@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
L20 Ghostglider vs. trulpen (allied +18) BM4.0.0
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 2 fighters moved from 36 Sea Zone to Kwangsi 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Kwangsi 2 fighters moved from 38 Sea Zone to Kwangsi 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Siam Combat - ANZAC Battle in Siam Battle in Kwangsi ANZAC attack with 1 artillery, 6 fighters, 1 infantry and 2 tactical_bombers Japanese defend with 1 artillery and 2 mech_infantrys ANZAC roll dice for 1 artillery, 6 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 3/10 hits, 5,00 expected hits Japanese roll dice for 1 artillery and 2 mech_infantrys in Kwangsi, round 2 : 0/3 hits, 1,00 expected hits 2 mech_infantrys owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi ANZAC win, taking Siam from Japanese, taking Kwangsi from Japanese with 1 artillery, 6 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 artillery and 2 mech_infantrys Non Combat Move - ANZAC 2 fighters moved from Kwangsi to 38 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangsi to 37 Sea Zone 2 fighters moved from Kwangsi to 36 Sea Zone 1 cruiser and 1 destroyer moved from 20 Sea Zone to 38 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 2 infantry moved from New South Wales to Queensland 1 transport moved from 36 Sea Zone to 55 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 37 Sea Zone to 19 Sea Zone 1 submarine moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Caucasus to Turkey Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Caucasus to Turkey Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -1,00 ANZAC regular : -2,00 -
TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 2 fighters moved from 36 Sea Zone to Kwangsi 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Kwangsi 2 fighters moved from 38 Sea Zone to Kwangsi 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Siam Combat - ANZAC Battle in Siam Battle in Kwangsi ANZAC attack with 1 artillery, 6 fighters, 1 infantry and 2 tactical_bombers Japanese defend with 1 artillery and 2 mech_infantrys ANZAC roll dice for 1 artillery, 6 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 3/10 hits, 5,00 expected hits Japanese roll dice for 1 artillery and 2 mech_infantrys in Kwangsi, round 2 : 0/3 hits, 1,00 expected hits 2 mech_infantrys owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi ANZAC win, taking Siam from Japanese, taking Kwangsi from Japanese with 1 artillery, 6 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 artillery and 2 mech_infantrys Non Combat Move - ANZAC 2 fighters moved from Kwangsi to 38 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangsi to 37 Sea Zone 2 fighters moved from Kwangsi to 36 Sea Zone 1 cruiser and 1 destroyer moved from 20 Sea Zone to 38 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 2 infantry moved from New South Wales to Queensland 1 transport moved from 36 Sea Zone to 55 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 37 Sea Zone to 19 Sea Zone 1 submarine moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Caucasus to Turkey Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Caucasus to Turkey Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by Americans from Spain: 10 infantry EDIT: Adding units owned by Americans to Gibraltar: 10 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Spain: 6 artilleries EDIT: Adding units owned by Americans to Gibraltar: 6 artilleries EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Spain: 1 infantry EDIT: Adding units owned by British to Gibraltar: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japanese regular : -1,00 ANZAC regular : -2,00 -
TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 2 fighters moved from 36 Sea Zone to Kwangsi 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Kwangsi 2 fighters moved from 38 Sea Zone to Kwangsi 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Siam Combat - ANZAC Battle in Siam Battle in Kwangsi ANZAC attack with 1 artillery, 6 fighters, 1 infantry and 2 tactical_bombers Japanese defend with 1 artillery and 2 mech_infantrys ANZAC roll dice for 1 artillery, 6 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 3/10 hits, 5,00 expected hits Japanese roll dice for 1 artillery and 2 mech_infantrys in Kwangsi, round 2 : 0/3 hits, 1,00 expected hits 2 mech_infantrys owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi ANZAC win, taking Siam from Japanese, taking Kwangsi from Japanese with 1 artillery, 6 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 artillery and 2 mech_infantrys Non Combat Move - ANZAC 2 fighters moved from Kwangsi to 38 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangsi to 37 Sea Zone 2 fighters moved from Kwangsi to 36 Sea Zone 1 cruiser and 1 destroyer moved from 20 Sea Zone to 38 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 2 infantry moved from New South Wales to Queensland 1 transport moved from 36 Sea Zone to 55 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 37 Sea Zone to 19 Sea Zone 1 submarine moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Caucasus to Turkey Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Caucasus to Turkey Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by Americans from Spain: 10 infantry EDIT: Adding units owned by Americans to Gibraltar: 10 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Spain: 6 artilleries EDIT: Adding units owned by Americans to Gibraltar: 6 artilleries EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Spain: 1 infantry EDIT: Adding units owned by British to Gibraltar: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 92 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by Americans to Gibraltar: 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Spain: 2 infantry EDIT: Adding units owned by Americans to Gibraltar: 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japanese regular : -1,00 ANZAC regular : -2,00 -
Thought something that I thought of earlier, but forgot in the late evening (tired). Corrected setup in Spain and Gibraltar. Nothing that affected Italy.
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@trulpen said in L20 Ghostglider vs. trulpen (allied +18) BM4.0.0:
Thought something that I thought of earlier, but forgot in the late evening (tired). Corrected setup in Spain and Gibraltar. Nothing that affected Italy.
*Saw something…
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With the new setup I would like to attack Normandy with my Italian air.
3 FTR+1 BMB vs. 2 INF -
I will do Germany’s turn with edit only to do Italy’s attack and then used the result for Germany’s real turn.
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TripleA Manual Gamesave Post: Germans round 18
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans buy nothing; Remaining resources: 92 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 bomber and 3 fighters EDIT: Turning off Edit Mode Combat - Germans Germans creates battle in territory Normandy Bordeaux Battle in Normandy Bordeaux Germans attack with 1 bomber and 3 fighters Americans defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 bomber and 3 fighters in Normandy Bordeaux, round 2 : 2/4 hits, 2.17 expected hits Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Normandy Bordeaux Germans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - GermansCombat Hit Differential Summary :
Americans regular : -0.67 Germans regular : -0.17 -
TripleA Manual Gamesave Post: Germans round 18
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Turning on Edit Mode EDIT: Removing units owned by Americans from Normandy Bordeaux: 2 infantry EDIT: Turning off Edit Mode Germans buy 4 armour and 17 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 2 infantry moved from France to Southern France 2 infantry moved from Sweden to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 armour, 3 artilleries, 33 infantry and 21 mech_infantrys moved from Northern Italy to Southern Italy Italians take Southern Italy from British Italians take Northern Italy from Germans Italians take Ethiopia from Japanese 4 armour and 6 mech_infantrys moved from Western Germany to Southern Italy 3 fighters moved from Western Germany to Greece 7 fighters and 2 tactical_bombers moved from France to Greece 1 mech_infantry moved from Volgograd to Turkmenistan Germans take Turkmenistan from Russians 2 artilleries and 3 infantry moved from Volgograd to Rostov 4 mech_infantrys moved from Volgograd to Rostov 1 infantry moved from Bryansk to Western Ukraine Germans take Western Ukraine from Russians 2 infantry moved from Volgograd to Caucasus 5 artilleries moved from Volgograd to Caucasus 1 armour and 1 mech_infantry moved from Volgograd to Rostov 1 artillery moved from Volgograd to Caucasus 2 mech_infantrys moved from Volgograd to Caucasus 1 mech_infantry moved from Volgograd to Rostov Combat - Germans Battle in Normandy Bordeaux Battle in Rostov Germans attack with 1 armour, 2 artilleries, 3 infantry and 6 mech_infantrys British defend with 1 artillery and 2 infantry Germans roll dice for 1 armour, 2 artilleries, 3 infantry and 6 mech_infantrys in Rostov, round 2 : 4/12 hits, 3.00 expected hits British roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits 1 artillery owned by the British and 2 infantry owned by the British lost in Rostov Germans win, taking Normandy Bordeaux from Americans, taking Rostov from British with 1 armour, 2 artilleries, 3 infantry and 6 mech_infantrys remaining. Battle score for attacker is 10 Casualties for British: 1 artillery and 2 infantry Battle in Southern France Germans attack with 1 artillery and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Southern France, round 3 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Caucasus Germans attack with 6 artilleries, 2 infantry and 2 mech_infantrys Russians defend with 1 artillery Germans roll dice for 6 artilleries, 2 infantry and 2 mech_infantrys in Caucasus, round 2 : 2/10 hits, 3.33 expected hits British roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Caucasus Germans win, taking Caucasus from British with 6 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Greece Germans attack with 10 fighters and 2 tactical_bombers Americans defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 5 infantry and 2 tactical_bombers Americans roll AA dice in Greece : 1/6 hits, 1.00 expected hits 1 fighter owned by the Germans lost in Greece Germans roll dice for 9 fighters and 2 tactical_bombers in Greece, round 2 : 8/11 hits, 5.83 expected hitsCombat Hit Differential Summary :
Americans regular : 0.33 Americans AA : 0.00 Germans regular : 1.17 British regular : -1.33 -
@Ghostglider said in L20 Ghostglider vs. trulpen (allied +18) BM4.0.0:
I will do Germany’s turn with edit only to do Italy’s attack and then used the result for Germany’s real turn.
Sure thing.
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Please give OOL in Greece - 8 hits in round 1
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TripleA Manual Gamesave Post: Germans round 18
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Turning on Edit Mode EDIT: Removing units owned by Americans from Normandy Bordeaux: 2 infantry EDIT: Turning off Edit Mode Germans buy 4 armour and 17 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 2 infantry moved from France to Southern France 2 infantry moved from Sweden to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 armour, 3 artilleries, 33 infantry and 21 mech_infantrys moved from Northern Italy to Southern Italy Italians take Southern Italy from British Italians take Northern Italy from Germans Italians take Ethiopia from Japanese 4 armour and 6 mech_infantrys moved from Western Germany to Southern Italy 3 fighters moved from Western Germany to Greece 7 fighters and 2 tactical_bombers moved from France to Greece 1 mech_infantry moved from Volgograd to Turkmenistan Germans take Turkmenistan from Russians 2 artilleries and 3 infantry moved from Volgograd to Rostov 4 mech_infantrys moved from Volgograd to Rostov 1 infantry moved from Bryansk to Western Ukraine Germans take Western Ukraine from Russians 2 infantry moved from Volgograd to Caucasus 5 artilleries moved from Volgograd to Caucasus 1 armour and 1 mech_infantry moved from Volgograd to Rostov 1 artillery moved from Volgograd to Caucasus 2 mech_infantrys moved from Volgograd to Caucasus 1 mech_infantry moved from Volgograd to Rostov Combat - Germans Battle in Normandy Bordeaux Battle in Rostov Germans attack with 1 armour, 2 artilleries, 3 infantry and 6 mech_infantrys British defend with 1 artillery and 2 infantry Germans roll dice for 1 armour, 2 artilleries, 3 infantry and 6 mech_infantrys in Rostov, round 2 : 4/12 hits, 3.00 expected hits British roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits 1 artillery owned by the British and 2 infantry owned by the British lost in Rostov Germans win, taking Normandy Bordeaux from Americans, taking Rostov from British with 1 armour, 2 artilleries, 3 infantry and 6 mech_infantrys remaining. Battle score for attacker is 10 Casualties for British: 1 artillery and 2 infantry Battle in Southern France Germans attack with 1 artillery and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Southern France, round 3 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Caucasus Germans attack with 6 artilleries, 2 infantry and 2 mech_infantrys Russians defend with 1 artillery Germans roll dice for 6 artilleries, 2 infantry and 2 mech_infantrys in Caucasus, round 2 : 2/10 hits, 3.33 expected hits British roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Caucasus Germans win, taking Caucasus from British with 6 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Greece Germans attack with 10 fighters and 2 tactical_bombers Americans defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 5 infantry and 2 tactical_bombers Americans roll AA dice in Greece : 1/6 hits, 1.00 expected hits 1 fighter owned by the Germans lost in Greece Germans roll dice for 9 fighters and 2 tactical_bombers in Greece, round 2 : 8/11 hits, 5.83 expected hits Americans roll dice for 2 aaGuns, 1 artillery, 3 fighters, 5 infantry and 2 tactical_bombers in Greece, round 2 : 8/11 hits, 5.00 expected hits 2 aaGuns owned by the Americans, 8 fighters owned by the Germans, 5 infantry owned by the Americans and 1 artillery owned by the Americans lost in Greece Germans roll dice for 1 fighter and 2 tactical_bombers in Greece, round 3 : 2/3 hits, 1.67 expected hitsCombat Hit Differential Summary :
Americans regular : 3.33 Americans AA : 0.00 Germans regular : 1.50 British regular : -1.33 -
Need OOL for round 2
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How awfully silly. When seeing this around Spain and Gibraltar, I simply forgot about Greece. Should’ve left the 2 russian inf there as well as the rest of the US land.
Kill 2 tac.
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Turning on Edit Mode EDIT: Removing units owned by Americans from Normandy Bordeaux: 2 infantry EDIT: Turning off Edit Mode Germans buy 4 armour and 17 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 2 infantry moved from France to Southern France 2 infantry moved from Sweden to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 armour, 3 artilleries, 33 infantry and 21 mech_infantrys moved from Northern Italy to Southern Italy Italians take Southern Italy from British Italians take Northern Italy from Germans Italians take Ethiopia from Japanese 4 armour and 6 mech_infantrys moved from Western Germany to Southern Italy 3 fighters moved from Western Germany to Greece 7 fighters and 2 tactical_bombers moved from France to Greece 1 mech_infantry moved from Volgograd to Turkmenistan Germans take Turkmenistan from Russians 2 artilleries and 3 infantry moved from Volgograd to Rostov 4 mech_infantrys moved from Volgograd to Rostov 1 infantry moved from Bryansk to Western Ukraine Germans take Western Ukraine from Russians 2 infantry moved from Volgograd to Caucasus 5 artilleries moved from Volgograd to Caucasus 1 armour and 1 mech_infantry moved from Volgograd to Rostov 1 artillery moved from Volgograd to Caucasus 2 mech_infantrys moved from Volgograd to Caucasus 1 mech_infantry moved from Volgograd to Rostov Combat - Germans Battle in Normandy Bordeaux Battle in Rostov Germans attack with 1 armour, 2 artilleries, 3 infantry and 6 mech_infantrys British defend with 1 artillery and 2 infantry Germans roll dice for 1 armour, 2 artilleries, 3 infantry and 6 mech_infantrys in Rostov, round 2 : 4/12 hits, 3.00 expected hits British roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits 1 artillery owned by the British and 2 infantry owned by the British lost in Rostov Germans win, taking Normandy Bordeaux from Americans, taking Rostov from British with 1 armour, 2 artilleries, 3 infantry and 6 mech_infantrys remaining. Battle score for attacker is 10 Casualties for British: 1 artillery and 2 infantry Battle in Southern France Germans attack with 1 artillery and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Southern France, round 3 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Caucasus Germans attack with 6 artilleries, 2 infantry and 2 mech_infantrys Russians defend with 1 artillery Germans roll dice for 6 artilleries, 2 infantry and 2 mech_infantrys in Caucasus, round 2 : 2/10 hits, 3.33 expected hits British roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Caucasus Germans win, taking Caucasus from British with 6 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Greece Germans attack with 10 fighters and 2 tactical_bombers Americans defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 5 infantry and 2 tactical_bombers Americans roll AA dice in Greece : 1/6 hits, 1.00 expected hits 1 fighter owned by the Germans lost in Greece Germans roll dice for 9 fighters and 2 tactical_bombers in Greece, round 2 : 8/11 hits, 5.83 expected hits Americans roll dice for 2 aaGuns, 1 artillery, 3 fighters, 5 infantry and 2 tactical_bombers in Greece, round 2 : 8/11 hits, 5.00 expected hits 2 aaGuns owned by the Americans, 8 fighters owned by the Germans, 5 infantry owned by the Americans and 1 artillery owned by the Americans lost in Greece Germans roll dice for 1 fighter and 2 tactical_bombers in Greece, round 3 : 2/3 hits, 1.67 expected hits Americans roll dice for 3 fighters and 2 tactical_bombers in Greece, round 3 : 4/5 hits, 3.00 expected hits 2 tactical_bombers owned by the Americans, 1 fighter owned by the Germans and 2 tactical_bombers owned by the Germans lost in Greece Americans win with 3 fighters remaining. Battle score for attacker is -71 Casualties for Germans: 10 fighters and 2 tactical_bombers Casualties for Americans: 2 aaGuns, 1 artillery, 5 infantry and 2 tactical_bombers Non Combat Move - Germans 2 infantry moved from Bryansk to Western Ukraine 10 armour moved from Volgograd to Rostov 1 aaGun, 5 artilleries and 42 mech_infantrys moved from Volgograd to Caucasus 1 artillery and 1 infantry moved from Yugoslavia to Northern Italy 2 artilleries and 1 infantry moved from Greater Southern Germany to Northern Italy 2 infantry moved from Western Germany to Northern Italy 2 mech_infantrys moved from Germany to Western Germany 1 infantry moved from Germany to Western Germany 1 carrier moved from 113 Sea Zone to 104 Sea Zone 2 mech_infantrys moved from Western Germany to Northern Italy 1 battleship and 2 carriers moved from 113 Sea Zone to 104 Sea Zone 2 carriers and 4 submarines moved from 113 Sea Zone to 104 Sea Zone 2 armour moved from Rostov to Caucasus Place Units - Germans 3 mech_infantrys placed in France 4 armour and 6 mech_infantrys placed in Western Germany 3 mech_infantrys placed in United Kingdom 3 mech_infantrys placed in Volgograd 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4,3,6,6,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,4,4,2,3,6,6,2,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2 Germans collect 66 PUs (12 lost to blockades); end with 66 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUsCombat Hit Differential Summary :
Americans regular : 4.33 Americans AA : 0.00 Germans regular : 1.50 British regular : -1.33 -
TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Combat Move - Russians Non Combat Move - Russians 10 artilleries and 25 infantry moved from Northwest Persia to Turkey Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - Japanese Japanese buy 10 infantry; Remaining resources: 12 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Ethiopia to 76 Sea Zone 2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 1 artillery moved from Ethiopia to 76 Sea Zone 1 artillery and 2 infantry moved from Ethiopia to 76 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone 2 artilleries and 2 infantry moved from 81 Sea Zone to Trans-Jordan 2 infantry moved from Eastern Persia to Persia 1 mech_infantry moved from Afghanistan to Persia 2 fighters moved from India to Persia 2 fighters moved from 80 Sea Zone to Persia 6 fighters moved from 76 Sea Zone to Persia Combat - Japanese Battle in Trans-Jordan Battle in Egypt Battle in Persia Japanese attack with 10 fighters, 2 infantry and 1 mech_infantry British defend with 3 artilleries, 1 factory_minor and 1 infantry Japanese roll dice for 10 fighters, 2 infantry and 1 mech_infantry in Persia, round 2 : 3/13 hits, 5.50 expected hits British roll dice for 3 artilleries and 1 infantry in Persia, round 2 : 0/4 hits, 1.33 expected hits 2 artilleries owned by the British and 1 infantry owned by the British lost in Persia Japanese roll dice for 10 fighters, 2 infantry and 1 mech_infantry in Persia, round 3 : 5/13 hits, 5.50 expected hits British roll dice for 1 artillery in Persia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Persia Japanese win, taking Trans-Jordan from Americans, taking Egypt from British, taking Persia from British with 10 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for British: 3 artilleries and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 3 transports moved from 39 Sea Zone to 80 Sea Zone 3 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry moved from Eastern Persia to 80 Sea Zone 1 carrier, 1 cruiser, 4 infantry and 3 transports moved from 80 Sea Zone to 76 Sea Zone 4 infantry moved from 76 Sea Zone to Saudi Arabia Japanese take Saudi Arabia from Neutral_True 2 battleships, 2 carriers, 1 cruiser and 3 submarines moved from 39 Sea Zone to 76 Sea Zone 4 infantry moved from Afghanistan to Eastern Persia 6 infantry and 3 mech_infantrys moved from Burma to India 3 mech_infantrys moved from India to West India 1 mech_infantry moved from Kazakhstan to Caucasus 1 infantry and 1 mech_infantry moved from Volgograd to Caucasus 1 mech_infantry moved from Kansu to Kazakhstan 1 armour and 4 mech_infantrys moved from Suiyuyan to Novosibirsk 1 infantry moved from Shensi to Kansu 1 carrier and 1 cruiser moved from 76 Sea Zone to 81 Sea Zone 2 fighters moved from Persia to 81 Sea Zone 1 carrier moved from 76 Sea Zone to 81 Sea Zone 8 fighters moved from Persia to Caucasus Place Units - Japanese 3 infantry placed in India 7 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5,5,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,3,2,6,3,5,4,3,4 Japanese collect 30 PUs (8 lost to blockades); end with 42 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUsCombat Hit Differential Summary :
Japanese regular : -3.00 British regular : -0.67 -
TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - Japanese Japanese buy 10 infantry; Remaining resources: 12 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Ethiopia to 76 Sea Zone 2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 1 artillery moved from Ethiopia to 76 Sea Zone 1 artillery and 2 infantry moved from Ethiopia to 76 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone 2 artilleries and 2 infantry moved from 81 Sea Zone to Trans-Jordan 2 infantry moved from Eastern Persia to Persia 1 mech_infantry moved from Afghanistan to Persia 2 fighters moved from India to Persia 2 fighters moved from 80 Sea Zone to Persia 6 fighters moved from 76 Sea Zone to Persia Combat - Japanese Battle in Trans-Jordan Battle in Egypt Battle in Persia Japanese attack with 10 fighters, 2 infantry and 1 mech_infantry British defend with 3 artilleries, 1 factory_minor and 1 infantry Japanese roll dice for 10 fighters, 2 infantry and 1 mech_infantry in Persia, round 2 : 3/13 hits, 5.50 expected hits British roll dice for 3 artilleries and 1 infantry in Persia, round 2 : 0/4 hits, 1.33 expected hits 2 artilleries owned by the British and 1 infantry owned by the British lost in Persia Japanese roll dice for 10 fighters, 2 infantry and 1 mech_infantry in Persia, round 3 : 5/13 hits, 5.50 expected hits British roll dice for 1 artillery in Persia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Persia Japanese win, taking Trans-Jordan from Americans, taking Egypt from British, taking Persia from British with 10 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for British: 3 artilleries and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 3 transports moved from 39 Sea Zone to 80 Sea Zone 3 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry moved from Eastern Persia to 80 Sea Zone 1 carrier, 1 cruiser, 4 infantry and 3 transports moved from 80 Sea Zone to 76 Sea Zone 4 infantry moved from 76 Sea Zone to Saudi Arabia Japanese take Saudi Arabia from Neutral_True 2 battleships, 2 carriers, 1 cruiser and 3 submarines moved from 39 Sea Zone to 76 Sea Zone 4 infantry moved from Afghanistan to Eastern Persia 6 infantry and 3 mech_infantrys moved from Burma to India 3 mech_infantrys moved from India to West India 1 mech_infantry moved from Kazakhstan to Caucasus 1 infantry and 1 mech_infantry moved from Volgograd to Caucasus 1 mech_infantry moved from Kansu to Kazakhstan 1 armour and 4 mech_infantrys moved from Suiyuyan to Novosibirsk 1 infantry moved from Shensi to Kansu 1 carrier and 1 cruiser moved from 76 Sea Zone to 81 Sea Zone 2 fighters moved from Persia to 81 Sea Zone 1 carrier moved from 76 Sea Zone to 81 Sea Zone 8 fighters moved from Persia to Caucasus Place Units - Japanese 3 infantry placed in India 7 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5,5,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,3,2,6,3,5,4,3,4 Japanese collect 30 PUs (8 lost to blockades); end with 42 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUsCombat Hit Differential Summary :
Japanese regular : -3.00 British regular : -0.67 -
Victory City warning in Europe…
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Sorry for holding. Will try and make the hopefully not, yet likely, final desperado in a couple of days.





