@dawgoneit Note sure what the issues are with using the released version, but this was the one I was directed to when I started playing again.
https://github.com/triplea-game/triplea/releases/tag/2.7.15197
so yes, scramble malta to the naval battle, and scramble Tac bomber to kill your loaded transport
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 battleship and 1 cruiser moved from 99 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
1 bomber moved from Northern Italy to 98 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Gibraltar
1 armour and 2 infantry moved from Albania to Greece
1 infantry moved from Southern Italy to 99 Sea Zone
1 artillery moved from Northern Italy to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France
1 infantry moved from Ethiopia to Anglo-Egyptian Sudan
Italians take Anglo-Egyptian Sudan from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 artillery and 1 infantry moved from Ethiopia to Anglo-Egyptian Sudan
1 artillery and 1 infantry moved from Libya to Tunisia
Combat - Italians
British scrambles 1 units out of 98 Sea Zone to defend against the attack in 99 Sea Zone
British scrambles to create a battle in territory 99 Sea Zone
British scrambles 1 units out of Malta to defend against the attack in 98 Sea Zone
Battle in Gibraltar
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Gibraltar from British, taking Tunisia from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Southern France
Italians attack with 1 armour, 1 artillery and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 2 : 3/4 hits, 1.33 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the French, 1 infantry owned by the Italians and 1 artillery owned by the French lost in Southern France
Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine
British defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits
British roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 battleship owned by the Italians
British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 98 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
1 destroyer owned by the Italians, 1 destroyer owned by the British, 1 submarine owned by the British, 2 fighters owned by the Italians, 1 submarine owned by the Italians and 1 carrier owned by the British lost in 98 Sea Zone
Italians roll dice for 1 battleship, 1 bomber and 2 cruisers in 98 Sea Zone, round 3 : 0/4 hits, 2.17 expected hits
British roll dice for 1 cruiser, 2 fighters and 1 transport in 98 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits
2 cruisers owned by the Italians lost in 98 Sea Zone
Italians roll dice for 1 battleship and 1 bomber in 98 Sea Zone, round 4 : 0/2 hits, 1.17 expected hits
British roll dice for 1 cruiser, 2 fighters and 1 transport in 98 Sea Zone, round 4 : 1/3 hits, 1.83 expected hits
1 bomber owned by the Italians lost in 98 Sea Zone
Italians roll dice for 1 battleship in 98 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
British roll dice for 1 cruiser, 2 fighters and 1 transport in 98 Sea Zone, round 5 : 2/3 hits, 1.83 expected hits
1 cruiser owned by the British and 1 battleship owned by the Italians lost in 98 Sea Zone
British win with 2 fighters and 1 transport remaining. Battle score for attacker is -45
Casualties for Italians: 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
Battle in 99 Sea Zone
Italians attack with 1 transport
British defend with 1 tactical_bomber
British roll dice for 1 tactical_bomber in 99 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 tactical_bomber in 99 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 1 tactical_bomber in 99 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
1 transport owned by the Italians lost in 99 Sea Zone
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Greece
British win with 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Italians: 1 transport
Battle in Greece
Italians attack with 1 armour and 2 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 armour and 2 infantry in Greece, round 2 : 0/3 hits, 0.83 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Italians lost in Greece
1 infantry owned by the Italians and 1 armour owned by the Italians retreated to Albania
Neutral_Allies win with 4 infantry remaining. Battle score for attacker is -10
Casualties for Italians: 1 artillery and 2 infantry
Scrambled unit stays in territory 99 Sea Zone
Moving scrambled unit from 98 Sea Zone back to originating territory: Malta
1 fighter owned by the British forced to land in Malta
Non Combat Move - Italians
Trigger Italy Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
1 tactical_bomber could not land in 99 Sea Zone and was removed
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 6
Italians collect 15 PUs (1 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
French regular : 0.00
Italians regular : -1.67
Neutral_Allies regular : -0.33
British regular : 1.50
@bretters I’m going to have to get used to the scrambling rules
@dawgoneit
Oh wow I didn’t expect to win that naval battle outside of Malta…
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 64 Sea Zone
1 aaGun moved from New South Wales to 64 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 64 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Java
ANZAC take Java from Dutch
1 aaGun moved from 43 Sea Zone to Java
1 destroyer moved from 64 Sea Zone to 55 Sea Zone
1 aaGun moved from New South Wales to Queensland
1 cruiser moved from 65 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to Shan State
1 infantry moved from Malaya to Shan State
1 fighter moved from New Zealand to Java
1 fighter moved from New Zealand to Java
Place Units - ANZAC
1 artillery placed in New South Wales
1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 fighter moved from United Kingdom to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
1 cruiser moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from Morocco to Algeria
1 destroyer moved from 74 Sea Zone to 83 Sea Zone
Combat - French
Battle in 94 Sea Zone
French attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
French win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 transport
Battle in Southern France
French attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
French roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 2 : 1/4 hits, 1.67 expected hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Southern France, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Southern France
French roll dice for 1 artillery and 2 fighters in Southern France, round 3 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 armour and 1 artillery in Southern France, round 3 : 2/2 hits, 0.83 expected hits
1 artillery owned by the Italians, 1 fighter owned by the French, 1 armour owned by the Italians and 1 artillery owned by the French lost in Southern France
French win with 1 fighter remaining. Battle score for attacker is -4
Casualties for French: 1 artillery, 1 fighter and 1 infantry
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Non Combat Move - French
1 fighter moved from Southern France to Algeria
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French West Africa to French Central Africa
Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 1.00
French regular : 0.00
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 18 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers, 1 fighter and 2 tactical_bombers moved from Western Germany to 98 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 94 Sea Zone
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
5 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Greece
Combat - Germans
Combat Hit Differential Summary :
@bretters scramble in sz98?
@dawgoneit
What is attacking and what is defending please
@bretters not sure what you mean.
@dawgoneit
What battle is occurring that I am
Scrambling for? I’m not
At the computer to
Look at the game but I will answer
Your scramble question if
You give me
The details
@bretters ok. give me a minute. sorry i didn’t understand the first time
@dawgoneit i am attacking a transport off malta. i am attacking with 2 bombers, 1 fighter and 2 tactical_bombers
do you want to scramble your 2 fighters that are on Malts?
@dawgoneit
No, thank you
@dawgoneit I would like this information for every scramble opportunity unless it is blatantly obvious what I would do.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 18 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers, 1 fighter and 2 tactical_bombers moved from Western Germany to 98 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 94 Sea Zone
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
5 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Greece
Combat - Germans
Battle in 98 Sea Zone
Germans attack with 2 bombers, 1 fighter and 2 tactical_bombers
British defend with 1 transport
1 transport owned by the British lost in 98 Sea Zone
Germans win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Battle in 94 Sea Zone
Germans attack with 2 fighters and 2 tactical_bombers
French defend with 1 destroyer
Germans roll dice for 2 fighters and 2 tactical_bombers in 94 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
French roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the French and 1 tactical_bomber owned by the Germans lost in 94 Sea Zone
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 tactical_bomber
Casualties for French: 1 destroyer
Battle in Greece
Germans attack with 3 armour and 5 infantry
Neutral_Allies defend with 4 infantry
Germans roll dice for 3 armour and 5 infantry in Greece, round 2 : 1/8 hits, 2.33 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits
1 infantry owned by the Neutral_Allies lost in Greece
Germans roll dice for 3 armour and 5 infantry in Greece, round 3 : 3/8 hits, 2.33 expected hits
Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece
Germans win, taking Greece from Neutral_Allies with 3 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Germans
2 artilleries and 7 infantry moved from Yugoslavia to Romania
1 armour moved from Germany to 116 Sea Zone
1 infantry moved from Western Germany to 116 Sea Zone
1 armour and 1 infantry moved from 116 Sea Zone to Norway
1 artillery and 1 infantry moved from Norway to Finland
1 infantry moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
1 fighter and 2 tactical_bombers moved from 98 Sea Zone to Libya
2 bombers moved from 98 Sea Zone to Southern Italy
2 fighters and 1 tactical_bomber moved from 94 Sea Zone to Gibraltar
2 infantry and 2 mech_infantrys moved from Germany to Poland
3 aaGuns, 1 artillery, 2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
6 armour and 5 mech_infantrys moved from France to Germany
Place Units - Germans
1 destroyer and 1 submarine placed in 116 Sea Zone
10 infantry placed in Germany
2 infantry placed in France
6 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3
Germans collect 41 PUs (2 lost to blockades); end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
French regular : 0.67
Neutral_Allies regular : -0.33
Germans regular : -2.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
3 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Ulaanbaatar to Buryatia
2 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Central Mongolia to Chahar
1 infantry moved from Northern Caucasus to Rostov
Combat - Russians
Battle in Buryatia
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Buryatia, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 4 infantry in Buryatia, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Buryatia, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 4 infantry in Buryatia, round 4 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Buryatia, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
Russians win, taking Buryatia from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Chahar
Russians roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Chahar
1 infantry owned by the Russians retreated to Central Mongolia
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 infantry moved from Tsagaan Olom to Central Mongolia
1 infantry moved from Olgiy to Tsagaan Olom
1 infantry moved from Dzavhan to Central Mongolia
1 infantry moved from Olgiy to Tsagaan Olom
1 mech_infantry moved from Uzbekistan to Turkmenistan
1 mech_infantry moved from Northern Belarus to Leningrad
1 armour moved from Northern Belarus to Leningrad
1 artillery moved from Smolensk to Northern Belarus
1 infantry moved from Smolensk to Northern Belarus
1 submarine moved from 128 Sea Zone to 113 Sea Zone
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Northern Belarus to Leningrad
1 infantry moved from Northern Belarus to Leningrad
1 infantry moved from Northern Belarus to Leningrad
1 aaGun moved from Leningrad to Vyborg
Place Units - Russians
3 infantry placed in Siberia
3 artilleries placed in Urals
1 infantry placed in Ukraine
2 armour and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 2,4,3,5,6,2,2,3,6,1,2,2,6,6,4,5,6,2
Russians collect 42 PUs (3 lost to blockades); end with 42 PUs
Combat Hit Differential Summary :
Japanese regular : 1.33
Russians regular : -1.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 5 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from Hokkaido to 5 Sea Zone
1 artillery and 3 infantry moved from Hokkaido to 5 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
4 infantry moved from Japan to 7 Sea Zone
4 infantry and 2 transports moved from 7 Sea Zone to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 destroyers and 2 submarines moved from 5 Sea Zone to 20 Sea Zone
1 destroyer moved from 7 Sea Zone to 17 Sea Zone
2 artilleries, 8 infantry and 1 marine moved from 5 Sea Zone to Siberia
1 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from Amur to Siberia
2 cruisers moved from 7 Sea Zone to 5 Sea Zone
1 destroyer moved from 5 Sea Zone to 20 Sea Zone
3 fighters and 1 tactical_bomber moved from Northern Manchuria to Siberia
1 fighter and 1 tactical_bomber moved from Southern Manchuria to Siberia
2 fighters and 2 tactical_bombers moved from Hokkaido to Siberia
2 fighters and 2 tactical_bombers moved from 5 Sea Zone to Siberia
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Siberia
2 carriers moved from 5 Sea Zone to 7 Sea Zone
3 carriers moved from 7 Sea Zone to 20 Sea Zone
1 infantry moved from Hunan to Kwangsi
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
2 artilleries and 6 infantry moved from Kiangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 artillery and 2 infantry moved from Anhwe to Shansi
1 infantry moved from Chahar to Shansi
Combat - Japanese
Battle in Kwangsi
Japanese attack with 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Siberia
Japanese attack with 1 armour, 3 artilleries, 9 fighters, 14 infantry, 1 marine, 1 mech_infantry and 7 tactical_bombers
Russians defend with 2 aaGuns, 1 factory_minor and 15 infantry
Russians roll AA dice in Siberia : 1/6 hits, 1.00 expected hits
1 fighter owned by the Japanese lost in Siberia
Japanese roll dice for 2 battleships and 3 cruisers in Siberia, round 2 : 3/5 hits, 2.83 expected hits
Japanese roll dice for 1 armour, 3 artilleries, 8 fighters, 14 infantry, 1 marine, 1 mech_infantry and 7 tactical_bombers in Siberia, round 2 : 10/35 hits, 13.67 expected hits
Russians roll dice for 2 aaGuns and 15 infantry in Siberia, round 2 : 4/15 hits, 5.00 expected hits
4 infantry owned by the Japanese, 11 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Siberia
Japanese roll dice for 1 armour, 3 artilleries, 8 fighters, 10 infantry, 1 marine, 1 mech_infantry and 7 tactical_bombers in Siberia, round 3 : 14/31 hits, 13.00 expected hits
Russians roll dice for 4 infantry in Siberia, round 3 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Siberia
Japanese win, taking Siberia from Russians with 1 armour, 3 artilleries, 8 fighters, 8 infantry, 1 marine, 1 mech_infantry and 7 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Japanese: 1 fighter and 6 infantry
Casualties for Russians: 2 aaGuns and 15 infantry
Trigger Japanese Destroy Factories Siberia: has removed 1 factory_minor owned by Japanese in Siberia
Non Combat Move - Japanese
Trigger Siberia Has Fallen to Japanese Switch: Setting switch to false for conditionAttachment_Russian_Siberia_Factory_May_Be_Destroyed_Japanese attached to Japanese
1 fighter and 2 tactical_bombers moved from Siberia to 20 Sea Zone
5 tactical_bombers moved from Siberia to Amur
7 fighters moved from Siberia to Amur
4 fighters and 3 tactical_bombers moved from Amur to Northern Manchuria
1 infantry moved from Korea to Northern Manchuria
1 infantry moved from Korea to Amur
1 infantry moved from Hokkaido to Japan
Place Units - Japanese
1 factory_minor placed in Kiangsu
1 destroyer and 1 transport placed in 7 Sea Zone
1 artillery and 5 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 2,4,4
Japanese collect 38 PUs (1 lost to blockades); end with 38 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -2.67
Russians regular : -0.33
Russians AA : 0.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 artillery moved from 27 Sea Zone to Hawaiian Islands
1 artillery, 1 infantry and 1 transport moved from 12 Sea Zone to 27 Sea Zone
1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 artillery moved from 27 Sea Zone to Hawaiian Islands
1 infantry moved from Western United States to 11 Sea Zone
1 armour moved from Western United States to 11 Sea Zone
1 armour, 1 battleship, 2 carriers, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 cruiser moved from 12 Sea Zone to 27 Sea Zone
1 submarine moved from 24 Sea Zone to 27 Sea Zone
1 destroyer moved from 24 Sea Zone to 27 Sea Zone
1 fighter moved from Wake Island to Hawaiian Islands
Place Units - Americans
1 destroyer placed in 104 Sea Zone
1 fighter placed in Eastern United States
1 carrier and 1 destroyer placed in 11 Sea Zone
1 tactical_bomber placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
6 infantry moved from Tsinghai to Honan
7 infantry moved from Szechwan to Hunan
Chinese take Hunan from Japanese
4 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Chinese creates battle in territory Anhwe
Chinese creates battle in territory Chahar
Chinese creates battle in territory Kiangsi
Non Combat Move - Chinese
1 fighter moved from Szechwan to Honan
Place Units - Chinese
2 artilleries and 2 infantry placed in Honan
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 artillery moved from 27 Sea Zone to Hawaiian Islands
1 artillery, 1 infantry and 1 transport moved from 12 Sea Zone to 27 Sea Zone
1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 artillery moved from 27 Sea Zone to Hawaiian Islands
1 infantry moved from Western United States to 11 Sea Zone
1 armour moved from Western United States to 11 Sea Zone
1 armour, 1 battleship, 2 carriers, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 cruiser moved from 12 Sea Zone to 27 Sea Zone
1 submarine moved from 24 Sea Zone to 27 Sea Zone
1 destroyer moved from 24 Sea Zone to 27 Sea Zone
1 fighter moved from Wake Island to Hawaiian Islands
Place Units - Americans
1 destroyer placed in 104 Sea Zone
1 fighter placed in Eastern United States
1 carrier and 1 destroyer placed in 11 Sea Zone
1 tactical_bomber placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
6 infantry moved from Tsinghai to Honan
7 infantry moved from Szechwan to Hunan
Chinese take Hunan from Japanese
4 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Chinese creates battle in territory Anhwe
Chinese creates battle in territory Chahar
Chinese creates battle in territory Kiangsi
Non Combat Move - Chinese
1 fighter moved from Szechwan to Honan
Place Units - Chinese
2 artilleries and 2 infantry placed in Honan
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Purchase Units - British
British buy 2 artilleries, 2 destroyers and 2 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Northern Italy
1 armour, 2 artilleries and 1 mech_infantry moved from Tobruk to Libya
1 fighter moved from Malta to Libya
1 fighter moved from Malta to Libya
1 destroyer moved from 83 Sea Zone to 98 Sea Zone
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Tanganyika Territory
1 cruiser moved from 101 Sea Zone to 98 Sea Zone
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 fighter moved from Shan State to French Indo China
1 tactical_bomber moved from Shan State to French Indo China
1 fighter moved from Shan State to French Indo China
1 infantry moved from Shan State to French Indo China
1 infantry moved from Shan State to French Indo China
1 tactical_bomber moved from Eastern India to French Indo China
Combat - British
Strategic bombing raid in Northern Italy
Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Northern Italy causes 6 damage total.
Battle in Libya
British attack with 1 armour, 2 artilleries, 2 fighters and 1 mech_infantry
Germans defend with 1 fighter and 2 tactical_bombers
British roll dice for 1 armour, 2 artilleries, 2 fighters and 1 mech_infantry in Libya, round 2 : 2/6 hits, 2.50 expected hits
Italians roll dice for 1 fighter and 2 tactical_bombers in Libya, round 2 : 1/3 hits, 1.67 expected hits
2 tactical_bombers owned by the Germans and 1 artillery owned by the British lost in Libya
British roll dice for 1 armour, 1 artillery, 2 fighters and 1 mech_infantry in Libya, round 3 : 3/5 hits, 2.17 expected hits
Italians roll dice for 1 fighter in Libya, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 artillery owned by the British lost in Libya
British win, taking Libya from Italians with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 22
Casualties for British: 2 artilleries
Casualties for Germans: 1 fighter and 2 tactical_bombers
Battle in French Indo China
British attack with 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 2 infantry
British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in French Indo China, round 2 : 4/6 hits, 2.67 expected hits
Japanese roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 infantry moved from Shan State to 132 Sea Zone
1 infantry and 1 transport moved from 132 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 infantry moved from Shan State to French Indo China
3 aaGuns and 5 infantry moved from Burma to Yunnan
1 infantry moved from Eastern India to Burma
1 artillery moved from Eastern India to Burma
1 infantry moved from Baluchistan to Southern Persia
British take Southern Persia from Neutral_Allies
1 fighter moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
1 fighter moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
1 fighter moved from Libya to Malta
1 fighter moved from Libya to Malta
1 bomber moved from Northern Italy to Malta
1 mech_infantry moved from British Guiana to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 90 Sea Zone to 88 Sea Zone
Place Units - British
1 artillery and 2 infantry placed in Egypt
2 destroyers placed in 112 Sea Zone
1 artillery placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5
British collect 28 PUs (3 lost to blockades); end with 29 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
Place Units - UK_Pacific
3 armour and 1 mech_infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in Eastern India change ownership: 3 armour and 1 mech_infantry
Combat Hit Differential Summary :
Japanese regular : 0.33
Italians regular : -0.33
British regular : 1.67
Italians AA : -0.17