TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 18 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from Americans
2 battleships, 6 carriers, 2 cruisers, 3 destroyers and 9 submarines moved from 6 Sea Zone to 36 Sea Zone
3 infantry moved from French Indo China to Shan State
1 mech_infantry moved from Szechwan to Shensi
Japanese take Shensi from Chinese
1 armour and 1 mech_infantry moved from Tsinghai to Suiyuyan
2 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
3 mech_infantrys moved from Hopei to Suiyuyan
1 tactical_bomber moved from Yunnan to Suiyuyan
1 fighter moved from Novosibirsk to Suiyuyan
1 artillery moved from Yunnan to Shan State
2 infantry moved from Yunnan to Shan State
Combat - Japanese
Japanese creates battle in territory 19 Sea Zone
Japanese creates battle in territory 6 Sea Zone
Battle in 36 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 3 destroyers and 9 submarines
Americans defend with 1 destroyer
Japanese roll dice for 9 submarines in 36 Sea Zone, round 2 : 3/9 hits, 3.00 expected hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Americans with 2 battleships, 6 carriers, 2 cruisers, 3 destroyers and 9 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Suiyuyan
Japanese attack with 1 armour, 1 fighter, 2 infantry, 5 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 fighter and 3 infantry; Russians defend with 1 aaGun and 1 infantry
Russians roll AA dice in Suiyuyan : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 armour, 1 fighter, 2 infantry, 5 mech_infantrys and 1 tactical_bomber in Suiyuyan, round 2 : 2/10 hits, 2.83 expected hits
Chinese roll dice for 1 aaGun, 1 fighter and 4 infantry in Suiyuyan, round 2 : 2/5 hits, 2.00 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Russians and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 1 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Suiyuyan, round 3 : 2/8 hits, 2.50 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 3 : 2/4 hits, 1.67 expected hits
1 infantry owned by the Russians, 2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Suiyuyan, round 4 : 3/6 hits, 2.17 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 4 : 1/2 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 2 infantry and 3 mech_infantrys
Casualties for Chinese: 1 fighter and 3 infantry
Casualties for Russians: 1 aaGun and 1 infantry
Battle in Shan State
Japanese attack with 1 artillery and 5 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 5 infantry in Shan State, round 2 : 1/6 hits, 1.33 expected hits
ANZAC roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from ANZAC with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Korea to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
12 fighters moved from 6 Sea Zone to 36 Sea Zone
6 fighters and 1 tactical_bomber moved from Japan to Kwangtung
1 infantry moved from Korea to Manchuria
1 submarine moved from 5 Sea Zone to 4 Sea Zone
1 submarine moved from 5 Sea Zone to 7 Sea Zone
1 submarine moved from 4 Sea Zone to 5 Sea Zone
1 submarine moved from 3 Sea Zone to 5 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
2 artilleries and 11 infantry moved from India to West India
1 mech_infantry moved from Burma to Szechwan
1 mech_infantry moved from Anhwe to Chahar
1 infantry moved from Kweichow to Hopei
1 mech_infantry moved from Yunnan to Anhwe
1 mech_infantry moved from Burma to Kweichow
1 mech_infantry moved from Burma to Yunnan
2 mech_infantrys moved from Burma to Szechwan
4 mech_infantrys moved from Burma to Shan State
1 fighter moved from Suiyuyan to Tsinghai
1 tactical_bomber moved from Suiyuyan to Kansu
Place Units - Japanese
3 infantry placed in India
2 infantry placed in French Indo China
3 infantry placed in Kwangtung
10 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4
Japanese collect 55 PUs (8 lost to blockades); end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 0.67
Japanese regular : -0.83
ANZAC regular : -0.33
Russians AA : -0.33
Savegame