TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 artilleries, 10 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 battleship moved from 91 Sea Zone to 95 Sea Zone
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
4 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy
1 bomber, 5 fighters and 1 tactical_bomber moved from Gibraltar to Southern Italy
2 tactical_bombers moved from 92 Sea Zone to Southern Italy
1 submarine moved from 94 Sea Zone to 95 Sea Zone
1 submarine moved from 94 Sea Zone to 95 Sea Zone
1 armour, 7 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
1 armour, 7 infantry, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 7 infantry and 2 mech_infantrys moved from 95 Sea Zone to Southern Italy
1 cruiser moved from 94 Sea Zone to 95 Sea Zone
1 cruiser moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Western United States to 104 Sea Zone
1 fighter moved from Western United States to 104 Sea Zone
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 92 Sea Zone to 104 Sea Zone
1 submarine moved from 94 Sea Zone to 95 Sea Zone
1 carrier moved from 92 Sea Zone to 95 Sea Zone
Combat - Americans
Battle in 95 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 submarines and 9 transports
Italians defend with 1 destroyer
Americans roll dice for 3 submarines in 95 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 95 Sea Zone
Americans win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 submarines and 9 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Southern Italy
Americans attack with 1 armour, 4 artilleries, 1 bomber, 5 fighters, 11 infantry, 2 mech_infantrys and 3 tactical_bombers
Germans defend with 2 fighters, 2 mech_infantrys and 3 tactical_bombers; Italians defend with 4 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
Italians roll AA dice in Southern Italy : 0/9 hits, 1.50 expected hits
Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 5 fighters, 11 infantry, 2 mech_infantrys and 3 tactical_bombers in Southern Italy, round 2 : 13/27 hits, 9.83 expected hits
Italians roll dice for 4 aaGuns, 2 artilleries, 1 bomber, 5 fighters, 6 infantry, 2 mech_infantrys and 3 tactical_bombers in Southern Italy, round 2 : 6/19 hits, 8.33 expected hits
4 aaGuns owned by the Italians, 1 bomber owned by the Italians, 6 infantry owned by the Americans, 2 mech_infantrys owned by the Germans and 6 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 5 fighters, 5 infantry, 2 mech_infantrys and 3 tactical_bombers in Southern Italy, round 3 : 7/21 hits, 8.83 expected hits
Italians roll dice for 2 artilleries, 5 fighters and 3 tactical_bombers in Southern Italy, round 3 : 5/10 hits, 5.50 expected hits
1 fighter owned by the Germans, 3 infantry owned by the Americans, 3 tactical_bombers owned by the Germans, 1 fighter owned by the Italians, 2 artilleries owned by the Italians and 2 mech_infantrys owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 5 fighters, 2 infantry and 3 tactical_bombers in Southern Italy, round 4 : 10/16 hits, 7.67 expected hits
Italians roll dice for 3 fighters in Southern Italy, round 4 : 2/3 hits, 2.00 expected hits
1 fighter owned by the Germans, 2 infantry owned by the Americans and 2 fighters owned by the Italians lost in Southern Italy
Americans captures 20PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 armour, 4 artilleries, 1 bomber, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 110
Casualties for Americans: 11 infantry and 2 mech_infantrys
Casualties for Germans: 2 fighters, 2 mech_infantrys and 3 tactical_bombers
Casualties for Italians: 4 aaGuns, 2 artilleries, 1 bomber, 3 fighters and 6 infantry
Battle in 104 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians
Non Combat Move - Americans
3 carriers moved from 91 Sea Zone to 95 Sea Zone
5 fighters and 3 tactical_bombers moved from Southern Italy to 95 Sea Zone
1 bomber moved from Southern Italy to Syria
1 carrier moved from 91 Sea Zone to 104 Sea Zone
4 fighters moved from Hawaiian Islands to Queensland
2 submarines moved from 94 Sea Zone to 91 Sea Zone
1 carrier moved from 64 Sea Zone to 91 Sea Zone
2 aaGuns moved from Central United States to Southeast Mexico
2 mech_infantrys moved from Western United States to Southeast Mexico
2 infantry moved from Central United States to Southeast Mexico
1 transport moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Western United States to Southeast Mexico
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from French Central Africa to French Equatorial Africa
Place Units - Americans
3 transports placed in 101 Sea Zone
1 mech_infantry placed in Western United States
2 artilleries and 4 infantry placed in Central United States
3 artilleries and 6 infantry placed in Western United States
Americans undo move 2.
1 mech_infantry placed in Central United States
Americans undo move 4.
1 mech_infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,6,6,5,5,6,6
Americans collect 57 PUs (1 lost to blockades); end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Americans regular : 5.33
Italians regular : -3.17
Germans regular : -0.33
Italians AA : -1.50
Savegame