Scramble all of them max defense.
L20 Ghostglider vs. trulpen (allied +18) BM4.0.0
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gents, quick question: The title is BM4. Can you tell me what the difference is to BM3?
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Version 4.0.0 -> bmb’s cost 14
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@JDOW said in L20 Ghostglider vs. trulpen (allied +18) BM4.0.0:
gents, quick question: The title is BM4. Can you tell me what the difference is to BM3?
It’s BM3, but the map 4.0.
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Italians 1 bomber moved from 99 Sea Zone to Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,2,6,1,1,5,4,6 Italians collect 1 PU (7 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
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Sorry, that tr was forgotten. Was meant to go with the fleet. Is it ok to have moved it to z98?
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It’s of course not the end of the world if you say no, but 'twas silly.
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Please go ahead and move it with the rest.
I dont have any better targets then, so this change don’t influence my setup with Italy.I think I will soon have to count victory cities in Europe…
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@Ghostglider said in L20 Ghostglider vs. trulpen (allied +18) BM4.0.0:
Version 4.0.0 -> bmb’s cost 14
That is, in fact, an interesting modification. It does not make bombers unattractive per se, but makes them a bit less powerful.
And it is not just an Axis stopper as I tend to build many US bombers at some point, too. -
Crazy game. Such a late sea lion. London looked very much left alone by Churchill. Was this an intentional invitation to make Hitlers dreams come true but to re-gain control in the middle east or an oversight?
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@Ghostglider said in L20 Ghostglider vs. trulpen (allied +18) BM4.0.0:
Please go ahead and move it with the rest.
I dont have any better targets then, so this change don’t influence my setup with Italy.I think I will soon have to count victory cities in Europe…
Thanks!
Meant to ask you about your tr in the Pac, but then saw that it was involved in a failed attack.
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@JDOW said in L20 Ghostglider vs. trulpen (allied +18) BM4.0.0:
Crazy game. Such a late sea lion. London looked very much left alone by Churchill. Was this an intentional invitation to make Hitlers dreams come true but to re-gain control in the middle east or an oversight?
Yeah, Churchill was left alone by Roosevelt.
I’d say it was the result of an urge not to lose Cairo. Over-sight, perhaps, but at that point there wasn’t much to do, I thought. Could be wrong.
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC Turning on Edit Mode EDIT: Adding units owned by British to 98 Sea Zone: 1 transport EDIT: Turning off Edit Mode ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 37 Sea Zone to 42 Sea Zone Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 55 Sea Zone to 41 Sea Zone 1 submarine moved from 43 Sea Zone to 37 Sea Zone 1 destroyer moved from 48 Sea Zone to 22 Sea Zone 1 fighter moved from 42 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Queensland to 42 Sea Zone 1 infantry moved from West India to Eastern Persia Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC Turning on Edit Mode EDIT: Adding units owned by British to 98 Sea Zone: 1 transport EDIT: Turning off Edit Mode ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 37 Sea Zone to 42 Sea Zone Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 55 Sea Zone to 41 Sea Zone 1 submarine moved from 43 Sea Zone to 37 Sea Zone 1 destroyer moved from 48 Sea Zone to 22 Sea Zone 1 fighter moved from 42 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Queensland to 42 Sea Zone 1 infantry moved from West India to Eastern Persia Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 infantry moved from Eastern Persia to West India Turn Complete - French
Combat Hit Differential Summary :
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Wait. Must consider a small thing. When does G take R in relation to one NO.
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC Turning on Edit Mode EDIT: Adding units owned by British to 98 Sea Zone: 1 transport EDIT: Turning off Edit Mode ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 37 Sea Zone to 42 Sea Zone Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 55 Sea Zone to 41 Sea Zone 1 submarine moved from 43 Sea Zone to 37 Sea Zone 1 destroyer moved from 48 Sea Zone to 22 Sea Zone 1 fighter moved from 42 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Queensland to 42 Sea Zone 1 infantry moved from West India to Eastern Persia Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 infantry moved from Eastern Persia to West India Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by French from West India: 1 infantry EDIT: Adding units owned by French to Turkmenistan: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC Turning on Edit Mode EDIT: Adding units owned by British to 98 Sea Zone: 1 transport EDIT: Turning off Edit Mode ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 37 Sea Zone to 42 Sea Zone Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 55 Sea Zone to 41 Sea Zone 1 submarine moved from 43 Sea Zone to 37 Sea Zone 1 destroyer moved from 48 Sea Zone to 22 Sea Zone 1 fighter moved from 42 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Queensland to 42 Sea Zone 1 infantry moved from West India to Eastern Persia Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 infantry moved from Eastern Persia to West India Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by French from West India: 1 infantry EDIT: Adding units owned by French to Turkmenistan: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from 43 Sea Zone: 1 cruiser EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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Missed to move the cr by Borneo.
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 81 PUs; Germans buy 3 artilleries, 7 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Caucasus to Volgograd Germans take Volgograd from Russians 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 infantry moved from Belarus to Bryansk 2 bombers moved from Novgorod to Bryansk Combat - Germans Battle in Bryansk Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Bryansk, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 10 armour and 26 mech_infantrys moved from Caucasus to Volgograd 4 mech_infantrys moved from Iraq to Caucasus 1 fighter and 3 mech_infantrys moved from Persia to Caucasus 2 bombers moved from Bryansk to Caucasus 1 aaGun, 10 artilleries and 7 infantry moved from Belarus to Smolensk 3 artilleries, 5 infantry and 10 mech_infantrys moved from Archangel to Smolensk 3 armour moved from Novgorod to Belarus 5 mech_infantrys moved from Baltic States to Belarus 2 mech_infantrys moved from Smolensk to Belarus 6 transports moved from 110 Sea Zone to 112 Sea Zone 6 infantry and 6 mech_infantrys moved from Western Germany to 112 Sea Zone 6 infantry, 6 mech_infantrys and 6 transports moved from 112 Sea Zone to 110 Sea Zone 6 infantry and 6 mech_infantrys moved from 110 Sea Zone to United Kingdom 1 battleship, 5 carriers, 1 destroyer, 3 fighters, 4 submarines, 2 tactical_bombers and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from United Kingdom to Western Germany 1 infantry moved from Germany to Slovakia Hungary 3 infantry moved from Germany to Poland 3 infantry moved from Germany to Slovakia Hungary 3 infantry moved from Persia to Iraq 1 mech_infantry moved from Poland to Yugoslavia 3 artilleries moved from Germany to Slovakia Hungary 2 bombers moved from Western Germany to Southern Italy Place Units - Germans 3 infantry placed in United Kingdom 3 mech_infantrys placed in Novgorod 3 infantry placed in Iraq 9 mech_infantrys placed in Western Germany 3 artilleries placed in France 1 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Slovakia Hungary: 3 artilleries and 3 infantry EDIT: Adding units owned by Germans to Poland: 3 artilleries and 3 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1,6,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,1,4,4,5,5,3,1,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,5,3,3 Germans collect 61 PUs (4 lost to blockades); end with 61 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 77 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 0.50
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Russians Russians repair damage of 1x factory_major; Remaining resources: 26 PUs; Russians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 4 artilleries and 4 infantry moved from Ukraine to Bryansk 2 infantry moved from Samara to Novosibirsk 2 infantry moved from Samara to Kazakhstan 1 fighter moved from Russia to Kazakhstan 1 fighter moved from Russia to Novosibirsk 1 tactical_bomber moved from Suiyuyan to Novosibirsk 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk 1 armour moved from Romania to Albania Russians take Bulgaria from Germans Russians take Albania from Italians 1 infantry moved from Samara to Kazakhstan 2 infantry moved from Eastern Poland to Slovakia Hungary 1 artillery moved from Romania to Slovakia Hungary 3 infantry moved from Romania to Yugoslavia Combat - Russians Battle in Yugoslavia Russians attack with 3 infantry Germans defend with 1 mech_infantry Russians roll dice for 3 infantry in Yugoslavia, round 2 : 0/3 hits, 0,50 expected hits Germans roll dice for 1 mech_infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 infantry in Yugoslavia, round 3 : 1/3 hits, 0,50 expected hits Germans roll dice for 1 mech_infantry in Yugoslavia, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Yugoslavia Russians win, taking Yugoslavia from Germans with 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Bryansk Russians attack with 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Bryansk, round 2 : 4/10 hits, 3,83 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 4 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Novosibirsk Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/4 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Kazakhstan Russians attack with 1 fighter and 3 infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 fighter and 3 infantry in Kazakhstan, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Slovakia Hungary Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour and 2 mech_infantrys moved from Romania to Ukraine 1 fighter moved from Kazakhstan to Russia 1 fighter and 1 tactical_bomber moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia 2 artilleries moved from Samara to Russia 1 aaGun moved from Rostov to Tambov 1 infantry moved from Russia to Samara 1 infantry moved from Rostov to Tambov 1 aaGun moved from Ukraine to Rostov 1 infantry moved from Rostov to Tambov 1 infantry moved from Ukraine to Rostov 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Rostov to Tambov 1 infantry moved from Ukraine to Rostov 1 infantry moved from Ukraine to Rostov 2 infantry moved from Ukraine to Rostov 1 aaGun, 9 artilleries and 24 infantry moved from Ukraine to Bryansk Place Units - Russians 1 infantry and 2 mech_infantrys placed in Ukraine 5 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Rostov: 3 infantry EDIT: Adding units owned by Russians to Bryansk: 3 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 37 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33 Germans regular : 0,67 Russians regular : 1,83
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 4 artilleries, 1 destroyer, 1 fighter, 11 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Persia to Rostov 1 bomber, 1 fighter and 2 tactical_bombers moved from Sikang to Rostov 1 mech_infantry moved from Kansu to Kazakhstan 1 mech_infantry moved from Tsinghai to Kazakhstan 1 armour moved from Sikang to Kazakhstan 1 submarine moved from 22 Sea Zone to 20 Sea Zone 1 infantry moved from India to West India Japanese take West India from UK_Pacific 1 fighter and 1 tactical_bomber moved from Persia to Rostov 1 infantry moved from Urals to Novosibirsk 1 infantry moved from Kansu to Novosibirsk 1 infantry moved from Kansu to Novosibirsk 1 mech_infantry moved from Hunan to Shensi 1 mech_infantry moved from Anhwe to Shensi Combat - Japanese Japanese creates battle in territory 37 Sea Zone Battle in Novosibirsk Japanese attack with 3 infantry Russians defend with 1 infantry Japanese roll dice for 3 infantry in Novosibirsk, round 2 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Novosibirsk Japanese roll dice for 2 infantry in Novosibirsk, round 3 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Novosibirsk, round 4 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Novosibirsk, round 5 : 1/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Rostov Japanese attack with 1 bomber, 3 fighters and 3 tactical_bombers Russians defend with 1 aaGun and 5 infantry Russians roll AA dice in Rostov : 1/3 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in Rostov Japanese roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in Rostov, round 2 : 2/6 hits, 3.50 expected hits Russians roll dice for 1 aaGun and 5 infantry in Rostov, round 2 : 1/5 hits, 1.67 expected hits 1 tactical_bomber owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Rostov Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Rostov, round 3 : 0/5 hits, 3.00 expected hits Russians roll dice for 4 infantry in Rostov, round 3 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Rostov, round 4 : 3/5 hits, 3.00 expected hits Russians roll dice for 4 infantry in Rostov, round 4 : 2/4 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 3 infantry owned by the Russians lost in Rostov Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Rostov, round 5 : 3/3 hits, 1.83 expected hits Russians roll dice for 1 infantry in Rostov, round 5 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Russians lost in Rostov Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -33 Casualties for Japanese: 2 fighters and 3 tactical_bombers Casualties for Russians: 1 aaGun and 5 infantry Battle in Kazakhstan Japanese attack with 1 armour and 2 mech_infantrys Russians defend with 3 infantry Japanese roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 3 infantry in Kazakhstan, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kazakhstan Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 3 infantry Battle in Shensi Japanese attack with 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi 1 mech_infantry owned by the Japanese retreated to Kweichow Chinese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Japanese 1 mech_infantry moved from Timguska to Kansu 1 infantry moved from Szechwan to Sikang 1 mech_infantry moved from Kweichow to Szechwan 2 infantry moved from Manchuria to Jehol 1 mech_infantry moved from Jehol to Anhwe 1 infantry moved from Kwangsi to Hunan 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 10 fighters, 8 submarines, 2 tactical_bombers and 1 transport moved from 37 Sea Zone to 20 Sea Zone 5 mech_infantrys moved from French Indo China to Yunnan 1 armour and 10 mech_infantrys moved from India to Burma 3 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Yunnan to Kweichow 1 submarine moved from 1 Sea Zone to 3 Sea Zone 1 bomber and 1 fighter moved from Rostov to Volgograd Place Units - Japanese 2 artilleries and 1 infantry placed in India 1 artillery and 2 infantry placed in French Indo China 1 destroyer and 2 submarines placed in 20 Sea Zone 1 artillery, 1 fighter and 8 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 15 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,2,3,1,2,3,2,6,1,4,4 Japanese collect 53 PUs (15 lost to blockades); end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -2.67 Russians regular : -1.33 Russians AA : 0.50