Good luck and have fun!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 carriers, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
7 artilleries moved from Vologda to Russia
1 mech_infantry moved from Samara to Russia
9 infantry moved from Vologda to Russia
3 infantry moved from Bryansk to Russia
1 infantry moved from Belarus to Smolensk
1 bomber moved from Novgorod to Smolensk
2 armour and 2 mech_infantrys moved from Vologda to Russia
2 armour and 2 mech_infantrys moved from Vologda to Russia
4 armour and 4 mech_infantrys moved from Archangel to Russia
1 bomber moved from Western Germany to Smolensk
Combat - Germans
Battle in Smolensk
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Smolensk, round 2 : 3/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 8 armour, 7 artilleries, 12 infantry and 9 mech_infantrys
Russians defend with 1 airfield, 1 factory_major, 6 infantry and 1 mech_infantry
Germans roll dice for 8 armour, 7 artilleries, 12 infantry and 9 mech_infantrys in Russia, round 2 : 12/36 hits, 11.00 expected hits
Russians roll dice for 6 infantry and 1 mech_infantry in Russia, round 2 : 3/7 hits, 2.33 expected hits
1 mech_infantry owned by the Russians, 6 infantry owned by the Russians and 3 infantry owned by the Germans lost in Russia
Germans captures 12PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 8 armour, 7 artilleries, 9 infantry and 9 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 3 infantry
Casualties for Russians: 6 infantry and 1 mech_infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
1 aaGun moved from Bryansk to Russia
1 infantry moved from Vologda to Samara
1 mech_infantry moved from Volgograd to Russia
2 armour and 10 mech_infantrys moved from Vologda to Russia
1 infantry moved from Vologda to Russia
2 aaGuns moved from Vologda to Russia
1 submarine moved from 119 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 battleship, 5 carriers, 1 cruiser, 7 fighters, 1 infantry, 2 submarines and 1 transport moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from Western Germany to 110 Sea Zone
6 fighters moved from Southern Italy to 110 Sea Zone
3 bombers moved from Western Germany to Southern Italy
1 artillery moved from Western Germany to France
1 bomber moved from Smolensk to Western Germany
1 bomber moved from Smolensk to Ukraine
5 fighters moved from Ukraine to Southern Italy
1 fighter moved from Southern Italy to Egypt
1 fighter moved from Kazakhstan to Ukraine
1 tactical_bomber moved from Ukraine to Southern Italy
1 tactical_bomber moved from Ukraine to Southern Italy
1 tactical_bomber moved from Ukraine to Southern Italy
1 tactical_bomber moved from Novgorod to Ukraine
1 fighter and 5 tactical_bombers moved from Novgorod to Western Germany
1 tactical_bomber moved from Vologda to Ukraine
1 infantry moved from Bryansk to Russia
Place Units - Germans
3 carriers placed in 110 Sea Zone
1 infantry and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
2 infantry placed in Western Germany
1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 62 PUs; end with 74 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUs
Combat Hit Differential Summary :
Russians regular : 1.33
Germans regular : 2.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Combat Move - Russians
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Japanese
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 infantry moved from Tambov to Rostov
Russians take Rostov from Japanese
2 infantry moved from Northwest Persia to Persia
1 infantry moved from Northwest Persia to Persia
2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber moved from Northwest Persia to Persia
Combat - Russians
Battle in Persia
Russians attack with 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 factory_minor and 2 infantry
Russians roll dice for 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 : 4/16 hits, 3.83 expected hits
Italians roll dice for 2 infantry in Persia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Persia
Russians win, taking Persia from Italians with 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - Russians
1 aaGun, 2 armour, 32 infantry and 7 mech_infantrys moved from Tambov to Volgograd
2 fighters and 1 tactical_bomber moved from Persia to Caucasus
12 artilleries and 18 infantry moved from Iraq to Trans-Jordan
2 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
Turn Complete - Russians
Combat Hit Differential Summary :
Italians regular : -0.67
Russians regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 carriers, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries and 2 infantry moved from Dutch New Guinea to New Guinea
1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
Combat - Japanese
Battle in New Guinea
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 2 infantry
Japanese roll dice for 2 artilleries and 2 infantry in New Guinea, round 2 : 2/4 hits, 1.33 expected hits
ANZAC roll dice for 2 infantry in New Guinea, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Battle in Caucasus
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Caucasus
Japanese win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
3 tactical_bombers moved from Philippines to 35 Sea Zone
3 fighters moved from Japan to 35 Sea Zone
1 tactical_bomber moved from Japan to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
3 fighters moved from Japan to Philippines
1 bomber moved from Japan to Philippines
1 tactical_bomber moved from Szechwan to 37 Sea Zone
1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
2 fighters moved from Japan to 37 Sea Zone
1 fighter moved from Japan to 37 Sea Zone
1 artillery moved from French Indo China to Siam
1 mech_infantry moved from Soviet Far East to Amur
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Anhwe to Hunan
3 mech_infantrys moved from Kiangsu to Hopei
4 mech_infantrys moved from Hunan to Hopei
2 mech_infantrys moved from Kweichow to Hopei
1 mech_infantry moved from Shensi to Hopei
1 mech_infantry moved from Shensi to Hopei
2 carriers, 1 destroyer, 4 fighters and 2 transports moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Japan to Philippines
1 mech_infantry moved from Buyant-Uhaa to Hopei
1 armour moved from Olgiy to Shensi
1 mech_infantry moved from Tsagaan Olom to Hopei
1 transport moved from 45 Sea Zone to 37 Sea Zone
2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 battleship, 4 carriers, 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 carriers placed in 37 Sea Zone
2 mech_infantrys placed in Kiangsu
1 infantry placed in Kiangsu
1 fighter and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Japanese regular : 1.00
ANZAC regular : 1.33
Russians regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 8 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 mech_infantry moved from 42 Sea Zone to Java
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
12 fighters moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from India to Kweichow
1 infantry moved from 6 Sea Zone to Korea
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
Combat - Americans
Battle in Java
Battle in Manchuria
Battle in Korea
Battle in Kweichow
Americans attack with 1 fighter
Japanese defend with 1 infantry
Americans roll dice for 1 fighter in Kweichow, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in Kweichow, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Americans lost in Kweichow
Japanese win, taking Java from Japanese, taking Manchuria from Japanese, taking Korea from Japanese with 1 infantry remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter
Non Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
2 submarines moved from 33 Sea Zone to 19 Sea Zone
1 battleship, 12 carriers, 2 cruisers, 5 destroyers and 8 fighters moved from 33 Sea Zone to 6 Sea Zone
2 carriers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
8 fighters moved from 91 Sea Zone to United Kingdom
5 fighters and 3 tactical_bombers moved from Western United States to 91 Sea Zone
Place Units - Americans
8 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : -1,00
Japanese regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 8 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 mech_infantry moved from 42 Sea Zone to Java
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
12 fighters moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from India to Kweichow
1 infantry moved from 6 Sea Zone to Korea
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
Combat - Americans
Battle in Java
Battle in Manchuria
Battle in Korea
Battle in Kweichow
Americans attack with 1 fighter
Japanese defend with 1 infantry
Americans roll dice for 1 fighter in Kweichow, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in Kweichow, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Americans lost in Kweichow
Japanese win, taking Java from Japanese, taking Manchuria from Japanese, taking Korea from Japanese with 1 infantry remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter
Non Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
2 submarines moved from 33 Sea Zone to 19 Sea Zone
1 battleship, 12 carriers, 2 cruisers, 5 destroyers and 8 fighters moved from 33 Sea Zone to 6 Sea Zone
2 carriers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
8 fighters moved from 91 Sea Zone to United Kingdom
5 fighters and 3 tactical_bombers moved from Western United States to 91 Sea Zone
Place Units - Americans
8 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British buy 2 tactical_bombers; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from India to West India
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Yunnan to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
3 infantry moved from Yunnan to Szechwan
3 infantry moved from Yunnan to Kweichow
3 infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Yunnan to Hunan
Combat - British
Battle in Normandy Bordeaux
Battle in Kweichow
British attack with 3 infantry
Japanese defend with 1 infantry
British roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
British win, taking Normandy Bordeaux from Germans, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
British attack with 1 artillery and 4 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 4 infantry in Hunan, round 2 : 2/5 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in West India
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in West India, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 1 infantry in West India, round 3 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in West India, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in West India
British win, taking West India from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Szechwan
British attack with 3 infantry
Japanese defend with 1 infantry
British roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Szechwan
British roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Szechwan
British win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 mech_infantry moved from Yunnan to India
3 infantry moved from Rhodesia to Belgian Congo
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
4 fighters moved from United Kingdom to 91 Sea Zone
4 fighters moved from 91 Sea Zone to Tunisia
Place Units - British
2 tactical_bombers placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,6
British collect 27 PUs (4 lost to blockades); end with 29 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,1,5,3,1,4,4,2,3,2,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4
UK_Pacific collect 8 PUs (1 lost to blockades); end with 9 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : -1,00
Italians regular : -0,67
Japanese regular : 1,00
British regular : 1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 3 artilleries, 2 fighters and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 mech_infantry moved from Kazakhstan to Tambov
Italians take Tambov from Russians
Combat - Italians
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Tambov: 1 mech_infantry
EDIT: Adding units owned by Italians to Samara: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Tambov from Italians to Russians
EDIT: Turning off Edit Mode
1 aaGun moved from Southern Italy to 95 Sea Zone
3 artilleries moved from Southern Italy to 95 Sea Zone
4 infantry moved from Southern Italy to 95 Sea Zone
1 aaGun, 3 artilleries, 4 infantry and 4 transports moved from 95 Sea Zone to 98 Sea Zone
1 aaGun, 3 artilleries and 4 infantry moved from 98 Sea Zone to Egypt
1 tactical_bomber moved from Eastern Persia to Egypt
3 artilleries and 4 infantry moved from Eastern Persia to Turkmenistan
2 armour moved from Kazakhstan to Samara
3 carriers and 1 fighter moved from 95 Sea Zone to 98 Sea Zone
1 battleship, 2 cruisers, 3 destroyers, 5 fighters and 2 submarines moved from 95 Sea Zone to 98 Sea Zone
5 fighters moved from 98 Sea Zone to Egypt
1 fighter moved from Southern Italy to Egypt
1 submarine moved from 72 Sea Zone to 71 Sea Zone
Place Units - Italians
3 artilleries placed in Egypt
2 fighters and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 5 PUs;
Combat Move - ANZAC
5 fighters moved from 6 Sea Zone to Amur
Combat - ANZAC
Battle in Amur
ANZAC attack with 5 fighters
Japanese defend with 4 infantry and 3 mech_infantrys
ANZAC roll dice for 5 fighters in Amur, round 2 : 3/5 hits, 2,50 expected hits
Japanese roll dice for 4 infantry and 3 mech_infantrys in Amur, round 2 : 6/7 hits, 2,33 expected hits
3 infantry owned by the Japanese and 5 fighters owned by the ANZAC lost in Amur
Japanese win with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is -41
Casualties for ANZAC: 5 fighters
Casualties for Japanese: 3 infantry
Non Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
13 submarines moved from 33 Sea Zone to 19 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from New South Wales to New Zealand
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 3,67
ANZAC regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 carrier, 1 destroyer, 3 fighters and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
8 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to 105 Sea Zone
1 infantry moved from Ukraine to Rostov
1 bomber moved from Ukraine to Rostov
1 bomber moved from Southern Italy to Rostov
1 infantry moved from Russia to Tambov
Germans take Tambov from Russians
1 armour moved from Russia to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
1 bomber moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Ukraine to Rostov
Combat - Germans
Battle in 105 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 105 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 8 fighters and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber, 8 fighters and 2 infantry in Normandy Bordeaux, round 2 : 3/11 hits, 5.00 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 bomber, 8 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Rostov
Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Rostov, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns, 9 armour, 7 artilleries, 10 infantry and 20 mech_infantrys moved from Russia to Samara
1 armour and 3 mech_infantrys moved from Ukraine to Russia
3 mech_infantrys moved from Novgorod to Vologda
1 artillery, 1 battleship, 8 carriers, 1 cruiser, 7 fighters, 1 infantry, 3 submarines and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 fighter moved from 105 Sea Zone to 112 Sea Zone
8 fighters moved from Normandy Bordeaux to 112 Sea Zone
1 bomber moved from Normandy Bordeaux to Southern Italy
1 bomber moved from Rostov to Southern Italy
2 fighters moved from Western Germany to 112 Sea Zone
5 tactical_bombers moved from Western Germany to Southern Italy
3 fighters moved from Southern Italy to Western Germany
2 artilleries moved from France to Western Germany
3 fighters moved from Southern Italy to Egypt
3 fighters moved from 95 Sea Zone to Southern Italy
2 tactical_bombers moved from Ukraine to Southern Italy
1 fighter moved from Ukraine to Egypt
1 bomber moved from Rostov to Russia
Place Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
3 fighters placed in Western Germany
3 armour placed in Russia
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : -2.67
British regular : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Combat Move - Russians
6 infantry moved from Buryatia to Amur
12 artilleries and 19 infantry moved from Trans-Jordan to Egypt
2 fighters and 1 tactical_bomber moved from Northwest Persia to Egypt
2 armour, 33 infantry and 7 mech_infantrys moved from Volgograd to Caucasus
1 infantry moved from Persia to Eastern Persia
Russians take Eastern Persia from Italians
Combat - Russians
Battle in Amur
Russians attack with 6 infantry
Japanese defend with 1 infantry and 3 mech_infantrys
Russians roll dice for 6 infantry in Amur, round 2 : 1/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry and 3 mech_infantrys in Amur, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Russians roll dice for 5 infantry in Amur, round 3 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 3 mech_infantrys in Amur, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians lost in Amur
Russians roll dice for 4 infantry in Amur, round 4 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 3 mech_infantrys in Amur, round 4 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Russians lost in Amur
Russians roll dice for 2 infantry in Amur, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 3 mech_infantrys in Amur, round 5 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians lost in Amur
Russians roll dice for 1 infantry in Amur, round 6 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 3 mech_infantrys in Amur, round 6 : 0/3 hits, 1,00 expected hits
1 mech_infantry owned by the Japanese lost in Amur
Russians roll dice for 1 infantry in Amur, round 7 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 2 mech_infantrys in Amur, round 7 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win with 2 mech_infantrys remaining. Battle score for attacker is -11
Casualties for Russians: 6 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Caucasus
Russians attack with 2 armour, 33 infantry and 7 mech_infantrys
Japanese defend with 1 armour
Russians roll dice for 2 armour, 33 infantry and 7 mech_infantrys in Caucasus, round 2 : 9/42 hits, 7,67 expected hits
Japanese roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Caucasus
Russians win, taking Caucasus from Japanese with 2 armour, 33 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Egypt
Russians attack with 12 artilleries, 2 fighters, 19 infantry and 1 tactical_bomber
Germans defend with 7 fighters and 1 infantry; Italians defend with 1 aaGun, 1 armour, 12 artilleries, 1 bomber, 1 factory_minor, 6 fighters, 1 harbour, 11 infantry, 3 marines, 1 mech_infantry and 1 tactical_bomber; Japanese defend with 1 artillery and 3 infantry
Italians roll AA dice in Egypt : 1/3 hits, 0,50 expected hits
1 fighter owned by the Russians lost in Egypt
Russians roll dice for 12 artilleries, 1 fighter, 19 infantry and 1 tactical_bomber in Egypt, round 2 : 12/33 hits, 10,33 expected hits
Combat Hit Differential Summary :
Japanese regular : -0,50
Russians regular : 1,83
Italians AA : 0,50
You can go max defense, but keep aa gun. And take out jap units first, then italian.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Combat Move - Russians
6 infantry moved from Buryatia to Amur
12 artilleries and 19 infantry moved from Trans-Jordan to Egypt
2 fighters and 1 tactical_bomber moved from Northwest Persia to Egypt
2 armour, 33 infantry and 7 mech_infantrys moved from Volgograd to Caucasus
1 infantry moved from Persia to Eastern Persia
Russians take Eastern Persia from Italians
Combat - Russians
Battle in Amur
Russians attack with 6 infantry
Japanese defend with 1 infantry and 3 mech_infantrys
Russians roll dice for 6 infantry in Amur, round 2 : 1/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry and 3 mech_infantrys in Amur, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Russians roll dice for 5 infantry in Amur, round 3 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 3 mech_infantrys in Amur, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians lost in Amur
Russians roll dice for 4 infantry in Amur, round 4 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 3 mech_infantrys in Amur, round 4 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Russians lost in Amur
Russians roll dice for 2 infantry in Amur, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 3 mech_infantrys in Amur, round 5 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians lost in Amur
Russians roll dice for 1 infantry in Amur, round 6 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 3 mech_infantrys in Amur, round 6 : 0/3 hits, 1,00 expected hits
1 mech_infantry owned by the Japanese lost in Amur
Russians roll dice for 1 infantry in Amur, round 7 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 2 mech_infantrys in Amur, round 7 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win with 2 mech_infantrys remaining. Battle score for attacker is -11
Casualties for Russians: 6 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Caucasus
Russians attack with 2 armour, 33 infantry and 7 mech_infantrys
Japanese defend with 1 armour
Russians roll dice for 2 armour, 33 infantry and 7 mech_infantrys in Caucasus, round 2 : 9/42 hits, 7,67 expected hits
Japanese roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Caucasus
Russians win, taking Caucasus from Japanese with 2 armour, 33 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Egypt
Russians attack with 12 artilleries, 2 fighters, 19 infantry and 1 tactical_bomber
Germans defend with 7 fighters and 1 infantry; Italians defend with 1 aaGun, 1 armour, 12 artilleries, 1 bomber, 1 factory_minor, 6 fighters, 1 harbour, 11 infantry, 3 marines, 1 mech_infantry and 1 tactical_bomber; Japanese defend with 1 artillery and 3 infantry
Italians roll AA dice in Egypt : 1/3 hits, 0,50 expected hits
1 fighter owned by the Russians lost in Egypt
Russians roll dice for 12 artilleries, 1 fighter, 19 infantry and 1 tactical_bomber in Egypt, round 2 : 12/33 hits, 10,33 expected hits
Italians roll dice for 1 aaGun, 1 armour, 13 artilleries, 1 bomber, 13 fighters, 15 infantry, 3 marines, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 16/48 hits, 20,50 expected hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 16 infantry owned by the Russians, 1 bomber owned by the Italians and 7 infantry owned by the Italians lost in Egypt
Russians roll dice for 12 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Egypt, round 3 : 10/17 hits, 6,17 expected hits
Italians roll dice for 1 aaGun, 1 armour, 12 artilleries, 13 fighters, 5 infantry, 3 marines, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 20/36 hits, 16,67 expected hits
1 tactical_bomber owned by the Russians, 3 infantry owned by the Russians, 1 fighter owned by the Russians, 1 mech_infantry owned by the Italians, 12 artilleries owned by the Russians, 5 artilleries owned by the Italians and 4 infantry owned by the Italians lost in Egypt
Italians win with 1 aaGun, 1 armour, 7 artilleries, 13 fighters, 1 infantry, 3 marines and 1 tactical_bomber remaining. Battle score for attacker is -54
Casualties for Russians: 12 artilleries, 2 fighters, 19 infantry and 1 tactical_bomber
Casualties for Italians: 5 artilleries, 1 bomber, 11 infantry and 1 mech_infantry
Casualties for Japanese: 1 artillery and 3 infantry
Non Combat Move - Russians
1 mech_infantry moved from Persia to Trans-Jordan
1 aaGun moved from Volgograd to Caucasus
11 infantry moved from Persia to Northwest Persia
2 infantry moved from Yakut S.S.R. to Buryatia
Turn Complete - Russians
Combat Hit Differential Summary :
Italians regular : -1,17
Japanese regular : -0,50
Russians regular : 5,67
Italians AA : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 6 fighters and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 mech_infantrys moved from Amur to Korea
1 mech_infantry moved from Chahar to Manchuria
2 bombers moved from Philippines to Korea
3 fighters moved from Japan to Korea
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 19 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Manchuria
1 transport moved from 37 Sea Zone to 44 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 infantry moved from Malaya to Shan State
1 fighter moved from 37 Sea Zone to Shan State
1 tactical_bomber moved from 35 Sea Zone to Shan State
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Kiangsu to Kwangsi
1 artillery moved from Siam to French Indo China
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Sikang to Szechwan
1 armour and 1 mech_infantry moved from Shensi to Szechwan
3 mech_infantrys moved from Hopei to Szechwan
1 mech_infantry moved from Hopei to Szechwan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Hunan
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from Philippines to 21 Sea Zone
1 fighter moved from Philippines to 20 Sea Zone
1 fighter moved from Philippines to 20 Sea Zone
1 mech_infantry moved from Hopei to Sikang
1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Hopei to Chahar
1 infantry moved from Kiangsu to Anhwe
1 fighter moved from Philippines to 20 Sea Zone
1 fighter moved from Philippines to 20 Sea Zone
2 mech_infantrys moved from Hopei to Hunan
2 mech_infantrys moved from Hopei to Hunan
1 mech_infantry moved from Hopei to Hunan
1 mech_infantry moved from Hopei to Hunan
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Manchuria
Japanese attack with 4 fighters, 1 mech_infantry and 4 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 4 fighters, 1 mech_infantry and 4 tactical_bombers in Manchuria, round 2 : 5/9 hits, 4.83 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Java
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 1 mech_infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1.50 expected hits
Americans roll dice for 1 mech_infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Hunan
Japanese attack with 1 fighter, 1 infantry, 7 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery and 4 infantry
Japanese roll dice for 1 fighter, 1 infantry, 7 mech_infantrys and 1 tactical_bomber in Hunan, round 2 : 2/10 hits, 2.50 expected hits
Chinese roll dice for 1 artillery and 4 infantry in Hunan, round 2 : 2/5 hits, 1.67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Hunan
Japanese roll dice for 1 fighter, 6 mech_infantrys and 1 tactical_bomber in Hunan, round 3 : 4/8 hits, 2.17 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 3 : 2/3 hits, 1.00 expected hits
2 mech_infantrys owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry and 3 mech_infantrys
Casualties for British: 1 artillery and 4 infantry
Battle in Szechwan
Japanese attack with 1 armour, 1 infantry and 5 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 5 mech_infantrys in Szechwan, round 2 : 4/7 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 5 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Kwangsi
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 0/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 fighter and 1 tactical_bomber in Shan State, round 3 : 1/2 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 submarines and 1 transport; ANZAC defend with 13 submarines
2 submarines owned by the Americans and 13 submarines owned by the ANZAC Submerged
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in French Indo China
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in French Indo China, round 2 : 1/3 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in French Indo China
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 4 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 21 Sea Zone
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Korea
Japanese attack with 2 bombers, 3 fighters and 2 mech_infantrys
Americans defend with 2 infantry; ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 bombers, 3 fighters and 2 mech_infantrys in Korea, round 2 : 4/7 hits, 3.17 expected hits
Americans roll dice for 1 artillery and 3 infantry in Korea, round 2 : 2/4 hits, 1.33 expected hits
2 mech_infantrys owned by the Japanese, 1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 2 infantry owned by the Americans lost in Korea
Japanese win with 2 bombers and 3 fighters remaining. Battle score for attacker is 5
Casualties for Japanese: 2 mech_infantrys
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
2 bombers and 3 fighters moved from Korea to Japan
1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 42 Sea Zone to Philippines
4 fighters and 4 tactical_bombers moved from Manchuria to 19 Sea Zone
5 fighters and 1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone
4 fighters and 1 tactical_bomber moved from 21 Sea Zone to 19 Sea Zone
1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
2 battleships, 10 carriers, 2 cruisers, 6 destroyers and 14 submarines moved from 35 Sea Zone to 19 Sea Zone
2 carriers moved from 37 Sea Zone to 19 Sea Zone
2 artilleries moved from New Guinea to Dutch New Guinea
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 19 Sea Zone
2 carriers, 1 destroyer, 1 fighter and 2 transports moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from 98 Sea Zone to Egypt
1 fighter moved from Kwangsi to Kiangsi
1 tactical_bomber moved from Kwangsi to Kiangsi
1 fighter and 1 tactical_bomber moved from Hunan to Kiangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Kiangsi
1 tactical_bomber moved from Shan State to Malaya
Place Units - Japanese
6 fighters placed in Japan
3 infantry placed in Kiangsu
3 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 18
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3,2,3,3,6,1,1,1,5,4,6,3,5,5,2,2,2,4,5,1,1,6,4,2,4,5,5,5,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,1,5,3,3,6,4,1,2,2,5,2,2,5,6,1,6,1,6,4,1,1,3,5,6,5,1,1,1,6,1,2,4,1,4,3,1,1,6,2,2
Japanese collect 46 PUs (18 lost to blockades); end with 46 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : 2.00
Japanese regular : 3.50
ANZAC regular : 0.67
UK_Pacific regular : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 carriers, 1 destroyer and 3 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
3 infantry moved from Gibraltar to 91 Sea Zone
3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 submarines moved from 19 Sea Zone to 16 Sea Zone
Americans take 6 Sea Zone from Japanese
2 bombers, 7 fighters and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
Combat - Americans
Battle in Holland Belgium
Battle in Normandy Bordeaux
Americans attack with 2 bombers, 7 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 2 bombers, 7 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 6/12 hits, 5,83 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 2 bombers, 7 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Americans
4 infantry moved from Morocco to 91 Sea Zone
1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 5 carriers, 1 cruiser, 1 destroyer, 7 fighters, 5 infantry, 3 tactical_bombers and 3 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to United Kingdom
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship, 14 carriers, 2 cruisers, 6 destroyers, 15 fighters, 1 submarine and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
1 artillery, 1 battleship, 14 carriers, 2 cruisers, 5 destroyers, 15 fighters, 1 infantry, 1 submarine and 1 transport moved from 17 Sea Zone to 16 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
3 tactical_bombers moved from 110 Sea Zone to United Kingdom
3 fighters moved from Eastern United States to 110 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
2 fighters moved from Eastern United States to 110 Sea Zone
2 bombers, 7 fighters and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
Place Units - Americans
3 carriers and 1 destroyer placed in 10 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 63 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans regular : 0,17
Germans regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : 0,83
Japanese regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 carriers, 1 destroyer and 3 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
3 infantry moved from Gibraltar to 91 Sea Zone
3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 submarines moved from 19 Sea Zone to 16 Sea Zone
Americans take 6 Sea Zone from Japanese
2 bombers, 7 fighters and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
Combat - Americans
Battle in Holland Belgium
Battle in Normandy Bordeaux
Americans attack with 2 bombers, 7 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 2 bombers, 7 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 6/12 hits, 5,83 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 2 bombers, 7 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Americans
4 infantry moved from Morocco to 91 Sea Zone
1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 5 carriers, 1 cruiser, 1 destroyer, 7 fighters, 5 infantry, 3 tactical_bombers and 3 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to United Kingdom
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship, 14 carriers, 2 cruisers, 6 destroyers, 15 fighters, 1 submarine and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
1 artillery, 1 battleship, 14 carriers, 2 cruisers, 5 destroyers, 15 fighters, 1 infantry, 1 submarine and 1 transport moved from 17 Sea Zone to 16 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
3 tactical_bombers moved from 110 Sea Zone to United Kingdom
3 fighters moved from Eastern United States to 110 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
2 fighters moved from Eastern United States to 110 Sea Zone
2 bombers, 7 fighters and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
Place Units - Americans
3 carriers and 1 destroyer placed in 10 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 63 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British buy 4 transports; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 3 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
2 infantry moved from Kweichow to Anhwe
Combat - British
Battle in Hunan
British attack with 1 artillery and 4 infantry
Japanese defend with 4 mech_infantrys
British roll dice for 1 artillery and 4 infantry in Hunan, round 2 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 4 mech_infantrys in Hunan, round 2 : 3/4 hits, 1,33 expected hits
1 mech_infantry owned by the Japanese and 3 infantry owned by the British lost in Hunan
British roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 3 mech_infantrys in Hunan, round 3 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
1 artillery owned by the British retreated to Yunnan
Japanese win with 2 mech_infantrys remaining. Battle score for attacker is -4
Casualties for British: 4 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Anhwe
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Anhwe
1 infantry owned by the British retreated to Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Non Combat Move - British
2 aaGuns, 1 artillery, 16 infantry and 1 mech_infantry moved from India to Burma
1 artillery and 1 infantry moved from West India to India
1 aaGun moved from Yunnan to Burma
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 8 fighters and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Central America to Gibraltar
4 fighters moved from Tunisia to Gibraltar
Place Units - British
4 transports placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,3,6,3,4,6,2,6,1,1
British collect 26 PUs (3 lost to blockades); end with 27 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0,83
Americans regular : 0,17
Japanese regular : 1,67
Germans regular : -0,67
British regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 4 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 artilleries and 4 infantry moved from Turkmenistan to Eastern Persia
Combat - Italians
Battle in Eastern Persia
Italians attack with 3 artilleries and 4 infantry
Russians defend with 1 infantry
Italians roll dice for 3 artilleries and 4 infantry in Eastern Persia, round 2 : 2/7 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Persia
Italians win, taking Eastern Persia from Russians with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 armour and 1 mech_infantry moved from Samara to Turkmenistan
2 fighters moved from Southern Italy to Egypt
1 aaGun and 5 infantry moved from Southern Italy to Northern Italy
2 submarines moved from 98 Sea Zone to 95 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 4 transports moved from 98 Sea Zone to 97 Sea Zone
Place Units - Italians
3 armour placed in Egypt
1 armour and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians regular : -0.17
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
13 submarines moved from 19 Sea Zone to 16 Sea Zone
Non Combat Move - ANZAC
1 cruiser and 1 transport moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from New Zealand to Caroline Islands
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 carriers, 1 destroyer, 4 fighters, 1 marine and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
4 tactical_bombers moved from Southern Italy to Normandy Bordeaux
3 tactical_bombers moved from Southern Italy to Holland Belgium
4 fighters moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
4 bombers moved from Southern Italy to Normandy Bordeaux
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 4 bombers, 4 fighters, 3 infantry and 4 tactical_bombers
Americans defend with 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry
Americans roll AA dice in Normandy Bordeaux : 0/3 hits, 0.50 expected hits
Germans roll dice for 4 bombers, 4 fighters, 3 infantry and 4 tactical_bombers in Normandy Bordeaux, round 2 : 12/15 hits, 7.83 expected hits
Americans roll dice for 1 aaGun and 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits
1 aaGun owned by the Americans, 1 infantry owned by the Germans and 3 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 4 bombers, 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Americans: 1 aaGun and 3 infantry
Battle in Holland Belgium
Germans attack with 2 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 4/7 hits, 3.17 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 infantry moved from Samara to Kazakhstan
3 aaGuns, 9 armour, 7 artilleries, 10 infantry and 20 mech_infantrys moved from Samara to Volgograd
1 infantry moved from Tambov to Volgograd
3 armour moved from Ukraine to Volgograd
1 armour and 1 mech_infantry moved from Russia to Volgograd
4 armour and 2 mech_infantrys moved from Russia to Volgograd
3 mech_infantrys moved from Vologda to Volgograd
1 bomber moved from Russia to Kiangsu
2 fighters and 3 tactical_bombers moved from Holland Belgium to Western Germany
4 bombers, 4 fighters and 4 tactical_bombers moved from Normandy Bordeaux to Western Germany
3 tactical_bombers moved from Southern Italy to Western Germany
1 artillery moved from Western Germany to France
3 mech_infantrys moved from Novgorod to Vyborg
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
3 fighters moved from Southern Italy to Western Germany
Place Units - Germans
2 carriers, 1 destroyer, 4 fighters and 1 submarine placed in 112 Sea Zone
1 marine placed in Western Germany
Turn Complete - Germans
Germans collect 66 PUs; end with 66 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Americans AA : -0.50
Germans regular : 5.00
I surrender - Congratulations with the win. Well played!
@Ghostglider said in axis-dominion vs ghost (allies+20) bm3:
I surrender - Congratulations with the win. Well played!
thank you, and good game!