@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Research Technology - Yamamoto
Combat Move - Yamamoto
2 Infantrys and 2 Tankettes moved from Burma to Bengal
1 Fighter moved from sz60 to Bengal
1 Artillery, 1 Elite and 1 Infantry moved from Malaya to sz60
1 Artillery and 1 Infantry moved from Malaya to sz60
1 Fighter moved from Tokyo to sz16
1 Destroyer moved from sz78 to sz16
1 B.Transport and 1 Transport moved from sz71 to sz70
2 Artillerys and 2 Elites moved from Davao to sz70
2 Artillerys, 1 B.Transport, 2 Elites and 1 Transport moved from sz70 to sz45
2 Artillerys and 2 Elites moved from sz45 to Gaferut
1 Artillery, 1 Infantry and 1 Transport moved from sz60 to sz59
1 Artillery, 1 Elite and 1 Infantry moved from sz60 to Java
1 Artillery, 1 Fighter and 1 Infantry moved from sz59 to Lambok
1 Artillery and 4 Infantrys moved from Malaya to Thailand
1 B.Transport and 2 Transports moved from sz59 to sz70
1 T.Boat moved from sz59 to sz69
1 Infantry moved from Flores to sz58
1 B.Transport and 1 Infantry moved from sz58 to sz59
1 Infantry moved from sz59 to Java
1 B.Transport and 1 Transport moved from sz68 to sz78
Purchase Units - Yamamoto
Yamamoto buy 4 Artillerys, 1 Bunker, 5 Destroyers, 2 Elites and 4 Infantrys; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Lambok
Yamamoto attack with 1 Artillery, 1 Fighter and 1 Infantry
British defend with 1 Artillery
Yamamoto roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Lambok, round 2 : 2/3 hits, 1.17 expected hits
British roll dice for 1 Artillery in Lambok, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the British lost in Lambok
Yamamoto win, taking Lambok from British with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
Casualties for British: 1 Artillery
Battle in sz16
Yamamoto attack with 1 Destroyer and 1 Fighter
Anzac defend with 1 T.Boat
Yamamoto roll dice for 1 Destroyer and 1 Fighter in sz16, round 2 : 1/2 hits, 0.83 expected hits
Anzac roll dice for 1 T.Boat in sz16, round 2 : 0/1 hits, 0.17 expected hits
1 T.Boat owned by the Anzac lost in sz16
Yamamoto win with 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 5
Casualties for Anzac: 1 T.Boat
Battle in Gaferut
Yamamoto attack with 2 Artillerys and 2 Elites
Americans defend with 1 Artillery and 2 Infantrys
Yamamoto roll dice for 2 Artillerys and 2 Elites in Gaferut, round 2 : 0/4 hits, 2.00 expected hits
Americans roll dice for 1 Artillery and 2 Infantrys in Gaferut, round 2 : 1/3 hits, 1.00 expected hits
1 Artillery owned by the Yamamoto lost in Gaferut
Yamamoto roll dice for 1 Artillery and 2 Elites in Gaferut, round 3 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 Artillery and 2 Infantrys in Gaferut, round 3 : 2/3 hits, 1.00 expected hits
1 Elite owned by the Yamamoto, 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Americans lost in Gaferut
Yamamoto roll dice for 1 Elite in Gaferut, round 4 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 Artillery and 1 Infantry in Gaferut, round 4 : 1/2 hits, 0.67 expected hits
1 Elite owned by the Yamamoto lost in Gaferut
Americans win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -14
Casualties for Yamamoto: 2 Artillerys and 2 Elites
Casualties for Americans: 1 Infantry
Battle in Bengal
Yamamoto attack with 1 Fighter, 2 Infantrys and 2 Tankettes
British defend with 1 AAGun, 2 Bunkers and 3 Mech.Infs
British roll AA dice in Bengal : 1/1 hits, 0.17 expected hits
1 Fighter owned by the Yamamoto lost in Bengal
Yamamoto roll dice for 2 Infantrys and 2 Tankettes in Bengal, round 2 : 0/4 hits, 1.00 expected hits
British roll dice for 2 Bunkers and 3 Mech.Infs in Bengal, round 2 : 2/5 hits, 2.00 expected hits
2 Infantrys owned by the Yamamoto lost in Bengal
Yamamoto roll dice for 2 Tankettes in Bengal, round 3 : 1/2 hits, 0.67 expected hits
Units damaged: 1 Bunker owned by the British
British roll dice for 2 Bunkers and 3 Mech.Infs in Bengal, round 3 : 4/5 hits, 2.00 expected hits
2 Tankettes owned by the Yamamoto lost in Bengal
British win with 2 Bunkers and 3 Mech.Infs remaining. Battle score for attacker is -22
Casualties for Yamamoto: 1 Fighter, 2 Infantrys and 2 Tankettes
Battle in Java
Yamamoto attack with 1 Artillery, 1 Elite and 2 Infantrys
Anzac defend with 1 Artillery
Yamamoto roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Java, round 2 : 0/4 hits, 1.33 expected hits
Anzac roll dice for 1 Artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Java, round 3 : 2/4 hits, 1.33 expected hits
Anzac roll dice for 1 Artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Anzac lost in Java
Yamamoto win, taking Java from Anzac with 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Anzac: 1 Artillery
Non Combat Move - Yamamoto
1 Fighter moved from sz16 to Tokyo
1 Fighter moved from Lambok to sz60
Place Units - Yamamoto
5 Destroyers placed in sz78
2 Artillerys, 1 Bunker and 4 Infantrys placed in Malaya
2 Artillerys and 2 Elites placed in Davao
Turn Complete - Yamamoto
Yamamoto collect 73 PUs; end with 73 PUs
Combat Hit Differential Summary :
Yamamoto regular : -3.33
Americans regular : 1.33
Anzac regular : -0.83
British AA : 0.83
British regular : 1.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Combat Move - Chinese
3 Infantrys moved from Tsingnan to Sikang
1 Fighter moved from Tsingnan to Sikang
3 Infantrys moved from Tsingnan to Gansu
1 EarlyFighter moved from Tsingnan to Gansu
Purchase Units - Chinese
Chinese buy 9 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Gansu
Chinese attack with 1 EarlyFighter and 3 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 EarlyFighter and 3 Infantrys in Gansu, round 2 : 1/4 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Gansu, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Gansu
Chinese win, taking Gansu from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Battle in Sikang
Chinese attack with 1 Fighter and 3 Infantrys
Hisaichi defend with 1 Infantry and 2 Tankettes
Chinese roll dice for 1 Fighter and 3 Infantrys in Sikang, round 2 : 3/4 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry and 2 Tankettes in Sikang, round 2 : 1/3 hits, 0.67 expected hits
2 Tankettes owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Hisaichi with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 8
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Infantry and 2 Tankettes
Non Combat Move - Chinese
1 EarlyFighter moved from Gansu to Tsingnan
1 Fighter moved from Sikang to Tsingnan
1 Elite moved from Xining to Tsingnan
5 Infantrys moved from Xining to Tsingnan
3 Infantrys moved from Ming Jong to Tsingnan
2 Infantrys moved from Quyan to Gobi
4 Infantrys moved from Urumal to Quyan
Place Units - Chinese
5 Infantrys and 1 Marine placed in Xining
4 Infantrys placed in Urumal
Turn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Chinese regular : 2.17
Hisaichi regular : 1.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Combat Move - Hisaichi
3 Tankettes moved from Tientsin to Jinan
6 Tankettes moved from N.French I. to Bengal
1 EarlyFighter moved from W.Chunking to Bengal
1 B.Transport moved from sz58 to sz68
6 Tankettes moved from Hongkong to sz67
6 Tankettes moved from sz67 to N.French I.
1 B.Transport moved from sz59 to sz68
2 Tankettes moved from N.S to sz60
2 Tankettes and 1 Transport moved from sz60 to sz59
2 Tankettes moved from sz59 to Soem
1 Elite and 1 Infantry moved from N.Shangsi to Gansu
1 Tankette moved from E.Shansi to Gansu
2 Mech.Infs moved from N.Shangsi to Szechwan
1 Tank moved from N.Shangsi to Szechwan
1 Infantry and 1 Tankette moved from E.Shansi to N.Shangsi
1 Mech.Inf moved from Szechwan to W.Sian
1 Mech.Inf moved from Szechwan to W.Sian
2 Tankettes moved from N.Shangsi to Szechwan
1 T.Boat moved from sz15 to sz1
3 Transports moved from sz74 to sz79
6 Tankettes moved from Seoul to sz79
6 Tankettes and 3 Transports moved from sz79 to sz74
5 Tankettes moved from Tientsin to E.Shansi
6 Tankettes moved from sz74 to Hopeh
2 Tankettes moved from Seoul to Tientsin
2 Tanks moved from Peking to N.Shangsi
1 Elite moved from Peking to E.Shansi
Purchase Units - Hisaichi
Hisaichi buy 3 Tanks and 14 Tankettes; Remaining resources: 2 PUs;
Combat - Hisaichi
Battle in Jinan
Hisaichi attack with 3 Tankettes
Russians defend with 2 Infantrys
Hisaichi roll dice for 3 Tankettes in Jinan, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 2 Infantrys in Jinan, round 2 : 1/2 hits, 0.67 expected hits
2 Infantrys owned by the Russians and 1 Tankette owned by the Hisaichi lost in Jinan
Hisaichi win, taking Jinan from Russians with 2 Tankettes remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Tankette
Casualties for Russians: 2 Infantrys
Battle in Bengal
Hisaichi attack with 1 EarlyFighter and 6 Tankettes
British defend with 1 AAGun, 2 Bunkers and 3 Mech.Infs
British roll AA dice in Bengal : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 EarlyFighter and 6 Tankettes in Bengal, round 2 : 2/7 hits, 2.33 expected hits
Units damaged: 1 Bunker owned by the British
British roll dice for 2 Bunkers and 3 Mech.Infs in Bengal, round 2 : 4/5 hits, 2.00 expected hits
4 Tankettes owned by the Hisaichi and 1 Mech.Inf owned by the British lost in Bengal
Hisaichi roll dice for 1 EarlyFighter and 2 Tankettes in Bengal, round 3 : 2/3 hits, 1.00 expected hits
British roll dice for 2 Bunkers and 2 Mech.Infs in Bengal, round 3 : 4/4 hits, 1.67 expected hits
2 Tankettes owned by the Hisaichi, 1 EarlyFighter owned by the Hisaichi and 2 Mech.Infs owned by the British lost in Bengal
British win with 2 Bunkers remaining. Battle score for attacker is -17
Casualties for Hisaichi: 1 EarlyFighter and 6 Tankettes
Casualties for British: 3 Mech.Infs
Battle in Soem
Hisaichi attack with 2 Tankettes
Anzac defend with 1 Artillery and 1 Elite
Hisaichi roll dice for 2 Tankettes in Soem, round 2 : 1/2 hits, 0.67 expected hits
Anzac roll dice for 1 Artillery and 1 Elite in Soem, round 2 : 2/2 hits, 0.67 expected hits
1 Artillery owned by the Anzac and 2 Tankettes owned by the Hisaichi lost in Soem
Anzac win with 1 Elite remaining. Battle score for attacker is -4
Casualties for Hisaichi: 2 Tankettes
Casualties for Anzac: 1 Artillery
Battle in Gansu
Hisaichi attack with 1 Elite, 1 Infantry and 1 Tankette
Chinese defend with 2 Infantrys
Hisaichi roll dice for 1 Elite, 1 Infantry and 1 Tankette in Gansu, round 2 : 2/3 hits, 1.00 expected hits
Chinese roll dice for 2 Infantrys in Gansu, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Gansu
Hisaichi win, taking Gansu from Chinese with 1 Elite and 1 Tankette remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 2 Infantrys
Non Combat Move - Hisaichi
Place Units - Hisaichi
3 Tanks placed in Peking
8 Tankettes placed in Seoul
6 Tankettes placed in Hongkong
Turn Complete - Hisaichi
Hisaichi collect 65 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Anzac regular : 1.33
British AA : -0.17
Russians regular : 0.33
British regular : 4.33
Hisaichi regular : 3.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Turn Complete - Dutch
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Combat Move - Thai
1 Elite and 10 Infantrys moved from Burma to Bengal
1 Transport moved from sz59 to sz81
1 Infantry and 1 Marine moved from Ceram to sz81
1 Infantry and 1 Marine moved from sz81 to Nayumo
Purchase Units - Thai
Thai buy 8 Infantrys, 1 Marine and 1 Transport; Remaining resources: 0 PUs;
Combat - Thai
Battle in Nayumo
Thai attack with 1 Infantry and 1 Marine
Dutch defend with 1 Infantry
Thai roll dice for 1 Infantry and 1 Marine in Nayumo, round 2 : 0/2 hits, 0.50 expected hits
Dutch roll dice for 1 Infantry in Nayumo, round 2 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Infantry and 1 Marine in Nayumo, round 3 : 0/2 hits, 0.50 expected hits
Dutch roll dice for 1 Infantry in Nayumo, round 3 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Infantry and 1 Marine in Nayumo, round 4 : 1/2 hits, 0.50 expected hits
Dutch roll dice for 1 Infantry in Nayumo, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Dutch lost in Nayumo
Thai win, taking Nayumo from Dutch with 1 Infantry and 1 Marine remaining. Battle score for attacker is 2
Casualties for Dutch: 1 Infantry
Battle in Bengal
Thai attack with 1 Elite and 10 Infantrys
British defend with 1 AAGun and 2 Bunkers
Thai roll dice for 1 Elite and 10 Infantrys in Bengal, round 2 : 4/11 hits, 2.17 expected hits
British roll dice for 2 Bunkers in Bengal, round 2 : 0/2 hits, 1.00 expected hits
2 Bunkers owned by the British lost in Bengal
Thai win, taking Bengal from British with 1 Elite and 10 Infantrys remaining. Battle score for attacker is 12
Casualties for British: 2 Bunkers
Non Combat Move - Thai
2 Artillerys, 1 Elite and 3 Infantrys moved from Phuket to Thailand
Place Units - Thai
1 Transport placed in sz60
2 Infantrys and 1 Marine placed in S.Borneo
6 Infantrys placed in Phuket
Turn Complete - Thai
Thai collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Thai regular : 1.33
British regular : -1.00
Dutch regular : -1.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Combat Move - British
1 Artillery moved from Moresby to sz49
1 Artillery and 1 Transport moved from sz49 to sz50
1 Artillery moved from sz50 to Flores
British take Flores from Yamamoto
1 Transport moved from sz57 to sz49
4 Transports moved from sz66 to sz63
2 Artillerys and 2 Infantrys moved from C.India to E.India
3 Mech.Infs moved from Dheli to E.India
4 Artillerys moved from Calcutta to sz63
3 Elites moved from Calcutta to sz63
4 Artillerys and 3 Elites moved from sz63 to E.India
1 Carrier and 4 Destroyers moved from sz66 to sz63
Purchase Units - British
British buy 4 Artillerys, 1 Bunker, 4 Elites, 1 Infantry, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - British
Non Combat Move - British
1 Infantry moved from Vancouver to sz6
1 Infantry moved from N.Canada to sz6
2 Infantrys and 1 Transport moved from sz6 to sz4
2 Infantrys moved from sz4 to Palana
1 Infantry moved from Palana to Magadan
Place Units - British
1 Infantry and 1 Marine placed in Moresby
4 Artillerys and 4 Elites placed in Calcutta
3 Mech.Infs placed in Dheli
1 Bunker placed in Nepal
Turn Complete - British
British collect 54 PUs; end with 54 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Combat Move - Anzac
1 Artillery moved from Derby to sz50
2 Artillerys moved from W.Australia to sz50
2 Infantrys moved from Derby to sz50
1 Elite moved from Derby to sz50
1 Elite moved from W.Australia to sz50
1 Infantry moved from W.Australia to sz50
1 Elite moved from Soem to sz57
1 Elite and 1 Transport moved from sz57 to sz61
1 Elite moved from sz61 to N.S
Anzac take N.S from Hisaichi
3 Artillerys, 2 Elites, 3 Infantrys and 4 Transports moved from sz50 to sz57
3 Artillerys, 2 Elites and 3 Infantrys moved from sz57 to Java
2 EarlyFighters moved from sz50 to sz45
1 EarlyFighter moved from Darwin to sz81
Purchase Units - Anzac
Anzac buy 2 Artillerys, 2 EarlyFighters, 2 Elites and 1 Marine; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Java
Anzac attack with 3 Artillerys, 2 Elites and 3 Infantrys
Yamamoto defend with 1 Artillery, 1 Elite and 2 Infantrys
Anzac roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Yamamoto lost in Java
Anzac roll dice for 3 Artillerys, 2 Elites and 3 Infantrys in Java, round 2 : 3/8 hits, 3.00 expected hits
Yamamoto roll dice for 1 Artillery, 1 Elite and 1 Infantry in Java, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Anzac, 1 Elite owned by the Yamamoto, 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Java
Anzac win, taking Java from Yamamoto with 3 Artillerys, 2 Elites and 2 Infantrys remaining. Battle score for attacker is 10
Casualties for Yamamoto: 1 Artillery, 1 Elite and 2 Infantrys
Casualties for Anzac: 1 Infantry
Battle in sz81
Anzac attack with 1 EarlyFighter
Thai defend with 1 Transport
Anzac roll dice for 1 EarlyFighter in sz81, round 2 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Transport in sz81, round 2 : 0/1 hits, 0.17 expected hits
Anzac roll dice for 1 EarlyFighter in sz81, round 3 : 1/1 hits, 0.33 expected hits
Thai roll dice for 1 Transport in sz81, round 3 : 0/1 hits, 0.17 expected hits
1 Transport owned by the Thai lost in sz81
Anzac win with 1 EarlyFighter remaining. Battle score for attacker is 6
Casualties for Thai: 1 Transport
Battle in sz45
Anzac attack with 2 EarlyFighters
Yamamoto defend with 1 B.Transport and 1 Transport
Anzac roll dice for 2 EarlyFighters in sz45, round 2 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 B.Transport and 1 Transport in sz45, round 2 : 0/2 hits, 0.33 expected hits
Anzac roll dice for 2 EarlyFighters in sz45, round 3 : 2/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 B.Transport and 1 Transport in sz45, round 3 : 1/2 hits, 0.33 expected hits
1 EarlyFighter owned by the Anzac, 1 Transport owned by the Yamamoto and 1 B.Transport owned by the Yamamoto lost in sz45
Anzac win with 1 EarlyFighter remaining. Battle score for attacker is 6
Casualties for Anzac: 1 EarlyFighter
Casualties for Yamamoto: 1 B.Transport and 1 Transport
Non Combat Move - Anzac
1 EarlyFighter moved from sz45 to Gaferut
1 Elite moved from Darwin to Derby
3 Infantrys moved from S.W.Australia to W.Australia
1 EarlyFighter moved from sz81 to sz50
1 Destroyer moved from sz50 to sz57
Place Units - Anzac
1 Artillery placed in Derby
1 Artillery and 2 Elites placed in W.Australia
2 EarlyFighters and 1 Marine placed in Darwin
Turn Complete - Anzac
Anzac collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.33
Anzac regular : 1.33
Thai regular : -0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Combat Move - Americans
1 Artillery, 16 Elites, 2 Infantrys and 1 Tank moved from Magadan to Yakutsk
2 Tanks moved from Palana to Yakutsk
2 Destroyers moved from sz7 to sz1
1 Destroyer moved from sz7 to sz1
4 Infantrys moved from Alaska to sz4
2 Infantrys and 1 Transport moved from sz4 to sz7
2 Infantrys moved from sz7 to Sukhalin
Americans take Sukhalin from Masaharu
2 Infantrys and 1 Transport moved from sz4 to sz7
2 Infantrys moved from sz7 to Ostrov
Russians take Ostrov from Masaharu
3 Destroyers moved from sz3 to sz7
8 Elites and 2 Infantrys moved from Palana to Magadan
8 Elites moved from Alaska to sz4
8 Elites moved from sz4 to Palana
2 EarlyFighters moved from Anchorage to Magadan
2 B.Transports moved from sz5 to sz6
8 Elites moved from Seattle to sz6
2 B.Transports and 8 Elites moved from sz6 to sz5
8 Elites moved from sz5 to Alaska
2 Infantrys moved from Seattle to British Columbia
2 B.Transports moved from sz14 to sz23
6 Elites moved from San Francisco to sz23
2 B.Transports and 6 Elites moved from sz23 to sz14
6 Elites moved from sz14 to Seattle
1 B29 moved from Pearl Harbor to Yakutsk
1 Artillery moved from Hilo to sz25
1 Artillery moved from Kauai to sz25
1 Infantry moved from Hilo to sz25
2 Artillerys, 1 B.Transport and 1 Infantry moved from sz25 to sz20
2 Artillerys and 1 Infantry moved from sz20 to Wake
2 Destroyers moved from sz4 to sz7
Purchase Units - Americans
Americans buy 1 B29, 2 Destroyers, 8 Elites, 1 Submarine and 2 Transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in Yakutsk
Americans attack with 1 Artillery, 1 B29, 16 Elites, 2 Infantrys and 3 Tanks
Masaharu defend with 1 Artillery, 20 Infantrys and 1 Marine
Americans roll dice for 1 Artillery, 1 B29, 16 Elites, 2 Infantrys and 3 Tanks in Yakutsk, round 2 : 11/23 hits, 11.33 expected hits
Masaharu roll dice for 1 Artillery, 20 Infantrys and 1 Marine in Yakutsk, round 2 : 8/22 hits, 7.33 expected hits
11 Infantrys owned by the Masaharu, 2 Elites owned by the Americans, 1 Artillery owned by the Americans, 2 Infantrys owned by the Americans and 3 Tanks owned by the Americans lost in Yakutsk
Americans roll dice for 1 B29 and 14 Elites in Yakutsk, round 3 : 6/15 hits, 8.00 expected hits
Masaharu roll dice for 1 Artillery, 9 Infantrys and 1 Marine in Yakutsk, round 3 : 6/11 hits, 3.67 expected hits
6 Infantrys owned by the Masaharu and 6 Elites owned by the Americans lost in Yakutsk
Americans roll dice for 1 B29 and 8 Elites in Yakutsk, round 4 : 6/9 hits, 5.00 expected hits
Masaharu roll dice for 1 Artillery, 3 Infantrys and 1 Marine in Yakutsk, round 4 : 0/5 hits, 1.67 expected hits
1 Marine owned by the Masaharu, 3 Infantrys owned by the Masaharu and 1 Artillery owned by the Masaharu lost in Yakutsk
Americans win, taking Yakutsk from Masaharu with 1 B29 and 8 Elites remaining. Battle score for attacker is -8
Casualties for Americans: 1 Artillery, 8 Elites, 2 Infantrys and 3 Tanks
Casualties for Masaharu: 1 Artillery, 20 Infantrys and 1 Marine
Battle in sz1
Americans attack with 3 Destroyers
Hisaichi defend with 1 T.Boat; Masaharu defend with 1 T.Boat and 4 Transports; Yamamoto defend with 2 Destroyers and 1 T.Boat
Americans roll dice for 3 Destroyers in sz1, round 2 : 3/3 hits, 1.00 expected hits
Masaharu roll dice for 2 Destroyers, 3 T.Boats and 4 Transports in sz1, round 2 : 4/9 hits, 2.17 expected hits
3 Destroyers owned by the Americans, 1 T.Boat owned by the Masaharu, 1 T.Boat owned by the Hisaichi and 1 T.Boat owned by the Yamamoto lost in sz1
Masaharu win with 2 Destroyers and 4 Transports remaining. Battle score for attacker is -9
Casualties for Americans: 3 Destroyers
Casualties for Hisaichi: 1 T.Boat
Casualties for Masaharu: 1 T.Boat
Casualties for Yamamoto: 1 T.Boat
Non Combat Move - Americans
1 B29 moved from Yakutsk to Magadan
Place Units - Americans
2 Destroyers placed in sz4
2 Transports placed in sz5
1 B29 placed in Pearl Harbor
1 Submarine placed in sz25
8 Elites placed in San Francisco
Turn Complete - Americans
Americans collect 86 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Masaharu regular : 3.17
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Combat Move - Masaharu
4 Transports moved from sz1 to sz15
8 Infantrys moved from Akina to sz15
8 Infantrys and 4 Transports moved from sz15 to sz1
8 Infantrys moved from sz1 to Yakutsk
1 Tank and 2 Tankettes moved from Belogorsk to Yakutsk
4 Tankettes moved from Quingdao to Yakutsk
1 EarlyFighter moved from Quingdao to Yakutsk
1 Artillery moved from Japan to Akina
Purchase Units - Masaharu
Masaharu buy 1 EarlyFighter and 13 Infantrys; Remaining resources: 0 PUs;
Combat - Masaharu
Battle in Yakutsk
Masaharu attack with 1 EarlyFighter, 8 Infantrys, 1 Tank and 6 Tankettes
Americans defend with 8 Elites
Masaharu roll dice for 1 EarlyFighter, 8 Infantrys, 1 Tank and 6 Tankettes in Yakutsk, round 2 : 6/16 hits, 4.17 expected hits
Russians roll dice for 8 Elites in Yakutsk, round 2 : 3/8 hits, 2.67 expected hits
3 Infantrys owned by the Masaharu and 6 Elites owned by the Americans lost in Yakutsk
Masaharu roll dice for 1 EarlyFighter, 5 Infantrys, 1 Tank and 6 Tankettes in Yakutsk, round 3 : 4/13 hits, 3.67 expected hits
Russians roll dice for 2 Elites in Yakutsk, round 3 : 0/2 hits, 0.67 expected hits
2 Elites owned by the Americans lost in Yakutsk
Masaharu win, taking Yakutsk from Russians with 1 EarlyFighter, 5 Infantrys, 1 Tank and 6 Tankettes remaining. Battle score for attacker is 26
Casualties for Masaharu: 3 Infantrys
Casualties for Americans: 8 Elites
Non Combat Move - Masaharu
1 EarlyFighter moved from Yakutsk to Quingdao
2 Infantrys and 1 Marine moved from Amursk to Belogorsk
Place Units - Masaharu
3 Infantrys placed in Belogorsk
3 Infantrys placed in Amursk
Masaharu undo move 2.
1 EarlyFighter and 2 Infantrys placed in Amursk
8 Infantrys placed in Akina
Masaharu undo move 3.
Masaharu undo move 2.
3 Infantrys placed in Amursk
1 EarlyFighter and 7 Infantrys placed in Akina
Turn Complete - Masaharu
Masaharu collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Masaharu regular : 2.17
Russians regular : -0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Combat Move - Russians
1 Infantry moved from Tulun to Ustkut
Russians take Ustkut from Masaharu
1 EarlyFighter, 24 Infantrys, 1 Marine, 13 Mech.Infs and 4 Tanks moved from Ulaan Ude to Quingdao
Purchase Units - Russians
Russians buy 8 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs;
Combat - Russians
Battle in Quingdao
Russians attack with 1 EarlyFighter, 24 Infantrys, 1 Marine, 13 Mech.Infs and 4 Tanks
Masaharu defend with 16 Artillerys, 1 EarlyFighter, 1 Elite, 14 Infantrys, 2 Marines and 5 Tanks
Russians roll dice for 1 EarlyFighter, 24 Infantrys, 1 Marine, 13 Mech.Infs and 4 Tanks in Quingdao, round 2 : 13/43 hits, 13.17 expected hits
Hisaichi roll dice for 16 Artillerys, 1 EarlyFighter, 1 Elite, 14 Infantrys, 2 Marines and 5 Tanks in Quingdao, round 2 : 18/39 hits, 14.00 expected hits
18 Infantrys owned by the Russians and 13 Infantrys owned by the Masaharu lost in Quingdao
Russians roll dice for 1 EarlyFighter, 6 Infantrys, 1 Marine, 13 Mech.Infs and 4 Tanks in Quingdao, round 3 : 11/25 hits, 9.17 expected hits
Hisaichi roll dice for 16 Artillerys, 1 EarlyFighter, 1 Elite, 1 Infantry, 2 Marines and 5 Tanks in Quingdao, round 3 : 11/26 hits, 9.67 expected hits
6 Infantrys owned by the Russians, 2 Marines owned by the Masaharu, 1 Infantry owned by the Masaharu, 4 Mech.Infs owned by the Russians, 1 Marine owned by the Russians and 8 Artillerys owned by the Masaharu lost in Quingdao
Russians roll dice for 1 EarlyFighter, 9 Mech.Infs and 4 Tanks in Quingdao, round 4 : 10/14 hits, 5.33 expected hits
Hisaichi roll dice for 8 Artillerys, 1 EarlyFighter, 1 Elite and 5 Tanks in Quingdao, round 4 : 6/15 hits, 6.00 expected hits
1 Elite owned by the Masaharu, 6 Mech.Infs owned by the Russians, 8 Artillerys owned by the Masaharu and 1 Tank owned by the Masaharu lost in Quingdao
Russians roll dice for 1 EarlyFighter, 3 Mech.Infs and 4 Tanks in Quingdao, round 5 : 2/8 hits, 3.33 expected hits
Hisaichi roll dice for 1 EarlyFighter and 4 Tanks in Quingdao, round 5 : 2/5 hits, 2.50 expected hits
2 Mech.Infs owned by the Russians and 2 Tanks owned by the Masaharu lost in Quingdao
Russians roll dice for 1 EarlyFighter, 1 Mech.Inf and 4 Tanks in Quingdao, round 6 : 2/6 hits, 2.67 expected hits
Hisaichi roll dice for 1 EarlyFighter and 2 Tanks in Quingdao, round 6 : 3/3 hits, 1.50 expected hits
1 Mech.Inf owned by the Russians, 1 EarlyFighter owned by the Russians, 2 Tanks owned by the Masaharu and 1 Tank owned by the Russians lost in Quingdao
Russians roll dice for 3 Tanks in Quingdao, round 7 : 1/3 hits, 1.50 expected hits
Hisaichi roll dice for 1 EarlyFighter in Quingdao, round 7 : 0/1 hits, 0.50 expected hits
1 EarlyFighter owned by the Masaharu lost in Quingdao
Russians win, taking Quingdao from Hisaichi with 3 Tanks remaining. Battle score for attacker is 6
Casualties for Russians: 1 EarlyFighter, 24 Infantrys, 1 Marine, 13 Mech.Infs and 1 Tank
Casualties for Masaharu: 16 Artillerys, 1 EarlyFighter, 1 Elite, 14 Infantrys, 2 Marines and 5 Tanks
Non Combat Move - Russians
1 Elite and 7 Infantrys moved from Tulun to Ulaan Ude
1 Elite and 8 Infantrys moved from Kaask to Tulun
2 Mech.Infs moved from Achinsk to Tulun
2 Infantrys moved from Achinsk to Krasnoyarsk
4 Infantrys moved from Krasnoyarsk to Kaask
Place Units - Russians
6 Infantrys placed in Kaask
2 Infantrys and 2 Mech.Infs placed in Achinsk
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Russians regular : 3.83
Hisaichi regular : 5.83
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10
Research Technology - Yamamoto
Combat Move - Yamamoto
7 Destroyers moved from sz78 to sz7
1 Fighter moved from Tokyo to sz7
2 Artillerys and 2 Elites moved from Davao to sz70
2 Artillerys, 2 Elites and 2 Transports moved from sz70 to sz60
1 Artillery and 1 Infantry moved from Lambok to sz59
1 Fighter moved from sz60 to Java
3 Destroyers moved from sz58 to sz57
1 Destroyer moved from sz60 to sz57
1 Carrier moved from sz60 to sz57
1 Fighter moved from Java to sz57
1 B.Transport moved from sz60 to sz57
1 Carrier moved from sz59 to sz57
1 Artillery, 1 Infantry and 1 Transport moved from sz59 to sz60
3 Artillerys, 2 Elites and 1 Infantry moved from sz60 to Java
1 B.Transport moved from sz70 to sz60
1 B.Transport moved from sz59 to sz57
2 Artillerys and 1 Infantry moved from Malaya to sz60
2 Artillerys and 1 Infantry moved from sz60 to Java
1 Transport moved from sz78 to sz7
1 Infantry and 1 Marine moved from Tokyo to sz78
1 B.Transport, 1 Infantry and 1 Marine moved from sz78 to sz67
1 Infantry and 1 Marine moved from sz67 to N.French I.
1 Artillery and 4 Infantrys moved from Thailand to Burma
1 T.Boat moved from sz69 to sz70
Purchase Units - Yamamoto
Yamamoto buy 2 Artillerys, 1 Bunker, 5 Destroyers, 7 Infantrys and 1 Transport; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in sz57
Yamamoto attack with 2 B.Transports, 2 Carriers, 4 Destroyers and 1 Fighter
British defend with 1 Destroyer; Anzac defend with 1 Battleship, 2 Destroyers and 6 Transports
Yamamoto roll dice for 2 B.Transports, 2 Carriers, 4 Destroyers and 1 Fighter in sz57, round 2 : 3/7 hits, 2.17 expected hits
Units damaged: 1 Battleship owned by the Anzac
Anzac roll dice for 1 Battleship, 3 Destroyers and 6 Transports in sz57, round 2 : 3/10 hits, 3.17 expected hits
2 Transports owned by the Anzac, 1 Carrier owned by the Yamamoto and 2 B.Transports owned by the Yamamoto lost in sz57
Yamamoto roll dice for 1 Carrier, 4 Destroyers and 1 Fighter in sz57, round 3 : 2/6 hits, 2.00 expected hits
Anzac roll dice for 1 Battleship, 3 Destroyers and 4 Transports in sz57, round 3 : 4/8 hits, 2.83 expected hits
2 Transports owned by the Anzac, 1 Carrier owned by the Yamamoto and 3 Destroyers owned by the Yamamoto lost in sz57
Yamamoto roll dice for 1 Destroyer and 1 Fighter in sz57, round 4 : 0/2 hits, 0.83 expected hits
Anzac roll dice for 1 Battleship, 3 Destroyers and 2 Transports in sz57, round 4 : 2/6 hits, 2.50 expected hits
1 Destroyer owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in sz57
Anzac win with 1 Battleship, 3 Destroyers and 2 Transports remaining. Battle score for attacker is -62
Casualties for Yamamoto: 2 B.Transports, 2 Carriers, 4 Destroyers and 1 Fighter
Casualties for Anzac: 4 Transports
Battle in Java
Yamamoto attack with 5 Artillerys, 2 Elites and 2 Infantrys
Anzac defend with 3 Artillerys, 2 Elites and 2 Infantrys
Yamamoto roll dice for 5 Artillerys, 2 Elites and 2 Infantrys in Java, round 2 : 3/9 hits, 3.67 expected hits
Anzac roll dice for 3 Artillerys, 2 Elites and 2 Infantrys in Java, round 2 : 2/7 hits, 2.33 expected hits
1 Artillery owned by the Anzac, 2 Infantrys owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Java
Yamamoto roll dice for 5 Artillerys and 2 Elites in Java, round 3 : 6/7 hits, 3.00 expected hits
Anzac roll dice for 2 Artillerys and 2 Elites in Java, round 3 : 2/4 hits, 1.33 expected hits
2 Artillerys owned by the Anzac, 2 Elites owned by the Anzac and 2 Artillerys owned by the Yamamoto lost in Java
Yamamoto win, taking Java from Anzac with 3 Artillerys and 2 Elites remaining. Battle score for attacker is 12
Casualties for Yamamoto: 2 Artillerys and 2 Infantrys
Casualties for Anzac: 3 Artillerys, 2 Elites and 2 Infantrys
Battle in sz7
Yamamoto attack with 7 Destroyers, 1 Fighter and 1 Transport
Americans defend with 5 Destroyers and 2 Transports
Yamamoto roll dice for 7 Destroyers, 1 Fighter and 1 Transport in sz7, round 2 : 2/8 hits, 2.83 expected hits
Americans roll dice for 5 Destroyers and 2 Transports in sz7, round 2 : 5/7 hits, 2.83 expected hits
2 Transports owned by the Americans, 4 Destroyers owned by the Yamamoto and 1 Transport owned by the Yamamoto lost in sz7
Yamamoto roll dice for 3 Destroyers and 1 Fighter in sz7, round 3 : 2/4 hits, 1.50 expected hits
Americans roll dice for 5 Destroyers in sz7, round 3 : 3/5 hits, 2.50 expected hits
2 Destroyers owned by the Americans and 3 Destroyers owned by the Yamamoto lost in sz7
Yamamoto roll dice for 1 Fighter in sz7, round 4 : 0/1 hits, 0.50 expected hits
Americans roll dice for 3 Destroyers in sz7, round 4 : 1/3 hits, 1.50 expected hits
1 Fighter owned by the Yamamoto lost in sz7
Americans win with 3 Destroyers remaining. Battle score for attacker is -44
Casualties for Yamamoto: 7 Destroyers, 1 Fighter and 1 Transport
Casualties for Americans: 2 Destroyers and 2 Transports
Non Combat Move - Yamamoto
Place Units - Yamamoto
5 Destroyers placed in sz78
2 Artillerys, 1 Bunker and 4 Infantrys placed in Malaya
Yamamoto undo move 2.
1 Artillery placed in Davao
1 Artillery, 1 Bunker and 5 Infantrys placed in Malaya
1 Transport placed in sz70
2 Infantrys placed in Davao
Turn Complete - Yamamoto
Yamamoto collect 72 PUs; end with 72 PUs
Combat Hit Differential Summary :
Yamamoto regular : 1.50
Americans regular : 2.17
Anzac regular : 0.83
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10
Combat Move - Chinese
2 Infantrys moved from Tsingnan to Gansu
1 EarlyFighter moved from Tsingnan to Gansu
1 Infantry moved from Tsingnan to Gansu
2 Infantrys moved from Sikang to W.Sian
1 Fighter moved from Tsingnan to W.Sian
1 Mech.Inf moved from Tsingnan to W.Sian
Purchase Units - Chinese
Chinese buy 1 Elite and 9 Infantrys; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Gansu
Chinese attack with 1 EarlyFighter and 3 Infantrys
Hisaichi defend with 1 Elite and 1 Tankette
Chinese roll dice for 1 EarlyFighter and 3 Infantrys in Gansu, round 2 : 0/4 hits, 0.83 expected hits
Hisaichi roll dice for 1 Elite and 1 Tankette in Gansu, round 2 : 0/2 hits, 0.50 expected hits
Chinese roll dice for 1 EarlyFighter and 3 Infantrys in Gansu, round 3 : 0/4 hits, 0.83 expected hits
Hisaichi roll dice for 1 Elite and 1 Tankette in Gansu, round 3 : 1/2 hits, 0.50 expected hits
1 Infantry owned by the Chinese lost in Gansu
Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Gansu, round 4 : 1/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 Elite and 1 Tankette in Gansu, round 4 : 0/2 hits, 0.50 expected hits
1 Tankette owned by the Hisaichi lost in Gansu
Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Gansu, round 5 : 1/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 Elite in Gansu, round 5 : 0/1 hits, 0.33 expected hits
1 Elite owned by the Hisaichi lost in Gansu
Chinese win, taking Gansu from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Elite and 1 Tankette
Battle in W.Sian
Chinese attack with 1 Fighter, 2 Infantrys and 1 Mech.Inf
Hisaichi defend with 2 Mech.Infs
Chinese roll dice for 1 Fighter, 2 Infantrys and 1 Mech.Inf in W.Sian, round 2 : 0/4 hits, 1.33 expected hits
Hisaichi roll dice for 2 Mech.Infs in W.Sian, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in W.Sian
Chinese roll dice for 1 Fighter, 1 Infantry and 1 Mech.Inf in W.Sian, round 3 : 1/3 hits, 1.17 expected hits
Hisaichi roll dice for 2 Mech.Infs in W.Sian, round 3 : 0/2 hits, 0.67 expected hits
1 Mech.Inf owned by the Hisaichi lost in W.Sian
Chinese roll dice for 1 Fighter, 1 Infantry and 1 Mech.Inf in W.Sian, round 4 : 2/3 hits, 1.17 expected hits
Hisaichi roll dice for 1 Mech.Inf in W.Sian, round 4 : 1/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Hisaichi and 1 Infantry owned by the Chinese lost in W.Sian
Chinese win, taking W.Sian from Hisaichi with 1 Fighter and 1 Mech.Inf remaining. Battle score for attacker is 6
Casualties for Chinese: 2 Infantrys
Casualties for Hisaichi: 2 Mech.Infs
Non Combat Move - Chinese
1 Fighter moved from W.Sian to Tsingnan
1 EarlyFighter moved from Gansu to Tsingnan
2 Infantrys moved from Tsingnan to Sikang
5 Infantrys and 1 Marine moved from Xining to Tsingnan
2 Infantrys moved from Gobi to Tsingnan
4 Infantrys moved from Quyan to Gobi
4 Infantrys moved from Urumal to Quyan
Place Units - Chinese
1 Elite and 5 Infantrys placed in Xining
4 Infantrys placed in Urumal
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Chinese regular : -1.67
Hisaichi regular : -0.50
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10
Combat Move - Hisaichi
2 Tankettes moved from Hongkong to sz67
2 Tankettes and 1 Transport moved from sz67 to sz60
2 Tankettes moved from sz60 to N.S
2 Tankettes moved from Tientsin to Quingdao
1 Tankette moved from Jinan to Quingdao
2 Tankettes moved from N.Shangsi to Gansu
2 Tankettes moved from Szechwan to W.Sian
1 Tank moved from Szechwan to W.Sian
6 Tankettes moved from Hopeh to N.Shangsi
3 Tanks moved from Peking to N.Shangsi
3 Tankettes moved from E.Shansi to Sian
1 Tankette moved from E.Shansi to Gansu
1 Tankette moved from E.Shansi to Sian
1 Elite moved from E.Shansi to N.Shangsi
1 Tankette moved from Jinan to Quingdao
6 Tankettes moved from Seoul to Hsingan
2 Tankettes moved from Seoul to Tientsin
4 Tankettes moved from Hongkong to sz67
6 Tankettes moved from N.French I. to Bengal
2 Tankettes and 1 Transport moved from sz67 to sz60
2 Tankettes moved from sz60 to N.S
2 Tankettes moved from sz67 to N.French I.
2 B.Transports moved from sz68 to sz79
1 Transport moved from sz74 to sz67
1 Transport moved from sz74 to sz67
1 Transport moved from sz59 to sz60
1 Submarine moved from sz59 to sz60
1 Transport moved from sz60 to sz67
1 Transport moved from sz67 to sz74
Purchase Units - Hisaichi
Hisaichi buy 3 Mech.Infs, 2 Tanks and 12 Tankettes; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in W.Sian
Hisaichi attack with 1 Tank and 2 Tankettes
Chinese defend with 1 Mech.Inf
Hisaichi roll dice for 1 Tank and 2 Tankettes in W.Sian, round 2 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 Mech.Inf in W.Sian, round 2 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Chinese lost in W.Sian
Hisaichi win, taking W.Sian from Chinese with 1 Tank and 2 Tankettes remaining. Battle score for attacker is 5
Casualties for Chinese: 1 Mech.Inf
Battle in Quingdao
Hisaichi attack with 4 Tankettes
Russians defend with 3 Tanks
Hisaichi roll dice for 4 Tankettes in Quingdao, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 3 Tanks in Quingdao, round 2 : 2/3 hits, 1.50 expected hits
2 Tankettes owned by the Hisaichi lost in Quingdao
Hisaichi roll dice for 2 Tankettes in Quingdao, round 3 : 2/2 hits, 0.67 expected hits
Russians roll dice for 3 Tanks in Quingdao, round 3 : 2/3 hits, 1.50 expected hits
2 Tankettes owned by the Hisaichi and 2 Tanks owned by the Russians lost in Quingdao
Russians win with 1 Tank remaining. Battle score for attacker is -6
Casualties for Hisaichi: 4 Tankettes
Casualties for Russians: 2 Tanks
Battle in N.S
Hisaichi attack with 4 Tankettes
Anzac defend with 1 Elite
Hisaichi roll dice for 1 Battleship in N.S, round 2 : 0/1 hits, 0.67 expected hits
Hisaichi roll dice for 4 Tankettes in N.S, round 2 : 2/4 hits, 1.33 expected hits
Anzac roll dice for 1 Elite in N.S, round 2 : 0/1 hits, 0.33 expected hits
1 Elite owned by the Anzac lost in N.S
Hisaichi win, taking N.S from Anzac with 4 Tankettes remaining. Battle score for attacker is 4
Casualties for Anzac: 1 Elite
Battle in Gansu
Hisaichi attack with 3 Tankettes
Chinese defend with 2 Infantrys
Hisaichi roll dice for 3 Tankettes in Gansu, round 2 : 2/3 hits, 1.00 expected hits
Chinese roll dice for 2 Infantrys in Gansu, round 2 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Chinese lost in Gansu
Hisaichi win, taking Gansu from Chinese with 3 Tankettes remaining. Battle score for attacker is 4
Casualties for Chinese: 2 Infantrys
Non Combat Move - Hisaichi
Place Units - Hisaichi
6 Tankettes placed in Hongkong
2 Tanks and 1 Tankette placed in Peking
3 Mech.Infs and 5 Tankettes placed in Seoul
Turn Complete - Hisaichi
Hisaichi collect 62 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Anzac regular : -0.33
Russians regular : 1.00
Hisaichi regular : 1.83
@dawgoneit you can skip the dutch
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10
Combat Move - Thai
2 Artillerys, 1 Elite and 9 Infantrys moved from Thailand to Burma
1 Infantry and 1 Marine moved from S.Borneo to sz60
1 Infantry, 1 Marine and 1 Transport moved from sz60 to sz59
1 Infantry and 1 Marine moved from sz59 to Soem
Thai take Soem from Anzac
Purchase Units - Thai
Thai buy 2 Artillerys, 6 Infantrys, 1 Marine and 1 Transport; Remaining resources: 0 PUs;
Combat - Thai
Non Combat Move - Thai
Place Units - Thai
1 Artillery, 4 Infantrys and 1 Marine placed in Phuket
1 Artillery and 2 Infantrys placed in S.Borneo
1 Transport placed in sz60
Turn Complete - Thai
Thai collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10
Combat Move - British
6 Artillerys, 3 Elites, 2 Infantrys and 3 Mech.Infs moved from E.India to Bengal
3 Mech.Infs moved from Dheli to Bengal
4 Artillerys and 4 Elites moved from Calcutta to sz63
4 Artillerys, 1 Carrier, 5 Destroyers, 4 Elites and 4 Transports moved from sz63 to sz66
4 Artillerys and 4 Elites moved from sz66 to N.S
1 Infantry and 1 Marine moved from Moresby to sz49
1 Infantry, 1 Marine and 1 Transport moved from sz49 to sz57
1 Infantry and 1 Marine moved from sz57 to Soem
1 Artillery moved from Flores to sz50
1 Artillery and 1 Transport moved from sz50 to sz57
1 Artillery moved from sz57 to Lambok
British take Lambok from Yamamoto
2 Infantrys moved from Palana to Magadan
1 Transport moved from sz4 to sz6
Purchase Units - British
British buy 2 Artillerys, 1 Destroyer, 2 EarlyFighters, 3 Elites, 2 Infantrys and 2 Tankettes; Remaining resources: 0 PUs;
Combat - British
Battle in N.S
British attack with 4 Artillerys and 4 Elites
Hisaichi defend with 4 Tankettes
British roll dice for 4 Artillerys and 4 Elites in N.S, round 2 : 4/8 hits, 4.00 expected hits
Hisaichi roll dice for 4 Tankettes in N.S, round 2 : 3/4 hits, 0.67 expected hits
4 Tankettes owned by the Hisaichi and 3 Artillerys owned by the British lost in N.S
British win, taking N.S from Hisaichi with 1 Artillery and 4 Elites remaining. Battle score for attacker is 4
Casualties for British: 3 Artillerys
Casualties for Hisaichi: 4 Tankettes
Battle in Soem
British attack with 1 Infantry and 1 Marine
Thai defend with 1 Infantry and 1 Marine
British roll dice for 1 Infantry and 1 Marine in Soem, round 2 : 0/2 hits, 0.50 expected hits
Thai roll dice for 1 Infantry and 1 Marine in Soem, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 Infantry and 1 Marine in Soem, round 3 : 0/2 hits, 0.50 expected hits
Thai roll dice for 1 Infantry and 1 Marine in Soem, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 Infantry and 1 Marine in Soem, round 4 : 0/2 hits, 0.50 expected hits
Thai roll dice for 1 Infantry and 1 Marine in Soem, round 4 : 0/2 hits, 0.67 expected hits
British roll dice for 1 Infantry and 1 Marine in Soem, round 5 : 0/2 hits, 0.50 expected hits
Thai roll dice for 1 Infantry and 1 Marine in Soem, round 5 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the British lost in Soem
British roll dice for 1 Marine in Soem, round 6 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Infantry and 1 Marine in Soem, round 6 : 0/2 hits, 0.67 expected hits
British roll dice for 1 Marine in Soem, round 7 : 1/1 hits, 0.33 expected hits
Thai roll dice for 1 Infantry and 1 Marine in Soem, round 7 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Thai and 1 Marine owned by the British lost in Soem
Thai win with 1 Marine remaining. Battle score for attacker is -3
Casualties for British: 1 Infantry and 1 Marine
Casualties for Thai: 1 Infantry
Battle in Bengal
British attack with 6 Artillerys, 3 Elites, 2 Infantrys and 6 Mech.Infs
Hisaichi defend with 6 Tankettes; Thai defend with 1 AAGun, 1 Elite and 10 Infantrys
British roll dice for 6 Artillerys, 3 Elites, 2 Infantrys and 6 Mech.Infs in Bengal, round 2 : 5/17 hits, 6.67 expected hits
Thai roll dice for 1 Elite, 10 Infantrys and 6 Tankettes in Bengal, round 2 : 5/17 hits, 4.67 expected hits
5 Tankettes owned by the Hisaichi, 3 Artillerys owned by the British and 2 Infantrys owned by the British lost in Bengal
British roll dice for 3 Artillerys, 3 Elites and 6 Mech.Infs in Bengal, round 3 : 7/12 hits, 5.00 expected hits
Thai roll dice for 1 Elite, 10 Infantrys and 1 Tankette in Bengal, round 3 : 5/12 hits, 3.83 expected hits
6 Infantrys owned by the Thai, 1 Tankette owned by the Hisaichi, 3 Artillerys owned by the British and 2 Mech.Infs owned by the British lost in Bengal
British roll dice for 3 Elites and 4 Mech.Infs in Bengal, round 4 : 2/7 hits, 3.33 expected hits
Thai roll dice for 1 Elite and 4 Infantrys in Bengal, round 4 : 2/5 hits, 1.67 expected hits
2 Infantrys owned by the Thai and 2 Mech.Infs owned by the British lost in Bengal
British roll dice for 3 Elites and 2 Mech.Infs in Bengal, round 5 : 3/5 hits, 2.50 expected hits
Thai roll dice for 1 Elite and 2 Infantrys in Bengal, round 5 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Thai, 1 Elite owned by the Thai and 2 Mech.Infs owned by the British lost in Bengal
British win, taking Bengal from Thai with 3 Elites remaining. Battle score for attacker is -10
Casualties for British: 6 Artillerys, 2 Infantrys and 6 Mech.Infs
Casualties for Hisaichi: 6 Tankettes
Casualties for Thai: 1 Elite and 10 Infantrys
Non Combat Move - British
1 Artillery and 5 Infantrys moved from Sarong to New Guinea
Place Units - British
2 Artillerys, 2 EarlyFighters and 3 Elites placed in Calcutta
1 Destroyer placed in sz63
2 Tankettes placed in Dheli
2 Infantrys placed in Moresby
Turn Complete - British
British collect 59 PUs; end with 59 PUs
Combat Hit Differential Summary :
Thai regular : 0.83
British regular : -2.17
Hisaichi regular : 2.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10
Combat Move - Anzac
1 unit repaired.
2 Transports moved from sz57 to sz50
1 Artillery and 1 Elite moved from Derby to sz50
1 Artillery and 1 Elite moved from W.Australia to sz50
2 Artillerys, 2 Elites and 2 Transports moved from sz50 to sz57
2 Artillerys and 2 Elites moved from sz57 to Java
1 EarlyFighter moved from Gaferut to sz70
2 EarlyFighters moved from Darwin to sz59
1 EarlyFighter moved from sz50 to Java
Purchase Units - Anzac
Anzac buy 2 Artillerys, 1 Destroyer, 1 Infantry, 1 Marine and 2 Transports; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Java
Anzac attack with 2 Artillerys, 1 EarlyFighter and 2 Elites
Yamamoto defend with 3 Artillerys and 2 Elites
Anzac roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
1 Artillery owned by the Yamamoto lost in Java
Anzac roll dice for 2 Artillerys, 1 EarlyFighter and 2 Elites in Java, round 2 : 3/5 hits, 2.33 expected hits
Yamamoto roll dice for 2 Artillerys and 2 Elites in Java, round 2 : 2/4 hits, 1.33 expected hits
1 Artillery owned by the Anzac, 1 EarlyFighter owned by the Anzac, 1 Elite owned by the Yamamoto and 2 Artillerys owned by the Yamamoto lost in Java
Anzac roll dice for 1 Artillery and 2 Elites in Java, round 3 : 0/3 hits, 1.50 expected hits
Yamamoto roll dice for 1 Elite in Java, round 3 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 1 Artillery and 2 Elites in Java, round 4 : 2/3 hits, 1.50 expected hits
Yamamoto roll dice for 1 Elite in Java, round 4 : 0/1 hits, 0.33 expected hits
1 Elite owned by the Yamamoto lost in Java
Anzac win, taking Java from Yamamoto with 1 Artillery and 2 Elites remaining. Battle score for attacker is 8
Casualties for Yamamoto: 3 Artillerys and 2 Elites
Casualties for Anzac: 1 Artillery and 1 EarlyFighter
Battle in sz70
Anzac attack with 1 EarlyFighter
Yamamoto defend with 1 T.Boat and 1 Transport
Anzac roll dice for 1 EarlyFighter in sz70, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 T.Boat and 1 Transport in sz70, round 2 : 0/2 hits, 0.33 expected hits
Anzac roll dice for 1 EarlyFighter in sz70, round 3 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 T.Boat and 1 Transport in sz70, round 3 : 0/2 hits, 0.33 expected hits
Anzac roll dice for 1 EarlyFighter in sz70, round 4 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 T.Boat and 1 Transport in sz70, round 4 : 1/2 hits, 0.33 expected hits
1 EarlyFighter owned by the Anzac lost in sz70
Yamamoto win with 1 T.Boat and 1 Transport remaining. Battle score for attacker is -8
Casualties for Anzac: 1 EarlyFighter
Battle in sz59
Anzac attack with 2 EarlyFighters
Thai defend with 1 Transport
Anzac roll dice for 2 EarlyFighters in sz59, round 2 : 1/2 hits, 0.67 expected hits
Thai roll dice for 1 Transport in sz59, round 2 : 0/1 hits, 0.17 expected hits
1 Transport owned by the Thai lost in sz59
Anzac win with 2 EarlyFighters remaining. Battle score for attacker is 6
Casualties for Thai: 1 Transport
Non Combat Move - Anzac
1 EarlyFighter moved from sz59 to sz57
1 EarlyFighter moved from sz59 to sz57
1 Carrier moved from sz50 to sz57
2 Destroyers moved from sz57 to sz50
1 Marine moved from Darwin to Derby
Place Units - Anzac
1 Destroyer and 2 Transports placed in sz50
1 Artillery placed in Derby
1 Artillery, 1 Infantry and 1 Marine placed in Darwin
Turn Complete - Anzac
Anzac collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.00
Anzac regular : -0.67
Thai regular : -0.17
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10
Combat Move - Americans
1 B29, 2 EarlyFighters, 8 Elites and 2 Infantrys moved from Magadan to Yakutsk
1 Fighter moved from sz4 to sz1
3 Destroyers moved from sz7 to sz1
1 B29 moved from Yakutsk to sz1
1 B29 moved from Pearl Harbor to sz1
2 Transports moved from sz5 to sz4
1 Artillery and 3 Infantrys moved from Alaska to sz4
1 Artillery and 3 Infantrys moved from sz4 to Palana
8 Elites moved from Palana to Magadan
8 Elites moved from Alaska to sz4
8 Elites moved from sz4 to Palana
2 B.Transports moved from sz5 to sz6
2 Infantrys moved from British Columbia to N.Canada
6 Elites moved from Seattle to sz6
2 B.Transports and 6 Elites moved from sz6 to sz5
6 Elites moved from sz5 to Alaska
2 B.Transports moved from sz14 to sz23
8 Elites moved from San Francisco to sz23
2 B.Transports and 8 Elites moved from sz23 to sz14
8 Elites moved from sz14 to Seattle
1 Submarine moved from sz25 to sz20
2 Artillerys and 1 Infantry moved from Wake to sz20
2 Artillerys, 1 B.Transport, 3 Destroyers and 1 Infantry moved from sz20 to sz42
2 Artillerys and 1 Infantry moved from sz42 to Arawa
Purchase Units - Americans
Americans buy 1 B29, 2 Destroyers, 2 EarlyFighters, 8 Elites and 2 Infantrys; Remaining resources: 0 PUs;
Combat - Americans
Battle in Yakutsk
Americans attack with 2 EarlyFighters, 8 Elites and 2 Infantrys
Masaharu defend with 5 Infantrys, 1 Tank and 6 Tankettes
Americans roll dice for 2 EarlyFighters, 8 Elites and 2 Infantrys in Yakutsk, round 2 : 2/12 hits, 5.00 expected hits
Masaharu roll dice for 5 Infantrys, 1 Tank and 6 Tankettes in Yakutsk, round 2 : 1/12 hits, 3.17 expected hits
1 Infantry owned by the Americans and 2 Tankettes owned by the Masaharu lost in Yakutsk
Americans roll dice for 2 EarlyFighters, 8 Elites and 1 Infantry in Yakutsk, round 3 : 6/11 hits, 4.83 expected hits
Masaharu roll dice for 5 Infantrys, 1 Tank and 4 Tankettes in Yakutsk, round 3 : 3/10 hits, 2.83 expected hits
2 Infantrys owned by the Masaharu, 1 Elite owned by the Americans, 1 Infantry owned by the Americans, 4 Tankettes owned by the Masaharu and 1 EarlyFighter owned by the Americans lost in Yakutsk
Americans roll dice for 1 EarlyFighter and 7 Elites in Yakutsk, round 4 : 3/8 hits, 3.83 expected hits
Masaharu roll dice for 3 Infantrys and 1 Tank in Yakutsk, round 4 : 2/4 hits, 1.50 expected hits
3 Infantrys owned by the Masaharu, 1 Elite owned by the Americans and 1 EarlyFighter owned by the Americans lost in Yakutsk
Americans roll dice for 6 Elites in Yakutsk, round 5 : 1/6 hits, 3.00 expected hits
Masaharu roll dice for 1 Tank in Yakutsk, round 5 : 1/1 hits, 0.50 expected hits
1 Elite owned by the Americans and 1 Tank owned by the Masaharu lost in Yakutsk
Americans win, taking Yakutsk from Masaharu with 5 Elites remaining. Battle score for attacker is 7
Casualties for Americans: 2 EarlyFighters, 3 Elites and 2 Infantrys
Casualties for Masaharu: 5 Infantrys, 1 Tank and 6 Tankettes
Battle in sz1
Americans attack with 2 B29s, 3 Destroyers and 1 Fighter
Masaharu defend with 4 Transports; Yamamoto defend with 2 Destroyers
Americans roll dice for 2 B29s, 3 Destroyers and 1 Fighter in sz1, round 2 : 4/6 hits, 3.17 expected hits
Masaharu roll dice for 2 Destroyers and 4 Transports in sz1, round 2 : 2/6 hits, 1.67 expected hits
2 Destroyers owned by the Americans and 4 Transports owned by the Masaharu lost in sz1
Americans roll dice for 2 B29s, 1 Destroyer and 1 Fighter in sz1, round 3 : 0/4 hits, 2.50 expected hits
Masaharu roll dice for 2 Destroyers in sz1, round 3 : 2/2 hits, 1.00 expected hits
1 Fighter owned by the Americans and 1 Destroyer owned by the Americans lost in sz1
2 B29s owned by the Americans retreated
Masaharu win with 2 Destroyers remaining. Battle score for attacker is -10
Casualties for Americans: 3 Destroyers and 1 Fighter
Casualties for Masaharu: 4 Transports
Non Combat Move - Americans
1 B29 moved from sz1 to Magadan
1 B29 moved from sz1 to Sukhalin
2 Infantrys moved from Ostrov to Sukhalin
Place Units - Americans
2 Destroyers placed in sz4
2 EarlyFighters placed in Anchorage
1 B29 placed in Pearl Harbor
8 Elites and 2 Infantrys placed in San Francisco
Turn Complete - Americans
Americans collect 86 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : -6.33
Masaharu regular : 0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10
Combat Move - Masaharu
1 Infantry and 1 Marine moved from Belogorsk to Quingdao
1 Infantry moved from Belogorsk to Quingdao
1 Infantry moved from Irkutsk to Angarsk
3 Infantrys moved from Belogorsk to Vostok
1 EarlyFighter moved from Akina to Belogorsk
3 Infantrys moved from Amursk to Belogorsk
Purchase Units - Masaharu
Masaharu buy 1 Bunker, 1 Factory and 5 Infantrys; Remaining resources: 0 PUs;
Combat - Masaharu
Battle in Quingdao
Masaharu attack with 2 Infantrys and 1 Marine
Russians defend with 1 Tank
Masaharu roll dice for 2 Infantrys and 1 Marine in Quingdao, round 2 : 0/3 hits, 0.67 expected hits
Russians roll dice for 1 Tank in Quingdao, round 2 : 0/1 hits, 0.50 expected hits
Masaharu roll dice for 2 Infantrys and 1 Marine in Quingdao, round 3 : 1/3 hits, 0.67 expected hits
Russians roll dice for 1 Tank in Quingdao, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Russians lost in Quingdao
Masaharu win, taking Quingdao from Russians with 2 Infantrys and 1 Marine remaining. Battle score for attacker is 5
Casualties for Russians: 1 Tank
Non Combat Move - Masaharu
Place Units - Masaharu
1 Factory placed in Manchuria
1 Bunker placed in Vostok
3 Infantrys placed in Belogorsk
2 Infantrys placed in Amursk
Turn Complete - Masaharu
Masaharu collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Masaharu regular : -0.33
Russians regular : -1.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10
Combat Move - Russians
1 Infantry moved from Ulaan Ude to Jinan
Russians take Jinan from Hisaichi
1 Elite and 6 Infantrys moved from Ulaan Ude to Quingdao
2 Mech.Infs moved from Tulun to Quingdao
Purchase Units - Russians
Russians buy 1 EarlyFighter, 8 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs;
Combat - Russians
Battle in Quingdao
Russians attack with 1 Elite, 6 Infantrys and 2 Mech.Infs
Masaharu defend with 2 Infantrys and 1 Marine
Russians roll dice for 1 Elite, 6 Infantrys and 2 Mech.Infs in Quingdao, round 2 : 4/9 hits, 2.50 expected hits
Masaharu roll dice for 2 Infantrys and 1 Marine in Quingdao, round 2 : 0/3 hits, 1.00 expected hits
1 Marine owned by the Masaharu and 2 Infantrys owned by the Masaharu lost in Quingdao
Russians win, taking Quingdao from Masaharu with 1 Elite, 6 Infantrys and 2 Mech.Infs remaining. Battle score for attacker is 7
Casualties for Masaharu: 2 Infantrys and 1 Marine
Non Combat Move - Russians
1 Elite and 8 Infantrys moved from Tulun to Ulaan Ude
10 Infantrys moved from Kaask to Tulun
2 Mech.Infs moved from Achinsk to Tulun
2 Infantrys moved from Achinsk to Krasnoyarsk
2 Infantrys moved from Krasnoyarsk to Kaask
Place Units - Russians
6 Infantrys placed in Kaask
1 EarlyFighter, 2 Infantrys and 1 Mech.Inf placed in Achinsk
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Masaharu regular : -1.00
Russians regular : 1.50