@mike64 said in G40 OOB Mike64 vs JCat GAME 1:
mike-vs-jcat-g40 BRITISH 1.tsvg
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 1,2 and gets 0 hits
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers and 1 fighter; Remaining resources: 1 PUs; 2 techTokens;
Purchase Units - Chinese
Chinese builds 2 units.
Combat Move - Americans
1 transport moved from 56 Sea Zone to 20 Sea Zone
2 bombers moved from Western United States to Manchuria
2 bombers moved from Kwangtung to Manchuria
5 submarines moved from 11 Sea Zone to 8 Sea Zone
3 submarines moved from 10 Sea Zone to 8 Sea Zone
Combat - Americans
Battle in Manchuria
Americans attack with 4 bombers
Japanese defend with 3 armour and 1 factory
Americans roll dice for 4 bombers in Manchuria, round 2 : 2/4 hits, 2.67 expected hits
Japanese roll dice for 3 armour in Manchuria, round 2 : 0/3 hits, 1.50 expected hits
2 armour owned by the Japanese lost in Manchuria
Americans roll dice for 4 bombers in Manchuria, round 3 : 4/4 hits, 2.67 expected hits
Japanese roll dice for 1 armour in Manchuria, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Manchuria
Americans win with 4 bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 3 armour
Battle in 8 Sea Zone
Americans attack with 8 submarines
Germans defend with 3 destroyers and 2 submarines
Germans roll dice for 2 submarines in 8 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 8 submarines in 8 Sea Zone, round 2 : 4/8 hits, 4.00 expected hits
Germans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 8 submarines in 8 Sea Zone, round 3 : 5/8 hits, 4.00 expected hits
Germans roll dice for 1 destroyer in 8 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 8 Sea Zone
Americans win with 7 submarines remaining. Battle score for attacker is 3
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
2 bombers moved from Manchuria to Russia
2 bombers moved from Manchuria to Yunnan
Combat Move - Chinese
1 infantry moved from Fukien to Kiangsu
Non Combat Move - Chinese
Place Units - Americans
1 carrier and 3 destroyers placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 8 Sea Zone: 2 destroyers and 2 submarines
EDIT: Turning off Edit Mode
Americans undo move 2.
Americans undo move 1.
1 carrier and 3 destroyers placed in 56 Sea Zone
1 fighter placed in 56 Sea Zone
Place Units - Chinese
1 infantry placed in Kiangsu
1 infantry placed in Kiangsu
Turn Complete - Americans
Americans collect 38 PUs; end with 39 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans regular : 1.67
Japanese regular : -2.00
Germans regular : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 3,3 and gets 0 hits
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Germans
1 infantry moved from Karelia S.S.R. to Archangel
Germans take Archangel from Russians
2 armour moved from East Poland to Caucasus
1 infantry moved from Ukraine to Caucasus
1 bomber moved from Germany to Caucasus
1 fighter moved from Germany to Caucasus
1 artillery and 1 infantry moved from East Poland to Belorussia
Combat - Germans
Battle in Belorussia
Germans attack with 1 artillery and 1 infantry
Russians defend with 2 artilleries
Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 2/2 hits, 0.67 expected hits
Russians roll dice for 2 artilleries in Belorussia, round 2 : 1/2 hits, 0.67 expected hits
2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 1 artillery remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries
Battle in Caucasus
Germans attack with 2 armour, 1 bomber, 1 fighter and 1 infantry
British defend with 3 armour and 1 fighter; Russians defend with 1 aaGun and 1 factory
Russians roll AA dice in Caucasus : 0/2 hits, 0.33 expected hits
Germans roll dice for 2 armour, 1 bomber, 1 fighter and 1 infantry in Caucasus, round 2 : 1/5 hits, 2.33 expected hits
Russians roll dice for 3 armour and 1 fighter in Caucasus, round 2 : 4/4 hits, 2.17 expected hits
1 fighter owned by the Germans, 1 infantry owned by the Germans, 2 armour owned by the Germans and 1 armour owned by the British lost in Caucasus
1 bomber owned by the Germans retreated
Russians win with 2 armour and 1 fighter remaining. Battle score for attacker is -18
Casualties for Germans: 2 armour, 1 fighter and 1 infantry
Casualties for British: 1 armour
Non Combat Move - Germans
1 bomber moved from Caucasus to Germany
2 infantry moved from East Poland to Ukraine
1 infantry moved from Poland to East Poland
1 infantry moved from Karelia S.S.R. to Belorussia
1 artillery and 1 infantry moved from Germany to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
4 infantry moved from Germany to Poland
5 infantry moved from France to Germany
Place Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 5 Sea Zone
2 fighters placed in 5 Sea Zone
1 artillery and 1 infantry placed in Karelia S.S.R.
1 armour, 1 fighter and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 40 PUs; end with 40 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Russians regular : 2.17
Germans regular : 0.00
Russians AA : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 artillery and 2 infantry moved from Russia to Archangel
2 infantry moved from Russia to Urals
2 infantry moved from Russia to Novosibirsk
8 infantry moved from Russia to Belorussia
1 submarine moved from 12 Sea Zone to 13 Sea Zone
Combat - Russians
Battle in Archangel
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 3 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belorussia
Russians attack with 8 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 8 infantry in Belorussia, round 2 : 2/8 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 7 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
Place Units - Russians
1 infantry placed in Caucasus
1 armour, 1 artillery and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers and 1 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Japanese
1 submarine moved from 53 Sea Zone to 44 Sea Zone
1 submarine moved from 57 Sea Zone to 62 Sea Zone
2 infantry moved from Evenki National Okrug to Yakut S.S.R.
Non Combat Move - Japanese
Place Units - Japanese
1 infantry placed in Manchuria
1 carrier and 2 destroyers placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to Manchuria: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 28 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Research Technology - British
British spend 5 on tech rolls
British roll 2,6 and gets 1 hit
British removing all Technology Tokens after successful research.
British discover AA Radar
Activate Technology - British
British activating AA Radar
Purchase Units - British
British buy 5 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 infantry moved from Yunnan to Sikang
Chinese take Sikang from Japanese
1 armour moved from Hupeh to Chinghai
Chinese take Ningxia from Japanese
Chinese take Chinghai from Japanese
2 armour moved from Yunnan to Suiyuan
Chinese take Suiyuan from Japanese
2 armour moved from Caucasus to Ukraine
1 fighter moved from Caucasus to Ukraine
1 artillery moved from Libya to Morocco Algeria
British take Morocco Algeria from Germans
2 armour moved from Libya to Egypt
3 armour moved from India to Caucasus
1 fighter moved from Egypt to Ukraine
Combat - British
Battle in Ukraine
British attack with 2 armour and 2 fighters
Germans defend with 2 infantry; Italians defend with 1 infantry
British roll dice for 2 armour and 2 fighters in Ukraine, round 2 : 3/4 hits, 2.00 expected hits
Germans roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Germans, 1 infantry owned by the Italians and 1 armour owned by the British lost in Ukraine
British win, taking Ukraine from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 armour
Casualties for Italians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - British
2 fighters moved from Ukraine to Caucasus
Place Units - British
3 armour placed in India
1 armour and 1 fighter placed in Egypt
1 armour, 1 artillery and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 43 PUs; end with 43 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans regular : 0.00
British regular : 1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Research Technology - British
British spend 5 on tech rolls
British roll 2,6 and gets 1 hit
British removing all Technology Tokens after successful research.
British discover AA Radar
Activate Technology - British
British activating AA Radar
Purchase Units - British
British buy 5 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 infantry moved from Yunnan to Sikang
Chinese take Sikang from Japanese
1 armour moved from Hupeh to Chinghai
Chinese take Ningxia from Japanese
Chinese take Chinghai from Japanese
2 armour moved from Yunnan to Suiyuan
Chinese take Suiyuan from Japanese
2 armour moved from Caucasus to Ukraine
1 fighter moved from Caucasus to Ukraine
1 artillery moved from Libya to Morocco Algeria
British take Morocco Algeria from Germans
2 armour moved from Libya to Egypt
3 armour moved from India to Caucasus
1 fighter moved from Egypt to Ukraine
Combat - British
Battle in Ukraine
British attack with 2 armour and 2 fighters
Germans defend with 2 infantry; Italians defend with 1 infantry
British roll dice for 2 armour and 2 fighters in Ukraine, round 2 : 3/4 hits, 2.00 expected hits
Germans roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Germans, 1 infantry owned by the Italians and 1 armour owned by the British lost in Ukraine
British win, taking Ukraine from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 armour
Casualties for Italians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - British
2 fighters moved from Ukraine to Caucasus
Place Units - British
3 armour placed in India
1 armour and 1 fighter placed in Egypt
1 armour, 1 artillery and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 43 PUs; end with 43 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans regular : 0.00
British regular : 1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
2 infantry moved from Italy to 14 Sea Zone
2 infantry moved from 14 Sea Zone to Libya
Italians take Libya from British
1 destroyer moved from 14 Sea Zone to 13 Sea Zone
2 fighters moved from Italy to 13 Sea Zone
1 armour and 1 infantry moved from Eastern Ukraine to Ukraine
Combat - Italians
Battle in Ukraine
Italians attack with 1 armour and 1 infantry
British defend with 1 armour
Italians roll dice for 1 armour and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Italians and 1 armour owned by the British lost in Ukraine
Italians win, taking Ukraine from Russians with 1 armour remaining. Battle score for attacker is 2
Casualties for Italians: 1 infantry
Casualties for British: 1 armour
Battle in 13 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Russians defend with 1 submarine
Italians roll dice for 1 destroyer and 2 fighters in 13 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 13 Sea Zone
Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Italians
2 fighters moved from 13 Sea Zone to Italy
Place Units - Italians
1 artillery and 2 infantry placed in Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians regular : 1.00
Russians regular : 0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
2 infantry moved from Italy to 14 Sea Zone
2 infantry moved from 14 Sea Zone to Libya
Italians take Libya from British
1 destroyer moved from 14 Sea Zone to 13 Sea Zone
2 fighters moved from Italy to 13 Sea Zone
1 armour and 1 infantry moved from Eastern Ukraine to Ukraine
Combat - Italians
Battle in Ukraine
Italians attack with 1 armour and 1 infantry
British defend with 1 armour
Italians roll dice for 1 armour and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Italians and 1 armour owned by the British lost in Ukraine
Italians win, taking Ukraine from Russians with 1 armour remaining. Battle score for attacker is 2
Casualties for Italians: 1 infantry
Casualties for British: 1 armour
Battle in 13 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Russians defend with 1 submarine
Italians roll dice for 1 destroyer and 2 fighters in 13 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 13 Sea Zone
Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Italians
2 fighters moved from 13 Sea Zone to Italy
Place Units - Italians
1 artillery and 2 infantry placed in Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians regular : 1.00
Russians regular : 0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 5,1,1 and gets 0 hits
Purchase Units - Americans
Americans buy 2 bombers, 2 destroyers and 1 transport; Remaining resources: 0 PUs; 3 techTokens;
Purchase Units - Chinese
Chinese builds 4 units.
Combat Move - Americans
2 bombers moved from Yunnan to Manchuria
1 bomber moved from Russia to Manchuria
1 fighter moved from 56 Sea Zone to Manchuria
1 carrier and 1 destroyer moved from 56 Sea Zone to 44 Sea Zone
1 bomber moved from Russia to Ukraine
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 carrier and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 carrier and 1 destroyer in 44 Sea Zone, round 2 : 1/2 hits, 0.50 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 44 Sea Zone
Americans win with 1 carrier and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Ukraine
Americans attack with 1 bomber
Italians defend with 1 armour
Americans roll dice for 1 bomber in Ukraine, round 2 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits
1 bomber owned by the Americans lost in Ukraine
Italians win with 1 armour remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in Manchuria
Americans attack with 3 bombers and 1 fighter
Japanese defend with 1 factory, 1 fighter and 1 infantry
Americans roll dice for 3 bombers and 1 fighter in Manchuria, round 2 : 3/4 hits, 2.50 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Manchuria, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Manchuria
Americans win with 3 bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 fighter and 1 infantry
Non Combat Move - Americans
2 bombers moved from Manchuria to Russia
1 bomber moved from Manchuria to Chinghai
1 transport moved from 20 Sea Zone to 56 Sea Zone
Combat Move - Chinese
1 infantry moved from Kiangsu to Manchuria
Chinese take Manchuria from Japanese
2 infantry moved from Kiangsu to Manchuria
Combat - Chinese
Non Combat Move - Chinese
Place Units - Americans
1 transport placed in 56 Sea Zone
2 destroyers placed in 10 Sea Zone
2 bombers placed in Eastern United States
Place Units - Chinese
4 infantry placed in Kiangsu
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Italians regular : 0.50
Japanese regular : -0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Research Technology - Germans
Germans roll 4,1 and gets 0 hits
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 destroyer, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Germans
1 infantry moved from East Poland to Belorussia
4 artilleries and 3 infantry moved from Karelia S.S.R. to Belorussia
2 fighters moved from 5 Sea Zone to Belorussia
1 bomber and 1 fighter moved from Germany to Belorussia
Combat - Germans
Battle in Belorussia
Germans attack with 4 artilleries, 1 bomber, 3 fighters and 4 infantry
Russians defend with 7 infantry
Germans roll dice for 4 artilleries, 1 bomber, 3 fighters and 4 infantry in Belorussia, round 2 : 3/12 hits, 4.83 expected hits
Russians roll dice for 7 infantry in Belorussia, round 2 : 4/7 hits, 2.33 expected hits
3 infantry owned by the Russians and 4 infantry owned by the Germans lost in Belorussia
Germans roll dice for 4 artilleries, 1 bomber and 3 fighters in Belorussia, round 3 : 2/8 hits, 3.50 expected hits
Russians roll dice for 4 infantry in Belorussia, round 3 : 1/4 hits, 1.33 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belorussia
Germans roll dice for 3 artilleries, 1 bomber and 3 fighters in Belorussia, round 4 : 4/7 hits, 3.17 expected hits
Russians roll dice for 2 infantry in Belorussia, round 4 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 3 artilleries, 1 bomber and 3 fighters remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Russians: 7 infantry
Non Combat Move - Germans
1 fighter moved from Belorussia to Karelia S.S.R.
2 fighters moved from Belorussia to 5 Sea Zone
1 bomber moved from Belorussia to Germany
4 infantry moved from Poland to East Poland
1 armour moved from Germany to East Poland
2 infantry moved from Germany to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Karelia S.S.R.
6 infantry moved from Germany to Poland
Place Units - Germans
1 destroyer, 1 fighter and 1 submarine placed in 5 Sea Zone
1 armour and 1 infantry placed in Karelia S.S.R.
1 armour, 1 bomber and 2 infantry placed in Germany
Germans undo move 1.
1 fighter placed in Germany
1 destroyer and 1 submarine placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 35 PUs; end with 35 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : -2.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
2 infantry moved from Novosibirsk to Evenki National Okrug
Russians take Evenki National Okrug from Japanese
1 artillery and 1 infantry moved from Archangel to Belorussia
1 infantry moved from Caucasus to Ukraine
1 armour moved from Russia to Eastern Ukraine
Russians take Eastern Ukraine from Italians
1 armour moved from Eastern Ukraine to Ukraine
1 infantry moved from Russia to Eastern Ukraine
1 infantry moved from Russia to Belorussia
1 artillery moved from Russia to Belorussia
Combat - Russians
Battle in Ukraine
Russians attack with 1 armour and 1 infantry
Italians defend with 1 armour
Russians roll dice for 1 armour and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 armour
Battle in Belorussia
Russians attack with 2 artilleries and 2 infantry
Germans defend with 3 artilleries
Russians roll dice for 2 artilleries and 2 infantry in Belorussia, round 2 : 3/4 hits, 1.33 expected hits
Germans roll dice for 3 artilleries in Belorussia, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 3 artilleries owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Germans: 3 artilleries
Non Combat Move - Russians
Place Units - Russians
2 infantry placed in Caucasus
Turning on Edit Mode
EDIT: Removing units owned by Russians from Urals: 2 infantry
EDIT: Adding units owned by Russians to Russia: 2 infantry
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : -0.50
Germans regular : 0.00
Russians regular : 2.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Japanese
2 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
Non Combat Move - Japanese
Place Units - Japanese
1 destroyer, 1 fighter and 1 transport placed in 62 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 20 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 6 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
1 armour moved from Caucasus to Bulgaria Romania
British take Bulgaria Romania from Germans
2 armour moved from Suiyuan to Manchuria
1 infantry moved from Sikang to Hupeh
1 armour moved from Chinghai to Hupeh
2 armour and 2 fighters moved from Caucasus to East Poland
Combat - British
Battle in East Poland
British attack with 2 armour and 2 fighters
Germans defend with 1 armour and 4 infantry
British roll dice for 2 armour and 2 fighters in East Poland, round 2 : 2/4 hits, 2.00 expected hits
Germans roll dice for 1 armour and 4 infantry in East Poland, round 2 : 1/5 hits, 1.83 expected hits
2 infantry owned by the Germans and 1 armour owned by the British lost in East Poland
British roll dice for 1 armour and 2 fighters in East Poland, round 3 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 armour and 2 infantry in East Poland, round 3 : 2/3 hits, 1.17 expected hits
1 infantry owned by the Germans, 1 fighter owned by the British and 1 armour owned by the British lost in East Poland
1 fighter owned by the British retreated
Germans win with 1 armour and 1 infantry remaining. Battle score for attacker is -11
Casualties for British: 2 armour and 1 fighter
Casualties for Germans: 3 infantry
Non Combat Move - British
1 fighter moved from East Poland to Caucasus
3 armour moved from India to Caucasus
1 fighter moved from Egypt to Caucasus
Place Units - British
1 armour and 1 infantry placed in Egypt
3 armour placed in India
2 armour and 1 fighter placed in United Kingdom
Turn Complete - British
British collect 44 PUs; end with 44 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
British rolls : 0.00
Germans regular : 0.00
British regular : -0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour and 1 destroyer; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 artillery and 1 infantry moved from Italy to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from 16 Sea Zone to Bulgaria Romania
2 fighters moved from Italy to Morocco Algeria
1 infantry moved from Libya to Morocco Algeria
1 battleship, 2 cruisers and 2 destroyers moved from 14 Sea Zone to 16 Sea Zone
Combat - Italians
Battle in Bulgaria Romania
Italians attack with 1 artillery and 1 infantry
British defend with 1 armour
Italians roll dice for 1 battleship and 1 cruiser in Bulgaria Romania, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 armour in Bulgaria Romania, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Italians and 1 armour owned by the British lost in Bulgaria Romania
Italians win, taking Bulgaria Romania from British with 1 artillery remaining. Battle score for attacker is 2
Casualties for Italians: 1 infantry
Casualties for British: 1 armour
Battle in Morocco Algeria
Italians attack with 2 fighters and 1 infantry
British defend with 1 artillery
Italians roll dice for 2 fighters and 1 infantry in Morocco Algeria, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 artillery in Morocco Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Morocco Algeria
Italians win, taking Morocco Algeria from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
2 fighters moved from Morocco Algeria to Libya
2 infantry moved from Italy to Balkans
Place Units - Italians
1 destroyer placed in 14 Sea Zone
1 armour placed in Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
British regular : 0.17
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 6,2,6,6 and gets 3 hits
Americans removing all Technology Tokens after successful research.
Americans discover AA Radar
Activate Technology - Americans
Americans activating AA Radar
Purchase Units - Americans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 6,2,6,6 and gets 3 hits
Americans removing all Technology Tokens after successful research.
Americans discover AA Radar
Activate Technology - Americans
Americans activating AA Radar
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer and 1 fighter; Remaining resources: 2 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 4 units.
Combat Move - Americans
1 submarine moved from 8 Sea Zone to 13 Sea Zone
2 bombers moved from Eastern United States to 16 Sea Zone
1 bomber moved from Chinghai to 16 Sea Zone
2 bombers moved from Russia to 16 Sea Zone
Combat - Americans
Battle in 13 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 destroyer in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 13 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 destroyer in 13 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 13 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 destroyer in 13 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 13 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 5 bombers
Italians defend with 1 battleship, 2 cruisers, 2 destroyers and 1 transport
Americans roll dice for 5 bombers in 16 Sea Zone, round 2 : 0/5 hits, 3.33 expected hits
Italians roll dice for 1 battleship, 2 cruisers, 2 destroyers and 1 transport in 16 Sea Zone, round 2 : 0/5 hits, 2.33 expected hits
Americans roll dice for 5 bombers in 16 Sea Zone, round 3 : 4/5 hits, 3.33 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 2 cruisers, 2 destroyers and 1 transport in 16 Sea Zone, round 3 : 2/5 hits, 2.33 expected hits
2 destroyers owned by the Italians, 1 cruiser owned by the Italians and 2 bombers owned by the Americans lost in 16 Sea Zone
Americans roll dice for 3 bombers in 16 Sea Zone, round 4 : 1/3 hits, 2.00 expected hits
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 16 Sea Zone, round 4 : 0/2 hits, 1.17 expected hits
1 cruiser owned by the Italians lost in 16 Sea Zone
Americans roll dice for 3 bombers in 16 Sea Zone, round 5 : 2/3 hits, 2.00 expected hits
Italians roll dice for 1 battleship and 1 transport in 16 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
1 transport owned by the Italians, 1 bomber owned by the Americans and 1 battleship owned by the Italians lost in 16 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 31
Casualties for Americans: 3 bombers
Casualties for Italians: 1 battleship, 2 cruisers, 2 destroyers and 1 transport
Non Combat Move - Americans
2 bombers moved from 16 Sea Zone to India
1 carrier and 1 destroyer moved from 44 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from Western United States to 56 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 2 transports moved from 56 Sea Zone to 53 Sea Zone
2 infantry moved from Hawaiian Islands to 53 Sea Zone
1 artillery, 2 destroyers, 3 infantry and 2 transports moved from 53 Sea Zone to 46 Sea Zone
1 artillery and 3 infantry moved from 46 Sea Zone to Solomon Islands
Non Combat Move - Chinese
1 infantry moved from Kiangsu to Manchuria
Place Units - Americans
1 destroyer placed in 56 Sea Zone
2 bombers and 1 fighter placed in Western United States
Place Units - Chinese
4 infantry placed in Suiyuan
Chinese undo move 1.
4 infantry placed in Fukien
Turn Complete - Americans
Americans collect 38 PUs; end with 40 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Americans regular : -4.17
Italians regular : -4.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 6,6 and gets 2 hits
Germans removing all Technology Tokens after successful research.
Germans discover Heavy Bomber
Activate Technology - Germans
Germans activating Heavy Bomber
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
2 infantry moved from Karelia S.S.R. to Archangel
1 armour moved from Karelia S.S.R. to Archangel
1 fighter moved from Karelia S.S.R. to Archangel
1 armour and 1 infantry moved from East Poland to Belorussia
1 infantry moved from Karelia S.S.R. to Belorussia
2 fighters moved from 5 Sea Zone to Belorussia
4 destroyers and 4 submarines moved from 5 Sea Zone to 3 Sea Zone
Combat - Germans
Battle in Belorussia
Germans attack with 1 armour, 2 fighters and 2 infantry
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 1 armour, 2 fighters and 2 infantry in Belorussia, round 2 : 1/5 hits, 1.83 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Belorussia, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Belorussia
Germans roll dice for 1 armour, 2 fighters and 2 infantry in Belorussia, round 3 : 5/5 hits, 1.83 expected hits
Russians roll dice for 2 artilleries in Belorussia, round 3 : 1/2 hits, 0.67 expected hits
2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 artilleries and 1 infantry
Casualties for Germans: 1 infantry
Battle in Archangel
Germans attack with 1 armour, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter and 2 infantry in Archangel, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
6 infantry moved from Poland to East Poland
2 fighters moved from Belorussia to 5 Sea Zone
1 fighter moved from Archangel to Karelia S.S.R.
1 fighter moved from Germany to Karelia S.S.R.
1 armour moved from Germany to East Poland
2 infantry moved from Germany to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Karelia S.S.R.
Place Units - Germans
1 artillery and 1 infantry placed in Karelia S.S.R.
1 destroyer and 1 submarine placed in 5 Sea Zone
1 artillery, 1 fighter and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 38 PUs; end with 38 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Russians regular : -1.00
Germans regular : 3.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 armour and 1 infantry moved from Ukraine to Bulgaria Romania
1 infantry moved from Caucasus to Ukraine
1 armour, 1 artillery and 3 infantry moved from Russia to Archangel
2 infantry moved from Evenki National Okrug to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 infantry moved from Caucasus to Russia
Combat - Russians
Battle in Archangel
Russians attack with 1 armour, 1 artillery and 3 infantry
Germans defend with 1 armour and 2 infantry
Russians roll dice for 1 armour, 1 artillery and 3 infantry in Archangel, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 armour and 2 infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Archangel, round 3 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 armour and 1 infantry in Archangel, round 3 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Archangel, round 4 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 armour in Archangel, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour and 2 infantry
Battle in Bulgaria Romania
Russians attack with 1 armour and 1 infantry
Italians defend with 1 artillery
Russians roll dice for 1 armour and 1 infantry in Bulgaria Romania, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Bulgaria Romania, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour and 1 infantry in Bulgaria Romania, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Bulgaria Romania, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Bulgaria Romania
Russians win, taking Bulgaria Romania from Germans with 1 armour remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery
Non Combat Move - Russians
Place Units - Russians
1 armour, 2 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans regular : -1.17
Russians regular : -1.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
2 infantry moved from Japan to 62 Sea Zone
2 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
2 infantry moved from 62 Sea Zone to Buryatia S.S.R.
Combat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
1 destroyer and 1 fighter placed in 62 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Research Technology - British
British spend 5 on tech rolls
British roll 3,6 and gets 1 hit
British removing all Technology Tokens after successful research.
British discover Rockets Advance
Activate Technology - British
British activating Rockets Advance
Purchase Units - British
British buy 6 armour and 1 fighter; Remaining resources: 4 PUs; 0 techTokens;
Combat Move - British
2 armour moved from Manchuria to Buryatia S.S.R.
1 armour moved from Hupeh to Manchuria
1 infantry moved from Hupeh to Kiangsu
2 armour moved from Caucasus to Belorussia
2 fighters moved from Caucasus to Belorussia
1 armour moved from Caucasus to Belorussia
3 armour, 1 artillery and 2 infantry moved from Egypt to Libya
1 fighter moved from United Kingdom to Russia
Combat - British
Rocket attack in Germany does 1 damage to factory owned by Germans
Rockets in United Kingdom roll: 1
Battle in Libya
British attack with 3 armour, 1 artillery and 2 infantry
Italians defend with 2 fighters and 1 infantry
British roll dice for 3 armour, 1 artillery and 2 infantry in Libya, round 2 : 2/6 hits, 2.33 expected hits
Italians roll dice for 2 fighters and 1 infantry in Libya, round 2 : 1/3 hits, 1.67 expected hits
1 fighter owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Libya
British roll dice for 3 armour, 1 artillery and 1 infantry in Libya, round 3 : 4/5 hits, 2.17 expected hits
Italians roll dice for 1 fighter in Libya, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Italians lost in Libya
British win, taking Libya from Italians with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 20
Casualties for British: 1 infantry
Casualties for Italians: 2 fighters and 1 infantry
Battle in Buryatia S.S.R.
British attack with 2 armour
Japanese defend with 4 infantry
British roll dice for 2 armour in Buryatia S.S.R., round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 4 infantry in Buryatia S.S.R., round 2 : 3/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 2 armour owned by the British lost in Buryatia S.S.R.
Japanese win with 2 infantry remaining. Battle score for attacker is -4
Casualties for British: 2 armour
Casualties for Japanese: 2 infantry
Battle in Belorussia
British attack with 3 armour and 2 fighters
Germans defend with 1 armour and 1 infantry
British roll dice for 3 armour and 2 fighters in Belorussia, round 2 : 2/5 hits, 2.50 expected hits
Germans roll dice for 1 armour and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Germans, 1 armour owned by the Germans and 1 armour owned by the British lost in Belorussia
British win, taking Belorussia from Germans with 2 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Germans: 1 armour and 1 infantry
Non Combat Move - British
2 fighters moved from Belorussia to Russia
3 armour moved from India to Caucasus
2 armour moved from Egypt to Persia
Place Units - British
3 armour placed in India
2 armour placed in Egypt
1 armour and 1 fighter placed in United Kingdom
Turn Complete - British
British collect 42 PUs; end with 46 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Japanese regular : 1.67
Italians regular : -1.33
Germans regular : 0.17
British regular : 2.00