No scrambles
L20 #1 trulpen (X) vs wheatbeer (A+20) BM3
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One sec, NCM adjust
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 5 artilleries, 10 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 1 battleship moved from 91 Sea Zone to 95 Sea Zone 4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone 4 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy 1 bomber, 5 fighters and 1 tactical_bomber moved from Gibraltar to Southern Italy 2 tactical_bombers moved from 92 Sea Zone to Southern Italy 1 submarine moved from 94 Sea Zone to 95 Sea Zone 1 submarine moved from 94 Sea Zone to 95 Sea Zone 1 armour, 7 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 1 armour, 7 infantry, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 95 Sea Zone 1 armour, 7 infantry and 2 mech_infantrys moved from 95 Sea Zone to Southern Italy 1 cruiser moved from 94 Sea Zone to 95 Sea Zone 1 cruiser moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from Western United States to 104 Sea Zone 1 fighter moved from Western United States to 104 Sea Zone 1 cruiser moved from 91 Sea Zone to 95 Sea Zone 1 submarine moved from 92 Sea Zone to 104 Sea Zone 1 submarine moved from 94 Sea Zone to 95 Sea Zone 1 carrier moved from 92 Sea Zone to 95 Sea Zone Combat - Americans Battle in 95 Sea Zone Americans attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 submarines and 9 transports Italians defend with 1 destroyer Americans roll dice for 3 submarines in 95 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 95 Sea Zone Americans win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 submarines and 9 transports remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Southern Italy Americans attack with 1 armour, 4 artilleries, 1 bomber, 5 fighters, 11 infantry, 2 mech_infantrys and 3 tactical_bombers Germans defend with 2 fighters, 2 mech_infantrys and 3 tactical_bombers; Italians defend with 4 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry Italians roll AA dice in Southern Italy : 0/9 hits, 1.50 expected hits Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 5 fighters, 11 infantry, 2 mech_infantrys and 3 tactical_bombers in Southern Italy, round 2 : 13/27 hits, 9.83 expected hits Italians roll dice for 4 aaGuns, 2 artilleries, 1 bomber, 5 fighters, 6 infantry, 2 mech_infantrys and 3 tactical_bombers in Southern Italy, round 2 : 6/19 hits, 8.33 expected hits 4 aaGuns owned by the Italians, 1 bomber owned by the Italians, 6 infantry owned by the Americans, 2 mech_infantrys owned by the Germans and 6 infantry owned by the Italians lost in Southern Italy Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 5 fighters, 5 infantry, 2 mech_infantrys and 3 tactical_bombers in Southern Italy, round 3 : 7/21 hits, 8.83 expected hits Italians roll dice for 2 artilleries, 5 fighters and 3 tactical_bombers in Southern Italy, round 3 : 5/10 hits, 5.50 expected hits 1 fighter owned by the Germans, 3 infantry owned by the Americans, 3 tactical_bombers owned by the Germans, 1 fighter owned by the Italians, 2 artilleries owned by the Italians and 2 mech_infantrys owned by the Americans lost in Southern Italy Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 5 fighters, 2 infantry and 3 tactical_bombers in Southern Italy, round 4 : 10/16 hits, 7.67 expected hits Italians roll dice for 3 fighters in Southern Italy, round 4 : 2/3 hits, 2.00 expected hits 1 fighter owned by the Germans, 2 infantry owned by the Americans and 2 fighters owned by the Italians lost in Southern Italy Americans captures 20PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 1 armour, 4 artilleries, 1 bomber, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 110 Casualties for Americans: 11 infantry and 2 mech_infantrys Casualties for Germans: 2 fighters, 2 mech_infantrys and 3 tactical_bombers Casualties for Italians: 4 aaGuns, 2 artilleries, 1 bomber, 3 fighters and 6 infantry Battle in 104 Sea Zone Americans attack with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians Non Combat Move - Americans 3 carriers moved from 91 Sea Zone to 95 Sea Zone 5 fighters and 3 tactical_bombers moved from Southern Italy to 95 Sea Zone 1 bomber moved from Southern Italy to Syria 1 carrier moved from 91 Sea Zone to 104 Sea Zone 4 fighters moved from Hawaiian Islands to Queensland 2 submarines moved from 94 Sea Zone to 91 Sea Zone 1 carrier moved from 64 Sea Zone to 91 Sea Zone 2 aaGuns moved from Central United States to Southeast Mexico 2 mech_infantrys moved from Western United States to Southeast Mexico 2 infantry moved from Central United States to Southeast Mexico 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Western United States to Southeast Mexico 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from French Central Africa to French Equatorial Africa Place Units - Americans 3 transports placed in 101 Sea Zone 1 mech_infantry placed in Western United States 2 artilleries and 4 infantry placed in Central United States 3 artilleries and 6 infantry placed in Western United States Americans undo move 2. 1 mech_infantry placed in Central United States Americans undo move 4. 1 mech_infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,6,6,5,5,6,6 Americans collect 57 PUs (1 lost to blockades); end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 87 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 82 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Purchase Units - British British buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Northwest Persia to Caucasus 1 tactical_bomber moved from Bryansk to Caucasus 1 tactical_bomber moved from Northwest Persia to Caucasus Combat - British Battle in Caucasus British attack with 2 infantry and 2 tactical_bombers Germans defend with 1 mech_infantry British roll dice for 2 infantry and 2 tactical_bombers in Caucasus, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 artillery and 1 infantry moved from Iraq to Northwest Persia 3 mech_infantrys moved from Iraq to Persia 1 mech_infantry moved from Trans-Jordan to Persia 1 aaGun moved from Trans-Jordan to Syria 1 artillery moved from Trans-Jordan to Iraq 2 infantry moved from Trans-Jordan to Iraq 2 mech_infantrys moved from Egypt to Syria 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt 3 fighters moved from Bryansk to Syria 2 fighters moved from Northwest Persia to Syria 1 tactical_bomber moved from Caucasus to Syria 1 tactical_bomber moved from Caucasus to Persia 1 mech_infantry moved from Persia to Northwest Persia 3 infantry moved from India to Burma 1 mech_infantry moved from Persia to Eastern Persia 1 armour moved from Persia to Eastern Persia 1 armour and 2 mech_infantrys moved from Persia to Eastern Persia 1 battleship moved from 92 Sea Zone to 104 Sea Zone 1 destroyer moved from 94 Sea Zone to 91 Sea Zone 1 carrier, 1 cruiser and 2 fighters moved from 94 Sea Zone to 91 Sea Zone 1 destroyer moved from 93 Sea Zone to 91 Sea Zone 1 fighter moved from Gibraltar to United Kingdom Place Units - British 2 transports placed in 106 Sea Zone 1 artillery and 2 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,5,5,5 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,3 British collect 31 PUs (4 lost to blockades); end with 32 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5 UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 infantry Turning on Edit Mode EDIT: Removing units owned by British from 91 Sea Zone: 2 fighters EDIT: Adding units owned by British to Southern Italy: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 5.33 Italians regular : -3.17 Germans regular : -0.67 British regular : -0.33 Italians AA : -1.50
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Combat Move - Italians Non Combat Move - Italians 2 artilleries and 1 infantry moved from Bessarabia to Romania 2 armour and 4 mech_infantrys moved from Eastern Poland to Yugoslavia 1 destroyer moved from 96 Sea Zone to 97 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone Turn Complete - Italians
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 marine moved from Morocco to 91 Sea Zone 1 cruiser and 1 marine moved from 91 Sea Zone to 95 Sea Zone 1 marine moved from 95 Sea Zone to Northern Italy Combat - ANZAC Battle in Northern Italy ANZAC converts factory_major into different units Non Combat Move - ANZAC 1 armour moved from New South Wales to Queensland 1 aaGun moved from New South Wales to Queensland 1 artillery and 1 infantry moved from New South Wales to Queensland 2 infantry moved from South Australia to New South Wales 1 infantry moved from South Australia to New South Wales 2 infantry moved from South Australia to New South Wales 1 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,4,3,6,6 ANZAC collect 10 PUs (4 lost to blockades); end with 11 PUs Combat Move - French 1 fighter moved from Gibraltar to Southern Italy Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 3 fighters and 14 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Germany to Northern Italy 1 mech_infantry moved from Yugoslavia to Northern Italy 1 fighter and 1 tactical_bomber moved from Western Germany to Northern Italy 3 fighters moved from Yugoslavia to Northern Italy 2 mech_infantrys moved from Volgograd to Caucasus 1 bomber moved from Novgorod to Caucasus 1 armour moved from Volgograd to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Rostov 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Urals to Novosibirsk Germans take Novosibirsk from Russians 1 armour moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour moved from Evenkiyskiy to Yenisey Germans take Yenisey from Russians 1 mech_infantry moved from Urals to Timguska Germans take Timguska from Russians 1 infantry moved from Smolensk to Bryansk Germans take Bryansk from Russians 2 mech_infantrys moved from Volgograd to Rostov 1 armour moved from Volgograd to Rostov 7 mech_infantrys moved from Volgograd to Rostov 1 mech_infantry moved from Volgograd to Rostov 1 artillery and 1 infantry moved from Bessarabia to Ukraine 1 infantry moved from Bessarabia to Ukraine 1 artillery moved from Bessarabia to Ukraine 1 infantry moved from Bessarabia to Ukraine 1 mech_infantry moved from Volgograd to Samara Germans take Samara from Russians 1 mech_infantry moved from Volgograd to Tambov 2 armour moved from Volgograd to Rostov 1 mech_infantry moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 mech_infantry moved from Volgograd to Caucasus 1 bomber moved from Western Germany to Caucasus 1 infantry moved from Bessarabia to Ukraine 1 infantry moved from Tunisia to Algeria Germans take Algeria from Americans Combat - Germans Battle in Northern Italy Germans attack with 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber ANZAC defend with 1 factory_minor and 1 marine Germans roll dice for 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Northern Italy, round 2 : 3/7 hits, 3,00 expected hits ANZAC roll dice for 1 marine in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits 1 marine owned by the ANZAC and 1 infantry owned by the Germans lost in Northern Italy Germans win, taking Northern Italy from ANZAC with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 infantry Casualties for ANZAC: 1 marine Battle in Ukraine Germans attack with 2 artilleries and 4 infantry Russians defend with 1 aaGun, 1 artillery, 1 factory_minor and 1 infantry Germans roll dice for 2 artilleries and 4 infantry in Ukraine, round 2 : 0/6 hits, 1,67 expected hits Russians roll dice for 1 aaGun, 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Ukraine Germans roll dice for 2 artilleries and 3 infantry in Ukraine, round 3 : 3/5 hits, 1,50 expected hits Russians roll dice for 1 aaGun, 1 artillery and 1 infantry in Ukraine, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Russians: 1 aaGun, 1 artillery and 1 infantry Battle in Rostov Germans attack with 4 armour and 10 mech_infantrys Russians defend with 1 aaGun and 2 infantry Germans roll dice for 4 armour and 10 mech_infantrys in Rostov, round 2 : 8/14 hits, 3,67 expected hits Russians roll dice for 1 aaGun and 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 4 armour and 9 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 aaGun and 2 infantry Battle in Caucasus Germans attack with 2 bombers and 3 mech_infantrys British defend with 2 infantry Germans roll dice for 2 bombers and 3 mech_infantrys in Caucasus, round 2 : 5/5 hits, 1,83 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Germans 3 fighters moved from Northern Italy to Yugoslavia 1 fighter and 1 tactical_bomber moved from Northern Italy to 112 Sea Zone 2 infantry moved from Novgorod to 115 Sea Zone 2 infantry and 1 transport moved from 115 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Western Germany 1 destroyer moved from 124 Sea Zone to 110 Sea Zone 2 carriers, 1 cruiser and 1 destroyer moved from 124 Sea Zone to 112 Sea Zone 2 submarines moved from 119 Sea Zone to 112 Sea Zone 2 mech_infantrys moved from Eastern Poland to Yugoslavia 1 aaGun, 4 artilleries and 6 infantry moved from Eastern Poland to Slovakia Hungary 10 infantry moved from Bessarabia to Romania 1 aaGun and 1 artillery moved from Bessarabia to Romania 1 infantry moved from Belarus to Eastern Poland 1 infantry moved from Archangel to Smolensk 1 aaGun and 5 infantry moved from Archangel to Belarus 3 infantry moved from Novgorod to Belarus 1 bomber moved from Caucasus to Yugoslavia 1 bomber moved from Caucasus to Romania 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone 3 mech_infantrys moved from Urals to Novosibirsk Place Units - Germans 1 artillery, 3 fighters and 6 infantry placed in Western Germany 3 infantry placed in France 1 artillery and 2 infantry placed in Volgograd 3 infantry placed in Germany Turn Complete - Germans Germans collect 72 PUs; end with 72 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 79 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 94 PUs
Combat Hit Differential Summary :
ANZAC regular : 0,67 Russians regular : 0,33 Germans regular : 7,33
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Forgot to move that sub again.
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Also remember that I might have wanted to place some of the mech in Yugo differently, namely some in WG, if possible. I’ll look into it. Shouldn’t be affected by Russia.
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 3 fighters and 14 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Germany to Northern Italy 1 mech_infantry moved from Yugoslavia to Northern Italy 1 fighter and 1 tactical_bomber moved from Western Germany to Northern Italy 3 fighters moved from Yugoslavia to Northern Italy 2 mech_infantrys moved from Volgograd to Caucasus 1 bomber moved from Novgorod to Caucasus 1 armour moved from Volgograd to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Rostov 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Urals to Novosibirsk Germans take Novosibirsk from Russians 1 armour moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour moved from Evenkiyskiy to Yenisey Germans take Yenisey from Russians 1 mech_infantry moved from Urals to Timguska Germans take Timguska from Russians 1 infantry moved from Smolensk to Bryansk Germans take Bryansk from Russians 2 mech_infantrys moved from Volgograd to Rostov 1 armour moved from Volgograd to Rostov 7 mech_infantrys moved from Volgograd to Rostov 1 mech_infantry moved from Volgograd to Rostov 1 artillery and 1 infantry moved from Bessarabia to Ukraine 1 infantry moved from Bessarabia to Ukraine 1 artillery moved from Bessarabia to Ukraine 1 infantry moved from Bessarabia to Ukraine 1 mech_infantry moved from Volgograd to Samara Germans take Samara from Russians 1 mech_infantry moved from Volgograd to Tambov 2 armour moved from Volgograd to Rostov 1 mech_infantry moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 mech_infantry moved from Volgograd to Caucasus 1 bomber moved from Western Germany to Caucasus 1 infantry moved from Bessarabia to Ukraine 1 infantry moved from Tunisia to Algeria Germans take Algeria from Americans Combat - Germans Battle in Northern Italy Germans attack with 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber ANZAC defend with 1 factory_minor and 1 marine Germans roll dice for 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Northern Italy, round 2 : 3/7 hits, 3,00 expected hits ANZAC roll dice for 1 marine in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits 1 marine owned by the ANZAC and 1 infantry owned by the Germans lost in Northern Italy Germans win, taking Northern Italy from ANZAC with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 infantry Casualties for ANZAC: 1 marine Battle in Ukraine Germans attack with 2 artilleries and 4 infantry Russians defend with 1 aaGun, 1 artillery, 1 factory_minor and 1 infantry Germans roll dice for 2 artilleries and 4 infantry in Ukraine, round 2 : 0/6 hits, 1,67 expected hits Russians roll dice for 1 aaGun, 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Ukraine Germans roll dice for 2 artilleries and 3 infantry in Ukraine, round 3 : 3/5 hits, 1,50 expected hits Russians roll dice for 1 aaGun, 1 artillery and 1 infantry in Ukraine, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Russians: 1 aaGun, 1 artillery and 1 infantry Battle in Rostov Germans attack with 4 armour and 10 mech_infantrys Russians defend with 1 aaGun and 2 infantry Germans roll dice for 4 armour and 10 mech_infantrys in Rostov, round 2 : 8/14 hits, 3,67 expected hits Russians roll dice for 1 aaGun and 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 4 armour and 9 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 aaGun and 2 infantry Battle in Caucasus Germans attack with 2 bombers and 3 mech_infantrys British defend with 2 infantry Germans roll dice for 2 bombers and 3 mech_infantrys in Caucasus, round 2 : 5/5 hits, 1,83 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Germans 3 fighters moved from Northern Italy to Yugoslavia 1 fighter and 1 tactical_bomber moved from Northern Italy to 112 Sea Zone 2 infantry moved from Novgorod to 115 Sea Zone 2 infantry and 1 transport moved from 115 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Western Germany 1 destroyer moved from 124 Sea Zone to 110 Sea Zone 2 carriers, 1 cruiser and 1 destroyer moved from 124 Sea Zone to 112 Sea Zone 2 submarines moved from 119 Sea Zone to 112 Sea Zone 2 mech_infantrys moved from Eastern Poland to Yugoslavia 1 aaGun, 4 artilleries and 6 infantry moved from Eastern Poland to Slovakia Hungary 10 infantry moved from Bessarabia to Romania 1 aaGun and 1 artillery moved from Bessarabia to Romania 1 infantry moved from Belarus to Eastern Poland 1 infantry moved from Archangel to Smolensk 1 aaGun and 5 infantry moved from Archangel to Belarus 3 infantry moved from Novgorod to Belarus 1 bomber moved from Caucasus to Yugoslavia 1 bomber moved from Caucasus to Romania 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone 3 mech_infantrys moved from Urals to Novosibirsk Place Units - Germans 1 artillery, 3 fighters and 6 infantry placed in Western Germany 3 infantry placed in France 1 artillery and 2 infantry placed in Volgograd 3 infantry placed in Germany Turn Complete - Germans Germans collect 72 PUs; end with 72 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 79 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 94 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Yugoslavia: 2 mech_infantrys EDIT: Adding units owned by Germans to Western Germany: 2 mech_infantrys EDIT: Removing units owned by Germans from 82 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 70 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC regular : 0,67 Russians regular : 0,33 Germans regular : 7,33
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That should be better.
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 14 artilleries and 2 infantry moved from Western Ukraine to Eastern Poland 1 fighter moved from Russia to Bryansk 2 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov 1 tactical_bomber moved from Russia to Bryansk 2 infantry moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Tambov, round 4 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov Russians win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Russians: 2 infantry Casualties for Germans: 1 mech_infantry Battle in Eastern Poland Russians attack with 14 artilleries and 2 infantry Germans defend with 1 infantry Russians roll dice for 14 artilleries and 2 infantry in Eastern Poland, round 2 : 7/16 hits, 5.33 expected hits Italians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Italians with 14 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Bryansk to Western Ukraine 46 infantry moved from Western Ukraine to Eastern Poland 1 armour and 4 mech_infantrys moved from Russia to Western Ukraine 1 fighter moved from Tambov to Western Ukraine 1 aaGun moved from Russia to Bryansk 1 fighter moved from Bryansk to Western Ukraine Place Units - Russians 1 fighter and 6 infantry placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 13 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 Germans regular : 0.67 Russians regular : 2.00
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 4 artilleries, 1 carrier, 2 fighters, 5 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from New Britain to 47 Sea Zone 1 infantry and 1 transport moved from 47 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to Gilbert Islands 1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry moved from Wake Island to 31 Sea Zone 2 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from Midway to 25 Sea Zone 2 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 artilleries, 2 infantry and 2 marines moved from Japan to 6 Sea Zone 2 artilleries, 1 battleship, 1 cruiser, 2 infantry, 2 marines and 2 transports moved from 6 Sea Zone to 26 Sea Zone 2 artilleries, 3 infantry and 2 marines moved from 26 Sea Zone to Hawaiian Islands 2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Shan State to India 2 bombers moved from Shan State to India 1 fighter moved from Shan State to India Combat - Japanese Air Battle in India Japanese attacks with 5 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/2 hits, 0,33 expected hits Bombing raid in India rolls: 6,7 and causes: 13 damage to unit: factory_major Bombing raid in India causes 13 damage total. Battle in New Zealand Battle in Gilbert Islands Battle in Hawaiian Islands Japanese attack with 2 artilleries, 8 infantry and 2 marines Americans defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry; ANZAC defend with 1 infantry and 1 marine Japanese roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 2 artilleries, 8 infantry and 2 marines in Hawaiian Islands, round 2 : 4/12 hits, 3,00 expected hits Americans roll dice for 1 aaGun, 2 infantry and 1 marine in Hawaiian Islands, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 1 marine owned by the ANZAC, 1 aaGun owned by the Americans and 1 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking New Zealand from ANZAC, taking Gilbert Islands from UK_Pacific, taking Hawaiian Islands from Americans with 2 artilleries, 6 infantry and 2 marines remaining. Battle score for attacker is 10 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 infantry and 1 marine Casualties for Americans: 1 aaGun and 1 infantry Cleaning up after air battles Non Combat Move - Japanese 2 tactical_bombers moved from Shan State to 54 Sea Zone 1 battleship and 1 carrier moved from 37 Sea Zone to 54 Sea Zone 1 submarine moved from 54 Sea Zone to 62 Sea Zone 1 destroyer moved from 49 Sea Zone to 54 Sea Zone 1 carrier moved from 49 Sea Zone to 63 Sea Zone 2 fighters moved from 49 Sea Zone to 63 Sea Zone 1 carrier moved from 49 Sea Zone to 63 Sea Zone 1 destroyer moved from 49 Sea Zone to 54 Sea Zone 2 tactical_bombers moved from 49 Sea Zone to 63 Sea Zone 3 carriers and 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 31 Sea Zone to 48 Sea Zone 1 destroyer moved from 31 Sea Zone to 48 Sea Zone 1 carrier moved from 33 Sea Zone to 48 Sea Zone 1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 48 Sea Zone 4 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 48 Sea Zone 1 carrier moved from 31 Sea Zone to 26 Sea Zone 3 infantry moved from Malaya to Shan State 3 artilleries moved from French Indo China to Shan State 1 infantry moved from Yunnan to Shan State 1 armour moved from Szechwan to Shan State 3 fighters moved from India to Shan State 2 bombers moved from India to Shan State 1 mech_infantry moved from Shensi to Hunan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Hunan to Kwangsi 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Anhwe to Hunan 3 infantry moved from Shantung to Anhwe Place Units - Japanese 2 artilleries and 1 infantry placed in French Indo China 2 artilleries and 1 infantry placed in Malaya 3 infantry placed in Shantung 1 carrier and 1 submarine placed in 6 Sea Zone 2 fighters and 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans regular : 1,00 Japanese regular : 1,83 UK_Pacific AA : -0,33
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Assumed no intercept, but if you wanted to, I can roll the air-battle here.
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Will change NCM a little.
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 4 artilleries, 1 carrier, 2 fighters, 5 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from New Britain to 47 Sea Zone 1 infantry and 1 transport moved from 47 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to Gilbert Islands 1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry moved from Wake Island to 31 Sea Zone 2 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from Midway to 25 Sea Zone 2 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 artilleries, 2 infantry and 2 marines moved from Japan to 6 Sea Zone 2 artilleries, 1 battleship, 1 cruiser, 2 infantry, 2 marines and 2 transports moved from 6 Sea Zone to 26 Sea Zone 2 artilleries, 3 infantry and 2 marines moved from 26 Sea Zone to Hawaiian Islands 2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Shan State to India 2 bombers moved from Shan State to India 1 fighter moved from Shan State to India Combat - Japanese Air Battle in India Japanese attacks with 5 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/2 hits, 0,33 expected hits Bombing raid in India rolls: 6,7 and causes: 13 damage to unit: factory_major Bombing raid in India causes 13 damage total. Battle in New Zealand Battle in Gilbert Islands Battle in Hawaiian Islands Japanese attack with 2 artilleries, 8 infantry and 2 marines Americans defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry; ANZAC defend with 1 infantry and 1 marine Japanese roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 2 artilleries, 8 infantry and 2 marines in Hawaiian Islands, round 2 : 4/12 hits, 3,00 expected hits Americans roll dice for 1 aaGun, 2 infantry and 1 marine in Hawaiian Islands, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 1 marine owned by the ANZAC, 1 aaGun owned by the Americans and 1 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking New Zealand from ANZAC, taking Gilbert Islands from UK_Pacific, taking Hawaiian Islands from Americans with 2 artilleries, 6 infantry and 2 marines remaining. Battle score for attacker is 10 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 infantry and 1 marine Casualties for Americans: 1 aaGun and 1 infantry Cleaning up after air battles Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 2 tactical_bombers moved from Shan State to 54 Sea Zone 1 battleship and 1 carrier moved from 37 Sea Zone to 54 Sea Zone 1 submarine moved from 54 Sea Zone to 62 Sea Zone 1 destroyer moved from 49 Sea Zone to 54 Sea Zone 1 carrier moved from 49 Sea Zone to 63 Sea Zone 2 fighters moved from 49 Sea Zone to 63 Sea Zone 1 carrier moved from 49 Sea Zone to 63 Sea Zone 1 destroyer moved from 49 Sea Zone to 54 Sea Zone 2 tactical_bombers moved from 49 Sea Zone to 63 Sea Zone 3 carriers and 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 31 Sea Zone to 48 Sea Zone 1 destroyer moved from 31 Sea Zone to 48 Sea Zone 1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 48 Sea Zone 4 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 48 Sea Zone 3 infantry moved from Malaya to Shan State 3 artilleries moved from French Indo China to Shan State 1 infantry moved from Yunnan to Shan State 1 armour moved from Szechwan to Shan State 3 fighters moved from India to Shan State 2 bombers moved from India to Shan State 1 mech_infantry moved from Shensi to Hunan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Hunan to Kwangsi 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Anhwe to Hunan 3 infantry moved from Shantung to Anhwe 1 carrier moved from 33 Sea Zone to 54 Sea Zone 1 carrier moved from 31 Sea Zone to 48 Sea Zone 2 fighters moved from 48 Sea Zone to 54 Sea Zone Place Units - Japanese 1 carrier and 1 submarine placed in 6 Sea Zone 2 fighters and 1 tactical_bomber placed in Japan 3 infantry placed in Shantung 2 artilleries and 1 infantry placed in French Indo China 2 artilleries and 1 infantry placed in Malaya Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans regular : 1,00 Japanese regular : 1,83 UK_Pacific AA : -0,33
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TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 aaGun, 1 destroyer, 4 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 4 artilleries moved from Southern Italy to 95 Sea Zone 1 armour, 4 artilleries and 5 transports moved from 95 Sea Zone to 97 Sea Zone 1 armour and 4 artilleries moved from 97 Sea Zone to Yugoslavia 5 fighters and 3 tactical_bombers moved from 95 Sea Zone to Yugoslavia 1 bomber moved from Syria to Yugoslavia 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 infantry and 1 mech_infantry moved from 95 Sea Zone to Northern Italy 3 submarines moved from 95 Sea Zone to 97 Sea Zone 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 battleship moved from 95 Sea Zone to 97 Sea Zone 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 1 submarine moved from 104 Sea Zone to 110 Sea Zone 1 carrier moved from 95 Sea Zone to 97 Sea Zone 2 fighters moved from 104 Sea Zone to 110 Sea Zone 1 carrier moved from 95 Sea Zone to 97 Sea Zone 1 submarine moved from 91 Sea Zone to 110 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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Scramble SZ97?
Also (assuming SZ97 is cleared by US), do you wish to call OOL for Yugoslavia round by round? Or do you have an OOL for me to use regardless of dice?
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No scramble, thanks. Better that I decide upon casualties when I know the dice outcome.
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TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 aaGun, 1 destroyer, 4 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 4 artilleries moved from Southern Italy to 95 Sea Zone 1 armour, 4 artilleries and 5 transports moved from 95 Sea Zone to 97 Sea Zone 1 armour and 4 artilleries moved from 97 Sea Zone to Yugoslavia 5 fighters and 3 tactical_bombers moved from 95 Sea Zone to Yugoslavia 1 bomber moved from Syria to Yugoslavia 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 infantry and 1 mech_infantry moved from 95 Sea Zone to Northern Italy 3 submarines moved from 95 Sea Zone to 97 Sea Zone 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 battleship moved from 95 Sea Zone to 97 Sea Zone 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 1 submarine moved from 104 Sea Zone to 110 Sea Zone 1 carrier moved from 95 Sea Zone to 97 Sea Zone 2 fighters moved from 104 Sea Zone to 110 Sea Zone 1 carrier moved from 95 Sea Zone to 97 Sea Zone 1 submarine moved from 91 Sea Zone to 110 Sea Zone Combat - Americans Battle in Northern Italy Americans attack with 1 infantry and 1 mech_infantry Germans defend with 1 factory_minor and 1 mech_infantry Americans roll dice for 1 cruiser in Northern Italy, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Northern Italy, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Northern Italy Americans roll dice for 1 mech_infantry in Northern Italy, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 mech_infantry in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 mech_infantry in Northern Italy, round 4 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 mech_infantry in Northern Italy, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 mech_infantry in Northern Italy, round 5 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 mech_infantry in Northern Italy, round 5 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Northern Italy Germans win with 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 infantry and 1 mech_infantry Battle in 97 Sea Zone Americans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 submarines and 5 transports Germans defend with 1 destroyer; Italians defend with 1 carrier and 1 destroyer Americans roll dice for 3 submarines in 97 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Italians Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 5 transports in 97 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Italians roll dice for 1 carrier and 2 destroyers in 97 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Americans 1 destroyer owned by the Italians lost in 97 Sea Zone Americans roll dice for 3 submarines in 97 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 5 transports in 97 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits Italians roll dice for 1 carrier and 1 destroyer in 97 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits 1 destroyer owned by the Germans lost in 97 Sea Zone Americans roll dice for 3 submarines in 97 Sea Zone, round 4 : 2/3 hits, 1.00 expected hits 1 carrier owned by the Italians lost in 97 Sea Zone Americans win, taking 97 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 submarines and 5 transports remaining. Battle score for attacker is 32 Casualties for Italians: 1 carrier and 1 destroyer Casualties for Germans: 1 destroyer Battle in 110 Sea Zone Americans attack with 2 fighters and 2 submarines Germans defend with 1 destroyer Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Yugoslavia Americans attack with 1 armour, 4 artilleries, 1 bomber, 5 fighters and 3 tactical_bombers Germans defend with 1 airfield, 1 bomber, 1 factory_minor, 3 fighters and 6 mech_infantrys; Italians defend with 2 armour and 4 mech_infantrys Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 5 fighters and 3 tactical_bombers in Yugoslavia, round 2 : 7/14 hits, 7.00 expected hits
Combat Hit Differential Summary :
Americans regular : -2.00 Italians regular : -0.67 Germans regular : 0.33
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7 hits in YUGO round 1
(also, I just did default OOL in SZ97 and it resulted in a sub hit sinking the damaged carrier in the last round, I assume you’d save a DD so that wouldn’t happen if you want to roll a die @2 and see if you get a final hit)
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Though the naval battle here is probably irrelevant at this stage.