Realized when I opened the game that I’d forgotten to move the Italian boats (not used to having any in the Atlantic). Hope that edit is ok. And if it changes where the French cruiser would have moved, please adjust.
barbaloca vs battlestarpimptastica
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TripleA Move Summary: ANZAC round 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone -
TripleA Move Summary: French round 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Combat Move - French Turning on Edit Mode EDIT: Removing units owned by French from 72 Sea Zone: 1 destroyer EDIT: Adding units owned by French to 81 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 destroyer moved from 93 Sea Zone to 91 Sea Zone 1 cruiser moved from 93 Sea Zone to 91 Sea Zone 1 cruiser moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from United Kingdom to Morocco 1 infantry moved from Algeria to Morocco 1 infantry moved from Syria to Trans-Jordan 1 infantry moved from French West Africa to French Central Africa -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Germans Germans buy 1 infantry and 17 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Germans takes Political Action: Political Action Germans To War With Americans Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Germans and Americans from Neutrality to War Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 1 submarine moved from 117 Sea Zone to 101 Sea Zone 4 submarines moved from 106 Sea Zone to 101 Sea Zone 2 infantry moved from Bulgaria to Greece 1 armour moved from Romania to Greece 2 bombers moved from Western Germany to Greece 4 armour, 2 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland Germans take Eastern Poland from Russians 1 armour, 3 artilleries and 14 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 armour and 2 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from Denmark to 113 Sea Zone 1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone Combat - Germans Americans scrambles 1 units out of Eastern United States to defend against the attack in 101 Sea Zone Battle in Greece Germans attack with 1 armour, 2 bombers and 2 infantry Neutral_Allies defend with 2 infantry Germans roll dice for 1 armour, 2 bombers and 2 infantry in Greece, round 2 : 4/5 hits, 2.17 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece Germans win, taking Greece from Neutral_Allies with 1 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 2 infantry Battle in 115 Sea Zone Germans attack with 1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 1 transport Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 115 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 115 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 115 Sea Zone Germans win with 1 battleship, 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is 18 Casualties for Russians: 1 cruiser and 1 submarine Battle in 101 Sea Zone Germans attack with 5 submarines Americans defend with 1 cruiser, 1 destroyer, 1 fighter and 1 transport Germans roll dice for 5 submarines in 101 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits Americans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 101 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 101 Sea Zone Germans roll dice for 4 submarines in 101 Sea Zone, round 3 : 3/4 hits, 1.33 expected hits 1 transport owned by the Americans lost in 101 Sea Zone Americans and Germans reach a stalemate . Battle score for attacker is 21 Casualties for Germans: 1 submarine Casualties for Americans: 1 cruiser, 1 destroyer and 1 transport Moving scrambled unit from 101 Sea Zone back to originating territory: Eastern United States Non Combat Move - Germans 2 infantry moved from 115 Sea Zone to Finland 1 fighter moved from Holland Belgium to Western Germany 2 armour moved from France to Germany 3 mech_infantrys moved from Southern France to Greater Southern Germany 3 infantry moved from Bulgaria to Romania 1 armour moved from Normandy Bordeaux to Western Germany 1 artillery moved from Normandy Bordeaux to France 2 bombers moved from Greece to Western Germany Place Units - Germans 1 infantry placed in France 10 mech_infantrys placed in Germany 7 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Americans regular : -0.50 Neutral_Allies regular : 0.33 Russians regular : -1.17 Germans regular : 3.17 -
TripleA Move Summary: Russians round 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy nothing; Remaining resources: 37 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 8 infantry moved from Karelia to Novgorod 4 infantry moved from Belarus to Novgorod 1 mech_infantry moved from Belarus to Novgorod 1 armour moved from Belarus to Novgorod 1 infantry moved from Bryansk to Belarus 1 infantry moved from Western Ukraine to Bryansk 2 artilleries moved from Bryansk to Smolensk 1 mech_infantry moved from Bryansk to Smolensk 1 armour moved from Bryansk to Smolensk 4 infantry moved from Bryansk to Smolensk 1 fighter moved from Russia to Novgorod 3 infantry moved from Russia to Smolensk 3 infantry moved from Ukraine to Bryansk 1 infantry moved from Rostov to Bryansk 1 fighter moved from Yakut S.S.R. to Amur -
TripleA Move Summary: Russians round 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 armour, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 8 infantry moved from Karelia to Novgorod 1 armour moved from Belarus to Novgorod 3 infantry moved from Belarus to Novgorod 1 mech_infantry moved from Belarus to Novgorod 1 fighter moved from Russia to Novgorod 3 infantry moved from Russia to Smolensk 5 infantry moved from Bryansk to Smolensk 1 mech_infantry moved from Bryansk to Smolensk 1 armour moved from Bryansk to Smolensk 2 artilleries moved from Bryansk to Smolensk 1 infantry moved from Western Ukraine to Bessarabia 3 infantry moved from Ukraine to Bryansk 1 infantry moved from Rostov to Bryansk -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 armour, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 8 infantry moved from Karelia to Novgorod 1 armour moved from Belarus to Novgorod 3 infantry moved from Belarus to Novgorod 1 mech_infantry moved from Belarus to Novgorod 1 fighter moved from Russia to Novgorod 3 infantry moved from Russia to Smolensk 5 infantry moved from Bryansk to Smolensk 1 mech_infantry moved from Bryansk to Smolensk 1 armour moved from Bryansk to Smolensk 2 artilleries moved from Bryansk to Smolensk 1 infantry moved from Western Ukraine to Bessarabia 3 infantry moved from Ukraine to Bryansk 1 infantry moved from Rostov to Bryansk Combat - Russians Non Combat Move - Russians 2 aaGuns and 18 infantry moved from Sakha to Amur 1 fighter moved from Yakut S.S.R. to Amur Place Units - Russians 1 armour, 1 fighter and 1 infantry placed in Novgorod 3 infantry placed in Ukraine 3 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 artilleries, 4 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Hunan to Kweichow Japanese take Kweichow from Chinese 1 artillery and 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 armour moved from Kiangsi to French Indo China Japanese take French Indo China from French 2 infantry moved from Siam to French Indo China 1 artillery and 1 infantry moved from Yunnan to French Indo China 1 artillery and 1 infantry moved from Hunan to Kwangsi 1 artillery and 3 infantry moved from Anhwe to Hunan 1 infantry moved from Yunnan to French Indo China 1 mech_infantry moved from Chahar to Hunan 1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Kiangsi to Kwangtung 2 infantry moved from Kiangsi to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 cruiser moved from 20 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 6 infantry, 1 submarine, 2 tactical_bombers and 4 transports moved from 6 Sea Zone to 35 Sea Zone 2 artilleries moved from 35 Sea Zone to Philippines 6 infantry moved from 35 Sea Zone to Philippines 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 3 infantry moved from Korea to Manchuria 1 fighter moved from Korea to Manchuria 2 fighters moved from Japan to Manchuria 2 tactical_bombers moved from Japan to Manchuria 5 fighters moved from Kwangsi to Kwangtung 3 tactical_bombers moved from Kwangsi to Kwangtung 1 bomber moved from Kwangsi to 42 Sea Zone 1 bomber moved from Kwangsi to Suiyuyan Combat - Japanese Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone Battle in 42 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kwangtung Japanese attack with 1 artillery, 5 fighters, 2 infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 5 fighters, 2 infantry and 3 tactical_bombers in Kwangtung, round 2 : 6/11 hits, 5.33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 5 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Suiyuyan Japanese attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Suiyuyan, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 35 Sea Zone Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 6 transports Americans defend with 1 destroyer, 1 fighter and 1 submarine Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 6 transports in 35 Sea Zone, round 2 : 6/10 hits, 5.33 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 fighter owned by the Americans lost in 35 Sea Zone Japanese win with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 6 transports remaining. Battle score for attacker is 24 Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine Battle in Philippines Japanese attack with 3 artilleries and 9 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 3 artilleries and 9 infantry in Philippines, round 2 : 3/12 hits, 3.00 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 3 artilleries and 9 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Japanese 5 fighters moved from Kwangtung to French Indo China 3 tactical_bombers moved from Kwangtung to French Indo China 1 bomber moved from 42 Sea Zone to Kwangsi 5 fighters moved from French Indo China to Kwangsi 3 tactical_bombers moved from French Indo China to Kwangsi 1 bomber moved from Suiyuyan to Anhwe Place Units - Japanese 3 transports placed in 6 Sea Zone 2 artilleries and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 40 PUs; end with 40 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -1.83 Japanese regular : 0.33 UK_Pacific regular : -0.67 -
TripleA Move Summary: Americans round 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 mech_infantrys moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 carrier, 2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 mech_infantrys moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 carrier, 2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone Combat - Americans Non Combat Move - Americans 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from 54 Sea Zone to Queensland Place Units - Americans 1 artillery and 2 infantry placed in Western United States 1 carrier and 1 transport placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 1,1,5,2,4,2,3,4 Americans collect 41 PUs (9 lost to blockades); end with 41 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 51 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
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TripleA Move Summary: Chinese round 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kansu 1 infantry moved from Shensi to Tsinghai 1 fighter and 12 infantry moved from Szechwan to Yunnan Chinese take Yunnan from Japanese -
TripleA Move Summary: British round 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Combat Move - British 1 mech_infantry moved from India to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone 1 infantry moved from 76 Sea Zone to Italian Somaliland 1 mech_infantry moved from 76 Sea Zone to Italian Somaliland 1 armour moved from Egypt to 81 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone 1 infantry moved from 76 Sea Zone to Italian Somaliland 1 armour moved from 76 Sea Zone to Italian Somaliland 1 destroyer moved from 81 Sea Zone to 76 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 2 artilleries moved from Egypt to Trans-Jordan 1 mech_infantry moved from Egypt to Trans-Jordan 1 fighter moved from India to Tanganyika Territory 2 infantry moved from Rhodesia to Tanganyika Territory 8 infantry moved from Burma to Yunnan 1 artillery moved from Burma to Yunnan 3 infantry moved from Shan State to Yunnan 2 fighters moved from Burma to Yunnan 1 tactical_bomber moved from Burma to Yunnan 2 infantry moved from United Kingdom to 109 Sea Zone 2 battleships, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters, 2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 1 fighter moved from Scotland to Normandy Bordeaux 1 bomber moved from United Kingdom to Normandy Bordeaux -
TripleA Manual Gamesave Post: Italians round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ItaliansCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 4 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 armour and 1 infantry moved from Yugoslavia to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Egypt 1 armour moved from 98 Sea Zone to Egypt 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 bomber moved from Southern Italy to Egypt 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 cruiser and 1 submarine moved from 97 Sea Zone to 92 Sea Zone 1 artillery moved from Yugoslavia to Albania 1 artillery moved from Yugoslavia to Bulgaria 1 fighter moved from Southern Italy to Egypt Combat - Italians Battle in Gibraltar Battle in Egypt Italians attack with 2 armour, 2 artilleries, 1 bomber, 1 fighter, 6 infantry and 1 mech_infantry British defend with 1 harbour; ANZAC defend with 2 infantry Italians roll dice for 2 armour, 2 artilleries, 1 bomber, 1 fighter, 6 infantry and 1 mech_infantry in Egypt, round 2 : 3/13 hits, 4.33 expected hits British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt Italians win, taking Gibraltar from British, taking Egypt from British with 2 armour, 2 artilleries, 1 bomber, 1 fighter, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for ANZAC: 2 infantry Non Combat Move - Italians 1 fighter moved from Egypt to Alexandria 1 bomber moved from Egypt to Alexandria Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Italians regular : -1.33 British regular : 0.33 -
TripleA Move Summary: ANZAC round 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 2 infantry EDIT: Removing units owned by British from Scotland: 2 infantry EDIT: Turning off Edit Mode ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC -
TripleA Move Summary: French round 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Germans Germans buy 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 4 infantry moved from Romania to Bessarabia 1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine 9 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 artillery and 1 infantry moved from France to Normandy Bordeaux 1 bomber moved from Western Germany to Bessarabia 1 bomber moved from Western Germany to Western Ukraine 5 fighters moved from Western Germany to Normandy Bordeaux 5 tactical_bombers moved from Western Germany to Normandy Bordeaux Combat - Germans Battle in Bessarabia Germans attack with 1 bomber and 4 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 4 infantry in Bessarabia, round 2 : 2/5 hits, 1.33 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 bomber and 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers British defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers in Normandy Bordeaux, round 2 : 8/12 hits, 6.50 expected hits British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Western Ukraine Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Western Ukraine, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 5 armour, 1 artillery, 7 infantry and 2 mech_infantrys moved from Eastern Poland to Baltic States 2 armour and 10 mech_infantrys moved from Germany to Eastern Poland 3 mech_infantrys moved from Greater Southern Germany to Eastern Poland 1 armour moved from Western Germany to Poland 2 mech_infantrys moved from Western Germany to Poland 1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 115 Sea Zone to 113 Sea Zone 5 mech_infantrys moved from Western Germany to Poland 1 bomber moved from Western Ukraine to Eastern Poland 1 bomber moved from Bessarabia to Eastern Poland 5 tactical_bombers moved from Normandy Bordeaux to Western Germany 5 fighters moved from Normandy Bordeaux to Western Germany 1 armour moved from Greece to Romania Place Units - Germans 10 mech_infantrys placed in Germany 1 infantry placed in France Turning on Edit Mode EDIT: Turning off Edit Mode 2 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 2.83 British regular : -0.67 -
TripleA Move Summary: Russians round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Turning on Edit Mode EDIT: Changing ownership of Northwest Persia from Neutral_Allies to Russians EDIT: Changing ownership of Persia from Neutral_Allies to Russians EDIT: Adding units owned by Russians to Persia: 3 infantry EDIT: Removing units owned by Russians from Caucasus: 1 infantry EDIT: Removing units owned by Neutral_Allies from Persia: 2 infantry EDIT: Turning off Edit Mode Russians buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians 3 infantry moved from Ukraine to Bessarabia 4 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Novgorod to Western Ukraine 1 fighter moved from Novgorod to Bessarabia 1 tactical_bomber moved from Novgorod to Bessarabia 1 fighter moved from Novgorod to Bessarabia 1 infantry moved from Amur to Korea Russians take Korea from Japanese -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Turning on Edit Mode EDIT: Changing ownership of Northwest Persia from Neutral_Allies to Russians EDIT: Changing ownership of Persia from Neutral_Allies to Russians EDIT: Adding units owned by Russians to Persia: 3 infantry EDIT: Removing units owned by Russians from Caucasus: 1 infantry EDIT: Removing units owned by Neutral_Allies from Persia: 2 infantry EDIT: Turning off Edit Mode Russians buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians 3 infantry moved from Ukraine to Bessarabia 4 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Novgorod to Western Ukraine 1 fighter moved from Novgorod to Bessarabia 1 tactical_bomber moved from Novgorod to Bessarabia 1 fighter moved from Novgorod to Bessarabia 1 infantry moved from Amur to Korea Russians take Korea from Japanese Combat - Russians Battle in Bessarabia Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 4 infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/6 hits, 2.17 expected hits Germans roll dice for 4 infantry in Bessarabia, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Bessarabia, round 3 : 2/4 hits, 1.83 expected hits Germans roll dice for 2 infantry in Bessarabia, round 3 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Russians, 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Russians: 1 fighter and 3 infantry Casualties for Germans: 4 infantry Battle in Western Ukraine Russians attack with 1 fighter and 4 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 fighter and 4 infantry in Western Ukraine, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 1 fighter and 4 infantry in Western Ukraine, round 3 : 2/5 hits, 1.17 expected hits Germans roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter moved from Bessarabia to Bryansk 1 tactical_bomber moved from Bessarabia to Bryansk 1 fighter moved from Western Ukraine to Russia 2 armour moved from Novgorod to Smolensk 1 mech_infantry moved from Novgorod to Smolensk 2 aaGuns, 1 artillery and 21 infantry moved from Novgorod to Archangel 1 infantry moved from Belarus to Smolensk 3 infantry moved from Russia to Bryansk 1 submarine moved from 127 Sea Zone to 125 Sea Zone Place Units - Russians 1 infantry placed in Ukraine Russians undo move 1. 1 infantry placed in Volgograd 1 armour placed in Volgograd 1 infantry placed in Volgograd Russians undo move 3. Russians undo move 2. Russians undo move 1. 1 armour, 1 fighter and 8 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,5,2,5 Russians collect 36 PUs (3 lost to blockades); end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUsCombat Hit Differential Summary :
Germans regular : 2.00 Russians regular : 0.67 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 artilleries, 1 factory_minor, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 35 Sea Zone to 34 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from Manchuria to Korea 1 battleship moved from 35 Sea Zone to 41 Sea Zone 1 carrier and 2 fighters moved from 35 Sea Zone to 42 Sea Zone 1 carrier and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone 2 tactical_bombers moved from 42 Sea Zone to Java 2 fighters moved from 42 Sea Zone to Java 1 battleship moved from 35 Sea Zone to 44 Sea Zone 1 cruiser moved from 35 Sea Zone to 44 Sea Zone 1 submarine moved from 35 Sea Zone to 41 Sea Zone 1 cruiser moved from 35 Sea Zone to 41 Sea Zone 1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone 1 artillery moved from Suiyuyan to Kansu 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from Kweichow to Szechwan 3 fighters moved from Manchuria to Korea 2 tactical_bombers moved from Manchuria to Korea 8 infantry moved from Manchuria to Jehol 1 bomber moved from Anhwe to Szechwan 1 bomber moved from Kwangsi to Szechwan 1 mech_infantry moved from Hunan to Szechwan 5 fighters and 3 tactical_bombers moved from Kwangsi to Szechwan 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific Combat - Japanese Battle in Borneo Battle in Dutch New Guinea Battle in Sumatra Battle in Celebes Battle in Java Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 2 : 2/6 hits, 3.00 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Borneo from UK_Pacific, taking Dutch New Guinea from Dutch, taking Sumatra from Dutch, taking Celebes from Dutch, taking Java from ANZAC with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -8 Casualties for Japanese: 1 infantry and 1 tactical_bomber Casualties for ANZAC: 2 infantry Battle in Kansu Japanese attack with 1 artillery Chinese defend with 1 infantry Japanese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kansu Chinese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery Battle in Szechwan Japanese attack with 2 bombers, 5 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers Chinese defend with 1 fighter and 2 infantry Japanese roll dice for 2 bombers, 5 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Szechwan, round 2 : 7/12 hits, 6.17 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 1.33 expected hits 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 bombers, 5 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Chinese: 1 fighter and 2 infantry Battle in Malaya Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Korea Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Korea, round 2 : 2/7 hits, 3.50 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 3 fighters moved from Korea to Jehol 2 tactical_bombers moved from Korea to Jehol 1 aaGun moved from Manchuria to Jehol 2 bombers and 5 fighters moved from Szechwan to Kwangsi 3 tactical_bombers moved from Szechwan to Kwangsi 1 artillery and 3 infantry moved from Hunan to Kwangsi 1 artillery and 2 infantry moved from Kwangtung to Kwangsi 2 artilleries and 4 infantry moved from 36 Sea Zone to Kwangsi 1 artillery and 3 infantry moved from French Indo China to Kwangsi 1 armour moved from French Indo China to Kwangsi 2 fighters moved from Java to 42 Sea Zone 1 tactical_bomber moved from Java to 42 Sea Zone Place Units - Japanese 1 factory_minor placed in Kwangtung 2 transports placed in 6 Sea Zone 2 artilleries and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -1.67 UK_Pacific regular : -0.33 ANZAC regular : 1.33 Russians regular : -0.33 -
TripleA Move Summary: Americans round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 10 submarines; Remaining resources: 1 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from 63 Sea Zone: 1 cruiser EDIT: Removing units owned by ANZAC from New Zealand: 2 fighters EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 cruiser and 2 fighters EDIT: Turning off Edit Mode 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 1 carrier, 2 fighters, 2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands





