@farmboy and I agreed on trying a new way of bidding: We will alternately put an additional Allied unit of any type (according to general bid rules) on the board until one of us prefers to play Allies instead
wheatbeer (Axis) vs OwenToo (Allies +18) BM3
-
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Iraq to Caucasus Russians take Caucasus from Italians 1 bomber moved from Russia to Cyprus 1 mech_infantry moved from Java to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 mech_infantry moved from 43 Sea Zone to Borneo 1 infantry moved from 43 Sea Zone to Borneo 1 bomber moved from United Kingdom to France Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in France causes 5 damage total. Battle in Borneo Battle in Cyprus Americans attack with 1 bomber Italians defend with 1 infantry Americans roll dice for 1 bomber in Cyprus, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Cyprus Americans win, taking Borneo from Japanese with 1 bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 bomber moved from Cyprus to Syria 1 bomber moved from France to United Kingdom 1 carrier moved from 91 Sea Zone to 109 Sea Zone 2 infantry moved from Algeria to Morocco 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 2 infantry moved from 109 Sea Zone to United Kingdom 1 aaGun moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 1 aaGun moved from 91 Sea Zone to Gibraltar 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 8 fighters, 3 submarines, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 54 Sea Zone 1 artillery moved from 54 Sea Zone to Queensland 1 destroyer moved from 30 Sea Zone to 54 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 mech_infantry moved from 54 Sea Zone to Queensland 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Wake Island 1 armour moved from Iraq to Northwest Persia 3 fighters moved from Egypt to Iraq 1 artillery, 5 infantry and 1 marine moved from Egypt to Trans-Jordan 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 airfield and 1 factory_minor placed in Iraq 2 submarines placed in 10 Sea Zone 1 fighter placed in Western United States 1 artillery, 1 fighter and 3 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1 Americans collect 64 PUs (1 lost to blockades); end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUsCombat Hit Differential Summary :
Americans regular : 0.33 Italians regular : -0.33 Germans AA : -0.17 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 3 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Szechwan 1 fighter moved from Shensi to Szechwan 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Shensi Place Units - Chinese 1 infantry placed in Chahar 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 12 PUsCombat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Iraq to Caucasus Russians take Caucasus from Italians 1 bomber moved from Russia to Cyprus 1 mech_infantry moved from Java to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 mech_infantry moved from 43 Sea Zone to Borneo 1 infantry moved from 43 Sea Zone to Borneo 1 bomber moved from United Kingdom to France Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in France causes 5 damage total. Battle in Borneo Battle in Cyprus Americans attack with 1 bomber Italians defend with 1 infantry Americans roll dice for 1 bomber in Cyprus, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Cyprus Americans win, taking Borneo from Japanese with 1 bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 bomber moved from Cyprus to Syria 1 bomber moved from France to United Kingdom 1 carrier moved from 91 Sea Zone to 109 Sea Zone 2 infantry moved from Algeria to Morocco 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 2 infantry moved from 109 Sea Zone to United Kingdom 1 aaGun moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 1 aaGun moved from 91 Sea Zone to Gibraltar 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 8 fighters, 3 submarines, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 54 Sea Zone 1 artillery moved from 54 Sea Zone to Queensland 1 destroyer moved from 30 Sea Zone to 54 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 mech_infantry moved from 54 Sea Zone to Queensland 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Wake Island 1 armour moved from Iraq to Northwest Persia 3 fighters moved from Egypt to Iraq 1 artillery, 5 infantry and 1 marine moved from Egypt to Trans-Jordan 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 airfield and 1 factory_minor placed in Iraq 2 submarines placed in 10 Sea Zone 1 fighter placed in Western United States 1 artillery, 1 fighter and 3 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1 Americans collect 64 PUs (1 lost to blockades); end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 3 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Szechwan 1 fighter moved from Shensi to Szechwan 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Shensi Place Units - Chinese 1 infantry placed in Chahar 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 12 PUs Purchase Units - British British buy 1 armour, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 81 Sea Zone to 97 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 2 fighters moved from 109 Sea Zone to 110 Sea Zone 2 fighters moved from United Kingdom to 110 Sea Zone 4 infantry moved from Rhodesia to Belgian Congo Combat - British Battle in 110 Sea Zone British attack with 4 fighters and 1 submarine Germans defend with 1 destroyer British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 4 fighters in 110 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone British win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - British 2 fighters moved from 110 Sea Zone to United Kingdom 2 fighters moved from 110 Sea Zone to 109 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 infantry moved from 109 Sea Zone to United Kingdom 1 armour, 4 artilleries, 2 fighters, 5 infantry and 1 marine moved from Iraq to Northwest Persia 2 fighters moved from Northwest Persia to Russia 1 fighter moved from Samara to Russia 1 fighter moved from Smolensk to Russia 1 mech_infantry moved from Trans-Jordan to Northwest Persia 1 artillery and 2 infantry moved from Trans-Jordan to Syria 5 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 aaGun moved from Egypt to Trans-Jordan 2 infantry moved from Persia to Northwest Persia Place Units - British 1 armour placed in Egypt 1 infantry placed in United Kingdom 1 destroyer and 2 transports placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2 British collect 29 PUs (2 lost to blockades); end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : 0.33 Japanese regular : -0.33 Italians regular : -0.33 Germans AA : -0.17 Germans regular : -0.33 British regular : 1.67 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Italians Italians buy nothing; Remaining resources: 5 PUs; Combat Move - Italians 2 fighters and 1 tactical_bomber moved from Volgograd to Smolensk 1 bomber moved from India to 43 Sea Zone Combat - Italians Battle in 43 Sea Zone Italians attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Smolensk Italians attack with 2 fighters and 1 tactical_bomber French defend with 1 fighter; Russians defend with 1 infantry Italians roll dice for 2 fighters and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1.67 expected hits Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 fighter owned by the Italians lost in Smolensk Italians roll dice for 1 fighter and 1 tactical_bomber in Smolensk, round 3 : 2/2 hits, 1.17 expected hits Russians roll dice for 1 fighter in Smolensk, round 3 : 1/1 hits, 0.67 expected hits 1 tactical_bomber owned by the Italians and 1 fighter owned by the French lost in Smolensk Italians win with 1 fighter remaining. Battle score for attacker is -8 Casualties for Italians: 1 fighter and 1 tactical_bomber Casualties for Russians: 1 infantry Casualties for French: 1 fighter Non Combat Move - Italians 1 fighter moved from Smolensk to Belarus 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Romania to Bessarabia 1 aaGun, 1 artillery and 4 infantry moved from Romania to Yugoslavia 1 aaGun, 2 artilleries and 2 infantry moved from Western Germany to Denmark 1 infantry moved from Southern Italy to Northern Italy 2 artilleries moved from Northern Italy to Western Germany 2 infantry moved from Northern Italy to Western Germany 1 bomber moved from 43 Sea Zone to Yunnan Turn Complete - Italians Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,2,1,2,2,2,4,1,2,1,2 Italians collect 1 PU (12 lost to blockades); end with 6 PUsCombat Hit Differential Summary :
Italians regular : 0.17 Russians regular : 0.33 -
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 marines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC 1 armour moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 3 submarines moved from 42 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 marines placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 marines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC 1 armour moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 3 submarines moved from 42 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 marines placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Egypt to Trans-Jordan Combat - French Battle in 80 Sea Zone French attack with 1 destroyer Japanese defend with 1 submarine French roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 80 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 80 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the French lost in 80 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for French: 1 destroyer Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.33 French regular : -1.33 -
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 3 artilleries, 1 fighter and 11 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Volgograd to Rostov Germans take Rostov from Russians 1 artillery and 1 infantry moved from Volgograd to Caucasus 15 artilleries and 20 infantry moved from Belarus to Bryansk 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 1 infantry moved from Western Ukraine to Bryansk 1 tactical_bomber moved from Volgograd to Caucasus 1 artillery and 2 infantry moved from Novgorod to Archangel Combat - Germans Battle in Bryansk Germans attack with 15 artilleries and 21 infantry Russians defend with 1 infantry Germans roll dice for 15 artilleries and 21 infantry in Bryansk, round 2 : 11/36 hits, 11.00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 15 artilleries and 21 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber Americans defend with 1 mech_infantry Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Caucasus, round 3 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Caucasus Germans roll dice for 1 artillery and 1 tactical_bomber in Caucasus, round 4 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Caucasus Germans win, taking Caucasus from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Americans: 1 mech_infantry Non Combat Move - Germans 1 aaGun, 4 artilleries and 6 infantry moved from France to Normandy Bordeaux 3 tactical_bombers moved from Southern Italy to Normandy Bordeaux 3 fighters moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Western Germany to Normandy Bordeaux 1 fighter moved from Eastern Poland to Western Germany 1 aaGun moved from Novgorod to Archangel 1 fighter moved from Germany to Western Germany 3 bombers moved from Western Germany to Southern Italy 1 aaGun moved from Denmark to Western Germany 3 armour moved from Eastern Poland to Bryansk 1 aaGun moved from Eastern Poland to Belarus 10 artilleries moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Germany to Western Germany 2 mech_infantrys moved from Eastern Poland to Germany 1 armour and 1 mech_infantry moved from Eastern Poland to Germany 5 mech_infantrys moved from Belarus to Bryansk 1 tactical_bomber moved from Caucasus to Yugoslavia 1 mech_infantry moved from Denmark to Germany 1 mech_infantry moved from Denmark to Western Germany 1 submarine moved from 125 Sea Zone to 127 Sea Zone 1 tactical_bomber moved from Western Germany to Germany 2 tactical_bombers moved from Eastern Poland to Germany 3 tactical_bombers moved from Volgograd to Western Ukraine 1 aaGun moved from Volgograd to Rostov Place Units - Germans 1 airfield placed in Normandy Bordeaux 3 infantry placed in Normandy Bordeaux 3 artilleries, 1 fighter and 6 infantry placed in Western Germany 2 infantry placed in Germany Germans undo move 3. 3 artilleries and 1 fighter placed in Western Germany 1 infantry placed in Germany 5 infantry placed in Western Germany Germans undo move 2. 2 infantry placed in Normandy Bordeaux 1 infantry placed in Germany Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUsCombat Hit Differential Summary :
Russians regular : 0.33 Germans regular : -2.00 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Kazakhstan to Volgograd Russians take Volgograd from Germans Combat - Russians Non Combat Move - Russians 1 aaGun moved from Samara to Volgograd 1 infantry moved from Samara to Volgograd 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Samara to Tambov 1 aaGun, 1 armour, 2 artilleries, 1 fighter, 9 infantry and 1 mech_infantry moved from Samara to Russia Place Units - Russians 1 armour, 1 artillery, 5 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
-
Since this will probably continue to make me paranoid, can you affirm that, unless you notify me otherwise in this thread, that no ANZAC planes are aboard any US carriers?
-
@wheatbeer I’ll try to remember that, but yes, the history shows that the ANZAC planes moved with their own carrier to SZ54 during ANZAC round 8
-
If your intent was to land ANZAC planes on US carriers, what would I see in the history then?
-
Would moving ANZAC fighters during NCM into a SZ that contains US carriers with spare landing spots but no ANZAC carrier guarantee they land on US carriers even if you subsequently NCM ANZAC carriers to the same SZ during the same turn’s NCM?
I don’t know how tripleA decides this … I am used to players announcing it becase they fear tripleA won’t handle it the way they intended.
-
@wheatbeer I guess the history doesn’t make it clear. My intent was to keep them on the ANZAC carrier, and I am pretty sure the program defaults to that anyway unless there is no ANZAC carrier, in which case it puts them with the American carrier.
-
I can runs some tests I guess, if you wish to follow tripleA’s defaults.
-
@owentoo Earlier in the game they were indeed on the American CV, and then when the ANZAC CV was built and joined the fleet, the ANZAC fighters seemed to be with the ANZAC CV.
-
I did intentionally try to get them with the ANZAC CV, but I may have put them on the Caroline Islands for a turn to separate them from the Americans
-
@owentoo I did some testing and I couldn’t find a way to get non-US planes to land on a US carrier if they have the a carrier of their own with sufficient space in the same SZ at the end of NCM (at least with the version of tripleA I’m using, 2.5.22294).
Are you using that version too?
-
@wheatbeer How do I see what version?
-
I do believe that what you tested and saw is the default. That is my understanding of how it works
-
@owentoo said in wheatbeer (Axis) vs OwenToo (Allies +18) BM3:
@wheatbeer How do I see what version?
When you open the game, before you click Play By Forum, it will have a list of stuff on the left side of the screen, one of which is “Engine Version”





