@BobbaRossa
even without a sacrifice, it changes the pressure dynamic, because the allies have to spread enough to prevent a one board win, as opposed to being able to full tilt crush one side and let the other grow then turn around with an income advantage to kill the other.
barbaloca vs battlestarpimptastica
-
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Iraq to Syria Italians take Syria from French 1 artillery and 2 infantry moved from Iraq to Trans-Jordan 2 fighters moved from Egypt to Trans-Jordan Combat - Italians Battle in Trans-Jordan Italians attack with 1 artillery, 2 fighters and 2 infantry British defend with 1 mech_infantry Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Trans-Jordan, round 2 : 1/5 hits, 1.83 expected hits British roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 3 fighters moved from Egypt to Southern Italy 2 fighters moved from Trans-Jordan to Egypt 2 transports moved from 98 Sea Zone to 97 Sea Zone 1 cruiser moved from 98 Sea Zone to 92 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 2 artilleries moved from Northern Italy to Southern France Place Units - Italians 3 infantry placed in Egypt 3 infantry placed in Southern Italy 6 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Italians regular : -0.83 British regular : -0.33 -
TripleA Move Summary: ANZAC round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 cruiser; Remaining resources: 0 PUs; Combat Move - ANZAC -
TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - GermansCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Germans Germans buy 5 artilleries, 4 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Germany to 113 Sea Zone 1 armour and 1 transport moved from 113 Sea Zone to 110 Sea Zone 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 armour and 1 infantry moved from 110 Sea Zone to United Kingdom 5 tactical_bombers moved from Holland Belgium to United Kingdom 2 bombers moved from Western Germany to United Kingdom 4 fighters moved from Western Germany to United Kingdom 1 destroyer moved from 113 Sea Zone to 104 Sea Zone 4 submarines moved from 103 Sea Zone to 110 Sea Zone 3 artilleries and 4 mech_infantrys moved from Novgorod to Belarus 4 armour moved from Baltic States to Belarus 2 armour moved from Rostov to Caucasus 2 mech_infantrys moved from Rostov to Caucasus 2 armour moved from Rostov to Volgograd 2 mech_infantrys moved from Rostov to Volgograd 5 armour moved from Eastern Poland to Bryansk 4 mech_infantrys moved from Western Ukraine to Bryansk 3 artilleries and 3 mech_infantrys moved from Ukraine to Bryansk 1 armour moved from Rostov to Caucasus 1 armour moved from Rostov to Volgograd 15 mech_infantrys moved from Rostov to Tambov 2 armour moved from Rostov to Tambov 1 armour moved from Rostov to Tambov 2 mech_infantrys moved from Rostov to Bryansk 1 armour moved from Rostov to Bryansk 4 artilleries and 25 infantry moved from Archangel to Smolensk 1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone Combat - Germans Battle in United Kingdom Germans attack with 1 armour, 2 bombers, 4 fighters, 1 infantry and 5 tactical_bombers British defend with 4 aaGuns, 1 bomber, 1 factory_major and 1 infantry; French defend with 2 infantry British roll AA dice in United Kingdom : 0/11 hits, 1.83 expected hits Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 armour, 2 bombers, 4 fighters, 1 infantry and 5 tactical_bombers in United Kingdom, round 2 : 7/13 hits, 7.33 expected hits British roll dice for 4 aaGuns, 1 bomber and 3 infantry in United Kingdom, round 2 : 1/4 hits, 1.17 expected hits 4 aaGuns owned by the British, 1 bomber owned by the British, 1 tactical_bomber owned by the Germans, 2 infantry owned by the French and 1 infantry owned by the British lost in United Kingdom Germans captures 26PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 1 armour, 2 bombers, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 30 Casualties for Germans: 1 tactical_bomber Casualties for British: 4 aaGuns, 1 bomber and 1 infantry Casualties for French: 2 infantry Battle in Bryansk Germans attack with 6 armour, 3 artilleries and 9 mech_infantrys Russians defend with 1 infantry Germans roll dice for 6 armour, 3 artilleries and 9 mech_infantrys in Bryansk, round 2 : 6/18 hits, 6.00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 6 armour, 3 artilleries and 9 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 3 armour and 15 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour and 15 mech_infantrys in Tambov, round 2 : 3/18 hits, 4.00 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 3 armour and 15 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 3 armour and 2 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 3 armour and 2 mech_infantrys in Volgograd, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 4 armour, 3 artilleries and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 4 armour, 3 artilleries and 4 mech_infantrys in Belarus, round 2 : 3/11 hits, 4.17 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 4 armour, 3 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 4 artilleries and 25 infantry Russians defend with 1 infantry Germans roll dice for 4 artilleries and 25 infantry in Smolensk, round 2 : 9/29 hits, 6.17 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 4 artilleries and 24 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 3 armour and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour and 2 mech_infantrys in Caucasus, round 2 : 3/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 1 artillery and 2 infantry moved from France to Southern France 2 armour and 2 mech_infantrys moved from Germany to Eastern Poland 1 artillery moved from Normandy Bordeaux to Southern France 2 bombers moved from United Kingdom to Western Germany 4 tactical_bombers moved from United Kingdom to Holland Belgium 4 fighters moved from United Kingdom to Holland Belgium Place Units - Germans 3 artilleries placed in Novgorod 2 artilleries and 1 infantry placed in Ukraine 4 fighters placed in Western Germany Germans undo move 2. 2 artilleries and 1 infantry placed in Normandy Bordeaux Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3 Germans collect 67 PUs (3 lost to blockades); end with 93 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 98 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 103 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 113 PUsCombat Hit Differential Summary :
British AA : -1.83 Russians regular : -1.00 Germans regular : 1.50 British regular : -0.17 -
TripleA Move Summary: Russians round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Nenetsia to Archangel 1 infantry moved from Vologda to Archangel 5 fighters moved from Russia to Archangel 1 tactical_bomber moved from Russia to Archangel 1 infantry moved from Vologda to Nenetsia 1 infantry moved from Vologda to Urals 1 infantry moved from Vologda to Novosibirsk 4 armour, 3 artilleries, 31 infantry and 2 mech_infantrys moved from Vologda to Russia -
TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - JapaneseCombat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Nenetsia to Archangel 1 infantry moved from Vologda to Archangel 5 fighters moved from Russia to Archangel 1 tactical_bomber moved from Russia to Archangel 1 infantry moved from Vologda to Nenetsia 1 infantry moved from Vologda to Urals 1 infantry moved from Vologda to Novosibirsk 4 armour, 3 artilleries, 31 infantry and 2 mech_infantrys moved from Vologda to Russia Combat - Russians Battle in Archangel Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/8 hits, 3.50 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 5 fighters moved from Archangel to Russia 1 tactical_bomber moved from Archangel to Russia Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -1.50 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 carriers, 4 fighters and 1 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 37 Sea Zone to 42 Sea Zone Japanese take 42 Sea Zone from Americans 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 2 fighters moved from 37 Sea Zone to Borneo 1 artillery moved from India to West India Japanese take West India from UK_Pacific 1 fighter moved from Malaya to 43 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Manchuria 2 infantry moved from Hopei to Shensi 1 artillery and 1 infantry moved from Kweichow to Shensi 1 artillery and 1 infantry moved from Szechwan to Sikang 1 bomber moved from Anhwe to Sikang 1 bomber moved from Anhwe to Shensi 1 tactical_bomber moved from Anhwe to Sikang 1 fighter moved from Anhwe to Sikang 7 infantry moved from Szechwan to Shensi 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Manchuria Battle in Borneo Japanese attack with 1 artillery, 2 fighters and 1 infantry Americans defend with 1 artillery Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Borneo, round 2 : 0/4 hits, 1.67 expected hits Americans roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Borneo, round 3 : 2/4 hits, 1.67 expected hits Americans roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Borneo Japanese win, taking Manchuria from Chinese, taking Borneo from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Sikang Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Sikang, round 2 : 4/5 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 1 artillery, 1 bomber and 10 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 10 infantry in Shensi, round 2 : 3/12 hits, 2.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery, 1 bomber and 10 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from 43 Sea Zone to Philippines 2 fighters moved from Borneo to 35 Sea Zone 2 battleships, 1 carrier and 2 cruisers moved from 37 Sea Zone to 35 Sea Zone 2 fighters moved from Malaya to Philippines 2 carriers and 4 fighters moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 2 fighters moved from Anhwe to Japan 1 armour moved from India to West India 3 artilleries moved from India to West India 1 bomber moved from Sikang to Anhwe 1 fighter and 1 tactical_bomber moved from Sikang to Szechwan 1 bomber moved from Shensi to Anhwe Place Units - Japanese 2 carriers placed in 6 Sea Zone 4 fighters placed in 6 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2,5,1,2,6,2,3,4,5,2,2,3,5,3,6,3,5,1,6 Japanese collect 64 PUs (3 lost to blockades); end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -0.67 Japanese regular : 0.33 -
TripleA Move Summary: Americans round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 2 fighters moved from 91 Sea Zone to United Kingdom 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 10 submarines and 1 transport moved from 91 Sea Zone to 108 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 10 submarines and 1 transport moved from 108 Sea Zone to 109 Sea Zone 1 artillery moved from 109 Sea Zone to United Kingdom 1 infantry moved from 109 Sea Zone to United Kingdom 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 transports moved from 26 Sea Zone to 10 Sea Zone 1 armour, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 44 Sea Zone to 43 Sea Zone 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone 1 bomber moved from Hawaiian Islands to Queensland 1 mech_infantry moved from Eastern United States to Western United States -
TripleA Move Summary: Americans round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Eastern United States to Western United States 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 13 Sea Zone 2 transports moved from 26 Sea Zone to 10 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 44 Sea Zone to 43 Sea Zone 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 13 Sea Zone to 26 Sea Zone 3 submarines moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 6 submarines and 1 transport moved from 91 Sea Zone to 108 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 6 submarines and 1 transport moved from 108 Sea Zone to 109 Sea Zone 1 artillery moved from 109 Sea Zone to United Kingdom 1 infantry moved from 109 Sea Zone to United Kingdom 2 fighters moved from 91 Sea Zone to United Kingdom -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Eastern United States to Western United States 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 13 Sea Zone 2 transports moved from 26 Sea Zone to 10 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 44 Sea Zone to 43 Sea Zone 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 13 Sea Zone to 26 Sea Zone 3 submarines moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 6 submarines and 1 transport moved from 91 Sea Zone to 108 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 6 submarines and 1 transport moved from 108 Sea Zone to 109 Sea Zone 1 artillery moved from 109 Sea Zone to United Kingdom 1 infantry moved from 109 Sea Zone to United Kingdom 2 fighters moved from 91 Sea Zone to United Kingdom Combat - Americans Battle in 43 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone Americans attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/11 hits, 5.67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 92 Sea Zone Americans attack with 4 submarines Italians defend with 1 cruiser Americans roll dice for 4 submarines in 92 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits 1 cruiser owned by the Italians lost in 92 Sea Zone Americans win with 4 submarines remaining. Battle score for attacker is 12 Casualties for Italians: 1 cruiser Battle in United Kingdom Americans attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 armour, 1 factory_minor and 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in United Kingdom, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 armour and 1 infantry in United Kingdom, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Germans and 1 armour owned by the Germans lost in United Kingdom Americans win, taking United Kingdom from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 armour and 1 infantry Non Combat Move - Americans 2 fighters moved from United Kingdom to 109 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 54 Sea Zone to Queensland 1 armour moved from 54 Sea Zone to Queensland 1 fighter moved from 43 Sea Zone to 42 Sea Zone Place Units - Americans 1 armour, 1 artillery and 2 infantry placed in Western United States 1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Americans regular : -2.00 Japanese regular : 0.67 Germans regular : -0.83 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Hopei Chinese take Hopei from Japanese 12 infantry moved from Suiyuyan to Kansu Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUsCombat Hit Differential Summary :
-
TripleA Move Summary: British round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Combat Move - British 1 mech_infantry moved from Gibraltar to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 battleships, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 mech_infantry moved from 96 Sea Zone to Tobruk 1 infantry moved from 96 Sea Zone to Libya 1 infantry moved from 96 Sea Zone to Tobruk 1 infantry moved from 96 Sea Zone to Libya 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 infantry moved from Rhodesia to Belgian Congo 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from Union of South Africa to Anglo Egyptian Sudan 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 infantry moved from Persia to Iraq British take Iraq from Italians 1 mech_infantry moved from Persia to Iraq -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Eastern United States to Western United States 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 13 Sea Zone 2 transports moved from 26 Sea Zone to 10 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 44 Sea Zone to 43 Sea Zone 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 13 Sea Zone to 26 Sea Zone 3 submarines moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 6 submarines and 1 transport moved from 91 Sea Zone to 108 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 6 submarines and 1 transport moved from 108 Sea Zone to 109 Sea Zone 1 artillery moved from 109 Sea Zone to United Kingdom 1 infantry moved from 109 Sea Zone to United Kingdom 2 fighters moved from 91 Sea Zone to United Kingdom Combat - Americans Battle in 43 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone Americans attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/11 hits, 5.67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 92 Sea Zone Americans attack with 4 submarines Italians defend with 1 cruiser Americans roll dice for 4 submarines in 92 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits 1 cruiser owned by the Italians lost in 92 Sea Zone Americans win with 4 submarines remaining. Battle score for attacker is 12 Casualties for Italians: 1 cruiser Battle in United Kingdom Americans attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 armour, 1 factory_minor and 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in United Kingdom, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 armour and 1 infantry in United Kingdom, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Germans and 1 armour owned by the Germans lost in United Kingdom Americans win, taking United Kingdom from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 armour and 1 infantry Non Combat Move - Americans 2 fighters moved from United Kingdom to 109 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 54 Sea Zone to Queensland 1 armour moved from 54 Sea Zone to Queensland 1 fighter moved from 43 Sea Zone to 42 Sea Zone Place Units - Americans 1 armour, 1 artillery and 2 infantry placed in Western United States 1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Hopei Chinese take Hopei from Japanese 12 infantry moved from Suiyuyan to Kansu Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Combat Move - British 1 mech_infantry moved from Gibraltar to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 battleships, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 mech_infantry moved from 96 Sea Zone to Tobruk 1 infantry moved from 96 Sea Zone to Libya 1 infantry moved from 96 Sea Zone to Tobruk 1 infantry moved from 96 Sea Zone to Libya 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 infantry moved from Rhodesia to Belgian Congo 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from Union of South Africa to Anglo Egyptian Sudan 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 infantry moved from Persia to Iraq British take Iraq from Italians 1 mech_infantry moved from Persia to Iraq Combat - British Battle in Tobruk Battle in Libya Non Combat Move - British Turn Complete - British British collect 29 PUs; end with 29 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : -2.00 Japanese regular : 0.67 Germans regular : -0.83 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 3 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 1 infantry moved from Southern Italy to 97 Sea Zone 3 infantry moved from Northern Italy to 97 Sea Zone 4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 4 infantry moved from 98 Sea Zone to Egypt 1 artillery and 2 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Syria to Trans-Jordan 1 submarine moved from 97 Sea Zone to 98 Sea Zone 2 artilleries moved from Southern France to Northern Italy Place Units - Italians 3 armour placed in Egypt 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from 42 Sea Zone to Java 1 cruiser moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Java ANZAC attack with 2 fighters and 2 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 battleship and 1 cruiser in Java, round 2 : 0/2 hits, 1.17 expected hits ANZAC roll dice for 2 fighters and 2 infantry in Java, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 fighters moved from Java to 42 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 24 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -0.50 -
TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - GermansCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Germans Germans buy 9 bombers and 1 infantry; Remaining resources: 2 PUs; Combat Move - Germans 3 armour and 1 mech_infantry moved from Caucasus to Northwest Persia 1 mech_infantry moved from Caucasus to Northwest Persia 3 armour and 2 mech_infantrys moved from Volgograd to Kazakhstan 3 armour and 14 mech_infantrys moved from Tambov to Samara 4 artilleries and 24 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 3 artilleries moved from Novgorod to Archangel 1 mech_infantry moved from Belarus to Archangel 4 armour, 3 artilleries and 3 mech_infantrys moved from Belarus to Smolensk 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom 2 tactical_bombers moved from Holland Belgium to United Kingdom 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Norway to Karelia 2 bombers moved from Western Germany to United Kingdom Combat - Germans Battle in United Kingdom Germans attack with 1 artillery, 2 bombers, 1 infantry and 2 tactical_bombers British defend with 1 factory_minor; Americans defend with 1 artillery and 1 infantry Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 artillery, 2 bombers, 1 infantry and 2 tactical_bombers in United Kingdom, round 2 : 2/6 hits, 3.00 expected hits British roll dice for 1 artillery and 1 infantry in United Kingdom, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in United Kingdom Germans captures 29PUs while taking British capital Germans win, taking United Kingdom from British with 1 artillery, 2 bombers, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Archangel Germans attack with 3 artilleries and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 3 artilleries and 1 mech_infantry in Archangel, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Northwest Persia Germans attack with 3 armour and 2 mech_infantrys Russians defend with 3 infantry Germans roll dice for 3 armour and 2 mech_infantrys in Northwest Persia, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 3 infantry in Northwest Persia, round 2 : 3/3 hits, 1.00 expected hits 1 infantry owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Northwest Persia Germans roll dice for 2 armour in Northwest Persia, round 3 : 0/2 hits, 1.00 expected hits Russians roll dice for 2 infantry in Northwest Persia, round 3 : 1/2 hits, 0.67 expected hits 1 armour owned by the Germans lost in Northwest Persia Germans roll dice for 1 armour in Northwest Persia, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 2 infantry in Northwest Persia, round 4 : 1/2 hits, 0.67 expected hits 1 armour owned by the Germans lost in Northwest Persia Russians win with 2 infantry remaining. Battle score for attacker is -23 Casualties for Germans: 3 armour and 2 mech_infantrys Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 3 armour and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour and 2 mech_infantrys in Kazakhstan, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 3 armour and 14 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour and 14 mech_infantrys in Samara, round 2 : 3/17 hits, 3.83 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Germans win, taking Samara from Russians with 3 armour and 13 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 4 fighters moved from Western Germany to Novgorod 4 fighters and 2 tactical_bombers moved from Holland Belgium to Baltic States 2 bombers moved from United Kingdom to Western Germany 2 tactical_bombers moved from United Kingdom to Holland Belgium 2 artilleries and 2 infantry moved from Southern France to Northern Italy 1 artillery moved from Normandy Bordeaux to France 2 armour and 2 mech_infantrys moved from Eastern Poland to Smolensk Place Units - Germans 3 bombers placed in Volgograd 3 bombers placed in Ukraine 3 bombers placed in Novgorod 1 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2,2,4,3,2,4,3,3,1,3,5,1,4,4,4,3 Germans collect 65 PUs (8 lost to blockades); end with 96 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 101 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 106 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 116 PUsCombat Hit Differential Summary :
Russians regular : 2.33 Germans regular : -3.50 British regular : -0.67 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Germans 1 infantry moved from Urals to Timguska 1 infantry moved from Nenetsia to Urals 1 fighter moved from Sakha to Timguska 1 artillery moved from Russia to Tambov 1 infantry moved from Russia to Tambov 1 fighter moved from Russia to Volgograd 1 tactical_bomber moved from Russia to Volgograd 1 fighter moved from Russia to Volgograd 3 fighters moved from Russia to Ukraine Combat - Russians Battle in Ukraine Russians attack with 3 fighters Germans defend with 3 bombers and 1 factory_minor Russians roll dice for 3 fighters in Ukraine, round 2 : 3/3 hits, 1.50 expected hits Germans roll dice for 3 bombers in Ukraine, round 2 : 0/3 hits, 0.50 expected hits 3 bombers owned by the Germans lost in Ukraine Russians win with 3 fighters remaining. Battle score for attacker is 36 Casualties for Germans: 3 bombers Battle in Tambov Russians attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery in Tambov, round 4 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov Germans win with no units remaining. Battle score for attacker is -3 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 mech_infantry Battle in Volgograd Russians attack with 2 fighters and 1 tactical_bomber Germans defend with 3 bombers and 1 factory_minor Russians roll dice for 2 fighters and 1 tactical_bomber in Volgograd, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 3 bombers in Volgograd, round 2 : 1/3 hits, 0.50 expected hits 1 fighter owned by the Russians and 1 bomber owned by the Germans lost in Volgograd Russians roll dice for 1 fighter and 1 tactical_bomber in Volgograd, round 3 : 1/2 hits, 1.17 expected hits Germans roll dice for 2 bombers in Volgograd, round 3 : 0/2 hits, 0.33 expected hits 1 bomber owned by the Germans lost in Volgograd Russians roll dice for 1 fighter and 1 tactical_bomber in Volgograd, round 4 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 bomber in Volgograd, round 4 : 1/1 hits, 0.17 expected hits 1 fighter owned by the Russians and 1 bomber owned by the Germans lost in Volgograd Russians win with 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Russians: 2 fighters Casualties for Germans: 3 bombers Non Combat Move - Russians 1 tactical_bomber moved from Volgograd to Russia 3 fighters moved from Ukraine to Russia Place Units - Russians 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Germans regular : 1.50 Russians regular : 0.17 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from West India to Eastern Persia Japanese take Eastern Persia from British 1 armour moved from Eastern Persia to Persia Japanese take Persia from Russians 1 artillery and 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Manchuria to Jehol 1 artillery and 1 infantry moved from Shensi to Hopei 1 infantry moved from Shensi to Tsinghai 3 infantry moved from Shensi to Suiyuyan 2 infantry moved from Shensi to Suiyuyan 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Shensi to Suiyuyan 1 tactical_bomber moved from Szechwan to Tsinghai 1 fighter moved from Szechwan to Suiyuyan 4 artilleries moved from West India to India 3 fighters moved from Philippines to Malaya 2 carriers, 1 destroyer, 4 fighters and 1 transport moved from 6 Sea Zone to 35 Sea Zone 3 fighters moved from Japan to Philippines 4 transports moved from 39 Sea Zone to 38 Sea Zone 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 6 fighters moved from 35 Sea Zone to 37 Sea Zone 4 transports moved from 38 Sea Zone to 37 Sea Zone Combat - Japanese Battle in Suiyuyan Japanese attack with 1 fighter and 6 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 6 infantry in Suiyuyan, round 2 : 1/7 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 fighter and 5 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Tsinghai Japanese attack with 1 artillery, 4 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Tsinghai, round 2 : 1/6 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers moved from Anhwe to Malaya 1 tactical_bomber moved from Tsinghai to Kweichow 1 fighter moved from Suiyuyan to Kweichow 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Jehol Place Units - Japanese 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone 2 artilleries and 1 infantry placed in Japan 2 fighters placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 66 PUs; end with 67 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -1.50





