@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7
Combat Move - Thai
1 Transport moved from sz71 to sz70
1 Marine moved from Halma to sz70
1 Infantry moved from S to sz70
1 Infantry moved from Samar to sz71
1 Infantry and 1 Transport moved from sz71 to sz48
1 Infantry moved from sz48 to Sarong
Thai take Sarong from British
1 Infantry, 1 Marine and 1 Transport moved from sz70 to sz48
1 Infantry and 1 Marine moved from sz48 to Ceram
Thai take Ceram from Dutch
5 Infantrys moved from Malaya to Thailand
4 Infantrys and 1 Marine moved from Thailand to Burma
1 Elite and 5 Infantrys moved from Phuket to Thailand
4 Infantrys moved from S.Borneo to sz60
3 Infantrys moved from S.Borneo to sz60
Purchase Units - Thai
Thai buy 9 Infantrys and 1 Transport; Remaining resources: 0 PUs;
Combat - Thai
Non Combat Move - Thai
Place Units - Thai
1 Transport placed in sz60
6 Infantrys placed in Phuket
3 Infantrys placed in S.Borneo
Turn Complete - Thai
Thai collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7
Combat Move - British
5 Infantrys moved from N.G to Sarong
1 Artillery and 1 Infantry moved from New Guinea to sz49
1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from sz49 to sz57
1 Artillery and 1 Infantry moved from sz57 to Java
1 Infantry moved from Alaska to sz4
1 Infantry moved from sz4 to Palana
1 Infantry moved from Palana to Kamchatka
Russians take Kamchatka from Masaharu
1 Transport moved from sz58 to sz49
1 Artillery moved from New Guinea to Sarong
Purchase Units - British
British buy 4 Artillerys, 4 Infantrys, 2 Mech.Infs and 4 Transports; Remaining resources: 0 PUs;
Combat - British
Battle in Java
British attack with 1 Artillery and 1 Infantry
Yamamoto defend with 1 Infantry
British roll dice for 1 Artillery and 1 Infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Java
British roll dice for 1 Artillery in Java, round 3 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Java
British win, taking Java from Yamamoto with 1 Artillery remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Yamamoto: 1 Infantry
Battle in Sarong
British attack with 1 Artillery and 5 Infantrys
Thai defend with 1 Infantry
British roll dice for 1 Artillery and 5 Infantrys in Sarong, round 2 : 1/6 hits, 1.33 expected hits
Thai roll dice for 1 Infantry in Sarong, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Thai lost in Sarong
British win, taking Sarong from Thai with 1 Artillery and 5 Infantrys remaining. Battle score for attacker is 2
Casualties for Thai: 1 Infantry
Non Combat Move - British
3 Mech.Infs moved from Dheli to Bengal
4 Artillerys and 4 Elites moved from E.India to Bengal
4 Artillerys moved from Calcutta to C.India
4 Elites moved from Calcutta to C.India
1 Destroyer moved from sz66 to sz63
Place Units - British
4 Transports placed in sz63
2 Artillerys and 2 Infantrys placed in Calcutta
2 Mech.Infs placed in Dheli
2 Artillerys and 1 Infantry placed in Moresby
1 Infantry placed in Vancouver
Turn Complete - British
British collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.33
Thai regular : -0.33
British regular : -0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7
Combat Move - Anzac
2 EarlyFighters moved from sz58 to sz48
1 Battleship, 1 Carrier, 2 Destroyers and 1 Transport moved from sz58 to sz50
1 Artillery, 1 Elite and 1 Infantry moved from Darwin to Derby
1 Infantry moved from Melbourne to S.W.Australia
1 Infantry and 1 T.Boat moved from sz9 to sz17
1 Infantry moved from sz17 to Marcus
Anzac take Marcus from Yamamoto
Purchase Units - Anzac
Anzac buy 2 Artillerys, 1 Factory and 5 Infantrys; Remaining resources: 0 PUs;
Combat - Anzac
Battle in sz48
Anzac attack with 2 EarlyFighters
Thai defend with 2 Transports
Anzac roll dice for 2 EarlyFighters in sz48, round 2 : 2/2 hits, 0.67 expected hits
Thai roll dice for 2 Transports in sz48, round 2 : 0/2 hits, 0.33 expected hits
2 Transports owned by the Thai lost in sz48
Anzac win with 2 EarlyFighters remaining. Battle score for attacker is 12
Casualties for Thai: 2 Transports
Non Combat Move - Anzac
2 EarlyFighters moved from sz48 to sz50
2 EarlyFighters moved from Melbourne to Soem
Place Units - Anzac
1 Factory placed in W.Australia
1 Artillery placed in Derby
1 Artillery and 2 Infantrys placed in Darwin
3 Infantrys placed in Melbourne
Turn Complete - Anzac
Anzac collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Anzac regular : 1.33
Thai regular : -0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7
Combat Move - Americans
8 Elites moved from Palana to Magadan
Russians take Magadan from Masaharu
1 Battleship moved from sz11 to sz4
2 B.Transports moved from sz14 to sz23
8 Elites moved from San Francisco to sz23
2 B.Transports and 8 Elites moved from sz23 to sz14
2 B.Transports moved from sz5 to sz6
8 Elites moved from Seattle to sz6
1 Tank moved from Alaska to sz5
1 Artillery and 1 Infantry moved from Anchorage to sz5
1 Infantry moved from Alaska to sz5
1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from sz5 to sz4
1 Artillery, 2 Infantrys and 1 Tank moved from sz4 to Palana
8 Elites moved from Alaska to sz4
8 Elites moved from sz4 to Palana
1 Artillery moved from Anchorage to Alaska
2 B.Transports and 8 Elites moved from sz6 to sz5
8 Elites moved from sz5 to Alaska
8 Elites moved from sz14 to Seattle
2 Infantrys moved from Nor Cal to Portland
3 Destroyers moved from sz25 to sz20
1 Infantry moved from Pikelot to Gaferut
2 Infantrys moved from Pikelot to Gaferut
1 Artillery moved from Pikelot to Gaferut
1 Tank moved from Pikelot to Gaferut
Purchase Units - Americans
Americans buy 5 Destroyers, 8 Elites and 2 Tanks; Remaining resources: 0 PUs;
Combat - Americans
Battle in Gaferut
Americans attack with 1 Artillery, 3 Infantrys and 1 Tank
Yamamoto defend with 1 Infantry and 2 Tanks
Americans roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Gaferut, round 2 : 3/5 hits, 1.50 expected hits
Yamamoto roll dice for 1 Infantry and 2 Tanks in Gaferut, round 2 : 1/3 hits, 1.33 expected hits
1 Infantry owned by the Yamamoto, 1 Infantry owned by the Americans and 2 Tanks owned by the Yamamoto lost in Gaferut
Americans win, taking Gaferut from Yamamoto with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 10
Casualties for Americans: 1 Infantry
Casualties for Yamamoto: 1 Infantry and 2 Tanks
Non Combat Move - Americans
1 Destroyer moved from sz4 to sz3
Place Units - Americans
2 Destroyers placed in sz4
2 Tanks placed in Anchorage
2 Destroyers placed in sz25
1 Destroyer placed in sz25
8 Elites placed in San Francisco
Turn Complete - Americans
Americans collect 82 PUs; end with 82 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33
Americans regular : 1.50
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7
Combat Move - Masaharu
4 Artillerys and 1 Marine moved from Belogorsk to Quingdao
2 Infantrys moved from Vostok to Angarsk
1 Infantry moved from Vostok to Irkutsk
5 Infantrys moved from Vostok to Yakutsk
2 Tankettes moved from Amursk to Quingdao
1 Artillery moved from Amursk to Belogorsk
4 Transports moved from sz1 to sz15
7 Infantrys and 1 Marine moved from Akina to sz15
1 Infantry moved from N.Japan to sz15
8 Infantrys, 1 Marine, 1 T.Boat and 4 Transports moved from sz15 to sz1
8 Infantrys and 1 Marine moved from sz1 to Yakutsk
1 Artillery and 1 Marine moved from Jinan to Quingdao
1 Infantry moved from Quingdao to Jinan
Purchase Units - Masaharu
Masaharu buy 2 Artillerys, 1 Elite, 8 Infantrys, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs;
Non Combat Move - Masaharu
Place Units - Masaharu
2 Artillerys and 1 Elite placed in Belogorsk
Masaharu undo move 1.
1 Elite and 2 Infantrys placed in Belogorsk
1 Tank and 2 Tankettes placed in Amursk
2 Artillerys and 6 Infantrys placed in Akina
Turn Complete - Masaharu
Masaharu collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7
Combat Move - Russians
1 Elite and 1 Infantry moved from Ustkut to Irkutsk
1 EarlyFighter moved from Ulaan Ude to Irkutsk
2 Infantrys moved from Ulaan Ude to Jinan
Purchase Units - Russians
Russians buy 1 Elite and 9 Infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Irkutsk
Russians attack with 1 EarlyFighter, 1 Elite and 1 Infantry
Masaharu defend with 2 Infantrys
Russians roll dice for 1 EarlyFighter, 1 Elite and 1 Infantry in Irkutsk, round 2 : 1/3 hits, 1.00 expected hits
Masaharu roll dice for 2 Infantrys in Irkutsk, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Masaharu lost in Irkutsk
Russians roll dice for 1 EarlyFighter, 1 Elite and 1 Infantry in Irkutsk, round 3 : 1/3 hits, 1.00 expected hits
Masaharu roll dice for 1 Infantry in Irkutsk, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Irkutsk
Russians win, taking Irkutsk from Masaharu with 1 EarlyFighter and 1 Elite remaining. Battle score for attacker is 2
Casualties for Masaharu: 2 Infantrys
Casualties for Russians: 1 Infantry
Battle in Jinan
Russians attack with 2 Infantrys
Masaharu defend with 1 Infantry
Russians roll dice for 2 Infantrys in Jinan, round 2 : 1/2 hits, 0.33 expected hits
Masaharu roll dice for 1 Infantry in Jinan, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Jinan
Russians win, taking Jinan from Masaharu with 1 Infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Masaharu: 1 Infantry
Non Combat Move - Russians
1 EarlyFighter moved from Irkutsk to Ulaan Ude
6 Infantrys, 1 Marine and 1 Mech.Inf moved from Tulun to Ulaan Ude
6 Infantrys moved from Kaask to Tulun
3 Infantrys moved from Kyzyl to Kaask
1 Mech.Inf moved from Achinsk to Tulun
3 Infantrys moved from Achinsk to Kyzyl
Place Units - Russians
1 Elite and 5 Infantrys placed in Kaask
4 Infantrys placed in Achinsk
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Masaharu regular : 0.67
Russians regular : 0.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Research Technology - Yamamoto
Combat Move - Yamamoto
3 Artillerys, 2 Elites, 4 Infantrys and 6 Tanks moved from Burma to Bengal
2 Infantrys moved from N.French I. to Burma
2 EarlyFighters moved from sz60 to Bengal
2 Destroyers moved from sz7 to sz1
1 T.Boat moved from sz7 to sz1
1 Destroyer moved from sz7 to sz17
3 Infantrys, 1 Marine and 1 Tank moved from Celebs to sz70
1 Elite moved from Davao to sz70
1 B.Transport, 1 Elite, 3 Infantrys, 1 Marine, 1 Tank and 1 Transport moved from sz70 to sz59
1 Elite, 3 Infantrys, 1 Marine and 1 Tank moved from sz59 to Soem
1 T.Boat moved from sz69 to sz59
1 Infantry moved from Malaya to sz60
1 Infantry and 1 Transport moved from sz60 to sz59
1 Infantry moved from sz59 to Lambok
Yamamoto take Lambok from Dutch
1 Artillery, 1 Elite and 1 Infantry moved from Malaya to sz60
1 Artillery, 1 Elite and 1 Infantry moved from sz60 to Java
1 Infantry moved from Malaya to sz60
1 B.Transport and 1 Infantry moved from sz60 to sz58
1 Infantry moved from sz58 to Flores
Yamamoto take Flores from Dutch
1 Transport moved from sz67 to sz60
1 Destroyer moved from sz78 to sz7
1 B.Transport moved from sz78 to sz71
1 Transport moved from sz78 to sz71
1 B.Transport and 1 Transport moved from sz78 to sz68
1 Fighter moved from Tokyo to sz60
1 Destroyer moved from sz71 to sz70
2 Destroyers moved from sz70 to sz58
1 Destroyer moved from sz70 to sz58
1 Fighter moved from Davao to sz59
1 Carrier moved from sz60 to sz59
Purchase Units - Yamamoto
Yamamoto buy 4 Artillerys, 1 Bunker, 3 Destroyers, 2 Elites, 1 Fighter, 5 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in sz17
Yamamoto attack with 1 Destroyer
Anzac defend with 1 T.Boat
Yamamoto roll dice for 1 Destroyer in sz17, round 2 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 1 T.Boat in sz17, round 2 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Destroyer in sz17, round 3 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 1 T.Boat in sz17, round 3 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Destroyer in sz17, round 4 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 1 T.Boat in sz17, round 4 : 1/1 hits, 0.17 expected hits
1 Destroyer owned by the Yamamoto lost in sz17
Anzac win with 1 T.Boat remaining. Battle score for attacker is -8
Casualties for Yamamoto: 1 Destroyer
Battle in Bengal
Yamamoto attack with 3 Artillerys, 2 EarlyFighters, 2 Elites, 4 Infantrys and 6 Tanks
British defend with 1 AAGun, 5 Artillerys, 1 Bunker, 4 Elites, 3 Infantrys and 9 Mech.Infs
British roll AA dice in Bengal : 0/2 hits, 0.33 expected hits
Yamamoto roll dice for 3 Artillerys, 2 EarlyFighters, 2 Elites, 4 Infantrys and 6 Tanks in Bengal, round 2 : 5/17 hits, 6.83 expected hits
Units damaged: 1 Bunker owned by the British
British roll dice for 5 Artillerys, 1 Bunker, 4 Elites, 3 Infantrys and 9 Mech.Infs in Bengal, round 2 : 5/22 hits, 7.50 expected hits
1 Artillery owned by the Yamamoto, 4 Infantrys owned by the Yamamoto, 1 Artillery owned by the British and 3 Infantrys owned by the British lost in Bengal
Yamamoto roll dice for 2 Artillerys, 2 EarlyFighters, 2 Elites and 6 Tanks in Bengal, round 3 : 7/12 hits, 5.67 expected hits
British roll dice for 4 Artillerys, 1 Bunker, 4 Elites and 9 Mech.Infs in Bengal, round 3 : 6/18 hits, 6.17 expected hits
3 Elites owned by the British, 2 Elites owned by the Yamamoto, 2 Artillerys owned by the Yamamoto, 4 Artillerys owned by the British and 2 EarlyFighters owned by the Yamamoto lost in Bengal
Yamamoto roll dice for 6 Tanks in Bengal, round 4 : 3/6 hits, 3.00 expected hits
British roll dice for 1 Bunker, 1 Elite and 9 Mech.Infs in Bengal, round 4 : 2/11 hits, 3.83 expected hits
1 Elite owned by the British, 2 Tanks owned by the Yamamoto and 2 Mech.Infs owned by the British lost in Bengal
Yamamoto roll dice for 4 Tanks in Bengal, round 5 : 0/4 hits, 2.00 expected hits
British roll dice for 1 Bunker and 7 Mech.Infs in Bengal, round 5 : 5/8 hits, 2.83 expected hits
4 Tanks owned by the Yamamoto lost in Bengal
British win with 1 Bunker and 7 Mech.Infs remaining. Battle score for attacker is -22
Casualties for Yamamoto: 3 Artillerys, 2 EarlyFighters, 2 Elites, 4 Infantrys and 6 Tanks
Casualties for British: 5 Artillerys, 4 Elites, 3 Infantrys and 2 Mech.Infs
Battle in Soem
Yamamoto attack with 1 Elite, 3 Infantrys, 1 Marine and 1 Tank
Anzac defend with 2 EarlyFighters and 2 Infantrys
Yamamoto roll dice for 1 Elite, 3 Infantrys, 1 Marine and 1 Tank in Soem, round 2 : 2/6 hits, 1.83 expected hits
Dutch roll dice for 2 EarlyFighters and 2 Infantrys in Soem, round 2 : 2/4 hits, 1.67 expected hits
2 Infantrys owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Soem
Yamamoto roll dice for 1 Elite, 1 Infantry, 1 Marine and 1 Tank in Soem, round 3 : 2/4 hits, 1.50 expected hits
Dutch roll dice for 2 EarlyFighters in Soem, round 3 : 1/2 hits, 1.00 expected hits
2 EarlyFighters owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Soem
Yamamoto win, taking Soem from Dutch with 1 Elite, 1 Marine and 1 Tank remaining. Battle score for attacker is 14
Casualties for Yamamoto: 3 Infantrys
Casualties for Anzac: 2 EarlyFighters and 2 Infantrys
Battle in Java
Yamamoto attack with 1 Artillery, 1 Elite and 1 Infantry
British defend with 1 Artillery
Yamamoto roll dice for 1 Artillery, 1 Elite and 1 Infantry in Java, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 Artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the British lost in Java
Yamamoto win, taking Java from British with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 4
Casualties for British: 1 Artillery
Non Combat Move - Yamamoto
2 Tankettes moved from Malaya to Burma
Place Units - Yamamoto
2 Artillerys, 1 Bunker and 4 Infantrys placed in Malaya
3 Destroyers placed in sz78
2 Artillerys and 2 Elites placed in Davao
1 Fighter, 1 Infantry and 1 Marine placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 76 PUs; end with 76 PUs
Combat Hit Differential Summary :
Yamamoto regular : -3.00
Anzac regular : 0.50
British AA : -0.33
Dutch regular : 0.33
British regular : -2.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Combat Move - Chinese
1 Infantry moved from Nancheng to Sikang
1 Infantry moved from Tsingnan to Sikang
1 EarlyFighter and 1 Fighter moved from Tsingnan to Sikang
Purchase Units - Chinese
Chinese buy 1 Elite and 9 Infantrys; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Sikang
Chinese attack with 1 EarlyFighter, 1 Fighter and 2 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 EarlyFighter, 1 Fighter and 2 Infantrys in Sikang, round 2 : 1/4 hits, 1.17 expected hits
Hisaichi roll dice for 1 Infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Sikang
Chinese win, taking Sikang from Hisaichi with 1 EarlyFighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Chinese
1 EarlyFighter and 1 Fighter moved from Sikang to Tsingnan
6 Infantrys moved from Xining to Tsingnan
1 AAGun moved from Tsingnan to Xining
2 Infantrys moved from Ming Jong to Tsingnan
3 Infantrys moved from Quyan to Ming Jong
2 Infantrys moved from Urumal to Quyan
Place Units - Chinese
1 Elite and 5 Infantrys placed in Xining
4 Infantrys placed in Urumal
Turn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17
Hisaichi regular : -0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Combat Move - Hisaichi
19 Tankettes moved from Sumatra to N.S
2 Tankettes moved from Sian to Sikang
2 Infantrys moved from Gansu to Sikang
1 Artillery and 5 Infantrys moved from W.Chunking to Bengal
1 Bomber moved from Phuket to Bengal
2 EarlyFighters moved from sz60 to Bengal
2 Tankettes moved from Tientsin to Jinan
4 Tankettes moved from Tientsin to sz74
4 Tankettes and 2 Transports moved from sz74 to sz60
4 Tankettes moved from sz60 to N.S
1 B.Transport and 3 Infantrys moved from sz60 to sz58
1 B.Transport and 4 Infantrys moved from sz60 to sz59
3 Transports moved from sz60 to sz67
3 Transports moved from sz60 to sz74
Purchase Units - Hisaichi
Hisaichi buy 1 Elite, 2 Tanks and 14 Tankettes; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Sikang
Hisaichi attack with 2 Infantrys and 2 Tankettes
Chinese defend with 2 Infantrys
Hisaichi roll dice for 2 Infantrys and 2 Tankettes in Sikang, round 2 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 2 Infantrys in Sikang, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sikang
Hisaichi roll dice for 1 Infantry and 2 Tankettes in Sikang, round 3 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Infantry and 2 Tankettes in Sikang, round 4 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Sikang
Hisaichi win, taking Sikang from Chinese with 1 Infantry and 2 Tankettes remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 2 Infantrys
Battle in Jinan
Hisaichi attack with 2 Tankettes
Russians defend with 1 Infantry
Hisaichi roll dice for 2 Tankettes in Jinan, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Jinan, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Tankette owned by the Hisaichi lost in Jinan
Hisaichi win, taking Jinan from Russians with 1 Tankette remaining. Battle score for attacker is -2
Casualties for Hisaichi: 1 Tankette
Casualties for Russians: 1 Infantry
Battle in Bengal
Hisaichi attack with 1 Artillery, 1 Bomber, 2 EarlyFighters and 5 Infantrys
British defend with 1 AAGun, 1 Bunker and 7 Mech.Infs
British roll AA dice in Bengal : 2/3 hits, 0.50 expected hits
1 Bomber owned by the Hisaichi and 1 EarlyFighter owned by the Hisaichi lost in Bengal
Hisaichi roll dice for 1 Artillery, 1 EarlyFighter and 5 Infantrys in Bengal, round 2 : 5/7 hits, 1.67 expected hits
British roll dice for 1 Bunker and 7 Mech.Infs in Bengal, round 2 : 4/8 hits, 2.83 expected hits
5 Mech.Infs owned by the British and 4 Infantrys owned by the Hisaichi lost in Bengal
Hisaichi roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Bengal, round 3 : 1/3 hits, 1.00 expected hits
British roll dice for 1 Bunker and 2 Mech.Infs in Bengal, round 3 : 2/3 hits, 1.17 expected hits
1 Mech.Inf owned by the British, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Bengal
1 EarlyFighter owned by the Hisaichi retreated
British win with 1 Bunker and 1 Mech.Inf remaining. Battle score for attacker is -6
Casualties for Hisaichi: 1 Artillery, 1 Bomber, 1 EarlyFighter and 5 Infantrys
Casualties for British: 6 Mech.Infs
Battle in N.S
Hisaichi attack with 23 Tankettes
British defend with 2 Artillerys, 1 EarlyFighter and 1 Infantry; Dutch defend with 1 Artillery, 1 Bunker, 2 Infantrys and 1 Tank
Hisaichi roll dice for 1 Battleship in N.S, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 Bunker owned by the Dutch
Hisaichi roll dice for 23 Tankettes in N.S, round 2 : 8/23 hits, 7.67 expected hits
Dutch roll dice for 3 Artillerys, 1 Bunker, 1 EarlyFighter, 3 Infantrys and 1 Tank in N.S, round 2 : 3/9 hits, 3.50 expected hits
1 Artillery owned by the Dutch, 3 Tankettes owned by the Hisaichi, 2 Artillerys owned by the British, 1 Bunker owned by the Dutch, 1 Infantry owned by the British, 2 Infantrys owned by the Dutch and 1 Tank owned by the Dutch lost in N.S
Hisaichi roll dice for 20 Tankettes in N.S, round 3 : 5/20 hits, 6.67 expected hits
Dutch roll dice for 1 EarlyFighter in N.S, round 3 : 0/1 hits, 0.50 expected hits
1 EarlyFighter owned by the British lost in N.S
Hisaichi win, taking N.S from Dutch with 20 Tankettes remaining. Battle score for attacker is 25
Casualties for Hisaichi: 3 Tankettes
Casualties for British: 2 Artillerys, 1 EarlyFighter and 1 Infantry
Casualties for Dutch: 1 Artillery, 1 Bunker, 2 Infantrys and 1 Tank
Non Combat Move - Hisaichi
1 EarlyFighter moved from Bengal to W.Chunking
3 Artillerys, 1 Infantry, 2 Mech.Infs, 1 Tank and 10 Tankettes moved from Gansu to N.Shangsi
2 Tankettes moved from E.Shansi to N.Shangsi
4 Tankettes moved from Sian to N.Shangsi
1 Infantry moved from Peking to E.Shansi
1 Elite moved from E.Shansi to N.Shangsi
2 Tankettes moved from Peking to N.Shangsi
8 Tankettes moved from Seoul to Tientsin
2 Tankettes moved from Tientsin to E.Shansi
1 T.Boat moved from sz79 to sz15
6 Tankettes moved from Hongkong to sz67
6 Tankettes moved from sz67 to N.French I.
Place Units - Hisaichi
6 Tankettes placed in Hongkong
8 Tankettes placed in Seoul
1 Elite and 2 Tanks placed in Peking
Turn Complete - Hisaichi
Hisaichi collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
British AA : 1.50
Russians regular : 0.67
Dutch regular : -1.00
British regular : 2.00
Hisaichi regular : 2.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Turn Complete - Dutch
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Combat Move - Thai
3 Infantrys moved from sz58 to Buru
Thai take Buru from Dutch
4 Infantrys moved from sz59 to Bali
2 Infantrys moved from S.Borneo to sz60
2 Infantrys and 1 Transport moved from sz60 to sz59
2 Infantrys moved from sz59 to Bali
4 Infantrys and 1 Marine moved from Burma to Bengal
1 Elite and 10 Infantrys moved from Thailand to Burma
6 Infantrys moved from Phuket to Thailand
Purchase Units - Thai
Thai buy 2 Artillerys, 1 Elite and 7 Infantrys; Remaining resources: 0 PUs;
Combat - Thai
Battle in Bengal
Thai attack with 4 Infantrys and 1 Marine
British defend with 1 AAGun, 1 Bunker and 1 Mech.Inf
Thai roll dice for 4 Infantrys and 1 Marine in Bengal, round 2 : 0/5 hits, 1.00 expected hits
British roll dice for 1 Bunker and 1 Mech.Inf in Bengal, round 2 : 2/2 hits, 0.83 expected hits
2 Infantrys owned by the Thai lost in Bengal
Thai roll dice for 2 Infantrys and 1 Marine in Bengal, round 3 : 0/3 hits, 0.67 expected hits
British roll dice for 1 Bunker and 1 Mech.Inf in Bengal, round 3 : 1/2 hits, 0.83 expected hits
1 Infantry owned by the Thai lost in Bengal
Thai roll dice for 1 Infantry and 1 Marine in Bengal, round 4 : 0/2 hits, 0.50 expected hits
British roll dice for 1 Bunker and 1 Mech.Inf in Bengal, round 4 : 2/2 hits, 0.83 expected hits
1 Infantry owned by the Thai and 1 Marine owned by the Thai lost in Bengal
British win with 1 Bunker and 1 Mech.Inf remaining. Battle score for attacker is -11
Casualties for Thai: 4 Infantrys and 1 Marine
Battle in Bali
Thai attack with 6 Infantrys
Anzac defend with 1 Infantry
Thai roll dice for 6 Infantrys in Bali, round 2 : 1/6 hits, 1.00 expected hits
Dutch roll dice for 1 Infantry in Bali, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac and 1 Infantry owned by the Thai lost in Bali
Thai win, taking Bali from Dutch with 5 Infantrys remaining. Battle score for attacker is 0
Casualties for Thai: 1 Infantry
Casualties for Anzac: 1 Infantry
Non Combat Move - Thai
Place Units - Thai
2 Artillerys, 1 Elite and 3 Infantrys placed in Phuket
4 Infantrys placed in S.Borneo
Turn Complete - Thai
Thai collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Thai regular : -2.17
Dutch regular : 0.67
British regular : 2.50
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Combat Move - British
1 unit repaired.
4 Artillerys and 4 Elites moved from C.India to sz63
4 Artillerys, 1 Destroyer, 4 Elites and 4 Transports moved from sz63 to sz66
4 Artillerys, 2 EarlyFighters and 4 Elites moved from sz66 to N.S
1 Artillery and 1 Infantry moved from Moresby to sz49
1 Artillery, 1 Infantry and 1 Transport moved from sz49 to sz57
1 Artillery and 1 Infantry moved from sz57 to Lambok
1 Transport moved from sz57 to sz49
1 Infantry moved from Palana to Magadan
1 Infantry moved from Kamchatka to Palana
1 Transport moved from sz4 to sz6
1 Infantry moved from Vancouver to sz6
1 Infantry moved from sz6 to N.Canada
Purchase Units - British
British buy 4 Artillerys, 1 Bunker, 1 Destroyer, 3 Elites, 1 Infantry and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - British
Battle in N.S
British attack with 4 Artillerys, 2 EarlyFighters and 4 Elites
Hisaichi defend with 20 Tankettes
British roll dice for 4 Artillerys, 2 EarlyFighters and 4 Elites in N.S, round 2 : 7/10 hits, 4.67 expected hits
Hisaichi roll dice for 20 Tankettes in N.S, round 2 : 3/20 hits, 3.33 expected hits
7 Tankettes owned by the Hisaichi, 1 Artillery owned by the British and 2 EarlyFighters owned by the British lost in N.S
British roll dice for 3 Artillerys and 4 Elites in N.S, round 3 : 4/7 hits, 3.50 expected hits
Hisaichi roll dice for 13 Tankettes in N.S, round 3 : 2/13 hits, 2.17 expected hits
4 Tankettes owned by the Hisaichi and 2 Artillerys owned by the British lost in N.S
British roll dice for 1 Artillery and 4 Elites in N.S, round 4 : 1/5 hits, 2.50 expected hits
Hisaichi roll dice for 9 Tankettes in N.S, round 4 : 0/9 hits, 1.50 expected hits
1 Tankette owned by the Hisaichi lost in N.S
British roll dice for 1 Artillery and 4 Elites in N.S, round 5 : 3/5 hits, 2.50 expected hits
Hisaichi roll dice for 8 Tankettes in N.S, round 5 : 3/8 hits, 1.33 expected hits
3 Elites owned by the British and 3 Tankettes owned by the Hisaichi lost in N.S
British roll dice for 1 Artillery and 1 Elite in N.S, round 6 : 1/2 hits, 1.00 expected hits
Hisaichi roll dice for 5 Tankettes in N.S, round 6 : 1/5 hits, 0.83 expected hits
1 Tankette owned by the Hisaichi and 1 Artillery owned by the British lost in N.S
British roll dice for 1 Elite in N.S, round 7 : 1/1 hits, 0.50 expected hits
Hisaichi roll dice for 4 Tankettes in N.S, round 7 : 0/4 hits, 0.67 expected hits
1 Tankette owned by the Hisaichi lost in N.S
British roll dice for 1 Elite in N.S, round 8 : 1/1 hits, 0.50 expected hits
Hisaichi roll dice for 3 Tankettes in N.S, round 8 : 1/3 hits, 0.50 expected hits
1 Elite owned by the British and 1 Tankette owned by the Hisaichi lost in N.S
Hisaichi win with 2 Tankettes remaining. Battle score for attacker is 24
Casualties for British: 4 Artillerys, 2 EarlyFighters and 4 Elites
Casualties for Hisaichi: 18 Tankettes
Battle in Lambok
British attack with 1 Artillery and 1 Infantry
Yamamoto defend with 1 Infantry
British roll dice for 1 Artillery and 1 Infantry in Lambok, round 2 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry in Lambok, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Artillery and 1 Infantry in Lambok, round 3 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry in Lambok, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Artillery and 1 Infantry in Lambok, round 4 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry in Lambok, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Lambok
British roll dice for 1 Artillery in Lambok, round 5 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in Lambok, round 5 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Lambok
British win, taking Lambok from Yamamoto with 1 Artillery remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Yamamoto: 1 Infantry
Non Combat Move - British
2 Mech.Infs moved from Dheli to Bengal
2 Infantrys moved from Calcutta to C.India
2 Artillerys moved from Calcutta to C.India
Place Units - British
1 Bunker placed in Bengal
3 Mech.Infs placed in Dheli
4 Artillerys and 3 Elites placed in Calcutta
1 Destroyer placed in sz63
1 Infantry placed in Vancouver
Turn Complete - British
British collect 56 PUs; end with 56 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33
British regular : 1.50
Hisaichi regular : -0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Combat Move - Anzac
3 Artillerys moved from Derby to sz50
1 Elite and 1 Infantry moved from Derby to sz50
1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57
1 Artillery and 1 Infantry moved from sz57 to Java
1 Artillery, 1 Elite and 1 Transport moved from sz50 to sz57
1 Artillery and 1 Elite moved from sz57 to Soem
1 Artillery and 1 Transport moved from sz50 to sz57
1 Artillery moved from sz57 to Soem
1 EarlyFighter moved from sz50 to Soem
1 EarlyFighter moved from sz50 to Java
1 Battleship moved from sz50 to sz57
1 Destroyer moved from sz50 to sz57
1 Artillery and 2 Infantrys moved from Darwin to Derby
1 Infantry moved from S.W.Australia to W.Australia
3 Infantrys moved from Melbourne to S.W.Australia
Purchase Units - Anzac
Anzac buy 2 Artillerys, 1 EarlyFighter and 3 Elites; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Java
Anzac attack with 1 Artillery, 1 EarlyFighter and 1 Infantry
Yamamoto defend with 1 Artillery, 1 Elite and 1 Infantry
Anzac roll dice for 1 Battleship in Java, round 2 : 0/1 hits, 0.67 expected hits
Anzac roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Java, round 2 : 0/3 hits, 1.00 expected hits
Yamamoto roll dice for 1 Artillery, 1 Elite and 1 Infantry in Java, round 2 : 0/3 hits, 1.00 expected hits
Anzac roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Java, round 3 : 2/3 hits, 1.00 expected hits
Yamamoto roll dice for 1 Artillery, 1 Elite and 1 Infantry in Java, round 3 : 0/3 hits, 1.00 expected hits
1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Java
Anzac roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Java, round 4 : 0/3 hits, 1.00 expected hits
Yamamoto roll dice for 1 Elite in Java, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac lost in Java
Anzac roll dice for 1 Artillery and 1 EarlyFighter in Java, round 5 : 1/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Elite in Java, round 5 : 0/1 hits, 0.33 expected hits
1 Elite owned by the Yamamoto lost in Java
Anzac win, taking Java from Yamamoto with 1 Artillery and 1 EarlyFighter remaining. Battle score for attacker is 8
Casualties for Yamamoto: 1 Artillery, 1 Elite and 1 Infantry
Casualties for Anzac: 1 Infantry
Battle in Soem
Anzac attack with 2 Artillerys, 1 EarlyFighter and 1 Elite
Yamamoto defend with 1 Elite, 1 Marine and 1 Tank
Anzac roll dice for 2 Artillerys, 1 EarlyFighter and 1 Elite in Soem, round 2 : 3/4 hits, 1.67 expected hits
Yamamoto roll dice for 1 Elite, 1 Marine and 1 Tank in Soem, round 2 : 1/3 hits, 1.17 expected hits
1 Artillery owned by the Anzac, 1 Marine owned by the Yamamoto, 1 Elite owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Soem
Anzac win, taking Soem from Yamamoto with 1 Artillery, 1 EarlyFighter and 1 Elite remaining. Battle score for attacker is 8
Casualties for Anzac: 1 Artillery
Casualties for Yamamoto: 1 Elite, 1 Marine and 1 Tank
Non Combat Move - Anzac
1 EarlyFighter moved from Java to sz50
1 EarlyFighter moved from Soem to sz50
Place Units - Anzac
2 Artillerys and 1 Elite placed in W.Australia
1 Elite placed in Derby
1 EarlyFighter and 1 Elite placed in Darwin
Turn Complete - Anzac
Anzac collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1.83
Anzac regular : 0.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Anzac to sz16: 1 T.Boat
EDIT: Removing units owned by Anzac from sz17: 1 T.Boat
EDIT: Removing units owned by Anzac from Marcus: 1 Infantry
EDIT: Adding units owned by Anzac to Japan: 1 Infantry
EDIT: Changing ownership of Japan from Yamamoto to Anzac
EDIT: Changing PUs for Anzac from 30 to 34
EDIT: Turning off Edit Mode
1 Tank moved from Gaferut to Fais
Americans take Ifalk from Yamamoto
Americans take Fais from Yamamoto
5 Destroyers and 2 EarlyFighters moved from sz4 to sz7
1 Destroyer moved from sz3 to sz7
1 Fighter moved from Palana to sz7
3 Destroyers moved from sz20 to sz3
1 Artillery, 8 Elites, 2 Infantrys and 1 Tank moved from Palana to Magadan
2 Transports moved from sz4 to sz5
2 Tanks moved from Anchorage to sz5
2 Infantrys moved from Alaska to sz5
2 Infantrys, 2 Tanks and 2 Transports moved from sz5 to sz4
2 Infantrys and 2 Tanks moved from sz4 to Palana
8 Elites moved from Alaska to sz4
8 Elites moved from sz4 to Palana
3 Destroyers moved from sz25 to sz20
2 Infantrys moved from Portland to Seattle
2 B.Transports moved from sz14 to sz23
8 Elites moved from San Francisco to sz23
2 B.Transports and 8 Elites moved from sz23 to sz14
8 Elites moved from sz14 to Seattle
2 B.Transports moved from sz5 to sz6
8 Elites moved from Seattle to sz6
2 B.Transports and 8 Elites moved from sz6 to sz5
8 Elites moved from sz5 to Alaska
Purchase Units - Americans
Americans buy 1 B.Transport, 1 B29, 2 Destroyers, 2 EarlyFighters and 6 Elites; Remaining resources: 0 PUs;
Combat - Americans
Battle in sz7
Americans attack with 6 Destroyers, 2 EarlyFighters and 1 Fighter
Yamamoto defend with 8 Destroyers
Americans roll dice for 6 Destroyers, 2 EarlyFighters and 1 Fighter in sz7, round 2 : 3/9 hits, 3.17 expected hits
Yamamoto roll dice for 8 Destroyers in sz7, round 2 : 4/8 hits, 4.00 expected hits
2 Destroyers owned by the Americans, 3 Destroyers owned by the Yamamoto and 2 EarlyFighters owned by the Americans lost in sz7
Americans roll dice for 4 Destroyers and 1 Fighter in sz7, round 3 : 3/5 hits, 1.83 expected hits
Yamamoto roll dice for 5 Destroyers in sz7, round 3 : 1/5 hits, 2.50 expected hits
1 Destroyer owned by the Americans and 3 Destroyers owned by the Yamamoto lost in sz7
Americans roll dice for 3 Destroyers and 1 Fighter in sz7, round 4 : 1/4 hits, 1.50 expected hits
Yamamoto roll dice for 2 Destroyers in sz7, round 4 : 0/2 hits, 1.00 expected hits
1 Destroyer owned by the Yamamoto lost in sz7
Americans roll dice for 3 Destroyers and 1 Fighter in sz7, round 5 : 1/4 hits, 1.50 expected hits
Yamamoto roll dice for 1 Destroyer in sz7, round 5 : 0/1 hits, 0.50 expected hits
1 Destroyer owned by the Yamamoto lost in sz7
Americans win with 3 Destroyers and 1 Fighter remaining. Battle score for attacker is 24
Casualties for Americans: 3 Destroyers and 2 EarlyFighters
Casualties for Yamamoto: 8 Destroyers
Non Combat Move - Americans
1 Fighter moved from sz7 to sz4
Place Units - Americans
2 Destroyers placed in sz4
2 EarlyFighters placed in Anchorage
1 B29 placed in Pearl Harbor
1 B.Transport placed in sz25
6 Elites placed in San Francisco
Turn Complete - Americans
Americans collect 84 PUs; end with 84 PUs
Combat Hit Differential Summary :
Yamamoto regular : -3.00
Americans regular : 0.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Combat Move - Masaharu
1 Artillery, 1 Elite and 2 Infantrys moved from Belogorsk to Quingdao
2 Infantrys moved from Quingdao to Irkutsk
2 Infantrys moved from Angarsk to Ustkut
Masaharu take Ustkut from Russians
1 EarlyFighter moved from Quingdao to Irkutsk
1 Tank and 2 Tankettes moved from Amursk to Quingdao
1 Artillery and 2 Infantrys moved from Akina to Japan
4 Transports moved from sz1 to sz15
1 Artillery and 4 Infantrys moved from Akina to sz15
3 Infantrys moved from N.Japan to sz15
1 Artillery, 7 Infantrys and 4 Transports moved from sz15 to sz1
1 Artillery and 7 Infantrys moved from sz1 to Yakutsk
Purchase Units - Masaharu
Masaharu buy 10 Infantrys, 1 Marine, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs;
Combat - Masaharu
Battle in Japan
Masaharu attack with 1 Artillery and 2 Infantrys
Anzac defend with 1 Infantry
Masaharu roll dice for 1 Artillery and 2 Infantrys in Japan, round 2 : 0/3 hits, 0.83 expected hits
Anzac roll dice for 1 Infantry in Japan, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Masaharu lost in Japan
Masaharu roll dice for 1 Artillery and 1 Infantry in Japan, round 3 : 0/2 hits, 0.67 expected hits
Anzac roll dice for 1 Infantry in Japan, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Masaharu lost in Japan
Masaharu roll dice for 1 Artillery in Japan, round 4 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 1 Infantry in Japan, round 4 : 0/1 hits, 0.33 expected hits
Masaharu roll dice for 1 Artillery in Japan, round 5 : 1/1 hits, 0.33 expected hits
Anzac roll dice for 1 Infantry in Japan, round 5 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac lost in Japan
Masaharu win, taking Japan from Anzac with 1 Artillery remaining. Battle score for attacker is -2
Casualties for Masaharu: 2 Infantrys
Casualties for Anzac: 1 Infantry
Battle in Irkutsk
Masaharu attack with 1 EarlyFighter and 2 Infantrys
Russians defend with 1 Elite
Masaharu roll dice for 1 EarlyFighter and 2 Infantrys in Irkutsk, round 2 : 1/3 hits, 0.67 expected hits
Russians roll dice for 1 Elite in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits
1 Elite owned by the Russians lost in Irkutsk
Masaharu win, taking Irkutsk from Russians with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 Elite
Non Combat Move - Masaharu
1 EarlyFighter moved from Irkutsk to Quingdao
Place Units - Masaharu
1 Tank and 2 Tankettes placed in Belogorsk
2 Infantrys and 1 Marine placed in Amursk
8 Infantrys placed in Akina
Turn Complete - Masaharu
Masaharu collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Anzac regular : 0.67
Masaharu regular : -0.83
Russians regular : -0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Combat Move - Russians
1 EarlyFighter and 2 Infantrys moved from Ulaan Ude to Jinan
2 Infantrys moved from Tulun to Ustkut
Purchase Units - Russians
Russians buy 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs;
Combat - Russians
Battle in Ustkut
Russians attack with 2 Infantrys
Masaharu defend with 2 Infantrys
Russians roll dice for 2 Infantrys in Ustkut, round 2 : 0/2 hits, 0.33 expected hits
Masaharu roll dice for 2 Infantrys in Ustkut, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians lost in Ustkut
Russians roll dice for 1 Infantry in Ustkut, round 3 : 1/1 hits, 0.17 expected hits
Masaharu roll dice for 2 Infantrys in Ustkut, round 3 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Masaharu lost in Ustkut
Russians roll dice for 1 Infantry in Ustkut, round 4 : 1/1 hits, 0.17 expected hits
Masaharu roll dice for 1 Infantry in Ustkut, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Ustkut
Masaharu win with no units remaining. Battle score for attacker is 0
Casualties for Russians: 2 Infantrys
Casualties for Masaharu: 2 Infantrys
Battle in Jinan
Russians attack with 1 EarlyFighter and 2 Infantrys
Hisaichi defend with 1 Tankette
Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 1/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 Tankette in Jinan, round 2 : 0/1 hits, 0.17 expected hits
1 Tankette owned by the Hisaichi lost in Jinan
Russians win, taking Jinan from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Tankette
Non Combat Move - Russians
4 Infantrys and 1 Mech.Inf moved from Tulun to Ulaan Ude
1 EarlyFighter moved from Jinan to Ulaan Ude
1 Elite and 8 Infantrys moved from Kaask to Tulun
3 Infantrys moved from Kyzyl to Kaask
4 Infantrys moved from Achinsk to Krasnoyarsk
Place Units - Russians
1 Elite and 5 Infantrys placed in Kaask
2 Infantrys and 2 Mech.Infs placed in Achinsk
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Masaharu regular : 0.33
Russians regular : 1.67
Hisaichi regular : -0.17
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Research Technology - Yamamoto
Combat Move - Yamamoto
2 Infantrys and 2 Tankettes moved from Burma to Bengal
1 Fighter moved from sz60 to Bengal
1 Artillery, 1 Elite and 1 Infantry moved from Malaya to sz60
1 Artillery and 1 Infantry moved from Malaya to sz60
1 Fighter moved from Tokyo to sz16
1 Destroyer moved from sz78 to sz16
1 B.Transport and 1 Transport moved from sz71 to sz70
2 Artillerys and 2 Elites moved from Davao to sz70
2 Artillerys, 1 B.Transport, 2 Elites and 1 Transport moved from sz70 to sz45
2 Artillerys and 2 Elites moved from sz45 to Gaferut
1 Artillery, 1 Infantry and 1 Transport moved from sz60 to sz59
1 Artillery, 1 Elite and 1 Infantry moved from sz60 to Java
1 Artillery, 1 Fighter and 1 Infantry moved from sz59 to Lambok
1 Artillery and 4 Infantrys moved from Malaya to Thailand
1 B.Transport and 2 Transports moved from sz59 to sz70
1 T.Boat moved from sz59 to sz69
1 Infantry moved from Flores to sz58
1 B.Transport and 1 Infantry moved from sz58 to sz59
1 Infantry moved from sz59 to Java
1 B.Transport and 1 Transport moved from sz68 to sz78
Purchase Units - Yamamoto
Yamamoto buy 4 Artillerys, 1 Bunker, 5 Destroyers, 2 Elites and 4 Infantrys; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Lambok
Yamamoto attack with 1 Artillery, 1 Fighter and 1 Infantry
British defend with 1 Artillery
Yamamoto roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Lambok, round 2 : 2/3 hits, 1.17 expected hits
British roll dice for 1 Artillery in Lambok, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the British lost in Lambok
Yamamoto win, taking Lambok from British with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
Casualties for British: 1 Artillery
Battle in sz16
Yamamoto attack with 1 Destroyer and 1 Fighter
Anzac defend with 1 T.Boat
Yamamoto roll dice for 1 Destroyer and 1 Fighter in sz16, round 2 : 1/2 hits, 0.83 expected hits
Anzac roll dice for 1 T.Boat in sz16, round 2 : 0/1 hits, 0.17 expected hits
1 T.Boat owned by the Anzac lost in sz16
Yamamoto win with 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 5
Casualties for Anzac: 1 T.Boat
Battle in Gaferut
Yamamoto attack with 2 Artillerys and 2 Elites
Americans defend with 1 Artillery and 2 Infantrys
Yamamoto roll dice for 2 Artillerys and 2 Elites in Gaferut, round 2 : 0/4 hits, 2.00 expected hits
Americans roll dice for 1 Artillery and 2 Infantrys in Gaferut, round 2 : 1/3 hits, 1.00 expected hits
1 Artillery owned by the Yamamoto lost in Gaferut
Yamamoto roll dice for 1 Artillery and 2 Elites in Gaferut, round 3 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 Artillery and 2 Infantrys in Gaferut, round 3 : 2/3 hits, 1.00 expected hits
1 Elite owned by the Yamamoto, 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Americans lost in Gaferut
Yamamoto roll dice for 1 Elite in Gaferut, round 4 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 Artillery and 1 Infantry in Gaferut, round 4 : 1/2 hits, 0.67 expected hits
1 Elite owned by the Yamamoto lost in Gaferut
Americans win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -14
Casualties for Yamamoto: 2 Artillerys and 2 Elites
Casualties for Americans: 1 Infantry
Battle in Bengal
Yamamoto attack with 1 Fighter, 2 Infantrys and 2 Tankettes
British defend with 1 AAGun, 2 Bunkers and 3 Mech.Infs
British roll AA dice in Bengal : 1/1 hits, 0.17 expected hits
1 Fighter owned by the Yamamoto lost in Bengal
Yamamoto roll dice for 2 Infantrys and 2 Tankettes in Bengal, round 2 : 0/4 hits, 1.00 expected hits
British roll dice for 2 Bunkers and 3 Mech.Infs in Bengal, round 2 : 2/5 hits, 2.00 expected hits
2 Infantrys owned by the Yamamoto lost in Bengal
Yamamoto roll dice for 2 Tankettes in Bengal, round 3 : 1/2 hits, 0.67 expected hits
Units damaged: 1 Bunker owned by the British
British roll dice for 2 Bunkers and 3 Mech.Infs in Bengal, round 3 : 4/5 hits, 2.00 expected hits
2 Tankettes owned by the Yamamoto lost in Bengal
British win with 2 Bunkers and 3 Mech.Infs remaining. Battle score for attacker is -22
Casualties for Yamamoto: 1 Fighter, 2 Infantrys and 2 Tankettes
Battle in Java
Yamamoto attack with 1 Artillery, 1 Elite and 2 Infantrys
Anzac defend with 1 Artillery
Yamamoto roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Java, round 2 : 0/4 hits, 1.33 expected hits
Anzac roll dice for 1 Artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Java, round 3 : 2/4 hits, 1.33 expected hits
Anzac roll dice for 1 Artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Anzac lost in Java
Yamamoto win, taking Java from Anzac with 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Anzac: 1 Artillery
Non Combat Move - Yamamoto
1 Fighter moved from sz16 to Tokyo
1 Fighter moved from Lambok to sz60
Place Units - Yamamoto
5 Destroyers placed in sz78
2 Artillerys, 1 Bunker and 4 Infantrys placed in Malaya
2 Artillerys and 2 Elites placed in Davao
Turn Complete - Yamamoto
Yamamoto collect 73 PUs; end with 73 PUs
Combat Hit Differential Summary :
Yamamoto regular : -3.33
Americans regular : 1.33
Anzac regular : -0.83
British AA : 0.83
British regular : 1.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Combat Move - Chinese
3 Infantrys moved from Tsingnan to Sikang
1 Fighter moved from Tsingnan to Sikang
3 Infantrys moved from Tsingnan to Gansu
1 EarlyFighter moved from Tsingnan to Gansu
Purchase Units - Chinese
Chinese buy 9 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Gansu
Chinese attack with 1 EarlyFighter and 3 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 EarlyFighter and 3 Infantrys in Gansu, round 2 : 1/4 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Gansu, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Gansu
Chinese win, taking Gansu from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Battle in Sikang
Chinese attack with 1 Fighter and 3 Infantrys
Hisaichi defend with 1 Infantry and 2 Tankettes
Chinese roll dice for 1 Fighter and 3 Infantrys in Sikang, round 2 : 3/4 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry and 2 Tankettes in Sikang, round 2 : 1/3 hits, 0.67 expected hits
2 Tankettes owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Hisaichi with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 8
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Infantry and 2 Tankettes
Non Combat Move - Chinese
1 EarlyFighter moved from Gansu to Tsingnan
1 Fighter moved from Sikang to Tsingnan
1 Elite moved from Xining to Tsingnan
5 Infantrys moved from Xining to Tsingnan
3 Infantrys moved from Ming Jong to Tsingnan
2 Infantrys moved from Quyan to Gobi
4 Infantrys moved from Urumal to Quyan
Place Units - Chinese
5 Infantrys and 1 Marine placed in Xining
4 Infantrys placed in Urumal
Turn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Chinese regular : 2.17
Hisaichi regular : 1.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Combat Move - Hisaichi
3 Tankettes moved from Tientsin to Jinan
6 Tankettes moved from N.French I. to Bengal
1 EarlyFighter moved from W.Chunking to Bengal
1 B.Transport moved from sz58 to sz68
6 Tankettes moved from Hongkong to sz67
6 Tankettes moved from sz67 to N.French I.
1 B.Transport moved from sz59 to sz68
2 Tankettes moved from N.S to sz60
2 Tankettes and 1 Transport moved from sz60 to sz59
2 Tankettes moved from sz59 to Soem
1 Elite and 1 Infantry moved from N.Shangsi to Gansu
1 Tankette moved from E.Shansi to Gansu
2 Mech.Infs moved from N.Shangsi to Szechwan
1 Tank moved from N.Shangsi to Szechwan
1 Infantry and 1 Tankette moved from E.Shansi to N.Shangsi
1 Mech.Inf moved from Szechwan to W.Sian
1 Mech.Inf moved from Szechwan to W.Sian
2 Tankettes moved from N.Shangsi to Szechwan
1 T.Boat moved from sz15 to sz1
3 Transports moved from sz74 to sz79
6 Tankettes moved from Seoul to sz79
6 Tankettes and 3 Transports moved from sz79 to sz74
5 Tankettes moved from Tientsin to E.Shansi
6 Tankettes moved from sz74 to Hopeh
2 Tankettes moved from Seoul to Tientsin
2 Tanks moved from Peking to N.Shangsi
1 Elite moved from Peking to E.Shansi
Purchase Units - Hisaichi
Hisaichi buy 3 Tanks and 14 Tankettes; Remaining resources: 2 PUs;
Combat - Hisaichi
Battle in Jinan
Hisaichi attack with 3 Tankettes
Russians defend with 2 Infantrys
Hisaichi roll dice for 3 Tankettes in Jinan, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 2 Infantrys in Jinan, round 2 : 1/2 hits, 0.67 expected hits
2 Infantrys owned by the Russians and 1 Tankette owned by the Hisaichi lost in Jinan
Hisaichi win, taking Jinan from Russians with 2 Tankettes remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Tankette
Casualties for Russians: 2 Infantrys
Battle in Bengal
Hisaichi attack with 1 EarlyFighter and 6 Tankettes
British defend with 1 AAGun, 2 Bunkers and 3 Mech.Infs
British roll AA dice in Bengal : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 EarlyFighter and 6 Tankettes in Bengal, round 2 : 2/7 hits, 2.33 expected hits
Units damaged: 1 Bunker owned by the British
British roll dice for 2 Bunkers and 3 Mech.Infs in Bengal, round 2 : 4/5 hits, 2.00 expected hits
4 Tankettes owned by the Hisaichi and 1 Mech.Inf owned by the British lost in Bengal
Hisaichi roll dice for 1 EarlyFighter and 2 Tankettes in Bengal, round 3 : 2/3 hits, 1.00 expected hits
British roll dice for 2 Bunkers and 2 Mech.Infs in Bengal, round 3 : 4/4 hits, 1.67 expected hits
2 Tankettes owned by the Hisaichi, 1 EarlyFighter owned by the Hisaichi and 2 Mech.Infs owned by the British lost in Bengal
British win with 2 Bunkers remaining. Battle score for attacker is -17
Casualties for Hisaichi: 1 EarlyFighter and 6 Tankettes
Casualties for British: 3 Mech.Infs
Battle in Soem
Hisaichi attack with 2 Tankettes
Anzac defend with 1 Artillery and 1 Elite
Hisaichi roll dice for 2 Tankettes in Soem, round 2 : 1/2 hits, 0.67 expected hits
Anzac roll dice for 1 Artillery and 1 Elite in Soem, round 2 : 2/2 hits, 0.67 expected hits
1 Artillery owned by the Anzac and 2 Tankettes owned by the Hisaichi lost in Soem
Anzac win with 1 Elite remaining. Battle score for attacker is -4
Casualties for Hisaichi: 2 Tankettes
Casualties for Anzac: 1 Artillery
Battle in Gansu
Hisaichi attack with 1 Elite, 1 Infantry and 1 Tankette
Chinese defend with 2 Infantrys
Hisaichi roll dice for 1 Elite, 1 Infantry and 1 Tankette in Gansu, round 2 : 2/3 hits, 1.00 expected hits
Chinese roll dice for 2 Infantrys in Gansu, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Gansu
Hisaichi win, taking Gansu from Chinese with 1 Elite and 1 Tankette remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 2 Infantrys
Non Combat Move - Hisaichi
Place Units - Hisaichi
3 Tanks placed in Peking
8 Tankettes placed in Seoul
6 Tankettes placed in Hongkong
Turn Complete - Hisaichi
Hisaichi collect 65 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Anzac regular : 1.33
British AA : -0.17
Russians regular : 0.33
British regular : 4.33
Hisaichi regular : 3.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Turn Complete - Dutch
Combat Hit Differential Summary :