L20 #1 trulpen (X) vs wheatbeer (A+20) BM3

  • '17


  • Germany is pretty squashed.

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 1 fighter, 19 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Buryatia to Sakha
                  Germans take Sakha from Russians
            1 armour moved from Sakha to Amur
                  Germans take Amur from Russians
            4 armour and 17 mech_infantrys moved from Kazakhstan to Turkmenistan
            3 infantry moved from France to Western Germany
            1 infantry moved from Baltic States to Eastern Poland
                  Germans take Eastern Poland from Russians
            1 infantry moved from Smolensk to Bryansk
                  Germans take Bryansk from Russians
            3 infantry moved from Volgograd to Caucasus
            1 submarine moved from 95 Sea Zone to 92 Sea Zone
    
        Combat - Germans
            Battle in Western Germany
                Germans attack with 3 infantry
                British defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                    Germans roll dice for 3 infantry in Western Germany, round 2 : 2/3 hits, 0,50 expected hits
                    British roll dice for 1 armour in Western Germany, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the British lost in Western Germany
                Germans win, taking Western Germany from British with 3 infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
            Battle in 92 Sea Zone
                Germans attack with 1 submarine
                ANZAC defend with 1 cruiser
                    Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 cruiser in 92 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 submarine owned by the Germans lost in 92 Sea Zone
                ANZAC win with 1 cruiser remaining. Battle score for attacker is -6
                Casualties for Germans: 1 submarine
            Battle in Turkmenistan
                Germans attack with 4 armour and 17 mech_infantrys
                British defend with 1 tactical_bomber
                    Germans roll dice for 4 armour and 17 mech_infantrys in Turkmenistan, round 2 : 5/21 hits, 4,83 expected hits
                    Russians roll dice for 1 tactical_bomber in Turkmenistan, round 2 : 0/1 hits, 0,50 expected hits
                    1 tactical_bomber owned by the British lost in Turkmenistan
                Germans win, taking Turkmenistan from Russians with 4 armour and 17 mech_infantrys remaining. Battle score for attacker is 11
                Casualties for British: 1 tactical_bomber
            Battle in Caucasus
                Germans attack with 3 infantry
                British defend with 2 infantry
                    Germans roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits, 0,50 expected hits
                    Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in Caucasus
                    Germans roll dice for 3 infantry in Caucasus, round 3 : 0/3 hits, 0,50 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Caucasus
                    Germans roll dice for 2 infantry in Caucasus, round 4 : 0/2 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 2 infantry in Caucasus, round 5 : 0/2 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Caucasus
                1 infantry owned by the Germans retreated to Volgograd
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for British: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Germans
            1 infantry moved from Novgorod to Baltic States
            1 infantry moved from Archangel to Smolensk
            1 infantry moved from Norway to 113 Sea Zone
            1 infantry moved from 113 Sea Zone to Germany
            1 infantry moved from Romania to Slovakia Hungary
            1 artillery and 12 infantry moved from Yugoslavia to Greater Southern Germany
            1 aaGun moved from Yugoslavia to Greater Southern Germany
            1 mech_infantry moved from Yugoslavia to Greater Southern Germany
            5 artilleries and 24 infantry moved from Germany to Greater Southern Germany
            1 infantry moved from Slovakia Hungary to Greater Southern Germany
            1 infantry moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Belarus
            1 aaGun moved from Germany to Greater Southern Germany
    
        Place Units - Germans
            1 bomber, 1 fighter and 1 tactical_bomber placed in Novgorod
            3 infantry placed in Yugoslavia
            10 infantry placed in Germany
            3 infantry placed in Volgograd
            3 infantry placed in France
            Germans undo move 4.
            1 infantry placed in Normandy Bordeaux
            1 infantry placed in Southern France
            1 infantry placed in Normandy Bordeaux
            Germans undo move 3.
            1 infantry placed in Normandy Bordeaux
            1 infantry placed in Southern France
            1 infantry placed in Southern France
            3 infantry placed in Volgograd
            4 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,2,5
            Germans collect 62 PUs (2 lost to blockades); end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    ANZAC regular : 0,50
    Russians regular : -0,17
    Germans regular : 0,67
    British regular : -0,50
    

    L20 #1 trulpen vs wheat (+20) BM3 G10.tsvg


  • '17

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Samara to Kazakhstan
                  Russians take Kazakhstan from Germans
            1 infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Germans
            1 infantry moved from Rostov to Bryansk
            3 fighters and 1 tactical_bomber moved from Western Ukraine to Bryansk
            1 artillery and 1 infantry moved from Poland to Eastern Poland
            1 infantry moved from Poland to Eastern Poland
            1 artillery and 1 infantry moved from Poland to Slovakia Hungary
            1 infantry moved from Poland to Slovakia Hungary
            12 artilleries and 41 infantry moved from Poland to Germany
    
        Combat - Russians
            Battle in Germany
                Russians attack with 12 artilleries and 41 infantry
                Germans defend with 1 factory_major and 5 infantry
                    Russians roll dice for 12 artilleries and 41 infantry in Germany, round 2 : 13/53 hits, 12.83 expected hits
                    Germans roll dice for 5 infantry in Germany, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Russians and 5 infantry owned by the Germans lost in Germany
                Russians captures 79PUs while taking Germans capital
                Russians converts factory_major into different units
                Russians win, taking Germany from Germans with 12 artilleries and 40 infantry remaining. Battle score for attacker is 12
                Casualties for Russians: 1 infantry
                Casualties for Germans: 5 infantry
            Battle in Bryansk
                Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits, 2.33 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Slovakia Hungary
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Slovakia Hungary
                Russians win, taking Slovakia Hungary from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Eastern Poland
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            triggerGermansDestroyPUsRussians: Setting destroysPUs to true for playerAttachment attached to Germans
    
        Non Combat Move - Russians
            1 aaGun moved from Western Ukraine to Eastern Poland
            8 mech_infantrys moved from Poland to Western Ukraine
            3 fighters and 1 tactical_bomber moved from Bryansk to Eastern Persia
            1 aaGun, 2 artilleries and 23 infantry moved from Samara to Kazakhstan
            1 infantry moved from Tambov to Samara
            3 armour moved from Poland to Germany
    
        Place Units - Russians
            2 fighters, 1 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 107 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 109 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 118 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    Russians regular : 0.17
    

    Savegame

  • '17

    Regular turn posts seem to work again


  • @wheatbeer said in L20 #1 trulpen (X) vs wheatbeer (A+20) BM3:

    Regular turn posts seem to work again

    Great!


  • TripleA Manual Gamesave Post: Japanese round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 6 armour, 1 artillery, 2 fighters, 6 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 infantry moved from New Zealand to 63 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 63 Sea Zone to 62 Sea Zone
            1 artillery and 5 infantry moved from 62 Sea Zone to New South Wales
            1 artillery and 1 infantry moved from Fiji to 50 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 62 Sea Zone
            1 infantry moved from 62 Sea Zone to New South Wales
            1 artillery moved from 62 Sea Zone to New South Wales
            1 marine moved from New Zealand to 63 Sea Zone
            2 battleships and 2 marines moved from 63 Sea Zone to 62 Sea Zone
            2 marines moved from 62 Sea Zone to New South Wales
            1 artillery and 1 infantry moved from New Hebrides to 53 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 53 Sea Zone to 62 Sea Zone
            1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
            1 bomber moved from New Zealand to New South Wales
            7 fighters and 7 tactical_bombers moved from 63 Sea Zone to New South Wales
            4 fighters moved from 54 Sea Zone to New South Wales
            1 cruiser moved from 63 Sea Zone to 62 Sea Zone
            1 tactical_bomber moved from New Zealand to New South Wales
            12 artilleries and 14 infantry moved from Shan State to Burma
            1 armour and 1 mech_infantry moved from Shan State to Burma
            6 infantry moved from Yunnan to Burma
            1 bomber moved from French Indo China to Burma
    
        Combat - Japanese
            Battle in Burma
                Japanese attack with 1 armour, 12 artilleries, 1 bomber, 20 infantry and 1 mech_infantry
                British defend with 3 aaGuns, 5 artilleries and 24 infantry; ANZAC defend with 1 fighter; Chinese defend with 2 fighters
                    British roll AA dice in Burma : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 armour, 12 artilleries, 1 bomber, 20 infantry and 1 mech_infantry in Burma, round 2 : 8/35 hits, 10,67 expected hits
    

    Combat Hit Differential Summary :

    Japanese regular : -2,67
    British AA : -0,17
    

    Savegame


  • 8 hits in Burma. Casualties?

  • '17

    3 aa guns, 5 infantry


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 6 armour, 1 artillery, 2 fighters, 6 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 infantry moved from New Zealand to 63 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 63 Sea Zone to 62 Sea Zone
            1 artillery and 5 infantry moved from 62 Sea Zone to New South Wales
            1 artillery and 1 infantry moved from Fiji to 50 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 62 Sea Zone
            1 infantry moved from 62 Sea Zone to New South Wales
            1 artillery moved from 62 Sea Zone to New South Wales
            1 marine moved from New Zealand to 63 Sea Zone
            2 battleships and 2 marines moved from 63 Sea Zone to 62 Sea Zone
            2 marines moved from 62 Sea Zone to New South Wales
            1 artillery and 1 infantry moved from New Hebrides to 53 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 53 Sea Zone to 62 Sea Zone
            1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
            1 bomber moved from New Zealand to New South Wales
            7 fighters and 7 tactical_bombers moved from 63 Sea Zone to New South Wales
            4 fighters moved from 54 Sea Zone to New South Wales
            1 cruiser moved from 63 Sea Zone to 62 Sea Zone
            1 tactical_bomber moved from New Zealand to New South Wales
            12 artilleries and 14 infantry moved from Shan State to Burma
            1 armour and 1 mech_infantry moved from Shan State to Burma
            6 infantry moved from Yunnan to Burma
            1 bomber moved from French Indo China to Burma
    
        Combat - Japanese
            Battle in Burma
                Japanese attack with 1 armour, 12 artilleries, 1 bomber, 20 infantry and 1 mech_infantry
                British defend with 3 aaGuns, 5 artilleries and 24 infantry; ANZAC defend with 1 fighter; Chinese defend with 2 fighters
                    British roll AA dice in Burma : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 armour, 12 artilleries, 1 bomber, 20 infantry and 1 mech_infantry in Burma, round 2 : 8/35 hits, 10,67 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 5 artilleries, 3 fighters and 24 infantry in Burma, round 2 : 8/32 hits, 11,67 expected hits
                    8 infantry owned by the Japanese, 3 aaGuns owned by the British and 5 infantry owned by the British lost in Burma
                1 bomber owned by the Japanese retreated
                12 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 12 artilleries owned by the Japanese and 1 armour owned by the Japanese retreated to Shan State
                UK_Pacific win with 5 artilleries, 3 fighters and 19 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 8 infantry
                Casualties for British: 3 aaGuns and 5 infantry
            Battle in New South Wales
                Japanese attack with 3 artilleries, 1 bomber, 11 fighters, 7 infantry, 2 marines and 8 tactical_bombers
                ANZAC defend with 3 aaGuns, 1 armour, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 14 infantry; Americans defend with 4 fighters
                    ANZAC roll AA dice in New South Wales : 0/9 hits, 1,50 expected hits
                    Japanese roll dice for 2 battleships and 1 cruiser in New South Wales, round 2 : 1/3 hits, 1,83 expected hits
                    Japanese roll dice for 3 artilleries, 1 bomber, 11 fighters, 7 infantry, 2 marines and 8 tactical_bombers in New South Wales, round 2 : 15/32 hits, 14,83 expected hits
                    ANZAC roll dice for 3 aaGuns, 1 armour, 3 artilleries, 5 fighters and 14 infantry in New South Wales, round 2 : 8/23 hits, 9,50 expected hits
                    7 infantry owned by the Japanese, 1 artillery owned by the Japanese, 13 infantry owned by the ANZAC and 3 aaGuns owned by the ANZAC lost in New South Wales
                    Japanese roll dice for 2 artilleries, 1 bomber, 11 fighters, 2 marines and 8 tactical_bombers in New South Wales, round 3 : 14/24 hits, 12,83 expected hits
                    ANZAC roll dice for 1 armour, 3 artilleries, 5 fighters and 1 infantry in New South Wales, round 3 : 6/10 hits, 5,17 expected hits
                    3 fighters owned by the Japanese, 1 armour owned by the ANZAC, 2 artilleries owned by the Japanese, 1 marine owned by the Japanese, 1 infantry owned by the ANZAC, 1 fighter owned by the ANZAC, 3 artilleries owned by the ANZAC and 4 fighters owned by the Americans lost in New South Wales
                Japanese captures 6PUs while taking ANZAC capital
                Japanese win, taking New South Wales from ANZAC with 1 bomber, 8 fighters, 1 marine and 8 tactical_bombers remaining. Battle score for attacker is 57
                Casualties for Japanese: 3 artilleries, 3 fighters, 7 infantry and 1 marine
                Casualties for ANZAC: 3 aaGuns, 1 armour, 3 artilleries, 1 fighter and 14 infantry
                Casualties for Americans: 4 fighters
            triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
    
        Non Combat Move - Japanese
            3 infantry moved from Malaya to Shan State
            1 artillery and 2 infantry moved from French Indo China to Shan State
            1 bomber moved from Burma to Shan State
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Shensi to Szechwan
            1 bomber moved from New South Wales to New Zealand
            2 submarines moved from 63 Sea Zone to 26 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            3 infantry moved from Shantung to Anhwe
            1 submarine moved from 6 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
            1 fighter moved from Japan to Hawaiian Islands
            1 transport moved from 54 Sea Zone to 33 Sea Zone
            2 carriers moved from 54 Sea Zone to 63 Sea Zone
            8 fighters and 8 tactical_bombers moved from New South Wales to 63 Sea Zone
            1 carrier moved from 63 Sea Zone to 26 Sea Zone
            2 destroyers moved from 54 Sea Zone to 63 Sea Zone
            3 fighters moved from Japan to 26 Sea Zone
            1 fighter moved from Japan to French Indo China
    
        Place Units - Japanese
            3 armour placed in French Indo China
            3 armour placed in Malaya
            3 infantry placed in Shantung
            2 transports placed in 6 Sea Zone
            1 artillery, 2 fighters and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 69 PUs; end with 75 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 98 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -2,17
    British AA : -0,17
    ANZAC AA : -1,50
    ANZAC regular : -0,67
    UK_Pacific regular : -3,67
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 6 armour, 1 artillery, 2 fighters, 6 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 infantry moved from New Zealand to 63 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 63 Sea Zone to 62 Sea Zone
            1 artillery and 5 infantry moved from 62 Sea Zone to New South Wales
            1 artillery and 1 infantry moved from Fiji to 50 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 62 Sea Zone
            1 infantry moved from 62 Sea Zone to New South Wales
            1 artillery moved from 62 Sea Zone to New South Wales
            1 marine moved from New Zealand to 63 Sea Zone
            2 battleships and 2 marines moved from 63 Sea Zone to 62 Sea Zone
            2 marines moved from 62 Sea Zone to New South Wales
            1 artillery and 1 infantry moved from New Hebrides to 53 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 53 Sea Zone to 62 Sea Zone
            1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
            1 bomber moved from New Zealand to New South Wales
            7 fighters and 7 tactical_bombers moved from 63 Sea Zone to New South Wales
            4 fighters moved from 54 Sea Zone to New South Wales
            1 cruiser moved from 63 Sea Zone to 62 Sea Zone
            1 tactical_bomber moved from New Zealand to New South Wales
            12 artilleries and 14 infantry moved from Shan State to Burma
            1 armour and 1 mech_infantry moved from Shan State to Burma
            6 infantry moved from Yunnan to Burma
            1 bomber moved from French Indo China to Burma
    
        Combat - Japanese
            Battle in Burma
                Japanese attack with 1 armour, 12 artilleries, 1 bomber, 20 infantry and 1 mech_infantry
                British defend with 3 aaGuns, 5 artilleries and 24 infantry; ANZAC defend with 1 fighter; Chinese defend with 2 fighters
                    British roll AA dice in Burma : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 armour, 12 artilleries, 1 bomber, 20 infantry and 1 mech_infantry in Burma, round 2 : 8/35 hits, 10,67 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 5 artilleries, 3 fighters and 24 infantry in Burma, round 2 : 8/32 hits, 11,67 expected hits
                    8 infantry owned by the Japanese, 3 aaGuns owned by the British and 5 infantry owned by the British lost in Burma
                1 bomber owned by the Japanese retreated
                12 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 12 artilleries owned by the Japanese and 1 armour owned by the Japanese retreated to Shan State
                UK_Pacific win with 5 artilleries, 3 fighters and 19 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 8 infantry
                Casualties for British: 3 aaGuns and 5 infantry
            Battle in New South Wales
                Japanese attack with 3 artilleries, 1 bomber, 11 fighters, 7 infantry, 2 marines and 8 tactical_bombers
                ANZAC defend with 3 aaGuns, 1 armour, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 14 infantry; Americans defend with 4 fighters
                    ANZAC roll AA dice in New South Wales : 0/9 hits, 1,50 expected hits
                    Japanese roll dice for 2 battleships and 1 cruiser in New South Wales, round 2 : 1/3 hits, 1,83 expected hits
                    Japanese roll dice for 3 artilleries, 1 bomber, 11 fighters, 7 infantry, 2 marines and 8 tactical_bombers in New South Wales, round 2 : 15/32 hits, 14,83 expected hits
                    ANZAC roll dice for 3 aaGuns, 1 armour, 3 artilleries, 5 fighters and 14 infantry in New South Wales, round 2 : 8/23 hits, 9,50 expected hits
                    7 infantry owned by the Japanese, 1 artillery owned by the Japanese, 13 infantry owned by the ANZAC and 3 aaGuns owned by the ANZAC lost in New South Wales
                    Japanese roll dice for 2 artilleries, 1 bomber, 11 fighters, 2 marines and 8 tactical_bombers in New South Wales, round 3 : 14/24 hits, 12,83 expected hits
                    ANZAC roll dice for 1 armour, 3 artilleries, 5 fighters and 1 infantry in New South Wales, round 3 : 6/10 hits, 5,17 expected hits
                    3 fighters owned by the Japanese, 1 armour owned by the ANZAC, 2 artilleries owned by the Japanese, 1 marine owned by the Japanese, 1 infantry owned by the ANZAC, 1 fighter owned by the ANZAC, 3 artilleries owned by the ANZAC and 4 fighters owned by the Americans lost in New South Wales
                Japanese captures 6PUs while taking ANZAC capital
                Japanese win, taking New South Wales from ANZAC with 1 bomber, 8 fighters, 1 marine and 8 tactical_bombers remaining. Battle score for attacker is 57
                Casualties for Japanese: 3 artilleries, 3 fighters, 7 infantry and 1 marine
                Casualties for ANZAC: 3 aaGuns, 1 armour, 3 artilleries, 1 fighter and 14 infantry
                Casualties for Americans: 4 fighters
            triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
    
        Non Combat Move - Japanese
            3 infantry moved from Malaya to Shan State
            1 artillery and 2 infantry moved from French Indo China to Shan State
            1 bomber moved from Burma to Shan State
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Shensi to Szechwan
            1 bomber moved from New South Wales to New Zealand
            2 submarines moved from 63 Sea Zone to 26 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            3 infantry moved from Shantung to Anhwe
            1 submarine moved from 6 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
            1 fighter moved from Japan to Hawaiian Islands
            1 transport moved from 54 Sea Zone to 33 Sea Zone
            2 carriers moved from 54 Sea Zone to 63 Sea Zone
            8 fighters and 8 tactical_bombers moved from New South Wales to 63 Sea Zone
            1 carrier moved from 63 Sea Zone to 26 Sea Zone
            2 destroyers moved from 54 Sea Zone to 63 Sea Zone
            3 fighters moved from Japan to 26 Sea Zone
            1 fighter moved from Japan to French Indo China
    
        Place Units - Japanese
            3 armour placed in French Indo China
            3 armour placed in Malaya
            3 infantry placed in Shantung
            2 transports placed in 6 Sea Zone
            1 artillery, 2 fighters and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 69 PUs; end with 75 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 98 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 103 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 63 Sea Zone: 1 fighter
            EDIT: Adding units owned by Japanese to New South Wales: 1 marine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : -2,17
    British AA : -0,17
    ANZAC AA : -1,50
    ANZAC regular : -0,67
    UK_Pacific regular : -3,67
    

    Savegame


  • Took a fig instead of a marine as casualty, leaving 2 land in Sydney.

  • '17

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 6 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Malta
            1 infantry moved from Egypt to 98 Sea Zone
            1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Cyprus
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 destroyer moved from 98 Sea Zone to 80 Sea Zone
            2 submarines moved from 98 Sea Zone to 80 Sea Zone
            2 infantry moved from Central United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 battleship moved from 97 Sea Zone to 99 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Greece
            1 artillery moved from Southern Italy to 97 Sea Zone
            1 artillery and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 artillery moved from 99 Sea Zone to Crete
            1 fighter moved from Southern Italy to Crete
            1 tactical_bomber moved from Southern Italy to Crete
    
        Combat - Americans
            Battle in Greece
            Battle in Cyprus
            Battle in Morocco
            Battle in Malta
            Battle in Crete
                Americans attack with 1 artillery, 1 fighter and 1 tactical_bomber
                Germans defend with 1 infantry
                    Americans roll dice for 1 battleship in Crete, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Crete, round 2 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Crete
                Americans win, taking Greece from Italians, taking Cyprus from Italians, taking Morocco from Germans, taking Malta from Italians, taking Crete from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 80 Sea Zone
                Americans attack with 1 destroyer and 2 submarines
                Japanese defend with 1 submarine
                    Americans roll dice for 2 submarines in 80 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 80 Sea Zone
                    Americans roll dice for 1 submarine in 80 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 80 Sea Zone
                Americans win, taking 80 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 0
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 destroyer moved from 89 Sea Zone to 91 Sea Zone
            2 fighters moved from 112 Sea Zone to Southern Italy
            4 carriers, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines and 3 transports moved from 112 Sea Zone to 109 Sea Zone
            1 transport moved from 97 Sea Zone to 92 Sea Zone
            3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 97 Sea Zone to 92 Sea Zone
            1 carrier moved from 97 Sea Zone to 92 Sea Zone
            1 artillery moved from Western United States to British Columbia
            6 fighters and 3 tactical_bombers moved from Eastern United States to Gibraltar
            1 fighter and 1 tactical_bomber moved from Crete to Syria
            1 carrier moved from 98 Sea Zone to 80 Sea Zone
            2 fighters moved from Southern Italy to 80 Sea Zone
            2 fighters and 2 tactical_bombers moved from Southern Italy to Persia
            1 cruiser moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from Western United States to British Columbia
            1 infantry moved from Western United States to British Columbia
    
        Place Units - Americans
            1 artillery and 2 infantry placed in Southern Italy
            1 infantry placed in Western United States
            6 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,6
            Americans collect 57 PUs (1 lost to blockades); end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Japanese regular : 0.83
    Germans regular : -0.33
    

    Savegame

  • '17

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Burma to Szechwan
            1 fighter moved from Burma to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter in Kweichow, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win with 1 fighter remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter in Szechwan, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter in Szechwan, round 4 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win with 1 fighter remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Burma
            1 fighter moved from Kweichow to Burma
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : -1.33
    

    Savegame

  • '17

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 6 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Malta
            1 infantry moved from Egypt to 98 Sea Zone
            1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Cyprus
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 destroyer moved from 98 Sea Zone to 80 Sea Zone
            2 submarines moved from 98 Sea Zone to 80 Sea Zone
            2 infantry moved from Central United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 battleship moved from 97 Sea Zone to 99 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Greece
            1 artillery moved from Southern Italy to 97 Sea Zone
            1 artillery and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 artillery moved from 99 Sea Zone to Crete
            1 fighter moved from Southern Italy to Crete
            1 tactical_bomber moved from Southern Italy to Crete
    
        Combat - Americans
            Battle in Greece
            Battle in Cyprus
            Battle in Morocco
            Battle in Malta
            Battle in Crete
                Americans attack with 1 artillery, 1 fighter and 1 tactical_bomber
                Germans defend with 1 infantry
                    Americans roll dice for 1 battleship in Crete, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Crete, round 2 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Crete
                Americans win, taking Greece from Italians, taking Cyprus from Italians, taking Morocco from Germans, taking Malta from Italians, taking Crete from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 80 Sea Zone
                Americans attack with 1 destroyer and 2 submarines
                Japanese defend with 1 submarine
                    Americans roll dice for 2 submarines in 80 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 80 Sea Zone
                    Americans roll dice for 1 submarine in 80 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 80 Sea Zone
                Americans win, taking 80 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 0
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 destroyer moved from 89 Sea Zone to 91 Sea Zone
            2 fighters moved from 112 Sea Zone to Southern Italy
            4 carriers, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines and 3 transports moved from 112 Sea Zone to 109 Sea Zone
            1 transport moved from 97 Sea Zone to 92 Sea Zone
            3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 97 Sea Zone to 92 Sea Zone
            1 carrier moved from 97 Sea Zone to 92 Sea Zone
            1 artillery moved from Western United States to British Columbia
            6 fighters and 3 tactical_bombers moved from Eastern United States to Gibraltar
            1 fighter and 1 tactical_bomber moved from Crete to Syria
            1 carrier moved from 98 Sea Zone to 80 Sea Zone
            2 fighters moved from Southern Italy to 80 Sea Zone
            2 fighters and 2 tactical_bombers moved from Southern Italy to Persia
            1 cruiser moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from Western United States to British Columbia
            1 infantry moved from Western United States to British Columbia
    
        Place Units - Americans
            1 artillery and 2 infantry placed in Southern Italy
            1 infantry placed in Western United States
            6 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,6
            Americans collect 57 PUs (1 lost to blockades); end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Burma to Szechwan
            1 fighter moved from Burma to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter in Kweichow, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win with 1 fighter remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter in Szechwan, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter in Szechwan, round 4 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win with 1 fighter remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Burma
            1 fighter moved from Kweichow to Burma
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 9x factory_major; Remaining resources: 3 PUs; 
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 mech_infantry moved from 112 Sea Zone to Denmark
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Western Germany
            1 fighter moved from 109 Sea Zone to Western Germany
    
        Combat - British
            Battle in Denmark
            Battle in Western Germany
                British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    British roll dice for 1 battleship in Western Germany, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Western Germany, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 3 infantry in Western Germany, round 2 : 2/3 hits, 1.00 expected hits
                    3 infantry owned by the Germans, 1 fighter owned by the British and 1 infantry owned by the British lost in Western Germany
                British win, taking Denmark from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
                Casualties for British: 1 fighter and 1 infantry
                Casualties for Germans: 3 infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from Western Germany to Southern Italy
            1 fighter moved from Western Germany to 112 Sea Zone
            5 artilleries and 19 infantry moved from Burma to India
            1 infantry moved from Caucasus to Kazakhstan
            1 aaGun, 5 artilleries, 2 fighters and 4 infantry moved from Persia to Eastern Persia
    
        Place Units - British
            3 fighters placed in Persia
            2 mech_infantrys placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,6
            British collect 37 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Americans regular : -0.50
    Japanese regular : -0.50
    Germans regular : 0.67
    British regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Combat Move - Italians
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Turn Complete - Italians
    

    Combat Hit Differential Summary :

    Savegame

  • '17

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Combat Move - ANZAC
            1 artillery moved from Queensland to New South Wales
    
        Combat - ANZAC
            Battle in New South Wales
                ANZAC attack with 1 artillery
                Japanese defend with 1 factory_minor, 1 harbour and 2 marines
                    ANZAC roll dice for 1 artillery in New South Wales, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 marines in New South Wales, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the ANZAC lost in New South Wales
                Japanese win with 2 marines remaining. Battle score for attacker is -4
                Casualties for ANZAC: 1 artillery
    
        Non Combat Move - ANZAC
            1 fighter moved from Burma to India
            1 infantry moved from Persia to Eastern Persia
            1 cruiser moved from 92 Sea Zone to 91 Sea Zone
    
        Combat Move - French
    
        Combat - French
    
        Non Combat Move - French
            2 infantry moved from United Kingdom to 109 Sea Zone
            1 fighter moved from Southern Italy to Kazakhstan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    ANZAC regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 infantry moved from Baltic States to Poland
                  Germans take Poland from Russians
            1 infantry moved from Volgograd to Tambov
                  Germans take Tambov from Russians
            1 infantry moved from Volgograd to Rostov
                  Germans take Rostov from Russians
            1 infantry moved from Volgograd to Caucasus
                  Germans take Caucasus from Russians
            1 fighter and 1 tactical_bomber moved from Novgorod to Slovakia Hungary
            2 infantry moved from Yugoslavia to Slovakia Hungary
            1 infantry moved from Vologda to Samara
            1 bomber moved from Novgorod to Samara
    
        Combat - Germans
            Battle in Samara
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Samara, round 2 : 0/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 bomber and 1 infantry in Samara, round 3 : 2/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Slovakia Hungary
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/4 hits, 1,50 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Slovakia Hungary, round 3 : 2/3 hits, 1,33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Slovakia Hungary
                Germans win, taking Slovakia Hungary from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 2 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Changing ownership of Siberia from Russians to Germans
            EDIT: Changing ownership of Soviet Far East from Russians to Germans
            EDIT: Turning off Edit Mode
            1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Greater Southern Germany
            3 infantry moved from Southern France to Northern Italy
            3 infantry moved from France to Western Germany
            3 infantry moved from Normandy Bordeaux to France
            1 bomber moved from Samara to Novgorod
            1 infantry moved from Novgorod to Baltic States
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Yugoslavia to Greater Southern Germany
            1 submarine moved from 118 Sea Zone to 116 Sea Zone
            1 submarine moved from 82 Sea Zone to 70 Sea Zone
            2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 armour moved from Amur to Soviet Far East
    
        Turn Complete - Germans
    

    Combat Hit Differential Summary :

    Russians regular : -1,33
    Germans regular : 0,50
    

    Savegame

  • '17

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 3 artilleries, 10 fighters and 2 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            2 artilleries and 24 infantry moved from Kazakhstan to Turkmenistan
            2 fighters moved from Russia to Turkmenistan
            3 fighters and 1 tactical_bomber moved from Eastern Persia to Turkmenistan
            1 infantry moved from Bessarabia to Romania
                  Russians take Romania from Germans
            1 artillery and 1 infantry moved from Eastern Poland to Slovakia Hungary
            1 artillery and 1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Samara
            8 mech_infantrys moved from Western Ukraine to Rostov
            1 artillery and 2 infantry moved from Germany to Poland
            1 infantry moved from Germany to Slovakia Hungary
            1 infantry moved from Russia to Samara
    
        Combat - Russians
            Battle in Poland
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Poland, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Rostov
                Russians attack with 8 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 8 mech_infantrys in Rostov, round 2 : 0/8 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 8 mech_infantrys in Rostov, round 3 : 1/8 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 8 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Samara, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Slovakia Hungary
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Slovakia Hungary
                Russians win, taking Slovakia Hungary from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Turkmenistan
                Russians attack with 2 artilleries, 5 fighters, 24 infantry and 1 tactical_bomber
                Germans defend with 4 armour and 17 mech_infantrys
                    Russians roll dice for 2 artilleries, 5 fighters, 24 infantry and 1 tactical_bomber in Turkmenistan, round 2 : 5/32 hits, 8.17 expected hits
                    Germans roll dice for 4 armour and 17 mech_infantrys in Turkmenistan, round 2 : 5/21 hits, 7.67 expected hits
                    5 infantry owned by the Russians and 5 mech_infantrys owned by the Germans lost in Turkmenistan
                    Russians roll dice for 2 artilleries, 5 fighters, 19 infantry and 1 tactical_bomber in Turkmenistan, round 3 : 6/27 hits, 7.33 expected hits
                    Germans roll dice for 4 armour and 12 mech_infantrys in Turkmenistan, round 3 : 8/16 hits, 6.00 expected hits
                    8 infantry owned by the Russians and 6 mech_infantrys owned by the Germans lost in Turkmenistan
                    Russians roll dice for 2 artilleries, 5 fighters, 11 infantry and 1 tactical_bomber in Turkmenistan, round 4 : 4/19 hits, 6.00 expected hits
                    Germans roll dice for 4 armour and 6 mech_infantrys in Turkmenistan, round 4 : 4/10 hits, 4.00 expected hits
                    4 infantry owned by the Russians and 4 mech_infantrys owned by the Germans lost in Turkmenistan
                    Russians roll dice for 2 artilleries, 5 fighters, 7 infantry and 1 tactical_bomber in Turkmenistan, round 5 : 4/15 hits, 5.33 expected hits
                    Germans roll dice for 4 armour and 2 mech_infantrys in Turkmenistan, round 5 : 3/6 hits, 2.67 expected hits
                    3 infantry owned by the Russians, 2 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Turkmenistan
                    Russians roll dice for 2 artilleries, 5 fighters, 4 infantry and 1 tactical_bomber in Turkmenistan, round 6 : 5/12 hits, 4.83 expected hits
                    Germans roll dice for 2 armour in Turkmenistan, round 6 : 2/2 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 2 armour owned by the Germans lost in Turkmenistan
                Russians win, taking Turkmenistan from Germans with 2 artilleries, 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 26
                Casualties for Russians: 22 infantry
                Casualties for Germans: 4 armour and 17 mech_infantrys
    
        Non Combat Move - Russians
            1 mech_infantry moved from Russia to Kazakhstan
            1 infantry moved from Bryansk to Russia
            1 aaGun moved from Eastern Poland to Poland
            3 fighters moved from Turkmenistan to India
            1 tactical_bomber moved from Turkmenistan to India
            2 fighters moved from Turkmenistan to Eastern Persia
    
        Place Units - Russians
            10 fighters placed in Russia
            3 artilleries placed in Germany
            2 infantry placed in Ukraine
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.33
    Russians regular : -8.83
    

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 6 armour, 2 artilleries, 3 fighters, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 infantry moved from Yunnan to Burma
            1 armour, 13 artilleries, 17 infantry and 1 mech_infantry moved from Shan State to Burma
            3 armour moved from French Indo China to Burma
            3 armour moved from Malaya to Burma
            2 marines moved from New South Wales to 62 Sea Zone
            1 cruiser and 1 marine moved from 62 Sea Zone to 56 Sea Zone
            1 marine moved from 56 Sea Zone to Western Australia
            1 battleship and 1 marine moved from 62 Sea Zone to 55 Sea Zone
            1 marine moved from 55 Sea Zone to Northern Territory
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
    
        Combat - Japanese
            Battle in Western Australia
            Battle in Northern Territory
            Battle in Queensland
            Battle in Burma
                Japanese attack with 7 armour, 13 artilleries, 20 infantry and 1 mech_infantry
                Chinese defend with 2 fighters
                    Japanese roll dice for 7 armour, 13 artilleries, 20 infantry and 1 mech_infantry in Burma, round 2 : 14/41 hits, 13,50 expected hits
                    UK_Pacific roll dice for 2 fighters in Burma, round 2 : 1/2 hits, 1,33 expected hits
                    1 infantry owned by the Japanese and 2 fighters owned by the Chinese lost in Burma
                Japanese win, taking Western Australia from ANZAC, taking Northern Territory from ANZAC, taking Queensland from ANZAC, taking Burma from UK_Pacific with 7 armour, 13 artilleries, 19 infantry and 1 mech_infantry remaining. Battle score for attacker is 17
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 fighters
    
        Non Combat Move - Japanese
            2 aaGuns moved from Shan State to Burma
            1 bomber moved from Shan State to French Indo China
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Shensi to Szechwan
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Hunan
            3 infantry moved from Shantung to Anhwe
            1 battleship moved from 62 Sea Zone to 42 Sea Zone
            3 transports moved from 62 Sea Zone to 33 Sea Zone
            1 transport moved from 33 Sea Zone to 6 Sea Zone
            3 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
            8 carriers and 2 destroyers moved from 63 Sea Zone to 42 Sea Zone
            7 fighters and 8 tactical_bombers moved from 63 Sea Zone to 42 Sea Zone
            1 fighter moved from French Indo China to 42 Sea Zone
            1 bomber moved from New Zealand to French Indo China
            2 fighters moved from Japan to French Indo China
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
    
        Place Units - Japanese
            3 armour placed in French Indo China
            3 armour placed in Malaya
            3 infantry placed in Shantung
            1 artillery and 2 infantry placed in New South Wales
            1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber placed in Japan
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 62 Sea Zone: 1 transport
            EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 74 PUs; end with 74 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 97 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,50
    UK_Pacific regular : -0,33
    

    Savegame

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