A rough start for the Luftwaffe.
L20 Bretters Axis VS Oysteilo Allies +14 BM3
-
just practice a couple of times so you have it right. You can roll all defending dice @ 2, 3 and 4 at the same time as well as all attacking dice
-
just declare what is what such as
rolling for 2s
[dice 2d6]rolling for 3s
[dice 2d6]rolling for 4s
[dice 2d6] -
2d6: 3, 5
2d6: 6, 6
2d6: 5, 2 -
[dice 11d6]
-
11d6: 4, 6, 5, 1, 2, 2, 2, 2, 2, 6, 4
-
[dice 21d6]
just give me max defence
-
21d6: 4, 3, 3, 1, 4, 3, 6, 2, 1, 5, 2, 6, 4, 5, 3, 1, 1, 5, 3, 1, 5
-
for each round you should declare what units attacker has and what units defender has
-
@oysteilo I’ll have to deal with this later
-
alternatively you can roll off line up to the point where you get 9 hits for yourself and 8 hits for me, save and roll online from there
-
take your time. I wont go tonight anyway (9 pm)
-
@oysteilo round 2 I got 12 hits , my cas from round 1 are unchanged I will keep those 12 hits for you to take round 2.
-
4 fighters, 1 battleship (dice 4d6 ) 2 DD, 3 damaged carriers (dice 5d6) 1 tac, 3 cruisers (dice 4d6)
-
4 fighters, 1 battleship dice 4d6 2 DD, 3 damaged carriers dice 5d6 1 tac, 3 cruisers dice 4d6
-
4 fighters, 1 battleship [dice 4d6] 2 DD, 3 damaged carriers [dice 5d6] 1 tac, 3 cruisers [dice 4d6]
-
4d6: 3, 4, 5, 5
5d6: 1, 5, 3, 4, 4
4d6: 6, 4, 1, 3 -
i count 5 hits for you on me round 2. and with my 12 hits you are down to 2 fighters, 2 transports
-
after round 2 i will be left with 5 fighter, 3 tac, 1 carrier, 2 cruiser, 2 damaged Bship - round 3 i kill off you last units and we’ll call your fighters get 2 hits - i have 2 aircraft that have to sink to the ocean anyways because i dont have 4 total carriers.
-
if you are good with this then its the same results as what i sent you originally - use the original game save I sent.
-
i will look at it