No scrambles
L20 Bretters Axis VS Oysteilo Allies +14 BM3
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just declare what is what such as
rolling for 2s
[dice 2d6]rolling for 3s
[dice 2d6]rolling for 4s
[dice 2d6] -
2d6: 3, 5
2d6: 6, 6
2d6: 5, 2 -
[dice 11d6]
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11d6: 4, 6, 5, 1, 2, 2, 2, 2, 2, 6, 4
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[dice 21d6]
just give me max defence
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21d6: 4, 3, 3, 1, 4, 3, 6, 2, 1, 5, 2, 6, 4, 5, 3, 1, 1, 5, 3, 1, 5
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for each round you should declare what units attacker has and what units defender has
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@oysteilo I’ll have to deal with this later
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alternatively you can roll off line up to the point where you get 9 hits for yourself and 8 hits for me, save and roll online from there
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take your time. I wont go tonight anyway (9 pm)
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@oysteilo round 2 I got 12 hits , my cas from round 1 are unchanged I will keep those 12 hits for you to take round 2.
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4 fighters, 1 battleship (dice 4d6 ) 2 DD, 3 damaged carriers (dice 5d6) 1 tac, 3 cruisers (dice 4d6)
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4 fighters, 1 battleship dice 4d6 2 DD, 3 damaged carriers dice 5d6 1 tac, 3 cruisers dice 4d6
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4 fighters, 1 battleship [dice 4d6] 2 DD, 3 damaged carriers [dice 5d6] 1 tac, 3 cruisers [dice 4d6]
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4d6: 3, 4, 5, 5
5d6: 1, 5, 3, 4, 4
4d6: 6, 4, 1, 3 -
i count 5 hits for you on me round 2. and with my 12 hits you are down to 2 fighters, 2 transports
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after round 2 i will be left with 5 fighter, 3 tac, 1 carrier, 2 cruiser, 2 damaged Bship - round 3 i kill off you last units and we’ll call your fighters get 2 hits - i have 2 aircraft that have to sink to the ocean anyways because i dont have 4 total carriers.
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if you are good with this then its the same results as what i sent you originally - use the original game save I sent.
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i will look at it
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 64 Sea Zone to 91 Sea Zone 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry, 1 marine and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Gibraltar to Morocco 2 fighters moved from Gibraltar to 109 Sea Zone 1 destroyer and 1 submarine moved from 104 Sea Zone to 109 Sea Zone 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 46 Sea Zone to 54 Sea Zone 1 carrier and 1 destroyer moved from 64 Sea Zone to 26 Sea Zone 2 fighters moved from 64 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese Combat - Americans Battle in Morocco Americans attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 mech_infantry Italians defend with 1 aaGun and 1 mech_infantry Italians roll AA dice in Morocco : 0/1 hits, 0,17 expected hits Americans roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 mech_infantry in Morocco, round 2 : 2/5 hits, 1,67 expected hits Italians roll dice for 1 aaGun and 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians and 1 aaGun owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Italians: 1 aaGun and 1 mech_infantry Battle in 54 Sea Zone Americans attack with 3 submarines Japanese defend with 1 carrier and 2 tactical_bombers Americans roll dice for 3 submarines in 54 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 submarines in 54 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits 1 carrier owned by the Japanese lost in 54 Sea Zone Japanese and Americans reach a stalemate . Battle score for attacker is 16 Casualties for Japanese: 1 carrier Battle in 109 Sea Zone Americans attack with 1 destroyer, 2 fighters and 3 submarines Germans defend with 1 destroyer and 5 submarines Americans roll dice for 3 submarines in 109 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits Americans roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 5 submarines in 109 Sea Zone, round 2 : 1/5 hits, 0,83 expected hits Germans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 3 submarines owned by the Germans lost in 109 Sea Zone Americans roll dice for 2 submarines in 109 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits Americans roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits Germans roll dice for 2 submarines in 109 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 109 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 2 submarines owned by the Germans lost in 109 Sea Zone Americans roll dice for 2 submarines in 109 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 destroyer in 109 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Germans with 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 32 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer and 5 submarines Battle in 26 Sea Zone Americans attack with 1 carrier, 1 destroyer and 3 fighters Japanese defend with 2 submarines Americans roll dice for 1 carrier, 1 destroyer and 3 fighters in 26 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Americans 2 submarines owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Neutral with 1 carrier, 1 destroyer and 3 fighters remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines 2 tactical_bombers owned by the Japanese could not land and were killed Non Combat Move - Americans 3 fighters moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 64 Sea Zone to 10 Sea Zone 1 artillery and 1 infantry moved from Central America to 64 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from Western Australia to Queensland 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from 109 Sea Zone to 91 Sea Zone 1 carrier moved from 64 Sea Zone to 91 Sea Zone 1 fighter moved from Morocco to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 1 armour and 1 mech_infantry moved from Korea to Manchuria 2 infantry moved from Manchuria to Korea Place Units - Americans 1 artillery, 1 bomber and 1 infantry placed in Korea 1 artillery, 1 fighter and 1 infantry placed in Western United States 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,6 Americans collect 55 PUs (1 lost to blockades); end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 1,50 Japanese regular : 0,33 Italians regular : -0,33 Germans regular : -1,17 Italians AA : -0,17