@pacifiersboard full scram to 110? OOL?
bretters +12 Allies -vs- dawgoneit Axis. PTV
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 armour, 1 destroyer, 1 factory_minor, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 4 infantry moved from Kwangtung to Kwangsi 1 armour, 1 artillery and 2 infantry moved from Kiangsu to 20 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Kwangsi 2 artilleries moved from Anhwe to Hopei 1 armour and 1 mech_infantry moved from Kiangsu to Shansi 1 marine moved from Kiangsu to 20 Sea Zone 2 battleships, 3 cruisers and 1 marine moved from 20 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Kwangsi 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 artillery and 1 infantry moved from Kiangsu to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Jehol 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 6 fighters and 4 tactical_bombers moved from Kiangsu to Marianas 1 destroyer moved from 7 Sea Zone to 23 Sea Zone 1 destroyer moved from 7 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from Kiangsu to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Kwangsi 1 artillery and 1 infantry moved from Kiangsu to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to French Indo China 1 fighter and 2 tactical_bombers moved from Kwangtung to French Indo China Combat - Japanese Battle in French Indo China Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in French Indo China, round 2 : 1/5 hits, 2.33 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kwangsi Japanese attack with 1 armour, 2 artilleries, 7 infantry and 1 marine British defend with 3 aaGuns and 5 infantry; ANZAC defend with 1 infantry Japanese roll dice for 2 battleships and 3 cruisers in Kwangsi, round 2 : 3/5 hits, 2.83 expected hits Japanese roll dice for 1 armour, 2 artilleries, 7 infantry and 1 marine in Kwangsi, round 2 : 3/11 hits, 3.00 expected hits Chinese roll dice for 3 aaGuns and 6 infantry in Kwangsi, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Japanese, 3 aaGuns owned by the British and 3 infantry owned by the British lost in Kwangsi Japanese roll dice for 1 armour, 2 artilleries, 5 infantry and 1 marine in Kwangsi, round 3 : 3/9 hits, 2.67 expected hits Chinese roll dice for 3 infantry in Kwangsi, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 armour, 2 artilleries, 4 infantry and 1 marine remaining. Battle score for attacker is 24 Casualties for Japanese: 3 infantry Casualties for British: 3 aaGuns and 5 infantry Casualties for ANZAC: 1 infantry Battle in Jehol Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 2 artilleries Chinese defend with 1 infantry Japanese roll dice for 2 artilleries in Hopei, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 artilleries in Hopei, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hopei Japanese roll dice for 1 artillery in Hopei, round 4 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for Chinese: 1 infantry Battle in Shansi Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shansi, round 2 : 3/4 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi Japanese win, taking Shansi from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Shansi to Kiangsu 1 fighter and 2 tactical_bombers moved from French Indo China to Kwangtung Place Units - Japanese 1 factory_minor placed in Kwangtung 1 destroyer and 2 submarines placed in 7 Sea Zone 2 armour and 1 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 41 PUs; end with 41 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 0.83 UK_Pacific regular : -0.33 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 27 Sea Zone to 17 Sea Zone 1 submarine moved from 27 Sea Zone to 23 Sea Zone 1 bomber moved from Hawaiian Islands to 23 Sea Zone 1 fighter moved from 27 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from 27 Sea Zone to 17 Sea Zone 1 fighter moved from 27 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from 27 Sea Zone to 17 Sea Zone 1 fighter moved from 27 Sea Zone to 17 Sea Zone 1 fighter moved from Hawaiian Islands to 17 Sea Zone 1 fighter moved from Eastern United States to 124 Sea Zone 1 destroyer moved from 104 Sea Zone to 124 Sea Zone Americans take 109 Sea Zone from Germans Combat - Americans Battle in 23 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 23 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 23 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win, taking 23 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 17 Sea Zone Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 124 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 124 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 124 Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -8 Casualties for Americans: 1 destroyer Non Combat Move - Americans 1 fighter moved from 124 Sea Zone to Eastern United States 1 infantry moved from Western United States to 11 Sea Zone 1 mech_infantry moved from Western United States to 11 Sea Zone 2 battleships, 1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 8 Sea Zone 4 fighters and 2 tactical_bombers moved from 17 Sea Zone to 8 Sea Zone 1 armour, 2 artilleries, 2 battleships, 4 carriers, 3 cruisers, 4 destroyers, 3 infantry, 2 marines and 3 transports moved from 27 Sea Zone to 8 Sea Zone 1 fighter moved from Hawaiian Islands to 8 Sea Zone 1 fighter moved from Hawaiian Islands to 8 Sea Zone 1 bomber moved from 23 Sea Zone to Midway 1 infantry moved from Eastern United States to 104 Sea Zone 1 artillery moved from Eastern United States to 104 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Morocco 1 artillery moved from 93 Sea Zone to Morocco Place Units - Americans 1 cruiser placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 fighter and 1 marine placed in Eastern United States 1 infantry placed in Western United States 1 battleship, 2 destroyers and 1 transport placed in 11 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 0.00 Germans regular : 0.83 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 infantry moved from Tsinghai to Inner Mongolia 1 infantry moved from Tsinghai to Honan 4 artilleries and 3 infantry moved from Tsinghai to Hopei 1 infantry moved from Hunan to Hopei Combat - Chinese Chinese creates battle in territory Anhwe Battle in Hopei Chinese attack with 4 artilleries and 4 infantry Japanese defend with 1 artillery Chinese roll dice for 4 artilleries and 4 infantry in Hopei, round 2 : 4/8 hits, 2.67 expected hits Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hopei Chinese win, taking Anhwe from Japanese, taking Hopei from Japanese with 4 artilleries and 4 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 1 artillery and 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
Chinese regular : 1.33 Japanese regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 27 Sea Zone to 17 Sea Zone 1 submarine moved from 27 Sea Zone to 23 Sea Zone 1 bomber moved from Hawaiian Islands to 23 Sea Zone 1 fighter moved from 27 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from 27 Sea Zone to 17 Sea Zone 1 fighter moved from 27 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from 27 Sea Zone to 17 Sea Zone 1 fighter moved from 27 Sea Zone to 17 Sea Zone 1 fighter moved from Hawaiian Islands to 17 Sea Zone 1 fighter moved from Eastern United States to 124 Sea Zone 1 destroyer moved from 104 Sea Zone to 124 Sea Zone Americans take 109 Sea Zone from Germans Combat - Americans Battle in 23 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 23 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 23 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win, taking 23 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 17 Sea Zone Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 124 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 124 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 124 Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -8 Casualties for Americans: 1 destroyer Non Combat Move - Americans 1 fighter moved from 124 Sea Zone to Eastern United States 1 infantry moved from Western United States to 11 Sea Zone 1 mech_infantry moved from Western United States to 11 Sea Zone 2 battleships, 1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 8 Sea Zone 4 fighters and 2 tactical_bombers moved from 17 Sea Zone to 8 Sea Zone 1 armour, 2 artilleries, 2 battleships, 4 carriers, 3 cruisers, 4 destroyers, 3 infantry, 2 marines and 3 transports moved from 27 Sea Zone to 8 Sea Zone 1 fighter moved from Hawaiian Islands to 8 Sea Zone 1 fighter moved from Hawaiian Islands to 8 Sea Zone 1 bomber moved from 23 Sea Zone to Midway 1 infantry moved from Eastern United States to 104 Sea Zone 1 artillery moved from Eastern United States to 104 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Morocco 1 artillery moved from 93 Sea Zone to Morocco Place Units - Americans 1 cruiser placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 fighter and 1 marine placed in Eastern United States 1 infantry placed in Western United States 1 battleship, 2 destroyers and 1 transport placed in 11 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 infantry moved from Tsinghai to Inner Mongolia 1 infantry moved from Tsinghai to Honan 4 artilleries and 3 infantry moved from Tsinghai to Hopei 1 infantry moved from Hunan to Hopei Combat - Chinese Chinese creates battle in territory Anhwe Battle in Hopei Chinese attack with 4 artilleries and 4 infantry Japanese defend with 1 artillery Chinese roll dice for 4 artilleries and 4 infantry in Hopei, round 2 : 4/8 hits, 2.67 expected hits Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hopei Chinese win, taking Anhwe from Japanese, taking Hopei from Japanese with 4 artilleries and 4 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 1 artillery and 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs Purchase Units - British British buy 1 carrier, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 2 destroyers moved from 119 Sea Zone to 124 Sea Zone 1 artillery and 3 infantry moved from Anglo-Egyptian Sudan to French Equatorial Africa British take French Equatorial Africa from Italians 1 mech_infantry moved from Egypt to French Equatorial Africa 1 armour moved from Egypt to French Equatorial Africa 1 armour moved from Egypt to French Equatorial Africa 1 infantry moved from Kenya to Anglo-Egyptian Sudan 1 infantry moved from Iraq to Southern Persia 1 fighter moved from Trans-Jordan to Malta 1 bomber moved from Egypt to Malta 1 fighter moved from Trans-Jordan to Egypt 1 mech_infantry moved from Tunisia to Tobruk 1 armour moved from Alexandria to Tobruk 1 mech_infantry moved from Eastern India to Yunnan 1 mech_infantry moved from Yunnan to Kwangsi 1 armour moved from Yunnan to Kwangsi 1 armour moved from Yunnan to Kwangsi 1 armour moved from Yunnan to Kwangsi 1 artillery, 1 fighter and 1 infantry moved from Yunnan to Kwangsi 1 fighter moved from Eastern India to Kwangsi Combat - British Battle in 124 Sea Zone British attack with 2 destroyers Germans defend with 1 submarine British roll dice for 2 destroyers in 124 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 124 Sea Zone British win with 2 destroyers remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Kwangsi British attack with 3 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry Japanese defend with 1 armour, 2 artilleries, 4 infantry and 1 marine British roll dice for 3 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 1/8 hits, 3.50 expected hits Japanese roll dice for 1 armour, 2 artilleries, 4 infantry and 1 marine in Kwangsi, round 2 : 2/8 hits, 2.83 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Kwangsi British roll dice for 3 armour, 2 fighters and 1 mech_infantry in Kwangsi, round 3 : 3/6 hits, 2.83 expected hits Japanese roll dice for 1 armour, 2 artilleries, 3 infantry and 1 marine in Kwangsi, round 3 : 4/7 hits, 2.50 expected hits 3 infantry owned by the Japanese, 1 mech_infantry owned by the British and 3 armour owned by the British lost in Kwangsi 2 fighters owned by the British retreated Japanese win with 1 armour, 2 artilleries and 1 marine remaining. Battle score for attacker is -18 Casualties for British: 3 armour, 1 artillery, 1 infantry and 1 mech_infantry Casualties for Japanese: 4 infantry Non Combat Move - British 1 fighter moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to Yunnan 1 infantry moved from Brazil to 88 Sea Zone 1 mech_infantry moved from Brazil to 88 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 89 Sea Zone 1 infantry moved from 89 Sea Zone to French West Africa 1 mech_infantry moved from 89 Sea Zone to French West Africa 1 fighter moved from United Kingdom to 113 Sea Zone Place Units - British 1 carrier and 2 transports placed in 113 Sea Zone 1 fighter placed in 113 Sea Zone 1 infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 1 artillery and 5 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,4,6,4,4,3,5 UK_Pacific collect 15 PUs (3 lost to blockades); end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Some Units in Eastern India change ownership: 1 artillery and 5 infantryCombat Hit Differential Summary :
Chinese regular : 1.33 Americans regular : -0.33 Japanese regular : 0.33 Germans regular : 0.67 British regular : -2.00 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Italians Italians buy 2 fighters; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Romania to Southern Belarus 1 infantry moved from Greece to Bulgaria 2 infantry moved from Yugoslavia to Romania Combat - Italians Battle in Southern Belarus Italians attack with 1 armour Russians defend with 1 mech_infantry Italians roll dice for 1 armour in Southern Belarus, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 mech_infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Southern Belarus Italians win, taking Southern Belarus from Russians with 1 armour remaining. Battle score for attacker is 5 Casualties for Russians: 1 mech_infantry Non Combat Move - Italians Place Units - Italians 2 fighters placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians regular : 0.50 Russians regular : -0.33 -
@bretters i should have taken a few dry runs with this game. i am for sure out classed in this one.
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@dawgoneit yes you should have/ yes you are. Do you concede?
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@bretters no not yet thank you
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TripleA Move Summary: ANZAC round 4
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 marine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 64 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from New South Wales to 55 Sea Zone 1 cruiser moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from Ethiopia to Italian Somaliland ANZAC take Italian Somaliland from Italians 1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan 1 destroyer moved from 35 Sea Zone to 21 Sea Zone ANZAC take 36 Sea Zone from Japanese ANZAC take 21 Sea Zone from Japanese 1 destroyer moved from 21 Sea Zone to 20 Sea Zone 1 carrier, 1 cruiser, 1 fighter and 1 transport moved from 35 Sea Zone to 55 Sea Zone Combat - ANZAC -
@dawgoneit im sending a single anzac destroyer to destroy your lone Japanese transport outside of okinawa. You have 6 suicide attacks you can use… how many do you want to use?
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@bretters 2
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 marine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 64 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from New South Wales to 55 Sea Zone 1 cruiser moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from Ethiopia to Italian Somaliland ANZAC take Italian Somaliland from Italians 1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan 1 destroyer moved from 35 Sea Zone to 21 Sea Zone ANZAC take 36 Sea Zone from Japanese ANZAC take 21 Sea Zone from Japanese 1 destroyer moved from 21 Sea Zone to 20 Sea Zone 1 carrier, 1 cruiser, 1 fighter and 1 transport moved from 35 Sea Zone to 55 Sea Zone Combat - ANZAC Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 3,3 Battle in 20 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone ANZAC win, taking 20 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 artillery moved from Caroline Islands to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 55 Sea Zone 1 artillery moved from 55 Sea Zone to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 artillery, 1 infantry and 1 marine placed in New South Wales Turn Complete - ANZAC ANZAC collect 16 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French 1 infantry moved from French West Africa to French Central Africa 1 fighter moved from French West Africa to French Central Africa Combat - French Battle in French Central Africa French attack with 1 fighter and 1 infantry Italians defend with 1 artillery and 2 infantry French roll dice for 1 fighter and 1 infantry in French Central Africa, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 artillery and 2 infantry in French Central Africa, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in French Central Africa 1 fighter owned by the French retreated Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for French: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - French 1 fighter moved from French Central Africa to French West Africa Turn Complete - FrenchCombat Hit Differential Summary :
Italians regular : 0.00 French regular : 0.33 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 15 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Greece to 93 Sea Zone 7 armour, 4 artilleries, 32 infantry and 10 mech_infantrys moved from Eastern Poland to Southern Belarus 1 infantry moved from Bessarabia to Western Ukraine Germans take Western Ukraine from Russians 3 armour moved from Romania to Southern Belarus 1 fighter and 1 tactical_bomber moved from Poland to Southern Belarus 1 fighter moved from Greece to Southern Belarus 1 artillery and 1 infantry moved from Norway to Finland 1 armour and 1 infantry moved from Germany to 116 Sea Zone 1 cruiser, 3 destroyers and 2 submarines moved from 117 Sea Zone to 116 Sea Zone 4 armour and 4 mech_infantrys moved from Germany to Eastern Poland 8 infantry moved from Poland to Eastern Poland Combat - Germans Battle in 93 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 93 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Non Combat Move - Germans 1 bomber moved from 93 Sea Zone to Gibraltar 2 aaGuns moved from Eastern Poland to Southern Belarus 3 aaGuns moved from Poland to Eastern Poland 1 armour and 1 infantry moved from 116 Sea Zone to Norway 1 armour and 1 infantry moved from Finland to Norway Place Units - Germans 10 infantry placed in Western Germany 3 infantry placed in France 2 infantry and 1 mech_infantry placed in Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Russians Russians buy 2 fighters and 8 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Northern Belarus to Baltic States Russians take Baltic States from Germans 1 infantry moved from Karelia to Archangel 1 armour moved from Yaroslavl to Russia 1 armour moved from Tula to Russia 1 mech_infantry moved from Yaroslavl to Russia 3 artilleries moved from Yenisey to Yakut S.S.R. 3 infantry moved from Timguska to Yenisey 5 infantry moved from Chahar to Shansi 1 infantry moved from Northwest Persia to Southern Caucasus 1 mech_infantry moved from Northeast Persia to Southern Caucasus Combat - Russians Battle in Shansi Russians attack with 5 infantry Japanese defend with 1 armour Russians roll dice for 5 infantry in Shansi, round 2 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 armour in Shansi, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Shansi Russians win, taking Shansi from Japanese with 5 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Russians 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk Place Units - Russians 8 infantry placed in Russia 2 fighters placed in Leningrad Russians undo move 1. 7 infantry placed in Russia 1 infantry placed in Leningrad Russians undo move 2. 7 infantry placed in Russia Turn Complete - Russians Russians collect 38 PUs; end with 40 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUsCombat Hit Differential Summary :
Japanese regular : -0.50 Russians regular : 1.17 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kiangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kiangsu to Anhwe 1 submarine moved from 7 Sea Zone to 20 Sea Zone 1 destroyer moved from 22 Sea Zone to 23 Sea Zone 2 fighters and 2 tactical_bombers moved from Marianas to 23 Sea Zone 1 infantry moved from Sakha to Amur 1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe 2 battleships, 3 cruisers, 1 destroyer, 1 submarine and 5 transports moved from 37 Sea Zone to 20 Sea Zone Japanese take 21 Sea Zone from ANZAC 1 infantry moved from French Indo China to Siam Japanese take Siam from UK_Pacific 1 artillery moved from French Indo China to Kwangsi 1 fighter and 2 tactical_bombers moved from Kwangtung to Kwangsi Combat - Japanese Battle in Anhwe Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 3/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 23 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 23 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 23 Sea Zone Japanese win, taking 23 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 20 Sea Zone Japanese attack with 2 battleships, 3 cruisers, 1 destroyer, 2 submarines and 5 transports ANZAC defend with 1 destroyer Japanese roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from ANZAC with 2 battleships, 3 cruisers, 1 destroyer, 2 submarines and 5 transports remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 submarine moved from 7 Sea Zone to 20 Sea Zone 2 fighters and 2 tactical_bombers moved from 23 Sea Zone to Japan 4 fighters and 2 tactical_bombers moved from Marianas to Japan 1 fighter and 1 tactical_bomber moved from Anhwe to Jehol 2 armour moved from Kiangsu to Jehol 1 aaGun and 2 infantry moved from Buryatia to Northern Manchuria Place Units - Japanese 1 armour, 1 infantry and 1 mech_infantry placed in Kwangtung 1 artillery and 2 infantry placed in Kiangsu 2 artilleries and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 41 PUs; end with 41 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.17 Japanese regular : 2.33 ANZAC regular : -0.33 -
TripleA Move Summary: Americans round 5
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 battleship, 1 carrier, 2 infantry, 2 tactical_bombers and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 2 artilleries, 4 battleships, 4 carriers, 3 cruisers, 4 destroyers, 4 infantry, 2 marines, 1 mech_infantry and 4 transports moved from 8 Sea Zone to 6 Sea Zone Americans take 5 Sea Zone from Japanese Americans take 6 Sea Zone from Japanese 6 fighters and 2 tactical_bombers moved from 8 Sea Zone to 7 Sea Zone 1 bomber moved from Midway to 7 Sea Zone 1 armour, 2 artilleries, 4 infantry, 2 marines and 1 mech_infantry moved from 6 Sea Zone to Korea -
@dawgoneit you have 4 suicide tokens available. how many would you like to use? i have in SZ6 4 Bship, 3 cruiser 4 DD,
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TripleA Move Summary: Americans round 5
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 battleship, 1 carrier, 2 infantry, 2 tactical_bombers and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Midway to 7 Sea Zone 6 fighters and 2 tactical_bombers moved from 8 Sea Zone to 7 Sea Zone 1 armour, 2 artilleries, 4 battleships, 3 cruisers, 4 destroyers, 4 infantry, 2 marines, 1 mech_infantry and 4 transports moved from 8 Sea Zone to 6 Sea Zone Americans take 5 Sea Zone from Japanese Americans take 6 Sea Zone from Japanese 1 armour, 2 artilleries, 4 infantry, 2 marines and 1 mech_infantry moved from 6 Sea Zone to Korea -
@dawgoneit also, would you like to scramble 3 fighters against that navy or against my air attack on your destroyer? I have 6 fighter, 2 tac, and 1 bomber attacking your destroyer.
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@bretters no scramble. no suicide attack





