@Ghostglider said in L25 PTV Ghostglider (axis+11) vs axis-dominion:
No cheap factory for me in Greece
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 2 transports; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from 101 Sea Zone to 104 Sea Zone
1 bomber moved from Wake Island to 20 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Morocco
Battle in 20 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
Americans win, taking Morocco from Germans with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Caroline Islands from Japanese to Americans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Caroline Islands: 1 aaGun
EDIT: Turning off Edit Mode
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Morocco
2 carriers moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from 20 Sea Zone to Guam
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 31 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Wake Island to 33 Sea Zone
1 destroyer moved from 25 Sea Zone to 31 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 51 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : 1.67
Germans regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 fighter and 4 infantry moved from Tsinghai to Shensi
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 artilleries, 1 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Shensi, round 2 : 0/4 hits, 1.33 expected hits
Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 3 : 3/5 hits, 1.17 expected hits
Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Shensi, round 3 : 3/4 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 artilleries, 1 infantry and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : 0.83
Japanese regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 2 transports; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from 101 Sea Zone to 104 Sea Zone
1 bomber moved from Wake Island to 20 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Morocco
Battle in 20 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
Americans win, taking Morocco from Germans with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Caroline Islands from Japanese to Americans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Caroline Islands: 1 aaGun
EDIT: Turning off Edit Mode
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Morocco
2 carriers moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from 20 Sea Zone to Guam
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 31 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Wake Island to 33 Sea Zone
1 destroyer moved from 25 Sea Zone to 31 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 51 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 fighter and 4 infantry moved from Tsinghai to Shensi
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 artilleries, 1 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Shensi, round 2 : 0/4 hits, 1.33 expected hits
Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 3 : 3/5 hits, 1.17 expected hits
Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Shensi, round 3 : 3/4 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 artilleries, 1 infantry and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Shan State to Burma
1 artillery and 1 infantry moved from India to Burma
2 fighters moved from India to Burma
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Syria to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
1 fighter moved from Gibraltar to Algeria
1 transport moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from Alexandria to 98 Sea Zone
1 armour moved from Alexandria to Libya
British take Tobruk from Italians
2 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Libya
1 bomber moved from Egypt to Libya
2 infantry moved from Brazil to 85 Sea Zone
2 infantry and 1 transport moved from 85 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 infantry moved from Kenya to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 fighter moved from Gibraltar to Algeria
Combat - British
Battle in French West Africa
Battle in French Madagascar
Battle in Burma
British attack with 1 artillery, 2 fighters and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 2 fighters and 2 infantry in Burma, round 2 : 2/5 hits, 1.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
British win, taking French West Africa from Neutral_Axis, taking French Madagascar from Neutral_Axis, taking Burma from Japanese with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Algeria
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery, 2 fighters and 1 infantry in Algeria, round 2 : 0/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery, 2 fighters and 1 infantry in Algeria, round 3 : 2/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Algeria, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Algeria
British win, taking Algeria from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in Libya
British attack with 1 armour, 1 bomber and 2 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 1 bomber and 2 infantry in Libya, round 2 : 3/4 hits, 1.50 expected hits
Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Libya
British win, taking Libya from Italians with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
1 bomber moved from Libya to Morocco
2 artilleries and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 cruiser moved from 98 Sea Zone to 96 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 battleship moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Persia to West India
1 infantry moved from Persia to Eastern Persia
2 fighters moved from Burma to India
2 fighters moved from Algeria to 91 Sea Zone
Place Units - UK_Pacific
1 artillery, 3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1
UK_Pacific collect 5 PUs (5 lost to blockades); end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0.83
Americans regular : 1.67
Italians regular : -0.67
Japanese regular : -0.33
Germans regular : 0.17
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 96 Sea Zone
1 bomber moved from Southern Italy to 96 Sea Zone
1 armour moved from Albania to Romania
1 armour moved from Albania to Romania
1 armour moved from Northern Italy to Romania
1 artillery and 3 infantry moved from Albania to Yugoslavia
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber and 1 fighter
British defend with 1 cruiser, 1 destroyer and 1 transport
Italians roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 cruiser, 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 destroyer owned by the British and 1 fighter owned by the Italians lost in 96 Sea Zone
Italians roll dice for 1 bomber in 96 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
British roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the British lost in 96 Sea Zone
1 transport owned by the British lost in 96 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 17
Casualties for Italians: 1 fighter
Casualties for British: 1 cruiser, 1 destroyer and 1 transport
Battle in Romania
Italians attack with 3 armour
Russians defend with 1 mech_infantry
Italians roll dice for 3 armour in Romania, round 2 : 0/3 hits, 1.50 expected hits
Russians roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 3 armour in Romania, round 3 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 mech_infantry in Romania, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 3 armour remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from 96 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
1 submarine placed in 97 Sea Zone
1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Italians regular : -1.83
Russians regular : -0.67
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from South Australia to Queensland
1 infantry moved from Dutch New Guinea to New Guinea
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 factory_minor placed in Queensland
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Germans
Germans buy 6 artilleries, 1 carrier, 3 fighters, 9 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
4 infantry moved from Bulgaria to Romania
1 infantry moved from Poland to Slovakia Hungary
1 mech_infantry moved from Greater Southern Germany to Romania
1 armour moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Romania
6 artilleries and 4 infantry moved from Germany to Slovakia Hungary
2 artilleries and 10 infantry moved from Poland to Slovakia Hungary
1 bomber moved from Western Germany to Ukraine
1 bomber moved from Western Germany to 94 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from Holland Belgium to 104 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Scotland
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Eire
1 cruiser moved from 110 Sea Zone to 109 Sea Zone
1 carrier moved from 110 Sea Zone to 109 Sea Zone
Combat - Germans
Strategic bombing raid in Ukraine
Russians roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Eire
Battle in Scotland
Battle in 94 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 94 Sea Zone
Germans win, taking Eire from Neutral_Allies, taking Scotland from British with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Slovakia Hungary
Germans attack with 8 artilleries and 15 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 8 artilleries and 15 infantry in Slovakia Hungary, round 2 : 8/23 hits, 6.50 expected hits
Russians roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 8 artilleries and 15 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
1 fighter moved from 104 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to United Kingdom
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
1 infantry moved from 109 Sea Zone to United Kingdom
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 aaGun moved from Western Germany to 112 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 112 Sea Zone to 109 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 aaGun and 4 infantry moved from 109 Sea Zone to United Kingdom
1 fighter moved from Holland Belgium to 109 Sea Zone
1 fighter moved from Holland Belgium to 109 Sea Zone
1 bomber moved from 94 Sea Zone to Western Germany
1 mech_infantry moved from Poland to Romania
1 mech_infantry moved from Poland to Romania
3 aaGuns moved from Poland to Slovakia Hungary
1 artillery and 8 infantry moved from Finland to Norway
1 tactical_bomber moved from Holland Belgium to Western Germany
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 bomber moved from Ukraine to Romania
1 tactical_bomber moved from Holland Belgium to United Kingdom
1 tactical_bomber moved from Holland Belgium to United Kingdom
Place Units - Germans
1 carrier placed in 109 Sea Zone
1 fighter placed in 109 Sea Zone
5 artilleries and 5 infantry placed in Germany
1 artillery and 2 infantry placed in Normandy Bordeaux
2 infantry placed in Western Germany
1 fighter placed in United Kingdom
1 fighter and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Germans collect 52 PUs (3 lost to blockades); end with 53 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : -0.33
Germans regular : 1.67
Russians AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 55 PUs;
Russians buy 3 armour, 3 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Eastern Poland to Poland
Russians take Poland from Germans
3 artilleries, 2 fighters and 12 infantry moved from Eastern Poland to Romania
5 infantry moved from Bessarabia to Romania
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 infantry moved from Belarus to Baltic States
1 artillery moved from Novgorod to Baltic States
1 infantry moved from Belarus to Baltic States
1 fighter and 1 tactical_bomber moved from Novgorod to Romania
1 fighter moved from Eastern Poland to Romania
3 infantry moved from Amur to Manchuria
1 infantry moved from Korea to Manchuria
1 infantry moved from Belarus to Baltic States
Combat - Russians
Battle in Manchuria
Russians attack with 4 infantry
Japanese defend with 2 infantry
Russians roll dice for 4 infantry in Manchuria, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 4 infantry in Manchuria, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 4 infantry in Manchuria, round 4 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 4 infantry in Manchuria, round 5 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 4 infantry in Manchuria, round 6 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 6 : 0/1 hits, 0.33 expected hits
Russians roll dice for 4 infantry in Manchuria, round 7 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 3 infantry in Manchuria, round 8 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 8 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 2 infantry in Manchuria, round 9 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 9 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 infantry
Battle in Romania
Russians attack with 3 artilleries, 4 fighters, 17 infantry and 1 tactical_bomber
Germans defend with 3 armour, 1 bomber, 4 infantry and 3 mech_infantrys; Italians defend with 3 armour
Russians roll dice for 3 artilleries, 4 fighters, 17 infantry and 1 tactical_bomber in Romania, round 2 : 7/25 hits, 7.00 expected hits
Germans roll dice for 6 armour, 1 bomber, 4 infantry and 3 mech_infantrys in Romania, round 2 : 7/14 hits, 5.50 expected hits
7 infantry owned by the Russians, 1 bomber owned by the Germans, 4 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Romania
Russians roll dice for 3 artilleries, 4 fighters, 10 infantry and 1 tactical_bomber in Romania, round 3 : 3/18 hits, 5.83 expected hits
Germans roll dice for 6 armour and 1 mech_infantry in Romania, round 3 : 4/7 hits, 3.33 expected hits
4 infantry owned by the Russians, 1 mech_infantry owned by the Germans and 2 armour owned by the Italians lost in Romania
Russians roll dice for 3 artilleries, 4 fighters, 6 infantry and 1 tactical_bomber in Romania, round 4 : 2/14 hits, 5.17 expected hits
Germans roll dice for 4 armour in Romania, round 4 : 4/4 hits, 2.00 expected hits
4 infantry owned by the Russians, 1 armour owned by the Germans and 1 armour owned by the Italians lost in Romania
Russians roll dice for 3 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber in Romania, round 5 : 5/10 hits, 4.33 expected hits
Germans roll dice for 2 armour in Romania, round 5 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 3 artilleries, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Russians: 16 infantry
Casualties for Germans: 3 armour, 1 bomber, 4 infantry and 3 mech_infantrys
Casualties for Italians: 3 armour
Battle in Baltic States
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Baltic States, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 3 infantry in Baltic States, round 3 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 3 infantry in Baltic States, round 4 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Baltic States, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 5 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 6 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 6 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 7 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 8 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Baltic States, round 8 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 9 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Baltic States, round 9 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 10 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Baltic States, round 10 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery remaining. Battle score for attacker is -6
Casualties for Russians: 3 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Romania to Western Ukraine
6 infantry moved from Bryansk to Western Ukraine
3 armour moved from Ukraine to Western Ukraine
2 mech_infantrys moved from Novgorod to Baltic States
7 infantry moved from Belarus to Baltic States
1 aaGun moved from Eastern Poland to Baltic States
1 aaGun moved from Eastern Poland to Western Ukraine
2 armour moved from Karelia to Baltic States
1 aaGun and 10 infantry moved from Karelia to Finland
1 artillery and 1 infantry moved from Russia to Bryansk
2 infantry moved from Amur to Korea
Place Units - Russians
1 armour, 1 artillery and 1 mech_infantry placed in Novgorod
2 armour and 1 mech_infantry placed in Ukraine
2 artilleries, 3 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 47 PUs; end with 47 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 50 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 63 PUs
Combat Hit Differential Summary :
Japanese regular : -1.00
Germans regular : 4.17
Russians regular : -13.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 5 destroyers, 1 factory_minor and 2 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 armour moved from Borneo to 43 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 battleship moved from 35 Sea Zone to 21 Sea Zone
1 carrier moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to Guam
1 tactical_bomber moved from 35 Sea Zone to Guam
1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery moved from 21 Sea Zone to Guam
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from Hopei to Anhwe
1 infantry moved from Anhwe to Hunan
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 bomber moved from Kwangsi to Malaya
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 bomber moved from Japan to Philippines
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Malaya
Japanese attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 cruiser in Malaya, round 2 : 1/1 hits, 0.50 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Guam
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield and 1 bomber
Japanese roll dice for 1 battleship in Guam, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Guam, round 2 : 1/4 hits, 1.83 expected hits
Americans roll dice for 1 bomber in Guam, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Non Combat Move - Japanese
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 bomber moved from Malaya to Kwangsi
1 fighter moved from Guam to 21 Sea Zone
1 tactical_bomber moved from Guam to 21 Sea Zone
Place Units - Japanese
1 factory_minor placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
5 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 53 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
Japanese regular : -3.00
UK_Pacific regular : -0.33
@Odonis
Bump I think
@bretters
Justified, yes, but crazy busy these days at work so will be a little slow, sorry
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 4 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 armour moved from Morocco to Tunisia
Americans take Tunisia from Neutral_Axis
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
2 fighters moved from Wake Island to 21 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 31 Sea Zone to 22 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
@Odonis @bretters
KK in 22?
@Odonis
What’s attacking and defending the SZ plz
No KK against Destroyers
@bretters
2 DDs attacking 1 DD
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 4 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 armour moved from Morocco to Tunisia
Americans take Tunisia from Neutral_Axis
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
2 fighters moved from Wake Island to 21 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 31 Sea Zone to 22 Sea Zone
Combat - Americans
Battle in 22 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 1 destroyer
Americans roll dice for 2 destroyers in 22 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 destroyers in 22 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Americans roll dice for 2 fighters in 104 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 destroyer and 1 submarine
Battle in 34 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 submarine in 34 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 submarine in 34 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Americans roll dice for 5 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 21 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
2 fighters owned by the Americans lost in 21 Sea Zone
Americans roll dice for 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 3 : 0/4 hits, 2.17 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 21 Sea Zone, round 3 : 3/4 hits, 2.17 expected hits
3 fighters owned by the Americans lost in 21 Sea Zone
retreated to 21 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -50
Casualties for Americans: 5 fighters
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Guam
Non Combat Move - Americans
1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 104 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from Western United States to Central United States
1 infantry moved from Western United States to Central United States
Place Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
3 fighters placed in Western United States
1 artillery, 1 fighter and 1 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : -4.33
Japanese regular : 1.33
Germans regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Shensi to Kansu
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 4 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 armour moved from Morocco to Tunisia
Americans take Tunisia from Neutral_Axis
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
2 fighters moved from Wake Island to 21 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 31 Sea Zone to 22 Sea Zone
Combat - Americans
Battle in 22 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 1 destroyer
Americans roll dice for 2 destroyers in 22 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 destroyers in 22 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Americans roll dice for 2 fighters in 104 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 destroyer and 1 submarine
Battle in 34 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 submarine in 34 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 submarine in 34 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Americans roll dice for 5 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 21 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
2 fighters owned by the Americans lost in 21 Sea Zone
Americans roll dice for 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 3 : 0/4 hits, 2.17 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 21 Sea Zone, round 3 : 3/4 hits, 2.17 expected hits
3 fighters owned by the Americans lost in 21 Sea Zone
retreated to 21 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -50
Casualties for Americans: 5 fighters
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Guam
Non Combat Move - Americans
1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 104 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from Western United States to Central United States
1 infantry moved from Western United States to Central United States
Place Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
3 fighters placed in Western United States
1 artillery, 1 fighter and 1 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Shensi to Kansu
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from French West Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
2 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
Combat - British
Battle in Yunnan
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Yunnan to India
1 artillery moved from Burma to India
1 mech_infantry moved from West India to India
1 infantry moved from Eastern Persia to West India
1 infantry moved from Northwest Persia to Persia
1 mech_infantry moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Persia
1 battleship moved from 81 Sea Zone to 72 Sea Zone
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South Africa
2 infantry moved from Libya to Tobruk
1 armour moved from Libya to Alexandria
1 infantry moved from French West Africa to 87 Sea Zone
1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from Algeria to Morocco
1 bomber moved from Morocco to Egypt
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
Place Units - UK_Pacific
1 artillery and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,2,1,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
UK_Pacific collect 3 PUs (4 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 artillery and 1 mech_infantry
Combat Hit Differential Summary :
Americans regular : -4.33
Japanese regular : 1.00
Germans regular : 0.17
British regular : 0.17
@Odonis
The battle in SZ 104 when both of us got 1 hit I would have lost my destroyer there, not my sub, knowing you’d lose your DD and I’d keep my sub. So I’m gonna edit that back in.