holy moly… shockingly bad dice lol
L20 #1 trulpen (X) vs wheatbeer (A+20) BM3
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TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers, 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 5 destroyers moved from 26 Sea Zone to 16 Sea Zone 3 submarines moved from 26 Sea Zone to 16 Sea Zone 1 cruiser moved from 26 Sea Zone to 16 Sea Zone 4 carriers moved from 26 Sea Zone to 16 Sea Zone 1 carrier moved from 26 Sea Zone to 25 Sea Zone 2 submarines moved from 26 Sea Zone to 25 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone 1 infantry moved from 30 Sea Zone to Johnston Island 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands 10 fighters moved from 26 Sea Zone to Hawaiian Islands Combat - Americans Battle in Johnston Island Battle in Midway Battle in Hawaiian Islands Americans attack with 10 fighters, 2 infantry and 2 mech_infantrys Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry Japanese roll AA dice in Hawaiian Islands : 0/3 hits, 0.50 expected hits Americans roll dice for 10 fighters, 2 infantry and 2 mech_infantrys in Hawaiian Islands, round 2 : 8/14 hits, 5.67 expected hits Japanese roll dice for 1 aaGun and 3 infantry in Hawaiian Islands, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Hawaiian Islands Americans win, taking Johnston Island from Japanese, taking Midway from Japanese, taking Hawaiian Islands from Japanese with 10 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 14 Casualties for Japanese: 1 aaGun and 3 infantry Non Combat Move - Americans 8 fighters moved from Hawaiian Islands to 16 Sea Zone 2 fighters moved from Hawaiian Islands to 25 Sea Zone 1 armour, 6 artilleries, 11 infantry and 4 mech_infantrys moved from Western United States to 10 Sea Zone 1 armour, 6 artilleries, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 11 infantry, 4 mech_infantrys, 2 submarines and 11 transports moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from Western United States to 25 Sea Zone 1 armour, 6 artilleries, 11 infantry and 4 mech_infantrys moved from 25 Sea Zone to Midway 2 tactical_bombers moved from 10 Sea Zone to Western United States 1 submarine moved from 89 Sea Zone to 10 Sea Zone 1 armour and 2 mech_infantrys moved from Eastern Persia to India 2 artilleries and 2 infantry moved from Persia to Eastern Persia 2 mech_infantrys moved from Northwest Persia to Eastern Persia 1 fighter moved from Trans-Jordan to India 2 infantry moved from Syria to Iraq 1 armour and 2 mech_infantrys moved from Greece to Northwest Persia 1 fighter moved from Southern Italy to Trans-Jordan 1 mech_infantry moved from Southern Italy to France 1 infantry moved from Southern Italy to Northern Italy 1 submarine moved from 72 Sea Zone to 71 Sea Zone 1 submarine moved from 81 Sea Zone to 72 Sea Zone Place Units - Americans 2 carriers and 2 destroyers placed in 10 Sea Zone 2 fighters placed in Western United States 3 mech_infantrys placed in Greece 2 infantry placed in Southern Italy 3 infantry placed in Western United States Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 71 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 14 infantry moved from Shensi to Hopei 1 infantry moved from Suiyuyan to Hopei Place Units - Chinese 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 1 fighter and 8 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island Combat - British Battle in Wake Island Non Combat Move - British 1 aaGun, 1 artillery and 3 infantry moved from Persia to Eastern Persia 1 armour and 2 mech_infantrys moved from Afghanistan to India 3 mech_infantrys moved from Persia to Afghanistan 1 artillery and 2 infantry moved from Iraq to Persia 2 mech_infantrys moved from Egypt to Iraq 2 fighters moved from Trans-Jordan to India 1 aaGun, 2 artilleries, 5 infantry and 1 tactical_bomber moved from Anglo Egyptian Sudan to Belgian Congo 1 infantry moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Turkey to Persia 2 transports moved from 92 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 artillery and 1 infantry moved from 89 Sea Zone to Southeast Mexico 1 fighter moved from United Kingdom to 89 Sea Zone 2 aaGuns moved from Central United States to Western United States Place Units - British 3 mech_infantrys placed in Persia 3 mech_infantrys placed in Turkey British undo move 1. 1 fighter and 2 mech_infantrys placed in Persia 3 mech_infantrys placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,6 British collect 38 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Americans regular : 2.33 Japanese regular : -1.00 Japanese AA : -0.50
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 26 Sea Zone Non Combat Move - ANZAC 1 cruiser moved from 26 Sea Zone to 16 Sea Zone Purchase Units - French French buy 1 fighter; Remaining resources: 2 PUs; Combat Move - French 1 infantry moved from France to Normandy Bordeaux French take Normandy Bordeaux from Germans Combat - French Non Combat Move - French Place Units - French 1 fighter placed in France Turn Complete - French Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,4 French collect 14 PUs (2 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
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You brought more attack power in range of India than I’d guessed.
I don’t think I’ve ever seen a battle before that involved more than 300 units if it comes to that :face_with_cowboy_hat:
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Research Technology - Germans Combat Move - Germans Non Combat Move - Germans 1 submarine moved from 82 Sea Zone to 68 Sea Zone 2 aaGuns, 6 artilleries, 1 fighter, 39 infantry and 1 tactical_bomber moved from Spain to Gibraltar 1 infantry moved from Portugal to Spain Turn Complete - Germans
Combat Hit Differential Summary :
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@wheatbeer said in L20 #1 trulpen (X) vs wheatbeer (A+20) BM3:
You brought more attack power in range of India than I’d guessed.
I don’t think I’ve ever seen a battle before that involved more than 300 units if it comes to that :face_with_cowboy_hat:
It’s the largest land-battle I’ve ever seen as well. If it comes to that, we’ll see how it turns out.
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - Russians Russians buy 1 armour, 6 bombers and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 11 armour, 19 artilleries and 35 infantry moved from Southern France to Spain 1 infantry moved from Novosibirsk to Timguska Russians take Timguska from Germans Combat - Russians Battle in Spain Russians attack with 11 armour, 19 artilleries and 35 infantry Germans defend with 1 infantry Russians roll dice for 11 armour, 19 artilleries and 35 infantry in Spain, round 2 : 23/65 hits, 20.83 expected hits Germans roll dice for 1 infantry in Spain, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Spain Russians win, taking Spain from Germans with 11 armour, 19 artilleries and 34 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 12 mech_infantrys moved from Afghanistan to India 15 mech_infantrys moved from Volgograd to Afghanistan 1 aaGun, 3 artilleries and 4 infantry moved from Shensi to Hopei 1 aaGun moved from Novosibirsk to Timguska 1 mech_infantry moved from Nenetsia to Novosibirsk 10 mech_infantrys moved from Russia to Kazakhstan 3 mech_infantrys moved from Ukraine to Caucasus 1 armour and 2 mech_infantrys moved from Bryansk to Volgograd 2 fighters moved from Yugoslavia to Persia 1 mech_infantry moved from Novgorod to Bryansk 1 artillery and 1 infantry moved from Holland Belgium to Western Germany 1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan Place Units - Russians 1 armour and 2 mech_infantrys placed in Volgograd 6 bombers and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 66 PUs; end with 67 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 70 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 72 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 74 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 33 PUs; end with 107 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 2.17
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I have my kids, so won’t be able to move during the weekend. I’ll have to call for a 4-day-vacation. Tuesday the 16th.
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@trulpen No worries, have a nice weekend :)
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Have to prolong the vacation for a couple of days. Lets say this Friday. Hope to get the move in before that, maybe even Wednesday.
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@trulpen Ok, thanks for the heads-up. :)
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TripleA Manual Gamesave Post: Japanese round 18
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - Japanese Japanese buy 10 fighters; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 24 artilleries and 63 infantry moved from Burma to India 1 marine moved from Burma to India 20 armour and 10 mech_infantrys moved from Yunnan to India 6 infantry moved from Kwangsi to 36 Sea Zone 3 artilleries and 9 infantry moved from French Indo China to 36 Sea Zone 1 marine moved from Shan State to 37 Sea Zone 2 marines moved from Malaya to 37 Sea Zone 2 battleships, 1 cruiser and 3 marines moved from 37 Sea Zone to 39 Sea Zone 3 marines moved from 39 Sea Zone to India 3 artilleries, 15 infantry and 12 transports moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 8 mech_infantrys moved from Shan State to India 5 artilleries moved from Shan State to 37 Sea Zone 1 armour moved from Shan State to India 7 infantry moved from Shan State to 37 Sea Zone 2 bombers moved from Java to India 3 bombers moved from Kwangtung to India 1 bomber moved from Kiangsu to India 6 fighters and 7 tactical_bombers moved from Burma to India 5 fighters and 4 tactical_bombers moved from Shan State to India 1 tactical_bomber moved from Malaya to India 1 submarine moved from 33 Sea Zone to 26 Sea Zone 4 tactical_bombers moved from French Indo China to India 1 carrier moved from 37 Sea Zone to 39 Sea Zone 8 artilleries, 22 infantry and 15 transports moved from 37 Sea Zone to 39 Sea Zone 8 artilleries and 22 infantry moved from 39 Sea Zone to India Combat - Japanese
Combat Hit Differential Summary :
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Scramble z39?
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No scamble SZ39
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TripleA Manual Gamesave Post: Japanese round 18
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - Japanese Japanese buy 10 fighters; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 24 artilleries and 63 infantry moved from Burma to India 1 marine moved from Burma to India 20 armour and 10 mech_infantrys moved from Yunnan to India 6 infantry moved from Kwangsi to 36 Sea Zone 3 artilleries and 9 infantry moved from French Indo China to 36 Sea Zone 1 marine moved from Shan State to 37 Sea Zone 2 marines moved from Malaya to 37 Sea Zone 2 battleships, 1 cruiser and 3 marines moved from 37 Sea Zone to 39 Sea Zone 3 marines moved from 39 Sea Zone to India 3 artilleries, 15 infantry and 12 transports moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 8 mech_infantrys moved from Shan State to India 5 artilleries moved from Shan State to 37 Sea Zone 1 armour moved from Shan State to India 7 infantry moved from Shan State to 37 Sea Zone 2 bombers moved from Java to India 3 bombers moved from Kwangtung to India 1 bomber moved from Kiangsu to India 6 fighters and 7 tactical_bombers moved from Burma to India 5 fighters and 4 tactical_bombers moved from Shan State to India 1 tactical_bomber moved from Malaya to India 1 submarine moved from 33 Sea Zone to 26 Sea Zone 4 tactical_bombers moved from French Indo China to India 1 carrier moved from 37 Sea Zone to 39 Sea Zone 8 artilleries, 22 infantry and 15 transports moved from 37 Sea Zone to 39 Sea Zone 8 artilleries and 22 infantry moved from 39 Sea Zone to India Combat - Japanese Battle in 26 Sea Zone Japanese attack with 1 submarine Americans defend with 2 transports 2 transports owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in India Japanese attack with 21 armour, 32 artilleries, 6 bombers, 11 fighters, 87 infantry, 4 marines, 18 mech_infantrys and 16 tactical_bombers British defend with 5 aaGuns, 4 armour, 10 artilleries, 9 fighters, 28 infantry, 21 mech_infantrys and 1 tactical_bomber; French defend with 1 fighter; ANZAC defend with 1 fighter and 1 infantry; Americans defend with 2 armour, 20 fighters, 4 mech_infantrys and 6 tactical_bombers; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour; Russians defend with 22 fighters, 1 infantry, 30 mech_infantrys and 1 tactical_bomber British roll AA dice in India : 2/15 hits, 2,50 expected hits 2 fighters owned by the Japanese lost in India Japanese roll dice for 2 battleships and 1 cruiser in India, round 2 : 1/3 hits, 1,83 expected hits Japanese roll dice for 21 armour, 32 artilleries, 6 bombers, 9 fighters, 87 infantry, 4 marines, 18 mech_infantrys and 16 tactical_bombers in India, round 2 : 53/193 hits, 64,33 expected hits UK_Pacific roll dice for 5 aaGuns, 6 armour, 10 artilleries, 53 fighters, 30 infantry, 55 mech_infantrys and 8 tactical_bombers in India, round 2 : 86/162 hits, 74,00 expected hits 8 mech_infantrys owned by the Russians, 86 infantry owned by the Japanese, 1 infantry owned by the Russians, 11 mech_infantrys owned by the British, 1 infantry owned by the ANZAC, 5 aaGuns owned by the British and 28 infantry owned by the British lost in India Japanese roll dice for 21 armour, 32 artilleries, 6 bombers, 9 fighters, 1 infantry, 4 marines, 18 mech_infantrys and 16 tactical_bombers in India, round 3 : 49/107 hits, 47,83 expected hits UK_Pacific roll dice for 6 armour, 10 artilleries, 53 fighters, 36 mech_infantrys and 8 tactical_bombers in India, round 3 : 61/113 hits, 57,67 expected hits 22 mech_infantrys owned by the Russians, 1 infantry owned by the Japanese, 32 artilleries owned by the Japanese, 18 mech_infantrys owned by the Japanese, 4 marines owned by the Japanese, 10 mech_infantrys owned by the British, 6 armour owned by the Japanese, 10 artilleries owned by the British, 3 armour owned by the British and 4 mech_infantrys owned by the Americans lost in India Japanese roll dice for 15 armour, 6 bombers, 9 fighters and 16 tactical_bombers in India, round 4 : 26/46 hits, 26,67 expected hits UK_Pacific roll dice for 3 armour, 53 fighters and 8 tactical_bombers in India, round 4 : 43/64 hits, 40,83 expected hits 16 tactical_bombers owned by the Japanese, 9 fighters owned by the Japanese, 1 tactical_bomber owned by the Russians, 7 fighters owned by the Russians, 1 fighter owned by the ANZAC, 3 bombers owned by the Japanese, 1 tactical_bomber owned by the British, 6 tactical_bombers owned by the Americans, 15 armour owned by the Japanese, 2 armour owned by the Americans, 1 fighter owned by the French, 6 fighters owned by the British and 1 armour owned by the British lost in India Japanese roll dice for 3 bombers in India, round 5 : 3/3 hits, 2,00 expected hits UK_Pacific roll dice for 38 fighters in India, round 5 : 24/38 hits, 25,33 expected hits 2 fighters owned by the Russians, 3 bombers owned by the Japanese and 1 fighter owned by the British lost in India UK_Pacific win with 35 fighters remaining. Battle score for attacker is -298 Casualties for Japanese: 21 armour, 32 artilleries, 6 bombers, 11 fighters, 87 infantry, 4 marines, 18 mech_infantrys and 16 tactical_bombers Casualties for British: 5 aaGuns, 4 armour, 10 artilleries, 7 fighters, 28 infantry, 21 mech_infantrys and 1 tactical_bomber Casualties for ANZAC: 1 fighter and 1 infantry Casualties for Russians: 9 fighters, 1 infantry, 30 mech_infantrys and 1 tactical_bomber Casualties for Americans: 2 armour, 4 mech_infantrys and 6 tactical_bombers Casualties for French: 1 fighter Non Combat Move - Japanese
Combat Hit Differential Summary :
Japanese regular : -10,67 British AA : -0,50 UK_Pacific regular : 16,17
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Ok, gg.
Needed a lot of luck here and was invertedly diced. More importantly though was the horrible dicing in Yugo many turns ago. Without losing that battle, I believe Germany would have held long enough.
Anyway, well played.
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Thanks and likewise … let me know if you’d like a rematch.
Also I agree, I believe the Yugoslavia battle tipped the balance.
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Sure, that would be fun. Need a shot at replenishing my self-esteem. ;)
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Since I bid first last time, do you want to open the bidding?
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Sure, but before I start it off I’d like to know if we should allow the inf on NG?
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I’m fine with that exception to the league default, if you want to keep it in the mix.