@Stucifer probably a mistake to use your opener against you!
L20 Ghostglider vs. trulpen (allied +18) BM4.0.0
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 4 fighters and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi Combat - ANZAC Battle in Malaya Battle in Kwangsi ANZAC attack with 4 fighters and 1 tactical_bomber Japanese defend with 3 infantry ANZAC roll dice for 4 fighters and 1 tactical_bomber in Kwangsi, round 2 : 1/5 hits, 2,67 expected hits Japanese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Kwangsi ANZAC roll dice for 3 fighters and 1 tactical_bomber in Kwangsi, round 3 : 1/4 hits, 2,17 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Kwangsi ANZAC roll dice for 3 fighters and 1 tactical_bomber in Kwangsi, round 4 : 2/4 hits, 2,17 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi ANZAC win, taking Malaya from Japanese with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for ANZAC: 1 fighter Casualties for Japanese: 3 infantry Non Combat Move - ANZAC 3 fighters and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone 3 fighters moved from Queensland to 35 Sea Zone 1 cruiser moved from 42 Sea Zone to 35 Sea Zone 1 transport moved from 42 Sea Zone to 54 Sea Zone 1 submarine moved from 37 Sea Zone to 20 Sea Zone 2 submarines moved from 80 Sea Zone to 39 Sea Zone 1 destroyer moved from 22 Sea Zone to 19 Sea Zone 1 destroyer moved from 33 Sea Zone to 36 Sea Zone 1 destroyer moved from 54 Sea Zone to 21 Sea Zone 1 infantry moved from Eastern Persia to Persia 1 submarine moved from 41 Sea Zone to 37 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : -1,00 ANZAC regular : -3,00
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 4 fighters and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi Combat - ANZAC Battle in Malaya Battle in Kwangsi ANZAC attack with 4 fighters and 1 tactical_bomber Japanese defend with 3 infantry ANZAC roll dice for 4 fighters and 1 tactical_bomber in Kwangsi, round 2 : 1/5 hits, 2,67 expected hits Japanese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Kwangsi ANZAC roll dice for 3 fighters and 1 tactical_bomber in Kwangsi, round 3 : 1/4 hits, 2,17 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Kwangsi ANZAC roll dice for 3 fighters and 1 tactical_bomber in Kwangsi, round 4 : 2/4 hits, 2,17 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi ANZAC win, taking Malaya from Japanese with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for ANZAC: 1 fighter Casualties for Japanese: 3 infantry Non Combat Move - ANZAC 3 fighters and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone 3 fighters moved from Queensland to 35 Sea Zone 1 cruiser moved from 42 Sea Zone to 35 Sea Zone 1 transport moved from 42 Sea Zone to 54 Sea Zone 1 submarine moved from 37 Sea Zone to 20 Sea Zone 2 submarines moved from 80 Sea Zone to 39 Sea Zone 1 destroyer moved from 22 Sea Zone to 19 Sea Zone 1 destroyer moved from 33 Sea Zone to 36 Sea Zone 1 destroyer moved from 54 Sea Zone to 21 Sea Zone 1 infantry moved from Eastern Persia to Persia 1 submarine moved from 41 Sea Zone to 37 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Turkmenistan to Eastern Persia 1 destroyer moved from 104 Sea Zone to 110 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1,00 ANZAC regular : -3,00
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 4 fighters, 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Caucasus to Rostov Germans take Rostov from Russians 13 artilleries, 13 infantry and 8 mech_infantrys moved from Smolensk to Russia 1 infantry moved from Vologda to Russia 2 bombers moved from Caucasus to Russia 2 bombers moved from Southern Italy to Russia 3 armour and 7 mech_infantrys moved from Belarus to Russia 1 infantry moved from Poland to Eastern Poland Germans take Eastern Poland from Russians 1 mech_infantry moved from Novgorod to Nenetsia Germans take Nenetsia from Russians 3 artilleries and 5 infantry moved from Poland to Slovakia Hungary 1 armour moved from Volgograd to Samara 6 mech_infantrys moved from Caucasus to Samara Combat - Germans Battle in Slovakia Hungary Germans attack with 3 artilleries and 5 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 3 artilleries and 5 infantry in Slovakia Hungary, round 2 : 2/8 hits, 2.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Russians with 3 artilleries and 4 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Samara Germans attack with 1 armour and 6 mech_infantrys Russians defend with 1 aaGun and 3 infantry Germans roll dice for 1 armour and 6 mech_infantrys in Samara, round 2 : 1/7 hits, 1.50 expected hits Russians roll dice for 1 aaGun and 3 infantry in Samara, round 2 : 1/3 hits, 1.00 expected hits 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Germans roll dice for 1 armour and 5 mech_infantrys in Samara, round 3 : 1/6 hits, 1.33 expected hits Russians roll dice for 3 infantry in Samara, round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Samara Germans roll dice for 1 armour and 5 mech_infantrys in Samara, round 4 : 3/6 hits, 1.33 expected hits Russians roll dice for 2 infantry in Samara, round 4 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Samara Germans win, taking Samara from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 3 mech_infantrys Casualties for Russians: 1 aaGun and 3 infantry Battle in Russia Germans attack with 3 armour, 13 artilleries, 4 bombers, 14 infantry and 15 mech_infantrys Russians defend with 1 aaGun, 1 airfield, 6 artilleries, 1 factory_major, 3 fighters, 19 infantry and 2 tactical_bombers Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits Germans roll dice for 3 armour, 13 artilleries, 4 bombers, 14 infantry and 15 mech_infantrys in Russia, round 2 : 18/49 hits, 15.50 expected hits Russians roll dice for 1 aaGun, 6 artilleries, 3 fighters, 19 infantry and 2 tactical_bombers in Russia, round 2 : 12/30 hits, 11.33 expected hits 17 infantry owned by the Russians, 12 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Russia Germans roll dice for 3 armour, 13 artilleries, 4 bombers, 2 infantry and 15 mech_infantrys in Russia, round 3 : 14/37 hits, 13.50 expected hits Russians roll dice for 6 artilleries, 3 fighters, 2 infantry and 2 tactical_bombers in Russia, round 3 : 6/13 hits, 5.67 expected hits 2 tactical_bombers owned by the Russians, 2 infantry owned by the Russians, 3 fighters owned by the Russians, 6 artilleries owned by the Russians, 4 bombers owned by the Germans and 2 infantry owned by the Germans lost in Russia Germans captures 37PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 3 armour, 13 artilleries and 15 mech_infantrys remaining. Battle score for attacker is 40 Casualties for Germans: 4 bombers and 14 infantry Casualties for Russians: 1 aaGun, 6 artilleries, 3 fighters, 19 infantry and 2 tactical_bombers triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 1 aaGun moved from Smolensk to Russia 1 fighter moved from Caucasus to Southern Italy 9 armour moved from Volgograd to Russia 25 mech_infantrys moved from Volgograd to Russia 2 mech_infantrys moved from Volgograd to Russia 1 fighter moved from Western Germany to United Kingdom 3 fighters and 2 tactical_bombers moved from 112 Sea Zone to United Kingdom 9 mech_infantrys moved from Western Germany to Southern Italy 1 battleship, 5 carriers, 4 submarines and 1 transport moved from 112 Sea Zone to 113 Sea Zone Place Units - Germans 3 fighters placed in United Kingdom 3 infantry placed in Volgograd 1 fighter and 2 mech_infantrys placed in Western Germany 1 destroyer placed in 110 Sea Zone 7 infantry placed in Western Germany 2 infantry placed in France Germans undo move 4. 1 destroyer placed in 113 Sea Zone Turn Complete - Germans Germans collect 62 PUs; end with 99 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 104 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 109 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 111 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 116 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 131 PUs
Combat Hit Differential Summary :
Russians regular : 1.67 Germans regular : 3.50 Russians AA : -0.50
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Warning - Axis has 8 VC in Europe…
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Thanks for the heads-up. I’m painfully aware though. :) Well played by you, sir!
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Combat Move - Russians 3 infantry moved from Tambov to Rostov 13 artilleries and 30 infantry moved from Bryansk to Rostov 1 armour, 1 infantry and 4 mech_infantrys moved from Ukraine to Rostov 1 infantry moved from Yugoslavia to Greater Southern Germany Russians take Greater Southern Germany from Germans 1 infantry moved from Yugoslavia to Northern Italy Russians take Northern Italy from Italians Combat - Russians Battle in Rostov Russians attack with 1 armour, 13 artilleries, 34 infantry and 4 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 1 armour, 13 artilleries, 34 infantry and 4 mech_infantrys in Rostov, round 2 : 11/52 hits, 13,33 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 armour, 13 artilleries, 33 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 aaGun moved from Tambov to Rostov 1 aaGun moved from Bryansk to Rostov Turn Complete - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Yugoslavia: 1 infantry EDIT: Adding units owned by Russians to Bulgaria: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Greater Southern Germany: 1 infantry EDIT: Adding units owned by Russians to Bulgaria: 1 infantry EDIT: Changing ownership of Greater Southern Germany from Russians to Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Albania: 1 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Greece: 1 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0,67 Russians regular : -2,33
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Combat Move - Russians 3 infantry moved from Tambov to Rostov 13 artilleries and 30 infantry moved from Bryansk to Rostov 1 armour, 1 infantry and 4 mech_infantrys moved from Ukraine to Rostov 1 infantry moved from Yugoslavia to Greater Southern Germany Russians take Greater Southern Germany from Germans 1 infantry moved from Yugoslavia to Northern Italy Russians take Northern Italy from Italians Combat - Russians Battle in Rostov Russians attack with 1 armour, 13 artilleries, 34 infantry and 4 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 1 armour, 13 artilleries, 34 infantry and 4 mech_infantrys in Rostov, round 2 : 11/52 hits, 13,33 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 armour, 13 artilleries, 33 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 aaGun moved from Tambov to Rostov 1 aaGun moved from Bryansk to Rostov Turn Complete - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Yugoslavia: 1 infantry EDIT: Adding units owned by Russians to Bulgaria: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Greater Southern Germany: 1 infantry EDIT: Adding units owned by Russians to Bulgaria: 1 infantry EDIT: Changing ownership of Greater Southern Germany from Russians to Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Albania: 1 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Greece: 1 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Bulgaria: 2 infantry EDIT: Adding units owned by Russians to Northern Italy: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0,67 Russians regular : -2,33
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Combat Move - Russians 3 infantry moved from Tambov to Rostov 13 artilleries and 30 infantry moved from Bryansk to Rostov 1 armour, 1 infantry and 4 mech_infantrys moved from Ukraine to Rostov 1 infantry moved from Yugoslavia to Greater Southern Germany Russians take Greater Southern Germany from Germans 1 infantry moved from Yugoslavia to Northern Italy Russians take Northern Italy from Italians Combat - Russians Battle in Rostov Russians attack with 1 armour, 13 artilleries, 34 infantry and 4 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 1 armour, 13 artilleries, 34 infantry and 4 mech_infantrys in Rostov, round 2 : 11/52 hits, 13,33 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 armour, 13 artilleries, 33 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 aaGun moved from Tambov to Rostov 1 aaGun moved from Bryansk to Rostov Turn Complete - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Yugoslavia: 1 infantry EDIT: Adding units owned by Russians to Bulgaria: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Greater Southern Germany: 1 infantry EDIT: Adding units owned by Russians to Bulgaria: 1 infantry EDIT: Changing ownership of Greater Southern Germany from Russians to Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Albania: 1 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Greece: 1 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Bulgaria: 2 infantry EDIT: Adding units owned by Russians to Northern Italy: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Northern Italy: 2 infantry EDIT: Adding units owned by Russians to Bulgaria: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0,67 Russians regular : -2,33
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Sorry, was thinking there were tanks up north of NI.
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 destroyer, 2 fighters, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 20 Sea Zone to 36 Sea Zone 1 submarine moved from 20 Sea Zone to 21 Sea Zone 1 submarine moved from 20 Sea Zone to 19 Sea Zone 2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone 2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 21 Sea Zone 6 fighters moved from 20 Sea Zone to 19 Sea Zone 2 infantry and 1 mech_infantry moved from Jehol to Chahar 1 armour and 1 mech_infantry moved from Kazakhstan to Tsinghai 2 infantry moved from Novosibirsk to Kansu 1 fighter moved from Volgograd to Kansu 1 infantry moved from Sikang to Tsinghai 1 infantry and 1 mech_infantry moved from Kweichow to Shensi 3 mech_infantrys moved from Yunnan to Hopei 1 mech_infantry moved from Anhwe to Hopei Combat - Japanese Japanese creates battle in territory 20 Sea Zone Battle in 19 Sea Zone Japanese attack with 6 fighters and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 6 fighters in 19 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 19 Sea Zone Japanese win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 36 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 21 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 21 Sea Zone Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Kansu Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 2 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 infantry and 1 mech_infantry in Chahar, round 2 : 1/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Tsinghai Japanese attack with 1 armour, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Tsinghai, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 4 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 4 mech_infantrys in Hopei, round 2 : 1/4 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Hopei Japanese win, taking Hopei from Chinese with 3 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Shensi Japanese attack with 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 infantry and 1 mech_infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - Japanese 1 fighter moved from Kansu to Novosibirsk 1 mech_infantry moved from Yunnan to Sikang 1 infantry moved from Hunan to Kweichow 1 mech_infantry moved from Yunnan to Anhwe 1 armour moved from Burma to Hunan 1 mech_infantry moved from Burma to Yunnan 1 infantry moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from French Indo China to Yunnan 2 fighters moved from 36 Sea Zone to 6 Sea Zone 6 fighters moved from 19 Sea Zone to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 8 submarines and 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 fighter moved from Japan to 6 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Japan 1 fighter moved from Japan to 6 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to Yunnan Place Units - Japanese 1 destroyer and 1 submarine placed in 6 Sea Zone 2 fighters placed in Japan 3 infantry placed in Kwangtung 3 infantry placed in French Indo China 3 infantry placed in India Turn Complete - Japanese Total Cost from Convoy Blockades: 16 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,5,6 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5,2,1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,1,5,6,2,3,3,5,6,5,6,3,1,6,3 Japanese collect 46 PUs (16 lost to blockades); end with 46 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Volgograd: 1 bomber EDIT: Adding units owned by Japanese to Southern Italy: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 1.67 Japanese regular : -0.50 ANZAC regular : -1.00
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Wow, Moscow fell? How could this happen. Trulpen, you certainly have a thing for losing capitols:wink:
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@JDOW said in L20 Ghostglider vs. trulpen (allied +18) BM4.0.0:
Wow, Moscow fell? How could this happen. Trulpen, you certainly have a thing for losing capitols:wink:
Next to my german navy I believe that is my trademark, yes.
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TripleA Manual Gamesave Post: Americans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 10 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter and 3 tactical_bombers moved from Gibraltar to Southern Italy 2 artilleries and 2 infantry moved from Morocco to 92 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone 2 artilleries and 2 infantry moved from 97 Sea Zone to Southern Italy 1 fighter moved from 110 Sea Zone to 97 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to 97 Sea Zone 1 fighter moved from 91 Sea Zone to 95 Sea Zone 1 carrier moved from 91 Sea Zone to 95 Sea Zone 1 fighter moved from 110 Sea Zone to 95 Sea Zone 1 armour, 2 artilleries, 13 infantry and 2 marines moved from Morocco to 91 Sea Zone 1 armour, 2 artilleries, 13 infantry, 2 marines and 9 transports moved from 91 Sea Zone to 95 Sea Zone 1 armour, 2 artilleries, 13 infantry and 2 marines moved from 95 Sea Zone to Southern Italy 1 mech_infantry moved from Trans-Jordan to Northwest Persia Americans take Northwest Persia from Germans 1 destroyer moved from 35 Sea Zone to 21 Sea Zone 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from 35 Sea Zone to 36 Sea Zone 4 fighters moved from 35 Sea Zone to 36 Sea Zone 4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 2 fighters moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 24 Sea Zone Americans take 17 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 15 Sea Zone 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 23 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 18 Sea Zone 1 submarine moved from 6 Sea Zone to 7 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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Scramble z95/97?
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The scramble is still valid, but I will change something.
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Will only be scramble in z95.
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TripleA Manual Gamesave Post: Americans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 armour, 1 destroyer, 1 fighter, 1 harbour, 9 infantry, 2 tactical_bombers and 3 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 fighter and 3 tactical_bombers moved from Gibraltar to Southern Italy 2 artilleries and 2 infantry moved from Morocco to 92 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone 2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy 1 armour, 2 artilleries, 13 infantry and 2 marines moved from Morocco to 91 Sea Zone 1 armour, 2 artilleries, 1 carrier, 1 fighter, 13 infantry, 2 marines, 1 tactical_bomber and 9 transports moved from 91 Sea Zone to 95 Sea Zone 1 armour, 2 artilleries, 13 infantry and 2 marines moved from 95 Sea Zone to Southern Italy 1 cruiser moved from 110 Sea Zone to 91 Sea Zone 8 fighters moved from 110 Sea Zone to Spain 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Spain 1 destroyer moved from 35 Sea Zone to 21 Sea Zone 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 5 fighters moved from 35 Sea Zone to 36 Sea Zone 4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 2 fighters moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 24 Sea Zone Americans take 17 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 23 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 15 Sea Zone 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 18 Sea Zone 1 submarine moved from 6 Sea Zone to 17 Sea Zone 1 mech_infantry moved from Trans-Jordan to Northwest Persia Americans take Northwest Persia from Germans Combat - Americans
Combat Hit Differential Summary :
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Forgot to DOW on the neutrals.
Scramble z95?
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I will assume no scramble.
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 armour, 1 destroyer, 1 fighter, 1 harbour, 9 infantry, 2 tactical_bombers and 3 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 fighter and 3 tactical_bombers moved from Gibraltar to Southern Italy 2 artilleries and 2 infantry moved from Morocco to 92 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone 2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy 1 armour, 2 artilleries, 13 infantry and 2 marines moved from Morocco to 91 Sea Zone 1 armour, 2 artilleries, 1 carrier, 1 fighter, 13 infantry, 2 marines, 1 tactical_bomber and 9 transports moved from 91 Sea Zone to 95 Sea Zone 1 armour, 2 artilleries, 13 infantry and 2 marines moved from 95 Sea Zone to Southern Italy 1 cruiser moved from 110 Sea Zone to 91 Sea Zone 8 fighters moved from 110 Sea Zone to Spain 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Spain 1 destroyer moved from 35 Sea Zone to 21 Sea Zone 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 5 fighters moved from 35 Sea Zone to 36 Sea Zone 4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 2 fighters moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 24 Sea Zone Americans take 17 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 23 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 15 Sea Zone 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 18 Sea Zone 1 submarine moved from 6 Sea Zone to 17 Sea Zone 1 mech_infantry moved from Trans-Jordan to Northwest Persia Americans take Northwest Persia from Germans Combat - Americans Battle in 21 Sea Zone Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 3/7 hits, 3,50 expected hits Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 21 Sea Zone Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Battle in 36 Sea Zone Americans attack with 1 destroyer and 7 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 7 fighters in 36 Sea Zone, round 2 : 7/8 hits, 3,83 expected hits Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 36 Sea Zone Americans win, taking 36 Sea Zone from Japanese with 1 destroyer and 7 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Spain Americans attack with 1 artillery, 8 fighters and 3 infantry Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 artillery, 8 fighters and 3 infantry in Spain, round 2 : 5/12 hits, 5,00 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2,00 expected hits 2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 artillery, 8 fighters and 1 infantry remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Battle in Southern Italy Americans attack with 1 armour, 4 artilleries, 1 fighter, 15 infantry, 2 marines and 3 tactical_bombers Germans defend with 1 fighter and 9 mech_infantrys; Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 19 infantry; Japanese defend with 1 bomber Italians roll AA dice in Southern Italy : 1/4 hits, 0,67 expected hits 1 tactical_bomber owned by the Americans lost in Southern Italy Americans roll dice for 1 armour, 4 artilleries, 1 fighter, 15 infantry, 2 marines and 2 tactical_bombers in Southern Italy, round 2 : 12/25 hits, 7,50 expected hits Italians roll dice for 2 aaGuns, 1 bomber, 1 fighter, 19 infantry and 9 mech_infantrys in Southern Italy, round 2 : 11/30 hits, 10,17 expected hits 1 bomber owned by the Japanese, 2 aaGuns owned by the Italians, 11 infantry owned by the Americans and 9 infantry owned by the Italians lost in Southern Italy Americans roll dice for 1 armour, 4 artilleries, 1 fighter, 4 infantry, 2 marines and 2 tactical_bombers in Southern Italy, round 3 : 5/14 hits, 5,67 expected hits Italians roll dice for 1 fighter, 10 infantry and 9 mech_infantrys in Southern Italy, round 3 : 8/20 hits, 7,00 expected hits 4 infantry owned by the Americans, 4 artilleries owned by the Americans and 5 infantry owned by the Italians lost in Southern Italy Americans roll dice for 1 armour, 1 fighter, 2 marines and 2 tactical_bombers in Southern Italy, round 4 : 3/6 hits, 3,00 expected hits Italians roll dice for 1 fighter, 5 infantry and 9 mech_infantrys in Southern Italy, round 4 : 4/15 hits, 5,33 expected hits 1 tactical_bomber owned by the Americans, 1 armour owned by the Americans, 2 marines owned by the Americans and 3 infantry owned by the Italians lost in Southern Italy Americans roll dice for 1 fighter and 1 tactical_bomber in Southern Italy, round 5 : 2/2 hits, 1,17 expected hits Italians roll dice for 1 fighter, 2 infantry and 9 mech_infantrys in Southern Italy, round 5 : 6/12 hits, 4,33 expected hits 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy Italians win with 1 fighter and 9 mech_infantrys remaining. Battle score for attacker is -39 Casualties for Americans: 1 armour, 4 artilleries, 1 fighter, 15 infantry, 2 marines and 3 tactical_bombers Casualties for Italians: 2 aaGuns and 19 infantry Casualties for Japanese: 1 bomber Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 aaGun, 5 infantry and 1 mech_infantry moved from Trans-Jordan to Syria 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Sicily 3 carriers, 3 destroyers and 6 submarines moved from 110 Sea Zone to 91 Sea Zone 2 carriers moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar 2 fighters moved from Spain to 91 Sea Zone 6 fighters moved from Spain to Gibraltar 2 infantry moved from Johnston Island to 30 Sea Zone 2 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 2 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 7 fighters moved from 36 Sea Zone to 33 Sea Zone 5 fighters and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone 1 battleship, 10 carriers, 1 cruiser, 2 destroyers, 6 fighters, 6 submarines and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 infantry moved from Western United States to British Columbia 1 submarine moved from 97 Sea Zone to 93 Sea Zone 3 infantry moved from Greece to Albania Place Units - Americans 1 armour placed in Western United States 1 destroyer placed in 10 Sea Zone 1 harbour placed in Sicily 3 transports placed in 101 Sea Zone 3 infantry placed in Greece 1 fighter and 2 tactical_bombers placed in Eastern United States 6 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5 Americans collect 74 PUs (2 lost to blockades); end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Combat Hit Differential Summary :
Americans regular : 7,83 Italians regular : 2,17 Japanese regular : 0,67 Neutral_True regular : 0,00 Italians AA : 0,33