@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
L20 Ghostglider vs. trulpen (allied +18) BM4.0.0
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 2 fighters; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 2 armour moved from Romania to Belarus 1 bomber moved from Southern Italy to Belarus Combat - Italians Battle in Belarus Italians attack with 2 armour and 1 bomber Russians defend with 1 infantry Italians roll dice for 2 armour and 1 bomber in Belarus, round 2 : 1/3 hits, 1.67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Italians win, taking Belarus from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Belarus to Eastern Poland 1 artillery and 1 infantry moved from Romania to Bessarabia 2 infantry moved from Romania to Eastern Poland 2 aaGuns and 1 infantry moved from Romania to Bessarabia 1 infantry moved from Tobruk to Libya 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Libya to Tunisia 1 armour, 2 infantry and 1 mech_infantry moved from Tunisia to Algeria 3 mech_infantrys moved from Northern Italy to Romania 1 aaGun and 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 2 fighters placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians regular : -0.67 Russians regular : -0.33
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from India to 41 Sea Zone 1 fighter moved from India to 37 Sea Zone 1 infantry moved from Alexandria to Tobruk ANZAC take Tobruk from Italians Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 41 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 41 Sea Zone to India 1 fighter moved from 37 Sea Zone to Burma 1 fighter moved from Queensland to 54 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from South Australia to Queensland 1 infantry moved from Queensland to South Australia 1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea 1 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 79 Sea Zone to 76 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Norway to 112 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Eire 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 infantry moved from Vyborg to Novgorod 2 mech_infantrys moved from Eastern Poland to Ukraine 1 bomber moved from Western Germany to Ukraine 1 bomber moved from Western Germany to 91 Sea Zone 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 2 mech_infantrys moved from Germany to Baltic States 2 mech_infantrys moved from Germany to Baltic States 1 fighter moved from Western Germany to Baltic States 2 mech_infantrys moved from Germany to Baltic States 1 mech_infantry moved from Eastern Poland to Smolensk Germans take Smolensk from Russians 1 mech_infantry moved from Eastern Poland to Archangel Germans take Archangel from Russians 1 fighter moved from Western Germany to Eire Combat - Germans Battle in 91 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 91 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Eire Germans attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 mech_infantry Germans roll dice for 1 battleship and 1 cruiser in Eire, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 mech_infantry in Eire, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Eire Germans win, taking Eire from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Ukraine Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Ukraine, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 fighter and 6 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 fighter and 6 mech_infantrys in Baltic States, round 2 : 2/7 hits, 1.50 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 fighter and 6 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Baltic States to Belarus 1 carrier and 1 destroyer moved from 112 Sea Zone to 109 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 bomber moved from 91 Sea Zone to Normandy Bordeaux 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 tactical_bomber moved from Southern Italy to 109 Sea Zone 1 tactical_bomber moved from Southern Italy to Belarus 3 aaGuns, 7 armour, 5 artilleries, 19 infantry and 6 mech_infantrys moved from Eastern Poland to Belarus 4 mech_infantrys moved from Poland to Belarus 3 armour moved from Romania to Belarus 4 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Ukraine to Eastern Poland 1 mech_infantry moved from Northern Italy to Romania 7 infantry moved from Finland to Karelia 3 mech_infantrys moved from Western Germany to Southern Italy 1 fighter moved from Eire to 109 Sea Zone Place Units - Germans 1 infantry placed in Normandy Bordeaux 10 mech_infantrys placed in Germany 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 0.33 British regular : -0.33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 3 PUs; Combat Move - Russians 1 artillery and 4 infantry moved from Russia to Smolensk 2 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Bryansk to Ukraine 1 tactical_bomber moved from Bryansk to Ukraine 1 fighter moved from Russia to Ukraine 1 fighter moved from Russia to Western Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Western Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 artillery and 4 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 4 infantry in Smolensk, round 2 : 0/5 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 4 infantry in Smolensk, round 3 : 1/5 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 5 infantry moved from Russia to Bryansk 6 infantry moved from Timguska to Novosibirsk 1 infantry moved from Volgograd to Rostov 2 aaGuns and 12 infantry moved from Yenisey to Timguska 1 submarine moved from 123 Sea Zone to 125 Sea Zone 1 tactical_bomber moved from Ukraine to Bryansk 1 fighter moved from Ukraine to Russia 1 fighter moved from Western Ukraine to Russia Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 30 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans regular : -1,33 Russians regular : -1,67
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 1 factory_minor, 4 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 2 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 fighter and 1 tactical_bomber moved from Anhwe to Burma 2 artilleries and 3 infantry moved from Yunnan to Burma 1 armour, 2 fighters and 2 tactical_bombers moved from Hunan to Burma 2 bombers and 2 fighters moved from Kwangsi to Burma 1 artillery moved from French Indo China to Shan State 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to Burma 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Burma 1 battleship moved from 39 Sea Zone to 38 Sea Zone 1 fighter and 3 tactical_bombers moved from 42 Sea Zone to Burma 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Burma 1 marine moved from Celebes to 44 Sea Zone 1 cruiser and 1 marine moved from 44 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Shan State 1 cruiser moved from 35 Sea Zone to 37 Sea Zone 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 battleship moved from 42 Sea Zone to 38 Sea Zone Combat - Japanese Battle in Philippines Battle in Shan State Japanese attack with 1 artillery and 1 marine British defend with 1 infantry Japanese roll dice for 1 cruiser in Shan State, round 2 : 1/1 hits, 0.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Philippines from Americans, taking Shan State from UK_Pacific with 1 artillery and 1 marine remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Burma Japanese attack with 1 armour, 3 artilleries, 2 bombers, 7 fighters, 6 infantry and 7 tactical_bombers British defend with 2 aaGuns and 16 infantry; ANZAC defend with 1 fighter and 1 infantry British roll AA dice in Burma : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Burma Japanese roll dice for 2 battleships in Burma, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 6 fighters, 6 infantry and 7 tactical_bombers in Burma, round 2 : 12/25 hits, 12.00 expected hits UK_Pacific roll dice for 2 aaGuns, 1 fighter and 17 infantry in Burma, round 2 : 3/18 hits, 6.33 expected hits 3 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 2 aaGuns owned by the British and 11 infantry owned by the British lost in Burma Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 6 fighters, 3 infantry and 7 tactical_bombers in Burma, round 3 : 10/22 hits, 11.50 expected hits UK_Pacific roll dice for 1 fighter and 5 infantry in Burma, round 3 : 4/6 hits, 2.33 expected hits 3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 fighter owned by the ANZAC and 5 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 2 artilleries, 2 bombers, 6 fighters and 7 tactical_bombers remaining. Battle score for attacker is 39 Casualties for Japanese: 1 artillery, 1 fighter and 6 infantry Casualties for British: 2 aaGuns and 16 infantry Casualties for ANZAC: 1 fighter and 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 destroyer moved from 39 Sea Zone to 38 Sea Zone 1 carrier moved from 39 Sea Zone to 38 Sea Zone 1 submarine moved from 42 Sea Zone to 39 Sea Zone 2 carriers and 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from Burma to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Burma to 38 Sea Zone 1 artillery moved from Kwangtung to Kwangsi 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Shensi to Szechwan 1 mech_infantry moved from Shensi to Kweichow 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Jehol to Amur 1 infantry moved from Jehol to Chahar 1 infantry moved from Chahar to Hopei 1 infantry moved from Hopei to Shensi 1 fighter and 4 tactical_bombers moved from Burma to Yunnan 1 artillery moved from Shensi to Szechwan 1 infantry moved from Shensi to Suiyuyan 1 artillery moved from Shensi to Suiyuyan 1 artillery moved from Shensi to Szechwan 2 infantry moved from Shensi to Suiyuyan 2 infantry moved from Shensi to Szechwan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Anhwe to Hunan 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 transport moved from 21 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Jehol 2 fighters moved from Burma to Hunan 2 bombers moved from Burma to Szechwan 1 carrier moved from 6 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 19 Sea Zone Place Units - Japanese 4 infantry and 2 mech_infantrys placed in Japan 1 carrier, 2 submarines and 1 transport placed in 6 Sea Zone 1 factory_minor placed in Kwangtung Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 British AA : 0.00 UK_Pacific regular : -2.00
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 mech_infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco Combat - Americans Battle in Morocco Battle in Caroline Islands Americans attack with 1 artillery, 3 infantry and 1 marine Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits Americans roll dice for 1 artillery, 3 infantry and 1 marine in Caroline Islands, round 2 : 0/5 hits, 1,33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0,67 expected hits 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery, 1 infantry and 1 marine in Caroline Islands, round 3 : 1/3 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery, 1 infantry and 1 marine in Caroline Islands, round 4 : 2/3 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Morocco from Italians, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 5 Casualties for Americans: 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 1 carrier and 1 fighter moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to 33 Sea Zone 1 bomber moved from Nigeria to Gibraltar 1 marine moved from French West Africa to 87 Sea Zone 1 cruiser and 1 marine moved from 87 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 marine moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from 87 Sea Zone to 91 Sea Zone 3 submarines moved from 87 Sea Zone to 91 Sea Zone 1 carrier and 1 destroyer moved from 87 Sea Zone to 91 Sea Zone 1 infantry moved from Brazil to French Guiana 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Western United States to 91 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 destroyer and 3 submarines moved from 54 Sea Zone to 33 Sea Zone 1 carrier moved from 26 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone Place Units - Americans 1 fighter and 1 infantry placed in Western United States 1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : -1,00 Japanese regular : 0,33
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Kansu 1 fighter moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Japanese regular : 0,33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 mech_infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco Combat - Americans Battle in Morocco Battle in Caroline Islands Americans attack with 1 artillery, 3 infantry and 1 marine Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits Americans roll dice for 1 artillery, 3 infantry and 1 marine in Caroline Islands, round 2 : 0/5 hits, 1,33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0,67 expected hits 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery, 1 infantry and 1 marine in Caroline Islands, round 3 : 1/3 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery, 1 infantry and 1 marine in Caroline Islands, round 4 : 2/3 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Morocco from Italians, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 5 Casualties for Americans: 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 1 carrier and 1 fighter moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to 33 Sea Zone 1 bomber moved from Nigeria to Gibraltar 1 marine moved from French West Africa to 87 Sea Zone 1 cruiser and 1 marine moved from 87 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 marine moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from 87 Sea Zone to 91 Sea Zone 3 submarines moved from 87 Sea Zone to 91 Sea Zone 1 carrier and 1 destroyer moved from 87 Sea Zone to 91 Sea Zone 1 infantry moved from Brazil to French Guiana 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Western United States to 91 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 destroyer and 3 submarines moved from 54 Sea Zone to 33 Sea Zone 1 carrier moved from 26 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone Place Units - Americans 1 fighter and 1 infantry placed in Western United States 1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Kansu 1 fighter moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 1 artillery, 1 factory_minor, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 3 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from India to Burma 1 infantry moved from India to Burma Combat - British British creates battle in territory 106 Sea Zone Battle in Burma British attack with 1 fighter, 4 infantry and 1 tactical_bomber Japanese defend with 1 armour and 2 artilleries British roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Burma, round 2 : 0/6 hits, 1,83 expected hits Japanese roll dice for 1 armour and 2 artilleries in Burma, round 2 : 0/3 hits, 1,17 expected hits British roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Burma, round 3 : 1/6 hits, 1,83 expected hits Japanese roll dice for 1 armour and 2 artilleries in Burma, round 3 : 2/3 hits, 1,17 expected hits 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Burma British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 4 : 2/4 hits, 1,50 expected hits Japanese roll dice for 1 armour and 1 artillery in Burma, round 4 : 0/2 hits, 0,83 expected hits 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Burma British win, taking 106 Sea Zone from Germans, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 2 infantry Casualties for Japanese: 1 armour and 2 artilleries Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Burma to West India 1 aaGun and 6 infantry moved from India to West India 3 infantry moved from Persia to Eastern Persia 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 submarine moved from 81 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 mech_infantry moved from Belgian Congo to Egypt 1 marine moved from Italian Somaliland to 76 Sea Zone 1 cruiser, 1 destroyer and 1 marine moved from 76 Sea Zone to 98 Sea Zone 1 aaGun, 1 artillery and 1 infantry moved from Alexandria to Tobruk 2 infantry moved from Alexandria to Tobruk 1 infantry moved from Egypt to Trans-Jordan EDIT: 1 armour and 1 infantry moved from Quebec to Gibraltar 1 destroyer and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 fighter moved from Gibraltar to 91 Sea Zone 1 fighter moved from Gibraltar to 98 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 1 fighter moved from Gibraltar to 98 Sea Zone 1 infantry moved from Trans-Jordan to Iraq 1 armour and 1 mech_infantry moved from Egypt to Tobruk 1 transport moved from 98 Sea Zone to 81 Sea Zone 1 marine moved from 98 Sea Zone to Egypt Place Units - British 1 factory_minor placed in Iraq 1 submarine placed in 71 Sea Zone 2 infantry placed in Union of South Africa 1 artillery and 2 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1,6,5,1,3,5,5,1,5,3,4,2 British collect 26 PUs (8 lost to blockades); end with 26 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 32 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2,5,4 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : -1,00 Japanese regular : -0,50 British regular : -2,17
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Sorry, forgot to check the situation in Moscow. Please hold.
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Looks safe enough. Italy may go ahead.
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 mech_infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco Combat - Americans Battle in Morocco Battle in Caroline Islands Americans attack with 1 artillery, 3 infantry and 1 marine Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits Americans roll dice for 1 artillery, 3 infantry and 1 marine in Caroline Islands, round 2 : 0/5 hits, 1,33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0,67 expected hits 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery, 1 infantry and 1 marine in Caroline Islands, round 3 : 1/3 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery, 1 infantry and 1 marine in Caroline Islands, round 4 : 2/3 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Morocco from Italians, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 5 Casualties for Americans: 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 1 carrier and 1 fighter moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to 33 Sea Zone 1 bomber moved from Nigeria to Gibraltar 1 marine moved from French West Africa to 87 Sea Zone 1 cruiser and 1 marine moved from 87 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 marine moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from 87 Sea Zone to 91 Sea Zone 3 submarines moved from 87 Sea Zone to 91 Sea Zone 1 carrier and 1 destroyer moved from 87 Sea Zone to 91 Sea Zone 1 infantry moved from Brazil to French Guiana 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Western United States to 91 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 destroyer and 3 submarines moved from 54 Sea Zone to 33 Sea Zone 1 carrier moved from 26 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone Place Units - Americans 1 fighter and 1 infantry placed in Western United States 1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Kansu 1 fighter moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 1 artillery, 1 factory_minor, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 3 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from India to Burma 1 infantry moved from India to Burma Combat - British British creates battle in territory 106 Sea Zone Battle in Burma British attack with 1 fighter, 4 infantry and 1 tactical_bomber Japanese defend with 1 armour and 2 artilleries British roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Burma, round 2 : 0/6 hits, 1,83 expected hits Japanese roll dice for 1 armour and 2 artilleries in Burma, round 2 : 0/3 hits, 1,17 expected hits British roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Burma, round 3 : 1/6 hits, 1,83 expected hits Japanese roll dice for 1 armour and 2 artilleries in Burma, round 3 : 2/3 hits, 1,17 expected hits 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Burma British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 4 : 2/4 hits, 1,50 expected hits Japanese roll dice for 1 armour and 1 artillery in Burma, round 4 : 0/2 hits, 0,83 expected hits 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Burma British win, taking 106 Sea Zone from Germans, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 2 infantry Casualties for Japanese: 1 armour and 2 artilleries Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Burma to West India 1 aaGun and 6 infantry moved from India to West India 3 infantry moved from Persia to Eastern Persia 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 submarine moved from 81 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 mech_infantry moved from Belgian Congo to Egypt 1 marine moved from Italian Somaliland to 76 Sea Zone 1 cruiser, 1 destroyer and 1 marine moved from 76 Sea Zone to 98 Sea Zone 1 aaGun, 1 artillery and 1 infantry moved from Alexandria to Tobruk 2 infantry moved from Alexandria to Tobruk 1 infantry moved from Egypt to Trans-Jordan EDIT: 1 armour and 1 infantry moved from Quebec to Gibraltar 1 destroyer and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 fighter moved from Gibraltar to 91 Sea Zone 1 fighter moved from Gibraltar to 98 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 1 fighter moved from Gibraltar to 98 Sea Zone 1 infantry moved from Trans-Jordan to Iraq 1 armour and 1 mech_infantry moved from Egypt to Tobruk 1 transport moved from 98 Sea Zone to 81 Sea Zone 1 marine moved from 98 Sea Zone to Egypt Place Units - British 1 factory_minor placed in Iraq 1 submarine placed in 71 Sea Zone 2 infantry placed in Union of South Africa 1 artillery and 2 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1,6,5,1,3,5,5,1,5,3,4,2 British collect 26 PUs (8 lost to blockades); end with 26 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 32 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2,5,4 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs Some Units in India change ownership: 3 infantry Turning on Edit Mode EDIT: Removing units owned by British from 98 Sea Zone: 1 fighter EDIT: Adding units owned by British to United Kingdom: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : -1,00 Japanese regular : -0,50 British regular : -2,17
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One change, landing 1 more fig in London instead of z98.
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Algeria to Morocco 1 artillery and 2 infantry moved from Bessarabia to Ukraine 2 infantry moved from Eastern Poland to Western Ukraine 1 bomber moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Romania to Western Ukraine Combat - Italians Battle in Morocco Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Americans defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Morocco, round 2 : 0/6 hits, 1.67 expected hits Americans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Morocco, round 3 : 2/6 hits, 1.67 expected hits Americans roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Morocco Italians win, taking Morocco from Americans with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Ukraine Italians attack with 1 artillery and 2 infantry Russians defend with 1 factory_minor and 2 infantry Italians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine Italians roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine Italians win, taking Ukraine from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 2 infantry Casualties for Russians: 2 infantry Battle in Western Ukraine Italians attack with 1 bomber, 2 infantry and 1 mech_infantry Russians defend with 2 infantry Italians roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Western Ukraine, round 2 : 0/4 hits, 1.17 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Western Ukraine, round 3 : 1/4 hits, 1.17 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Italians lost in Western Ukraine Italians roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 4 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Italians 2 mech_infantrys moved from Romania to Belarus 1 bomber moved from Western Ukraine to Belarus 1 bomber moved from Belarus to Novgorod 1 aaGun moved from Bessarabia to Ukraine 1 aaGun moved from Bessarabia to Western Ukraine 1 aaGun and 2 infantry moved from Northern Italy to Southern Italy 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 2 artilleries and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Libya to Tunisia Place Units - Italians 3 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Italians regular : -2.00 Russians regular : 1.33
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 fighter moved from 33 Sea Zone to 35 Sea Zone 1 infantry moved from Tobruk to Libya ANZAC take Libya from Italians Combat - ANZAC Battle in Celebes Battle in 35 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone ANZAC win, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 35 Sea Zone to 33 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from India to 54 Sea Zone 1 infantry moved from South Australia to New South Wales 2 infantry moved from South Australia to Queensland Place Units - ANZAC 1 infantry placed in New South Wales 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Iraq 1 destroyer moved from 76 Sea Zone to 98 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 2 fighters, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 2 infantry moved from Belarus to Smolensk 1 infantry moved from Belarus to Smolensk 1 fighter and 1 tactical_bomber moved from Belarus to Smolensk 1 bomber moved from Eastern Poland to Smolensk 1 infantry moved from Belarus to Smolensk 1 mech_infantry moved from Belarus to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 infantry moved from Belarus to Smolensk 1 infantry moved from Eire to Scotland Germans take Scotland from British Combat - Germans Battle in Smolensk Germans attack with 1 artillery, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber Russians defend with 1 artillery and 4 infantry Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber in Smolensk, round 2 : 6/9 hits, 3.17 expected hits Russians roll dice for 1 artillery and 4 infantry in Smolensk, round 2 : 2/5 hits, 1.67 expected hits 4 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 4 infantry Non Combat Move - Germans 1 bomber moved from Smolensk to Novgorod 1 fighter and 1 tactical_bomber moved from Smolensk to Slovakia Hungary 1 mech_infantry moved from Western Germany to Slovakia Hungary 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Belarus 6 mech_infantrys moved from Baltic States to Belarus 4 mech_infantrys moved from Eastern Poland to Belarus 10 mech_infantrys moved from Germany to Eastern Poland 1 artillery moved from Eire to 109 Sea Zone 1 destroyer moved from 109 Sea Zone to 104 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 bomber moved from Normandy Bordeaux to Western Germany 1 bomber moved from Western Germany to Southern Italy 1 mech_infantry moved from Romania to Eastern Poland Place Units - Germans 3 artilleries placed in Novgorod 2 fighters placed in Western Germany 3 infantry placed in Normandy Bordeaux 5 mech_infantrys placed in Germany 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3 Germans collect 50 PUs (3 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 2.83
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 2 fighters, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 2 infantry moved from Belarus to Smolensk 1 infantry moved from Belarus to Smolensk 1 fighter and 1 tactical_bomber moved from Belarus to Smolensk 1 bomber moved from Eastern Poland to Smolensk 1 infantry moved from Belarus to Smolensk 1 mech_infantry moved from Belarus to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 infantry moved from Belarus to Smolensk 1 infantry moved from Eire to Scotland Germans take Scotland from British Combat - Germans Battle in Smolensk Germans attack with 1 artillery, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber Russians defend with 1 artillery and 4 infantry Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber in Smolensk, round 2 : 6/9 hits, 3.17 expected hits Russians roll dice for 1 artillery and 4 infantry in Smolensk, round 2 : 2/5 hits, 1.67 expected hits 4 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 4 infantry Non Combat Move - Germans 1 bomber moved from Smolensk to Novgorod 1 fighter and 1 tactical_bomber moved from Smolensk to Slovakia Hungary 1 mech_infantry moved from Western Germany to Slovakia Hungary 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Belarus 6 mech_infantrys moved from Baltic States to Belarus 4 mech_infantrys moved from Eastern Poland to Belarus 10 mech_infantrys moved from Germany to Eastern Poland 1 artillery moved from Eire to 109 Sea Zone 1 destroyer moved from 109 Sea Zone to 104 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 bomber moved from Normandy Bordeaux to Western Germany 1 bomber moved from Western Germany to Southern Italy 1 mech_infantry moved from Romania to Eastern Poland Place Units - Germans 3 artilleries placed in Novgorod 2 fighters placed in Western Germany 3 infantry placed in Normandy Bordeaux 5 mech_infantrys placed in Germany 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3 Germans collect 50 PUs (3 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Karelia: 7 infantry EDIT: Adding units owned by Germans to Novgorod: 7 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 2.83
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Last map included moving troops from from Karelia toward Egypt. They have been promised a vacation at the red sea so they are marching without delay!
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@Ghostglider said in L20 Ghostglider vs. trulpen (allied +18) BM4.0.0:
Last map included moving troops from from Karelia toward Egypt. They have been promised a vacation at the red sea so they are marching without delay!
A true death-march in the spirit of fascism!
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 1 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 artillery and 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Rostov to Ukraine 1 artillery moved from Bryansk to Ukraine 3 infantry moved from Novosibirsk to Vologda 1 tactical_bomber moved from Bryansk to Smolensk 2 fighters moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 2 infantry moved from Bryansk to Smolensk Combat - Russians Battle in Ukraine Russians attack with 1 artillery and 1 infantry Italians defend with 1 aaGun, 1 artillery and 1 factory_minor Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 aaGun and 1 artillery in Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 aaGun owned by the Italians lost in Ukraine Russians roll dice for 1 artillery in Ukraine, round 3 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Ukraine Russians win, taking Ukraine from Italians with 1 artillery remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Italians: 1 aaGun and 1 artillery Battle in Western Ukraine Russians attack with 1 artillery and 1 infantry Italians defend with 1 aaGun and 1 mech_infantry Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 aaGun and 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the Italians lost in Western Ukraine Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 2/2 hits, 0,67 expected hits Italians roll dice for 1 mech_infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 1 aaGun and 1 mech_infantry Battle in Smolensk Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 artillery and 3 infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/6 hits, 2,17 expected hits Germans roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 2/4 hits, 1,83 expected hits Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 3 infantry Battle in Vologda Russians attack with 3 infantry Germans defend with 1 mech_infantry Russians roll dice for 3 infantry in Vologda, round 2 : 1/3 hits, 0,50 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 infantry moved from Buyant-Uhaa to Ulaanbaatar 1 infantry moved from Dzavhan to Yakut S.S.R. 1 infantry moved from Buyant-Uhaa to Ulaanbaatar 2 fighters and 1 tactical_bomber moved from Smolensk to Russia 4 aaGuns, 2 armour, 9 artilleries and 2 mech_infantrys moved from Bryansk to Russia 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Tambov 1 infantry moved from Volgograd to Caucasus 34 infantry moved from Bryansk to Russia 1 infantry moved from Ulaanbaatar to Buryatia 2 infantry moved from Olgiy to Timguska 1 infantry moved from Timguska to Urals 2 aaGuns and 11 infantry moved from Timguska to Novosibirsk 1 infantry moved from Novosibirsk to Kazakhstan 2 infantry moved from Novosibirsk to Samara Place Units - Russians 3 infantry placed in Volgograd 10 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians regular : -0,33 Germans regular : -0,33 Russians regular : 3,17
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Grr, please hold. I’m considering helping the chinese out.