L20 Bretters Axis VS Oysteilo Allies +14 BM3


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 destroyer and 10 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Finland to Karelia
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 infantry moved from Finland to Karelia
            1 bomber moved from France to Novgorod
            2 fighters and 2 tactical_bombers moved from Algeria to Western Germany
            1 fighter and 1 tactical_bomber moved from Western Germany to Poland
            1 fighter moved from Slovakia Hungary to Romania
            1 tactical_bomber moved from Slovakia Hungary to Romania
            1 infantry moved from Germany to Poland
            1 infantry moved from Germany to Poland
            1 infantry moved from Slovakia Hungary to Romania
            1 infantry moved from Slovakia Hungary to Romania
            1 artillery moved from Slovakia Hungary to Romania
            2 submarines moved from 103 Sea Zone to 109 Sea Zone
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            1 submarine moved from 110 Sea Zone to 109 Sea Zone
    
        Combat - Germans
            Strategic bombing raid in Novgorod
                    Russians roll AA dice in Novgorod : 0/1 hits, 0.17 expected hits
                Bombing raid in Novgorod rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Novgorod causes 6 damage total. 
            Battle in 109 Sea Zone
                Germans attack with 5 submarines
                Americans defend with 2 submarines
                2 submarines owned by the Americans submerged
            Battle in Poland
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Poland
                Germans winGermans winGermans win with 5 submarines remaining with 5 submarines remaining, taking Poland from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Romania
                Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 1/5 hits, 2.00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Romania, round 3 : 3/4 hits, 1.83 expected hits
                    Russians roll dice for 1 artillery in Romania, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Romania
                Germans win, taking Romania from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Karelia
                Germans attack with 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 infantry in Karelia, round 2 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 infantry in Karelia, round 3 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Karelia
                1 infantry owned by the Germans retreated to Finland
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Novgorod to Finland
            1 fighter moved from Romania to Western Germany
            1 tactical_bomber moved from Romania to Western Germany
            1 fighter moved from Poland to Western Germany
            1 tactical_bomber moved from Poland to Western Germany
            4 aaGuns, 9 armour, 12 artilleries, 16 infantry and 9 mech_infantrys moved from Slovakia Hungary to Germany
            4 infantry moved from Western Germany to Germany
    
        Place Units - Germans
            1 destroyer placed in 109 Sea Zone
            10 infantry placed in Germany
            4 armour placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,2,1
            Germans collect 49 PUs (3 lost to blockades); end with 51 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.00
    Germans regular : -1.00
    Russians AA : -0.17
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 3 armour, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Karelia to Vyborg
            2 fighters moved from Eastern Poland to Vyborg
            2 infantry moved from Eastern Poland to Poland
            1 tactical_bomber moved from Eastern Poland to Poland
            1 fighter moved from Russia to Poland
            2 fighters moved from Eastern Poland to Poland
            1 artillery and 2 infantry moved from Eastern Poland to Slovakia Hungary
            1 infantry moved from Eastern Poland to Slovakia Hungary
            3 mech_infantrys moved from Ukraine to Romania
            4 armour and 10 mech_infantrys moved from Eastern Poland to Romania
            1 artillery and 4 infantry moved from Eastern Poland to Romania
    
        Combat - Russians
            Battle in Romania
                Russians attack with 4 armour, 1 artillery, 4 infantry and 13 mech_infantrys
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 4 armour, 1 artillery, 4 infantry and 13 mech_infantrys in Romania, round 2 : 3/22 hits, 5,33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Romania, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Romania
                Russians win, taking Romania from Germans with 4 armour, 1 artillery, 3 infantry and 13 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Poland
                Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Poland, round 2 : 1/6 hits, 2,50 expected hits
                    Germans roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
                    Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Poland, round 3 : 3/5 hits, 2,33 expected hits
                    Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Vyborg
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Vyborg, round 2 : 2/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
                Russians win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Slovakia Hungary
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 infantry; Italians defend with 1 aaGun
                    Russians roll dice for 1 artillery and 3 infantry in Slovakia Hungary, round 2 : 2/4 hits, 1,00 expected hits
                    Germans roll dice for 1 aaGun and 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
                    1 aaGun owned by the Italians and 1 infantry owned by the Germans lost in Slovakia Hungary
                Russians win, taking Slovakia Hungary from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
                Casualties for Italians: 1 aaGun
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Poland to Eastern Poland
            1 aaGun moved from Eastern Poland to Slovakia Hungary
            1 aaGun moved from Eastern Poland to Romania
            2 infantry moved from Western Ukraine to Eastern Poland
            1 infantry moved from Baltic States to Eastern Poland
            2 infantry moved from Bryansk to Belarus
            1 armour and 2 mech_infantrys moved from Volgograd to Bryansk
            3 infantry moved from Russia to Bryansk
            1 infantry moved from Syria to Trans-Jordan
            2 infantry moved from Iraq to Trans-Jordan
            2 infantry moved from Northwest Persia to Iraq
            1 artillery moved from Iraq to Trans-Jordan
            1 artillery and 2 infantry moved from Caucasus to Northwest Persia
            2 fighters moved from Vyborg to Novgorod
            5 mech_infantrys moved from Novgorod to Eastern Poland
            4 artilleries and 10 infantry moved from Eastern Poland to Romania
            1 aaGun moved from Eastern Poland to Romania
            1 infantry moved from Eastern Poland to Romania
            1 aaGun and 15 infantry moved from Korea to Manchuria
    
        Place Units - Russians
            2 armour and 1 mech_infantry placed in Ukraine
            1 armour and 2 mech_infantrys placed in Volgograd
            1 fighter and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 46 PUs; end with 46 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 49 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0,67
    Russians regular : -1,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 9 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters and 3 tactical_bombers moved from 55 Sea Zone to 63 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 63 Sea Zone
            1 fighter moved from 35 Sea Zone to 63 Sea Zone
            1 tactical_bomber moved from 41 Sea Zone to 63 Sea Zone
            1 fighter moved from 41 Sea Zone to 63 Sea Zone
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 destroyer moved from 35 Sea Zone to 44 Sea Zone
            1 bomber moved from Kwangsi to India
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            1 submarine moved from 37 Sea Zone to 44 Sea Zone
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Anhwe to Hunan
            1 fighter moved from Kwangsi to Kweichow
            1 tactical_bomber moved from Kwangsi to Kweichow
            1 fighter moved from Kwangsi to Hunan
            1 tactical_bomber moved from Kwangsi to Hunan
            1 infantry moved from Kwangtung to Kwangsi
            1 artillery moved from Kwangtung to Kwangsi
            1 infantry moved from Kiangsi to Kwangsi
            1 infantry moved from Kiangsi to Kwangsi
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsu to Kiangsi
            1 tactical_bomber moved from Kwangsi to Hunan
            1 tactical_bomber moved from Kwangsi to Kweichow
            1 tactical_bomber moved from Kwangsi to Kweichow
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Strategic bombing raid in India
                    UK_Pacific roll AA dice in India : 0/1 hits, 0.17 expected hits
                Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in India causes 8 damage total. 
            Battle in 42 Sea Zone
                Japanese attack with 2 destroyers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 2 destroyers in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 destroyers in 42 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 submarine
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 44 Sea Zone
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 submarine
            Battle in Kweichow
                Japanese attack with 1 fighter, 1 infantry and 3 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 3 tactical_bombers in Kweichow, round 2 : 1/5 hits, 2.33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Hunan
                Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 4/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Chahar
                Japanese attack with 4 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 4 infantry in Chahar, round 2 : 1/4 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 63 Sea Zone
                Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 7 fighters and 5 tactical_bombers
                Americans defend with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 submarines, 1 tactical_bomber and 1 transport; ANZAC defend with 1 cruiser, 1 destroyer, 3 submarines and 1 transport
                    Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 7 fighters and 5 tactical_bombers in 63 Sea Zone, round 2 : 9/17 hits, 9.50 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 5 submarines in 63 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 2 transports in 63 Sea Zone, round 2 : 7/14 hits, 7.00 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    3 carriers owned by the Japanese, 3 carriers owned by the Americans and 2 submarines owned by the ANZAC lost in 63 Sea Zone
                    Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 7 fighters and 5 tactical_bombers in 63 Sea Zone, round 3 : 12/17 hits, 9.50 expected hits
                    Americans roll dice for 3 submarines in 63 Sea Zone, round 3 : 1/3 hits, 0.50 expected hits
                    Americans roll dice for 1 battleship, 3 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 2 transports in 63 Sea Zone, round 3 : 5/11 hits, 6.00 expected hits
                    1 tactical_bomber owned by the Japanese, 4 fighters owned by the Japanese, 2 submarines owned by the Americans, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans, 1 destroyer owned by the ANZAC, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 3 fighters owned by the Americans and 1 submarine owned by the ANZAC lost in 63 Sea Zone
                    Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 3 fighters and 4 tactical_bombers in 63 Sea Zone, round 4 : 4/11 hits, 6.33 expected hits
                    Americans roll dice for 1 battleship, 1 fighter and 2 transports in 63 Sea Zone, round 4 : 0/2 hits, 1.33 expected hits
                    1 transport owned by the ANZAC, 1 fighter owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 63 Sea Zone
                Japanese win, taking 63 Sea Zone from Neutral with 2 battleships, 1 carrier, 2 cruisers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 108
                Casualties for Japanese: 3 carriers, 1 destroyer, 4 fighters and 1 tactical_bomber
                Casualties for ANZAC: 1 cruiser, 1 destroyer, 3 submarines and 1 transport
                Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 submarines, 1 tactical_bomber and 1 transport
    
        Non Combat Move - Japanese
            1 fighter could not land in 63 Sea Zone and was removed
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 bomber moved from India to Kwangsi
            1 fighter and 2 tactical_bombers moved from Hunan to Kwangsi
            1 fighter and 3 tactical_bombers moved from Kweichow to Kwangsi
            1 aaGun moved from Jehol to Anhwe
            1 carrier moved from 41 Sea Zone to 55 Sea Zone
            1 fighter moved from 63 Sea Zone to 55 Sea Zone
            1 tactical_bomber moved from 63 Sea Zone to 55 Sea Zone
            1 carrier moved from 35 Sea Zone to 55 Sea Zone
            1 carrier moved from 55 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from 63 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from 63 Sea Zone to 54 Sea Zone
            1 submarine moved from 6 Sea Zone to 26 Sea Zone
            1 submarine moved from 6 Sea Zone to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 infantry moved from 43 Sea Zone to Borneo
            1 artillery moved from 43 Sea Zone to Borneo
            1 artillery moved from 43 Sea Zone to Borneo
    
        Place Units - Japanese
            3 infantry placed in Kiangsu
            3 infantry placed in Kwangtung
            1 artillery and 2 infantry placed in Malaya
            Japanese undo move 3.
            3 infantry placed in Malaya
            1 artillery placed in Japan
            1 destroyer and 2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 45 PUs; end with 45 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Americans regular : -1.67
    Japanese regular : -0.33
    UK_Pacific AA : -0.17
    ANZAC regular : 1.17
    

    Savegame


  • And Japan rules the Pacific!!! The allied navy sunk to the bottom of the ocean!


  • but you took my carriers before my subs. My carriers fire at 2 and my subs at 2. So you did not ask for selection nor did you give me the best defence! How are we going to deal with that? :face_with_head_bandage:


  • subs at 1 i mean


  • @oysteilo yea I guess I forgot about defend at 2 but! I had to keep my destroyer around when you still had subs Alice the 2nd round …


  • i think you need to propose a way to fix this, or if you are not sure its possible to ask a moderator for help. I am not sure I accept this outcome as you might have to take damage to final/last carrier. that makes a big differance


  • such as

    [dice 2d6]


  • 2d6: 2, 6


  • just practice a couple of times so you have it right. You can roll all defending dice @ 2, 3 and 4 at the same time as well as all attacking dice


  • just declare what is what such as

    rolling for 2s
    [dice 2d6]

    rolling for 3s
    [dice 2d6]

    rolling for 4s
    [dice 2d6]


  • 2d6: 3, 5
    2d6: 6, 6
    2d6: 5, 2


  • [dice 11d6]


  • 11d6: 4, 6, 5, 1, 2, 2, 2, 2, 2, 6, 4


  • [dice 21d6]

    just give me max defence


  • 21d6: 4, 3, 3, 1, 4, 3, 6, 2, 1, 5, 2, 6, 4, 5, 3, 1, 1, 5, 3, 1, 5


  • for each round you should declare what units attacker has and what units defender has


  • @oysteilo I’ll have to deal with this later


  • alternatively you can roll off line up to the point where you get 9 hits for yourself and 8 hits for me, save and roll online from there

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