@captainwalker Jesus, Ive never really played with bids because me and my firneds that play in person dont. We generally just play the game the way its given.
I think this version is pretty balanced all of ozetas version are pretty fun.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
3 destroyers and 3 submarines moved from 5 Sea Zone to 3 Sea Zone
1 bomber moved from Germany to Karelia S.S.R.
1 infantry moved from Belorussia to Karelia S.S.R.
1 bomber moved from Germany to 4 Sea Zone
4 fighters moved from Germany to 4 Sea Zone
1 fighter moved from Germany to Karelia S.S.R.
Combat - Germans
Battle in Karelia S.S.R.
Germans attack with 1 bomber, 1 fighter and 1 infantry
British defend with 1 artillery; Russians defend with 1 aaGun and 1 factory
Russians roll AA dice in Karelia S.S.R. : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Karelia S.S.R., round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Karelia S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Germans and 1 artillery owned by the British lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 fighter
Casualties for British: 1 artillery
Battle in 4 Sea Zone
Germans attack with 1 bomber and 4 fighters
British defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
Germans roll dice for 1 bomber and 4 fighters in 4 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 4 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
1 destroyer owned by the British, 1 cruiser owned by the British, 3 fighters owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 4 Sea Zone
Germans roll dice for 1 bomber and 1 fighter in 4 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
British roll dice for 1 fighter and 2 transports in 4 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the British lost in 4 Sea Zone
2 transports owned by the British lost in 4 Sea Zone
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 38
Casualties for Germans: 3 fighters
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
Non Combat Move - Germans
1 fighter moved from 4 Sea Zone to Germany
1 bomber moved from 4 Sea Zone to Germany
1 bomber moved from Karelia S.S.R. to Germany
1 artillery and 6 infantry moved from Poland to East Poland
2 armour moved from Germany to East Poland
Place Units - Germans
1 destroyer, 1 submarine and 1 transport placed in 5 Sea Zone
2 armour, 1 artillery, 1 fighter and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 40 PUs; end with 40 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00
Russians regular : 0.67
Germans regular : 0.83
British regular : -0.17
Russians AA : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Russia to Belorussia
Russians take Belorussia from Germans
1 artillery and 1 infantry moved from Eastern Ukraine to Caucasus
3 artilleries and 7 infantry moved from Russia to Archangel
Russians take Archangel from Germans
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5
Research Technology - Japanese
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 1 carrier, 2 fighters and 1 submarine; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
1 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
1 artillery and 2 infantry moved from Ningxia to Chinghai
1 infantry moved from Sikang to Chinghai
4 infantry moved from Kiangsu to Hupeh
1 armour moved from Yunnan to Chinghai
1 submarine moved from 36 Sea Zone to 51 Sea Zone
Combat - Japanese
Battle in Chinghai
Japanese attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 5 infantry
Japanese roll dice for 1 armour, 1 artillery and 3 infantry in Chinghai, round 2 : 3/5 hits, 1.50 expected hits
Chinese roll dice for 5 infantry in Chinghai, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Chinghai
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Chinghai, round 3 : 3/4 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Chinghai, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Chinghai
Japanese win, taking Chinghai from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 2 infantry
Casualties for Russians: 5 infantry
Non Combat Move - Japanese
Place Units - Japanese
1 carrier and 1 submarine placed in 62 Sea Zone
2 fighters placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 36 PUs; end with 37 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 3.17
Japanese rolls : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5
Research Technology - British
British roll 4,4,5,6,4 and gets 1 hit
British removing all Technology Tokens after successful research.
British discover Super subs
Activate Technology - British
British activating Super subs
Purchase Units - British
British buy 3 armour, 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
2 armour and 2 artilleries moved from Libya to Egypt
1 armour moved from Burma to French Indo-China Thailand
British take French Indo-China Thailand from Japanese
1 armour moved from French Indo-China Thailand to Kwangtung
British take Kwangtung from Japanese
1 armour moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 armour moved from Yunnan to Fukien
Chinese take Fukien from Japanese
2 armour and 1 infantry moved from India to Burma
3 fighters moved from Trans-Jordan to Chinghai
Combat - British
Battle in Chinghai
British attack with 3 fighters
Japanese defend with 1 armour, 1 artillery and 1 infantry
British roll dice for 3 fighters in Chinghai, round 2 : 3/3 hits, 1.50 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Chinghai, round 2 : 2/3 hits, 1.17 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 fighters owned by the British lost in Chinghai
British win with 1 fighter remaining. Battle score for attacker is -8
Casualties for British: 2 fighters
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Non Combat Move - British
1 fighter moved from Chinghai to Kazakh S.S.R.
Place Units - British
3 armour placed in India
1 artillery and 1 infantry placed in Egypt
1 artillery, 1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 42 PUs; end with 42 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Japanese regular : 0.83
British regular : 1.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Italians
1 unit repaired.
1 battleship, 2 cruisers and 1 transport moved from 13 Sea Zone to 14 Sea Zone
1 artillery and 1 infantry moved from Italy to 14 Sea Zone
1 artillery and 1 infantry moved from 14 Sea Zone to Libya
Italians take Libya from British
1 artillery and 1 infantry moved from Morocco Algeria to Libya
1 infantry moved from Balkans to Bulgaria Romania
1 armour and 1 infantry moved from Ukraine to Eastern Ukraine
Combat - Italians
Battle in Eastern Ukraine
Italians attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Eastern Ukraine, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour and 1 infantry in Eastern Ukraine, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Ukraine
Italians win, taking Eastern Ukraine from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
Place Units - Italians
1 destroyer placed in 14 Sea Zone
Turn Complete - Italians
Italians collect 11 PUs; end with 12 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
Russians regular : -0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers and 3 submarines; Remaining resources: 0 PUs; 1 techTokens;
Purchase Units - Chinese
Chinese builds 1 units.
Combat Move - Americans
1 destroyer moved from 11 Sea Zone to 12 Sea Zone
1 destroyer moved from 12 Sea Zone to 13 Sea Zone
3 submarines moved from 10 Sea Zone to 11 Sea Zone
1 bomber and 1 fighter moved from Western United States to 62 Sea Zone
3 bombers moved from Borneo to 62 Sea Zone
Combat - Americans
Battle in 62 Sea Zone
Americans attack with 4 bombers and 1 fighter
Japanese defend with 1 carrier, 2 fighters and 1 submarine
1 submarine owned by the Japanese submerged
Americans roll dice for 4 bombers and 1 fighter in 62 Sea Zone, round 2 : 0/5 hits, 3.17 expected hits
Japanese roll dice for 1 carrier and 2 fighters in 62 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
1 fighter owned by the Americans lost in 62 Sea Zone
Americans roll dice for 4 bombers in 62 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits
Japanese roll dice for 1 carrier and 2 fighters in 62 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
2 fighters owned by the Japanese, 1 carrier owned by the Japanese and 2 bombers owned by the Americans lost in 62 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Americans: 2 bombers and 1 fighter
Casualties for Japanese: 1 carrier and 2 fighters
Non Combat Move - Americans
2 bombers moved from 62 Sea Zone to Kwangtung
Place Units - Americans
3 submarines placed in 10 Sea Zone
1 artillery and 2 bombers placed in Western United States
Place Units - Chinese
1 infantry placed in Fukien
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans regular : -2.83
Japanese regular : -0.33
Americans rolls : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 2,1 and gets 0 hits
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Germans
2 bombers and 2 fighters moved from Germany to Russia
6 armour moved from Ukraine to Russia
2 armour moved from East Poland to Russia
1 artillery and 6 infantry moved from East Poland to Belorussia
3 destroyers and 3 submarines moved from 3 Sea Zone to 8 Sea Zone
Combat - Germans
Battle in Belorussia
Germans attack with 1 artillery and 6 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 6 infantry in Belorussia, round 2 : 2/7 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 8 armour, 2 bombers and 2 fighters
British defend with 1 bomber; Russians defend with 1 aaGun, 1 artillery, 1 factory and 5 infantry
Russians roll AA dice in Russia : 3/4 hits, 0.67 expected hits
2 fighters owned by the Germans and 1 bomber owned by the Germans lost in Russia
Germans roll dice for 8 armour and 1 bomber in Russia, round 2 : 4/9 hits, 4.67 expected hits
Russians roll dice for 1 artillery, 1 bomber and 5 infantry in Russia, round 2 : 1/7 hits, 2.17 expected hits
3 infantry owned by the Russians, 1 armour owned by the Germans and 1 bomber owned by the British lost in Russia
Germans roll dice for 7 armour and 1 bomber in Russia, round 3 : 4/8 hits, 4.17 expected hits
Russians roll dice for 1 artillery and 2 infantry in Russia, round 3 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Russia
Germans captures 20PUs while taking Russians capital
Germans win, taking Russia from Russians with 6 armour and 1 bomber remaining. Battle score for attacker is -11
Casualties for Germans: 2 armour, 1 bomber and 2 fighters
Casualties for British: 1 bomber
Casualties for Russians: 1 artillery and 5 infantry
Non Combat Move - Germans
1 bomber moved from Russia to Germany
2 armour moved from Germany to East Poland
1 artillery and 1 infantry moved from Germany to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 infantry moved from Germany to Poland
1 artillery and 3 infantry moved from Ukraine to East Poland
Place Units - Germans
1 artillery and 1 infantry placed in Karelia S.S.R.
1 artillery, 1 fighter and 5 infantry placed in Germany
1 destroyer and 1 submarine placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 44 PUs; end with 64 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Russians regular : -0.50
Germans regular : -0.33
Russians AA : 2.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6
Combat Move - Russians
1 artillery and 17 infantry moved from Caucasus to Russia
3 artilleries and 7 infantry moved from Archangel to Belorussia
Combat - Russians
Battle in Russia
Russians attack with 1 artillery and 17 infantry
Germans defend with 1 aaGun, 6 armour and 1 factory
Russians roll dice for 1 artillery and 17 infantry in Russia, round 2 : 6/18 hits, 3.33 expected hits
Germans roll dice for 6 armour in Russia, round 2 : 3/6 hits, 3.00 expected hits
3 infantry owned by the Russians and 6 armour owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 1 artillery and 14 infantry remaining. Battle score for attacker is 21
Casualties for Russians: 3 infantry
Casualties for Germans: 6 armour
Battle in Belorussia
Russians attack with 3 artilleries and 7 infantry
Germans defend with 1 artillery and 5 infantry
Russians roll dice for 3 artilleries and 7 infantry in Belorussia, round 2 : 1/10 hits, 2.67 expected hits
Germans roll dice for 1 artillery and 5 infantry in Belorussia, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Russians roll dice for 3 artilleries and 4 infantry in Belorussia, round 3 : 3/7 hits, 2.17 expected hits
Germans roll dice for 1 artillery and 4 infantry in Belorussia, round 3 : 3/5 hits, 1.67 expected hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belorussia
Russians roll dice for 3 artilleries and 1 infantry in Belorussia, round 4 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Belorussia
Russians roll dice for 3 artilleries in Belorussia, round 5 : 2/3 hits, 1.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 5 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Germans, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 2 artilleries remaining. Battle score for attacker is -6
Casualties for Russians: 1 artillery and 7 infantry
Casualties for Germans: 1 artillery and 5 infantry
Non Combat Move - Russians
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans regular : 3.00
Russians regular : 1.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 1/1 hits, 0.00 expected hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Heavy Bomber
Activate Technology - Japanese
Japanese activating Heavy Bomber
Purchase Units - Japanese
Japanese buy 3 armour, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Japanese
3 infantry moved from Hupeh to Fukien
1 infantry moved from Hupeh to Yunnan
Japanese take Yunnan from Chinese
1 submarine moved from 62 Sea Zone to 57 Sea Zone
1 submarine moved from 51 Sea Zone to 53 Sea Zone
Combat - Japanese
Battle in Fukien
Japanese attack with 3 infantry
British defend with 1 armour; Chinese defend with 1 infantry
Japanese roll dice for 3 infantry in Fukien, round 2 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 armour and 1 infantry in Fukien, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 3 infantry in Fukien, round 3 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 armour and 1 infantry in Fukien, round 3 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese lost in Fukien
2 infantry owned by the Japanese retreated to Hupeh
Chinese win with 1 armour and 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
Place Units - Japanese
3 armour placed in Manchuria
1 bomber, 1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 32 PUs; end with 34 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : -1.00
Japanese rolls : 1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 1/1 hits, 0.00 expected hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Heavy Bomber
Activate Technology - Japanese
Japanese activating Heavy Bomber
Purchase Units - Japanese
Japanese buy 3 armour, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Japanese
3 infantry moved from Hupeh to Fukien
1 infantry moved from Hupeh to Yunnan
Japanese take Yunnan from Chinese
1 submarine moved from 62 Sea Zone to 57 Sea Zone
1 submarine moved from 51 Sea Zone to 53 Sea Zone
Combat - Japanese
Battle in Fukien
Japanese attack with 3 infantry
British defend with 1 armour; Chinese defend with 1 infantry
Japanese roll dice for 3 infantry in Fukien, round 2 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 armour and 1 infantry in Fukien, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 3 infantry in Fukien, round 3 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 armour and 1 infantry in Fukien, round 3 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese lost in Fukien
2 infantry owned by the Japanese retreated to Hupeh
Chinese win with 1 armour and 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
Place Units - Japanese
3 armour placed in Manchuria
1 bomber, 1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 32 PUs; end with 34 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yakut S.S.R.: 1 infantry
EDIT: Adding units owned by Japanese to Evenki National Okrug: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : -1.00
Japanese rolls : 1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 5 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
1 armour moved from Fukien to Kiangsu
Chinese take Kiangsu from Japanese
2 armour moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 armour moved from Kiangsu to Hupeh
1 armour moved from Kwangtung to Hupeh
3 armour moved from India to Caucasus
2 armour moved from Egypt to Libya
2 artilleries and 2 infantry moved from Egypt to Libya
1 fighter moved from United Kingdom to 8 Sea Zone
1 destroyer moved from 12 Sea Zone to 8 Sea Zone
1 fighter moved from Kazakh S.S.R. to Caucasus
Combat - British
Battle in Libya
British attack with 2 armour, 2 artilleries and 2 infantry
Italians defend with 2 artilleries and 2 infantry
British roll dice for 2 armour, 2 artilleries and 2 infantry in Libya, round 2 : 1/6 hits, 2.33 expected hits
Italians roll dice for 2 artilleries and 2 infantry in Libya, round 2 : 0/4 hits, 1.33 expected hits
1 infantry owned by the Italians lost in Libya
British roll dice for 2 armour, 2 artilleries and 2 infantry in Libya, round 3 : 1/6 hits, 2.33 expected hits
Italians roll dice for 2 artilleries and 1 infantry in Libya, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Libya
British roll dice for 2 armour, 2 artilleries and 1 infantry in Libya, round 4 : 2/5 hits, 2.00 expected hits
Italians roll dice for 2 artilleries in Libya, round 4 : 2/2 hits, 0.67 expected hits
2 artilleries owned by the Italians, 1 artillery owned by the British and 1 infantry owned by the British lost in Libya
British win, taking Libya from Italians with 2 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for Italians: 2 artilleries and 2 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in 8 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 3 destroyers and 3 submarines
British roll dice for 1 destroyer and 1 fighter in 8 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 3 submarines in 8 Sea Zone, round 2 : 2/3 hits, 0.50 expected hits
Germans roll dice for 3 destroyers in 8 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
1 destroyer owned by the British, 1 submarine owned by the Germans and 1 fighter owned by the British lost in 8 Sea Zone
Germans win with 3 destroyers and 2 submarines remaining. Battle score for attacker is -12
Casualties for British: 1 destroyer and 1 fighter
Casualties for Germans: 1 submarine
Battle in Hupeh
British attack with 2 armour
Japanese defend with 2 infantry
British roll dice for 2 armour in Hupeh, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Hupeh, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Hupeh
British roll dice for 1 armour in Hupeh, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hupeh, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hupeh
British win, taking Hupeh from Japanese with 1 armour remaining. Battle score for attacker is 1
Casualties for British: 1 armour
Casualties for Japanese: 2 infantry
Battle in Yunnan
British attack with 2 armour and 1 infantry
Japanese defend with 1 infantry
British roll dice for 2 armour and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
Place Units - British
1 armour and 1 fighter placed in Egypt
3 armour placed in India
1 armour, 1 artillery and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 42 PUs; end with 42 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Italians regular : 0.00
British rolls : 0.00
Germans regular : 1.50
British regular : -2.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
2 fighters moved from Italy to 13 Sea Zone
Combat - Italians
Battle in 13 Sea Zone
Italians attack with 2 fighters
Americans defend with 1 destroyer
Italians roll dice for 2 fighters in 13 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 13 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
2 fighters moved from 13 Sea Zone to Italy
1 infantry moved from Bulgaria Romania to Ukraine
Place Units - Italians
1 destroyer placed in 14 Sea Zone
3 infantry placed in Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : 1.00
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6
Combat Move - Americans
1 transport moved from 56 Sea Zone to 20 Sea Zone
2 bombers moved from Western United States to Manchuria
2 bombers moved from Kwangtung to Manchuria
5 submarines moved from 11 Sea Zone to 8 Sea Zone
3 submarines moved from 10 Sea Zone to 8 Sea Zone
Combat - Americans
Battle in Manchuria
Americans attack with 4 bombers
Japanese defend with 3 armour and 1 factory
Americans roll dice for 4 bombers in Manchuria, round 2 : 2/4 hits, 2.67 expected hits
Japanese roll dice for 3 armour in Manchuria, round 2 : 0/3 hits, 1.50 expected hits
2 armour owned by the Japanese lost in Manchuria
Americans roll dice for 4 bombers in Manchuria, round 3 : 4/4 hits, 2.67 expected hits
Japanese roll dice for 1 armour in Manchuria, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Manchuria
Americans win with 4 bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 3 armour
Battle in 8 Sea Zone
Americans attack with 8 submarines
Germans defend with 3 destroyers and 2 submarines
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : -2.00
@Entek subs stay and fight?
/
@dawgoneit Yep, keep 'em in the fight
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 1,2 and gets 0 hits
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers and 1 fighter; Remaining resources: 1 PUs; 2 techTokens;
Purchase Units - Chinese
Chinese builds 2 units.
Combat Move - Americans
1 transport moved from 56 Sea Zone to 20 Sea Zone
2 bombers moved from Western United States to Manchuria
2 bombers moved from Kwangtung to Manchuria
5 submarines moved from 11 Sea Zone to 8 Sea Zone
3 submarines moved from 10 Sea Zone to 8 Sea Zone
Combat - Americans
Battle in Manchuria
Americans attack with 4 bombers
Japanese defend with 3 armour and 1 factory
Americans roll dice for 4 bombers in Manchuria, round 2 : 2/4 hits, 2.67 expected hits
Japanese roll dice for 3 armour in Manchuria, round 2 : 0/3 hits, 1.50 expected hits
2 armour owned by the Japanese lost in Manchuria
Americans roll dice for 4 bombers in Manchuria, round 3 : 4/4 hits, 2.67 expected hits
Japanese roll dice for 1 armour in Manchuria, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Manchuria
Americans win with 4 bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 3 armour
Battle in 8 Sea Zone
Americans attack with 8 submarines
Germans defend with 3 destroyers and 2 submarines
Germans roll dice for 2 submarines in 8 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 8 submarines in 8 Sea Zone, round 2 : 4/8 hits, 4.00 expected hits
Germans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 8 submarines in 8 Sea Zone, round 3 : 5/8 hits, 4.00 expected hits
Germans roll dice for 1 destroyer in 8 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 8 Sea Zone
Americans win with 7 submarines remaining. Battle score for attacker is 3
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
2 bombers moved from Manchuria to Russia
2 bombers moved from Manchuria to Yunnan
Combat Move - Chinese
1 infantry moved from Fukien to Kiangsu
Non Combat Move - Chinese
Place Units - Americans
1 carrier and 3 destroyers placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 8 Sea Zone: 2 destroyers and 2 submarines
EDIT: Turning off Edit Mode
Americans undo move 2.
Americans undo move 1.
1 carrier and 3 destroyers placed in 56 Sea Zone
1 fighter placed in 56 Sea Zone
Place Units - Chinese
1 infantry placed in Kiangsu
1 infantry placed in Kiangsu
Turn Complete - Americans
Americans collect 38 PUs; end with 39 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans regular : 1.67
Japanese regular : -2.00
Germans regular : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 3,3 and gets 0 hits
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Germans
1 infantry moved from Karelia S.S.R. to Archangel
Germans take Archangel from Russians
2 armour moved from East Poland to Caucasus
1 infantry moved from Ukraine to Caucasus
1 bomber moved from Germany to Caucasus
1 fighter moved from Germany to Caucasus
1 artillery and 1 infantry moved from East Poland to Belorussia
Combat - Germans
Battle in Belorussia
Germans attack with 1 artillery and 1 infantry
Russians defend with 2 artilleries
Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 2/2 hits, 0.67 expected hits
Russians roll dice for 2 artilleries in Belorussia, round 2 : 1/2 hits, 0.67 expected hits
2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 1 artillery remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries
Battle in Caucasus
Germans attack with 2 armour, 1 bomber, 1 fighter and 1 infantry
British defend with 3 armour and 1 fighter; Russians defend with 1 aaGun and 1 factory
Russians roll AA dice in Caucasus : 0/2 hits, 0.33 expected hits
Germans roll dice for 2 armour, 1 bomber, 1 fighter and 1 infantry in Caucasus, round 2 : 1/5 hits, 2.33 expected hits
Russians roll dice for 3 armour and 1 fighter in Caucasus, round 2 : 4/4 hits, 2.17 expected hits
1 fighter owned by the Germans, 1 infantry owned by the Germans, 2 armour owned by the Germans and 1 armour owned by the British lost in Caucasus
1 bomber owned by the Germans retreated
Russians win with 2 armour and 1 fighter remaining. Battle score for attacker is -18
Casualties for Germans: 2 armour, 1 fighter and 1 infantry
Casualties for British: 1 armour
Non Combat Move - Germans
1 bomber moved from Caucasus to Germany
2 infantry moved from East Poland to Ukraine
1 infantry moved from Poland to East Poland
1 infantry moved from Karelia S.S.R. to Belorussia
1 artillery and 1 infantry moved from Germany to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
4 infantry moved from Germany to Poland
5 infantry moved from France to Germany
Place Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 5 Sea Zone
2 fighters placed in 5 Sea Zone
1 artillery and 1 infantry placed in Karelia S.S.R.
1 armour, 1 fighter and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 40 PUs; end with 40 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Russians regular : 2.17
Germans regular : 0.00
Russians AA : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 artillery and 2 infantry moved from Russia to Archangel
2 infantry moved from Russia to Urals
2 infantry moved from Russia to Novosibirsk
8 infantry moved from Russia to Belorussia
1 submarine moved from 12 Sea Zone to 13 Sea Zone
Combat - Russians
Battle in Archangel
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 3 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belorussia
Russians attack with 8 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 8 infantry in Belorussia, round 2 : 2/8 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 7 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
Place Units - Russians
1 infantry placed in Caucasus
1 armour, 1 artillery and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers and 1 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Japanese
1 submarine moved from 53 Sea Zone to 44 Sea Zone
1 submarine moved from 57 Sea Zone to 62 Sea Zone
2 infantry moved from Evenki National Okrug to Yakut S.S.R.
Non Combat Move - Japanese
Place Units - Japanese
1 infantry placed in Manchuria
1 carrier and 2 destroyers placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to Manchuria: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 28 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Research Technology - British
British spend 5 on tech rolls
British roll 2,6 and gets 1 hit
British removing all Technology Tokens after successful research.
British discover AA Radar
Activate Technology - British
British activating AA Radar
Purchase Units - British
British buy 5 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 infantry moved from Yunnan to Sikang
Chinese take Sikang from Japanese
1 armour moved from Hupeh to Chinghai
Chinese take Ningxia from Japanese
Chinese take Chinghai from Japanese
2 armour moved from Yunnan to Suiyuan
Chinese take Suiyuan from Japanese
2 armour moved from Caucasus to Ukraine
1 fighter moved from Caucasus to Ukraine
1 artillery moved from Libya to Morocco Algeria
British take Morocco Algeria from Germans
2 armour moved from Libya to Egypt
3 armour moved from India to Caucasus
1 fighter moved from Egypt to Ukraine
Combat - British
Battle in Ukraine
British attack with 2 armour and 2 fighters
Germans defend with 2 infantry; Italians defend with 1 infantry
British roll dice for 2 armour and 2 fighters in Ukraine, round 2 : 3/4 hits, 2.00 expected hits
Germans roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Germans, 1 infantry owned by the Italians and 1 armour owned by the British lost in Ukraine
British win, taking Ukraine from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 armour
Casualties for Italians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - British
2 fighters moved from Ukraine to Caucasus
Place Units - British
3 armour placed in India
1 armour and 1 fighter placed in Egypt
1 armour, 1 artillery and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 43 PUs; end with 43 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans regular : 0.00
British regular : 1.00