@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
L20 Ghostglider vs. trulpen (allied +18) BM4.0.0
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 airfield, 2 artilleries, 1 fighter, 7 infantry, 2 tactical_bombers and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Trans-Jordan to Syria Americans take Syria from Germans 6 submarines moved from 104 Sea Zone to 110 Sea Zone 7 fighters moved from 104 Sea Zone to 110 Sea Zone 2 tactical_bombers moved from Gibraltar to 110 Sea Zone 1 fighter moved from Eastern United States to 110 Sea Zone 1 fighter moved from Gibraltar to 110 Sea Zone 1 cruiser and 3 destroyers moved from 104 Sea Zone to 110 Sea Zone 3 carriers moved from 104 Sea Zone to 110 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Philippines Battle in Sumatra Battle in 110 Sea Zone Americans attack with 3 carriers, 1 cruiser, 3 destroyers, 9 fighters, 6 submarines and 2 tactical_bombers Germans defend with 1 destroyer and 6 transports Americans roll dice for 6 submarines in 110 Sea Zone, round 2 : 1/6 hits, 2,00 expected hits Americans roll dice for 3 carriers, 1 cruiser, 3 destroyers, 9 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 9/15 hits, 7,33 expected hits Germans roll dice for 1 destroyer and 6 transports in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 6 transports owned by the Germans lost in 110 Sea Zone Americans win, taking 6 Sea Zone from Japanese, taking Philippines from Japanese, taking Sumatra from Japanese with 3 carriers, 1 cruiser, 3 destroyers, 9 fighters, 6 submarines and 2 tactical_bombers remaining. Battle score for attacker is 50 Casualties for Germans: 1 destroyer and 6 transports Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 2 artilleries, 6 infantry and 4 transports moved from 104 Sea Zone to 91 Sea Zone 2 artilleries and 6 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 artillery, 6 infantry and 1 marine moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 6 infantry, 1 marine and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 6 infantry and 1 marine moved from 91 Sea Zone to Morocco 1 tactical_bomber moved from Eastern United States to Gibraltar 2 tactical_bombers moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from 110 Sea Zone to Gibraltar 2 fighters moved from 110 Sea Zone to 104 Sea Zone 1 armour, 1 artillery, 1 infantry and 1 marine moved from Trans-Jordan to 98 Sea Zone 1 armour, 1 artillery, 1 infantry, 1 marine and 2 transports moved from 98 Sea Zone to 92 Sea Zone 1 armour, 1 artillery, 1 infantry and 1 marine moved from 92 Sea Zone to Morocco EDIT: 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 fighter moved from Western United States to 91 Sea Zone 1 fighter moved from British Columbia to Eastern United States 1 mech_infantry moved from Western United States to British Columbia 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone 1 infantry moved from Johnston Island to 30 Sea Zone 2 infantry moved from 30 Sea Zone to Johnston Island 1 infantry moved from Marianas to 22 Sea Zone 1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 2 carriers, 3 destroyers and 1 fighter moved from 33 Sea Zone to 35 Sea Zone 1 cruiser and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 6 submarines moved from 42 Sea Zone to 35 Sea Zone 1 battleship, 8 carriers, 3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 11 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from Caroline Islands to 35 Sea Zone 2 submarines moved from 22 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 18 Sea Zone 3 submarines moved from 6 Sea Zone to 24 Sea Zone Place Units - Americans 1 airfield and 3 infantry placed in Greece 1 fighter and 2 tactical_bombers placed in Eastern United States 3 transports placed in 101 Sea Zone 2 artilleries and 4 infantry placed in Eastern United States Americans undo move 4. 2 artilleries and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 74 PUs; end with 74 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai 2 infantry moved from Suiyuyan to Kansu 1 fighter moved from Suiyuyan to Kansu Combat - Chinese Chinese creates battle in territory Tsinghai Battle in Kansu Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Tsinghai from Germans, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Suiyuyan Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Combat Move - British 1 infantry moved from Eastern Persia to Persia British take Persia from Germans 8 infantry moved from Trans-Jordan to Iraq 4 artilleries moved from Trans-Jordan to Iraq 1 artillery moved from Trans-Jordan to Iraq 3 infantry moved from Trans-Jordan to Iraq 2 armour and 1 mech_infantry moved from Trans-Jordan to Iraq Combat - British Battle in Iraq British attack with 2 armour, 5 artilleries, 11 infantry and 1 mech_infantry Germans defend with 3 artilleries, 1 factory_minor and 11 infantry British roll dice for 2 armour, 5 artilleries, 11 infantry and 1 mech_infantry in Iraq, round 2 : 10/19 hits, 5,50 expected hits Germans roll dice for 3 artilleries and 11 infantry in Iraq, round 2 : 3/14 hits, 4,67 expected hits 10 infantry owned by the Germans and 3 infantry owned by the British lost in Iraq British roll dice for 2 armour, 5 artilleries, 8 infantry and 1 mech_infantry in Iraq, round 3 : 6/16 hits, 5,00 expected hits Germans roll dice for 3 artilleries and 1 infantry in Iraq, round 3 : 0/4 hits, 1,33 expected hits 3 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Iraq British win, taking Iraq from Germans with 2 armour, 5 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 36 Casualties for British: 3 infantry Casualties for Germans: 3 artilleries and 11 infantry Non Combat Move - British 1 aaGun moved from Trans-Jordan to Iraq 3 artilleries and 5 infantry moved from Trans-Jordan to 98 Sea Zone 1 marine moved from Trans-Jordan to 98 Sea Zone 3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 5 infantry, 1 marine and 4 transports moved from 98 Sea Zone to 92 Sea Zone 3 artilleries and 5 infantry moved from 92 Sea Zone to Gibraltar 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 104 Sea Zone to 110 Sea Zone 8 fighters and 1 tactical_bomber moved from Greece to Gibraltar 1 aaGun, 7 artilleries, 8 infantry and 1 mech_infantry moved from Eastern Persia to Persia 1 submarine moved from 39 Sea Zone to 37 Sea Zone Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 19 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 18 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 21 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 24 Sea Zone: 3 submarines EDIT: Adding units owned by Americans to 6 Sea Zone: 6 submarines EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 35 Sea Zone: 2 submarines EDIT: Adding units owned by Americans to 6 Sea Zone: 2 submarines EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport EDIT: Removing units owned by Americans from Eastern United States: 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber EDIT: Adding units owned by Americans to Western United States: 1 infantry EDIT: Adding units owned by Americans to 101 Sea Zone: 2 carriers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,17 Americans regular : 0,67 Japanese regular : 0,67 Germans regular : -3,33 British regular : 5,50
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 3 fighters moved from Southern Italy to United Kingdom 1 bomber moved from Southern Italy to United Kingdom Place Units - Italians 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,3,6,5,4,1,2,5 Italians collect 0 PUs (7 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
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Thanks! That’s gracious of you, not capitalizing on mistakes for a win, but rather upholding the tension of an exciting game. Germany sure rushes for a crushing on-slaught on the poor russians.
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 4 fighters and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi Combat - ANZAC Battle in Malaya Battle in Kwangsi ANZAC attack with 4 fighters and 1 tactical_bomber Japanese defend with 3 infantry ANZAC roll dice for 4 fighters and 1 tactical_bomber in Kwangsi, round 2 : 1/5 hits, 2,67 expected hits Japanese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Kwangsi ANZAC roll dice for 3 fighters and 1 tactical_bomber in Kwangsi, round 3 : 1/4 hits, 2,17 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Kwangsi ANZAC roll dice for 3 fighters and 1 tactical_bomber in Kwangsi, round 4 : 2/4 hits, 2,17 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi ANZAC win, taking Malaya from Japanese with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for ANZAC: 1 fighter Casualties for Japanese: 3 infantry Non Combat Move - ANZAC 3 fighters and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone 3 fighters moved from Queensland to 35 Sea Zone 1 cruiser moved from 42 Sea Zone to 35 Sea Zone 1 transport moved from 42 Sea Zone to 54 Sea Zone 1 submarine moved from 37 Sea Zone to 20 Sea Zone 2 submarines moved from 80 Sea Zone to 39 Sea Zone 1 destroyer moved from 22 Sea Zone to 19 Sea Zone 1 destroyer moved from 33 Sea Zone to 36 Sea Zone 1 destroyer moved from 54 Sea Zone to 21 Sea Zone 1 infantry moved from Eastern Persia to Persia 1 submarine moved from 41 Sea Zone to 37 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : -1,00 ANZAC regular : -3,00
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 4 fighters and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi Combat - ANZAC Battle in Malaya Battle in Kwangsi ANZAC attack with 4 fighters and 1 tactical_bomber Japanese defend with 3 infantry ANZAC roll dice for 4 fighters and 1 tactical_bomber in Kwangsi, round 2 : 1/5 hits, 2,67 expected hits Japanese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Kwangsi ANZAC roll dice for 3 fighters and 1 tactical_bomber in Kwangsi, round 3 : 1/4 hits, 2,17 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Kwangsi ANZAC roll dice for 3 fighters and 1 tactical_bomber in Kwangsi, round 4 : 2/4 hits, 2,17 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi ANZAC win, taking Malaya from Japanese with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for ANZAC: 1 fighter Casualties for Japanese: 3 infantry Non Combat Move - ANZAC 3 fighters and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone 3 fighters moved from Queensland to 35 Sea Zone 1 cruiser moved from 42 Sea Zone to 35 Sea Zone 1 transport moved from 42 Sea Zone to 54 Sea Zone 1 submarine moved from 37 Sea Zone to 20 Sea Zone 2 submarines moved from 80 Sea Zone to 39 Sea Zone 1 destroyer moved from 22 Sea Zone to 19 Sea Zone 1 destroyer moved from 33 Sea Zone to 36 Sea Zone 1 destroyer moved from 54 Sea Zone to 21 Sea Zone 1 infantry moved from Eastern Persia to Persia 1 submarine moved from 41 Sea Zone to 37 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Turkmenistan to Eastern Persia 1 destroyer moved from 104 Sea Zone to 110 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1,00 ANZAC regular : -3,00
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 4 fighters, 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Caucasus to Rostov Germans take Rostov from Russians 13 artilleries, 13 infantry and 8 mech_infantrys moved from Smolensk to Russia 1 infantry moved from Vologda to Russia 2 bombers moved from Caucasus to Russia 2 bombers moved from Southern Italy to Russia 3 armour and 7 mech_infantrys moved from Belarus to Russia 1 infantry moved from Poland to Eastern Poland Germans take Eastern Poland from Russians 1 mech_infantry moved from Novgorod to Nenetsia Germans take Nenetsia from Russians 3 artilleries and 5 infantry moved from Poland to Slovakia Hungary 1 armour moved from Volgograd to Samara 6 mech_infantrys moved from Caucasus to Samara Combat - Germans Battle in Slovakia Hungary Germans attack with 3 artilleries and 5 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 3 artilleries and 5 infantry in Slovakia Hungary, round 2 : 2/8 hits, 2.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Russians with 3 artilleries and 4 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Samara Germans attack with 1 armour and 6 mech_infantrys Russians defend with 1 aaGun and 3 infantry Germans roll dice for 1 armour and 6 mech_infantrys in Samara, round 2 : 1/7 hits, 1.50 expected hits Russians roll dice for 1 aaGun and 3 infantry in Samara, round 2 : 1/3 hits, 1.00 expected hits 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Germans roll dice for 1 armour and 5 mech_infantrys in Samara, round 3 : 1/6 hits, 1.33 expected hits Russians roll dice for 3 infantry in Samara, round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Samara Germans roll dice for 1 armour and 5 mech_infantrys in Samara, round 4 : 3/6 hits, 1.33 expected hits Russians roll dice for 2 infantry in Samara, round 4 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Samara Germans win, taking Samara from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 3 mech_infantrys Casualties for Russians: 1 aaGun and 3 infantry Battle in Russia Germans attack with 3 armour, 13 artilleries, 4 bombers, 14 infantry and 15 mech_infantrys Russians defend with 1 aaGun, 1 airfield, 6 artilleries, 1 factory_major, 3 fighters, 19 infantry and 2 tactical_bombers Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits Germans roll dice for 3 armour, 13 artilleries, 4 bombers, 14 infantry and 15 mech_infantrys in Russia, round 2 : 18/49 hits, 15.50 expected hits Russians roll dice for 1 aaGun, 6 artilleries, 3 fighters, 19 infantry and 2 tactical_bombers in Russia, round 2 : 12/30 hits, 11.33 expected hits 17 infantry owned by the Russians, 12 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Russia Germans roll dice for 3 armour, 13 artilleries, 4 bombers, 2 infantry and 15 mech_infantrys in Russia, round 3 : 14/37 hits, 13.50 expected hits Russians roll dice for 6 artilleries, 3 fighters, 2 infantry and 2 tactical_bombers in Russia, round 3 : 6/13 hits, 5.67 expected hits 2 tactical_bombers owned by the Russians, 2 infantry owned by the Russians, 3 fighters owned by the Russians, 6 artilleries owned by the Russians, 4 bombers owned by the Germans and 2 infantry owned by the Germans lost in Russia Germans captures 37PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 3 armour, 13 artilleries and 15 mech_infantrys remaining. Battle score for attacker is 40 Casualties for Germans: 4 bombers and 14 infantry Casualties for Russians: 1 aaGun, 6 artilleries, 3 fighters, 19 infantry and 2 tactical_bombers triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 1 aaGun moved from Smolensk to Russia 1 fighter moved from Caucasus to Southern Italy 9 armour moved from Volgograd to Russia 25 mech_infantrys moved from Volgograd to Russia 2 mech_infantrys moved from Volgograd to Russia 1 fighter moved from Western Germany to United Kingdom 3 fighters and 2 tactical_bombers moved from 112 Sea Zone to United Kingdom 9 mech_infantrys moved from Western Germany to Southern Italy 1 battleship, 5 carriers, 4 submarines and 1 transport moved from 112 Sea Zone to 113 Sea Zone Place Units - Germans 3 fighters placed in United Kingdom 3 infantry placed in Volgograd 1 fighter and 2 mech_infantrys placed in Western Germany 1 destroyer placed in 110 Sea Zone 7 infantry placed in Western Germany 2 infantry placed in France Germans undo move 4. 1 destroyer placed in 113 Sea Zone Turn Complete - Germans Germans collect 62 PUs; end with 99 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 104 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 109 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 111 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 116 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 131 PUs
Combat Hit Differential Summary :
Russians regular : 1.67 Germans regular : 3.50 Russians AA : -0.50
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Warning - Axis has 8 VC in Europe…
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Thanks for the heads-up. I’m painfully aware though. :) Well played by you, sir!
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Combat Move - Russians 3 infantry moved from Tambov to Rostov 13 artilleries and 30 infantry moved from Bryansk to Rostov 1 armour, 1 infantry and 4 mech_infantrys moved from Ukraine to Rostov 1 infantry moved from Yugoslavia to Greater Southern Germany Russians take Greater Southern Germany from Germans 1 infantry moved from Yugoslavia to Northern Italy Russians take Northern Italy from Italians Combat - Russians Battle in Rostov Russians attack with 1 armour, 13 artilleries, 34 infantry and 4 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 1 armour, 13 artilleries, 34 infantry and 4 mech_infantrys in Rostov, round 2 : 11/52 hits, 13,33 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 armour, 13 artilleries, 33 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 aaGun moved from Tambov to Rostov 1 aaGun moved from Bryansk to Rostov Turn Complete - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Yugoslavia: 1 infantry EDIT: Adding units owned by Russians to Bulgaria: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Greater Southern Germany: 1 infantry EDIT: Adding units owned by Russians to Bulgaria: 1 infantry EDIT: Changing ownership of Greater Southern Germany from Russians to Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Albania: 1 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Greece: 1 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0,67 Russians regular : -2,33
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Combat Move - Russians 3 infantry moved from Tambov to Rostov 13 artilleries and 30 infantry moved from Bryansk to Rostov 1 armour, 1 infantry and 4 mech_infantrys moved from Ukraine to Rostov 1 infantry moved from Yugoslavia to Greater Southern Germany Russians take Greater Southern Germany from Germans 1 infantry moved from Yugoslavia to Northern Italy Russians take Northern Italy from Italians Combat - Russians Battle in Rostov Russians attack with 1 armour, 13 artilleries, 34 infantry and 4 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 1 armour, 13 artilleries, 34 infantry and 4 mech_infantrys in Rostov, round 2 : 11/52 hits, 13,33 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 armour, 13 artilleries, 33 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 aaGun moved from Tambov to Rostov 1 aaGun moved from Bryansk to Rostov Turn Complete - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Yugoslavia: 1 infantry EDIT: Adding units owned by Russians to Bulgaria: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Greater Southern Germany: 1 infantry EDIT: Adding units owned by Russians to Bulgaria: 1 infantry EDIT: Changing ownership of Greater Southern Germany from Russians to Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Albania: 1 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Greece: 1 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Bulgaria: 2 infantry EDIT: Adding units owned by Russians to Northern Italy: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0,67 Russians regular : -2,33
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Combat Move - Russians 3 infantry moved from Tambov to Rostov 13 artilleries and 30 infantry moved from Bryansk to Rostov 1 armour, 1 infantry and 4 mech_infantrys moved from Ukraine to Rostov 1 infantry moved from Yugoslavia to Greater Southern Germany Russians take Greater Southern Germany from Germans 1 infantry moved from Yugoslavia to Northern Italy Russians take Northern Italy from Italians Combat - Russians Battle in Rostov Russians attack with 1 armour, 13 artilleries, 34 infantry and 4 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 1 armour, 13 artilleries, 34 infantry and 4 mech_infantrys in Rostov, round 2 : 11/52 hits, 13,33 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 armour, 13 artilleries, 33 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 aaGun moved from Tambov to Rostov 1 aaGun moved from Bryansk to Rostov Turn Complete - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Yugoslavia: 1 infantry EDIT: Adding units owned by Russians to Bulgaria: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Greater Southern Germany: 1 infantry EDIT: Adding units owned by Russians to Bulgaria: 1 infantry EDIT: Changing ownership of Greater Southern Germany from Russians to Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Albania: 1 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Greece: 1 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Bulgaria: 2 infantry EDIT: Adding units owned by Russians to Northern Italy: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Northern Italy: 2 infantry EDIT: Adding units owned by Russians to Bulgaria: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0,67 Russians regular : -2,33
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Sorry, was thinking there were tanks up north of NI.
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 destroyer, 2 fighters, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 20 Sea Zone to 36 Sea Zone 1 submarine moved from 20 Sea Zone to 21 Sea Zone 1 submarine moved from 20 Sea Zone to 19 Sea Zone 2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone 2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 21 Sea Zone 6 fighters moved from 20 Sea Zone to 19 Sea Zone 2 infantry and 1 mech_infantry moved from Jehol to Chahar 1 armour and 1 mech_infantry moved from Kazakhstan to Tsinghai 2 infantry moved from Novosibirsk to Kansu 1 fighter moved from Volgograd to Kansu 1 infantry moved from Sikang to Tsinghai 1 infantry and 1 mech_infantry moved from Kweichow to Shensi 3 mech_infantrys moved from Yunnan to Hopei 1 mech_infantry moved from Anhwe to Hopei Combat - Japanese Japanese creates battle in territory 20 Sea Zone Battle in 19 Sea Zone Japanese attack with 6 fighters and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 6 fighters in 19 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 19 Sea Zone Japanese win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 36 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 21 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 21 Sea Zone Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Kansu Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 2 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 infantry and 1 mech_infantry in Chahar, round 2 : 1/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Tsinghai Japanese attack with 1 armour, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Tsinghai, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 4 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 4 mech_infantrys in Hopei, round 2 : 1/4 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Hopei Japanese win, taking Hopei from Chinese with 3 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Shensi Japanese attack with 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 infantry and 1 mech_infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - Japanese 1 fighter moved from Kansu to Novosibirsk 1 mech_infantry moved from Yunnan to Sikang 1 infantry moved from Hunan to Kweichow 1 mech_infantry moved from Yunnan to Anhwe 1 armour moved from Burma to Hunan 1 mech_infantry moved from Burma to Yunnan 1 infantry moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from French Indo China to Yunnan 2 fighters moved from 36 Sea Zone to 6 Sea Zone 6 fighters moved from 19 Sea Zone to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 8 submarines and 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 fighter moved from Japan to 6 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Japan 1 fighter moved from Japan to 6 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to Yunnan Place Units - Japanese 1 destroyer and 1 submarine placed in 6 Sea Zone 2 fighters placed in Japan 3 infantry placed in Kwangtung 3 infantry placed in French Indo China 3 infantry placed in India Turn Complete - Japanese Total Cost from Convoy Blockades: 16 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,5,6 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5,2,1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,1,5,6,2,3,3,5,6,5,6,3,1,6,3 Japanese collect 46 PUs (16 lost to blockades); end with 46 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Volgograd: 1 bomber EDIT: Adding units owned by Japanese to Southern Italy: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 1.67 Japanese regular : -0.50 ANZAC regular : -1.00
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Wow, Moscow fell? How could this happen. Trulpen, you certainly have a thing for losing capitols:wink:
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@JDOW said in L20 Ghostglider vs. trulpen (allied +18) BM4.0.0:
Wow, Moscow fell? How could this happen. Trulpen, you certainly have a thing for losing capitols:wink:
Next to my german navy I believe that is my trademark, yes.
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TripleA Manual Gamesave Post: Americans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 10 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter and 3 tactical_bombers moved from Gibraltar to Southern Italy 2 artilleries and 2 infantry moved from Morocco to 92 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone 2 artilleries and 2 infantry moved from 97 Sea Zone to Southern Italy 1 fighter moved from 110 Sea Zone to 97 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to 97 Sea Zone 1 fighter moved from 91 Sea Zone to 95 Sea Zone 1 carrier moved from 91 Sea Zone to 95 Sea Zone 1 fighter moved from 110 Sea Zone to 95 Sea Zone 1 armour, 2 artilleries, 13 infantry and 2 marines moved from Morocco to 91 Sea Zone 1 armour, 2 artilleries, 13 infantry, 2 marines and 9 transports moved from 91 Sea Zone to 95 Sea Zone 1 armour, 2 artilleries, 13 infantry and 2 marines moved from 95 Sea Zone to Southern Italy 1 mech_infantry moved from Trans-Jordan to Northwest Persia Americans take Northwest Persia from Germans 1 destroyer moved from 35 Sea Zone to 21 Sea Zone 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from 35 Sea Zone to 36 Sea Zone 4 fighters moved from 35 Sea Zone to 36 Sea Zone 4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 2 fighters moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 24 Sea Zone Americans take 17 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 15 Sea Zone 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 23 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 18 Sea Zone 1 submarine moved from 6 Sea Zone to 7 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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Scramble z95/97?
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The scramble is still valid, but I will change something.
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Will only be scramble in z95.
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TripleA Manual Gamesave Post: Americans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 armour, 1 destroyer, 1 fighter, 1 harbour, 9 infantry, 2 tactical_bombers and 3 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 fighter and 3 tactical_bombers moved from Gibraltar to Southern Italy 2 artilleries and 2 infantry moved from Morocco to 92 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone 2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy 1 armour, 2 artilleries, 13 infantry and 2 marines moved from Morocco to 91 Sea Zone 1 armour, 2 artilleries, 1 carrier, 1 fighter, 13 infantry, 2 marines, 1 tactical_bomber and 9 transports moved from 91 Sea Zone to 95 Sea Zone 1 armour, 2 artilleries, 13 infantry and 2 marines moved from 95 Sea Zone to Southern Italy 1 cruiser moved from 110 Sea Zone to 91 Sea Zone 8 fighters moved from 110 Sea Zone to Spain 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Spain 1 destroyer moved from 35 Sea Zone to 21 Sea Zone 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 5 fighters moved from 35 Sea Zone to 36 Sea Zone 4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 2 fighters moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 24 Sea Zone Americans take 17 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 23 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 15 Sea Zone 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 18 Sea Zone 1 submarine moved from 6 Sea Zone to 17 Sea Zone 1 mech_infantry moved from Trans-Jordan to Northwest Persia Americans take Northwest Persia from Germans Combat - Americans
Combat Hit Differential Summary :