L20 Ghostglider vs. trulpen (allied +18) BM4.0.0

  • '15 '14

    gents, quick question: The title is BM4. Can you tell me what the difference is to BM3?


  • Version 4.0.0 -> bmb’s cost 14


  • @JDOW said in L20 Ghostglider vs. trulpen (allied +18) BM4.0.0:

    gents, quick question: The title is BM4. Can you tell me what the difference is to BM3?

    It’s BM3, but the map 4.0.


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to 99 Sea Zone
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
    
        Non Combat Move - Italians
            1 bomber moved from 99 Sea Zone to Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,2,6,1,1,5,4,6
            Italians collect 1 PU (7 lost to blockades); end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • Sorry, that tr was forgotten. Was meant to go with the fleet. Is it ok to have moved it to z98?


  • It’s of course not the end of the world if you say no, but 'twas silly.


  • Please go ahead and move it with the rest.
    I dont have any better targets then, so this change don’t influence my setup with Italy.

    I think I will soon have to count victory cities in Europe…

  • '15 '14

    @Ghostglider said in L20 Ghostglider vs. trulpen (allied +18) BM4.0.0:

    Version 4.0.0 -> bmb’s cost 14

    That is, in fact, an interesting modification. It does not make bombers unattractive per se, but makes them a bit less powerful.
    And it is not just an Axis stopper as I tend to build many US bombers at some point, too.

  • '15 '14

    Crazy game. Such a late sea lion. London looked very much left alone by Churchill. Was this an intentional invitation to make Hitlers dreams come true but to re-gain control in the middle east or an oversight?


  • @Ghostglider said in L20 Ghostglider vs. trulpen (allied +18) BM4.0.0:

    Please go ahead and move it with the rest.
    I dont have any better targets then, so this change don’t influence my setup with Italy.

    I think I will soon have to count victory cities in Europe…

    Thanks!

    Meant to ask you about your tr in the Pac, but then saw that it was involved in a failed attack.


  • @JDOW said in L20 Ghostglider vs. trulpen (allied +18) BM4.0.0:

    Crazy game. Such a late sea lion. London looked very much left alone by Churchill. Was this an intentional invitation to make Hitlers dreams come true but to re-gain control in the middle east or an oversight?

    Yeah, Churchill was left alone by Roosevelt.

    I’d say it was the result of an urge not to lose Cairo. Over-sight, perhaps, but at that point there wasn’t much to do, I thought. Could be wrong.


  • TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            Turning on Edit Mode
            EDIT: Adding units owned by British to 98 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 37 Sea Zone to 42 Sea Zone
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            1 submarine moved from 55 Sea Zone to 41 Sea Zone
            1 submarine moved from 43 Sea Zone to 37 Sea Zone
            1 destroyer moved from 48 Sea Zone to 22 Sea Zone
            1 fighter moved from 42 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from Queensland to 42 Sea Zone
            1 infantry moved from West India to Eastern Persia
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            Turning on Edit Mode
            EDIT: Adding units owned by British to 98 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 37 Sea Zone to 42 Sea Zone
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            1 submarine moved from 55 Sea Zone to 41 Sea Zone
            1 submarine moved from 43 Sea Zone to 37 Sea Zone
            1 destroyer moved from 48 Sea Zone to 22 Sea Zone
            1 fighter moved from 42 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from Queensland to 42 Sea Zone
            1 infantry moved from West India to Eastern Persia
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 infantry moved from Eastern Persia to West India
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • Wait. Must consider a small thing. When does G take R in relation to one NO.


  • TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            Turning on Edit Mode
            EDIT: Adding units owned by British to 98 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 37 Sea Zone to 42 Sea Zone
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            1 submarine moved from 55 Sea Zone to 41 Sea Zone
            1 submarine moved from 43 Sea Zone to 37 Sea Zone
            1 destroyer moved from 48 Sea Zone to 22 Sea Zone
            1 fighter moved from 42 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from Queensland to 42 Sea Zone
            1 infantry moved from West India to Eastern Persia
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 infantry moved from Eastern Persia to West India
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by French from West India: 1 infantry
            EDIT: Adding units owned by French to Turkmenistan: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            Turning on Edit Mode
            EDIT: Adding units owned by British to 98 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 37 Sea Zone to 42 Sea Zone
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            1 submarine moved from 55 Sea Zone to 41 Sea Zone
            1 submarine moved from 43 Sea Zone to 37 Sea Zone
            1 destroyer moved from 48 Sea Zone to 22 Sea Zone
            1 fighter moved from 42 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from Queensland to 42 Sea Zone
            1 infantry moved from West India to Eastern Persia
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 infantry moved from Eastern Persia to West India
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by French from West India: 1 infantry
            EDIT: Adding units owned by French to Turkmenistan: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 43 Sea Zone: 1 cruiser
            EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • Missed to move the cr by Borneo.


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 81 PUs; 
            Germans buy 3 artilleries, 7 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Caucasus to Volgograd
                  Germans take Volgograd from Russians
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 infantry moved from Belarus to Bryansk
            2 bombers moved from Novgorod to Bryansk
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 2 bombers and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 infantry in Bryansk, round 2 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            10 armour and 26 mech_infantrys moved from Caucasus to Volgograd
            4 mech_infantrys moved from Iraq to Caucasus
            1 fighter and 3 mech_infantrys moved from Persia to Caucasus
            2 bombers moved from Bryansk to Caucasus
            1 aaGun, 10 artilleries and 7 infantry moved from Belarus to Smolensk
            3 artilleries, 5 infantry and 10 mech_infantrys moved from Archangel to Smolensk
            3 armour moved from Novgorod to Belarus
            5 mech_infantrys moved from Baltic States to Belarus
            2 mech_infantrys moved from Smolensk to Belarus
            6 transports moved from 110 Sea Zone to 112 Sea Zone
            6 infantry and 6 mech_infantrys moved from Western Germany to 112 Sea Zone
            6 infantry, 6 mech_infantrys and 6 transports moved from 112 Sea Zone to 110 Sea Zone
            6 infantry and 6 mech_infantrys moved from 110 Sea Zone to United Kingdom
            1 battleship, 5 carriers, 1 destroyer, 3 fighters, 4 submarines, 2 tactical_bombers and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 fighter moved from United Kingdom to Western Germany
            1 infantry moved from Germany to Slovakia Hungary
            3 infantry moved from Germany to Poland
            3 infantry moved from Germany to Slovakia Hungary
            3 infantry moved from Persia to Iraq
            1 mech_infantry moved from Poland to Yugoslavia
            3 artilleries moved from Germany to Slovakia Hungary
            2 bombers moved from Western Germany to Southern Italy
    
        Place Units - Germans
            3 infantry placed in United Kingdom
            3 mech_infantrys placed in Novgorod
            3 infantry placed in Iraq
            9 mech_infantrys placed in Western Germany
            3 artilleries placed in France
            1 infantry placed in Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Slovakia Hungary: 3 artilleries and 3 infantry
            EDIT: Adding units owned by Germans to Poland: 3 artilleries and 3 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1,6,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,1,4,4,5,5,3,1,6
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,5,3,3
            Germans collect 61 PUs (4 lost to blockades); end with 61 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 77 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians repair damage of 1x factory_major; Remaining resources: 26 PUs; 
            Russians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            4 artilleries and 4 infantry moved from Ukraine to Bryansk
            2 infantry moved from Samara to Novosibirsk
            2 infantry moved from Samara to Kazakhstan
            1 fighter moved from Russia to Kazakhstan
            1 fighter moved from Russia to Novosibirsk
            1 tactical_bomber moved from Suiyuyan to Novosibirsk
            1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
            1 armour moved from Romania to Albania
                  Russians take Bulgaria from Germans
                  Russians take Albania from Italians
            1 infantry moved from Samara to Kazakhstan
            2 infantry moved from Eastern Poland to Slovakia Hungary
            1 artillery moved from Romania to Slovakia Hungary
            3 infantry moved from Romania to Yugoslavia
    
        Combat - Russians
            Battle in Yugoslavia
                Russians attack with 3 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 3 infantry in Yugoslavia, round 2 : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 1 mech_infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 3 infantry in Yugoslavia, round 3 : 1/3 hits, 0,50 expected hits
                    Germans roll dice for 1 mech_infantry in Yugoslavia, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Yugoslavia
                Russians win, taking Yugoslavia from Germans with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Bryansk
                Russians attack with 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Bryansk, round 2 : 4/10 hits, 3,83 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 4 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Novosibirsk
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/4 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
                Russians win, taking Novosibirsk from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kazakhstan
                Russians attack with 1 fighter and 3 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 3 infantry in Kazakhstan, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kazakhstan
                Russians win, taking Kazakhstan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Slovakia Hungary
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 2 : 2/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
                Russians win, taking Slovakia Hungary from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 armour and 2 mech_infantrys moved from Romania to Ukraine
            1 fighter moved from Kazakhstan to Russia
            1 fighter and 1 tactical_bomber moved from Bryansk to Russia
            1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
            2 artilleries moved from Samara to Russia
            1 aaGun moved from Rostov to Tambov
            1 infantry moved from Russia to Samara
            1 infantry moved from Rostov to Tambov
            1 aaGun moved from Ukraine to Rostov
            1 infantry moved from Rostov to Tambov
            1 infantry moved from Ukraine to Rostov
            1 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Rostov to Tambov
            1 infantry moved from Ukraine to Rostov
            1 infantry moved from Ukraine to Rostov
            2 infantry moved from Ukraine to Rostov
            1 aaGun, 9 artilleries and 24 infantry moved from Ukraine to Bryansk
    
        Place Units - Russians
            1 infantry and 2 mech_infantrys placed in Ukraine
            5 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Rostov: 3 infantry
            EDIT: Adding units owned by Russians to Bryansk: 3 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,33
    Germans regular : 0,67
    Russians regular : 1,83
    

    Savegame


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 1 destroyer, 1 fighter, 11 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Persia to Rostov
            1 bomber, 1 fighter and 2 tactical_bombers moved from Sikang to Rostov
            1 mech_infantry moved from Kansu to Kazakhstan
            1 mech_infantry moved from Tsinghai to Kazakhstan
            1 armour moved from Sikang to Kazakhstan
            1 submarine moved from 22 Sea Zone to 20 Sea Zone
            1 infantry moved from India to West India
                  Japanese take West India from UK_Pacific
            1 fighter and 1 tactical_bomber moved from Persia to Rostov
            1 infantry moved from Urals to Novosibirsk
            1 infantry moved from Kansu to Novosibirsk
            1 infantry moved from Kansu to Novosibirsk
            1 mech_infantry moved from Hunan to Shensi
            1 mech_infantry moved from Anhwe to Shensi
    
        Combat - Japanese
            Japanese creates battle in territory 37 Sea Zone
            Battle in Novosibirsk
                Japanese attack with 3 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 3 infantry in Novosibirsk, round 2 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Novosibirsk
                    Japanese roll dice for 2 infantry in Novosibirsk, round 3 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry in Novosibirsk, round 4 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry in Novosibirsk, round 5 : 1/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novosibirsk
                Japanese win, taking Novosibirsk from Russians with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Japanese attack with 1 bomber, 3 fighters and 3 tactical_bombers
                Russians defend with 1 aaGun and 5 infantry
                    Russians roll AA dice in Rostov : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Japanese lost in Rostov
                    Japanese roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in Rostov, round 2 : 2/6 hits, 3.50 expected hits
                    Russians roll dice for 1 aaGun and 5 infantry in Rostov, round 2 : 1/5 hits, 1.67 expected hits
                    1 tactical_bomber owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Rostov
                    Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Rostov, round 3 : 0/5 hits, 3.00 expected hits
                    Russians roll dice for 4 infantry in Rostov, round 3 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Rostov, round 4 : 3/5 hits, 3.00 expected hits
                    Russians roll dice for 4 infantry in Rostov, round 4 : 2/4 hits, 1.33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 3 infantry owned by the Russians lost in Rostov
                    Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Rostov, round 5 : 3/3 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 5 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Japanese and 1 infantry owned by the Russians lost in Rostov
                Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -33
                Casualties for Japanese: 2 fighters and 3 tactical_bombers
                Casualties for Russians: 1 aaGun and 5 infantry
            Battle in Kazakhstan
                Japanese attack with 1 armour and 2 mech_infantrys
                Russians defend with 3 infantry
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 3 infantry in Kazakhstan, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kazakhstan
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Japanese win, taking Kazakhstan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 3 infantry
            Battle in Shensi
                Japanese attack with 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                1 mech_infantry owned by the Japanese retreated to Kweichow
                Chinese win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Japanese
            1 mech_infantry moved from Timguska to Kansu
            1 infantry moved from Szechwan to Sikang
            1 mech_infantry moved from Kweichow to Szechwan
            2 infantry moved from Manchuria to Jehol
            1 mech_infantry moved from Jehol to Anhwe
            1 infantry moved from Kwangsi to Hunan
            2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 10 fighters, 8 submarines, 2 tactical_bombers and 1 transport moved from 37 Sea Zone to 20 Sea Zone
            5 mech_infantrys moved from French Indo China to Yunnan
            1 armour and 10 mech_infantrys moved from India to Burma
            3 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Yunnan to Kweichow
            1 submarine moved from 1 Sea Zone to 3 Sea Zone
            1 bomber and 1 fighter moved from Rostov to Volgograd
    
        Place Units - Japanese
            2 artilleries and 1 infantry placed in India
            1 artillery and 2 infantry placed in French Indo China
            1 destroyer and 2 submarines placed in 20 Sea Zone
            1 artillery, 1 fighter and 8 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 15
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,5
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,2,3,1,2,3,2,6,1,4,4
            Japanese collect 53 PUs (15 lost to blockades); end with 53 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : -2.67
    Russians regular : -1.33
    Russians AA : 0.50
    

    Savegame

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