Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
1 fighter moved from Queensland to 62 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Germans
Germans buy 13 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour and 16 mech_infantrys moved from Baltic States to Novgorod
Germans take Novgorod from Russians
3 artilleries and 12 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 armour and 6 infantry moved from Bessarabia to Ukraine
3 mech_infantrys moved from Eastern Poland to Ukraine
5 armour, 1 artillery and 6 infantry moved from Eastern Poland to Western Ukraine
3 mech_infantrys moved from Poland to Western Ukraine
5 tactical_bombers moved from Romania to Ukraine
1 bomber moved from Romania to Ukraine
1 bomber moved from Romania to Western Ukraine
Combat - Germans
Battle in Ukraine
Germans attack with 1 armour, 1 bomber, 6 infantry, 3 mech_infantrys and 5 tactical_bombers
Russians defend with 1 factory_minor and 4 infantry
Germans roll dice for 1 armour, 1 bomber, 6 infantry, 3 mech_infantrys and 5 tactical_bombers in Ukraine, round 2 : 4/16 hits, 5.33 expected hits
Russians roll dice for 4 infantry in Ukraine, round 2 : 1/4 hits, 1.33 expected hits
4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 1 bomber, 5 infantry, 3 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Battle in Western Ukraine
Germans attack with 5 armour, 1 artillery, 1 bomber, 6 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 5 armour, 1 artillery, 1 bomber, 6 infantry and 3 mech_infantrys in Western Ukraine, round 2 : 5/16 hits, 5.17 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 5 armour, 1 artillery, 1 bomber, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 115 Sea Zone to 113 Sea Zone
2 mech_infantrys moved from Western Germany to Poland
10 mech_infantrys moved from Germany to Eastern Poland
5 tactical_bombers moved from Ukraine to Eastern Poland
6 fighters moved from Romania to Eastern Poland
1 bomber moved from Ukraine to Eastern Poland
1 bomber moved from Western Ukraine to Eastern Poland
Place Units - Germans
10 mech_infantrys placed in Germany
3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : -1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 fighter, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter and 18 infantry moved from Sakha to Amur
1 infantry moved from Finland to Norway
Russians take Norway from Germans
1 infantry moved from Bryansk to Rostov
11 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Smolensk
2 infantry moved from Bryansk to Russia
2 armour, 1 artillery, 14 infantry and 2 mech_infantrys moved from Finland to Karelia
2 artilleries moved from Archangel to Vologda
Combat - Russians
Non Combat Move - Russians
2 aaGuns moved from Sakha to Amur
Place Units - Russians
1 fighter, 7 infantry and 2 mech_infantrys placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 39 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 7 infantry and 3 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 carrier moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 artilleries and 2 infantry moved from Kwangtung to 20 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Shan State
2 artilleries moved from 38 Sea Zone to Shan State
2 infantry moved from Siam to Shan State
1 artillery moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Yunnan to Burma
1 submarine moved from 20 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
1 battleship moved from 20 Sea Zone to 38 Sea Zone
1 submarine moved from 20 Sea Zone to 38 Sea Zone
2 cruisers moved from 20 Sea Zone to 41 Sea Zone
2 carriers, 2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 bombers moved from Yunnan to Burma
2 tactical_bombers moved from Yunnan to Burma
3 fighters moved from Yunnan to Shan State
2 fighters moved from Yunnan to Burma
2 tactical_bombers moved from Yunnan to Shan State
1 tactical_bomber moved from Yunnan to Shan State
Combat - Japanese
Battle in Java
Battle in Borneo
Battle in Sumatra
Battle in 44 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Sumatra from ANZAC, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 3/4 hits, 1.83 expected hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Burma
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 : 4/8 hits, 4.33 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 3 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 battleship in Shan State, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 3 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers in Shan State, round 2 : 6/13 hits, 5.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Celebes to 42 Sea Zone
2 bombers, 2 fighters and 2 tactical_bombers moved from Burma to Yunnan
3 fighters and 3 tactical_bombers moved from Shan State to Yunnan
1 mech_infantry moved from Sikang to Yunnan
1 artillery moved from Kweichow to Yunnan
1 destroyer moved from 6 Sea Zone to 4 Sea Zone
3 fighters moved from Japan to Manchuria
4 fighters moved from 6 Sea Zone to Korea
1 destroyer moved from 7 Sea Zone to 8 Sea Zone
Place Units - Japanese
3 transports placed in 6 Sea Zone
7 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 58 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Japanese regular : 0.50
UK_Pacific regular : -0.67
ANZAC regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Soviet Far East to Amur
1 artillery and 2 infantry moved from Soviet Far East to Siberia
1 bomber moved from Sakha to Amur
1 fighter moved from Sakha to Amur
1 submarine moved from 3 Sea Zone to 8 Sea Zone
1 submarine moved from 3 Sea Zone to 4 Sea Zone
1 destroyer moved from 3 Sea Zone to 4 Sea Zone
1 destroyer moved from 3 Sea Zone to 8 Sea Zone
2 fighters moved from 3 Sea Zone to 4 Sea Zone
2 fighters moved from 3 Sea Zone to 8 Sea Zone
1 fighter moved from 3 Sea Zone to 4 Sea Zone
1 tactical_bomber moved from 3 Sea Zone to 8 Sea Zone
2 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to Alaska
1 infantry moved from British Columbia to Alaska
2 armour, 1 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
2 transports moved from 3 Sea Zone to 2 Sea Zone
1 armour moved from Alaska to 2 Sea Zone
1 mech_infantry moved from Alaska to 2 Sea Zone
2 infantry moved from Alaska to 2 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 2 Sea Zone to 3 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
Combat - Americans
Italians scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in 8 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 8 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 8 Sea Zone
Americans win with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 4 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 3 fighters in 4 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 destroyer in 4 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 4 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 91 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Germans defend with 4 submarines; Italians defend with 1 battleship, 2 cruisers, 2 destroyers, 3 fighters and 1 submarine
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
Italians roll dice for 5 submarines in 91 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits
Units damaged: 1 carrier owned by the Americans
Italians roll dice for 1 battleship, 2 cruisers, 2 destroyers and 3 fighters in 91 Sea Zone, round 2 : 3/8 hits, 4.33 expected hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans, 1 submarine owned by the Germans, 1 carrier owned by the Americans, 1 battleship owned by the Italians and 1 submarine owned by the Italians lost in 91 Sea Zone
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 fighters in 91 Sea Zone, round 3 : 2/5 hits, 2.50 expected hits
Italians roll dice for 3 submarines in 91 Sea Zone, round 3 : 0/3 hits, 0.50 expected hits
Italians roll dice for 2 cruisers, 2 destroyers and 3 fighters in 91 Sea Zone, round 3 : 4/7 hits, 3.67 expected hits
1 cruiser owned by the Americans, 2 submarines owned by the Germans, 1 destroyer owned by the Americans and 2 fighters owned by the Americans lost in 91 Sea Zone
Italians roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 battleship in 91 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
Italians roll dice for 2 cruisers, 2 destroyers and 3 fighters in 91 Sea Zone, round 4 : 5/7 hits, 3.67 expected hits
1 battleship owned by the Americans lost in 91 Sea Zone
Italians win with 2 cruisers, 2 destroyers, 3 fighters and 1 submarine remaining. Battle score for attacker is -38
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Casualties for Germans: 3 submarines
Casualties for Italians: 1 battleship and 1 submarine
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Non Combat Move - Americans
3 fighters moved from 4 Sea Zone to 3 Sea Zone
2 fighters moved from 8 Sea Zone to 3 Sea Zone
1 tactical_bomber moved from 8 Sea Zone to 3 Sea Zone
1 armour moved from 3 Sea Zone to Soviet Far East
1 armour moved from 3 Sea Zone to Soviet Far East
1 armour moved from 3 Sea Zone to Soviet Far East
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
3 infantry moved from 3 Sea Zone to Soviet Far East
Place Units - Americans
2 armour, 2 infantry and 1 mech_infantry placed in Western United States
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
Italians regular : -0.17
Japanese regular : 0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from British Columbia to Alaska
2 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to Alaska
2 armour, 1 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
2 transports moved from 3 Sea Zone to 2 Sea Zone
1 mech_infantry moved from Alaska to 2 Sea Zone
1 armour moved from Alaska to 2 Sea Zone
2 infantry moved from Alaska to 2 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 2 Sea Zone to 3 Sea Zone
1 submarine moved from 3 Sea Zone to 4 Sea Zone
1 destroyer moved from 3 Sea Zone to 4 Sea Zone
1 submarine moved from 3 Sea Zone to 8 Sea Zone
1 destroyer moved from 3 Sea Zone to 8 Sea Zone
3 fighters moved from 3 Sea Zone to 4 Sea Zone
2 fighters moved from 3 Sea Zone to 8 Sea Zone
1 tactical_bomber moved from 3 Sea Zone to 8 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Italians scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in 8 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 8 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 8 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 8 Sea Zone, round 3 : 0/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 8 Sea Zone
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 8 Sea Zone, round 4 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 8 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 4 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 3 fighters in 4 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 destroyer in 4 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 4 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 91 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Germans defend with 4 submarines; Italians defend with 1 battleship, 2 cruisers, 2 destroyers, 3 fighters and 1 submarine
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
Combat Hit Differential Summary :
Americans regular : -4.67
Japanese regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from British Columbia to Alaska
2 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to Alaska
2 armour, 1 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
2 transports moved from 3 Sea Zone to 2 Sea Zone
1 mech_infantry moved from Alaska to 2 Sea Zone
1 armour moved from Alaska to 2 Sea Zone
2 infantry moved from Alaska to 2 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 2 Sea Zone to 3 Sea Zone
1 submarine moved from 3 Sea Zone to 4 Sea Zone
1 destroyer moved from 3 Sea Zone to 4 Sea Zone
1 submarine moved from 3 Sea Zone to 8 Sea Zone
1 destroyer moved from 3 Sea Zone to 8 Sea Zone
3 fighters moved from 3 Sea Zone to 4 Sea Zone
2 fighters moved from 3 Sea Zone to 8 Sea Zone
1 tactical_bomber moved from 3 Sea Zone to 8 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Italians scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in 8 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 8 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 8 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 8 Sea Zone, round 3 : 0/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 8 Sea Zone
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 8 Sea Zone, round 4 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 8 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 4 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 3 fighters in 4 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 destroyer in 4 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 4 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 91 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Germans defend with 4 submarines; Italians defend with 1 battleship, 2 cruisers, 2 destroyers, 3 fighters and 1 submarine
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
Italians roll dice for 5 submarines in 91 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits
Italians roll dice for 1 battleship, 2 cruisers, 2 destroyers and 3 fighters in 91 Sea Zone, round 2 : 6/8 hits, 4.33 expected hits
1 submarine owned by the Americans, 1 cruiser owned by the Americans, 3 submarines owned by the Germans, 1 destroyer owned by the Americans, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 submarine owned by the Italians lost in 91 Sea Zone
Italians roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 battleship in 91 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 fighter in 91 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 battleship, 2 cruisers, 2 destroyers and 3 fighters in 91 Sea Zone, round 3 : 5/8 hits, 4.33 expected hits
1 submarine owned by the Germans, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 91 Sea Zone
Italians win with 1 battleship, 2 cruisers, 2 destroyers and 3 fighters remaining. Battle score for attacker is -52
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Casualties for Germans: 4 submarines
Casualties for Italians: 1 submarine
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Non Combat Move - Americans
3 infantry moved from 3 Sea Zone to Soviet Far East
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
3 armour moved from 3 Sea Zone to Soviet Far East
3 fighters moved from 4 Sea Zone to 3 Sea Zone
1 tactical_bomber moved from 8 Sea Zone to 3 Sea Zone
2 fighters moved from 8 Sea Zone to 3 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
2 armour, 2 infantry and 1 mech_infantry placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : -4.83
Italians regular : 1.33
Japanese regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Kansu to Tsinghai
6 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from British Columbia to Alaska
2 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to Alaska
2 armour, 1 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
2 transports moved from 3 Sea Zone to 2 Sea Zone
1 mech_infantry moved from Alaska to 2 Sea Zone
1 armour moved from Alaska to 2 Sea Zone
2 infantry moved from Alaska to 2 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 2 Sea Zone to 3 Sea Zone
1 submarine moved from 3 Sea Zone to 4 Sea Zone
1 destroyer moved from 3 Sea Zone to 4 Sea Zone
1 submarine moved from 3 Sea Zone to 8 Sea Zone
1 destroyer moved from 3 Sea Zone to 8 Sea Zone
3 fighters moved from 3 Sea Zone to 4 Sea Zone
2 fighters moved from 3 Sea Zone to 8 Sea Zone
1 tactical_bomber moved from 3 Sea Zone to 8 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Italians scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in 8 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 8 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 8 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 8 Sea Zone, round 3 : 0/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 8 Sea Zone
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 8 Sea Zone, round 4 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 8 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 4 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 3 fighters in 4 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 destroyer in 4 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 4 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 91 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Germans defend with 4 submarines; Italians defend with 1 battleship, 2 cruisers, 2 destroyers, 3 fighters and 1 submarine
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
Italians roll dice for 5 submarines in 91 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits
Italians roll dice for 1 battleship, 2 cruisers, 2 destroyers and 3 fighters in 91 Sea Zone, round 2 : 6/8 hits, 4.33 expected hits
1 submarine owned by the Americans, 1 cruiser owned by the Americans, 3 submarines owned by the Germans, 1 destroyer owned by the Americans, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 submarine owned by the Italians lost in 91 Sea Zone
Italians roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 battleship in 91 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 fighter in 91 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 battleship, 2 cruisers, 2 destroyers and 3 fighters in 91 Sea Zone, round 3 : 5/8 hits, 4.33 expected hits
1 submarine owned by the Germans, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 91 Sea Zone
Italians win with 1 battleship, 2 cruisers, 2 destroyers and 3 fighters remaining. Battle score for attacker is -52
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Casualties for Germans: 4 submarines
Casualties for Italians: 1 submarine
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Non Combat Move - Americans
3 infantry moved from 3 Sea Zone to Soviet Far East
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
3 armour moved from 3 Sea Zone to Soviet Far East
3 fighters moved from 4 Sea Zone to 3 Sea Zone
1 tactical_bomber moved from 8 Sea Zone to 3 Sea Zone
2 fighters moved from 8 Sea Zone to 3 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
2 armour, 2 infantry and 1 mech_infantry placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Kansu to Tsinghai
6 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British buy 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 battleships, 3 cruisers and 2 destroyers moved from 106 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 1 fighter moved from 81 Sea Zone to 98 Sea Zone
3 infantry moved from Persia to Iraq
1 infantry moved from Trans-Jordan to Iraq
2 artilleries moved from Trans-Jordan to Iraq
1 fighter moved from Egypt to 98 Sea Zone
1 bomber moved from Egypt to Iraq
1 infantry moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Italians
1 armour moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
2 infantry moved from Quebec to 106 Sea Zone
2 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 artillery moved from Alexandria to Tobruk
1 armour moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Kenya
British take Kenya from Italians
1 mech_infantry moved from Ethiopia to Egypt
2 mech_infantrys moved from Tanganyika Territory to Anglo Egyptian Sudan
1 tactical_bomber moved from Rhodesia to Egypt
6 fighters moved from Egypt to Iraq
1 fighter moved from Union of South Africa to Egypt
3 infantry moved from India to Burma
1 fighter moved from India to Burma
3 fighters moved from Eastern Persia to Burma
1 tactical_bomber moved from Eastern Persia to Burma
3 infantry moved from Egypt to Alexandria
Combat - British
Italians scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in Burma
British attack with 4 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 2/8 hits, 3.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Iraq
British attack with 2 artilleries, 1 bomber, 6 fighters and 4 infantry
Italians defend with 1 armour and 4 infantry
British roll dice for 2 artilleries, 1 bomber, 6 fighters and 4 infantry in Iraq, round 2 : 7/13 hits, 5.33 expected hits
Italians roll dice for 1 armour and 4 infantry in Iraq, round 2 : 3/5 hits, 1.83 expected hits
4 infantry owned by the Italians, 3 infantry owned by the British and 1 armour owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 2 artilleries, 1 bomber, 6 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Casualties for Italians: 1 armour and 4 infantry
Battle in 91 Sea Zone
British attack with 2 battleships, 3 cruisers and 2 destroyers
Italians defend with 1 battleship, 2 cruisers, 2 destroyers and 3 fighters
British roll dice for 2 battleships, 3 cruisers and 2 destroyers in 91 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
Italians roll dice for 1 battleship, 2 cruisers, 2 destroyers and 3 fighters in 91 Sea Zone, round 2 : 4/8 hits, 4.33 expected hits
2 destroyers owned by the Italians, 2 destroyers owned by the British, 1 cruiser owned by the Italians and 2 cruisers owned by the British lost in 91 Sea Zone
British roll dice for 2 battleships and 1 cruiser in 91 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 cruiser and 3 fighters in 91 Sea Zone, round 3 : 2/5 hits, 3.17 expected hits
Units damaged: 1 battleship owned by the British
1 cruiser owned by the Italians and 1 cruiser owned by the British lost in 91 Sea Zone
British roll dice for 2 battleships in 91 Sea Zone, round 4 : 0/2 hits, 1.33 expected hits
Italians roll dice for 1 battleship and 3 fighters in 91 Sea Zone, round 4 : 2/4 hits, 2.67 expected hits
Units damaged: 1 battleship owned by the British
1 battleship owned by the British lost in 91 Sea Zone
British roll dice for 1 battleship in 91 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 battleship and 3 fighters in 91 Sea Zone, round 5 : 2/4 hits, 2.67 expected hits
1 fighter owned by the Italians and 1 battleship owned by the British lost in 91 Sea Zone
Italians win with 1 battleship and 2 fighters remaining. Battle score for attacker is -42
Casualties for British: 2 battleships, 3 cruisers and 2 destroyers
Casualties for Italians: 2 cruisers, 2 destroyers and 1 fighter
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Non Combat Move - British
6 fighters moved from Iraq to Egypt
1 bomber moved from Iraq to Egypt
1 fighter moved from Burma to Persia
1 fighter moved from Burma to India
1 fighter moved from Burma to India
1 fighter moved from Burma to India
1 tactical_bomber moved from Burma to India
1 artillery moved from 106 Sea Zone to New Brunswick Nova Scotia
1 armour moved from 106 Sea Zone to New Brunswick Nova Scotia
2 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
Place Units - British
1 fighter and 2 mech_infantrys placed in Egypt
3 infantry placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Place Units - UK_Pacific
1 fighter and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Some Units in India change ownership: 1 fighter and 1 mech_infantry
Combat Hit Differential Summary :
Americans regular : -4.83
Italians regular : -0.33
Japanese regular : 1.00
British regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 fighters and 5 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 unit repaired.
1 infantry moved from Nigeria to French West Africa
Italians take French West Africa from French
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Northern Italy to Southern Italy
1 armour moved from Algeria to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Algeria to Morocco
1 fighter moved from Southern Italy to Gibraltar
Place Units - Italians
2 fighters and 1 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,6,6,1,5,2,4,3,6
Italians collect 16 PUs (1 lost to blockades); end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by Americans to Amur: 1 bomber and 1 fighter
EDIT: Removing units owned by Americans from Sakha: 1 bomber and 1 fighter
EDIT: Turning off Edit Mode
ANZAC buy 1 battleship and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 battleship and 1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by Americans to Amur: 1 bomber and 1 fighter
EDIT: Removing units owned by Americans from Sakha: 1 bomber and 1 fighter
EDIT: Turning off Edit Mode
ANZAC buy 1 battleship and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 battleship and 1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
1 infantry moved from French Central Africa to Nigeria
British take Nigeria from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Germans
Germans buy 1 armour, 1 infantry and 13 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
2 bombers moved from Eastern Poland to Norway
1 transport moved from 113 Sea Zone to 110 Sea Zone
2 infantry moved from Holland Belgium to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 armour and 1 mech_infantry moved from Novgorod to Archangel
3 artilleries and 12 infantry moved from Belarus to Smolensk
2 armour and 15 mech_infantrys moved from Novgorod to Smolensk
5 armour and 3 mech_infantrys moved from Western Ukraine to Smolensk
Germans take Bryansk from Russians
1 armour moved from Ukraine to Smolensk
3 mech_infantrys moved from Ukraine to Bryansk
1 artillery and 6 infantry moved from Western Ukraine to Bryansk
10 mech_infantrys moved from Eastern Poland to Smolensk
5 infantry moved from Ukraine to Rostov
2 fighters moved from Eastern Poland to Archangel
2 fighters moved from Eastern Poland to Smolensk
2 fighters moved from Eastern Poland to Rostov
1 tactical_bomber moved from Eastern Poland to Archangel
1 tactical_bomber moved from Eastern Poland to Smolensk
1 tactical_bomber moved from Eastern Poland to Smolensk
1 tactical_bomber moved from Eastern Poland to Archangel
1 tactical_bomber moved from Eastern Poland to Rostov
Combat - Germans
Battle in Archangel
Germans attack with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Archangel, round 2 : 4/6 hits, 3.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Norway, round 2 : 0/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 bombers and 2 infantry in Norway, round 3 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Norway
Germans win, taking Norway from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 8 armour, 3 artilleries, 2 fighters, 12 infantry, 28 mech_infantrys and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 8 armour, 3 artilleries, 2 fighters, 12 infantry, 28 mech_infantrys and 2 tactical_bombers in Smolensk, round 2 : 15/55 hits, 14.50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 8 armour, 3 artilleries, 2 fighters, 11 infantry, 28 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 fighters, 5 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Rostov, round 2 : 4/8 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 113 Sea Zone to 105 Sea Zone
2 mech_infantrys moved from Poland to Western Ukraine
10 mech_infantrys moved from Germany to Eastern Poland
5 mech_infantrys moved from Western Germany to Slovakia Hungary
1 artillery moved from Normandy Bordeaux to Holland Belgium
2 bombers moved from Norway to Germany
2 fighters moved from Rostov to Ukraine
1 tactical_bomber moved from Rostov to Ukraine
2 fighters moved from Archangel to Eastern Poland
2 tactical_bombers moved from Archangel to Eastern Poland
2 fighters moved from Smolensk to Eastern Poland
2 tactical_bombers moved from Smolensk to Eastern Poland
Place Units - Germans
1 infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
10 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : 1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Northwest Persia to Caucasus
2 fighters moved from Russia to Volgograd
2 mech_infantrys moved from Russia to Volgograd
26 infantry moved from Russia to Samara
1 artillery moved from Vologda to Nenetsia
2 infantry moved from Karelia to Novgorod
1 tactical_bomber moved from Karelia to Novgorod
1 fighter moved from Karelia to Novgorod
2 armour, 1 artillery, 2 fighters, 17 infantry and 2 mech_infantrys moved from Karelia to Finland
2 fighters moved from Finland to Norway
2 armour moved from Finland to Norway
2 mech_infantrys moved from Finland to Norway
Combat - Russians
Battle in Novgorod
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Norway
Russians attack with 2 armour, 2 fighters and 2 mech_infantrys
Germans defend with 2 infantry
Russians roll dice for 2 armour, 2 fighters and 2 mech_infantrys in Norway, round 2 : 1/6 hits, 2.33 expected hits
Germans roll dice for 2 infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Norway
Russians roll dice for 2 armour, 2 fighters and 2 mech_infantrys in Norway, round 3 : 2/6 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 2 armour, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter moved from Novgorod to Finland
1 tactical_bomber moved from Novgorod to Finland
2 fighters moved from Norway to Finland
Place Units - Russians
3 fighters placed in Volgograd
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : -1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 5 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 artilleries and 4 infantry moved from Shan State to Burma
8 infantry moved from Yunnan to Burma
1 mech_infantry moved from Yunnan to Burma
1 armour moved from Yunnan to Burma
3 artilleries moved from Yunnan to Burma
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
1 submarine moved from 44 Sea Zone to 37 Sea Zone
2 cruisers moved from 41 Sea Zone to 37 Sea Zone
3 carriers, 3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
3 tactical_bombers moved from 37 Sea Zone to Malaya
3 fighters moved from 37 Sea Zone to Malaya
1 destroyer moved from 42 Sea Zone to 38 Sea Zone
2 bombers, 5 fighters and 5 tactical_bombers moved from Yunnan to Burma
Combat - Japanese
Battle in Malaya
Japanese attack with 2 artilleries, 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 2 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 cruisers in Malaya, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 2 artilleries, 3 fighters, 1 infantry and 3 tactical_bombers in Malaya, round 2 : 4/9 hits, 4.50 expected hits
UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Casualties for ANZAC: 1 infantry
Battle in Burma
Japanese attack with 1 armour, 6 artilleries, 2 bombers, 5 fighters, 16 infantry, 1 mech_infantry and 5 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 battleship in Burma, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour, 6 artilleries, 2 bombers, 5 fighters, 16 infantry, 1 mech_infantry and 5 tactical_bombers in Burma, round 2 : 15/36 hits, 13.50 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 6 artilleries, 2 bombers, 5 fighters, 15 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
2 bombers, 5 fighters and 5 tactical_bombers moved from Burma to Yunnan
3 fighters moved from Malaya to 37 Sea Zone
3 tactical_bombers moved from Malaya to 37 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
6 infantry moved from 6 Sea Zone to Korea
4 infantry moved from Korea to Manchuria
1 fighter moved from Manchuria to Japan
1 fighter moved from Korea to Japan
Place Units - Japanese
4 fighters placed in 6 Sea Zone
1 fighter placed in Japan
5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Japanese regular : 1.33
UK_Pacific regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 3 carriers, 2 cruisers, 5 fighters and 1 tactical_bomber moved from 3 Sea Zone to 2 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 2 Sea Zone
2 armour moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
4 transports moved from 3 Sea Zone to 2 Sea Zone
3 mech_infantrys moved from Alaska to 2 Sea Zone
1 infantry moved from Alaska to 2 Sea Zone
1 infantry, 3 mech_infantrys and 4 transports moved from 2 Sea Zone to 3 Sea Zone
3 armour moved from Soviet Far East to Amur
2 mech_infantrys moved from Soviet Far East to Amur
5 infantry moved from Soviet Far East to Siberia
1 artillery moved from Soviet Far East to Siberia
1 mech_infantry moved from Western United States to Alaska
Non Combat Move - Americans
3 mech_infantrys moved from 3 Sea Zone to Soviet Far East
2 armour moved from 3 Sea Zone to Soviet Far East
3 infantry moved from 3 Sea Zone to Soviet Far East
Place Units - Americans
1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Sikang to Shensi
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 3 carriers, 2 cruisers, 5 fighters and 1 tactical_bomber moved from 3 Sea Zone to 2 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 2 Sea Zone
2 armour moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
4 transports moved from 3 Sea Zone to 2 Sea Zone
3 mech_infantrys moved from Alaska to 2 Sea Zone
1 infantry moved from Alaska to 2 Sea Zone
1 infantry, 3 mech_infantrys and 4 transports moved from 2 Sea Zone to 3 Sea Zone
3 armour moved from Soviet Far East to Amur
2 mech_infantrys moved from Soviet Far East to Amur
5 infantry moved from Soviet Far East to Siberia
1 artillery moved from Soviet Far East to Siberia
1 mech_infantry moved from Western United States to Alaska
Non Combat Move - Americans
3 mech_infantrys moved from 3 Sea Zone to Soviet Far East
2 armour moved from 3 Sea Zone to Soviet Far East
3 infantry moved from 3 Sea Zone to Soviet Far East
Place Units - Americans
1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Sikang to Shensi
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Purchase Units - British
British buy 1 carrier, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 mech_infantrys moved from Egypt to 81 Sea Zone
2 mech_infantrys and 2 transports moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from Alexandria to 98 Sea Zone
2 infantry moved from Tobruk to Libya
British take Libya from Italians
1 artillery moved from Tobruk to Libya
1 infantry moved from Alexandria to Tobruk
1 bomber moved from Egypt to Greece
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys and 2 transports moved from 98 Sea Zone to 99 Sea Zone
2 fighters moved from 99 Sea Zone to Greece
2 infantry moved from 99 Sea Zone to Greece
2 mech_infantrys moved from 99 Sea Zone to Greece
1 fighter moved from Persia to Volgograd
4 fighters moved from India to Volgograd
1 tactical_bomber moved from India to Volgograd
6 infantry moved from India to West India
4 mech_infantrys moved from India to Eastern Persia
1 infantry moved from French Equatorial Africa to Nigeria
2 mech_infantrys moved from Anglo Egyptian Sudan to Nigeria
1 armour moved from Kenya to French Equatorial Africa
1 mech_infantry moved from Egypt to Syria
British take Syria from Italians
1 infantry moved from Iraq to Northwest Persia
2 artilleries moved from Iraq to Northwest Persia
1 fighter moved from Egypt to Nigeria
1 fighter moved from Egypt to Northwest Persia
1 tactical_bomber moved from Egypt to Northwest Persia
2 fighters moved from Egypt to 81 Sea Zone
1 fighter moved from Egypt to Libya
Combat - British
Battle in Greece
British attack with 1 bomber, 2 fighters, 2 infantry and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 3/3 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Greece
British win, taking Greece from Italians with 1 bomber, 2 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter could not land in Libya and was removed
2 fighters moved from Greece to 99 Sea Zone
1 bomber moved from Greece to Egypt
Place Units - British
1 carrier, 1 submarine and 1 transport placed in 81 Sea Zone
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Italians regular : -0.33
British regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Morocco to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 87 Sea Zone
1 infantry moved from French West Africa to 87 Sea Zone
1 armour, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Italians undo move 2.
Italians undo move 1.
5 infantry placed in Northern Italy
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 battleship moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Combat Hit Differential Summary :