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 3 artilleries, 1 bomber, 3 fighters and 3 tactical_bombers in Trans-Jordan, round 3 : 3/10 hits, 5.17 expected hits British roll dice for 1 armour, 4 artilleries, 1 marine and 1 mech_infantry in Trans-Jordan, round 3 : 1/7 hits, 2.50 expected hits 1 mech_infantry owned by the British, 2 artilleries owned by the Russians and 1 artillery owned by the Italians lost in Trans-Jordan Italians roll dice for 2 artilleries, 1 bomber, 3 fighters and 3 tactical_bombers in Trans-Jordan, round 4 : 5/9 hits, 4.83 expected hits British roll dice for 1 armour, 2 artilleries and 1 marine in Trans-Jordan, round 4 : 1/4 hits, 1.50 expected hits 1 marine owned by the British, 2 artilleries owned by the British, 1 artillery owned by the Italians and 1 armour owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery, 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 27 Casualties for Italians: 2 artilleries, 1 fighter and 6 infantry Casualties for British: 1 aaGun, 1 armour, 2 artilleries, 5 infantry, 1 marine and 1 mech_infantry Casualties for Russians: 2 artilleries and 4 infantry Battle in Slovakia Hungary Italians attack with 1 artillery and 6 infantry Russians defend with 1 aaGun, 1 artillery and 3 infantry Italians roll dice for 1 artillery and 6 infantry in Slovakia Hungary, round 2 : 3/7 hits, 1.50 expected hits Russians roll dice for 1 aaGun, 1 artillery and 3 infantry in Slovakia Hungary, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Slovakia Hungary Italians roll dice for 1 artillery and 6 infantry in Slovakia Hungary, round 3 : 4/7 hits, 1.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Slovakia Hungary Italians win, taking Slovakia Hungary from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 15 Casualties for Russians: 1 aaGun, 1 artillery and 3 infantry Casualties for Italians: 1 infantry Non Combat Move - Italians 1 bomber moved from Trans-Jordan to Southern Italy 1 fighter moved from Trans-Jordan to Egypt 1 fighter moved from Trans-Jordan to Egypt 1 fighter moved from Trans-Jordan to Egypt 1 tactical_bomber moved from Trans-Jordan to Egypt 1 tactical_bomber moved from Trans-Jordan to Egypt 1 tactical_bomber moved from Trans-Jordan to Egypt Place Units - Italians 1 armour and 2 infantry placed in Egypt 3 infantry placed in Southern Italy Turning on Edit Mode EDIT: Adding units owned by Italians to Southern Italy: 3 infantry EDIT: Removing units owned by Italians from Northern Italy: 3 infantry EDIT: Turning off Edit Mode 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 23 PUs; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians regular : 5.33 British AA : 0.50 Russians regular : -1.00 British regular : -1.50
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 5 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 destroyer ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter in 42 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Northern Territory 1 aaGun moved from Queensland to New South Wales Place Units - ANZAC 1 armour, 1 fighter and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 4,5,1,2,4,5,1,5 ANZAC collect 10 PUs (2 lost to blockades); end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,67 ANZAC regular : 0,00
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TripleA Manual Gamesave Post: Germans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Germans Turning on Edit Mode EDIT: Removing units owned by ANZAC from Brazil: 1 infantry EDIT: Removing units owned by ANZAC from 84 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to Brazil: 1 infantry EDIT: Adding units owned by ANZAC to 85 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :