Good luck - and have fun!
axis-dominion vs ghost (allies+20) bm3
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 artillery, 4 fighters, 1 infantry, 3 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Timguska to Yenisey Japanese take Yenisey from Russians 1 armour moved from Yenisey to Olgiy Japanese take Olgiy from Russians 1 mech_infantry moved from Amur to Soviet Far East Japanese take Soviet Far East from Russians 1 mech_infantry moved from Amur to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 mech_infantry moved from Central Mongolia to Tsagaan Olom Japanese take Tsagaan Olom from Russians 1 battleship moved from 35 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 cruiser moved from 37 Sea Zone to 42 Sea Zone 1 battleship moved from 35 Sea Zone to 21 Sea Zone 1 destroyer moved from 35 Sea Zone to 21 Sea Zone 1 submarine moved from 35 Sea Zone to 21 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - Japanese Battle in Dutch New Guinea Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Dutch New Guinea from Americans, taking 42 Sea Zone from ANZAC with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 21 Sea Zone Japanese attack with 1 battleship, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 21 Sea Zone Japanese win with 1 battleship, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 carrier moved from 37 Sea Zone to 42 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 carrier moved from 35 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 1 carrier moved from 35 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 3 carriers moved from 35 Sea Zone to 21 Sea Zone 2 fighters moved from 21 Sea Zone to Japan 1 infantry moved from Siberia to Amur 1 infantry moved from Sakha to Amur 1 armour and 1 mech_infantry moved from Rostov to Kazakhstan 1 infantry moved from Kazakhstan to Sikang 1 infantry moved from Sikang to Szechwan 2 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Anhwe to Hunan 3 mech_infantrys moved from Timguska to Shensi 1 mech_infantry moved from Shensi to Hunan 1 infantry moved from Timguska to Kansu 1 infantry moved from Kansu to Tsinghai 1 mech_infantry moved from Tsinghai to Kweichow 4 fighters moved from 35 Sea Zone to Japan 3 fighters moved from 35 Sea Zone to 21 Sea Zone 1 carrier moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from 35 Sea Zone to 21 Sea Zone 2 fighters moved from Philippines to 21 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to Philippines 1 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from Yunnan to Hunan 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 21 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 1 fighter moved from 21 Sea Zone to Philippines 1 fighter moved from Philippines to Japan Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Eastern Persia: 1 tactical_bomber EDIT: Adding units owned by Japanese to Szechwan: 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 carrier EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber EDIT: Removing units owned by Japanese from Philippines: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Philippines: 1 marine EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 cruiser EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 cruiser and 1 marine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 transport placed in 37 Sea Zone 1 artillery and 1 infantry placed in Malaya Turning on Edit Mode EDIT: Turning off Edit Mode Japanese undo move 1. Turning on Edit Mode EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 cruiser and 1 marine EDIT: Adding units owned by Japanese to Malaya: 1 marine EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode 1 transport placed in 37 Sea Zone 3 mech_infantrys placed in Kiangsu 4 fighters and 1 tactical_bomber placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 76 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -0.17 -
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 5 fighters and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 4 fighters and 1 tactical_bomber moved from United Kingdom to 105 Sea Zone Combat - Americans Battle in 105 Sea Zone Americans attack with 4 fighters and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 4 fighters and 1 tactical_bomber in 105 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 105 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Germans: 1 destroyer Non Combat Move - Americans 2 carriers, 1 cruiser and 4 fighters moved from 92 Sea Zone to 91 Sea Zone 2 artilleries and 3 infantry moved from Algeria to Tunisia 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 8 infantry moved from Southeast Mexico to 89 Sea Zone 2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 4 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Gibraltar 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun, 3 carriers, 1 destroyer and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Gibraltar 3 fighters moved from Eastern United States to 91 Sea Zone 3 fighters moved from 105 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 105 Sea Zone to United Kingdom 1 artillery moved from Libya to Tunisia 1 artillery, 1 battleship, 12 carriers, 2 cruisers, 6 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from 25 Sea Zone to 33 Sea Zone 2 carriers, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 25 Sea Zone to 26 Sea Zone 2 bombers moved from Gibraltar to United Kingdom 13 fighters moved from Iwo Jima to 33 Sea Zone Place Units - Americans 5 fighters and 3 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Germans regular : 0.67 -
TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 5 fighters and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 4 fighters and 1 tactical_bomber moved from United Kingdom to 105 Sea Zone Combat - Americans Battle in 105 Sea Zone Americans attack with 4 fighters and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 4 fighters and 1 tactical_bomber in 105 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 105 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Germans: 1 destroyer Non Combat Move - Americans 2 carriers, 1 cruiser and 4 fighters moved from 92 Sea Zone to 91 Sea Zone 2 artilleries and 3 infantry moved from Algeria to Tunisia 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 8 infantry moved from Southeast Mexico to 89 Sea Zone 2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 4 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Gibraltar 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun, 3 carriers, 1 destroyer and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Gibraltar 3 fighters moved from Eastern United States to 91 Sea Zone 3 fighters moved from 105 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 105 Sea Zone to United Kingdom 1 artillery moved from Libya to Tunisia 1 artillery, 1 battleship, 12 carriers, 2 cruisers, 6 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from 25 Sea Zone to 33 Sea Zone 2 carriers, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 25 Sea Zone to 26 Sea Zone 2 bombers moved from Gibraltar to United Kingdom 13 fighters moved from Iwo Jima to 33 Sea Zone Place Units - Americans 5 fighters and 3 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 1 PUs; Combat Move - British 2 artilleries and 18 infantry moved from Burma to Yunnan 1 mech_infantry moved from India to Yunnan Combat - British Battle in Yunnan British attack with 2 artilleries, 18 infantry and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 2 artilleries, 18 infantry and 1 mech_infantry in Yunnan, round 2 : 3/21 hits, 4.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 2 artilleries, 17 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 aaGun, 2 artilleries and 7 infantry moved from West India to India 1 aaGun moved from Burma to Yunnan 1 artillery and 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 3 infantry moved from Union of South Africa to Rhodesia 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 8 fighters and 3 transports moved from 92 Sea Zone to 91 Sea Zone Place Units - British 1 artillery and 2 infantry placed in Union of South Africa 1 artillery and 6 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,5 British collect 24 PUs (4 lost to blockades); end with 24 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 7 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : 0.67 Germans regular : 0.67 British regular : -1.17 -
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Italians Italians buy 4 artilleries, 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Eastern Persia to West India Italians take West India from UK_Pacific 2 infantry moved from Eastern Persia to Persia 1 bomber moved from Egypt to Persia Combat - Italians Battle in Persia Italians attack with 1 bomber and 2 infantry Russians defend with 1 factory_minor and 1 infantry Italians roll dice for 1 bomber and 2 infantry in Persia, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Persia Italians win, taking Persia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Persia to Egypt 1 submarine moved from 80 Sea Zone to 39 Sea Zone 1 submarine moved from 98 Sea Zone to 72 Sea Zone 1 submarine moved from 71 Sea Zone to 70 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 2 submarines and 3 transports moved from 98 Sea Zone to 95 Sea Zone 2 armour and 1 mech_infantry moved from Vologda to Kazakhstan 1 tactical_bomber moved from Vologda to Eastern Persia Place Units - Italians 3 artilleries placed in Egypt 1 artillery and 1 fighter placed in Southern Italy 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
Italians regular : 0.00 Russians regular : -0.33 -
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 33 Sea Zone 2 submarines moved from 62 Sea Zone to 33 Sea Zone 3 fighters moved from Queensland to 33 Sea Zone 1 aaGun and 5 infantry moved from Queensland to New South Wales 1 cruiser, 1 destroyer and 11 submarines moved from 26 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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5 ANZ FTR on 3 US AC’s in z33
2 UK FTRs on 1 US AC in z91 (just a reminder) -
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 3 carriers, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 7 artilleries moved from Vologda to Russia 1 mech_infantry moved from Samara to Russia 9 infantry moved from Vologda to Russia 3 infantry moved from Bryansk to Russia 1 infantry moved from Belarus to Smolensk 1 bomber moved from Novgorod to Smolensk 2 armour and 2 mech_infantrys moved from Vologda to Russia 2 armour and 2 mech_infantrys moved from Vologda to Russia 4 armour and 4 mech_infantrys moved from Archangel to Russia 1 bomber moved from Western Germany to Smolensk Combat - Germans Battle in Smolensk Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Smolensk, round 2 : 3/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Russia Germans attack with 8 armour, 7 artilleries, 12 infantry and 9 mech_infantrys Russians defend with 1 airfield, 1 factory_major, 6 infantry and 1 mech_infantry Germans roll dice for 8 armour, 7 artilleries, 12 infantry and 9 mech_infantrys in Russia, round 2 : 12/36 hits, 11.00 expected hits Russians roll dice for 6 infantry and 1 mech_infantry in Russia, round 2 : 3/7 hits, 2.33 expected hits 1 mech_infantry owned by the Russians, 6 infantry owned by the Russians and 3 infantry owned by the Germans lost in Russia Germans captures 12PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 8 armour, 7 artilleries, 9 infantry and 9 mech_infantrys remaining. Battle score for attacker is 13 Casualties for Germans: 3 infantry Casualties for Russians: 6 infantry and 1 mech_infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 1 aaGun moved from Bryansk to Russia 1 infantry moved from Vologda to Samara 1 mech_infantry moved from Volgograd to Russia 2 armour and 10 mech_infantrys moved from Vologda to Russia 1 infantry moved from Vologda to Russia 2 aaGuns moved from Vologda to Russia 1 submarine moved from 119 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 battleship, 5 carriers, 1 cruiser, 7 fighters, 1 infantry, 2 submarines and 1 transport moved from 112 Sea Zone to 110 Sea Zone 3 fighters moved from Western Germany to 110 Sea Zone 6 fighters moved from Southern Italy to 110 Sea Zone 3 bombers moved from Western Germany to Southern Italy 1 artillery moved from Western Germany to France 1 bomber moved from Smolensk to Western Germany 1 bomber moved from Smolensk to Ukraine 5 fighters moved from Ukraine to Southern Italy 1 fighter moved from Southern Italy to Egypt 1 fighter moved from Kazakhstan to Ukraine 1 tactical_bomber moved from Ukraine to Southern Italy 1 tactical_bomber moved from Ukraine to Southern Italy 1 tactical_bomber moved from Ukraine to Southern Italy 1 tactical_bomber moved from Novgorod to Ukraine 1 fighter and 5 tactical_bombers moved from Novgorod to Western Germany 1 tactical_bomber moved from Vologda to Ukraine 1 infantry moved from Bryansk to Russia Place Units - Germans 3 carriers placed in 110 Sea Zone 1 infantry and 2 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Novgorod 2 infantry placed in Western Germany 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 62 PUs; end with 74 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 79 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 86 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUsCombat Hit Differential Summary :
Russians regular : 1.33 Germans regular : 2.50 -
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Combat Move - Russians 1 infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Japanese 1 infantry moved from Tambov to Volgograd Russians take Volgograd from Germans 1 infantry moved from Iraq to Trans-Jordan British take Trans-Jordan from Italians 1 infantry moved from Tambov to Rostov Russians take Rostov from Japanese 2 infantry moved from Northwest Persia to Persia 1 infantry moved from Northwest Persia to Persia 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber moved from Northwest Persia to Persia Combat - Russians Battle in Persia Russians attack with 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 factory_minor and 2 infantry Russians roll dice for 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 : 4/16 hits, 3.83 expected hits Italians roll dice for 2 infantry in Persia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Persia Russians win, taking Persia from Italians with 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - Russians 1 aaGun, 2 armour, 32 infantry and 7 mech_infantrys moved from Tambov to Volgograd 2 fighters and 1 tactical_bomber moved from Persia to Caucasus 12 artilleries and 18 infantry moved from Iraq to Trans-Jordan 2 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia Turn Complete - RussiansCombat Hit Differential Summary :
Italians regular : -0.67 Russians regular : 0.17 -
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 3 carriers, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries and 2 infantry moved from Dutch New Guinea to New Guinea 1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus Combat - Japanese Battle in New Guinea Japanese attack with 2 artilleries and 2 infantry Americans defend with 2 infantry Japanese roll dice for 2 artilleries and 2 infantry in New Guinea, round 2 : 2/4 hits, 1.33 expected hits ANZAC roll dice for 2 infantry in New Guinea, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in New Guinea Japanese win, taking New Guinea from ANZAC with 2 artilleries remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Battle in Caucasus Japanese attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Caucasus Japanese win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 3 tactical_bombers moved from Philippines to 35 Sea Zone 3 fighters moved from Japan to 35 Sea Zone 1 tactical_bomber moved from Japan to 35 Sea Zone 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to 35 Sea Zone 3 fighters moved from Japan to Philippines 1 bomber moved from Japan to Philippines 1 tactical_bomber moved from Szechwan to 37 Sea Zone 1 cruiser moved from 37 Sea Zone to 35 Sea Zone 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 2 fighters moved from Japan to 37 Sea Zone 1 fighter moved from Japan to 37 Sea Zone 1 artillery moved from French Indo China to Siam 1 mech_infantry moved from Soviet Far East to Amur 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Anhwe to Hunan 3 mech_infantrys moved from Kiangsu to Hopei 4 mech_infantrys moved from Hunan to Hopei 2 mech_infantrys moved from Kweichow to Hopei 1 mech_infantry moved from Shensi to Hopei 1 mech_infantry moved from Shensi to Hopei 2 carriers, 1 destroyer, 4 fighters and 2 transports moved from 98 Sea Zone to 95 Sea Zone 1 fighter moved from Japan to Philippines 1 mech_infantry moved from Buyant-Uhaa to Hopei 1 armour moved from Olgiy to Shensi 1 mech_infantry moved from Tsagaan Olom to Hopei 1 transport moved from 45 Sea Zone to 37 Sea Zone 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 battleship, 4 carriers, 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone Place Units - Japanese 3 carriers placed in 37 Sea Zone 2 mech_infantrys placed in Kiangsu 1 infantry placed in Kiangsu 1 fighter and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 73 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Japanese regular : 1.00 ANZAC regular : 1.33 Russians regular : 0.67 -
TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 8 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 mech_infantry moved from 42 Sea Zone to Java 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 12 fighters moved from 33 Sea Zone to 6 Sea Zone 1 fighter moved from India to Kweichow 1 infantry moved from 6 Sea Zone to Korea 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria Combat - Americans Battle in Java Battle in Manchuria Battle in Korea Battle in Kweichow Americans attack with 1 fighter Japanese defend with 1 infantry Americans roll dice for 1 fighter in Kweichow, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in Kweichow, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Americans lost in Kweichow Japanese win, taking Java from Japanese, taking Manchuria from Japanese, taking Korea from Japanese with 1 infantry remaining. Battle score for attacker is -10 Casualties for Americans: 1 fighter Non Combat Move - Americans 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 2 submarines moved from 33 Sea Zone to 19 Sea Zone 1 battleship, 12 carriers, 2 cruisers, 5 destroyers and 8 fighters moved from 33 Sea Zone to 6 Sea Zone 2 carriers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone 8 fighters moved from 91 Sea Zone to United Kingdom 5 fighters and 3 tactical_bombers moved from Western United States to 91 Sea Zone Place Units - Americans 8 fighters placed in Eastern United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUsCombat Hit Differential Summary :
Americans regular : -1,00 Japanese regular : 0,33 -
TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 8 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 mech_infantry moved from 42 Sea Zone to Java 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 12 fighters moved from 33 Sea Zone to 6 Sea Zone 1 fighter moved from India to Kweichow 1 infantry moved from 6 Sea Zone to Korea 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria Combat - Americans Battle in Java Battle in Manchuria Battle in Korea Battle in Kweichow Americans attack with 1 fighter Japanese defend with 1 infantry Americans roll dice for 1 fighter in Kweichow, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in Kweichow, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Americans lost in Kweichow Japanese win, taking Java from Japanese, taking Manchuria from Japanese, taking Korea from Japanese with 1 infantry remaining. Battle score for attacker is -10 Casualties for Americans: 1 fighter Non Combat Move - Americans 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 2 submarines moved from 33 Sea Zone to 19 Sea Zone 1 battleship, 12 carriers, 2 cruisers, 5 destroyers and 8 fighters moved from 33 Sea Zone to 6 Sea Zone 2 carriers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone 8 fighters moved from 91 Sea Zone to United Kingdom 5 fighters and 3 tactical_bombers moved from Western United States to 91 Sea Zone Place Units - Americans 8 fighters placed in Eastern United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 2 tactical_bombers; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from India to West India 1 infantry moved from Yunnan to French Indo China UK_Pacific take French Indo China from Japanese 1 infantry moved from Yunnan to Shan State UK_Pacific take Shan State from Japanese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 3 infantry moved from Yunnan to Szechwan 3 infantry moved from Yunnan to Kweichow 3 infantry moved from Yunnan to Hunan 1 artillery and 1 infantry moved from Yunnan to Hunan Combat - British Battle in Normandy Bordeaux Battle in Kweichow British attack with 3 infantry Japanese defend with 1 infantry British roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow British win, taking Normandy Bordeaux from Germans, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan British attack with 1 artillery and 4 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 4 infantry in Hunan, round 2 : 2/5 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan British win, taking Hunan from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in West India British attack with 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 1 infantry in West India, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 1 infantry in West India, round 3 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in West India, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in West India British win, taking West India from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Szechwan British attack with 3 infantry Japanese defend with 1 infantry British roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Szechwan British roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Szechwan British win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 mech_infantry moved from Yunnan to India 3 infantry moved from Rhodesia to Belgian Congo 1 artillery and 2 infantry moved from Union of South Africa to Rhodesia 4 fighters moved from United Kingdom to 91 Sea Zone 4 fighters moved from 91 Sea Zone to Tunisia Place Units - British 2 tactical_bombers placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,6 British collect 27 PUs (4 lost to blockades); end with 29 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,1,5,3,1,4,4,2,3,2,2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4 UK_Pacific collect 8 PUs (1 lost to blockades); end with 9 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Americans regular : -1,00 Italians regular : -0,67 Japanese regular : 1,00 British regular : 1,17 -
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Italians Italians buy 3 artilleries, 2 fighters and 1 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 mech_infantry moved from Kazakhstan to Tambov Italians take Tambov from Russians Combat - Italians Non Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Tambov: 1 mech_infantry EDIT: Adding units owned by Italians to Samara: 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Tambov from Italians to Russians EDIT: Turning off Edit Mode 1 aaGun moved from Southern Italy to 95 Sea Zone 3 artilleries moved from Southern Italy to 95 Sea Zone 4 infantry moved from Southern Italy to 95 Sea Zone 1 aaGun, 3 artilleries, 4 infantry and 4 transports moved from 95 Sea Zone to 98 Sea Zone 1 aaGun, 3 artilleries and 4 infantry moved from 98 Sea Zone to Egypt 1 tactical_bomber moved from Eastern Persia to Egypt 3 artilleries and 4 infantry moved from Eastern Persia to Turkmenistan 2 armour moved from Kazakhstan to Samara 3 carriers and 1 fighter moved from 95 Sea Zone to 98 Sea Zone 1 battleship, 2 cruisers, 3 destroyers, 5 fighters and 2 submarines moved from 95 Sea Zone to 98 Sea Zone 5 fighters moved from 98 Sea Zone to Egypt 1 fighter moved from Southern Italy to Egypt 1 submarine moved from 72 Sea Zone to 71 Sea Zone Place Units - Italians 3 artilleries placed in Egypt 2 fighters and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 5 PUs; Combat Move - ANZAC 5 fighters moved from 6 Sea Zone to Amur Combat - ANZAC Battle in Amur ANZAC attack with 5 fighters Japanese defend with 4 infantry and 3 mech_infantrys ANZAC roll dice for 5 fighters in Amur, round 2 : 3/5 hits, 2,50 expected hits Japanese roll dice for 4 infantry and 3 mech_infantrys in Amur, round 2 : 6/7 hits, 2,33 expected hits 3 infantry owned by the Japanese and 5 fighters owned by the ANZAC lost in Amur Japanese win with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is -41 Casualties for ANZAC: 5 fighters Casualties for Japanese: 3 infantry Non Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 21 Sea Zone 13 submarines moved from 33 Sea Zone to 19 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 fighter moved from New South Wales to New Zealand Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 3,67 ANZAC regular : 0,50 -
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 carrier, 1 destroyer, 3 fighters and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from France to Normandy Bordeaux 8 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to 105 Sea Zone 1 infantry moved from Ukraine to Rostov 1 bomber moved from Ukraine to Rostov 1 bomber moved from Southern Italy to Rostov 1 infantry moved from Russia to Tambov Germans take Tambov from Russians 1 armour moved from Russia to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Russia 1 bomber moved from Western Germany to Normandy Bordeaux 1 mech_infantry moved from Ukraine to Rostov Combat - Germans Battle in 105 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 105 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Normandy Bordeaux Germans attack with 1 bomber, 8 fighters and 2 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 bomber, 8 fighters and 2 infantry in Normandy Bordeaux, round 2 : 3/11 hits, 5.00 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 bomber, 8 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Rostov Germans attack with 2 bombers, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Rostov, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns, 9 armour, 7 artilleries, 10 infantry and 20 mech_infantrys moved from Russia to Samara 1 armour and 3 mech_infantrys moved from Ukraine to Russia 3 mech_infantrys moved from Novgorod to Vologda 1 artillery, 1 battleship, 8 carriers, 1 cruiser, 7 fighters, 1 infantry, 3 submarines and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 fighter moved from 105 Sea Zone to 112 Sea Zone 8 fighters moved from Normandy Bordeaux to 112 Sea Zone 1 bomber moved from Normandy Bordeaux to Southern Italy 1 bomber moved from Rostov to Southern Italy 2 fighters moved from Western Germany to 112 Sea Zone 5 tactical_bombers moved from Western Germany to Southern Italy 3 fighters moved from Southern Italy to Western Germany 2 artilleries moved from France to Western Germany 3 fighters moved from Southern Italy to Egypt 3 fighters moved from 95 Sea Zone to Southern Italy 2 tactical_bombers moved from Ukraine to Southern Italy 1 fighter moved from Ukraine to Egypt 1 bomber moved from Rostov to Russia Place Units - Germans 1 carrier and 1 destroyer placed in 112 Sea Zone 3 fighters placed in Western Germany 3 armour placed in Russia 3 armour placed in Ukraine 3 mech_infantrys placed in Novgorod 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 64 PUs; end with 64 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -2.67 British regular : -0.33 -
TripleA Manual Gamesave Post: Russians round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Combat Move - Russians 6 infantry moved from Buryatia to Amur 12 artilleries and 19 infantry moved from Trans-Jordan to Egypt 2 fighters and 1 tactical_bomber moved from Northwest Persia to Egypt 2 armour, 33 infantry and 7 mech_infantrys moved from Volgograd to Caucasus 1 infantry moved from Persia to Eastern Persia Russians take Eastern Persia from Italians Combat - Russians Battle in Amur Russians attack with 6 infantry Japanese defend with 1 infantry and 3 mech_infantrys Russians roll dice for 6 infantry in Amur, round 2 : 1/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry and 3 mech_infantrys in Amur, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur Russians roll dice for 5 infantry in Amur, round 3 : 0/5 hits, 0,83 expected hits Japanese roll dice for 3 mech_infantrys in Amur, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians lost in Amur Russians roll dice for 4 infantry in Amur, round 4 : 0/4 hits, 0,67 expected hits Japanese roll dice for 3 mech_infantrys in Amur, round 4 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians lost in Amur Russians roll dice for 2 infantry in Amur, round 5 : 0/2 hits, 0,33 expected hits Japanese roll dice for 3 mech_infantrys in Amur, round 5 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians lost in Amur Russians roll dice for 1 infantry in Amur, round 6 : 1/1 hits, 0,17 expected hits Japanese roll dice for 3 mech_infantrys in Amur, round 6 : 0/3 hits, 1,00 expected hits 1 mech_infantry owned by the Japanese lost in Amur Russians roll dice for 1 infantry in Amur, round 7 : 0/1 hits, 0,17 expected hits Japanese roll dice for 2 mech_infantrys in Amur, round 7 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Amur Japanese win with 2 mech_infantrys remaining. Battle score for attacker is -11 Casualties for Russians: 6 infantry Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in Caucasus Russians attack with 2 armour, 33 infantry and 7 mech_infantrys Japanese defend with 1 armour Russians roll dice for 2 armour, 33 infantry and 7 mech_infantrys in Caucasus, round 2 : 9/42 hits, 7,67 expected hits Japanese roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Caucasus Russians win, taking Caucasus from Japanese with 2 armour, 33 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Egypt Russians attack with 12 artilleries, 2 fighters, 19 infantry and 1 tactical_bomber Germans defend with 7 fighters and 1 infantry; Italians defend with 1 aaGun, 1 armour, 12 artilleries, 1 bomber, 1 factory_minor, 6 fighters, 1 harbour, 11 infantry, 3 marines, 1 mech_infantry and 1 tactical_bomber; Japanese defend with 1 artillery and 3 infantry Italians roll AA dice in Egypt : 1/3 hits, 0,50 expected hits 1 fighter owned by the Russians lost in Egypt Russians roll dice for 12 artilleries, 1 fighter, 19 infantry and 1 tactical_bomber in Egypt, round 2 : 12/33 hits, 10,33 expected hitsCombat Hit Differential Summary :
Japanese regular : -0,50 Russians regular : 1,83 Italians AA : 0,50 -
You can go max defense, but keep aa gun. And take out jap units first, then italian.
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Combat Move - Russians 6 infantry moved from Buryatia to Amur 12 artilleries and 19 infantry moved from Trans-Jordan to Egypt 2 fighters and 1 tactical_bomber moved from Northwest Persia to Egypt 2 armour, 33 infantry and 7 mech_infantrys moved from Volgograd to Caucasus 1 infantry moved from Persia to Eastern Persia Russians take Eastern Persia from Italians Combat - Russians Battle in Amur Russians attack with 6 infantry Japanese defend with 1 infantry and 3 mech_infantrys Russians roll dice for 6 infantry in Amur, round 2 : 1/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry and 3 mech_infantrys in Amur, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur Russians roll dice for 5 infantry in Amur, round 3 : 0/5 hits, 0,83 expected hits Japanese roll dice for 3 mech_infantrys in Amur, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians lost in Amur Russians roll dice for 4 infantry in Amur, round 4 : 0/4 hits, 0,67 expected hits Japanese roll dice for 3 mech_infantrys in Amur, round 4 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians lost in Amur Russians roll dice for 2 infantry in Amur, round 5 : 0/2 hits, 0,33 expected hits Japanese roll dice for 3 mech_infantrys in Amur, round 5 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians lost in Amur Russians roll dice for 1 infantry in Amur, round 6 : 1/1 hits, 0,17 expected hits Japanese roll dice for 3 mech_infantrys in Amur, round 6 : 0/3 hits, 1,00 expected hits 1 mech_infantry owned by the Japanese lost in Amur Russians roll dice for 1 infantry in Amur, round 7 : 0/1 hits, 0,17 expected hits Japanese roll dice for 2 mech_infantrys in Amur, round 7 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Amur Japanese win with 2 mech_infantrys remaining. Battle score for attacker is -11 Casualties for Russians: 6 infantry Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in Caucasus Russians attack with 2 armour, 33 infantry and 7 mech_infantrys Japanese defend with 1 armour Russians roll dice for 2 armour, 33 infantry and 7 mech_infantrys in Caucasus, round 2 : 9/42 hits, 7,67 expected hits Japanese roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Caucasus Russians win, taking Caucasus from Japanese with 2 armour, 33 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Egypt Russians attack with 12 artilleries, 2 fighters, 19 infantry and 1 tactical_bomber Germans defend with 7 fighters and 1 infantry; Italians defend with 1 aaGun, 1 armour, 12 artilleries, 1 bomber, 1 factory_minor, 6 fighters, 1 harbour, 11 infantry, 3 marines, 1 mech_infantry and 1 tactical_bomber; Japanese defend with 1 artillery and 3 infantry Italians roll AA dice in Egypt : 1/3 hits, 0,50 expected hits 1 fighter owned by the Russians lost in Egypt Russians roll dice for 12 artilleries, 1 fighter, 19 infantry and 1 tactical_bomber in Egypt, round 2 : 12/33 hits, 10,33 expected hits Italians roll dice for 1 aaGun, 1 armour, 13 artilleries, 1 bomber, 13 fighters, 15 infantry, 3 marines, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 16/48 hits, 20,50 expected hits 3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 16 infantry owned by the Russians, 1 bomber owned by the Italians and 7 infantry owned by the Italians lost in Egypt Russians roll dice for 12 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Egypt, round 3 : 10/17 hits, 6,17 expected hits Italians roll dice for 1 aaGun, 1 armour, 12 artilleries, 13 fighters, 5 infantry, 3 marines, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 20/36 hits, 16,67 expected hits 1 tactical_bomber owned by the Russians, 3 infantry owned by the Russians, 1 fighter owned by the Russians, 1 mech_infantry owned by the Italians, 12 artilleries owned by the Russians, 5 artilleries owned by the Italians and 4 infantry owned by the Italians lost in Egypt Italians win with 1 aaGun, 1 armour, 7 artilleries, 13 fighters, 1 infantry, 3 marines and 1 tactical_bomber remaining. Battle score for attacker is -54 Casualties for Russians: 12 artilleries, 2 fighters, 19 infantry and 1 tactical_bomber Casualties for Italians: 5 artilleries, 1 bomber, 11 infantry and 1 mech_infantry Casualties for Japanese: 1 artillery and 3 infantry Non Combat Move - Russians 1 mech_infantry moved from Persia to Trans-Jordan 1 aaGun moved from Volgograd to Caucasus 11 infantry moved from Persia to Northwest Persia 2 infantry moved from Yakut S.S.R. to Buryatia Turn Complete - RussiansCombat Hit Differential Summary :
Italians regular : -1,17 Japanese regular : -0,50 Russians regular : 5,67 Italians AA : 0,50 -
TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 6 fighters and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 mech_infantrys moved from Amur to Korea 1 mech_infantry moved from Chahar to Manchuria 2 bombers moved from Philippines to Korea 3 fighters moved from Japan to Korea 1 submarine moved from 35 Sea Zone to 21 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone 1 fighter moved from 35 Sea Zone to 19 Sea Zone 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Manchuria 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Manchuria 1 transport moved from 37 Sea Zone to 44 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from 37 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java 1 infantry moved from Malaya to Shan State 1 fighter moved from 37 Sea Zone to Shan State 1 tactical_bomber moved from 35 Sea Zone to Shan State 1 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Kiangsu to Kwangsi 1 artillery moved from Siam to French Indo China 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi 1 mech_infantry moved from Kiangsu to Hunan 1 infantry moved from Sikang to Szechwan 1 armour and 1 mech_infantry moved from Shensi to Szechwan 3 mech_infantrys moved from Hopei to Szechwan 1 mech_infantry moved from Hopei to Szechwan 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Hunan 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from Philippines to 21 Sea Zone 1 fighter moved from Philippines to 20 Sea Zone 1 fighter moved from Philippines to 20 Sea Zone 1 mech_infantry moved from Hopei to Sikang 1 mech_infantry moved from Hopei to Shensi 1 mech_infantry moved from Hopei to Chahar 1 infantry moved from Kiangsu to Anhwe 1 fighter moved from Philippines to 20 Sea Zone 1 fighter moved from Philippines to 20 Sea Zone 2 mech_infantrys moved from Hopei to Hunan 2 mech_infantrys moved from Hopei to Hunan 1 mech_infantry moved from Hopei to Hunan 1 mech_infantry moved from Hopei to Hunan Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 42 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Manchuria Japanese attack with 4 fighters, 1 mech_infantry and 4 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese roll dice for 4 fighters, 1 mech_infantry and 4 tactical_bombers in Manchuria, round 2 : 5/9 hits, 4.83 expected hits Chinese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Manchuria Japanese win, taking Manchuria from Chinese with 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Java Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 1 mech_infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1.50 expected hits Americans roll dice for 1 mech_infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Java Japanese win, taking Java from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Americans: 1 mech_infantry Battle in Hunan Japanese attack with 1 fighter, 1 infantry, 7 mech_infantrys and 1 tactical_bomber British defend with 1 artillery and 4 infantry Japanese roll dice for 1 fighter, 1 infantry, 7 mech_infantrys and 1 tactical_bomber in Hunan, round 2 : 2/10 hits, 2.50 expected hits Chinese roll dice for 1 artillery and 4 infantry in Hunan, round 2 : 2/5 hits, 1.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Hunan Japanese roll dice for 1 fighter, 6 mech_infantrys and 1 tactical_bomber in Hunan, round 3 : 4/8 hits, 2.17 expected hits Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 3 : 2/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Hunan Japanese win, taking Hunan from Chinese with 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry and 3 mech_infantrys Casualties for British: 1 artillery and 4 infantry Battle in Szechwan Japanese attack with 1 armour, 1 infantry and 5 mech_infantrys British defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry and 5 mech_infantrys in Szechwan, round 2 : 4/7 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 20 Sea Zone Japanese attack with 5 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 5 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Kwangsi Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shan State Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 0/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State Japanese roll dice for 1 fighter and 1 tactical_bomber in Shan State, round 3 : 1/2 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -10 Casualties for Japanese: 1 fighter and 1 infantry Casualties for British: 1 infantry Battle in 19 Sea Zone Japanese attack with 1 fighter Americans defend with 2 submarines and 1 transport; ANZAC defend with 13 submarines 2 submarines owned by the Americans and 13 submarines owned by the ANZAC Submerged 1 transport owned by the Americans lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in French Indo China Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in French Indo China, round 2 : 1/3 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in French Indo China Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for British: 1 infantry Battle in 21 Sea Zone Japanese attack with 4 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 21 Sea Zone Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Korea Japanese attack with 2 bombers, 3 fighters and 2 mech_infantrys Americans defend with 2 infantry; ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 2 bombers, 3 fighters and 2 mech_infantrys in Korea, round 2 : 4/7 hits, 3.17 expected hits Americans roll dice for 1 artillery and 3 infantry in Korea, round 2 : 2/4 hits, 1.33 expected hits 2 mech_infantrys owned by the Japanese, 1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 2 infantry owned by the Americans lost in Korea Japanese win with 2 bombers and 3 fighters remaining. Battle score for attacker is 5 Casualties for Japanese: 2 mech_infantrys Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Japanese 2 bombers and 3 fighters moved from Korea to Japan 1 tactical_bomber moved from Java to 42 Sea Zone 1 fighter moved from Java to 42 Sea Zone 1 carrier moved from 37 Sea Zone to 42 Sea Zone 1 fighter moved from 42 Sea Zone to Philippines 4 fighters and 4 tactical_bombers moved from Manchuria to 19 Sea Zone 5 fighters and 1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone 4 fighters and 1 tactical_bomber moved from 21 Sea Zone to 19 Sea Zone 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone 2 battleships, 10 carriers, 2 cruisers, 6 destroyers and 14 submarines moved from 35 Sea Zone to 19 Sea Zone 2 carriers moved from 37 Sea Zone to 19 Sea Zone 2 artilleries moved from New Guinea to Dutch New Guinea 1 artillery moved from Malaya to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 19 Sea Zone 2 carriers, 1 destroyer, 1 fighter and 2 transports moved from 95 Sea Zone to 98 Sea Zone 2 fighters moved from 98 Sea Zone to Egypt 1 fighter moved from Kwangsi to Kiangsi 1 tactical_bomber moved from Kwangsi to Kiangsi 1 fighter and 1 tactical_bomber moved from Hunan to Kiangsi 1 fighter and 1 tactical_bomber moved from French Indo China to Kiangsi 1 tactical_bomber moved from Shan State to Malaya Place Units - Japanese 6 fighters placed in Japan 3 infantry placed in Kiangsu 3 infantry placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 18 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3,2,3,3,6,1,1,1,5,4,6,3,5,5,2,2,2,4,5,1,1,6,4,2,4,5,5,5,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,1,5,3,3,6,4,1,2,2,5,2,2,5,6,1,6,1,6,4,1,1,3,5,6,5,1,1,1,6,1,2,4,1,4,3,1,1,6,2,2 Japanese collect 46 PUs (18 lost to blockades); end with 46 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : 2.00 Japanese regular : 3.50 ANZAC regular : 0.67 UK_Pacific regular : 2.00 -
TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 3 carriers, 1 destroyer and 3 fighters; Remaining resources: 1 PUs; Combat Move - Americans 3 infantry moved from Gibraltar to 91 Sea Zone 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 submarines moved from 19 Sea Zone to 16 Sea Zone Americans take 6 Sea Zone from Japanese 2 bombers, 7 fighters and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux Combat - Americans Battle in Holland Belgium Battle in Normandy Bordeaux Americans attack with 2 bombers, 7 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 2 bombers, 7 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 6/12 hits, 5,83 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 2 bombers, 7 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Americans 4 infantry moved from Morocco to 91 Sea Zone 1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone 1 aaGun, 5 carriers, 1 cruiser, 1 destroyer, 7 fighters, 5 infantry, 3 tactical_bombers and 3 transports moved from 91 Sea Zone to 110 Sea Zone 4 infantry moved from 110 Sea Zone to United Kingdom 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 battleship, 14 carriers, 2 cruisers, 6 destroyers, 15 fighters, 1 submarine and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone 1 destroyer moved from 17 Sea Zone to 6 Sea Zone 1 artillery, 1 battleship, 14 carriers, 2 cruisers, 5 destroyers, 15 fighters, 1 infantry, 1 submarine and 1 transport moved from 17 Sea Zone to 16 Sea Zone 3 fighters moved from Eastern United States to Gibraltar 3 tactical_bombers moved from 110 Sea Zone to United Kingdom 3 fighters moved from Eastern United States to 110 Sea Zone 2 fighters moved from 110 Sea Zone to United Kingdom 2 fighters moved from Eastern United States to 110 Sea Zone 2 bombers, 7 fighters and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom Place Units - Americans 3 carriers and 1 destroyer placed in 10 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUsCombat Hit Differential Summary :
Americans regular : 0,17 Germans regular : -0,67 -
TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese regular : 0,83 Japanese regular : -0,33





