Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
@trulpen said in L20 #1 trulpen (X) vs wheatbeer (A+20) BM3:
Although there were no subs in reach, right?
American sub was in SZ92
A des and a cr were available though.
@wheatbeer said in L20 #1 trulpen (X) vs wheatbeer (A+20) BM3:
@trulpen said in L20 #1 trulpen (X) vs wheatbeer (A+20) BM3:
Although there were no subs in reach, right?
American sub was in SZ92
Yep, reached z104, but not z82. Four moves. Anyway, it’s up to you to decide if you allow the edit. I missed to move it.
@trulpen said in L20 #1 trulpen (X) vs wheatbeer (A+20) BM3:
@wheatbeer said in L20 #1 trulpen (X) vs wheatbeer (A+20) BM3:
@trulpen said in L20 #1 trulpen (X) vs wheatbeer (A+20) BM3:
Although there were no subs in reach, right?
American sub was in SZ92
Yep, reached z104, but not z82. Four moves. Anyway, it’s up to you to decide if you allow the edit. I missed to move it.
Oh whoops … hrrm
But a des and cr is pretty much 100 % anyway.
Eh, I’d rather keep cruiser in range of the action.
I’ll just move the German sub.
@wheatbeer said in L20 #1 trulpen (X) vs wheatbeer (A+20) BM3:
Eh, I’d rather keep cruiser in range of the action.
I’ll just move the German sub.
No attack with just a des?
Of course, then it’s down to something like 60-70 % or something.
Anyway, not to worry. My sub captains are all alcoholic retards. They will convoy 0 for sure.
Nah, I don’t want to risk it … maybe if there were no other subs in the Atlantic, but I’m losing that NO either way.
Might be wise. It will be an easy picking soon enough anyway.
Haven’t totally thought through UK’s turn yet, but at least the front lines are a bit clearer.
Sorry the dice in Rome were skewed.
In circumstances like that, I make a habit of offering my opponent a low luck reroll (in exchange for a voucher for a low luck reroll that the Allies can use in a battle of their choosing later in the game).
Let me know if that’s of any interest while I’m pondering UK options.
@wheatbeer said in L20 #1 trulpen (X) vs wheatbeer (A+20) BM3:
Haven’t totally thought through UK’s turn yet, but at least the front lines are a bit clearer.
Sorry the dice in Rome were skewed.
In circumstances like that, I make a habit of offering my opponent a low luck reroll (in exchange for a voucher for a low luck reroll that the Allies can use in a battle of their choosing later in the game).
Let me know if that’s of any interest while I’m pondering UK options.
Thanks for the offer, but I prefer the regular dice. It’s a kick in the nuts at times, but part of the game.
I’ll have to go in about 10 min, but I’ll be able to make a very quick Italy in about 8-9 hours. Can check on my phone meanwhile.
Hmm, actually might bring my laptop to the New Year-celebrations. :grin:
Would be nice to get Italy and Franz over with.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 artilleries, 10 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 battleship moved from 91 Sea Zone to 95 Sea Zone
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
4 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy
1 bomber, 5 fighters and 1 tactical_bomber moved from Gibraltar to Southern Italy
2 tactical_bombers moved from 92 Sea Zone to Southern Italy
1 submarine moved from 94 Sea Zone to 95 Sea Zone
1 submarine moved from 94 Sea Zone to 95 Sea Zone
1 armour, 7 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
1 armour, 7 infantry, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 7 infantry and 2 mech_infantrys moved from 95 Sea Zone to Southern Italy
1 cruiser moved from 94 Sea Zone to 95 Sea Zone
1 cruiser moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Western United States to 104 Sea Zone
1 fighter moved from Western United States to 104 Sea Zone
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 92 Sea Zone to 104 Sea Zone
1 submarine moved from 94 Sea Zone to 95 Sea Zone
1 carrier moved from 92 Sea Zone to 95 Sea Zone
Combat - Americans
Battle in 95 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 submarines and 9 transports
Italians defend with 1 destroyer
Americans roll dice for 3 submarines in 95 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 95 Sea Zone
Americans win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 submarines and 9 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Southern Italy
Americans attack with 1 armour, 4 artilleries, 1 bomber, 5 fighters, 11 infantry, 2 mech_infantrys and 3 tactical_bombers
Germans defend with 2 fighters, 2 mech_infantrys and 3 tactical_bombers; Italians defend with 4 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
Italians roll AA dice in Southern Italy : 0/9 hits, 1.50 expected hits
Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 5 fighters, 11 infantry, 2 mech_infantrys and 3 tactical_bombers in Southern Italy, round 2 : 13/27 hits, 9.83 expected hits
Italians roll dice for 4 aaGuns, 2 artilleries, 1 bomber, 5 fighters, 6 infantry, 2 mech_infantrys and 3 tactical_bombers in Southern Italy, round 2 : 6/19 hits, 8.33 expected hits
4 aaGuns owned by the Italians, 1 bomber owned by the Italians, 6 infantry owned by the Americans, 2 mech_infantrys owned by the Germans and 6 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 5 fighters, 5 infantry, 2 mech_infantrys and 3 tactical_bombers in Southern Italy, round 3 : 7/21 hits, 8.83 expected hits
Italians roll dice for 2 artilleries, 5 fighters and 3 tactical_bombers in Southern Italy, round 3 : 5/10 hits, 5.50 expected hits
1 fighter owned by the Germans, 3 infantry owned by the Americans, 3 tactical_bombers owned by the Germans, 1 fighter owned by the Italians, 2 artilleries owned by the Italians and 2 mech_infantrys owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 5 fighters, 2 infantry and 3 tactical_bombers in Southern Italy, round 4 : 10/16 hits, 7.67 expected hits
Italians roll dice for 3 fighters in Southern Italy, round 4 : 2/3 hits, 2.00 expected hits
1 fighter owned by the Germans, 2 infantry owned by the Americans and 2 fighters owned by the Italians lost in Southern Italy
Americans captures 20PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 armour, 4 artilleries, 1 bomber, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 110
Casualties for Americans: 11 infantry and 2 mech_infantrys
Casualties for Germans: 2 fighters, 2 mech_infantrys and 3 tactical_bombers
Casualties for Italians: 4 aaGuns, 2 artilleries, 1 bomber, 3 fighters and 6 infantry
Battle in 104 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians
Non Combat Move - Americans
3 carriers moved from 91 Sea Zone to 95 Sea Zone
5 fighters and 3 tactical_bombers moved from Southern Italy to 95 Sea Zone
1 bomber moved from Southern Italy to Syria
1 carrier moved from 91 Sea Zone to 104 Sea Zone
4 fighters moved from Hawaiian Islands to Queensland
2 submarines moved from 94 Sea Zone to 91 Sea Zone
1 carrier moved from 64 Sea Zone to 91 Sea Zone
2 aaGuns moved from Central United States to Southeast Mexico
2 mech_infantrys moved from Western United States to Southeast Mexico
2 infantry moved from Central United States to Southeast Mexico
1 transport moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Western United States to Southeast Mexico
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from French Central Africa to French Equatorial Africa
Place Units - Americans
3 transports placed in 101 Sea Zone
1 mech_infantry placed in Western United States
2 artilleries and 4 infantry placed in Central United States
3 artilleries and 6 infantry placed in Western United States
Americans undo move 2.
1 mech_infantry placed in Central United States
Americans undo move 4.
1 mech_infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,6,6,5,5,6,6
Americans collect 57 PUs (1 lost to blockades); end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 87 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 82 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Northwest Persia to Caucasus
1 tactical_bomber moved from Bryansk to Caucasus
1 tactical_bomber moved from Northwest Persia to Caucasus
Combat - British
Battle in Caucasus
British attack with 2 infantry and 2 tactical_bombers
Germans defend with 1 mech_infantry
British roll dice for 2 infantry and 2 tactical_bombers in Caucasus, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 artillery and 1 infantry moved from Iraq to Northwest Persia
3 mech_infantrys moved from Iraq to Persia
1 mech_infantry moved from Trans-Jordan to Persia
1 aaGun moved from Trans-Jordan to Syria
1 artillery moved from Trans-Jordan to Iraq
2 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Syria
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
3 fighters moved from Bryansk to Syria
2 fighters moved from Northwest Persia to Syria
1 tactical_bomber moved from Caucasus to Syria
1 tactical_bomber moved from Caucasus to Persia
1 mech_infantry moved from Persia to Northwest Persia
3 infantry moved from India to Burma
1 mech_infantry moved from Persia to Eastern Persia
1 armour moved from Persia to Eastern Persia
1 armour and 2 mech_infantrys moved from Persia to Eastern Persia
1 battleship moved from 92 Sea Zone to 104 Sea Zone
1 destroyer moved from 94 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 94 Sea Zone to 91 Sea Zone
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
Place Units - British
2 transports placed in 106 Sea Zone
1 artillery and 2 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,5,5,5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,3
British collect 31 PUs (4 lost to blockades); end with 32 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Americans regular : 5.33
Italians regular : -3.17
Germans regular : -0.67
British regular : -0.33
Italians AA : -1.50
One sec, NCM adjust
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 artilleries, 10 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 battleship moved from 91 Sea Zone to 95 Sea Zone
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
4 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy
1 bomber, 5 fighters and 1 tactical_bomber moved from Gibraltar to Southern Italy
2 tactical_bombers moved from 92 Sea Zone to Southern Italy
1 submarine moved from 94 Sea Zone to 95 Sea Zone
1 submarine moved from 94 Sea Zone to 95 Sea Zone
1 armour, 7 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
1 armour, 7 infantry, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 7 infantry and 2 mech_infantrys moved from 95 Sea Zone to Southern Italy
1 cruiser moved from 94 Sea Zone to 95 Sea Zone
1 cruiser moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Western United States to 104 Sea Zone
1 fighter moved from Western United States to 104 Sea Zone
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 92 Sea Zone to 104 Sea Zone
1 submarine moved from 94 Sea Zone to 95 Sea Zone
1 carrier moved from 92 Sea Zone to 95 Sea Zone
Combat - Americans
Battle in 95 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 submarines and 9 transports
Italians defend with 1 destroyer
Americans roll dice for 3 submarines in 95 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 95 Sea Zone
Americans win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 submarines and 9 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Southern Italy
Americans attack with 1 armour, 4 artilleries, 1 bomber, 5 fighters, 11 infantry, 2 mech_infantrys and 3 tactical_bombers
Germans defend with 2 fighters, 2 mech_infantrys and 3 tactical_bombers; Italians defend with 4 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
Italians roll AA dice in Southern Italy : 0/9 hits, 1.50 expected hits
Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 5 fighters, 11 infantry, 2 mech_infantrys and 3 tactical_bombers in Southern Italy, round 2 : 13/27 hits, 9.83 expected hits
Italians roll dice for 4 aaGuns, 2 artilleries, 1 bomber, 5 fighters, 6 infantry, 2 mech_infantrys and 3 tactical_bombers in Southern Italy, round 2 : 6/19 hits, 8.33 expected hits
4 aaGuns owned by the Italians, 1 bomber owned by the Italians, 6 infantry owned by the Americans, 2 mech_infantrys owned by the Germans and 6 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 5 fighters, 5 infantry, 2 mech_infantrys and 3 tactical_bombers in Southern Italy, round 3 : 7/21 hits, 8.83 expected hits
Italians roll dice for 2 artilleries, 5 fighters and 3 tactical_bombers in Southern Italy, round 3 : 5/10 hits, 5.50 expected hits
1 fighter owned by the Germans, 3 infantry owned by the Americans, 3 tactical_bombers owned by the Germans, 1 fighter owned by the Italians, 2 artilleries owned by the Italians and 2 mech_infantrys owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 5 fighters, 2 infantry and 3 tactical_bombers in Southern Italy, round 4 : 10/16 hits, 7.67 expected hits
Italians roll dice for 3 fighters in Southern Italy, round 4 : 2/3 hits, 2.00 expected hits
1 fighter owned by the Germans, 2 infantry owned by the Americans and 2 fighters owned by the Italians lost in Southern Italy
Americans captures 20PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 armour, 4 artilleries, 1 bomber, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 110
Casualties for Americans: 11 infantry and 2 mech_infantrys
Casualties for Germans: 2 fighters, 2 mech_infantrys and 3 tactical_bombers
Casualties for Italians: 4 aaGuns, 2 artilleries, 1 bomber, 3 fighters and 6 infantry
Battle in 104 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians
Non Combat Move - Americans
3 carriers moved from 91 Sea Zone to 95 Sea Zone
5 fighters and 3 tactical_bombers moved from Southern Italy to 95 Sea Zone
1 bomber moved from Southern Italy to Syria
1 carrier moved from 91 Sea Zone to 104 Sea Zone
4 fighters moved from Hawaiian Islands to Queensland
2 submarines moved from 94 Sea Zone to 91 Sea Zone
1 carrier moved from 64 Sea Zone to 91 Sea Zone
2 aaGuns moved from Central United States to Southeast Mexico
2 mech_infantrys moved from Western United States to Southeast Mexico
2 infantry moved from Central United States to Southeast Mexico
1 transport moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Western United States to Southeast Mexico
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from French Central Africa to French Equatorial Africa
Place Units - Americans
3 transports placed in 101 Sea Zone
1 mech_infantry placed in Western United States
2 artilleries and 4 infantry placed in Central United States
3 artilleries and 6 infantry placed in Western United States
Americans undo move 2.
1 mech_infantry placed in Central United States
Americans undo move 4.
1 mech_infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,6,6,5,5,6,6
Americans collect 57 PUs (1 lost to blockades); end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 87 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 82 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Northwest Persia to Caucasus
1 tactical_bomber moved from Bryansk to Caucasus
1 tactical_bomber moved from Northwest Persia to Caucasus
Combat - British
Battle in Caucasus
British attack with 2 infantry and 2 tactical_bombers
Germans defend with 1 mech_infantry
British roll dice for 2 infantry and 2 tactical_bombers in Caucasus, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 artillery and 1 infantry moved from Iraq to Northwest Persia
3 mech_infantrys moved from Iraq to Persia
1 mech_infantry moved from Trans-Jordan to Persia
1 aaGun moved from Trans-Jordan to Syria
1 artillery moved from Trans-Jordan to Iraq
2 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Syria
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
3 fighters moved from Bryansk to Syria
2 fighters moved from Northwest Persia to Syria
1 tactical_bomber moved from Caucasus to Syria
1 tactical_bomber moved from Caucasus to Persia
1 mech_infantry moved from Persia to Northwest Persia
3 infantry moved from India to Burma
1 mech_infantry moved from Persia to Eastern Persia
1 armour moved from Persia to Eastern Persia
1 armour and 2 mech_infantrys moved from Persia to Eastern Persia
1 battleship moved from 92 Sea Zone to 104 Sea Zone
1 destroyer moved from 94 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 94 Sea Zone to 91 Sea Zone
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
Place Units - British
2 transports placed in 106 Sea Zone
1 artillery and 2 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,5,5,5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,3
British collect 31 PUs (4 lost to blockades); end with 32 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 2 fighters
EDIT: Adding units owned by British to Southern Italy: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 5.33
Italians regular : -3.17
Germans regular : -0.67
British regular : -0.33
Italians AA : -1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Combat Move - Italians
Non Combat Move - Italians
2 artilleries and 1 infantry moved from Bessarabia to Romania
2 armour and 4 mech_infantrys moved from Eastern Poland to Yugoslavia
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Turn Complete - Italians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 marine moved from Morocco to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 95 Sea Zone
1 marine moved from 95 Sea Zone to Northern Italy
Combat - ANZAC
Battle in Northern Italy
ANZAC converts factory_major into different units
Non Combat Move - ANZAC
1 armour moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 artillery and 1 infantry moved from New South Wales to Queensland
2 infantry moved from South Australia to New South Wales
1 infantry moved from South Australia to New South Wales
2 infantry moved from South Australia to New South Wales
1 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,4,3,6,6
ANZAC collect 10 PUs (4 lost to blockades); end with 11 PUs
Combat Move - French
1 fighter moved from Gibraltar to Southern Italy
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 3 fighters and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Yugoslavia to Northern Italy
1 fighter and 1 tactical_bomber moved from Western Germany to Northern Italy
3 fighters moved from Yugoslavia to Northern Italy
2 mech_infantrys moved from Volgograd to Caucasus
1 bomber moved from Novgorod to Caucasus
1 armour moved from Volgograd to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Rostov
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 mech_infantry moved from Urals to Timguska
Germans take Timguska from Russians
1 infantry moved from Smolensk to Bryansk
Germans take Bryansk from Russians
2 mech_infantrys moved from Volgograd to Rostov
1 armour moved from Volgograd to Rostov
7 mech_infantrys moved from Volgograd to Rostov
1 mech_infantry moved from Volgograd to Rostov
1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 artillery moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 mech_infantry moved from Volgograd to Tambov
2 armour moved from Volgograd to Rostov
1 mech_infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 mech_infantry moved from Volgograd to Caucasus
1 bomber moved from Western Germany to Caucasus
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Tunisia to Algeria
Germans take Algeria from Americans
Combat - Germans
Battle in Northern Italy
Germans attack with 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 factory_minor and 1 marine
Germans roll dice for 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Northern Italy, round 2 : 3/7 hits, 3,00 expected hits
ANZAC roll dice for 1 marine in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits
1 marine owned by the ANZAC and 1 infantry owned by the Germans lost in Northern Italy
Germans win, taking Northern Italy from ANZAC with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for ANZAC: 1 marine
Battle in Ukraine
Germans attack with 2 artilleries and 4 infantry
Russians defend with 1 aaGun, 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 2 artilleries and 4 infantry in Ukraine, round 2 : 0/6 hits, 1,67 expected hits
Russians roll dice for 1 aaGun, 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 2 artilleries and 3 infantry in Ukraine, round 3 : 3/5 hits, 1,50 expected hits
Russians roll dice for 1 aaGun, 1 artillery and 1 infantry in Ukraine, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 1 infantry
Battle in Rostov
Germans attack with 4 armour and 10 mech_infantrys
Russians defend with 1 aaGun and 2 infantry
Germans roll dice for 4 armour and 10 mech_infantrys in Rostov, round 2 : 8/14 hits, 3,67 expected hits
Russians roll dice for 1 aaGun and 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 4 armour and 9 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 aaGun and 2 infantry
Battle in Caucasus
Germans attack with 2 bombers and 3 mech_infantrys
British defend with 2 infantry
Germans roll dice for 2 bombers and 3 mech_infantrys in Caucasus, round 2 : 5/5 hits, 1,83 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Germans
3 fighters moved from Northern Italy to Yugoslavia
1 fighter and 1 tactical_bomber moved from Northern Italy to 112 Sea Zone
2 infantry moved from Novgorod to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
1 destroyer moved from 124 Sea Zone to 110 Sea Zone
2 carriers, 1 cruiser and 1 destroyer moved from 124 Sea Zone to 112 Sea Zone
2 submarines moved from 119 Sea Zone to 112 Sea Zone
2 mech_infantrys moved from Eastern Poland to Yugoslavia
1 aaGun, 4 artilleries and 6 infantry moved from Eastern Poland to Slovakia Hungary
10 infantry moved from Bessarabia to Romania
1 aaGun and 1 artillery moved from Bessarabia to Romania
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Archangel to Smolensk
1 aaGun and 5 infantry moved from Archangel to Belarus
3 infantry moved from Novgorod to Belarus
1 bomber moved from Caucasus to Yugoslavia
1 bomber moved from Caucasus to Romania
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
3 mech_infantrys moved from Urals to Novosibirsk
Place Units - Germans
1 artillery, 3 fighters and 6 infantry placed in Western Germany
3 infantry placed in France
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in Germany
Turn Complete - Germans
Germans collect 72 PUs; end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 94 PUs
Combat Hit Differential Summary :
ANZAC regular : 0,67
Russians regular : 0,33
Germans regular : 7,33