@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Research Technology - Germans
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 submarine moved from 115 Sea Zone to 113 Sea Zone
3 infantry moved from Northern Italy to Southern Italy
1 fighter and 1 tactical_bomber moved from Greater Southern Germany to Southern Italy
1 infantry moved from Belarus to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Tambov to Bryansk
Germans take Bryansk from Russians
1 bomber moved from Novgorod to Southern Italy
1 mech_infantry moved from Greater Southern Germany to Southern Italy
Combat - Germans
Battle in 113 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 113 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Southern Italy
Germans attack with 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 2 : 1/7 hits, 2,50 expected hits
Americans roll dice for 3 infantry in Southern Italy, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern Italy
Germans roll dice for 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 3 : 2/6 hits, 2,33 expected hits
Americans roll dice for 2 infantry in Southern Italy, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Americans lost in Southern Italy
Germans win, taking Southern Italy from Americans with 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Americans: 3 infantry
Non Combat Move - Germans
1 bomber moved from Southern Italy to Northern Italy
2 aaGuns, 6 artilleries and 37 infantry moved from Greater Southern Germany to Northern Italy
3 infantry moved from Western Germany to Northern Italy
1 fighter and 1 tactical_bomber moved from Southern Italy to Northern Italy
1 infantry moved from Vologda to Smolensk
1 infantry moved from Smolensk to Belarus
1 armour moved from Soviet Far East to Amur
1 infantry moved from France to Switzerland
Germans take Switzerland from Neutral_True
1 infantry moved from Novgorod to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Sweden
Germans take Sweden from Neutral_True
1 aaGun and 1 infantry moved from Novgorod to Belarus
1 infantry moved from France to Southern France
1 infantry moved from France to Northern Italy
Turn Complete - Germans
Combat Hit Differential Summary :
Americans regular : -0,67
Germans regular : -1,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Research Technology - Germans
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 submarine moved from 115 Sea Zone to 113 Sea Zone
3 infantry moved from Northern Italy to Southern Italy
1 fighter and 1 tactical_bomber moved from Greater Southern Germany to Southern Italy
1 infantry moved from Belarus to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Tambov to Bryansk
Germans take Bryansk from Russians
1 bomber moved from Novgorod to Southern Italy
1 mech_infantry moved from Greater Southern Germany to Southern Italy
Combat - Germans
Battle in 113 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 113 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Southern Italy
Germans attack with 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 2 : 1/7 hits, 2,50 expected hits
Americans roll dice for 3 infantry in Southern Italy, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern Italy
Germans roll dice for 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 3 : 2/6 hits, 2,33 expected hits
Americans roll dice for 2 infantry in Southern Italy, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Americans lost in Southern Italy
Germans win, taking Southern Italy from Americans with 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Americans: 3 infantry
Non Combat Move - Germans
1 bomber moved from Southern Italy to Northern Italy
2 aaGuns, 6 artilleries and 37 infantry moved from Greater Southern Germany to Northern Italy
3 infantry moved from Western Germany to Northern Italy
1 fighter and 1 tactical_bomber moved from Southern Italy to Northern Italy
1 infantry moved from Vologda to Smolensk
1 infantry moved from Smolensk to Belarus
1 armour moved from Soviet Far East to Amur
1 infantry moved from France to Switzerland
Germans take Switzerland from Neutral_True
1 infantry moved from Novgorod to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Sweden
Germans take Sweden from Neutral_True
1 aaGun and 1 infantry moved from Novgorod to Belarus
1 infantry moved from France to Southern France
1 infantry moved from France to Northern Italy
Turn Complete - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 70 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 82 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0,67
Germans regular : -1,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 3 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
2 artilleries and 2 infantry moved from Turkmenistan to Afghanistan
1 artillery and 3 infantry moved from Samara to Volgograd
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
1 infantry moved from Romania to Bulgaria
Russians take Bulgaria from Germans
1 infantry moved from Slovakia Hungary to Yugoslavia
Russians take Yugoslavia from Germans
1 artillery and 1 infantry moved from Slovakia Hungary to Greater Southern Germany
3 armour moved from Germany to Greater Southern Germany
1 artillery and 2 infantry moved from Poland to Eastern Poland
10 fighters moved from Russia to Afghanistan
2 fighters moved from Eastern Persia to Afghanistan
3 fighters and 1 tactical_bomber moved from India to Afghanistan
1 mech_infantry moved from Kazakhstan to Afghanistan
1 infantry moved from Germany to Western Germany
Russians take Western Germany from Germans
14 artilleries and 36 infantry moved from Germany to Greater Southern Germany
Combat - Russians
Battle in Afghanistan
Russians attack with 2 artilleries, 15 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_True defend with 4 infantry
Russians roll dice for 2 artilleries, 15 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Afghanistan, round 2 : 12/21 hits, 9.67 expected hits
Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 0/4 hits, 1.33 expected hits
4 infantry owned by the Neutral_True lost in Afghanistan
Russians win, taking Afghanistan from Neutral_True with 2 artilleries, 15 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Neutral_True: 4 infantry
Battle in Greater Southern Germany
Russians attack with 3 armour, 15 artilleries and 37 infantry
Germans defend with 1 infantry
Russians roll dice for 3 armour, 15 artilleries and 37 infantry in Greater Southern Germany, round 2 : 15/55 hits, 15.17 expected hits
Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Greater Southern Germany
Russians win, taking Greater Southern Germany from Germans with 3 armour, 15 artilleries and 36 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Volgograd, round 2 : 3/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Russians roll dice for 1 artillery in Eastern Poland, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Eastern Poland
Germans win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Russians
15 fighters and 1 tactical_bomber moved from Afghanistan to India
1 aaGun moved from Poland to Germany
2 infantry moved from Ukraine to Bessarabia
8 mech_infantrys moved from Rostov to Kazakhstan
Place Units - Russians
3 armour placed in Germany
1 fighter and 3 mech_infantrys placed in Russia
Russians undo move 1.
Russians undo move 1.
2 armour and 1 mech_infantry placed in Germany
1 armour, 1 fighter and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 41 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans regular : 2.33
Russians regular : 2.33
Neutral_True regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 5 armour, 4 artilleries, 1 factory_minor, 11 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 infantry moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
Combat - Japanese
Non Combat Move - Japanese
3 armour moved from French Indo China to Burma
3 armour moved from Malaya to Burma
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
3 infantry moved from Shantung to Anhwe
1 marine moved from Northern Territory to 55 Sea Zone
1 marine moved from Western Australia to 56 Sea Zone
1 cruiser and 1 marine moved from 56 Sea Zone to 37 Sea Zone
1 battleship and 1 marine moved from 55 Sea Zone to 37 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
4 transports moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 37 Sea Zone to 74 Sea Zone
1 battleship, 8 carriers and 2 destroyers moved from 42 Sea Zone to 37 Sea Zone
2 marines moved from 37 Sea Zone to Shan State
1 infantry moved from Yunnan to Burma
1 artillery and 3 infantry moved from French Indo China to Shan State
2 fighters moved from French Indo China to Shan State
4 fighters and 4 tactical_bombers moved from 42 Sea Zone to Shan State
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Burma
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Burma
1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 aaGuns moved from Burma to Yunnan
3 fighters and 1 tactical_bomber moved from Japan to Caroline Islands
2 bombers moved from French Indo China to Caroline Islands
1 submarine moved from 26 Sea Zone to 54 Sea Zone
Place Units - Japanese
1 factory_minor placed in Kwangtung
3 armour placed in French Indo China
2 armour and 1 mech_infantry placed in Malaya
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
4 artilleries and 6 infantry placed in Japan
3 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 98 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 103 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 5 armour, 4 artilleries, 1 factory_minor, 11 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 infantry moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
Combat - Japanese
Non Combat Move - Japanese
3 armour moved from French Indo China to Burma
3 armour moved from Malaya to Burma
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
3 infantry moved from Shantung to Anhwe
1 marine moved from Northern Territory to 55 Sea Zone
1 marine moved from Western Australia to 56 Sea Zone
1 cruiser and 1 marine moved from 56 Sea Zone to 37 Sea Zone
1 battleship and 1 marine moved from 55 Sea Zone to 37 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
4 transports moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 37 Sea Zone to 74 Sea Zone
1 battleship, 8 carriers and 2 destroyers moved from 42 Sea Zone to 37 Sea Zone
2 marines moved from 37 Sea Zone to Shan State
1 infantry moved from Yunnan to Burma
1 artillery and 3 infantry moved from French Indo China to Shan State
2 fighters moved from French Indo China to Shan State
4 fighters and 4 tactical_bombers moved from 42 Sea Zone to Shan State
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Burma
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Burma
1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 aaGuns moved from Burma to Yunnan
3 fighters and 1 tactical_bomber moved from Japan to Caroline Islands
2 bombers moved from French Indo China to Caroline Islands
1 submarine moved from 26 Sea Zone to 54 Sea Zone
Place Units - Japanese
1 factory_minor placed in Kwangtung
3 armour placed in French Indo China
2 armour and 1 mech_infantry placed in Malaya
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
4 artilleries and 6 infantry placed in Japan
3 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 98 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 103 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 battleship
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Wait, I might need to rethink some things in this japanese turn. It’s a bit late and I’m tired.
@trulpen said in L20 #1 trulpen (X) vs wheatbeer (A+20) BM3:
Wait, I might need to rethink some things in this japanese turn. It’s a bit late and I’m tired.
No problem.
Since you had no dice rolled, feel free to redo the whole turn from scratch.
(just so I don’t have to check a large number of edits)
Thanks! If I’ll redo, I’ll do it from scratch to avoid edits. Promise. 🙂
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 4 armour, 2 factory_minors, 13 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 infantry moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
Combat - Japanese
Non Combat Move - Japanese
1 marine moved from Northern Territory to 55 Sea Zone
1 marine moved from Western Australia to 56 Sea Zone
1 cruiser and 1 marine moved from 56 Sea Zone to 58 Sea Zone
1 battleship moved from 42 Sea Zone to 36 Sea Zone
1 battleship and 1 marine moved from 55 Sea Zone to 37 Sea Zone
2 aaGuns moved from Burma to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hopei to Shensi
1 infantry moved from Shensi to Szechwan
4 carriers moved from 42 Sea Zone to 58 Sea Zone
5 fighters and 3 tactical_bombers moved from 42 Sea Zone to 58 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
2 destroyers moved from 42 Sea Zone to 58 Sea Zone
1 submarine moved from 37 Sea Zone to 74 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 37 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 58 Sea Zone
2 carriers moved from 42 Sea Zone to 58 Sea Zone
1 carrier moved from 42 Sea Zone to 58 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 58 Sea Zone
2 fighters moved from 42 Sea Zone to 58 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to 58 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to Burma
2 fighters moved from French Indo China to Burma
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Yunnan to Burma
3 armour moved from French Indo China to Burma
3 armour moved from Malaya to Burma
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
4 transports moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to Hawaiian Islands
2 submarines moved from 26 Sea Zone to 54 Sea Zone
3 infantry moved from Shantung to Anhwe
1 marine moved from 37 Sea Zone to Malaya
2 bombers moved from French Indo China to Burma
Place Units - Japanese
2 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
3 armour placed in French Indo China
1 armour and 2 mech_infantrys placed in Malaya
1 factory_minor placed in Kwangtung
1 factory_minor placed in Kiangsu
3 infantry placed in Shantung
8 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 98 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 103 PUs
Combat Hit Differential Summary :
Thanks for being patient. Think this is a bit better than the previous attempt.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 6 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Saudi Arabia to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
1 artillery and 1 infantry moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Turkey
2 infantry moved from Algeria to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
1 transport moved from 96 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Southern Italy
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to Spain
1 artillery and 3 infantry moved from 91 Sea Zone to Spain
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 battleship and 1 cruiser moved from 81 Sea Zone to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Turkey
2 fighters moved from Gibraltar to Southern Italy
1 fighter and 1 tactical_bomber moved from Persia to Sikang
1 fighter and 1 tactical_bomber moved from India to Szechwan
2 fighters moved from Gibraltar to Spain
1 tactical_bomber moved from Trans-Jordan to Turkey
1 fighter moved from India to Sikang
1 tactical_bomber moved from India to Szechwan
2 transports moved from 106 Sea Zone to 101 Sea Zone
1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
1 infantry moved from Central America to Colombia
Americans take Colombia from Neutral_True
1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 89 Sea Zone to Venezuela
1 fighter moved from Eastern United States to Venezuela
Combat - Americans
Battle in Spain
Americans attack with 2 artilleries, 2 fighters and 4 infantry
Neutral_True defend with 6 infantry
Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 2 artilleries, 2 fighters and 4 infantry in Spain, round 2 : 2/8 hits, 2.67 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 2 artilleries, 2 fighters and 3 infantry in Spain, round 3 : 3/7 hits, 2.50 expected hits
Neutral_True roll dice for 3 infantry in Spain, round 3 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 2 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 6 infantry
Battle in Venezuela
Americans attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Venezuela, round 2 : 2/5 hits, 1.50 expected hits
Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Venezuela
Americans win, taking Venezuela from Neutral_True with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 2 infantry
Battle in Turkey
Americans attack with 2 artilleries, 2 fighters, 2 infantry and 3 tactical_bombers
Neutral_True defend with 8 infantry
Americans roll dice for 1 battleship and 1 cruiser in Turkey, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 2 artilleries, 2 fighters, 2 infantry and 3 tactical_bombers in Turkey, round 2 : 4/9 hits, 4.17 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits
2 infantry owned by the Americans, 1 artillery owned by the Americans and 6 infantry owned by the Neutral_True lost in Turkey
Americans roll dice for 1 artillery, 2 fighters and 3 tactical_bombers in Turkey, round 3 : 3/6 hits, 3.17 expected hits
Neutral_True roll dice for 2 infantry in Turkey, round 3 : 2/2 hits, 0.67 expected hits
1 fighter owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Neutral_True lost in Turkey
Americans win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 2 artilleries, 1 fighter and 2 infantry
Casualties for Neutral_True: 8 infantry
Battle in Szechwan
Americans attack with 1 fighter and 2 tactical_bombers
Japanese defend with 1 infantry
Americans roll dice for 1 fighter and 2 tactical_bombers in Szechwan, round 2 : 3/3 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Americans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 1 tactical_bomber in Sikang, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Sikang
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Southern Italy
Americans attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 2 infantry and 1 mech_infantry; Italians defend with 1 airfield, 1 factory_minor and 1 harbour
Americans roll dice for 1 artillery, 2 fighters and 2 infantry in Southern Italy, round 2 : 1/5 hits, 1.83 expected hits
Italians roll dice for 2 infantry and 1 mech_infantry in Southern Italy, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Southern Italy, round 3 : 2/4 hits, 1.67 expected hits
Italians roll dice for 1 infantry and 1 mech_infantry in Southern Italy, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Southern Italy
Americans destroys 0PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry and 1 mech_infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Sikang to Kazakhstan
1 fighter and 2 tactical_bombers moved from Szechwan to Kazakhstan
2 fighters moved from Southern Italy to 95 Sea Zone
1 carrier moved from 80 Sea Zone to 81 Sea Zone
6 fighters moved from Trans-Jordan to India
1 artillery and 3 infantry moved from Western United States to British Columbia
1 aaGun moved from Central United States to Western United States
1 aaGun moved from Western United States to British Columbia
1 infantry moved from Holland Belgium to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 destroyer and 2 submarines moved from 116 Sea Zone to 101 Sea Zone
2 fighters moved from Gibraltar to Trans-Jordan
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 transport moved from 94 Sea Zone to 91 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 89 Sea Zone
1 submarine moved from 80 Sea Zone to 81 Sea Zone
3 tactical_bombers moved from Turkey to Persia
1 fighter moved from Turkey to Persia
1 carrier moved from 96 Sea Zone to 99 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from Spain to 99 Sea Zone
1 infantry moved from Central America to Colombia
4 mech_infantrys moved from Southeast Mexico to Colombia
1 fighter moved from Venezuela to Brazil
4 fighters moved from Eastern United States to Gibraltar
1 aaGun moved from Southeast Mexico to Central United States
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
Place Units - Americans
1 factory_minor placed in Greece
1 artillery and 2 infantry placed in Normandy Bordeaux
4 infantry placed in Western United States
3 fighters and 1 tactical_bomber placed in Eastern United States
1 armour and 1 mech_infantry placed in Western United States
2 mech_infantrys placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,3
Americans collect 71 PUs (1 lost to blockades); end with 71 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Americans regular : 2.50
Italians regular : -0.67
Japanese regular : 0.33
Neutral_True regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Combat - Chinese
Chinese creates battle in territory Szechwan
Chinese creates battle in territory Sikang
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 6 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Saudi Arabia to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
1 artillery and 1 infantry moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Turkey
2 infantry moved from Algeria to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
1 transport moved from 96 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Southern Italy
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to Spain
1 artillery and 3 infantry moved from 91 Sea Zone to Spain
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 battleship and 1 cruiser moved from 81 Sea Zone to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Turkey
2 fighters moved from Gibraltar to Southern Italy
1 fighter and 1 tactical_bomber moved from Persia to Sikang
1 fighter and 1 tactical_bomber moved from India to Szechwan
2 fighters moved from Gibraltar to Spain
1 tactical_bomber moved from Trans-Jordan to Turkey
1 fighter moved from India to Sikang
1 tactical_bomber moved from India to Szechwan
2 transports moved from 106 Sea Zone to 101 Sea Zone
1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
1 infantry moved from Central America to Colombia
Americans take Colombia from Neutral_True
1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 89 Sea Zone to Venezuela
1 fighter moved from Eastern United States to Venezuela
Combat - Americans
Battle in Spain
Americans attack with 2 artilleries, 2 fighters and 4 infantry
Neutral_True defend with 6 infantry
Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 2 artilleries, 2 fighters and 4 infantry in Spain, round 2 : 2/8 hits, 2.67 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 2 artilleries, 2 fighters and 3 infantry in Spain, round 3 : 3/7 hits, 2.50 expected hits
Neutral_True roll dice for 3 infantry in Spain, round 3 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 2 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 6 infantry
Battle in Venezuela
Americans attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Venezuela, round 2 : 2/5 hits, 1.50 expected hits
Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Venezuela
Americans win, taking Venezuela from Neutral_True with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 2 infantry
Battle in Turkey
Americans attack with 2 artilleries, 2 fighters, 2 infantry and 3 tactical_bombers
Neutral_True defend with 8 infantry
Americans roll dice for 1 battleship and 1 cruiser in Turkey, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 2 artilleries, 2 fighters, 2 infantry and 3 tactical_bombers in Turkey, round 2 : 4/9 hits, 4.17 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits
2 infantry owned by the Americans, 1 artillery owned by the Americans and 6 infantry owned by the Neutral_True lost in Turkey
Americans roll dice for 1 artillery, 2 fighters and 3 tactical_bombers in Turkey, round 3 : 3/6 hits, 3.17 expected hits
Neutral_True roll dice for 2 infantry in Turkey, round 3 : 2/2 hits, 0.67 expected hits
1 fighter owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Neutral_True lost in Turkey
Americans win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 2 artilleries, 1 fighter and 2 infantry
Casualties for Neutral_True: 8 infantry
Battle in Szechwan
Americans attack with 1 fighter and 2 tactical_bombers
Japanese defend with 1 infantry
Americans roll dice for 1 fighter and 2 tactical_bombers in Szechwan, round 2 : 3/3 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Americans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 1 tactical_bomber in Sikang, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Sikang
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Southern Italy
Americans attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 2 infantry and 1 mech_infantry; Italians defend with 1 airfield, 1 factory_minor and 1 harbour
Americans roll dice for 1 artillery, 2 fighters and 2 infantry in Southern Italy, round 2 : 1/5 hits, 1.83 expected hits
Italians roll dice for 2 infantry and 1 mech_infantry in Southern Italy, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Southern Italy, round 3 : 2/4 hits, 1.67 expected hits
Italians roll dice for 1 infantry and 1 mech_infantry in Southern Italy, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Southern Italy
Americans destroys 0PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry and 1 mech_infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Sikang to Kazakhstan
1 fighter and 2 tactical_bombers moved from Szechwan to Kazakhstan
2 fighters moved from Southern Italy to 95 Sea Zone
1 carrier moved from 80 Sea Zone to 81 Sea Zone
6 fighters moved from Trans-Jordan to India
1 artillery and 3 infantry moved from Western United States to British Columbia
1 aaGun moved from Central United States to Western United States
1 aaGun moved from Western United States to British Columbia
1 infantry moved from Holland Belgium to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 destroyer and 2 submarines moved from 116 Sea Zone to 101 Sea Zone
2 fighters moved from Gibraltar to Trans-Jordan
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 transport moved from 94 Sea Zone to 91 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 89 Sea Zone
1 submarine moved from 80 Sea Zone to 81 Sea Zone
3 tactical_bombers moved from Turkey to Persia
1 fighter moved from Turkey to Persia
1 carrier moved from 96 Sea Zone to 99 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from Spain to 99 Sea Zone
1 infantry moved from Central America to Colombia
4 mech_infantrys moved from Southeast Mexico to Colombia
1 fighter moved from Venezuela to Brazil
4 fighters moved from Eastern United States to Gibraltar
1 aaGun moved from Southeast Mexico to Central United States
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
Place Units - Americans
1 factory_minor placed in Greece
1 artillery and 2 infantry placed in Normandy Bordeaux
4 infantry placed in Western United States
3 fighters and 1 tactical_bomber placed in Eastern United States
1 armour and 1 mech_infantry placed in Western United States
2 mech_infantrys placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,3
Americans collect 71 PUs (1 lost to blockades); end with 71 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Combat - Chinese
Chinese creates battle in territory Szechwan
Chinese creates battle in territory Sikang
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 3 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Germany to Eastern Poland
1 fighter moved from Germany to Eastern Poland
1 infantry moved from Caucasus to Turkey
British take Turkey from Neutral_True
Combat - British
Battle in Eastern Poland
British attack with 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 1 fighter and 1 mech_infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Eastern Poland
British win with 1 fighter remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
1 aaGun, 5 artilleries and 4 infantry moved from West India to India
2 mech_infantrys moved from Persia to Afghanistan
1 fighter moved from Persia to India
1 tactical_bomber moved from Northwest Persia to India
1 mech_infantry moved from Tobruk to Egypt
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from United Kingdom to 110 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry and 5 transports moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
4 aaGuns moved from Normandy Bordeaux to Spain
1 fighter moved from Eastern Poland to Germany
1 mech_infantry moved from Iraq to Eastern Persia
Place Units - British
1 armour, 1 mech_infantry and 1 tactical_bomber placed in Union of South Africa
3 infantry placed in Egypt
3 mech_infantrys placed in Persia
British undo move 2.
1 artillery and 2 infantry placed in Egypt
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,1
British collect 37 PUs (2 lost to blockades); end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
1 aaGun and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 1 aaGun and 1 infantry
Combat Hit Differential Summary :
Americans regular : 2.50
Italians regular : -0.67
Japanese regular : 0.33
Germans regular : 0.67
Neutral_True regular : 1.00
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from West India to India
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Research Technology - Germans
Combat Move - Germans
3 infantry moved from Switzerland to Western Germany
6 artilleries and 41 infantry moved from Northern Italy to Western Germany
1 infantry moved from Baltic States to Poland
Germans take Poland from Russians
1 infantry moved from Bryansk to Ukraine
Germans take Ukraine from Russians
Combat - Germans
Battle in Western Germany
Germans attack with 6 artilleries and 44 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 6 artilleries and 44 infantry in Western Germany, round 2 : 4/50 hits, 10,33 expected hits
Russians roll dice for 1 infantry in Western Germany, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Germany
Germans win, taking Western Germany from Russians with 6 artilleries and 44 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Sweden to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Western Germany
2 carriers, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
2 aaGuns moved from Northern Italy to Western Germany
1 infantry moved from Southern France to Northern Italy
1 fighter and 1 tactical_bomber moved from Northern Italy to 113 Sea Zone
1 bomber moved from Northern Italy to Novgorod
1 infantry moved from Smolensk to Belarus
1 infantry moved from Belarus to Eastern Poland
1 aaGun moved from Belarus to Baltic States
1 infantry moved from Belarus to Baltic States
1 armour moved from Amur to Jehol
Turn Complete - Germans
Combat Hit Differential Summary :
Russians regular : -0,33
Germans regular : -6,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Purchase Units - Russians
Russians buy 4 artilleries, 3 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bulgaria to Albania
Russians take Albania from Italians
1 infantry moved from Yugoslavia to Northern Italy
1 armour moved from Greater Southern Germany to Northern Italy
1 infantry moved from Greater Southern Germany to Northern Italy
1 armour moved from Russia to Archangel
Russians take Smolensk from Germans
Russians take Archangel from Germans
1 infantry moved from Tambov to Bryansk
Russians take Bryansk from Germans
1 tactical_bomber moved from India to Tsinghai
1 fighter moved from Russia to Tsinghai
1 mech_infantry moved from Kazakhstan to Tsinghai
2 infantry moved from Bessarabia to Eastern Poland
1 armour moved from Greater Southern Germany to Eastern Poland
1 armour and 1 mech_infantry moved from Germany to Poland
Combat - Russians
Battle in Northern Italy
Russians attack with 1 armour and 2 infantry
Germans defend with 1 infantry; Italians defend with 1 factory_minor
Russians roll dice for 1 armour and 2 infantry in Northern Italy, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Northern Italy
Russians win, taking Northern Italy from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Tsinghai
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Poland
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Poland, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Poland, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 1 armour and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 2 infantry in Eastern Poland, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 mech_infantry moved from Afghanistan to India
7 mech_infantrys moved from Kazakhstan to Afghanistan
1 fighter and 1 tactical_bomber moved from Tsinghai to Kazakhstan
2 mech_infantrys moved from Russia to Kazakhstan
1 artillery and 3 infantry moved from Volgograd to Kazakhstan
1 armour, 15 artilleries and 35 infantry moved from Greater Southern Germany to Germany
1 aaGun moved from Germany to Poland
1 infantry moved from Afghanistan to West India
2 artilleries and 1 infantry moved from Afghanistan to Kazakhstan
Place Units - Russians
3 artilleries placed in Germany
1 artillery and 2 infantry placed in Yugoslavia
3 fighters and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 43 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 71 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Italians regular : 0.67
Germans regular : 0.00
Russians regular : -0.33
Sorry for being slow. I’ll try to come to some decision in this game soon. Have a precarious situation.
No worries … I haven’t played a game before where the BM3 revision to victory conditions mattered this much.
Are the Axis considering surrender or does Japan have a trick up its sleeve?
@wheatbeer said in L20 #1 trulpen (X) vs wheatbeer (A+20) BM3:
Are the Axis considering surrender or does Japan have a trick up its sleeve?
Maybe both, but hopefully I can make a good move soon. So critical. No stress, I hope.