@wizmark
bid: uk fighter scotland, ss 111,91,98
russia fighter moscow, fighter volgograd
china inf yunnan
$2 russia
scramble decision.
g1_scramble.tsvg
f407aa17-051d-420c-9198-2eb7e271c150-image.png
Thanks! That’s gracious of you, not capitalizing on mistakes for a win, but rather upholding the tension of an exciting game. Germany sure rushes for a crushing on-slaught on the poor russians.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
4 fighters and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
Combat - ANZAC
Battle in Malaya
Battle in Kwangsi
ANZAC attack with 4 fighters and 1 tactical_bomber
Japanese defend with 3 infantry
ANZAC roll dice for 4 fighters and 1 tactical_bomber in Kwangsi, round 2 : 1/5 hits, 2,67 expected hits
Japanese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Kwangsi
ANZAC roll dice for 3 fighters and 1 tactical_bomber in Kwangsi, round 3 : 1/4 hits, 2,17 expected hits
Japanese roll dice for 2 infantry in Kwangsi, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Kwangsi
ANZAC roll dice for 3 fighters and 1 tactical_bomber in Kwangsi, round 4 : 2/4 hits, 2,17 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
ANZAC win, taking Malaya from Japanese with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 3 infantry
Non Combat Move - ANZAC
3 fighters and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
3 fighters moved from Queensland to 35 Sea Zone
1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 transport moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
2 submarines moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 22 Sea Zone to 19 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
1 infantry moved from Eastern Persia to Persia
1 submarine moved from 41 Sea Zone to 37 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : -1,00
ANZAC regular : -3,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
4 fighters and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
Combat - ANZAC
Battle in Malaya
Battle in Kwangsi
ANZAC attack with 4 fighters and 1 tactical_bomber
Japanese defend with 3 infantry
ANZAC roll dice for 4 fighters and 1 tactical_bomber in Kwangsi, round 2 : 1/5 hits, 2,67 expected hits
Japanese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Kwangsi
ANZAC roll dice for 3 fighters and 1 tactical_bomber in Kwangsi, round 3 : 1/4 hits, 2,17 expected hits
Japanese roll dice for 2 infantry in Kwangsi, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Kwangsi
ANZAC roll dice for 3 fighters and 1 tactical_bomber in Kwangsi, round 4 : 2/4 hits, 2,17 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
ANZAC win, taking Malaya from Japanese with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 3 infantry
Non Combat Move - ANZAC
3 fighters and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
3 fighters moved from Queensland to 35 Sea Zone
1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 transport moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
2 submarines moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 22 Sea Zone to 19 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
1 infantry moved from Eastern Persia to Persia
1 submarine moved from 41 Sea Zone to 37 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Turkmenistan to Eastern Persia
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1,00
ANZAC regular : -3,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 4 fighters, 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Caucasus to Rostov
Germans take Rostov from Russians
13 artilleries, 13 infantry and 8 mech_infantrys moved from Smolensk to Russia
1 infantry moved from Vologda to Russia
2 bombers moved from Caucasus to Russia
2 bombers moved from Southern Italy to Russia
3 armour and 7 mech_infantrys moved from Belarus to Russia
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
3 artilleries and 5 infantry moved from Poland to Slovakia Hungary
1 armour moved from Volgograd to Samara
6 mech_infantrys moved from Caucasus to Samara
Combat - Germans
Battle in Slovakia Hungary
Germans attack with 3 artilleries and 5 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 3 artilleries and 5 infantry in Slovakia Hungary, round 2 : 2/8 hits, 2.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 3 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Samara
Germans attack with 1 armour and 6 mech_infantrys
Russians defend with 1 aaGun and 3 infantry
Germans roll dice for 1 armour and 6 mech_infantrys in Samara, round 2 : 1/7 hits, 1.50 expected hits
Russians roll dice for 1 aaGun and 3 infantry in Samara, round 2 : 1/3 hits, 1.00 expected hits
1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Germans roll dice for 1 armour and 5 mech_infantrys in Samara, round 3 : 1/6 hits, 1.33 expected hits
Russians roll dice for 3 infantry in Samara, round 3 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Samara
Germans roll dice for 1 armour and 5 mech_infantrys in Samara, round 4 : 3/6 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Samara, round 4 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 aaGun and 3 infantry
Battle in Russia
Germans attack with 3 armour, 13 artilleries, 4 bombers, 14 infantry and 15 mech_infantrys
Russians defend with 1 aaGun, 1 airfield, 6 artilleries, 1 factory_major, 3 fighters, 19 infantry and 2 tactical_bombers
Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits
Germans roll dice for 3 armour, 13 artilleries, 4 bombers, 14 infantry and 15 mech_infantrys in Russia, round 2 : 18/49 hits, 15.50 expected hits
Russians roll dice for 1 aaGun, 6 artilleries, 3 fighters, 19 infantry and 2 tactical_bombers in Russia, round 2 : 12/30 hits, 11.33 expected hits
17 infantry owned by the Russians, 12 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Russia
Germans roll dice for 3 armour, 13 artilleries, 4 bombers, 2 infantry and 15 mech_infantrys in Russia, round 3 : 14/37 hits, 13.50 expected hits
Russians roll dice for 6 artilleries, 3 fighters, 2 infantry and 2 tactical_bombers in Russia, round 3 : 6/13 hits, 5.67 expected hits
2 tactical_bombers owned by the Russians, 2 infantry owned by the Russians, 3 fighters owned by the Russians, 6 artilleries owned by the Russians, 4 bombers owned by the Germans and 2 infantry owned by the Germans lost in Russia
Germans captures 37PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 3 armour, 13 artilleries and 15 mech_infantrys remaining. Battle score for attacker is 40
Casualties for Germans: 4 bombers and 14 infantry
Casualties for Russians: 1 aaGun, 6 artilleries, 3 fighters, 19 infantry and 2 tactical_bombers
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
1 aaGun moved from Smolensk to Russia
1 fighter moved from Caucasus to Southern Italy
9 armour moved from Volgograd to Russia
25 mech_infantrys moved from Volgograd to Russia
2 mech_infantrys moved from Volgograd to Russia
1 fighter moved from Western Germany to United Kingdom
3 fighters and 2 tactical_bombers moved from 112 Sea Zone to United Kingdom
9 mech_infantrys moved from Western Germany to Southern Italy
1 battleship, 5 carriers, 4 submarines and 1 transport moved from 112 Sea Zone to 113 Sea Zone
Place Units - Germans
3 fighters placed in United Kingdom
3 infantry placed in Volgograd
1 fighter and 2 mech_infantrys placed in Western Germany
1 destroyer placed in 110 Sea Zone
7 infantry placed in Western Germany
2 infantry placed in France
Germans undo move 4.
1 destroyer placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 62 PUs; end with 99 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 104 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 109 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 111 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 116 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 131 PUs
Combat Hit Differential Summary :
Russians regular : 1.67
Germans regular : 3.50
Russians AA : -0.50
Warning - Axis has 8 VC in Europe…
Thanks for the heads-up. I’m painfully aware though. :) Well played by you, sir!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Combat Move - Russians
3 infantry moved from Tambov to Rostov
13 artilleries and 30 infantry moved from Bryansk to Rostov
1 armour, 1 infantry and 4 mech_infantrys moved from Ukraine to Rostov
1 infantry moved from Yugoslavia to Greater Southern Germany
Russians take Greater Southern Germany from Germans
1 infantry moved from Yugoslavia to Northern Italy
Russians take Northern Italy from Italians
Combat - Russians
Battle in Rostov
Russians attack with 1 armour, 13 artilleries, 34 infantry and 4 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 13 artilleries, 34 infantry and 4 mech_infantrys in Rostov, round 2 : 11/52 hits, 13,33 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 armour, 13 artilleries, 33 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 aaGun moved from Tambov to Rostov
1 aaGun moved from Bryansk to Rostov
Turn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Yugoslavia: 1 infantry
EDIT: Adding units owned by Russians to Bulgaria: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Greater Southern Germany: 1 infantry
EDIT: Adding units owned by Russians to Bulgaria: 1 infantry
EDIT: Changing ownership of Greater Southern Germany from Russians to Germans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Albania: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Greece: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0,67
Russians regular : -2,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Combat Move - Russians
3 infantry moved from Tambov to Rostov
13 artilleries and 30 infantry moved from Bryansk to Rostov
1 armour, 1 infantry and 4 mech_infantrys moved from Ukraine to Rostov
1 infantry moved from Yugoslavia to Greater Southern Germany
Russians take Greater Southern Germany from Germans
1 infantry moved from Yugoslavia to Northern Italy
Russians take Northern Italy from Italians
Combat - Russians
Battle in Rostov
Russians attack with 1 armour, 13 artilleries, 34 infantry and 4 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 13 artilleries, 34 infantry and 4 mech_infantrys in Rostov, round 2 : 11/52 hits, 13,33 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 armour, 13 artilleries, 33 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 aaGun moved from Tambov to Rostov
1 aaGun moved from Bryansk to Rostov
Turn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Yugoslavia: 1 infantry
EDIT: Adding units owned by Russians to Bulgaria: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Greater Southern Germany: 1 infantry
EDIT: Adding units owned by Russians to Bulgaria: 1 infantry
EDIT: Changing ownership of Greater Southern Germany from Russians to Germans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Albania: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Greece: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bulgaria: 2 infantry
EDIT: Adding units owned by Russians to Northern Italy: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0,67
Russians regular : -2,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Combat Move - Russians
3 infantry moved from Tambov to Rostov
13 artilleries and 30 infantry moved from Bryansk to Rostov
1 armour, 1 infantry and 4 mech_infantrys moved from Ukraine to Rostov
1 infantry moved from Yugoslavia to Greater Southern Germany
Russians take Greater Southern Germany from Germans
1 infantry moved from Yugoslavia to Northern Italy
Russians take Northern Italy from Italians
Combat - Russians
Battle in Rostov
Russians attack with 1 armour, 13 artilleries, 34 infantry and 4 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 13 artilleries, 34 infantry and 4 mech_infantrys in Rostov, round 2 : 11/52 hits, 13,33 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 armour, 13 artilleries, 33 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 aaGun moved from Tambov to Rostov
1 aaGun moved from Bryansk to Rostov
Turn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Yugoslavia: 1 infantry
EDIT: Adding units owned by Russians to Bulgaria: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Greater Southern Germany: 1 infantry
EDIT: Adding units owned by Russians to Bulgaria: 1 infantry
EDIT: Changing ownership of Greater Southern Germany from Russians to Germans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Albania: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Greece: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bulgaria: 2 infantry
EDIT: Adding units owned by Russians to Northern Italy: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Northern Italy: 2 infantry
EDIT: Adding units owned by Russians to Bulgaria: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0,67
Russians regular : -2,33
Sorry, was thinking there were tanks up north of NI.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 21 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 21 Sea Zone
6 fighters moved from 20 Sea Zone to 19 Sea Zone
2 infantry and 1 mech_infantry moved from Jehol to Chahar
1 armour and 1 mech_infantry moved from Kazakhstan to Tsinghai
2 infantry moved from Novosibirsk to Kansu
1 fighter moved from Volgograd to Kansu
1 infantry moved from Sikang to Tsinghai
1 infantry and 1 mech_infantry moved from Kweichow to Shensi
3 mech_infantrys moved from Yunnan to Hopei
1 mech_infantry moved from Anhwe to Hopei
Combat - Japanese
Japanese creates battle in territory 20 Sea Zone
Battle in 19 Sea Zone
Japanese attack with 6 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 6 fighters in 19 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 19 Sea Zone
Japanese win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kansu
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry and 1 mech_infantry in Chahar, round 2 : 1/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Tsinghai, round 3 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 4 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 4 mech_infantrys in Hopei, round 2 : 1/4 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Hopei
Japanese win, taking Hopei from Chinese with 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Shensi
Japanese attack with 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 1 mech_infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - Japanese
1 fighter moved from Kansu to Novosibirsk
1 mech_infantry moved from Yunnan to Sikang
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Yunnan to Anhwe
1 armour moved from Burma to Hunan
1 mech_infantry moved from Burma to Yunnan
1 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from French Indo China to Yunnan
2 fighters moved from 36 Sea Zone to 6 Sea Zone
6 fighters moved from 19 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 8 submarines and 1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Japan to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter moved from Japan to 6 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Yunnan
Place Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
2 fighters placed in Japan
3 infantry placed in Kwangtung
3 infantry placed in French Indo China
3 infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,5,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5,2,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,1,5,6,2,3,3,5,6,5,6,3,1,6,3
Japanese collect 46 PUs (16 lost to blockades); end with 46 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Volgograd: 1 bomber
EDIT: Adding units owned by Japanese to Southern Italy: 1 bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 1.67
Japanese regular : -0.50
ANZAC regular : -1.00
Wow, Moscow fell? How could this happen. Trulpen, you certainly have a thing for losing capitols:wink:
@JDOW said in L20 Ghostglider vs. trulpen (allied +18) BM4.0.0:
Wow, Moscow fell? How could this happen. Trulpen, you certainly have a thing for losing capitols:wink:
Next to my german navy I believe that is my trademark, yes.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 10 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter and 3 tactical_bombers moved from Gibraltar to Southern Italy
2 artilleries and 2 infantry moved from Morocco to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from 97 Sea Zone to Southern Italy
1 fighter moved from 110 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 97 Sea Zone
1 fighter moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from 110 Sea Zone to 95 Sea Zone
1 armour, 2 artilleries, 13 infantry and 2 marines moved from Morocco to 91 Sea Zone
1 armour, 2 artilleries, 13 infantry, 2 marines and 9 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 2 artilleries, 13 infantry and 2 marines moved from 95 Sea Zone to Southern Italy
1 mech_infantry moved from Trans-Jordan to Northwest Persia
Americans take Northwest Persia from Germans
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
4 fighters moved from 35 Sea Zone to 36 Sea Zone
4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
2 fighters moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 24 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 15 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 18 Sea Zone
1 submarine moved from 6 Sea Zone to 7 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
Scramble z95/97?
The scramble is still valid, but I will change something.
Will only be scramble in z95.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 1 destroyer, 1 fighter, 1 harbour, 9 infantry, 2 tactical_bombers and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 fighter and 3 tactical_bombers moved from Gibraltar to Southern Italy
2 artilleries and 2 infantry moved from Morocco to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy
1 armour, 2 artilleries, 13 infantry and 2 marines moved from Morocco to 91 Sea Zone
1 armour, 2 artilleries, 1 carrier, 1 fighter, 13 infantry, 2 marines, 1 tactical_bomber and 9 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 2 artilleries, 13 infantry and 2 marines moved from 95 Sea Zone to Southern Italy
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
8 fighters moved from 110 Sea Zone to Spain
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Spain
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
5 fighters moved from 35 Sea Zone to 36 Sea Zone
4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
2 fighters moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 24 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 15 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 18 Sea Zone
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 mech_infantry moved from Trans-Jordan to Northwest Persia
Americans take Northwest Persia from Germans
Combat - Americans
Combat Hit Differential Summary :
Forgot to DOW on the neutrals.
Scramble z95?
I will assume no scramble.