@BobbaRossa
even without a sacrifice, it changes the pressure dynamic, because the allies have to spread enough to prevent a one board win, as opposed to being able to full tilt crush one side and let the other grow then turn around with an income advantage to kill the other.
barbaloca vs battlestarpimptastica
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TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - GermansCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Germans Germans buy 9 bombers and 1 infantry; Remaining resources: 2 PUs; Combat Move - Germans 3 armour and 1 mech_infantry moved from Caucasus to Northwest Persia 1 mech_infantry moved from Caucasus to Northwest Persia 3 armour and 2 mech_infantrys moved from Volgograd to Kazakhstan 3 armour and 14 mech_infantrys moved from Tambov to Samara 4 artilleries and 24 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 3 artilleries moved from Novgorod to Archangel 1 mech_infantry moved from Belarus to Archangel 4 armour, 3 artilleries and 3 mech_infantrys moved from Belarus to Smolensk 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom 2 tactical_bombers moved from Holland Belgium to United Kingdom 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Norway to Karelia 2 bombers moved from Western Germany to United Kingdom Combat - Germans Battle in United Kingdom Germans attack with 1 artillery, 2 bombers, 1 infantry and 2 tactical_bombers British defend with 1 factory_minor; Americans defend with 1 artillery and 1 infantry Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 artillery, 2 bombers, 1 infantry and 2 tactical_bombers in United Kingdom, round 2 : 2/6 hits, 3.00 expected hits British roll dice for 1 artillery and 1 infantry in United Kingdom, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in United Kingdom Germans captures 29PUs while taking British capital Germans win, taking United Kingdom from British with 1 artillery, 2 bombers, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Archangel Germans attack with 3 artilleries and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 3 artilleries and 1 mech_infantry in Archangel, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Northwest Persia Germans attack with 3 armour and 2 mech_infantrys Russians defend with 3 infantry Germans roll dice for 3 armour and 2 mech_infantrys in Northwest Persia, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 3 infantry in Northwest Persia, round 2 : 3/3 hits, 1.00 expected hits 1 infantry owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Northwest Persia Germans roll dice for 2 armour in Northwest Persia, round 3 : 0/2 hits, 1.00 expected hits Russians roll dice for 2 infantry in Northwest Persia, round 3 : 1/2 hits, 0.67 expected hits 1 armour owned by the Germans lost in Northwest Persia Germans roll dice for 1 armour in Northwest Persia, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 2 infantry in Northwest Persia, round 4 : 1/2 hits, 0.67 expected hits 1 armour owned by the Germans lost in Northwest Persia Russians win with 2 infantry remaining. Battle score for attacker is -23 Casualties for Germans: 3 armour and 2 mech_infantrys Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 3 armour and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour and 2 mech_infantrys in Kazakhstan, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 3 armour and 14 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour and 14 mech_infantrys in Samara, round 2 : 3/17 hits, 3.83 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Germans win, taking Samara from Russians with 3 armour and 13 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 4 fighters moved from Western Germany to Novgorod 4 fighters and 2 tactical_bombers moved from Holland Belgium to Baltic States 2 bombers moved from United Kingdom to Western Germany 2 tactical_bombers moved from United Kingdom to Holland Belgium 2 artilleries and 2 infantry moved from Southern France to Northern Italy 1 artillery moved from Normandy Bordeaux to France 2 armour and 2 mech_infantrys moved from Eastern Poland to Smolensk Place Units - Germans 3 bombers placed in Volgograd 3 bombers placed in Ukraine 3 bombers placed in Novgorod 1 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2,2,4,3,2,4,3,3,1,3,5,1,4,4,4,3 Germans collect 65 PUs (8 lost to blockades); end with 96 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 101 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 106 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 116 PUsCombat Hit Differential Summary :
Russians regular : 2.33 Germans regular : -3.50 British regular : -0.67 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Germans 1 infantry moved from Urals to Timguska 1 infantry moved from Nenetsia to Urals 1 fighter moved from Sakha to Timguska 1 artillery moved from Russia to Tambov 1 infantry moved from Russia to Tambov 1 fighter moved from Russia to Volgograd 1 tactical_bomber moved from Russia to Volgograd 1 fighter moved from Russia to Volgograd 3 fighters moved from Russia to Ukraine Combat - Russians Battle in Ukraine Russians attack with 3 fighters Germans defend with 3 bombers and 1 factory_minor Russians roll dice for 3 fighters in Ukraine, round 2 : 3/3 hits, 1.50 expected hits Germans roll dice for 3 bombers in Ukraine, round 2 : 0/3 hits, 0.50 expected hits 3 bombers owned by the Germans lost in Ukraine Russians win with 3 fighters remaining. Battle score for attacker is 36 Casualties for Germans: 3 bombers Battle in Tambov Russians attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery in Tambov, round 4 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov Germans win with no units remaining. Battle score for attacker is -3 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 mech_infantry Battle in Volgograd Russians attack with 2 fighters and 1 tactical_bomber Germans defend with 3 bombers and 1 factory_minor Russians roll dice for 2 fighters and 1 tactical_bomber in Volgograd, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 3 bombers in Volgograd, round 2 : 1/3 hits, 0.50 expected hits 1 fighter owned by the Russians and 1 bomber owned by the Germans lost in Volgograd Russians roll dice for 1 fighter and 1 tactical_bomber in Volgograd, round 3 : 1/2 hits, 1.17 expected hits Germans roll dice for 2 bombers in Volgograd, round 3 : 0/2 hits, 0.33 expected hits 1 bomber owned by the Germans lost in Volgograd Russians roll dice for 1 fighter and 1 tactical_bomber in Volgograd, round 4 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 bomber in Volgograd, round 4 : 1/1 hits, 0.17 expected hits 1 fighter owned by the Russians and 1 bomber owned by the Germans lost in Volgograd Russians win with 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Russians: 2 fighters Casualties for Germans: 3 bombers Non Combat Move - Russians 1 tactical_bomber moved from Volgograd to Russia 3 fighters moved from Ukraine to Russia Place Units - Russians 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Germans regular : 1.50 Russians regular : 0.17 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from West India to Eastern Persia Japanese take Eastern Persia from British 1 armour moved from Eastern Persia to Persia Japanese take Persia from Russians 1 artillery and 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Manchuria to Jehol 1 artillery and 1 infantry moved from Shensi to Hopei 1 infantry moved from Shensi to Tsinghai 3 infantry moved from Shensi to Suiyuyan 2 infantry moved from Shensi to Suiyuyan 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Shensi to Suiyuyan 1 tactical_bomber moved from Szechwan to Tsinghai 1 fighter moved from Szechwan to Suiyuyan 4 artilleries moved from West India to India 3 fighters moved from Philippines to Malaya 2 carriers, 1 destroyer, 4 fighters and 1 transport moved from 6 Sea Zone to 35 Sea Zone 3 fighters moved from Japan to Philippines 4 transports moved from 39 Sea Zone to 38 Sea Zone 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 6 fighters moved from 35 Sea Zone to 37 Sea Zone 4 transports moved from 38 Sea Zone to 37 Sea Zone Combat - Japanese Battle in Suiyuyan Japanese attack with 1 fighter and 6 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 6 infantry in Suiyuyan, round 2 : 1/7 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 fighter and 5 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Tsinghai Japanese attack with 1 artillery, 4 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Tsinghai, round 2 : 1/6 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers moved from Anhwe to Malaya 1 tactical_bomber moved from Tsinghai to Kweichow 1 fighter moved from Suiyuyan to Kweichow 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Jehol Place Units - Japanese 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone 2 artilleries and 1 infantry placed in Japan 2 fighters placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 66 PUs; end with 67 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -1.50 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 3 armour, 2 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 armour, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 armour moved from 35 Sea Zone to Philippines 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys and 4 transports moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Hawaiian Islands to Queensland 1 carrier, 1 destroyer, 2 fighters, 6 submarines and 1 transport moved from 109 Sea Zone to 91 Sea Zone 4 submarines moved from 92 Sea Zone to 91 Sea Zone Combat - Americans Battle in 35 Sea Zone Americans attack with 3 battleships, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 1 transport Japanese defend with 2 carriers, 1 destroyer, 4 fighters and 1 transport Americans roll dice for 3 battleships, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 8/14 hits, 7.17 expected hits Japanese roll dice for 2 carriers, 1 destroyer, 4 fighters and 1 transport in 35 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits 3 fighters owned by the Japanese, 3 destroyers owned by the Americans, 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans roll dice for 3 battleships, 3 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 3 : 5/11 hits, 6.17 expected hits Japanese roll dice for 1 fighter and 1 transport in 35 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Americans 1 fighter owned by the Japanese and 1 transport owned by the Japanese lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 3 battleships, 3 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 63 Casualties for Americans: 3 destroyers Casualties for Japanese: 2 carriers, 1 destroyer, 4 fighters and 1 transport Battle in Philippines Americans attack with 1 armour and 1 infantry Japanese defend with 1 airfield, 3 fighters and 1 harbour Americans roll dice for 1 armour and 1 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 3 fighters in Philippines, round 2 : 3/3 hits, 2.00 expected hits 1 fighter owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Philippines Japanese win with 2 fighters remaining. Battle score for attacker is 1 Casualties for Americans: 1 armour and 1 infantry Casualties for Japanese: 1 fighter Non Combat Move - Americans 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from 54 Sea Zone to Queensland 1 artillery moved from 26 Sea Zone to Hawaiian Islands 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 3 armour and 3 infantry placed in Eastern United States 2 destroyers, 1 submarine and 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Americans regular : -0.00 Japanese regular : 0.67 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 3 armour, 2 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 armour, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 armour moved from 35 Sea Zone to Philippines 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys and 4 transports moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Hawaiian Islands to Queensland 1 carrier, 1 destroyer, 2 fighters, 6 submarines and 1 transport moved from 109 Sea Zone to 91 Sea Zone 4 submarines moved from 92 Sea Zone to 91 Sea Zone Combat - Americans Battle in 35 Sea Zone Americans attack with 3 battleships, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 1 transport Japanese defend with 2 carriers, 1 destroyer, 4 fighters and 1 transport Americans roll dice for 3 battleships, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 8/14 hits, 7.17 expected hits Japanese roll dice for 2 carriers, 1 destroyer, 4 fighters and 1 transport in 35 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits 3 fighters owned by the Japanese, 3 destroyers owned by the Americans, 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans roll dice for 3 battleships, 3 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 3 : 5/11 hits, 6.17 expected hits Japanese roll dice for 1 fighter and 1 transport in 35 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Americans 1 fighter owned by the Japanese and 1 transport owned by the Japanese lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 3 battleships, 3 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 63 Casualties for Americans: 3 destroyers Casualties for Japanese: 2 carriers, 1 destroyer, 4 fighters and 1 transport Battle in Philippines Americans attack with 1 armour and 1 infantry Japanese defend with 1 airfield, 3 fighters and 1 harbour Americans roll dice for 1 armour and 1 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 3 fighters in Philippines, round 2 : 3/3 hits, 2.00 expected hits 1 fighter owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Philippines Japanese win with 2 fighters remaining. Battle score for attacker is 1 Casualties for Americans: 1 armour and 1 infantry Casualties for Japanese: 1 fighter Non Combat Move - Americans 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from 54 Sea Zone to Queensland 1 artillery moved from 26 Sea Zone to Hawaiian Islands 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 3 armour and 3 infantry placed in Eastern United States 2 destroyers, 1 submarine and 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Shensi Chinese take Shensi from Japanese 1 infantry moved from Chahar to Anhwe Chinese take Anhwe from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Combat Move - British 1 mech_infantry moved from Tobruk to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 2 infantry moved from Libya to 96 Sea Zone 2 battleships, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters, 3 infantry, 1 mech_infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 mech_infantry moved from Iraq to Trans-Jordan 1 infantry moved from Iraq to Syria British take Syria from Italians 4 fighters moved from 98 Sea Zone to Trans-Jordan Combat - British Battle in 98 Sea Zone British attack with 2 battleships, 2 carriers, 3 cruisers, 2 destroyers and 2 transports Italians defend with 1 submarine and 2 transports British roll dice for 2 battleships, 2 carriers, 3 cruisers, 2 destroyers and 2 transports in 98 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 2 transports owned by the Italians and 1 submarine owned by the Italians lost in 98 Sea Zone British win, taking 98 Sea Zone from Neutral with 2 battleships, 2 carriers, 3 cruisers, 2 destroyers and 2 transports remaining. Battle score for attacker is 20 Casualties for Italians: 1 submarine and 2 transports Battle in Trans-Jordan British attack with 4 fighters, 3 infantry and 2 mech_infantrys Italians defend with 1 infantry British roll dice for 4 fighters, 3 infantry and 2 mech_infantrys in Trans-Jordan, round 2 : 0/9 hits, 2.83 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 4 fighters, 3 infantry and 2 mech_infantrys in Trans-Jordan, round 3 : 4/9 hits, 2.83 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 4 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 4 fighters moved from Trans-Jordan to 98 Sea Zone Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : -0.00 Italians regular : -0.83 Japanese regular : 0.67 British regular : -1.17 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 3 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians Place Units - Italians 3 armour placed in Egypt 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5,6,1,1,3,4,4,2,2,4,2,6,6,1 Italians collect 12 PUs (2 lost to blockades); end with 12 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 battleship; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Java to 42 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 fighters moved from 35 Sea Zone to Philippines 1 cruiser and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone Combat - ANZAC Battle in Philippines ANZAC attack with 2 fighters and 2 infantry Japanese defend with 1 airfield, 2 fighters and 1 harbour ANZAC roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 2 fighters and 2 infantry in Philippines, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 2 fighters in Philippines, round 2 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Japanese, 1 fighter owned by the ANZAC and 1 infantry owned by the ANZAC lost in Philippines ANZAC win, taking Philippines from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 fighter and 1 infantry Casualties for Japanese: 2 fighters Non Combat Move - ANZAC 1 fighter moved from Philippines to 35 Sea Zone Place Units - ANZAC 1 artillery placed in New South Wales 1 battleship placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : -0.50 -
TripleA Manual Gamesave Post: Germans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - GermansCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Germans Germans buy 1 armour and 9 bombers; Remaining resources: 2 PUs; Combat Move - Germans 2 bombers moved from Western Germany to Russia 4 fighters and 2 tactical_bombers moved from Baltic States to Russia 3 bombers and 4 fighters moved from Novgorod to Russia 3 armour and 2 mech_infantrys moved from Kazakhstan to Russia 3 armour and 13 mech_infantrys moved from Samara to Russia 6 armour, 3 artilleries and 9 mech_infantrys moved from Bryansk to Russia 6 armour, 3 artilleries and 5 mech_infantrys moved from Smolensk to Russia 4 artilleries and 24 infantry moved from Vologda to Russia 1 mech_infantry moved from Archangel to Russia 1 infantry moved from United Kingdom to Scotland Combat - Germans Battle in Scotland Germans attack with 1 infantry British defend with 1 aaGun and 1 airfield 1 aaGun owned by the British lost in Scotland Germans win, taking Scotland from British with 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 aaGun Battle in Russia Germans attack with 18 armour, 10 artilleries, 5 bombers, 8 fighters, 24 infantry, 30 mech_infantrys and 2 tactical_bombers Russians defend with 4 aaGuns, 1 airfield, 4 armour, 2 artilleries, 1 factory_major, 3 fighters, 58 infantry, 5 mech_infantrys and 1 tactical_bomber Russians roll AA dice in Russia : 1/12 hits, 2.00 expected hits 1 fighter owned by the Germans lost in Russia Germans roll dice for 18 armour, 10 artilleries, 5 bombers, 7 fighters, 24 infantry, 30 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 31/96 hits, 31.17 expected hits Russians roll dice for 4 aaGuns, 4 armour, 2 artilleries, 3 fighters, 58 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 28/73 hits, 26.17 expected hits 27 infantry owned by the Russians, 24 infantry owned by the Germans, 4 aaGuns owned by the Russians and 4 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 18 armour, 10 artilleries, 5 bombers, 7 fighters, 26 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 32/68 hits, 26.50 expected hits Russians roll dice for 4 armour, 2 artilleries, 3 fighters, 31 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 23/46 hits, 17.17 expected hits 1 mech_infantry owned by the Russians, 31 infantry owned by the Russians and 23 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 18 armour, 10 artilleries, 5 bombers, 7 fighters, 3 mech_infantrys and 2 tactical_bombers in Russia, round 4 : 25/45 hits, 21.50 expected hits Russians roll dice for 4 armour, 2 artilleries, 3 fighters, 4 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 9/14 hits, 6.50 expected hits 4 mech_infantrys owned by the Russians, 1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians, 4 armour owned by the Russians, 2 artilleries owned by the Russians, 8 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia Germans captures 18PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 18 armour, 2 artilleries, 5 bombers, 7 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 61 Casualties for Germans: 8 artilleries, 1 fighter, 24 infantry and 28 mech_infantrys Casualties for Russians: 4 aaGuns, 4 armour, 2 artilleries, 3 fighters, 58 infantry, 5 mech_infantrys and 1 tactical_bomber Non Combat Move - Germans 3 bombers moved from Russia to Novgorod 2 bombers moved from Russia to Bryansk 7 fighters and 2 tactical_bombers moved from Russia to Bryansk Place Units - Germans 3 bombers placed in Novgorod 1 armour and 6 bombers placed in Germany Germans undo move 2. 6 bombers placed in Western Germany 1 armour placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5 Germans collect 76 PUs; end with 96 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 101 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 116 PUsCombat Hit Differential Summary :
Russians regular : 10.17 Germans regular : 8.83 Russians AA : -1.00





