@Jacob16 full scramble 110, sub fights in 106, sub in 111 fights first round and then stays again only if safe.
L20 Ghostglider vs. trulpen (allied +18) BM4.0.0
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Norway to 112 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Eire 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 infantry moved from Vyborg to Novgorod 2 mech_infantrys moved from Eastern Poland to Ukraine 1 bomber moved from Western Germany to Ukraine 1 bomber moved from Western Germany to 91 Sea Zone 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 2 mech_infantrys moved from Germany to Baltic States 2 mech_infantrys moved from Germany to Baltic States 1 fighter moved from Western Germany to Baltic States 2 mech_infantrys moved from Germany to Baltic States 1 mech_infantry moved from Eastern Poland to Smolensk Germans take Smolensk from Russians 1 mech_infantry moved from Eastern Poland to Archangel Germans take Archangel from Russians 1 fighter moved from Western Germany to Eire Combat - Germans Battle in 91 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 91 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Eire Germans attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 mech_infantry Germans roll dice for 1 battleship and 1 cruiser in Eire, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 mech_infantry in Eire, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Eire Germans win, taking Eire from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Ukraine Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Ukraine, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 fighter and 6 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 fighter and 6 mech_infantrys in Baltic States, round 2 : 2/7 hits, 1.50 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 fighter and 6 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Baltic States to Belarus 1 carrier and 1 destroyer moved from 112 Sea Zone to 109 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 bomber moved from 91 Sea Zone to Normandy Bordeaux 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 tactical_bomber moved from Southern Italy to 109 Sea Zone 1 tactical_bomber moved from Southern Italy to Belarus 3 aaGuns, 7 armour, 5 artilleries, 19 infantry and 6 mech_infantrys moved from Eastern Poland to Belarus 4 mech_infantrys moved from Poland to Belarus 3 armour moved from Romania to Belarus 4 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Ukraine to Eastern Poland 1 mech_infantry moved from Northern Italy to Romania 7 infantry moved from Finland to Karelia 3 mech_infantrys moved from Western Germany to Southern Italy 1 fighter moved from Eire to 109 Sea Zone Place Units - Germans 1 infantry placed in Normandy Bordeaux 10 mech_infantrys placed in Germany 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 0.33 British regular : -0.33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 3 PUs; Combat Move - Russians 1 artillery and 4 infantry moved from Russia to Smolensk 2 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Bryansk to Ukraine 1 tactical_bomber moved from Bryansk to Ukraine 1 fighter moved from Russia to Ukraine 1 fighter moved from Russia to Western Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Western Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 artillery and 4 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 4 infantry in Smolensk, round 2 : 0/5 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 4 infantry in Smolensk, round 3 : 1/5 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 5 infantry moved from Russia to Bryansk 6 infantry moved from Timguska to Novosibirsk 1 infantry moved from Volgograd to Rostov 2 aaGuns and 12 infantry moved from Yenisey to Timguska 1 submarine moved from 123 Sea Zone to 125 Sea Zone 1 tactical_bomber moved from Ukraine to Bryansk 1 fighter moved from Ukraine to Russia 1 fighter moved from Western Ukraine to Russia Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 30 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans regular : -1,33 Russians regular : -1,67
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 1 factory_minor, 4 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 2 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 fighter and 1 tactical_bomber moved from Anhwe to Burma 2 artilleries and 3 infantry moved from Yunnan to Burma 1 armour, 2 fighters and 2 tactical_bombers moved from Hunan to Burma 2 bombers and 2 fighters moved from Kwangsi to Burma 1 artillery moved from French Indo China to Shan State 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to Burma 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Burma 1 battleship moved from 39 Sea Zone to 38 Sea Zone 1 fighter and 3 tactical_bombers moved from 42 Sea Zone to Burma 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Burma 1 marine moved from Celebes to 44 Sea Zone 1 cruiser and 1 marine moved from 44 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Shan State 1 cruiser moved from 35 Sea Zone to 37 Sea Zone 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 battleship moved from 42 Sea Zone to 38 Sea Zone Combat - Japanese Battle in Philippines Battle in Shan State Japanese attack with 1 artillery and 1 marine British defend with 1 infantry Japanese roll dice for 1 cruiser in Shan State, round 2 : 1/1 hits, 0.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Philippines from Americans, taking Shan State from UK_Pacific with 1 artillery and 1 marine remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Burma Japanese attack with 1 armour, 3 artilleries, 2 bombers, 7 fighters, 6 infantry and 7 tactical_bombers British defend with 2 aaGuns and 16 infantry; ANZAC defend with 1 fighter and 1 infantry British roll AA dice in Burma : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Burma Japanese roll dice for 2 battleships in Burma, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 6 fighters, 6 infantry and 7 tactical_bombers in Burma, round 2 : 12/25 hits, 12.00 expected hits UK_Pacific roll dice for 2 aaGuns, 1 fighter and 17 infantry in Burma, round 2 : 3/18 hits, 6.33 expected hits 3 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 2 aaGuns owned by the British and 11 infantry owned by the British lost in Burma Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 6 fighters, 3 infantry and 7 tactical_bombers in Burma, round 3 : 10/22 hits, 11.50 expected hits UK_Pacific roll dice for 1 fighter and 5 infantry in Burma, round 3 : 4/6 hits, 2.33 expected hits 3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 fighter owned by the ANZAC and 5 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 2 artilleries, 2 bombers, 6 fighters and 7 tactical_bombers remaining. Battle score for attacker is 39 Casualties for Japanese: 1 artillery, 1 fighter and 6 infantry Casualties for British: 2 aaGuns and 16 infantry Casualties for ANZAC: 1 fighter and 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 destroyer moved from 39 Sea Zone to 38 Sea Zone 1 carrier moved from 39 Sea Zone to 38 Sea Zone 1 submarine moved from 42 Sea Zone to 39 Sea Zone 2 carriers and 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from Burma to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Burma to 38 Sea Zone 1 artillery moved from Kwangtung to Kwangsi 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Shensi to Szechwan 1 mech_infantry moved from Shensi to Kweichow 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Jehol to Amur 1 infantry moved from Jehol to Chahar 1 infantry moved from Chahar to Hopei 1 infantry moved from Hopei to Shensi 1 fighter and 4 tactical_bombers moved from Burma to Yunnan 1 artillery moved from Shensi to Szechwan 1 infantry moved from Shensi to Suiyuyan 1 artillery moved from Shensi to Suiyuyan 1 artillery moved from Shensi to Szechwan 2 infantry moved from Shensi to Suiyuyan 2 infantry moved from Shensi to Szechwan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Anhwe to Hunan 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 transport moved from 21 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Jehol 2 fighters moved from Burma to Hunan 2 bombers moved from Burma to Szechwan 1 carrier moved from 6 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 19 Sea Zone Place Units - Japanese 4 infantry and 2 mech_infantrys placed in Japan 1 carrier, 2 submarines and 1 transport placed in 6 Sea Zone 1 factory_minor placed in Kwangtung Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 British AA : 0.00 UK_Pacific regular : -2.00
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 mech_infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco Combat - Americans Battle in Morocco Battle in Caroline Islands Americans attack with 1 artillery, 3 infantry and 1 marine Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits Americans roll dice for 1 artillery, 3 infantry and 1 marine in Caroline Islands, round 2 : 0/5 hits, 1,33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0,67 expected hits 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery, 1 infantry and 1 marine in Caroline Islands, round 3 : 1/3 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery, 1 infantry and 1 marine in Caroline Islands, round 4 : 2/3 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Morocco from Italians, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 5 Casualties for Americans: 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 1 carrier and 1 fighter moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to 33 Sea Zone 1 bomber moved from Nigeria to Gibraltar 1 marine moved from French West Africa to 87 Sea Zone 1 cruiser and 1 marine moved from 87 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 marine moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from 87 Sea Zone to 91 Sea Zone 3 submarines moved from 87 Sea Zone to 91 Sea Zone 1 carrier and 1 destroyer moved from 87 Sea Zone to 91 Sea Zone 1 infantry moved from Brazil to French Guiana 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Western United States to 91 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 destroyer and 3 submarines moved from 54 Sea Zone to 33 Sea Zone 1 carrier moved from 26 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone Place Units - Americans 1 fighter and 1 infantry placed in Western United States 1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : -1,00 Japanese regular : 0,33
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Kansu 1 fighter moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Japanese regular : 0,33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 mech_infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco Combat - Americans Battle in Morocco Battle in Caroline Islands Americans attack with 1 artillery, 3 infantry and 1 marine Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits Americans roll dice for 1 artillery, 3 infantry and 1 marine in Caroline Islands, round 2 : 0/5 hits, 1,33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0,67 expected hits 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery, 1 infantry and 1 marine in Caroline Islands, round 3 : 1/3 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery, 1 infantry and 1 marine in Caroline Islands, round 4 : 2/3 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Morocco from Italians, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 5 Casualties for Americans: 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 1 carrier and 1 fighter moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to 33 Sea Zone 1 bomber moved from Nigeria to Gibraltar 1 marine moved from French West Africa to 87 Sea Zone 1 cruiser and 1 marine moved from 87 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 marine moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from 87 Sea Zone to 91 Sea Zone 3 submarines moved from 87 Sea Zone to 91 Sea Zone 1 carrier and 1 destroyer moved from 87 Sea Zone to 91 Sea Zone 1 infantry moved from Brazil to French Guiana 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Western United States to 91 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 destroyer and 3 submarines moved from 54 Sea Zone to 33 Sea Zone 1 carrier moved from 26 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone Place Units - Americans 1 fighter and 1 infantry placed in Western United States 1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Kansu 1 fighter moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 1 artillery, 1 factory_minor, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 3 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from India to Burma 1 infantry moved from India to Burma Combat - British British creates battle in territory 106 Sea Zone Battle in Burma British attack with 1 fighter, 4 infantry and 1 tactical_bomber Japanese defend with 1 armour and 2 artilleries British roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Burma, round 2 : 0/6 hits, 1,83 expected hits Japanese roll dice for 1 armour and 2 artilleries in Burma, round 2 : 0/3 hits, 1,17 expected hits British roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Burma, round 3 : 1/6 hits, 1,83 expected hits Japanese roll dice for 1 armour and 2 artilleries in Burma, round 3 : 2/3 hits, 1,17 expected hits 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Burma British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 4 : 2/4 hits, 1,50 expected hits Japanese roll dice for 1 armour and 1 artillery in Burma, round 4 : 0/2 hits, 0,83 expected hits 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Burma British win, taking 106 Sea Zone from Germans, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 2 infantry Casualties for Japanese: 1 armour and 2 artilleries Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Burma to West India 1 aaGun and 6 infantry moved from India to West India 3 infantry moved from Persia to Eastern Persia 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 submarine moved from 81 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 mech_infantry moved from Belgian Congo to Egypt 1 marine moved from Italian Somaliland to 76 Sea Zone 1 cruiser, 1 destroyer and 1 marine moved from 76 Sea Zone to 98 Sea Zone 1 aaGun, 1 artillery and 1 infantry moved from Alexandria to Tobruk 2 infantry moved from Alexandria to Tobruk 1 infantry moved from Egypt to Trans-Jordan EDIT: 1 armour and 1 infantry moved from Quebec to Gibraltar 1 destroyer and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 fighter moved from Gibraltar to 91 Sea Zone 1 fighter moved from Gibraltar to 98 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 1 fighter moved from Gibraltar to 98 Sea Zone 1 infantry moved from Trans-Jordan to Iraq 1 armour and 1 mech_infantry moved from Egypt to Tobruk 1 transport moved from 98 Sea Zone to 81 Sea Zone 1 marine moved from 98 Sea Zone to Egypt Place Units - British 1 factory_minor placed in Iraq 1 submarine placed in 71 Sea Zone 2 infantry placed in Union of South Africa 1 artillery and 2 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1,6,5,1,3,5,5,1,5,3,4,2 British collect 26 PUs (8 lost to blockades); end with 26 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 32 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2,5,4 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : -1,00 Japanese regular : -0,50 British regular : -2,17
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Sorry, forgot to check the situation in Moscow. Please hold.
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Looks safe enough. Italy may go ahead.
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 mech_infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco Combat - Americans Battle in Morocco Battle in Caroline Islands Americans attack with 1 artillery, 3 infantry and 1 marine Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits Americans roll dice for 1 artillery, 3 infantry and 1 marine in Caroline Islands, round 2 : 0/5 hits, 1,33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0,67 expected hits 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery, 1 infantry and 1 marine in Caroline Islands, round 3 : 1/3 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery, 1 infantry and 1 marine in Caroline Islands, round 4 : 2/3 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Morocco from Italians, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 5 Casualties for Americans: 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 1 carrier and 1 fighter moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to 33 Sea Zone 1 bomber moved from Nigeria to Gibraltar 1 marine moved from French West Africa to 87 Sea Zone 1 cruiser and 1 marine moved from 87 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 marine moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from 87 Sea Zone to 91 Sea Zone 3 submarines moved from 87 Sea Zone to 91 Sea Zone 1 carrier and 1 destroyer moved from 87 Sea Zone to 91 Sea Zone 1 infantry moved from Brazil to French Guiana 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Western United States to 91 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 destroyer and 3 submarines moved from 54 Sea Zone to 33 Sea Zone 1 carrier moved from 26 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone Place Units - Americans 1 fighter and 1 infantry placed in Western United States 1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Kansu 1 fighter moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 1 artillery, 1 factory_minor, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 3 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from India to Burma 1 infantry moved from India to Burma Combat - British British creates battle in territory 106 Sea Zone Battle in Burma British attack with 1 fighter, 4 infantry and 1 tactical_bomber Japanese defend with 1 armour and 2 artilleries British roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Burma, round 2 : 0/6 hits, 1,83 expected hits Japanese roll dice for 1 armour and 2 artilleries in Burma, round 2 : 0/3 hits, 1,17 expected hits British roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Burma, round 3 : 1/6 hits, 1,83 expected hits Japanese roll dice for 1 armour and 2 artilleries in Burma, round 3 : 2/3 hits, 1,17 expected hits 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Burma British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 4 : 2/4 hits, 1,50 expected hits Japanese roll dice for 1 armour and 1 artillery in Burma, round 4 : 0/2 hits, 0,83 expected hits 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Burma British win, taking 106 Sea Zone from Germans, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 2 infantry Casualties for Japanese: 1 armour and 2 artilleries Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Burma to West India 1 aaGun and 6 infantry moved from India to West India 3 infantry moved from Persia to Eastern Persia 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 submarine moved from 81 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 mech_infantry moved from Belgian Congo to Egypt 1 marine moved from Italian Somaliland to 76 Sea Zone 1 cruiser, 1 destroyer and 1 marine moved from 76 Sea Zone to 98 Sea Zone 1 aaGun, 1 artillery and 1 infantry moved from Alexandria to Tobruk 2 infantry moved from Alexandria to Tobruk 1 infantry moved from Egypt to Trans-Jordan EDIT: 1 armour and 1 infantry moved from Quebec to Gibraltar 1 destroyer and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 fighter moved from Gibraltar to 91 Sea Zone 1 fighter moved from Gibraltar to 98 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 1 fighter moved from Gibraltar to 98 Sea Zone 1 infantry moved from Trans-Jordan to Iraq 1 armour and 1 mech_infantry moved from Egypt to Tobruk 1 transport moved from 98 Sea Zone to 81 Sea Zone 1 marine moved from 98 Sea Zone to Egypt Place Units - British 1 factory_minor placed in Iraq 1 submarine placed in 71 Sea Zone 2 infantry placed in Union of South Africa 1 artillery and 2 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1,6,5,1,3,5,5,1,5,3,4,2 British collect 26 PUs (8 lost to blockades); end with 26 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 32 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2,5,4 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs Some Units in India change ownership: 3 infantry Turning on Edit Mode EDIT: Removing units owned by British from 98 Sea Zone: 1 fighter EDIT: Adding units owned by British to United Kingdom: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : -1,00 Japanese regular : -0,50 British regular : -2,17
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One change, landing 1 more fig in London instead of z98.
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Algeria to Morocco 1 artillery and 2 infantry moved from Bessarabia to Ukraine 2 infantry moved from Eastern Poland to Western Ukraine 1 bomber moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Romania to Western Ukraine Combat - Italians Battle in Morocco Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Americans defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Morocco, round 2 : 0/6 hits, 1.67 expected hits Americans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Morocco, round 3 : 2/6 hits, 1.67 expected hits Americans roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Morocco Italians win, taking Morocco from Americans with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Ukraine Italians attack with 1 artillery and 2 infantry Russians defend with 1 factory_minor and 2 infantry Italians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine Italians roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine Italians win, taking Ukraine from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 2 infantry Casualties for Russians: 2 infantry Battle in Western Ukraine Italians attack with 1 bomber, 2 infantry and 1 mech_infantry Russians defend with 2 infantry Italians roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Western Ukraine, round 2 : 0/4 hits, 1.17 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Western Ukraine, round 3 : 1/4 hits, 1.17 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Italians lost in Western Ukraine Italians roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 4 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Italians 2 mech_infantrys moved from Romania to Belarus 1 bomber moved from Western Ukraine to Belarus 1 bomber moved from Belarus to Novgorod 1 aaGun moved from Bessarabia to Ukraine 1 aaGun moved from Bessarabia to Western Ukraine 1 aaGun and 2 infantry moved from Northern Italy to Southern Italy 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 2 artilleries and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Libya to Tunisia Place Units - Italians 3 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Italians regular : -2.00 Russians regular : 1.33
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 fighter moved from 33 Sea Zone to 35 Sea Zone 1 infantry moved from Tobruk to Libya ANZAC take Libya from Italians Combat - ANZAC Battle in Celebes Battle in 35 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone ANZAC win, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 35 Sea Zone to 33 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from India to 54 Sea Zone 1 infantry moved from South Australia to New South Wales 2 infantry moved from South Australia to Queensland Place Units - ANZAC 1 infantry placed in New South Wales 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Iraq 1 destroyer moved from 76 Sea Zone to 98 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 2 fighters, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 2 infantry moved from Belarus to Smolensk 1 infantry moved from Belarus to Smolensk 1 fighter and 1 tactical_bomber moved from Belarus to Smolensk 1 bomber moved from Eastern Poland to Smolensk 1 infantry moved from Belarus to Smolensk 1 mech_infantry moved from Belarus to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 infantry moved from Belarus to Smolensk 1 infantry moved from Eire to Scotland Germans take Scotland from British Combat - Germans Battle in Smolensk Germans attack with 1 artillery, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber Russians defend with 1 artillery and 4 infantry Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber in Smolensk, round 2 : 6/9 hits, 3.17 expected hits Russians roll dice for 1 artillery and 4 infantry in Smolensk, round 2 : 2/5 hits, 1.67 expected hits 4 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 4 infantry Non Combat Move - Germans 1 bomber moved from Smolensk to Novgorod 1 fighter and 1 tactical_bomber moved from Smolensk to Slovakia Hungary 1 mech_infantry moved from Western Germany to Slovakia Hungary 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Belarus 6 mech_infantrys moved from Baltic States to Belarus 4 mech_infantrys moved from Eastern Poland to Belarus 10 mech_infantrys moved from Germany to Eastern Poland 1 artillery moved from Eire to 109 Sea Zone 1 destroyer moved from 109 Sea Zone to 104 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 bomber moved from Normandy Bordeaux to Western Germany 1 bomber moved from Western Germany to Southern Italy 1 mech_infantry moved from Romania to Eastern Poland Place Units - Germans 3 artilleries placed in Novgorod 2 fighters placed in Western Germany 3 infantry placed in Normandy Bordeaux 5 mech_infantrys placed in Germany 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3 Germans collect 50 PUs (3 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 2.83
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 2 fighters, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 2 infantry moved from Belarus to Smolensk 1 infantry moved from Belarus to Smolensk 1 fighter and 1 tactical_bomber moved from Belarus to Smolensk 1 bomber moved from Eastern Poland to Smolensk 1 infantry moved from Belarus to Smolensk 1 mech_infantry moved from Belarus to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 infantry moved from Belarus to Smolensk 1 infantry moved from Eire to Scotland Germans take Scotland from British Combat - Germans Battle in Smolensk Germans attack with 1 artillery, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber Russians defend with 1 artillery and 4 infantry Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber in Smolensk, round 2 : 6/9 hits, 3.17 expected hits Russians roll dice for 1 artillery and 4 infantry in Smolensk, round 2 : 2/5 hits, 1.67 expected hits 4 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 4 infantry Non Combat Move - Germans 1 bomber moved from Smolensk to Novgorod 1 fighter and 1 tactical_bomber moved from Smolensk to Slovakia Hungary 1 mech_infantry moved from Western Germany to Slovakia Hungary 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Belarus 6 mech_infantrys moved from Baltic States to Belarus 4 mech_infantrys moved from Eastern Poland to Belarus 10 mech_infantrys moved from Germany to Eastern Poland 1 artillery moved from Eire to 109 Sea Zone 1 destroyer moved from 109 Sea Zone to 104 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 bomber moved from Normandy Bordeaux to Western Germany 1 bomber moved from Western Germany to Southern Italy 1 mech_infantry moved from Romania to Eastern Poland Place Units - Germans 3 artilleries placed in Novgorod 2 fighters placed in Western Germany 3 infantry placed in Normandy Bordeaux 5 mech_infantrys placed in Germany 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3 Germans collect 50 PUs (3 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Karelia: 7 infantry EDIT: Adding units owned by Germans to Novgorod: 7 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 2.83
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Last map included moving troops from from Karelia toward Egypt. They have been promised a vacation at the red sea so they are marching without delay!
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@Ghostglider said in L20 Ghostglider vs. trulpen (allied +18) BM4.0.0:
Last map included moving troops from from Karelia toward Egypt. They have been promised a vacation at the red sea so they are marching without delay!
A true death-march in the spirit of fascism!
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 1 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 artillery and 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Rostov to Ukraine 1 artillery moved from Bryansk to Ukraine 3 infantry moved from Novosibirsk to Vologda 1 tactical_bomber moved from Bryansk to Smolensk 2 fighters moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 2 infantry moved from Bryansk to Smolensk Combat - Russians Battle in Ukraine Russians attack with 1 artillery and 1 infantry Italians defend with 1 aaGun, 1 artillery and 1 factory_minor Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 aaGun and 1 artillery in Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 aaGun owned by the Italians lost in Ukraine Russians roll dice for 1 artillery in Ukraine, round 3 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Ukraine Russians win, taking Ukraine from Italians with 1 artillery remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Italians: 1 aaGun and 1 artillery Battle in Western Ukraine Russians attack with 1 artillery and 1 infantry Italians defend with 1 aaGun and 1 mech_infantry Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 aaGun and 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the Italians lost in Western Ukraine Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 2/2 hits, 0,67 expected hits Italians roll dice for 1 mech_infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 1 aaGun and 1 mech_infantry Battle in Smolensk Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 artillery and 3 infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/6 hits, 2,17 expected hits Germans roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 2/4 hits, 1,83 expected hits Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 3 infantry Battle in Vologda Russians attack with 3 infantry Germans defend with 1 mech_infantry Russians roll dice for 3 infantry in Vologda, round 2 : 1/3 hits, 0,50 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 infantry moved from Buyant-Uhaa to Ulaanbaatar 1 infantry moved from Dzavhan to Yakut S.S.R. 1 infantry moved from Buyant-Uhaa to Ulaanbaatar 2 fighters and 1 tactical_bomber moved from Smolensk to Russia 4 aaGuns, 2 armour, 9 artilleries and 2 mech_infantrys moved from Bryansk to Russia 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Tambov 1 infantry moved from Volgograd to Caucasus 34 infantry moved from Bryansk to Russia 1 infantry moved from Ulaanbaatar to Buryatia 2 infantry moved from Olgiy to Timguska 1 infantry moved from Timguska to Urals 2 aaGuns and 11 infantry moved from Timguska to Novosibirsk 1 infantry moved from Novosibirsk to Kazakhstan 2 infantry moved from Novosibirsk to Samara Place Units - Russians 3 infantry placed in Volgograd 10 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians regular : -0,33 Germans regular : -0,33 Russians regular : 3,17
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Grr, please hold. I’m considering helping the chinese out.
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@trulpen said in L20 Ghostglider vs. trulpen (allied +18) BM4.0.0:
Grr, please hold. I’m considering helping the chinese out.
Ok, too late. No worries.
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 armour, 3 fighters, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 2 infantry moved from Suiyuyan to Kansu 1 infantry moved from Sikang to Kazakhstan 1 bomber moved from Szechwan to Kazakhstan 1 bomber moved from Szechwan to Kansu 1 infantry moved from Yunnan to Burma 1 mech_infantry moved from Kweichow to Burma 1 artillery and 1 marine moved from Shan State to 38 Sea Zone 1 artillery, 1 marine and 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 artillery and 1 marine moved from 39 Sea Zone to India 1 battleship moved from 38 Sea Zone to 39 Sea Zone 1 battleship moved from 38 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India 1 fighter and 4 tactical_bombers moved from Yunnan to India 2 fighters moved from Hunan to Burma 1 tactical_bomber moved from 37 Sea Zone to Burma 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone 1 fighter moved from 37 Sea Zone to 55 Sea Zone 1 submarine moved from 37 Sea Zone to 44 Sea Zone Combat - Japanese Battle in Soviet Far East Battle in 44 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking Soviet Far East from Russians, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 55 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in India Japanese attack with 1 artillery, 2 fighters, 1 marine and 5 tactical_bombers British defend with 1 aaGun and 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour British roll AA dice in India : 2/3 hits, 0.50 expected hits 2 tactical_bombers owned by the Japanese lost in India Japanese roll dice for 2 battleships in India, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 artillery, 2 fighters, 1 marine and 3 tactical_bombers in India, round 2 : 3/7 hits, 3.50 expected hits UK_Pacific roll dice for 1 aaGun and 3 infantry in India, round 2 : 0/3 hits, 1.00 expected hits 1 aaGun owned by the British and 3 infantry owned by the British lost in India Japanese captures 6PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 artillery, 2 fighters, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is -8 Casualties for Japanese: 2 tactical_bombers Casualties for British: 1 aaGun and 3 infantry Battle in Burma Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 3/5 hits, 2.00 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Kansu Japanese attack with 1 bomber and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Kansu, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kazakhstan Japanese attack with 1 bomber and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 2/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 bomber moved from Kansu to Kweichow 1 bomber moved from Kazakhstan to Kwangsi 1 bomber moved from Kweichow to Kwangsi 1 infantry moved from Szechwan to Sikang 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kiangsu to Anhwe 2 infantry moved from Korea to Amur 1 mech_infantry moved from Amur to Sakha 1 artillery moved from Kwangsi to Yunnan 2 fighters and 1 tactical_bomber moved from Burma to Kwangsi 1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone 1 destroyer moved from 38 Sea Zone to 39 Sea Zone 1 carrier moved from 38 Sea Zone to 39 Sea Zone 1 fighter and 2 tactical_bombers moved from India to Yunnan 2 carriers, 2 cruisers and 2 destroyers moved from 37 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 transport moved from 19 Sea Zone to 21 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 carrier, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone 2 infantry and 2 mech_infantrys moved from Japan to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 infantry and 1 mech_infantry moved from 36 Sea Zone to Kwangsi 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines 1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to 35 Sea Zone 3 fighters moved from 35 Sea Zone to Philippines 1 mech_infantry moved from Kiangsu to Kweichow 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar Place Units - Japanese 3 armour placed in Kwangtung 1 submarine placed in 6 Sea Zone 3 fighters, 5 infantry and 1 mech_infantry placed in Japan Turn Complete - Japanese Japanese collect 69 PUs; end with 75 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : 1.67 British AA : 1.50 UK_Pacific regular : -1.67 ANZAC regular : -0.33 Russians regular : -0.33