Scramble to Holland?
Intercept in Moscow?
I don’t really like this scramble to land idea.
Version 4.0.0 -> bmb’s cost 14
@JDOW said in L20 Ghostglider vs. trulpen (allied +18) BM4.0.0:
gents, quick question: The title is BM4. Can you tell me what the difference is to BM3?
It’s BM3, but the map 4.0.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 bomber moved from 99 Sea Zone to Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,2,6,1,1,5,4,6
Italians collect 1 PU (7 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Sorry, that tr was forgotten. Was meant to go with the fleet. Is it ok to have moved it to z98?
It’s of course not the end of the world if you say no, but 'twas silly.
Please go ahead and move it with the rest.
I dont have any better targets then, so this change don’t influence my setup with Italy.
I think I will soon have to count victory cities in Europe…
@Ghostglider said in L20 Ghostglider vs. trulpen (allied +18) BM4.0.0:
Version 4.0.0 -> bmb’s cost 14
That is, in fact, an interesting modification. It does not make bombers unattractive per se, but makes them a bit less powerful.
And it is not just an Axis stopper as I tend to build many US bombers at some point, too.
Crazy game. Such a late sea lion. London looked very much left alone by Churchill. Was this an intentional invitation to make Hitlers dreams come true but to re-gain control in the middle east or an oversight?
@Ghostglider said in L20 Ghostglider vs. trulpen (allied +18) BM4.0.0:
Please go ahead and move it with the rest.
I dont have any better targets then, so this change don’t influence my setup with Italy.I think I will soon have to count victory cities in Europe…
Thanks!
Meant to ask you about your tr in the Pac, but then saw that it was involved in a failed attack.
@JDOW said in L20 Ghostglider vs. trulpen (allied +18) BM4.0.0:
Crazy game. Such a late sea lion. London looked very much left alone by Churchill. Was this an intentional invitation to make Hitlers dreams come true but to re-gain control in the middle east or an oversight?
Yeah, Churchill was left alone by Roosevelt.
I’d say it was the result of an urge not to lose Cairo. Over-sight, perhaps, but at that point there wasn’t much to do, I thought. Could be wrong.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by British to 98 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 37 Sea Zone to 42 Sea Zone
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 55 Sea Zone to 41 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 48 Sea Zone to 22 Sea Zone
1 fighter moved from 42 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Queensland to 42 Sea Zone
1 infantry moved from West India to Eastern Persia
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by British to 98 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 37 Sea Zone to 42 Sea Zone
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 55 Sea Zone to 41 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 48 Sea Zone to 22 Sea Zone
1 fighter moved from 42 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Queensland to 42 Sea Zone
1 infantry moved from West India to Eastern Persia
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 infantry moved from Eastern Persia to West India
Turn Complete - French
Combat Hit Differential Summary :
Wait. Must consider a small thing. When does G take R in relation to one NO.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by British to 98 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 37 Sea Zone to 42 Sea Zone
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 55 Sea Zone to 41 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 48 Sea Zone to 22 Sea Zone
1 fighter moved from 42 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Queensland to 42 Sea Zone
1 infantry moved from West India to Eastern Persia
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 infantry moved from Eastern Persia to West India
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from West India: 1 infantry
EDIT: Adding units owned by French to Turkmenistan: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by British to 98 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 37 Sea Zone to 42 Sea Zone
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 55 Sea Zone to 41 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 48 Sea Zone to 22 Sea Zone
1 fighter moved from 42 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Queensland to 42 Sea Zone
1 infantry moved from West India to Eastern Persia
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 infantry moved from Eastern Persia to West India
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from West India: 1 infantry
EDIT: Adding units owned by French to Turkmenistan: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 43 Sea Zone: 1 cruiser
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Missed to move the cr by Borneo.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 81 PUs;
Germans buy 3 artilleries, 7 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Caucasus to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Belarus to Bryansk
2 bombers moved from Novgorod to Bryansk
Combat - Germans
Battle in Bryansk
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Bryansk, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
10 armour and 26 mech_infantrys moved from Caucasus to Volgograd
4 mech_infantrys moved from Iraq to Caucasus
1 fighter and 3 mech_infantrys moved from Persia to Caucasus
2 bombers moved from Bryansk to Caucasus
1 aaGun, 10 artilleries and 7 infantry moved from Belarus to Smolensk
3 artilleries, 5 infantry and 10 mech_infantrys moved from Archangel to Smolensk
3 armour moved from Novgorod to Belarus
5 mech_infantrys moved from Baltic States to Belarus
2 mech_infantrys moved from Smolensk to Belarus
6 transports moved from 110 Sea Zone to 112 Sea Zone
6 infantry and 6 mech_infantrys moved from Western Germany to 112 Sea Zone
6 infantry, 6 mech_infantrys and 6 transports moved from 112 Sea Zone to 110 Sea Zone
6 infantry and 6 mech_infantrys moved from 110 Sea Zone to United Kingdom
1 battleship, 5 carriers, 1 destroyer, 3 fighters, 4 submarines, 2 tactical_bombers and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to Western Germany
1 infantry moved from Germany to Slovakia Hungary
3 infantry moved from Germany to Poland
3 infantry moved from Germany to Slovakia Hungary
3 infantry moved from Persia to Iraq
1 mech_infantry moved from Poland to Yugoslavia
3 artilleries moved from Germany to Slovakia Hungary
2 bombers moved from Western Germany to Southern Italy
Place Units - Germans
3 infantry placed in United Kingdom
3 mech_infantrys placed in Novgorod
3 infantry placed in Iraq
9 mech_infantrys placed in Western Germany
3 artilleries placed in France
1 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Slovakia Hungary: 3 artilleries and 3 infantry
EDIT: Adding units owned by Germans to Poland: 3 artilleries and 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1,6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,1,4,4,5,5,3,1,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,5,3,3
Germans collect 61 PUs (4 lost to blockades); end with 61 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 26 PUs;
Russians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
4 artilleries and 4 infantry moved from Ukraine to Bryansk
2 infantry moved from Samara to Novosibirsk
2 infantry moved from Samara to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 fighter moved from Russia to Novosibirsk
1 tactical_bomber moved from Suiyuyan to Novosibirsk
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
1 armour moved from Romania to Albania
Russians take Bulgaria from Germans
Russians take Albania from Italians
1 infantry moved from Samara to Kazakhstan
2 infantry moved from Eastern Poland to Slovakia Hungary
1 artillery moved from Romania to Slovakia Hungary
3 infantry moved from Romania to Yugoslavia
Combat - Russians
Battle in Yugoslavia
Russians attack with 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 infantry in Yugoslavia, round 2 : 0/3 hits, 0,50 expected hits
Germans roll dice for 1 mech_infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 3 infantry in Yugoslavia, round 3 : 1/3 hits, 0,50 expected hits
Germans roll dice for 1 mech_infantry in Yugoslavia, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Yugoslavia
Russians win, taking Yugoslavia from Germans with 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Bryansk, round 2 : 4/10 hits, 3,83 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 4 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Novosibirsk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/4 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 fighter and 3 infantry in Kazakhstan, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Slovakia Hungary
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 2 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys moved from Romania to Ukraine
1 fighter moved from Kazakhstan to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
2 artilleries moved from Samara to Russia
1 aaGun moved from Rostov to Tambov
1 infantry moved from Russia to Samara
1 infantry moved from Rostov to Tambov
1 aaGun moved from Ukraine to Rostov
1 infantry moved from Rostov to Tambov
1 infantry moved from Ukraine to Rostov
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Rostov to Tambov
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
1 aaGun, 9 artilleries and 24 infantry moved from Ukraine to Bryansk
Place Units - Russians
1 infantry and 2 mech_infantrys placed in Ukraine
5 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Rostov: 3 infantry
EDIT: Adding units owned by Russians to Bryansk: 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 37 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33
Germans regular : 0,67
Russians regular : 1,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 1 fighter, 11 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Persia to Rostov
1 bomber, 1 fighter and 2 tactical_bombers moved from Sikang to Rostov
1 mech_infantry moved from Kansu to Kazakhstan
1 mech_infantry moved from Tsinghai to Kazakhstan
1 armour moved from Sikang to Kazakhstan
1 submarine moved from 22 Sea Zone to 20 Sea Zone
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 fighter and 1 tactical_bomber moved from Persia to Rostov
1 infantry moved from Urals to Novosibirsk
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Kansu to Novosibirsk
1 mech_infantry moved from Hunan to Shensi
1 mech_infantry moved from Anhwe to Shensi
Combat - Japanese
Japanese creates battle in territory 37 Sea Zone
Battle in Novosibirsk
Japanese attack with 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 infantry in Novosibirsk, round 2 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
Japanese roll dice for 2 infantry in Novosibirsk, round 3 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Novosibirsk, round 4 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Novosibirsk, round 5 : 1/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Japanese attack with 1 bomber, 3 fighters and 3 tactical_bombers
Russians defend with 1 aaGun and 5 infantry
Russians roll AA dice in Rostov : 1/3 hits, 0.50 expected hits
1 fighter owned by the Japanese lost in Rostov
Japanese roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in Rostov, round 2 : 2/6 hits, 3.50 expected hits
Russians roll dice for 1 aaGun and 5 infantry in Rostov, round 2 : 1/5 hits, 1.67 expected hits
1 tactical_bomber owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Rostov
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Rostov, round 3 : 0/5 hits, 3.00 expected hits
Russians roll dice for 4 infantry in Rostov, round 3 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Rostov, round 4 : 3/5 hits, 3.00 expected hits
Russians roll dice for 4 infantry in Rostov, round 4 : 2/4 hits, 1.33 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 3 infantry owned by the Russians lost in Rostov
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Rostov, round 5 : 3/3 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Rostov, round 5 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Russians lost in Rostov
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -33
Casualties for Japanese: 2 fighters and 3 tactical_bombers
Casualties for Russians: 1 aaGun and 5 infantry
Battle in Kazakhstan
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 3 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 3 infantry in Kazakhstan, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kazakhstan
Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Shensi
Japanese attack with 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
1 mech_infantry owned by the Japanese retreated to Kweichow
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
1 mech_infantry moved from Timguska to Kansu
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Kweichow to Szechwan
2 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Jehol to Anhwe
1 infantry moved from Kwangsi to Hunan
2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 10 fighters, 8 submarines, 2 tactical_bombers and 1 transport moved from 37 Sea Zone to 20 Sea Zone
5 mech_infantrys moved from French Indo China to Yunnan
1 armour and 10 mech_infantrys moved from India to Burma
3 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Yunnan to Kweichow
1 submarine moved from 1 Sea Zone to 3 Sea Zone
1 bomber and 1 fighter moved from Rostov to Volgograd
Place Units - Japanese
2 artilleries and 1 infantry placed in India
1 artillery and 2 infantry placed in French Indo China
1 destroyer and 2 submarines placed in 20 Sea Zone
1 artillery, 1 fighter and 8 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,2,3,1,2,3,2,6,1,4,4
Japanese collect 53 PUs (15 lost to blockades); end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -2.67
Russians regular : -1.33
Russians AA : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 1 fighter, 7 infantry, 2 tactical_bombers and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Trans-Jordan to Syria
Americans take Syria from Germans
6 submarines moved from 104 Sea Zone to 110 Sea Zone
7 fighters moved from 104 Sea Zone to 110 Sea Zone
2 tactical_bombers moved from Gibraltar to 110 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 cruiser and 3 destroyers moved from 104 Sea Zone to 110 Sea Zone
3 carriers moved from 104 Sea Zone to 110 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Philippines
Battle in Sumatra
Battle in 110 Sea Zone
Americans attack with 3 carriers, 1 cruiser, 3 destroyers, 9 fighters, 6 submarines and 2 tactical_bombers
Germans defend with 1 destroyer and 6 transports
Americans roll dice for 6 submarines in 110 Sea Zone, round 2 : 1/6 hits, 2,00 expected hits
Americans roll dice for 3 carriers, 1 cruiser, 3 destroyers, 9 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 9/15 hits, 7,33 expected hits
Germans roll dice for 1 destroyer and 6 transports in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 6 transports owned by the Germans lost in 110 Sea Zone
Americans win, taking 6 Sea Zone from Japanese, taking Philippines from Japanese, taking Sumatra from Japanese with 3 carriers, 1 cruiser, 3 destroyers, 9 fighters, 6 submarines and 2 tactical_bombers remaining. Battle score for attacker is 50
Casualties for Germans: 1 destroyer and 6 transports
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 artilleries, 6 infantry and 4 transports moved from 104 Sea Zone to 91 Sea Zone
2 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 artillery, 6 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 6 infantry, 1 marine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 6 infantry and 1 marine moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from Eastern United States to Gibraltar
2 tactical_bombers moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 110 Sea Zone to Gibraltar
2 fighters moved from 110 Sea Zone to 104 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 marine moved from Trans-Jordan to 98 Sea Zone
1 armour, 1 artillery, 1 infantry, 1 marine and 2 transports moved from 98 Sea Zone to 92 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 marine moved from 92 Sea Zone to Morocco
EDIT: 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 fighter moved from Western United States to 91 Sea Zone
1 fighter moved from British Columbia to Eastern United States
1 mech_infantry moved from Western United States to British Columbia
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
2 carriers, 3 destroyers and 1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 cruiser and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
6 submarines moved from 42 Sea Zone to 35 Sea Zone
1 battleship, 8 carriers, 3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
11 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to 35 Sea Zone
2 submarines moved from 22 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 18 Sea Zone
3 submarines moved from 6 Sea Zone to 24 Sea Zone
Place Units - Americans
1 airfield and 3 infantry placed in Greece
1 fighter and 2 tactical_bombers placed in Eastern United States
3 transports placed in 101 Sea Zone
2 artilleries and 4 infantry placed in Eastern United States
Americans undo move 4.
2 artilleries and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 74 PUs; end with 74 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Combat Hit Differential Summary :
Americans regular : 0,67
Germans regular : -0,33