L20 PTV ArtofWar1947 (Axis) vs. Avner (Allies)

  • '22

    TripleA Turn Summary: Russians round 22

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 22
    
        Purchase Units - Russians
            Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            4 infantry moved from Northern Caucasus to Rostov
            1 tactical_bomber moved from Southern Caucasus to Rostov
            4 fighters moved from Russia to Rostov
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 4 fighters, 4 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 4 fighters, 4 infantry and 1 tactical_bomber in Rostov, round 2 : 6/9 hits, 3,33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 1,00 expected hits
                    1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 4 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Germans: 1 artillery and 2 infantry
    
        Non Combat Move - Russians
            4 fighters and 1 tactical_bomber moved from Rostov to Stalingrad
            4 aaGuns, 22 artilleries and 27 infantry moved from Northern Caucasus to Stalingrad
            10 armour and 5 mech_infantrys moved from Southern Caucasus to Stalingrad
            2 artilleries and 1 infantry moved from Southern Caucasus to Northern Caucasus
            3 armour and 6 mech_infantrys moved from Northwest Persia to Northern Caucasus
            3 artilleries and 5 infantry moved from Northwest Persia to Southern Caucasus
            2 aaGuns, 19 artilleries and 52 infantry moved from Russia to Samara
            8 infantry moved from Tsinghai to Hopei
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Stalingrad
            2 infantry placed in Russia
            3 infantry placed in Urals
            1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1,00
    Russians regular : 2,67
    

    Savegame


  • TripleA Move Summary: Japanese round 22

    TripleA Move Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 22
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 1 destroyer, 4 infantry, 1 mech_infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry and 1 marine moved from Japan to 6 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from Solomon Islands to 55 Sea Zone
            1 infantry and 1 transport moved from 55 Sea Zone to 47 Sea Zone
            1 infantry moved from New Britain to 47 Sea Zone
            2 infantry and 1 transport moved from 47 Sea Zone to 35 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 55 Sea Zone to 35 Sea Zone
            4 fighters, 3 infantry and 1 marine moved from 35 Sea Zone to Caroline Islands
            3 fighters moved from Dutch New Guinea to 35 Sea Zone
            1 fighter moved from Dutch New Guinea to 18 Sea Zone
            1 fighter moved from Davao to 18 Sea Zone
            5 fighters and 3 tactical_bombers moved from Japan to 18 Sea Zone
            1 carrier, 5 destroyers, 1 fighter and 3 submarines moved from 6 Sea Zone to 18 Sea Zone
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
    

    Savegame


  • @artofwar1947

    Scramble ANZAC fighter to defend SZ 35?

    OOL if other than max defense for battle in SZ 18?

  • '22

    @artofwar1947

    no scramble anzac

    max defence


  • TripleA Turn Summary: Japanese round 22

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 22
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 1 destroyer, 4 infantry, 1 mech_infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry and 1 marine moved from Japan to 6 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from Solomon Islands to 55 Sea Zone
            1 infantry and 1 transport moved from 55 Sea Zone to 47 Sea Zone
            1 infantry moved from New Britain to 47 Sea Zone
            2 infantry and 1 transport moved from 47 Sea Zone to 35 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 55 Sea Zone to 35 Sea Zone
            4 fighters, 3 infantry and 1 marine moved from 35 Sea Zone to Caroline Islands
            3 fighters moved from Dutch New Guinea to 35 Sea Zone
            1 fighter moved from Dutch New Guinea to 18 Sea Zone
            1 fighter moved from Davao to 18 Sea Zone
            5 fighters and 3 tactical_bombers moved from Japan to 18 Sea Zone
            1 carrier, 5 destroyers, 1 fighter and 3 submarines moved from 6 Sea Zone to 18 Sea Zone
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
    
        Combat - Japanese
            Battle in Caroline Islands
                Japanese attack with 4 fighters, 3 infantry and 1 marine
                Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 artillery and 1 fighter
                    Japanese roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 4 fighters, 3 infantry and 1 marine in Caroline Islands, round 2 : 2/8 hits, 2.83 expected hits
                    Americans roll dice for 1 artillery and 1 fighter in Caroline Islands, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 1 artillery owned by the ANZAC lost in Caroline Islands
                Japanese win, taking Caroline Islands from Americans with 4 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery and 1 fighter
            Battle in 18 Sea Zone
                Japanese attack with 1 carrier, 5 destroyers, 8 fighters, 3 submarines and 3 tactical_bombers
                Americans defend with 3 carriers, 2 destroyers, 5 fighters, 5 submarines, 1 tactical_bomber and 2 transports
                    Japanese roll dice for 3 submarines in 18 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 carrier, 5 destroyers, 8 fighters and 3 tactical_bombers in 18 Sea Zone, round 2 : 7/16 hits, 7.67 expected hits
                Units damaged: 3 carriers owned by the Americans
                    Americans roll dice for 5 submarines in 18 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits
                    Americans roll dice for 3 carriers, 2 destroyers, 5 fighters, 1 tactical_bomber and 2 transports in 18 Sea Zone, round 2 : 6/11 hits, 5.00 expected hits
                    4 submarines owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 3 submarines owned by the Japanese lost in 18 Sea Zone
                    Japanese roll dice for 4 destroyers, 8 fighters and 3 tactical_bombers in 18 Sea Zone, round 3 : 7/15 hits, 7.33 expected hits
                    Americans roll dice for 1 submarine in 18 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 3 carriers, 2 destroyers, 5 fighters, 1 tactical_bomber and 2 transports in 18 Sea Zone, round 3 : 5/11 hits, 5.00 expected hits
                    1 fighter owned by the Japanese, 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 4 destroyers owned by the Japanese and 3 carriers owned by the Americans lost in 18 Sea Zone
                    Japanese roll dice for 7 fighters and 3 tactical_bombers in 18 Sea Zone, round 4 : 5/10 hits, 5.50 expected hits
                    Americans roll dice for 5 fighters and 2 transports in 18 Sea Zone, round 4 : 4/5 hits, 3.33 expected hits
                    1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese and 5 fighters owned by the Americans lost in 18 Sea Zone
                    2 transports owned by the Americans lost in 18 Sea Zone
                Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 42
                Casualties for Japanese: 1 carrier, 5 destroyers, 4 fighters, 3 submarines and 1 tactical_bomber
                Casualties for Americans: 3 carriers, 2 destroyers, 5 fighters, 5 submarines, 1 tactical_bomber and 2 transports
    
        Non Combat Move - Japanese
            2 fighters moved from Dutch New Guinea to Malaya
            1 armour, 8 artilleries, 28 infantry and 2 marines moved from Shan State to Burma
            1 aaGun, 7 armour, 3 artilleries, 11 infantry and 9 mech_infantrys moved from Yunnan to Burma
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Hunan to Kweichow
            1 aaGun moved from Hunan to Kwangtung
            1 infantry moved from Kwangtung to Hunan
            2 fighters and 2 tactical_bombers moved from 18 Sea Zone to Kiangsu
            2 fighters moved from 18 Sea Zone to Japan
            4 fighters moved from Caroline Islands to 35 Sea Zone
            3 fighters moved from 35 Sea Zone to Paulau
            4 armour and 3 mech_infantrys moved from Malaya to Burma
    
        Place Units - Japanese
            1 armour, 1 infantry and 1 mech_infantry placed in Malaya
            3 infantry placed in Kwangtung
            1 carrier, 1 destroyer, 4 submarines and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 4,1,5,4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6
                Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 5,6
            Japanese collect 57 PUs (3 lost to blockades); end with 57 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Japanese regular : -3.50
    

    Savegame


  • @artofwar1947

    Please move 2 Japanese infantry NCM from Kwangtung to Fukien. Thanks.

  • '22

    I don’t want to waste your time…

    the English made the Duce too fat (mistake to leave Gibraltar)…

    the american played badly in europe and not decided in the pacific (even unlucky)

    the communists :) russia and china … they held up too much … they couldn’t do more


  • @avner

    You did an incredible job of holding off an Axis.

    Let me know if you want the rematch we planned earlier.

  • '22

    @artofwar1947

    I could try axis (I have to experience PTV a lot);

    with the latest version


  • @avner

    Sounds good. Will await your G-1 CM post.

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