TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 1 fighter, 11 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Persia to Rostov
1 bomber, 1 fighter and 2 tactical_bombers moved from Sikang to Rostov
1 mech_infantry moved from Kansu to Kazakhstan
1 mech_infantry moved from Tsinghai to Kazakhstan
1 armour moved from Sikang to Kazakhstan
1 submarine moved from 22 Sea Zone to 20 Sea Zone
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 fighter and 1 tactical_bomber moved from Persia to Rostov
1 infantry moved from Urals to Novosibirsk
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Kansu to Novosibirsk
1 mech_infantry moved from Hunan to Shensi
1 mech_infantry moved from Anhwe to Shensi
Combat - Japanese
Japanese creates battle in territory 37 Sea Zone
Battle in Novosibirsk
Japanese attack with 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 infantry in Novosibirsk, round 2 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
Japanese roll dice for 2 infantry in Novosibirsk, round 3 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Novosibirsk, round 4 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Novosibirsk, round 5 : 1/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Japanese attack with 1 bomber, 3 fighters and 3 tactical_bombers
Russians defend with 1 aaGun and 5 infantry
Russians roll AA dice in Rostov : 1/3 hits, 0.50 expected hits
1 fighter owned by the Japanese lost in Rostov
Japanese roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in Rostov, round 2 : 2/6 hits, 3.50 expected hits
Russians roll dice for 1 aaGun and 5 infantry in Rostov, round 2 : 1/5 hits, 1.67 expected hits
1 tactical_bomber owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Rostov
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Rostov, round 3 : 0/5 hits, 3.00 expected hits
Russians roll dice for 4 infantry in Rostov, round 3 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Rostov, round 4 : 3/5 hits, 3.00 expected hits
Russians roll dice for 4 infantry in Rostov, round 4 : 2/4 hits, 1.33 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 3 infantry owned by the Russians lost in Rostov
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Rostov, round 5 : 3/3 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Rostov, round 5 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Russians lost in Rostov
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -33
Casualties for Japanese: 2 fighters and 3 tactical_bombers
Casualties for Russians: 1 aaGun and 5 infantry
Battle in Kazakhstan
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 3 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 3 infantry in Kazakhstan, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kazakhstan
Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Shensi
Japanese attack with 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
1 mech_infantry owned by the Japanese retreated to Kweichow
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
1 mech_infantry moved from Timguska to Kansu
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Kweichow to Szechwan
2 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Jehol to Anhwe
1 infantry moved from Kwangsi to Hunan
2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 10 fighters, 8 submarines, 2 tactical_bombers and 1 transport moved from 37 Sea Zone to 20 Sea Zone
5 mech_infantrys moved from French Indo China to Yunnan
1 armour and 10 mech_infantrys moved from India to Burma
3 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Yunnan to Kweichow
1 submarine moved from 1 Sea Zone to 3 Sea Zone
1 bomber and 1 fighter moved from Rostov to Volgograd
Place Units - Japanese
2 artilleries and 1 infantry placed in India
1 artillery and 2 infantry placed in French Indo China
1 destroyer and 2 submarines placed in 20 Sea Zone
1 artillery, 1 fighter and 8 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,2,3,1,2,3,2,6,1,4,4
Japanese collect 53 PUs (15 lost to blockades); end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -2.67
Russians regular : -1.33
Russians AA : 0.50
Savegame