@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
Odonis Allies +10 vs Bretters Axis BM3
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 2 destroyers, 5 fighters, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 destroyer and 1 submarine moved from 92 Sea Zone to 91 Sea Zone 6 fighters moved from Gibraltar to 91 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 carriers, 4 destroyers, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from Turkmenistan to Eastern Persia 2 carriers, 1 destroyer, 4 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Hawaiian Islands to Caroline Islands 1 fighter moved from Hawaiian Islands to Queensland 1 battleship and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from Western United States to British Columbia Place Units - Americans 1 armour and 2 fighters placed in Greece 1 mech_infantry placed in Western United States 1 fighter and 1 mech_infantry placed in Eastern United States 2 fighters placed in Western United States 2 destroyers and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 armour and 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 armour and 1 infantry in Sikang, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour and 1 infantry in Sikang, round 3 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Sikang, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 armour and 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU
Combat Hit Differential Summary :
Chinese regular : -0.17 Japanese regular : -0.17
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 2 destroyers, 5 fighters, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 destroyer and 1 submarine moved from 92 Sea Zone to 91 Sea Zone 6 fighters moved from Gibraltar to 91 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 carriers, 4 destroyers, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from Turkmenistan to Eastern Persia 2 carriers, 1 destroyer, 4 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Hawaiian Islands to Caroline Islands 1 fighter moved from Hawaiian Islands to Queensland 1 battleship and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from Western United States to British Columbia Place Units - Americans 1 armour and 2 fighters placed in Greece 1 mech_infantry placed in Western United States 1 fighter and 1 mech_infantry placed in Eastern United States 2 fighters placed in Western United States 2 destroyers and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 armour and 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 armour and 1 infantry in Sikang, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour and 1 infantry in Sikang, round 3 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Sikang, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 armour and 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU Combat Move - British 2 infantry moved from Eastern Persia to West India 1 fighter moved from Eastern Persia to West India Combat - British Battle in West India British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in West India, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in West India British roll dice for 1 fighter and 1 infantry in West India, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in West India, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India British win with 1 fighter remaining. Battle score for attacker is -3 Casualties for British: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from West India to Eastern Persia 5 infantry moved from Iraq to Persia 1 artillery and 1 infantry moved from Egypt to Trans-Jordan Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0.17 Japanese regular : 1.17 British regular : -0.50
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Italians Italians buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Yugoslavia to Bulgaria 1 armour moved from Bulgaria to Bessarabia Germans take Romania from Russians 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Yugoslavia to Bulgaria 1 artillery moved from Yugoslavia to Albania 1 artillery moved from Yugoslavia to Bulgaria 1 mech_infantry moved from Northern Italy to Bulgaria 1 mech_infantry moved from Northern Italy to Albania 1 mech_infantry moved from Northern Italy to Albania 1 mech_infantry moved from Northern Italy to Bulgaria 1 tactical_bomber moved from Southern Italy to Bessarabia Combat - Italians Battle in Bessarabia Italians attack with 1 armour and 1 tactical_bomber Russians defend with 1 infantry Italians roll dice for 1 armour and 1 tactical_bomber in Bessarabia, round 2 : 2/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 tactical_bomber owned by the Italians lost in Bessarabia Italians win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -8 Casualties for Italians: 1 tactical_bomber Casualties for Russians: 1 infantry Non Combat Move - Italians Place Units - Italians 1 aaGun and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3 Italians collect 5 PUs (6 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Italians regular : 0.83 Russians regular : 0.67
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Eastern Persia to West India ANZAC take West India from Japanese Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 1 mech_infantry moved from South Australia to Queensland 1 artillery moved from Queensland to South Australia 1 destroyer moved from 54 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 carrier and 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 23 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Eastern Persia to West India ANZAC take West India from Japanese Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 1 mech_infantry moved from South Australia to Queensland 1 artillery moved from Queensland to South Australia 1 destroyer moved from 54 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 carrier and 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 23 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 destroyers, 2 fighters and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 1 artillery moved from Eastern Poland to Western Ukraine 1 artillery moved from Eastern Poland to Western Ukraine 1 artillery moved from Eastern Poland to Western Ukraine 1 artillery moved from Belarus to Bryansk 1 artillery moved from Belarus to Bryansk 1 artillery moved from Belarus to Smolensk 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 1 artillery moved from Novgorod to Archangel 1 artillery moved from Novgorod to Archangel 1 fighter moved from Novgorod to Smolensk 1 tactical_bomber moved from Novgorod to Smolensk 1 fighter moved from Novgorod to Bryansk 1 tactical_bomber moved from Belarus to Bryansk 1 artillery moved from Belarus to Bryansk 1 mech_infantry moved from Poland to Western Ukraine 1 mech_infantry moved from Poland to Western Ukraine 1 fighter moved from Novgorod to Scotland 9 armour and 8 mech_infantrys moved from Eastern Poland to Ukraine 1 mech_infantry moved from Novgorod to Archangel 1 mech_infantry moved from Novgorod to Archangel 1 armour moved from Novgorod to Archangel 1 artillery moved from Belarus to Smolensk 7 artilleries moved from Belarus to Archangel Combat - Germans Battle in Bryansk Germans attack with 3 artilleries, 1 fighter and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 3 artilleries, 1 fighter and 1 tactical_bomber in Bryansk, round 2 : 4/5 hits, 2.17 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 3 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Smolensk Germans attack with 2 artilleries, 1 fighter and 1 tactical_bomber Russians defend with 1 artillery Germans roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Archangel Germans attack with 1 armour, 9 artilleries, 2 infantry and 2 mech_infantrys Russians defend with 2 armour Germans roll dice for 1 armour, 9 artilleries, 2 infantry and 2 mech_infantrys in Archangel, round 2 : 5/14 hits, 4.83 expected hits Russians roll dice for 2 armour in Archangel, round 2 : 1/2 hits, 1.00 expected hits 2 armour owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 armour, 9 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Russians: 2 armour Battle in Western Ukraine Germans attack with 3 artilleries and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 artilleries and 2 mech_infantrys in Western Ukraine, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Eastern Poland to Bessarabia 1 aaGun moved from Novgorod to Archangel 1 infantry moved from Finland to Karelia 1 artillery moved from Finland to Karelia 2 artilleries and 2 infantry moved from Finland to Karelia 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 infantry moved from Germany to 114 Sea Zone 1 artillery moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Novgorod 1 artillery moved from 115 Sea Zone to Novgorod 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 infantry moved from Germany to 114 Sea Zone 1 artillery moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Novgorod 1 artillery moved from 115 Sea Zone to Novgorod 3 artilleries and 3 infantry moved from Germany to Poland 1 fighter moved from United Kingdom to 109 Sea Zone 1 tactical_bomber moved from United Kingdom to 109 Sea Zone 1 fighter moved from Scotland to 109 Sea Zone 1 fighter moved from Scotland to 109 Sea Zone 1 destroyer moved from 109 Sea Zone to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 109 Sea Zone 1 fighter moved from Bryansk to Novgorod 1 tactical_bomber moved from Bryansk to Novgorod 1 fighter moved from Smolensk to Novgorod 1 tactical_bomber moved from Smolensk to Novgorod Place Units - Germans 2 fighters placed in United Kingdom 1 destroyer placed in 110 Sea Zone 1 destroyer placed in 109 Sea Zone 1 armour and 2 mech_infantrys placed in Novgorod 2 armour and 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 1.50
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@Odonis bump
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Russians Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Russia to Smolensk 3 artilleries and 3 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Smolensk 4 fighters and 1 tactical_bomber moved from Greece to Bessarabia Combat - Russians Battle in Bessarabia Russians attack with 4 fighters and 1 tactical_bomber Germans defend with 1 aaGun; Italians defend with 1 armour Germans roll AA dice in Bessarabia : 1/3 hits, 0.50 expected hits 1 tactical_bomber owned by the Russians lost in Bessarabia Russians roll dice for 4 fighters in Bessarabia, round 2 : 1/4 hits, 2.00 expected hits Italians roll dice for 1 aaGun and 1 armour in Bessarabia, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Russians and 1 aaGun owned by the Germans lost in Bessarabia Russians roll dice for 3 fighters in Bessarabia, round 3 : 2/3 hits, 1.50 expected hits Italians roll dice for 1 armour in Bessarabia, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Bessarabia Russians win with 3 fighters remaining. Battle score for attacker is -10 Casualties for Russians: 1 fighter and 1 tactical_bomber Casualties for Germans: 1 aaGun Casualties for Italians: 1 armour Battle in Bryansk Russians attack with 3 artilleries and 3 infantry Germans defend with 3 artilleries Russians roll dice for 3 artilleries and 3 infantry in Bryansk, round 2 : 3/6 hits, 2.00 expected hits Germans roll dice for 3 artilleries in Bryansk, round 2 : 0/3 hits, 1.00 expected hits 3 artilleries owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 3 artilleries Battle in Smolensk Russians attack with 1 artillery and 3 infantry Germans defend with 2 artilleries Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 2 artilleries in Smolensk, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Smolensk Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 2 artilleries in Smolensk, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans lost in Smolensk Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Smolensk, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 5 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Smolensk, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 6 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Smolensk, round 6 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Germans: 2 artilleries Non Combat Move - Russians 1 mech_infantry moved from Russia to Nenetsia 1 infantry moved from Russia to Vologda 1 mech_infantry moved from Volgograd to Russia 6 infantry moved from Russia to Samara 6 artilleries moved from Rostov to Tambov 1 infantry moved from Rostov to Tambov 3 fighters moved from Bessarabia to Greece Place Units - Russians 8 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : 0.00 Germans AA : 0.50 Germans regular : -1.33 Russians regular : -1.17
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 2 carriers, 1 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 1 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 1 fighter moved from Malaya to 44 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Malaya to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery moved from 41 Sea Zone to Sumatra 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 marine moved from Malaya to 37 Sea Zone 1 cruiser and 1 marine moved from 37 Sea Zone to 41 Sea Zone 1 marine moved from 41 Sea Zone to Sumatra 1 fighter moved from Malaya to Sumatra 1 tactical_bomber moved from Malaya to Sumatra 1 fighter moved from Malaya to Sumatra 1 tactical_bomber moved from Malaya to Sumatra 11 armour, 2 artilleries, 2 infantry and 6 mech_infantrys moved from India to West India 1 mech_infantry moved from Hopei to Tsinghai 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Anhwe to Hopei 1 infantry moved from Evenkiyskiy to Urals Japanese take Urals from Russians 1 artillery moved from Shensi to Tsinghai 1 mech_infantry moved from Szechwan to Tsinghai 1 mech_infantry moved from Szechwan to Kazakhstan Japanese take Kazakhstan from Russians 1 mech_infantry moved from Szechwan to Tsinghai 1 infantry moved from Szechwan to Sikang 1 mech_infantry moved from Yunnan to Szechwan 1 tactical_bomber moved from Yunnan to Tsinghai 1 infantry moved from Yenisey to Timguska 1 infantry moved from Shensi to Tsinghai 1 artillery moved from Shensi to Tsinghai 1 mech_infantry moved from Yunnan to Shensi 1 fighter moved from Kansu to Tsinghai 1 tactical_bomber moved from Kansu to Tsinghai 1 submarine moved from 5 Sea Zone to 3 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Tsinghai Japanese attack with 2 artilleries, 1 fighter, 1 infantry, 3 mech_infantrys and 2 tactical_bombers Chinese defend with 1 fighter and 1 infantry Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry, 3 mech_infantrys and 2 tactical_bombers in Tsinghai, round 2 : 3/9 hits, 3.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 2 artilleries, 1 fighter, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 fighter and 1 infantry Battle in West India Japanese attack with 11 armour, 2 artilleries, 2 infantry and 6 mech_infantrys ANZAC defend with 1 infantry Japanese roll dice for 11 armour, 2 artilleries, 2 infantry and 6 mech_infantrys in West India, round 2 : 7/21 hits, 7.83 expected hits ANZAC roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in West India Japanese win, taking West India from ANZAC with 11 armour, 2 artilleries, 2 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Philippines Japanese attack with 2 artilleries and 2 infantry Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Sumatra Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 cruiser in Sumatra, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers in Sumatra, round 2 : 3/7 hits, 3.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 artillery, 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Sumatra to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Tsinghai to Timguska 1 tactical_bomber moved from Tsinghai to Sikang 1 tactical_bomber moved from 6 Sea Zone to Kwangsi 1 tactical_bomber moved from Japan to Kwangsi 1 fighter moved from 44 Sea Zone to 35 Sea Zone 1 bomber moved from Japan to Kwangsi 1 aaGun moved from Hopei to Shensi Place Units - Japanese 2 carriers and 1 submarine placed in 37 Sea Zone 3 submarines placed in 36 Sea Zone 2 mech_infantrys placed in India 1 infantry and 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 70 PUs; end with 71 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : -0.33 Japanese regular : -1.17 ANZAC regular : 0.00
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are you ready to concede? I am ahead everywhere… total units, total unit value, territory value, victory cities, $ on hand…
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@bretters
Wait until I unleash my secret weapon!
Yes, conceding. I have no time to focus on games anymore so likely going to take a break for awhile. Thanks for the games!