scram of 111
LennardF vs Freh (Allies +20) BM3
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 fighter and 8 infantry; Remaining resources: 1 PUs; Combat Move - Russians 2 infantry moved from Russia to Smolensk 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Russia to Smolensk 1 fighter moved from Bryansk to Ukraine 1 tactical_bomber moved from Bryansk to Ukraine 2 fighters moved from Bryansk to Western Ukraine 1 infantry moved from Russia to Smolensk Combat - Russians Battle in Smolensk Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Western Ukraine Russians attack with 2 fighters and 1 infantry Italians defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Western Ukraine, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians 2 fighters moved from Western Ukraine to Bryansk 1 fighter moved from Smolensk to Bryansk 4 artilleries and 2 infantry moved from Russia to Bryansk 1 aaGun and 5 infantry moved from Vologda to Russia 2 aaGuns and 16 infantry moved from Timguska to Novosibirsk 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk 4 fighters moved from Bryansk to Russia 1 tactical_bomber moved from Bryansk to Russia Place Units - Russians 1 fighter and 8 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUsCombat Hit Differential Summary :
Italians regular : -0.33 Germans regular : 0.33 Russians regular : 0.33 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 destroyers, 8 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries moved from Korea to Manchuria 1 mech_infantry moved from Anhwe to Manchuria 2 infantry moved from Manchuria to Jehol 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 infantry moved from Hopei to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei 1 armour moved from Szechwan to Sikang 1 mech_infantry moved from Anhwe to Szechwan 1 infantry moved from Hunan to Yunnan 4 infantry moved from Kiangsu to Anhwe 1 artillery moved from Kiangsu to Anhwe 3 fighters moved from Manchuria to Japan 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from Sumatra to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 2 fighters moved from 41 Sea Zone to Java 1 battleship, 1 carrier and 1 destroyer moved from 41 Sea Zone to 37 Sea Zone 2 artilleries and 8 infantry moved from Shan State to Yunnan 2 infantry moved from Yunnan to Kwangsi 1 armour moved from Kwangsi to Yunnan 2 mech_infantrys moved from Kwangsi to Yunnan 1 artillery moved from Kwangsi to Yunnan 1 infantry moved from Yunnan to Kwangsi 1 submarine moved from 43 Sea Zone to 37 Sea Zone 1 bomber moved from Japan to 32 Sea Zone 1 submarine moved from 6 Sea Zone to 32 Sea Zone 1 bomber moved from Japan to 46 Sea Zone 2 tactical_bombers moved from Japan to Manchuria 1 tactical_bomber moved from Japan to Anhwe 3 mech_infantrys moved from Yunnan to Szechwan 1 armour moved from Yunnan to Szechwan 2 mech_infantrys moved from Hunan to Szechwan 1 infantry moved from Kwangsi to Hunan 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 1 infantry moved from 2 Sea Zone to Alaska 2 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 artillery moved from Manchuria to Amur 1 infantry moved from Siberia to Sakha Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Celebes Battle in Alaska Battle in 32 Sea Zone Japanese attack with 1 bomber and 1 submarine Americans defend with 1 transport; ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 32 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 1 transport in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 32 Sea Zone 1 transport owned by the Americans lost in 32 Sea Zone Japanese win, taking Celebes from Dutch, taking Alaska from Americans with 1 bomber and 1 submarine remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer Casualties for Americans: 1 transport Battle in Java Japanese attack with 1 artillery, 2 fighters and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 2/4 hits, 1.67 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 fighters moved from Java to 37 Sea Zone 1 bomber moved from 32 Sea Zone to Iwo Jima 1 bomber moved from 46 Sea Zone to Paulau Island Place Units - Japanese 1 transport placed in 37 Sea Zone 2 infantry placed in Malaya 3 infantry placed in Kiangsu 3 infantry placed in Manchuria 3 destroyers and 1 submarine placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 17 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 71 PUs; end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 0.33 ANZAC regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 submarine moved from 10 Sea Zone to 2 Sea Zone 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 5 submarines moved from 33 Sea Zone to 42 Sea Zone 1 bomber moved from Caroline Islands to Paulau Island 1 fighter moved from 33 Sea Zone to Paulau Island 1 tactical_bomber moved from Caroline Islands to Paulau Island Combat - Americans Battle in 2 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 2 Sea Zone Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Java Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Java, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Java Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 artillery and 1 infantry Battle in Paulau Island Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber Japanese defend with 1 bomber and 1 infantry Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Paulau Island, round 2 : 3/3 hits, 1.83 expected hits Japanese roll dice for 1 bomber and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0.50 expected hits 1 infantry owned by the Japanese, 1 bomber owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Paulau Island Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4 Casualties for Americans: 1 tactical_bomber Casualties for Japanese: 1 bomber and 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of French Guiana from Neutral_Axis to Americans EDIT: Adding units owned by Americans to French Guiana: 1 infantry EDIT: Turning off Edit Mode 1 carrier moved from 33 Sea Zone to 46 Sea Zone 1 fighter moved from Paulau Island to 46 Sea Zone 1 bomber moved from Paulau Island to Queensland 1 fighter moved from Caroline Islands to 46 Sea Zone 2 fighters moved from 33 Sea Zone to 42 Sea Zone 1 destroyer moved from 30 Sea Zone to 46 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone 2 mech_infantrys moved from Central United States to British Columbia 1 mech_infantry moved from Central United States to British Columbia 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 3 infantry moved from Brazil to British Guiana 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from Hawaiian Islands to 46 Sea Zone 1 fighter moved from 46 Sea Zone to Queensland Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from British Guiana: 1 infantry EDIT: Turning off Edit Mode 2 transports placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone 1 carrier and 2 destroyers placed in 10 Sea Zone 1 fighter placed in Western United States 4 infantry placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan 1 fighter moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUs Purchase Units - British British buy 1 carrier, 1 fighter, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 mech_infantry moved from French Central Africa to French West Africa British take French West Africa from Neutral_Axis 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese Combat - British Non Combat Move - British 4 infantry moved from Egypt to Alexandria 6 artilleries moved from Egypt to Alexandria 1 mech_infantry moved from Egypt to Iraq 2 armour moved from Anglo Egyptian Sudan to Trans-Jordan 2 fighters and 1 tactical_bomber moved from Egypt to Persia 1 fighter moved from Union of South Africa to Egypt 1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from French Madagascar to 72 Sea Zone 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Egypt 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Place Units - British 1 carrier placed in 81 Sea Zone 1 fighter and 1 infantry placed in Egypt 1 mech_infantry placed in Union of South Africa 2 infantry placed in Quebec 1 transport placed in 106 Sea Zone Turn Complete - British British collect 38 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Place Units - UK_Pacific 2 artilleries placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 artilleriesCombat Hit Differential Summary :
Chinese regular : 1.33 Americans regular : -0.67 Japanese regular : 2.50 -
Hey, I’m looking at the French Guiana edit and it looks like an extra infantry got added? Am I wrong?
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NVM, I see where it was later removed in Place Units phase.
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tunisia 1 fighter moved from Bessarabia to Southern Italy 1 armour moved from Bessarabia to Belarus 1 mech_infantry moved from Northern Italy to Slovakia Hungary 2 infantry moved from Northern Italy to France 1 fighter moved from Bessarabia to Eastern Poland Combat - Italians Battle in Tunisia Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry Americans defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 4/7 hits, 2.17 expected hits Americans roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia Italians win, taking Tunisia from Americans with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 artillery and 1 infantry placed in Southern Italy 2 artilleries placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Italians regular : 1.83 -
@LennardF yeah, I got the “this territory is part of a current move” error message or whatever so I had to pull it out in the next phase. Good thing I remembered, because taking French Guyana is the key to the whole war effort!
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 marine, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 submarine moved from 33 Sea Zone to 43 Sea Zone ANZAC take 35 Sea Zone from Japanese ANZAC take 43 Sea Zone from Japanese Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone Americans loiter and taunt; ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 2 infantry moved from Alexandria to Tobruk 2 fighters moved from India to Persia 1 destroyer and 2 submarines moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 cruiser moved from 33 Sea Zone to 62 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 marine placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 11 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 125 Sea Zone to 113 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Bessarabia to Ukraine 1 infantry moved from Bessarabia to Western Ukraine 2 tactical_bombers moved from Eastern Poland to Western Ukraine 2 bombers moved from Eastern Poland to Ukraine 1 bomber moved from Eastern Poland to Ukraine 1 tactical_bomber moved from Western Germany to Western Ukraine Combat - Germans Battle in Western Ukraine Germans attack with 1 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 infantry and 3 tactical_bombers in Western Ukraine, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 3 bombers and 1 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 3 bombers and 1 infantry in Ukraine, round 2 : 1/4 hits, 2.17 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns, 6 armour, 6 artilleries, 19 infantry and 10 mech_infantrys moved from Eastern Poland to Belarus 13 armour and 13 mech_infantrys moved from Archangel to Belarus 3 artilleries and 7 infantry moved from Novgorod to Belarus 3 bombers moved from Ukraine to Belarus 2 tactical_bombers moved from Western Ukraine to Poland 1 mech_infantry moved from Poland to Belarus 1 tactical_bomber moved from Western Ukraine to Eastern Poland 10 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 3 artilleries placed in Novgorod 3 mech_infantrys placed in Western Germany 8 mech_infantrys placed in Germany 1 transport placed in 113 Sea Zone Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Russians regular : -0.67 Germans regular : -1.83 -
@freh That is some next level play I’m not even going to try to get my little brain around.
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Bryansk to Ukraine 2 fighters and 1 tactical_bomber moved from Russia to Ukraine 3 fighters moved from Russia to Ukraine Combat - Russians Battle in Ukraine Russians attack with 5 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/7 hits, 3.33 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 5 fighters and 1 tactical_bomber moved from Ukraine to Russia 3 aaGuns, 2 armour, 12 artilleries, 40 infantry and 2 mech_infantrys moved from Bryansk to Russia 3 infantry moved from Smolensk to Russia 1 infantry moved from Vologda to Russia 2 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Ulaanbaatar to Central Mongolia 2 infantry moved from Buyant-Uhaa to Central Mongolia 1 infantry moved from Dzavhan to Tsagaan Olom 2 infantry moved from Olgiy to Kansu 2 aaGuns and 16 infantry moved from Novosibirsk to Samara Place Units - Russians 1 artillery and 1 infantry placed in Volgograd 1 artillery and 8 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans regular : 0.67 Russians regular : -1.33 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 destroyers, 4 infantry, 5 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Malaya to Shan State 1 armour and 6 mech_infantrys moved from Szechwan to Shan State 2 infantry moved from Yunnan to Shan State 1 armour moved from Sikang to Yunnan 1 infantry moved from Kazakhstan to Caucasus Japanese take Caucasus from Russians 1 infantry moved from Tsinghai to Sikang 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Hopei to Shensi 1 infantry moved from Chahar to Suiyuyan 2 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kweichow to Szechwan 2 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Kweichow 1 artillery moved from Anhwe to Kweichow 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from Kwangsi to 36 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 36 Sea Zone to 21 Sea Zone 3 fighters moved from Japan to Guam 1 tactical_bomber moved from Anhwe to Burma 3 tactical_bombers moved from Kwangsi to Burma 1 infantry moved from Yunnan to Burma 1 infantry moved from Kwangsi to Yunnan 3 infantry moved from Kiangsu to Anhwe 2 tactical_bombers moved from Kiangsu to Kweichow 2 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 artillery and 2 infantry moved from Amur to Buryatia 4 infantry moved from Manchuria to Jehol 1 mech_infantry moved from Manchuria to Chahar 2 artilleries moved from Manchuria to Jehol 2 tactical_bombers moved from Manchuria to Kweichow 1 infantry moved from Korea to 6 Sea Zone 2 carriers moved from 6 Sea Zone to 26 Sea Zone 4 fighters moved from 6 Sea Zone to 26 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 31 Sea Zone 1 marine moved from 31 Sea Zone to Wake Island 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 17 Sea Zone to 31 Sea Zone 1 submarine moved from 32 Sea Zone to 26 Sea Zone 1 submarine moved from 6 Sea Zone to 31 Sea Zone 3 destroyers moved from 6 Sea Zone to 26 Sea Zone 1 carrier, 1 cruiser and 2 fighters moved from 6 Sea Zone to 31 Sea Zone 1 battleship moved from 6 Sea Zone to 31 Sea Zone 3 destroyers moved from 6 Sea Zone to 26 Sea Zone 2 submarines moved from 6 Sea Zone to 31 Sea Zone 2 submarines moved from 6 Sea Zone to 26 Sea Zone 1 bomber moved from Iwo Jima to Guam Combat - Japanese Battle in Hawaiian Islands Battle in Wake Island Battle in Burma Japanese attack with 1 infantry and 4 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 infantry and 4 tactical_bombers in Burma, round 2 : 1/5 hits, 2.17 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Hawaiian Islands from Americans, taking Wake Island from Americans with 4 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 4 tactical_bombers moved from Burma to Yunnan 2 infantry moved from 21 Sea Zone to Guam Place Units - Japanese 3 destroyers and 4 submarines placed in 6 Sea Zone 3 infantry placed in Malaya 1 infantry and 2 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Manchuria Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,6,3,5,2,4,4,5,5,4,6,3,3,5,5,5,4,5,1,4,4,1,6,6,1,4,4,3,1,3,4,1 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,6 Japanese collect 69 PUs (5 lost to blockades); end with 69 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Japanese regular : -1.17 UK_Pacific regular : 0.67 -
TripleA Move Summary: British round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Combat Move - British 1 infantry moved from Morocco to 91 Sea Zone 1 fighter moved from Gibraltar to 95 Sea Zone 2 fighters moved from Egypt to 97 Sea Zone 1 bomber moved from Egypt to 97 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 cruiser moved from 81 Sea Zone to 95 Sea Zone 1 battleship moved from 81 Sea Zone to 95 Sea Zone 1 carrier moved from 81 Sea Zone to 95 Sea Zone 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Sicily 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 armour and 1 infantry moved from 95 Sea Zone to Sardinia -
@LennardF scramble from Southern Italy?
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No, I’m afraid the Italian fleet is doomed either way.
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 6 fighters and 4 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Algeria to Tunisia 2 fighters moved from 91 Sea Zone to Tunisia 1 fighter moved from Gibraltar to Tunisia 1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 94 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 94 Sea Zone to Tunisia 1 cruiser moved from 91 Sea Zone to 94 Sea Zone 3 mech_infantrys moved from British Columbia to Alaska 1 fighter moved from Western United States to Alaska Combat - Americans Battle in Tunisia Americans attack with 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry Italians defend with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry Americans roll dice for 1 cruiser in Tunisia, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry in Tunisia, round 2 : 5/8 hits, 3.00 expected hits Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Tunisia, round 2 : 0/6 hits, 2.17 expected hits 1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Tunisia Americans roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry in Tunisia, round 3 : 4/8 hits, 3.00 expected hits Italians roll dice for 1 armour in Tunisia, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 21 Casualties for Italians: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry Casualties for Americans: 1 infantry Battle in Alaska Americans attack with 1 fighter and 3 mech_infantrys Japanese defend with 1 infantry Americans roll dice for 1 fighter and 3 mech_infantrys in Alaska, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Alaska, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Alaska Americans win, taking Alaska from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter moved from Alaska to Western United States 1 submarine moved from 2 Sea Zone to 10 Sea Zone 1 carrier and 2 destroyers moved from 10 Sea Zone to 89 Sea Zone 4 infantry moved from Central United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 2 carriers moved from 91 Sea Zone to 94 Sea Zone 1 carrier moved from 91 Sea Zone to 95 Sea Zone 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 2 submarines moved from 91 Sea Zone to 93 Sea Zone 2 submarines moved from 91 Sea Zone to 94 Sea Zone 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 1 fighter moved from Tunisia to 95 Sea Zone 2 fighters moved from Tunisia to 94 Sea Zone 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from 46 Sea Zone to Queensland 1 carrier and 1 destroyer moved from 46 Sea Zone to 42 Sea Zone 1 destroyer and 1 submarine moved from 30 Sea Zone to 11 Sea Zone 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 infantry moved from British Guiana to Suriname Place Units - Americans 2 infantry placed in Central United States 6 fighters and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - British British buy 1 carrier, 1 factory_minor and 2 fighters; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Morocco to 91 Sea Zone 1 fighter moved from Gibraltar to 95 Sea Zone 2 fighters moved from Egypt to 97 Sea Zone 1 bomber moved from Egypt to 97 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 cruiser moved from 81 Sea Zone to 95 Sea Zone 1 battleship moved from 81 Sea Zone to 95 Sea Zone 1 carrier moved from 81 Sea Zone to 95 Sea Zone 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Sicily 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 armour and 1 infantry moved from 95 Sea Zone to Sardinia Combat - British Battle in Sicily Battle in Sardinia Battle in 97 Sea Zone British attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine Italians defend with 1 destroyer and 1 submarine British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 97 Sea Zone British win, taking Sicily from Italians, taking Sardinia from Italians, taking 97 Sea Zone from Italians with 1 bomber, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 14 Casualties for Italians: 1 destroyer and 1 submarine Non Combat Move - British 1 fighter moved from 97 Sea Zone to 95 Sea Zone 1 fighter moved from 97 Sea Zone to 95 Sea Zone 1 bomber moved from 97 Sea Zone to Malta 6 artilleries and 5 infantry moved from Alexandria to Tobruk 2 transports moved from 81 Sea Zone to 98 Sea Zone 1 mech_infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 2 armour moved from Trans-Jordan to Northwest Persia 2 infantry moved from Quebec to 106 Sea Zone 2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from French West Africa to French Equatorial Africa 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 fighter moved from United Kingdom to Gibraltar Place Units - British 1 factory_minor placed in Persia 1 carrier placed in 98 Sea Zone 2 fighters placed in 98 Sea Zone Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 51 PUs Place Units - UK_Pacific 3 infantry placed in India Turning on Edit Mode EDIT: Removing units owned by British from India: 2 infantry EDIT: Adding units owned by British to India: 1 infantry EDIT: Adding units owned by British to 39 Sea Zone: 1 artillery and 1 infantry EDIT: Removing units owned by British from India: 1 artillery EDIT: Turning off Edit Mode Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Americans regular : 2.50 Japanese regular : 0.67 Italians regular : -2.17 British regular : -0.33 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Slovakia Hungary to Romania 1 armour moved from Belarus to Romania 2 infantry moved from Northern Italy to Yugoslavia 1 fighter moved from Eastern Poland to Southern Italy 2 artilleries moved from Northern Italy to Southern Italy Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,1 Italians collect 7 PUs (4 lost to blockades); end with 7 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 marine moved from New South Wales to 62 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from 42 Sea Zone to Java 1 artillery and 1 marine moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 1 artillery, 1 fighter, 1 infantry and 1 marine Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 marine in Java, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 1 artillery, 1 fighter and 1 marine remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 fighter moved from Java to 42 Sea Zone 1 submarine moved from 43 Sea Zone to 41 Sea Zone 1 submarine moved from 44 Sea Zone to 37 Sea Zone 1 submarine moved from 42 Sea Zone to 41 Sea Zone 2 submarines moved from 42 Sea Zone to 37 Sea Zone 2 infantry moved from Tobruk to Alexandria 1 fighter moved from India to Persia Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : 0.00 -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Belarus to Smolensk Germans take Smolensk from Russians 18 armour moved from Belarus to Rostov Germans take Bryansk from Russians Germans take Rostov from Russians 1 infantry moved from Western Ukraine to Ukraine 10 mech_infantrys moved from Eastern Poland to Ukraine 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from Eastern Poland to Ukraine 2 tactical_bombers moved from Poland to Ukraine 8 mech_infantrys moved from Germany to Eastern Poland 3 artilleries moved from Novgorod to Belarus 1 mech_infantry moved from Belarus to Nenetsia Germans take Nenetsia from Russians 1 mech_infantry moved from Belarus to Vologda Germans take Vologda from Russians 4 mech_infantrys moved from Western Germany to Slovakia Hungary 1 submarine moved from 125 Sea Zone to 112 Sea Zone 1 fighter moved from Western Germany to Novgorod 3 bombers moved from Belarus to Western Germany 1 armour moved from Smolensk to Belarus Combat - Germans Non Combat Move - Germans 22 mech_infantrys moved from Belarus to Rostov Place Units - Germans 3 artilleries placed in Novgorod 3 artilleries placed in Ukraine 10 mech_infantrys placed in Germany Germans undo move 3. 2 mech_infantrys placed in Western Germany 8 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,2,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,4 Germans collect 52 PUs (7 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Bryansk Russians take Bryansk from Germans 1 artillery and 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Japanese 2 infantry moved from Kansu to Tsinghai 1 fighter moved from Russia to Tsinghai 2 infantry moved from Samara to Vologda 1 infantry moved from Russia to Smolensk Russians take Smolensk from Germans 1 fighter and 1 tactical_bomber moved from Russia to Caucasus 2 fighters moved from Russia to Vologda 1 fighter moved from Russia to Caucasus Combat - Russians Battle in Tsinghai Russians attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Tsinghai, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tsinghai Russians roll dice for 1 fighter and 1 infantry in Tsinghai, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Caucasus Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/5 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caucasus Russians win, taking Caucasus from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Vologda Russians attack with 2 fighters and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 2 infantry in Vologda, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Caucasus to Tambov 4 aaGuns, 13 artilleries and 44 infantry moved from Russia to Tambov 1 fighter moved from Vologda to Tambov 1 fighter moved from Vologda to Russia 4 infantry moved from Russia to Tambov 2 aaGuns moved from Samara to Russia 1 fighter moved from Tsinghai to Kansu 2 infantry moved from Yakut S.S.R. to Dzavhan 1 infantry moved from Tsagaan Olom to Kansu 3 infantry moved from Central Mongolia to Dzavhan Place Units - Russians 1 infantry placed in Volgograd 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUsCombat Hit Differential Summary :
Japanese regular : -0.67 Germans regular : -0.33 Russians regular : -1.83





