Scramble 110 only.
L20 Bretters Axis VS Oysteilo Allies +14 BM3
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Russians Russians buy 3 armour, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Karelia to Vyborg 2 fighters moved from Eastern Poland to Vyborg 2 infantry moved from Eastern Poland to Poland 1 tactical_bomber moved from Eastern Poland to Poland 1 fighter moved from Russia to Poland 2 fighters moved from Eastern Poland to Poland 1 artillery and 2 infantry moved from Eastern Poland to Slovakia Hungary 1 infantry moved from Eastern Poland to Slovakia Hungary 3 mech_infantrys moved from Ukraine to Romania 4 armour and 10 mech_infantrys moved from Eastern Poland to Romania 1 artillery and 4 infantry moved from Eastern Poland to Romania Combat - Russians Battle in Romania Russians attack with 4 armour, 1 artillery, 4 infantry and 13 mech_infantrys Germans defend with 1 artillery and 1 infantry Russians roll dice for 4 armour, 1 artillery, 4 infantry and 13 mech_infantrys in Romania, round 2 : 3/22 hits, 5,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Romania, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 4 armour, 1 artillery, 3 infantry and 13 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Poland Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Poland, round 2 : 1/6 hits, 2,50 expected hits Germans roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Poland, round 3 : 3/5 hits, 2,33 expected hits Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Vyborg Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Vyborg, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Slovakia Hungary Russians attack with 1 artillery and 3 infantry Germans defend with 1 infantry; Italians defend with 1 aaGun Russians roll dice for 1 artillery and 3 infantry in Slovakia Hungary, round 2 : 2/4 hits, 1,00 expected hits Germans roll dice for 1 aaGun and 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the Italians and 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 8 Casualties for Italians: 1 aaGun Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Poland to Eastern Poland 1 aaGun moved from Eastern Poland to Slovakia Hungary 1 aaGun moved from Eastern Poland to Romania 2 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Baltic States to Eastern Poland 2 infantry moved from Bryansk to Belarus 1 armour and 2 mech_infantrys moved from Volgograd to Bryansk 3 infantry moved from Russia to Bryansk 1 infantry moved from Syria to Trans-Jordan 2 infantry moved from Iraq to Trans-Jordan 2 infantry moved from Northwest Persia to Iraq 1 artillery moved from Iraq to Trans-Jordan 1 artillery and 2 infantry moved from Caucasus to Northwest Persia 2 fighters moved from Vyborg to Novgorod 5 mech_infantrys moved from Novgorod to Eastern Poland 4 artilleries and 10 infantry moved from Eastern Poland to Romania 1 aaGun moved from Eastern Poland to Romania 1 infantry moved from Eastern Poland to Romania 1 aaGun and 15 infantry moved from Korea to Manchuria Place Units - Russians 2 armour and 1 mech_infantry placed in Ukraine 1 armour and 2 mech_infantrys placed in Volgograd 1 fighter and 6 infantry placed in Russia Turn Complete - Russians Russians collect 46 PUs; end with 46 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 49 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans regular : 0,67 Russians regular : -1,33
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 9 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters and 3 tactical_bombers moved from 55 Sea Zone to 63 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 63 Sea Zone 1 fighter moved from 35 Sea Zone to 63 Sea Zone 1 tactical_bomber moved from 41 Sea Zone to 63 Sea Zone 1 fighter moved from 41 Sea Zone to 63 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 bomber moved from Kwangsi to India 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 44 Sea Zone 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Hunan 1 fighter moved from Kwangsi to Kweichow 1 tactical_bomber moved from Kwangsi to Kweichow 1 fighter moved from Kwangsi to Hunan 1 tactical_bomber moved from Kwangsi to Hunan 1 infantry moved from Kwangtung to Kwangsi 1 artillery moved from Kwangtung to Kwangsi 1 infantry moved from Kiangsi to Kwangsi 1 infantry moved from Kiangsi to Kwangsi 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Kiangsi 1 tactical_bomber moved from Kwangsi to Hunan 1 tactical_bomber moved from Kwangsi to Kweichow 1 tactical_bomber moved from Kwangsi to Kweichow 1 submarine moved from 6 Sea Zone to 35 Sea Zone Combat - Japanese Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in India causes 8 damage total. Battle in 42 Sea Zone Japanese attack with 2 destroyers ANZAC defend with 1 submarine Japanese roll dice for 2 destroyers in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 destroyers in 42 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Battle in 44 Sea Zone Japanese attack with 1 destroyer and 1 submarine ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone Japanese roll dice for 1 destroyer in 44 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 0 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 submarine Battle in Kweichow Japanese attack with 1 fighter, 1 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 3 tactical_bombers in Kweichow, round 2 : 1/5 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Hunan Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 4/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Hunan Japanese win, taking Hunan from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Chahar Japanese attack with 4 infantry Chinese defend with 1 infantry Japanese roll dice for 4 infantry in Chahar, round 2 : 1/4 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 63 Sea Zone Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 7 fighters and 5 tactical_bombers Americans defend with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 submarines, 1 tactical_bomber and 1 transport; ANZAC defend with 1 cruiser, 1 destroyer, 3 submarines and 1 transport Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 7 fighters and 5 tactical_bombers in 63 Sea Zone, round 2 : 9/17 hits, 9.50 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 5 submarines in 63 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 2 transports in 63 Sea Zone, round 2 : 7/14 hits, 7.00 expected hits Units damaged: 1 battleship owned by the Japanese 3 carriers owned by the Japanese, 3 carriers owned by the Americans and 2 submarines owned by the ANZAC lost in 63 Sea Zone Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 7 fighters and 5 tactical_bombers in 63 Sea Zone, round 3 : 12/17 hits, 9.50 expected hits Americans roll dice for 3 submarines in 63 Sea Zone, round 3 : 1/3 hits, 0.50 expected hits Americans roll dice for 1 battleship, 3 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 2 transports in 63 Sea Zone, round 3 : 5/11 hits, 6.00 expected hits 1 tactical_bomber owned by the Japanese, 4 fighters owned by the Japanese, 2 submarines owned by the Americans, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans, 1 destroyer owned by the ANZAC, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 3 fighters owned by the Americans and 1 submarine owned by the ANZAC lost in 63 Sea Zone Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 3 fighters and 4 tactical_bombers in 63 Sea Zone, round 4 : 4/11 hits, 6.33 expected hits Americans roll dice for 1 battleship, 1 fighter and 2 transports in 63 Sea Zone, round 4 : 0/2 hits, 1.33 expected hits 1 transport owned by the ANZAC, 1 fighter owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 63 Sea Zone Japanese win, taking 63 Sea Zone from Neutral with 2 battleships, 1 carrier, 2 cruisers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 108 Casualties for Japanese: 3 carriers, 1 destroyer, 4 fighters and 1 tactical_bomber Casualties for ANZAC: 1 cruiser, 1 destroyer, 3 submarines and 1 transport Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 submarines, 1 tactical_bomber and 1 transport Non Combat Move - Japanese 1 fighter could not land in 63 Sea Zone and was removed 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 bomber moved from India to Kwangsi 1 fighter and 2 tactical_bombers moved from Hunan to Kwangsi 1 fighter and 3 tactical_bombers moved from Kweichow to Kwangsi 1 aaGun moved from Jehol to Anhwe 1 carrier moved from 41 Sea Zone to 55 Sea Zone 1 fighter moved from 63 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 63 Sea Zone to 55 Sea Zone 1 carrier moved from 35 Sea Zone to 55 Sea Zone 1 carrier moved from 55 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 63 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 63 Sea Zone to 54 Sea Zone 1 submarine moved from 6 Sea Zone to 26 Sea Zone 1 submarine moved from 6 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from 43 Sea Zone to Borneo 1 artillery moved from 43 Sea Zone to Borneo Place Units - Japanese 3 infantry placed in Kiangsu 3 infantry placed in Kwangtung 1 artillery and 2 infantry placed in Malaya Japanese undo move 3. 3 infantry placed in Malaya 1 artillery placed in Japan 1 destroyer and 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : -1.67 Japanese regular : -0.33 UK_Pacific AA : -0.17 ANZAC regular : 1.17
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And Japan rules the Pacific!!! The allied navy sunk to the bottom of the ocean!
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but you took my carriers before my subs. My carriers fire at 2 and my subs at 2. So you did not ask for selection nor did you give me the best defence! How are we going to deal with that? :face_with_head_bandage:
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subs at 1 i mean
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@oysteilo yea I guess I forgot about defend at 2 but! I had to keep my destroyer around when you still had subs Alice the 2nd round …
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i think you need to propose a way to fix this, or if you are not sure its possible to ask a moderator for help. I am not sure I accept this outcome as you might have to take damage to final/last carrier. that makes a big differance
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such as
[dice 2d6]
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2d6: 2, 6
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just practice a couple of times so you have it right. You can roll all defending dice @ 2, 3 and 4 at the same time as well as all attacking dice
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just declare what is what such as
rolling for 2s
[dice 2d6]rolling for 3s
[dice 2d6]rolling for 4s
[dice 2d6] -
2d6: 3, 5
2d6: 6, 6
2d6: 5, 2 -
[dice 11d6]
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11d6: 4, 6, 5, 1, 2, 2, 2, 2, 2, 6, 4
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[dice 21d6]
just give me max defence
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21d6: 4, 3, 3, 1, 4, 3, 6, 2, 1, 5, 2, 6, 4, 5, 3, 1, 1, 5, 3, 1, 5
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for each round you should declare what units attacker has and what units defender has
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@oysteilo I’ll have to deal with this later
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alternatively you can roll off line up to the point where you get 9 hits for yourself and 8 hits for me, save and roll online from there
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take your time. I wont go tonight anyway (9 pm)