Scramble to sz97?
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@bretters said in L20 Bretters Axis VS Oysteilo Allies +14 BM3:
@oysteilo oh wow OK I’m on Pacific Coast time in the United States.
Oki, so you have 11 am? 8 pm here…
@oysteilo correct
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 2 destroyers, 2 fighters, 1 harbour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 submarines moved from 91 Sea Zone to 104 Sea Zone
4 fighters moved from 91 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 mech_infantry moved from 96 Sea Zone to Malta
1 mech_infantry moved from Queensland to Western Australia
ANZAC take Western Australia from Japanese
1 submarine moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in Malta
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win, taking Malta from Italians with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 2 submarines
Germans defend with 4 submarines
Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
Germans roll dice for 4 submarines in 104 Sea Zone, round 2 : 1/4 hits, 0,67 expected hits
1 submarine owned by the Americans and 3 submarines owned by the Germans lost in 104 Sea Zone
Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 3 : 4/5 hits, 2,33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 18
Casualties for Americans: 1 submarine
Casualties for Germans: 4 submarines
Non Combat Move - Americans
2 submarines moved from 91 Sea Zone to 109 Sea Zone
4 fighters moved from 104 Sea Zone to Gibraltar
2 carriers moved from 91 Sea Zone to 64 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from Eastern United States to 64 Sea Zone
2 transports moved from 91 Sea Zone to 64 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 64 Sea Zone
1 artillery and 1 infantry moved from 64 Sea Zone to Central America
2 fighters and 1 tactical_bomber moved from Midway to 63 Sea Zone
2 fighters moved from 46 Sea Zone to 63 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 2 submarines and 1 transport moved from 54 Sea Zone to 63 Sea Zone
1 artillery, 6 infantry and 1 mech_infantry moved from Korea to Manchuria
2 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
2 destroyers placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 armour and 1 mech_infantry placed in Korea
1 airfield placed in Gibraltar
1 harbour placed in Southeast Mexico
1 fighter placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from French Equatorial Africa: 1 armour
EDIT: Adding units owned by Americans to Belgian Congo: 1 armour
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,3,6,3,6,6,1
Americans collect 52 PUs (3 lost to blockades); end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 2,00
Japanese regular : -0,33
Germans regular : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
3 artilleries, 1 fighter and 6 infantry moved from Szechwan to Yunnan
Place Units - Chinese
1 infantry placed in Kweichow
2 artilleries and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 2 destroyers, 2 fighters, 1 harbour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 submarines moved from 91 Sea Zone to 104 Sea Zone
4 fighters moved from 91 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 mech_infantry moved from 96 Sea Zone to Malta
1 mech_infantry moved from Queensland to Western Australia
ANZAC take Western Australia from Japanese
1 submarine moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in Malta
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win, taking Malta from Italians with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 2 submarines
Germans defend with 4 submarines
Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
Germans roll dice for 4 submarines in 104 Sea Zone, round 2 : 1/4 hits, 0,67 expected hits
1 submarine owned by the Americans and 3 submarines owned by the Germans lost in 104 Sea Zone
Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 3 : 4/5 hits, 2,33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 18
Casualties for Americans: 1 submarine
Casualties for Germans: 4 submarines
Non Combat Move - Americans
2 submarines moved from 91 Sea Zone to 109 Sea Zone
4 fighters moved from 104 Sea Zone to Gibraltar
2 carriers moved from 91 Sea Zone to 64 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from Eastern United States to 64 Sea Zone
2 transports moved from 91 Sea Zone to 64 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 64 Sea Zone
1 artillery and 1 infantry moved from 64 Sea Zone to Central America
2 fighters and 1 tactical_bomber moved from Midway to 63 Sea Zone
2 fighters moved from 46 Sea Zone to 63 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 2 submarines and 1 transport moved from 54 Sea Zone to 63 Sea Zone
1 artillery, 6 infantry and 1 mech_infantry moved from Korea to Manchuria
2 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
2 destroyers placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 armour and 1 mech_infantry placed in Korea
1 airfield placed in Gibraltar
1 harbour placed in Southeast Mexico
1 fighter placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from French Equatorial Africa: 1 armour
EDIT: Adding units owned by Americans to Belgian Congo: 1 armour
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,3,6,3,6,6,1
Americans collect 52 PUs (3 lost to blockades); end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
3 artilleries, 1 fighter and 6 infantry moved from Szechwan to Yunnan
Place Units - Chinese
1 infantry placed in Kweichow
2 artilleries and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Gibraltar to 94 Sea Zone
1 tactical_bomber moved from Gibraltar to 98 Sea Zone
1 infantry moved from Kweichow to Hunan
1 fighter and 1 tactical_bomber moved from India to Hunan
Combat - British
Battle in 98 Sea Zone
British attack with 1 tactical_bomber
Italians defend with 2 transports
2 transports owned by the Italians lost in 98 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in 94 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Hunan
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 artillery moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
1 infantry moved from French Indo China to Yunnan
2 mech_infantrys moved from India to Yunnan
1 fighter moved from 94 Sea Zone to Trans-Jordan
1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
1 aaGun, 1 armour, 2 artilleries, 5 infantry, 1 marine and 1 mech_infantry moved from Iraq to Trans-Jordan
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to Nigeria
Place Units - UK_Pacific
3 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,4
UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 3 mech_infantrys
Combat Hit Differential Summary :
Americans regular : 2,00
Japanese regular : -0,67
Germans regular : 0,17
British regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Algeria to Morocco
1 mech_infantry moved from Algeria to Morocco
1 fighter moved from Algeria to Morocco
1 tactical_bomber moved from Algeria to Morocco
1 armour moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from ANZAC
1 armour moved from Kenya to Belgian Congo
2 armour, 3 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 bomber moved from Southern Italy to Belgian Congo
1 fighter moved from Southern Italy to 96 Sea Zone
2 fighters and 1 tactical_bomber moved from Algeria to Egypt
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Morocco
Italians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Morocco, round 2 : 2/4 hits, 1.50 expected hits
British roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Belgian Congo
Italians attack with 3 armour, 3 artilleries, 1 bomber and 2 infantry
ANZAC defend with 1 artillery, 2 fighters and 4 infantry; Americans defend with 1 armour
Italians roll dice for 3 armour, 3 artilleries, 1 bomber and 2 infantry in Belgian Congo, round 2 : 5/9 hits, 3.83 expected hits
British roll dice for 1 armour, 1 artillery, 2 fighters and 4 infantry in Belgian Congo, round 2 : 3/8 hits, 3.50 expected hits
4 infantry owned by the ANZAC, 1 artillery owned by the ANZAC, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Belgian Congo
Italians roll dice for 3 armour, 2 artilleries and 1 bomber in Belgian Congo, round 3 : 4/6 hits, 2.83 expected hits
British roll dice for 1 armour and 2 fighters in Belgian Congo, round 3 : 1/3 hits, 1.83 expected hits
2 fighters owned by the ANZAC, 1 armour owned by the Americans and 1 artillery owned by the Italians lost in Belgian Congo
Italians win, taking Belgian Congo from British with 3 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 28
Casualties for Italians: 2 artilleries and 2 infantry
Casualties for ANZAC: 1 artillery, 2 fighters and 4 infantry
Casualties for Americans: 1 armour
Non Combat Move - Italians
1 bomber moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from 96 Sea Zone to Egypt
1 aaGun moved from Algeria to Morocco
1 fighter moved from Morocco to Libya
1 tactical_bomber moved from Morocco to Libya
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 artillery and 6 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 artillery and 2 infantry placed in Egypt
1 infantry placed in Northern Italy
1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians regular : 2.83
British regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 10 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - ANZAC
1 cruiser, 1 destroyer and 2 submarines moved from 54 Sea Zone to 63 Sea Zone
1 submarine and 1 transport moved from 62 Sea Zone to 63 Sea Zone
2 aaGuns, 1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 82 Sea Zone to 84 Sea Zone
1 infantry moved from Suriname to Brazil
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 10 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - ANZAC
1 cruiser, 1 destroyer and 2 submarines moved from 54 Sea Zone to 63 Sea Zone
1 submarine and 1 transport moved from 62 Sea Zone to 63 Sea Zone
2 aaGuns, 1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 82 Sea Zone to 84 Sea Zone
1 infantry moved from Suriname to Brazil
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 destroyer and 10 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Finland to Karelia
1 bomber moved from France to Novgorod
2 fighters and 2 tactical_bombers moved from Algeria to Western Germany
1 fighter and 1 tactical_bomber moved from Western Germany to Poland
1 fighter moved from Slovakia Hungary to Romania
1 tactical_bomber moved from Slovakia Hungary to Romania
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Romania
2 submarines moved from 103 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
Combat - Germans
Strategic bombing raid in Novgorod
Russians roll AA dice in Novgorod : 0/1 hits, 0.17 expected hits
Bombing raid in Novgorod rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Battle in 109 Sea Zone
Germans attack with 5 submarines
Americans defend with 2 submarines
2 submarines owned by the Americans submerged
Battle in Poland
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Poland
Germans winGermans winGermans win with 5 submarines remaining with 5 submarines remaining, taking Poland from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Romania
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 1/5 hits, 2.00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Romania, round 3 : 3/4 hits, 1.83 expected hits
Russians roll dice for 1 artillery in Romania, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Karelia
Germans attack with 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 infantry in Karelia, round 2 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry in Karelia, round 3 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Karelia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia
1 infantry owned by the Germans retreated to Finland
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Non Combat Move - Germans
1 bomber moved from Novgorod to Finland
1 fighter moved from Romania to Western Germany
1 tactical_bomber moved from Romania to Western Germany
1 fighter moved from Poland to Western Germany
1 tactical_bomber moved from Poland to Western Germany
4 aaGuns, 9 armour, 12 artilleries, 16 infantry and 9 mech_infantrys moved from Slovakia Hungary to Germany
4 infantry moved from Western Germany to Germany
Place Units - Germans
1 destroyer placed in 109 Sea Zone
10 infantry placed in Germany
4 armour placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,2,1
Germans collect 49 PUs (3 lost to blockades); end with 51 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : -1.00
Russians AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 armour, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Karelia to Vyborg
2 fighters moved from Eastern Poland to Vyborg
2 infantry moved from Eastern Poland to Poland
1 tactical_bomber moved from Eastern Poland to Poland
1 fighter moved from Russia to Poland
2 fighters moved from Eastern Poland to Poland
1 artillery and 2 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Eastern Poland to Slovakia Hungary
3 mech_infantrys moved from Ukraine to Romania
4 armour and 10 mech_infantrys moved from Eastern Poland to Romania
1 artillery and 4 infantry moved from Eastern Poland to Romania
Combat - Russians
Battle in Romania
Russians attack with 4 armour, 1 artillery, 4 infantry and 13 mech_infantrys
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 4 armour, 1 artillery, 4 infantry and 13 mech_infantrys in Romania, round 2 : 3/22 hits, 5,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Romania, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 4 armour, 1 artillery, 3 infantry and 13 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Poland
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Poland, round 2 : 1/6 hits, 2,50 expected hits
Germans roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Poland, round 3 : 3/5 hits, 2,33 expected hits
Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Vyborg
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Vyborg, round 2 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry; Italians defend with 1 aaGun
Russians roll dice for 1 artillery and 3 infantry in Slovakia Hungary, round 2 : 2/4 hits, 1,00 expected hits
Germans roll dice for 1 aaGun and 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the Italians and 1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 aaGun
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Poland to Eastern Poland
1 aaGun moved from Eastern Poland to Slovakia Hungary
1 aaGun moved from Eastern Poland to Romania
2 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
2 infantry moved from Bryansk to Belarus
1 armour and 2 mech_infantrys moved from Volgograd to Bryansk
3 infantry moved from Russia to Bryansk
1 infantry moved from Syria to Trans-Jordan
2 infantry moved from Iraq to Trans-Jordan
2 infantry moved from Northwest Persia to Iraq
1 artillery moved from Iraq to Trans-Jordan
1 artillery and 2 infantry moved from Caucasus to Northwest Persia
2 fighters moved from Vyborg to Novgorod
5 mech_infantrys moved from Novgorod to Eastern Poland
4 artilleries and 10 infantry moved from Eastern Poland to Romania
1 aaGun moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Romania
1 aaGun and 15 infantry moved from Korea to Manchuria
Place Units - Russians
2 armour and 1 mech_infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Volgograd
1 fighter and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 46 PUs; end with 46 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 49 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans regular : 0,67
Russians regular : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 9 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters and 3 tactical_bombers moved from 55 Sea Zone to 63 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 63 Sea Zone
1 fighter moved from 35 Sea Zone to 63 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 63 Sea Zone
1 fighter moved from 41 Sea Zone to 63 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 bomber moved from Kwangsi to India
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Hunan
1 fighter moved from Kwangsi to Kweichow
1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter moved from Kwangsi to Hunan
1 tactical_bomber moved from Kwangsi to Hunan
1 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Kwangsi to Hunan
1 tactical_bomber moved from Kwangsi to Kweichow
1 tactical_bomber moved from Kwangsi to Kweichow
1 submarine moved from 6 Sea Zone to 35 Sea Zone
Combat - Japanese
Strategic bombing raid in India
UK_Pacific roll AA dice in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in India causes 8 damage total.
Battle in 42 Sea Zone
Japanese attack with 2 destroyers
ANZAC defend with 1 submarine
Japanese roll dice for 2 destroyers in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 destroyers in 42 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 44 Sea Zone
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 submarine
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 3 tactical_bombers in Kweichow, round 2 : 1/5 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 4/5 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Chahar
Japanese attack with 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 4 infantry in Chahar, round 2 : 1/4 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 63 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 7 fighters and 5 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 submarines, 1 tactical_bomber and 1 transport; ANZAC defend with 1 cruiser, 1 destroyer, 3 submarines and 1 transport
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 7 fighters and 5 tactical_bombers in 63 Sea Zone, round 2 : 9/17 hits, 9.50 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 5 submarines in 63 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 2 transports in 63 Sea Zone, round 2 : 7/14 hits, 7.00 expected hits
Units damaged: 1 battleship owned by the Japanese
3 carriers owned by the Japanese, 3 carriers owned by the Americans and 2 submarines owned by the ANZAC lost in 63 Sea Zone
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 7 fighters and 5 tactical_bombers in 63 Sea Zone, round 3 : 12/17 hits, 9.50 expected hits
Americans roll dice for 3 submarines in 63 Sea Zone, round 3 : 1/3 hits, 0.50 expected hits
Americans roll dice for 1 battleship, 3 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 2 transports in 63 Sea Zone, round 3 : 5/11 hits, 6.00 expected hits
1 tactical_bomber owned by the Japanese, 4 fighters owned by the Japanese, 2 submarines owned by the Americans, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans, 1 destroyer owned by the ANZAC, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 3 fighters owned by the Americans and 1 submarine owned by the ANZAC lost in 63 Sea Zone
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 3 fighters and 4 tactical_bombers in 63 Sea Zone, round 4 : 4/11 hits, 6.33 expected hits
Americans roll dice for 1 battleship, 1 fighter and 2 transports in 63 Sea Zone, round 4 : 0/2 hits, 1.33 expected hits
1 transport owned by the ANZAC, 1 fighter owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 63 Sea Zone
Japanese win, taking 63 Sea Zone from Neutral with 2 battleships, 1 carrier, 2 cruisers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 108
Casualties for Japanese: 3 carriers, 1 destroyer, 4 fighters and 1 tactical_bomber
Casualties for ANZAC: 1 cruiser, 1 destroyer, 3 submarines and 1 transport
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 submarines, 1 tactical_bomber and 1 transport
Non Combat Move - Japanese
1 fighter could not land in 63 Sea Zone and was removed
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 bomber moved from India to Kwangsi
1 fighter and 2 tactical_bombers moved from Hunan to Kwangsi
1 fighter and 3 tactical_bombers moved from Kweichow to Kwangsi
1 aaGun moved from Jehol to Anhwe
1 carrier moved from 41 Sea Zone to 55 Sea Zone
1 fighter moved from 63 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 63 Sea Zone to 55 Sea Zone
1 carrier moved from 35 Sea Zone to 55 Sea Zone
1 carrier moved from 55 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 63 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 63 Sea Zone to 54 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
Place Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Malaya
Japanese undo move 3.
3 infantry placed in Malaya
1 artillery placed in Japan
1 destroyer and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : -1.67
Japanese regular : -0.33
UK_Pacific AA : -0.17
ANZAC regular : 1.17
And Japan rules the Pacific!!! The allied navy sunk to the bottom of the ocean!
but you took my carriers before my subs. My carriers fire at 2 and my subs at 2. So you did not ask for selection nor did you give me the best defence! How are we going to deal with that? :face_with_head_bandage:
subs at 1 i mean
@oysteilo yea I guess I forgot about defend at 2 but! I had to keep my destroyer around when you still had subs Alice the 2nd round …
i think you need to propose a way to fix this, or if you are not sure its possible to ask a moderator for help. I am not sure I accept this outcome as you might have to take damage to final/last carrier. that makes a big differance
such as
[dice 2d6]
2d6: 2, 6
just practice a couple of times so you have it right. You can roll all defending dice @ 2, 3 and 4 at the same time as well as all attacking dice
just declare what is what such as
rolling for 2s
[dice 2d6]
rolling for 3s
[dice 2d6]
rolling for 4s
[dice 2d6]