@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Masaharu
2 Tanks moved from Magadan to Kamchatka
Masaharu take Palana from Russians
1 Infantry moved from Magadan to sz2
1 Infantry moved from sz2 to Kamchatka
1 Artillery and 2 Infantrys moved from Vostok to Irkutsk
1 Tank moved from Belogorsk to Jinan
Masaharu take Jinan from Russians
2 Infantrys moved from Vostok to Angarsk
1 EarlyFighter moved from Yakutsk to Angarsk
5 Artillerys, 1 Elite, 4 Infantrys and 1 Marine moved from Belogorsk to Quingdao
1 Tank moved from Amursk to Quingdao
2 Infantrys moved from Amursk to Belogorsk
Purchase Units - Masaharu
Trigger MasaharuSpecial: Masaharu has their production frontier changed to: MasaharuFrontierSpecial
Masaharu buy 2 Artillerys, 10 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Combat - Masaharu
Battle in Kamchatka
Masaharu attack with 1 Infantry and 2 Tanks
Americans defend with 1 Tank
Masaharu roll dice for 1 Infantry and 2 Tanks in Kamchatka, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 Tank in Kamchatka, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Masaharu and 1 Tank owned by the Americans lost in Kamchatka
Masaharu win, taking Kamchatka from Russians with 2 Tanks remaining. Battle score for attacker is 3
Casualties for Masaharu: 1 Infantry
Casualties for Americans: 1 Tank
Battle in Irkutsk
Masaharu attack with 1 Artillery and 2 Infantrys
Russians defend with 1 Artillery and 1 Infantry
Masaharu roll dice for 1 Artillery and 2 Infantrys in Irkutsk, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Irkutsk, round 2 : 0/2 hits, 0.67 expected hits
Masaharu roll dice for 1 Artillery and 2 Infantrys in Irkutsk, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Irkutsk, round 3 : 2/2 hits, 0.67 expected hits
2 Infantrys owned by the Masaharu lost in Irkutsk
1 Artillery owned by the Masaharu retreated to Vostok
Russians win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -4
Casualties for Masaharu: 2 Infantrys
Battle in Angarsk
Masaharu attack with 1 EarlyFighter and 2 Infantrys
Russians defend with 1 Infantry
Masaharu roll dice for 1 EarlyFighter and 2 Infantrys in Angarsk, round 2 : 2/3 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Angarsk, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Angarsk
Masaharu win, taking Angarsk from Russians with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Masaharu
1 EarlyFighter moved from Angarsk to Quingdao
2 Transports moved from sz1 to sz15
4 Infantrys moved from Akina to sz15
4 Infantrys and 2 Transports moved from sz15 to sz1
1 Transport moved from sz2 to sz1
2 Infantrys moved from N.Japan to sz1
1 Artillery moved from Magadan to sz2
1 Infantry moved from Magadan to sz2
1 Artillery, 1 Infantry and 1 Transport moved from sz2 to sz1
1 Artillery and 7 Infantrys moved from sz1 to Vostok
4 Infantrys moved from Akina to N.Japan
3 Infantrys moved from Magadan to Palana
Place Units - Masaharu
2 Artillerys and 1 Infantry placed in Belogorsk
1 Infantry and 2 Tanks placed in Amursk
8 Infantrys placed in Akina
Turn Complete - Masaharu
Masaharu collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Masaharu regular : -0.50
Russians regular : 0.83
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Russians
1 Artillery and 1 Infantry moved from Irkutsk to Angarsk
1 Artillery and 1 Infantry moved from Ulaan Ude to Jinan
1 EarlyFighter moved from Ulaan Ude to Jinan
Purchase Units - Russians
Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial
Russians buy 1 Elite, 5 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs;
Combat - Russians
Battle in Angarsk
Russians attack with 1 Artillery and 1 Infantry
Masaharu defend with 2 Infantrys
Russians roll dice for 1 Artillery and 1 Infantry in Angarsk, round 2 : 0/2 hits, 0.67 expected hits
Masaharu roll dice for 2 Infantrys in Angarsk, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians lost in Angarsk
1 Artillery owned by the Russians retreated to Irkutsk
Masaharu win with 2 Infantrys remaining. Battle score for attacker is -2
Casualties for Russians: 1 Infantry
Battle in Jinan
Russians attack with 1 Artillery, 1 EarlyFighter and 1 Infantry
Masaharu defend with 1 Tank
Russians roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Jinan, round 2 : 0/3 hits, 1.00 expected hits
Masaharu roll dice for 1 Tank in Jinan, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Jinan, round 3 : 1/3 hits, 1.00 expected hits
Masaharu roll dice for 1 Tank in Jinan, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Masaharu lost in Jinan
Russians win, taking Jinan from Masaharu with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 5
Casualties for Masaharu: 1 Tank
Non Combat Move - Russians
1 Infantry moved from Ulaan Ude to Irkutsk
1 EarlyFighter moved from Jinan to Ulaan Ude
1 Infantry moved from Tulun to Ustkut
1 Artillery, 6 Infantrys and 4 Mech.Infs moved from Tulun to Ulaan Ude
1 Infantry moved from Kyzal to Ulaan Ude
6 Infantrys moved from Kaask to Tulun
3 Mech.Infs moved from Achinsk to Tulun
1 Infantry moved from Achinsk to Kyzyl
Place Units - Russians
1 Elite and 5 Infantrys placed in Kaask
4 Mech.Infs placed in Achinsk
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Masaharu regular : -0.67
Russians regular : -1.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Research Technology - Yamamoto
Combat Move - Yamamoto
1 Elite and 2 Tanks moved from Sarong to sz48
1 Tank and 1 Transport moved from sz48 to sz72
1 Infantry moved from Iwo Jima to sz72
1 Infantry and 1 Tank moved from sz72 to Fais
1 Elite, 1 Tank and 1 Transport moved from sz48 to sz70
1 Elite and 1 Tank moved from sz70 to Celebs
2 Submarines moved from sz9 to sz10
1 Battleship and 5 Destroyers moved from sz9 to sz10
1 Carrier, 2 Destroyers and 2 EarlyFighters moved from sz17 to sz10
1 Artillery, 1 Elite and 1 Tank moved from Davao to sz70
1 Artillery, 1 B.Transport, 1 Elite and 1 Tank moved from sz70 to sz60
1 Artillery moved from N.French I. to Chunking
2 Infantrys moved from Japan to sz78
1 Artillery and 3 Infantrys moved from Tokyo to sz78
1 Artillery, 3 B.Transports and 5 Infantrys moved from sz78 to sz74
1 Tank moved from Manila to sz74
1 Artillery moved from Nagasaki to sz74
1 Infantry moved from Nagasaki to sz74
2 Artillerys, 3 B.Transports, 6 Infantrys and 1 Tank moved from sz74 to sz67
3 Transports moved from sz67 to sz74
1 Infantry moved from Hainan to sz67
2 Artillerys, 7 Infantrys and 1 Tank moved from sz67 to N.French I.
3 Tanks moved from Malaya to N.French I.
6 Infantrys moved from Nagasaki to sz74
6 Infantrys and 3 Transports moved from sz74 to sz67
6 Infantrys moved from sz67 to N.French I.
2 Artillerys and 4 Infantrys moved from E.Shansi to N.Shangsi
1 T.Boat moved from sz16 to sz17
1 Artillery, 1 Elite and 1 Tank moved from sz60 to Sumatra
1 Destroyer moved from sz48 to sz70
Purchase Units - Yamamoto
Yamamoto buy 2 Artillerys, 1 Bunker, 4 Destroyers, 2 Elites, 6 Infantrys and 2 Marines; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Celebs
Yamamoto attack with 1 Elite and 1 Tank
Dutch defend with 1 Infantry
Yamamoto roll dice for 1 Elite and 1 Tank in Celebs, round 2 : 0/2 hits, 1.00 expected hits
Dutch roll dice for 1 Infantry in Celebs, round 2 : 1/1 hits, 0.33 expected hits
1 Elite owned by the Yamamoto lost in Celebs
Yamamoto roll dice for 1 Tank in Celebs, round 3 : 1/1 hits, 0.50 expected hits
Dutch roll dice for 1 Infantry in Celebs, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Dutch lost in Celebs
Yamamoto win, taking Celebs from Dutch with 1 Tank remaining. Battle score for attacker is -2
Casualties for Yamamoto: 1 Elite
Casualties for Dutch: 1 Infantry
Battle in Sumatra
Yamamoto attack with 1 Artillery, 1 Elite and 1 Tank
British defend with 1 Infantry
Yamamoto roll dice for 1 Artillery, 1 Elite and 1 Tank in Sumatra, round 2 : 1/3 hits, 1.50 expected hits
British roll dice for 1 Infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Sumatra
Yamamoto win, taking Sumatra from British with 1 Artillery, 1 Elite and 1 Tank remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in Fais
Yamamoto attack with 1 Infantry and 1 Tank
Americans defend with 1 Artillery
Yamamoto roll dice for 1 Infantry and 1 Tank in Fais, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 Artillery in Fais, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto and 1 Artillery owned by the Americans lost in Fais
Yamamoto win, taking Fais from Americans with 1 Tank remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Casualties for Americans: 1 Artillery
Battle in sz10
Yamamoto attack with 1 Battleship, 1 Carrier, 7 Destroyers, 2 EarlyFighters and 2 Submarines
Americans defend with 1 Battleship, 2 Carriers, 1 Cruiser and 4 Destroyers
Yamamoto roll dice for 2 Submarines in sz10, round 2 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Battleship, 1 Carrier, 7 Destroyers and 2 EarlyFighters in sz10, round 2 : 4/11 hits, 3.83 expected hits
Units damaged: 1 Battleship owned by the Americans
Americans roll dice for 1 Battleship, 2 Carriers, 1 Cruiser and 4 Destroyers in sz10, round 2 : 5/8 hits, 4.17 expected hits
Units damaged: 1 Battleship owned by the Yamamoto
3 Destroyers owned by the Americans, 2 Submarines owned by the Yamamoto, 1 Carrier owned by the Yamamoto and 1 EarlyFighter owned by the Yamamoto lost in sz10
Yamamoto roll dice for 1 Battleship, 7 Destroyers and 1 EarlyFighter in sz10, round 3 : 2/9 hits, 3.33 expected hits
Americans roll dice for 1 Battleship, 2 Carriers, 1 Cruiser and 1 Destroyer in sz10, round 3 : 4/5 hits, 2.67 expected hits
1 Carrier owned by the Americans, 1 Cruiser owned by the Americans, 3 Destroyers owned by the Yamamoto and 1 EarlyFighter owned by the Yamamoto lost in sz10
Yamamoto roll dice for 1 Battleship and 4 Destroyers in sz10, round 4 : 1/5 hits, 2.00 expected hits
Americans roll dice for 1 Battleship, 1 Carrier and 1 Destroyer in sz10, round 4 : 0/3 hits, 1.67 expected hits
1 Destroyer owned by the Americans lost in sz10
Yamamoto roll dice for 1 Battleship and 4 Destroyers in sz10, round 5 : 2/5 hits, 2.00 expected hits
Americans roll dice for 1 Battleship and 1 Carrier in sz10, round 5 : 2/2 hits, 1.17 expected hits
1 Carrier owned by the Americans, 1 Battleship owned by the Americans and 2 Destroyers owned by the Yamamoto lost in sz10
Yamamoto win with 1 Battleship and 2 Destroyers remaining. Battle score for attacker is 8
Casualties for Yamamoto: 1 Carrier, 5 Destroyers, 2 EarlyFighters and 2 Submarines
Casualties for Americans: 1 Battleship, 2 Carriers, 1 Cruiser and 4 Destroyers
Non Combat Move - Yamamoto
3 Destroyers moved from sz78 to sz8
2 Transports moved from sz60 to sz70
Place Units - Yamamoto
2 Artillerys, 1 Bunker and 4 Infantrys placed in Malaya
2 Elites and 2 Marines placed in Davao
2 Infantrys placed in Tokyo
4 Destroyers placed in sz78
Turn Complete - Yamamoto
Yamamoto collect 74 PUs; end with 74 PUs
Combat Hit Differential Summary :
Yamamoto regular : -3.50
Americans regular : 2.00
British regular : -0.33
Dutch regular : 0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - Chinese
1 Infantry moved from Tsingnan to Gansu
1 Infantry moved from Tsingnan to Sikang
Purchase Units - Chinese
Chinese buy 8 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs;
Non Combat Move - Chinese
5 Infantrys and 1 Marine moved from Xining to Tsingnan
2 Mech.Infs moved from Urumal to Tsingnan
2 Infantrys moved from Urumal to Quyan
Place Units - Chinese
6 Infantrys placed in Xining
2 Infantrys and 2 Mech.Infs placed in Urumal
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - Hisaichi
1 Artillery, 1 Infantry, 10 Tanks and 1 Tankette moved from N.Shangsi to Gansu
2 Artillerys and 2 Infantrys moved from Shangsi to Gansu
1 Tankette moved from W.Sian to Sikang
2 Infantrys moved from Hanan to N.Chunking
2 Artillerys and 2 Infantrys moved from Hanan to W.Sian
1 Tank moved from Szechwan to Sikang
1 Artillery and 3 Infantrys moved from Hankou to Hanan
1 Tank and 2 Tankettes moved from Peking to N.Shangsi
2 Artillerys and 6 Infantrys moved from E.Shansi to N.Shangsi
2 EarlyFighters moved from sz60 to sz59
2 Destroyers moved from sz4 to sz11
2 Tankettes moved from Tientsin to E.Shansi
6 Tankettes moved from Hopeh to N.Shangsi
3 Transports moved from sz74 to sz67
6 Tankettes moved from Hongkong to sz67
6 Tankettes and 3 Transports moved from sz67 to sz74
6 Tankettes moved from sz74 to Hopeh
3 Infantrys and 4 Tankettes moved from Seoul to sz79
1 B.Transport, 3 Infantrys, 4 Tankettes and 4 Transports moved from sz79 to sz74
3 Infantrys and 4 Tankettes moved from sz74 to Hopeh
2 Tankettes moved from Hsingan to Jinan
1 Artillery and 1 Infantry moved from Quingdao to Jinan
1 B.Transport and 1 Transport moved from sz74 to sz60
Purchase Units - Hisaichi
Hisaichi buy 1 Elite, 2 Mech.Infs and 12 Tankettes; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Sikang
Hisaichi attack with 1 Tank and 1 Tankette
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Tank and 1 Tankette in Sikang, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 Tankette owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sikang
Hisaichi win, taking Sikang from Chinese with 1 Tank remaining. Battle score for attacker is -2
Casualties for Hisaichi: 1 Tankette
Casualties for Chinese: 1 Infantry
Battle in sz59
Hisaichi attack with 2 EarlyFighters
Anzac defend with 1 Submarine
Hisaichi roll dice for 2 EarlyFighters in sz59, round 2 : 1/2 hits, 0.67 expected hits
1 Submarine owned by the Anzac lost in sz59
Hisaichi win with 2 EarlyFighters remaining. Battle score for attacker is 6
Casualties for Anzac: 1 Submarine
Battle in Jinan
Hisaichi attack with 1 Artillery, 1 Infantry and 2 Tankettes
Russians defend with 1 Artillery and 1 Infantry
Hisaichi roll dice for 1 Artillery, 1 Infantry and 2 Tankettes in Jinan, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Jinan, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Jinan
Hisaichi roll dice for 1 Artillery and 2 Tankettes in Jinan, round 3 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 Artillery in Jinan, round 3 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Russians and 1 Tankette owned by the Hisaichi lost in Jinan
Hisaichi win, taking Jinan from Russians with 1 Artillery and 1 Tankette remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry and 1 Tankette
Casualties for Russians: 1 Artillery and 1 Infantry
Battle in sz11
Hisaichi attack with 2 Destroyers
Anzac defend with 2 T.Boats
Hisaichi roll dice for 2 Destroyers in sz11, round 2 : 1/2 hits, 0.67 expected hits
Anzac roll dice for 2 T.Boats in sz11, round 2 : 2/2 hits, 0.33 expected hits
2 Destroyers owned by the Hisaichi and 1 T.Boat owned by the Anzac lost in sz11
Anzac win with 1 T.Boat remaining. Battle score for attacker is -11
Casualties for Hisaichi: 2 Destroyers
Casualties for Anzac: 1 T.Boat
Battle in Gansu
Hisaichi attack with 3 Artillerys, 3 Infantrys, 10 Tanks and 1 Tankette
Chinese defend with 1 Infantry
Hisaichi roll dice for 3 Artillerys, 3 Infantrys, 10 Tanks and 1 Tankette in Gansu, round 2 : 6/17 hits, 7.33 expected hits
Chinese roll dice for 1 Infantry in Gansu, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Gansu
Hisaichi win, taking Gansu from Chinese with 3 Artillerys, 2 Infantrys, 10 Tanks and 1 Tankette remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Non Combat Move - Hisaichi
2 EarlyFighters moved from sz59 to sz60
Place Units - Hisaichi
6 Tankettes placed in Hongkong
6 Tankettes placed in Seoul
1 Elite and 2 Mech.Infs placed in Peking
Turn Complete - Hisaichi
Hisaichi collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Anzac regular : 1.67
Russians regular : 1.00
Hisaichi regular : -0.83
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - Dutch
1 Transport moved from sz57 to sz50
1 Artillery moved from Flores to sz50
1 Artillery and 1 Transport moved from sz50 to sz58
1 Infantry moved from Bava to sz58
1 Artillery and 1 Infantry moved from sz58 to Celebs
Combat - Dutch
Battle in Celebs
Dutch attack with 1 Artillery and 1 Infantry
Yamamoto defend with 1 Tank
Dutch roll dice for 1 Artillery and 1 Infantry in Celebs, round 2 : 2/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Tank in Celebs, round 2 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Yamamoto lost in Celebs
Dutch win, taking Celebs from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 5
Casualties for Yamamoto: 1 Tank
Non Combat Move - Dutch
Turn Complete - Dutch
Combat Hit Differential Summary :
Yamamoto regular : -0.50
Dutch regular : 1.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - Thai
1 Infantry moved from S.Borneo to sz60
1 Infantry and 1 T.Boat moved from sz60 to sz59
1 Infantry moved from sz59 to Bava
Thai take Bava from Dutch
1 Artillery moved from Malaya to sz60
1 Marine moved from S.Borneo to sz60
2 Infantrys moved from S.Borneo to sz60
2 Infantrys moved from Malaya to sz60
2 Infantrys and 1 Transport moved from sz60 to sz70
2 Infantrys moved from sz70 to Mindanao
Thai take Mindanao from Americans
1 Artillery, 2 Infantrys, 1 Marine and 2 Transports moved from sz60 to sz70
1 Artillery, 2 Infantrys and 1 Marine moved from sz70 to Celebs
2 Infantrys moved from Phuket to Malaya
4 Infantrys moved from Phuket to Thailand
1 Fighter moved from S.Borneo to Malaya
Purchase Units - Thai
Thai buy 8 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Thai
Battle in Celebs
Thai attack with 1 Artillery, 2 Infantrys and 1 Marine
Dutch defend with 1 Artillery and 1 Infantry
Thai roll dice for 1 Artillery, 2 Infantrys and 1 Marine in Celebs, round 2 : 1/4 hits, 1.17 expected hits
Dutch roll dice for 1 Artillery and 1 Infantry in Celebs, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Thai and 1 Infantry owned by the Dutch lost in Celebs
Thai roll dice for 1 Artillery, 1 Infantry and 1 Marine in Celebs, round 3 : 2/3 hits, 1.00 expected hits
Dutch roll dice for 1 Artillery in Celebs, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Thai and 1 Artillery owned by the Dutch lost in Celebs
Thai win, taking Celebs from Dutch with 1 Artillery and 1 Marine remaining. Battle score for attacker is 2
Casualties for Thai: 2 Infantrys
Casualties for Dutch: 1 Artillery and 1 Infantry
Non Combat Move - Thai
Place Units - Thai
5 Infantrys and 1 Marine placed in Phuket
3 Infantrys placed in S.Borneo
Turn Complete - Thai
Thai collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Thai regular : 0.83
Dutch regular : 1.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - British
2 Artillerys moved from E.India to sz63
2 Artillerys moved from Calcutta to sz63
4 Elites moved from Calcutta to sz63
4 Artillerys, 1 Carrier, 5 Destroyers, 2 EarlyFighters, 4 Elites and 4 Transports moved from sz63 to sz66
4 Artillerys, 2 EarlyFighters and 4 Elites moved from sz66 to Thailand
3 Artillerys, 11 Infantrys, 3 Mech.Infs and 3 Tanks moved from Burma to Thailand
3 Mech.Infs moved from Bengal to Thailand
1 Infantry moved from N.G to Sarong
British take Sarong from Yamamoto
1 Infantry moved from Vancouver to sz6
1 Infantry and 1 Transport moved from sz6 to sz4
1 Infantry moved from sz4 to Alaska
Purchase Units - British
British buy 4 Artillerys, 1 Bunker, 4 Elites, 3 Mech.Infs and 1 Transport; Remaining resources: 0 PUs;
Combat - British
Battle in Thailand
British attack with 7 Artillerys, 2 EarlyFighters, 4 Elites, 11 Infantrys, 6 Mech.Infs and 3 Tanks
Thai defend with 14 Infantrys
British roll dice for 7 Artillerys, 2 EarlyFighters, 4 Elites, 11 Infantrys, 6 Mech.Infs and 3 Tanks in Thailand, round 2 : 14/33 hits, 12.50 expected hits
Thai roll dice for 14 Infantrys in Thailand, round 2 : 7/14 hits, 4.67 expected hits
14 Infantrys owned by the Thai and 7 Infantrys owned by the British lost in Thailand
British win, taking Thailand from Thai with 7 Artillerys, 2 EarlyFighters, 4 Elites, 4 Infantrys, 6 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 14
Casualties for British: 7 Infantrys
Casualties for Thai: 14 Infantrys
Non Combat Move - British
2 EarlyFighters moved from Thailand to sz66
1 Artillery moved from W.Chunking to Bengal
1 Infantry moved from Bengal to Burma
2 Infantrys moved from E.India to Bengal
3 Mech.Infs moved from Dheli to Bengal
Place Units - British
4 Artillerys and 4 Elites placed in Calcutta
3 Mech.Infs placed in Dheli
1 Bunker placed in Bengal
1 Transport placed in sz49
Turn Complete - British
British collect 59 PUs; end with 59 PUs
Combat Hit Differential Summary :
Thai regular : 2.33
British regular : 1.50
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - Anzac
1 Artillery moved from Bali to sz57
2 Tanks moved from Bali to sz57
1 Artillery moved from Java to sz57
2 Infantrys moved from Soem to sz57
2 Infantrys moved from Lambok to sz57
1 Destroyer moved from sz57 to sz59
2 EarlyFighters moved from sz57 to sz59
2 Artillerys, 4 Infantrys, 2 Tanks and 4 Transports moved from sz57 to sz59
2 Artillerys, 4 Infantrys and 2 Tanks moved from sz59 to E.Borneo
1 Artillery, 5 Infantrys, 1 Marine and 1 Tank moved from Java to Sumatra
1 Destroyer moved from sz58 to sz59
2 Infantrys moved from Derby to sz50
1 Destroyer, 2 Infantrys and 1 Transport moved from sz50 to sz59
2 Infantrys moved from sz59 to E.Borneo
Purchase Units - Anzac
Anzac buy 2 Destroyers and 2 Transports; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Sumatra
Anzac attack with 1 Artillery, 5 Infantrys, 1 Marine and 1 Tank
Yamamoto defend with 1 Artillery, 1 Elite and 1 Tank
Anzac roll dice for 1 Artillery, 5 Infantrys, 1 Marine and 1 Tank in Sumatra, round 2 : 1/8 hits, 2.17 expected hits
Yamamoto roll dice for 1 Artillery, 1 Elite and 1 Tank in Sumatra, round 2 : 1/3 hits, 1.17 expected hits
1 Infantry owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Sumatra
Anzac roll dice for 1 Artillery, 4 Infantrys, 1 Marine and 1 Tank in Sumatra, round 3 : 4/7 hits, 2.00 expected hits
Yamamoto roll dice for 1 Elite and 1 Tank in Sumatra, round 3 : 1/2 hits, 0.83 expected hits
1 Infantry owned by the Anzac, 1 Elite owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Sumatra
Anzac win, taking Sumatra from Yamamoto with 1 Artillery, 3 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 9
Casualties for Anzac: 2 Infantrys
Casualties for Yamamoto: 1 Artillery, 1 Elite and 1 Tank
Battle in sz59
Anzac attack with 3 Destroyers, 2 EarlyFighters and 5 Transports
Thai defend with 1 T.Boat
Anzac roll dice for 3 Destroyers, 2 EarlyFighters and 5 Transports in sz59, round 2 : 2/5 hits, 1.67 expected hits
Thai roll dice for 1 T.Boat in sz59, round 2 : 0/1 hits, 0.17 expected hits
1 T.Boat owned by the Thai lost in sz59
Anzac win with 3 Destroyers, 2 EarlyFighters and 5 Transports remaining. Battle score for attacker is 5
Casualties for Thai: 1 T.Boat
Battle in E.Borneo
Non Combat Move - Anzac
1 EarlyFighter moved from Darwin to sz57
1 EarlyFighter moved from sz59 to Thailand
1 EarlyFighter moved from sz59 to Thailand
2 Infantrys moved from Darwin to Derby
1 EarlyFighter moved from Melbourne to sz57
Place Units - Anzac
1 Transport placed in sz50
2 Destroyers and 1 Transport placed in sz37
Turn Complete - Anzac
Anzac collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.00
Anzac regular : 1.17
Thai regular : -0.17
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - Anzac
1 Artillery moved from Bali to sz57
2 Tanks moved from Bali to sz57
1 Artillery moved from Java to sz57
2 Infantrys moved from Soem to sz57
2 Infantrys moved from Lambok to sz57
1 Destroyer moved from sz57 to sz59
2 EarlyFighters moved from sz57 to sz59
2 Artillerys, 4 Infantrys, 2 Tanks and 4 Transports moved from sz57 to sz59
2 Artillerys, 4 Infantrys and 2 Tanks moved from sz59 to E.Borneo
1 Artillery, 5 Infantrys, 1 Marine and 1 Tank moved from Java to Sumatra
1 Destroyer moved from sz58 to sz59
2 Infantrys moved from Derby to sz50
1 Destroyer, 2 Infantrys and 1 Transport moved from sz50 to sz59
2 Infantrys moved from sz59 to E.Borneo
Purchase Units - Anzac
Anzac buy 2 Destroyers and 2 Transports; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Sumatra
Anzac attack with 1 Artillery, 5 Infantrys, 1 Marine and 1 Tank
Yamamoto defend with 1 Artillery, 1 Elite and 1 Tank
Anzac roll dice for 1 Artillery, 5 Infantrys, 1 Marine and 1 Tank in Sumatra, round 2 : 1/8 hits, 2.17 expected hits
Yamamoto roll dice for 1 Artillery, 1 Elite and 1 Tank in Sumatra, round 2 : 1/3 hits, 1.17 expected hits
1 Infantry owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Sumatra
Anzac roll dice for 1 Artillery, 4 Infantrys, 1 Marine and 1 Tank in Sumatra, round 3 : 4/7 hits, 2.00 expected hits
Yamamoto roll dice for 1 Elite and 1 Tank in Sumatra, round 3 : 1/2 hits, 0.83 expected hits
1 Infantry owned by the Anzac, 1 Elite owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Sumatra
Anzac win, taking Sumatra from Yamamoto with 1 Artillery, 3 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 9
Casualties for Anzac: 2 Infantrys
Casualties for Yamamoto: 1 Artillery, 1 Elite and 1 Tank
Battle in sz59
Anzac attack with 3 Destroyers, 2 EarlyFighters and 5 Transports
Thai defend with 1 T.Boat
Anzac roll dice for 3 Destroyers, 2 EarlyFighters and 5 Transports in sz59, round 2 : 2/5 hits, 1.67 expected hits
Thai roll dice for 1 T.Boat in sz59, round 2 : 0/1 hits, 0.17 expected hits
1 T.Boat owned by the Thai lost in sz59
Anzac win with 3 Destroyers, 2 EarlyFighters and 5 Transports remaining. Battle score for attacker is 5
Casualties for Thai: 1 T.Boat
Battle in E.Borneo
Non Combat Move - Anzac
1 EarlyFighter moved from Darwin to sz57
1 EarlyFighter moved from sz59 to Thailand
1 EarlyFighter moved from sz59 to Thailand
2 Infantrys moved from Darwin to Derby
1 EarlyFighter moved from Melbourne to sz57
Place Units - Anzac
1 Transport placed in sz50
2 Destroyers and 1 Transport placed in sz37
Turn Complete - Anzac
Anzac collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.00
Anzac regular : 1.17
Thai regular : -0.17
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - Americans
2 Destroyers moved from sz4 to sz10
1 EarlyFighter and 1 Fighter moved from sz5 to sz10
1 EarlyFighter moved from Pearl Harbor to sz10
2 B.Transports moved from sz5 to sz4
2 Artillerys moved from Alaska to sz4
2 Tanks moved from Alaska to sz4
2 Elites moved from Alaska to sz4
2 Artillerys, 2 Elites and 2 Tanks moved from sz4 to Palana
8 Elites moved from Seattle to sz14
2 B.Transports and 8 Elites moved from sz14 to sz5
8 Elites moved from sz5 to Alaska
8 Elites moved from San Francisco to sz23
2 B.Transports and 8 Elites moved from sz23 to sz14
8 Elites moved from sz14 to Seattle
2 Artillerys and 1 Infantry moved from British Columbia to N.Canada
4 Infantrys moved from N.Canada to Anchorage
1 Artillery, 3 Infantrys and 1 Tank moved from Lasap to Pula
Purchase Units - Americans
Americans buy 1 Battleship, 2 Destroyers, 2 EarlyFighters, 8 Elites and 2 Infantrys; Remaining resources: 0 PUs;
Combat - Americans
Battle in sz10
Americans attack with 2 Destroyers, 2 EarlyFighters and 1 Fighter
Yamamoto defend with 1 Battleship and 2 Destroyers
Americans roll dice for 2 Destroyers, 2 EarlyFighters and 1 Fighter in sz10, round 2 : 2/5 hits, 1.83 expected hits
Yamamoto roll dice for 1 Battleship and 2 Destroyers in sz10, round 2 : 3/3 hits, 1.67 expected hits
1 Destroyer owned by the Americans, 2 Destroyers owned by the Yamamoto and 2 EarlyFighters owned by the Americans lost in sz10
Americans roll dice for 1 Destroyer and 1 Fighter in sz10, round 3 : 0/2 hits, 0.83 expected hits
Yamamoto roll dice for 1 Battleship in sz10, round 3 : 1/1 hits, 0.67 expected hits
1 Destroyer owned by the Americans lost in sz10
Americans roll dice for 1 Fighter in sz10, round 4 : 1/1 hits, 0.50 expected hits
Yamamoto roll dice for 1 Battleship in sz10, round 4 : 0/1 hits, 0.67 expected hits
1 Battleship owned by the Yamamoto lost in sz10
Americans win with 1 Fighter remaining. Battle score for attacker is 4
Casualties for Americans: 2 Destroyers and 2 EarlyFighters
Casualties for Yamamoto: 1 Battleship and 2 Destroyers
Battle in Palana
Americans attack with 2 Artillerys, 2 Elites and 2 Tanks
Masaharu defend with 3 Infantrys
Americans roll dice for 2 Artillerys, 2 Elites and 2 Tanks in Palana, round 2 : 2/6 hits, 3.00 expected hits
Masaharu roll dice for 3 Infantrys in Palana, round 2 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Masaharu and 2 Artillerys owned by the Americans lost in Palana
Americans roll dice for 2 Elites and 2 Tanks in Palana, round 3 : 2/4 hits, 2.00 expected hits
Masaharu roll dice for 1 Infantry in Palana, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Masaharu lost in Palana
Americans win, taking Palana from Masaharu with 2 Elites and 2 Tanks remaining. Battle score for attacker is -2
Casualties for Americans: 2 Artillerys
Casualties for Masaharu: 3 Infantrys
Non Combat Move - Americans
1 Fighter moved from sz10 to sz4
1 Carrier moved from sz5 to sz4
Place Units - Americans
2 Destroyers placed in sz4
2 EarlyFighters placed in Anchorage
8 Elites and 2 Infantrys placed in San Francisco
1 Battleship placed in sz25
Turn Complete - Americans
Americans collect 85 PUs; end with 85 PUs
Combat Hit Differential Summary :
Yamamoto regular : 1.00
Americans regular : -1.17
Masaharu regular : 0.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - Masaharu
2 Infantrys moved from Angarsk to Ustkut
1 EarlyFighter moved from Quingdao to Ustkut
2 Infantrys moved from Vostok to Irkutsk
1 Artillery moved from Vostok to Irkutsk
1 Elite moved from Quingdao to Irkutsk
2 Transports moved from sz1 to sz15
4 Infantrys moved from N.Japan to sz1
4 Infantrys and 2 Transports moved from sz1 to sz2
2 Tanks moved from Kamchatka to Palana
4 Infantrys moved from sz2 to Palana
1 T.Boat moved from sz2 to sz1
4 Infantrys moved from Akina to sz15
4 Infantrys moved from Akina to N.Japan
4 Infantrys and 2 Transports moved from sz15 to sz1
4 Infantrys moved from sz1 to Vostok
Purchase Units - Masaharu
Masaharu buy 4 Artillerys, 8 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs;
Combat - Masaharu
Battle in Palana
Masaharu attack with 4 Infantrys and 2 Tanks
Americans defend with 2 Elites and 2 Tanks
Masaharu roll dice for 4 Infantrys and 2 Tanks in Palana, round 2 : 1/6 hits, 1.67 expected hits
Russians roll dice for 2 Elites and 2 Tanks in Palana, round 2 : 2/4 hits, 1.67 expected hits
2 Infantrys owned by the Masaharu and 1 Elite owned by the Americans lost in Palana
Masaharu roll dice for 2 Infantrys and 2 Tanks in Palana, round 3 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 Elite and 2 Tanks in Palana, round 3 : 3/3 hits, 1.33 expected hits
2 Infantrys owned by the Masaharu, 1 Elite owned by the Americans, 1 Tank owned by the Americans and 1 Tank owned by the Masaharu lost in Palana
Masaharu roll dice for 1 Tank in Palana, round 4 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 Tank in Palana, round 4 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Americans lost in Palana
Masaharu win, taking Palana from Russians with 1 Tank remaining. Battle score for attacker is 5
Casualties for Masaharu: 4 Infantrys and 1 Tank
Casualties for Americans: 2 Elites and 2 Tanks
Battle in Irkutsk
Masaharu attack with 1 Artillery, 1 Elite and 2 Infantrys
Russians defend with 1 Artillery and 1 Infantry
Masaharu roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Irkutsk, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Irkutsk, round 2 : 2/2 hits, 0.67 expected hits
1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 2 Infantrys owned by the Masaharu lost in Irkutsk
Masaharu win, taking Irkutsk from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2
Casualties for Masaharu: 2 Infantrys
Casualties for Russians: 1 Artillery and 1 Infantry
Battle in Ustkut
Masaharu attack with 1 EarlyFighter and 2 Infantrys
Russians defend with 1 Infantry
Masaharu roll dice for 1 EarlyFighter and 2 Infantrys in Ustkut, round 2 : 1/3 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Ustkut, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Ustkut
Masaharu win, taking Ustkut from Russians with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Masaharu
1 EarlyFighter moved from Ustkut to Quingdao
1 Artillery and 5 Infantrys moved from Vostok to Quingdao
2 Artillerys and 3 Infantrys moved from Belogorsk to Quingdao
2 Tanks moved from Amursk to Quingdao
1 Infantry moved from Amursk to Belogorsk
Place Units - Masaharu
3 Artillerys placed in Belogorsk
1 Artillery, 1 Marine and 1 Tank placed in Amursk
8 Infantrys placed in Akina
Turn Complete - Masaharu
Masaharu collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Masaharu regular : 1.50
Russians regular : 2.50
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - Russians
2 Infantrys moved from Tulun to Ustkut
1 EarlyFighter moved from Ulaan Ude to Ustkut
1 Artillery and 2 Infantrys moved from Ulaan Ude to Jinan
Purchase Units - Russians
Russians buy 8 Infantrys, 1 Marine and 1 Mech.Inf; Remaining resources: 0 PUs;
Combat - Russians
Battle in Ustkut
Russians attack with 1 EarlyFighter and 2 Infantrys
Masaharu defend with 2 Infantrys
Russians roll dice for 1 EarlyFighter and 2 Infantrys in Ustkut, round 2 : 0/3 hits, 0.67 expected hits
Masaharu roll dice for 2 Infantrys in Ustkut, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 EarlyFighter and 2 Infantrys in Ustkut, round 3 : 1/3 hits, 0.67 expected hits
Masaharu roll dice for 2 Infantrys in Ustkut, round 3 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Masaharu lost in Ustkut
Russians roll dice for 1 EarlyFighter and 2 Infantrys in Ustkut, round 4 : 0/3 hits, 0.67 expected hits
Masaharu roll dice for 1 Infantry in Ustkut, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 EarlyFighter and 2 Infantrys in Ustkut, round 5 : 0/3 hits, 0.67 expected hits
Masaharu roll dice for 1 Infantry in Ustkut, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 EarlyFighter and 2 Infantrys in Ustkut, round 6 : 1/3 hits, 0.67 expected hits
Masaharu roll dice for 1 Infantry in Ustkut, round 6 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Ustkut
Russians win, taking Ustkut from Masaharu with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Masaharu: 2 Infantrys
Casualties for Russians: 1 Infantry
Battle in Jinan
Russians attack with 1 Artillery and 2 Infantrys
Hisaichi defend with 1 Artillery and 1 Tankette
Russians roll dice for 1 Artillery and 2 Infantrys in Jinan, round 2 : 2/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Artillery and 1 Tankette in Jinan, round 2 : 1/2 hits, 0.50 expected hits
1 Infantry owned by the Russians, 1 Tankette owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Jinan
Russians win, taking Jinan from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 Infantry
Casualties for Hisaichi: 1 Artillery and 1 Tankette
Non Combat Move - Russians
4 Infantrys and 3 Mech.Infs moved from Tulun to Ulaan Ude
1 EarlyFighter moved from Ustkut to Ulaan Ude
1 Elite and 5 Infantrys moved from Kaask to Tulun
1 Infantry moved from Kyzyl to Kaask
4 Mech.Infs moved from Achinsk to Tulun
Place Units - Russians
5 Infantrys and 1 Marine placed in Kaask
3 Infantrys and 1 Mech.Inf placed in Achinsk
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Masaharu regular : -1.33
Russians regular : -0.17
Hisaichi regular : 0.50
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Research Technology - Yamamoto
Combat Move - Yamamoto
2 Elites and 2 Marines moved from Davao to sz70
2 Artillerys, 13 Infantrys and 6 Tanks moved from N.French I. to Thailand
1 Artillery moved from Chunking to Burma
2 Artillerys and 4 Infantrys moved from N.Shangsi to Gansu
1 Transport moved from sz72 to sz18
1 Infantry and 1 Tank moved from Marcus to sz18
1 Infantry, 1 Tank and 1 Transport moved from sz18 to sz72
1 Tank moved from Fais to Ifalk
Yamamoto take Ifalk from Americans
1 Tank moved from Ifalk to Gaferut
Yamamoto take Gaferut from Americans
1 Infantry and 1 Tank moved from sz72 to Gaferut
2 Elites, 2 Marines and 2 Transports moved from sz70 to sz73
2 Elites and 2 Marines moved from sz73 to Thailand
2 B.Transports moved from sz67 to sz74
8 Infantrys moved from Nagasaki to sz74
2 B.Transports and 8 Infantrys moved from sz74 to sz67
1 B.Transport and 3 Transports moved from sz67 to sz78
8 Infantrys moved from sz67 to N.French I.
2 Artillerys and 4 Infantrys moved from Malaya to Thailand
1 T.Boat moved from sz70 to sz69
Purchase Units - Yamamoto
Yamamoto buy 1 Bunker, 4 Destroyers, 2 EarlyFighters, 6 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Thailand
Yamamoto attack with 4 Artillerys, 2 Elites, 17 Infantrys, 2 Marines and 6 Tanks
British defend with 7 Artillerys, 4 Elites, 4 Infantrys, 6 Mech.Infs and 3 Tanks; Anzac defend with 2 EarlyFighters
Yamamoto roll dice for 4 Artillerys, 2 Elites, 17 Infantrys, 2 Marines and 6 Tanks in Thailand, round 2 : 9/31 hits, 9.50 expected hits
British roll dice for 7 Artillerys, 2 EarlyFighters, 4 Elites, 4 Infantrys, 6 Mech.Infs and 3 Tanks in Thailand, round 2 : 8/26 hits, 9.50 expected hits
8 Infantrys owned by the Yamamoto, 5 Artillerys owned by the British and 4 Infantrys owned by the British lost in Thailand
Yamamoto roll dice for 4 Artillerys, 2 Elites, 9 Infantrys, 2 Marines and 6 Tanks in Thailand, round 3 : 4/23 hits, 8.17 expected hits
British roll dice for 2 Artillerys, 2 EarlyFighters, 4 Elites, 6 Mech.Infs and 3 Tanks in Thailand, round 3 : 4/17 hits, 6.50 expected hits
2 Elites owned by the British, 4 Infantrys owned by the Yamamoto and 2 Artillerys owned by the British lost in Thailand
Yamamoto roll dice for 4 Artillerys, 2 Elites, 5 Infantrys, 2 Marines and 6 Tanks in Thailand, round 4 : 5/19 hits, 7.50 expected hits
British roll dice for 2 EarlyFighters, 2 Elites, 6 Mech.Infs and 3 Tanks in Thailand, round 4 : 3/13 hits, 5.17 expected hits
2 Elites owned by the British, 3 Infantrys owned by the Yamamoto and 3 Mech.Infs owned by the British lost in Thailand
Yamamoto roll dice for 4 Artillerys, 2 Elites, 2 Infantrys, 2 Marines and 6 Tanks in Thailand, round 5 : 2/16 hits, 7.00 expected hits
British roll dice for 2 EarlyFighters, 3 Mech.Infs and 3 Tanks in Thailand, round 5 : 3/8 hits, 3.50 expected hits
1 Marine owned by the Yamamoto, 2 Infantrys owned by the Yamamoto and 2 Mech.Infs owned by the British lost in Thailand
Yamamoto roll dice for 4 Artillerys, 2 Elites, 1 Marine and 6 Tanks in Thailand, round 6 : 7/13 hits, 6.17 expected hits
British roll dice for 2 EarlyFighters, 1 Mech.Inf and 3 Tanks in Thailand, round 6 : 2/6 hits, 2.83 expected hits
2 EarlyFighters owned by the Anzac, 3 Tanks owned by the British, 1 Marine owned by the Yamamoto, 1 Artillery owned by the Yamamoto and 1 Mech.Inf owned by the British lost in Thailand
Yamamoto win, taking Thailand from British with 3 Artillerys, 2 Elites and 6 Tanks remaining. Battle score for attacker is 69
Casualties for Yamamoto: 1 Artillery, 17 Infantrys and 2 Marines
Casualties for British: 7 Artillerys, 4 Elites, 4 Infantrys, 6 Mech.Infs and 3 Tanks
Casualties for Anzac: 2 EarlyFighters
Battle in Burma
Yamamoto attack with 1 Artillery
British defend with 1 Infantry
Yamamoto roll dice for 1 Artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Yamamoto lost in Burma
British win with 1 Infantry remaining. Battle score for attacker is -4
Casualties for Yamamoto: 1 Artillery
Non Combat Move - Yamamoto
4 Destroyers moved from sz78 to sz7
3 Destroyers moved from sz8 to sz7
1 T.Boat moved from sz17 to sz16
1 Destroyer moved from sz70 to sz60
1 Transport moved from sz70 to sz60
Place Units - Yamamoto
1 Bunker and 6 Infantrys placed in Malaya
1 Marine and 1 Tank placed in Davao
2 EarlyFighters placed in Davao
4 Destroyers placed in sz78
Turn Complete - Yamamoto
Yamamoto collect 70 PUs; end with 70 PUs
Combat Hit Differential Summary :
Yamamoto regular : -11.67
British regular : -6.83
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Combat Move - Chinese
2 Infantrys moved from Tsingnan to Sikang
1 EarlyFighter moved from Tsingnan to Sikang
1 Artillery, 1 Fighter, 14 Infantrys, 1 Marine, 6 Mech.Infs and 3 Tanks moved from Tsingnan to Gansu
Purchase Units - Chinese
Chinese buy 9 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Gansu
Chinese attack with 1 Artillery, 1 Fighter, 14 Infantrys, 1 Marine, 6 Mech.Infs and 3 Tanks
Hisaichi defend with 3 Artillerys, 2 Infantrys, 10 Tanks and 1 Tankette; Yamamoto defend with 2 Artillerys and 4 Infantrys
Chinese roll dice for 1 Artillery, 1 Fighter, 14 Infantrys, 1 Marine, 6 Mech.Infs and 3 Tanks in Gansu, round 2 : 9/26 hits, 8.17 expected hits
Hisaichi roll dice for 5 Artillerys, 6 Infantrys, 10 Tanks and 1 Tankette in Gansu, round 2 : 8/22 hits, 8.83 expected hits
2 Artillerys owned by the Yamamoto, 4 Infantrys owned by the Yamamoto, 1 Tankette owned by the Hisaichi, 2 Infantrys owned by the Hisaichi and 8 Infantrys owned by the Chinese lost in Gansu
Chinese roll dice for 1 Artillery, 1 Fighter, 6 Infantrys, 1 Marine, 6 Mech.Infs and 3 Tanks in Gansu, round 3 : 8/18 hits, 6.83 expected hits
Hisaichi roll dice for 3 Artillerys and 10 Tanks in Gansu, round 3 : 6/13 hits, 6.00 expected hits
5 Tanks owned by the Hisaichi, 3 Artillerys owned by the Hisaichi and 6 Infantrys owned by the Chinese lost in Gansu
Chinese roll dice for 1 Artillery, 1 Fighter, 1 Marine, 6 Mech.Infs and 3 Tanks in Gansu, round 4 : 5/12 hits, 4.83 expected hits
Hisaichi roll dice for 5 Tanks in Gansu, round 4 : 3/5 hits, 2.50 expected hits
1 Mech.Inf owned by the Chinese, 5 Tanks owned by the Hisaichi, 1 Marine owned by the Chinese and 1 Artillery owned by the Chinese lost in Gansu
Chinese win, taking Gansu from Hisaichi with 1 Fighter, 5 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 46
Casualties for Chinese: 1 Artillery, 14 Infantrys, 1 Marine and 1 Mech.Inf
Casualties for Hisaichi: 3 Artillerys, 2 Infantrys, 10 Tanks and 1 Tankette
Casualties for Yamamoto: 2 Artillerys and 4 Infantrys
Battle in Sikang
Chinese attack with 1 EarlyFighter and 2 Infantrys
Hisaichi defend with 1 Tank
Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Sikang, round 2 : 2/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 Tank in Sikang, round 2 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi lost in Sikang
Chinese win, taking Sikang from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 5
Casualties for Hisaichi: 1 Tank
Non Combat Move - Chinese
1 EarlyFighter moved from Sikang to Tsingnan
1 Fighter moved from Gansu to Tsingnan
5 Infantrys moved from Xining to Tsingnan
2 Infantrys moved from Quyan to Gobi
2 Mech.Infs moved from Urumal to Tsingnan
2 Infantrys moved from Urumal to Quyan
Place Units - Chinese
6 Infantrys placed in Xining
3 Infantrys and 1 Mech.Inf placed in Urumal
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Tsingnan: 1 Infantry
EDIT: Removing units owned by Chinese from Xining: 1 Infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 3.50
Hisaichi regular : -0.83
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Combat Move - Hisaichi
2 Artillerys, 6 Infantrys, 1 Tank and 8 Tankettes moved from N.Shangsi to Gansu
2 Artillerys and 2 Infantrys moved from W.Sian to Sikang
3 Infantrys and 10 Tankettes moved from Hopeh to sz74
3 Infantrys, 10 Tankettes and 7 Transports moved from sz74 to sz60
2 EarlyFighters, 3 Infantrys and 10 Tankettes moved from sz60 to E.Borneo
2 Bombers moved from Malaya to E.Borneo
1 Infantry moved from N.Chunking to Chunking
1 Artillery and 3 Infantrys moved from Hanan to N.Chunking
2 Tankettes moved from E.Shansi to Gansu
2 Mech.Infs moved from Peking to N.Shangsi
2 Mech.Infs moved from N.Shangsi to Gansu
1 Elite moved from Peking to E.Shansi
1 B.Transport moved from sz74 to sz79
4 Tankettes moved from Seoul to sz79
1 B.Transport and 4 Tankettes moved from sz79 to sz74
1 T.Boat moved from sz15 to sz79
2 Tankettes moved from Seoul to Tientsin
4 Tankettes moved from sz74 to Hopeh
6 Tankettes moved from Hongkong to Hankou
1 B.Transport and 1 Transport moved from sz60 to sz67
Purchase Units - Hisaichi
Hisaichi buy 1 Elite and 16 Tankettes; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Sikang
Hisaichi attack with 2 Artillerys and 2 Infantrys
Chinese defend with 2 Infantrys
Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Sikang, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 2 Infantrys in Sikang, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sikang
Hisaichi roll dice for 2 Artillerys and 1 Infantry in Sikang, round 3 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 Infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Sikang
Hisaichi win, taking Sikang from Chinese with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 2 Infantrys
Battle in E.Borneo
Hisaichi attack with 2 Bombers, 2 EarlyFighters, 3 Infantrys and 10 Tankettes
Anzac defend with 2 Artillerys, 6 Infantrys and 2 Tanks
Hisaichi roll dice for 1 Battleship in E.Borneo, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Anzac lost in E.Borneo
Hisaichi roll dice for 2 Bombers, 2 EarlyFighters, 3 Infantrys and 10 Tankettes in E.Borneo, round 2 : 3/17 hits, 5.83 expected hits
Anzac roll dice for 2 Artillerys, 5 Infantrys and 2 Tanks in E.Borneo, round 2 : 2/9 hits, 3.33 expected hits
3 Infantrys owned by the Anzac and 2 Infantrys owned by the Hisaichi lost in E.Borneo
Hisaichi roll dice for 2 Bombers, 2 EarlyFighters, 1 Infantry and 10 Tankettes in E.Borneo, round 3 : 7/15 hits, 5.50 expected hits
Anzac roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in E.Borneo, round 3 : 1/6 hits, 2.33 expected hits
2 Infantrys owned by the Anzac, 2 Artillerys owned by the Anzac, 2 Tanks owned by the Anzac and 1 Infantry owned by the Hisaichi lost in E.Borneo
Hisaichi win, taking E.Borneo from Anzac with 2 Bombers, 2 EarlyFighters and 10 Tankettes remaining. Battle score for attacker is 24
Casualties for Anzac: 2 Artillerys, 6 Infantrys and 2 Tanks
Casualties for Hisaichi: 3 Infantrys
Battle in Gansu
Hisaichi attack with 2 Artillerys, 6 Infantrys, 2 Mech.Infs, 1 Tank and 10 Tankettes
Chinese defend with 5 Mech.Infs and 3 Tanks
Hisaichi roll dice for 2 Artillerys, 6 Infantrys, 2 Mech.Infs, 1 Tank and 10 Tankettes in Gansu, round 2 : 10/21 hits, 6.83 expected hits
Chinese roll dice for 5 Mech.Infs and 3 Tanks in Gansu, round 2 : 1/8 hits, 3.17 expected hits
5 Mech.Infs owned by the Chinese, 3 Tanks owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Gansu
Hisaichi win, taking Gansu from Chinese with 2 Artillerys, 5 Infantrys, 2 Mech.Infs, 1 Tank and 10 Tankettes remaining. Battle score for attacker is 38
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 5 Mech.Infs and 3 Tanks
Non Combat Move - Hisaichi
2 EarlyFighters moved from E.Borneo to sz60
2 Bombers moved from E.Borneo to Phuket
Place Units - Hisaichi
8 Tankettes placed in Seoul
6 Tankettes placed in Hongkong
1 Elite and 2 Tankettes placed in Peking
Turn Complete - Hisaichi
Hisaichi collect 59 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese regular : -2.17
Anzac regular : -2.67
Hisaichi regular : 1.83
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Combat Move - Dutch
1 Infantry moved from Buru to sz58
1 Infantry moved from Halma to sz58
2 Infantrys moved from sz58 to Celebs
Combat - Dutch
Battle in Celebs
Dutch attack with 2 Infantrys
Thai defend with 1 Artillery and 1 Marine
Dutch roll dice for 2 Infantrys in Celebs, round 2 : 0/2 hits, 0.33 expected hits
Thai roll dice for 1 Artillery and 1 Marine in Celebs, round 2 : 0/2 hits, 0.67 expected hits
Dutch roll dice for 2 Infantrys in Celebs, round 3 : 0/2 hits, 0.33 expected hits
Thai roll dice for 1 Artillery and 1 Marine in Celebs, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Dutch lost in Celebs
Dutch roll dice for 1 Infantry in Celebs, round 4 : 0/1 hits, 0.17 expected hits
Thai roll dice for 1 Artillery and 1 Marine in Celebs, round 4 : 0/2 hits, 0.67 expected hits
Dutch roll dice for 1 Infantry in Celebs, round 5 : 0/1 hits, 0.17 expected hits
Thai roll dice for 1 Artillery and 1 Marine in Celebs, round 5 : 0/2 hits, 0.67 expected hits
Dutch roll dice for 1 Infantry in Celebs, round 6 : 0/1 hits, 0.17 expected hits
Thai roll dice for 1 Artillery and 1 Marine in Celebs, round 6 : 0/2 hits, 0.67 expected hits
Dutch roll dice for 1 Infantry in Celebs, round 7 : 0/1 hits, 0.17 expected hits
Thai roll dice for 1 Artillery and 1 Marine in Celebs, round 7 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Dutch lost in Celebs
Thai win with 1 Artillery and 1 Marine remaining. Battle score for attacker is -4
Casualties for Dutch: 2 Infantrys
Non Combat Move - Dutch
Turn Complete - Dutch
Combat Hit Differential Summary :
Thai regular : -2.00
Dutch regular : -1.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Combat Move - Thai
1 Infantry moved from Mindanao to sz70
1 Infantry and 1 Transport moved from sz70 to sz71
1 Infantry moved from sz71 to Samar
Thai take Samar from Americans
1 Infantry moved from Mindanao to sz70
1 Infantry and 1 Transport moved from sz70 to sz71
1 Infantry moved from sz71 to S
Thai take S from Americans
1 Marine moved from Celebs to sz70
1 Marine moved from sz70 to Halma
Thai take Halma from Dutch
1 Fighter moved from Malaya to sz58
Purchase Units - Thai
Thai buy 1 Elite and 9 Infantrys; Remaining resources: 0 PUs;
Combat - Thai
Battle in sz58
Thai attack with 1 Fighter
Dutch defend with 1 Transport
Thai roll dice for 1 Fighter in sz58, round 2 : 1/1 hits, 0.50 expected hits
Dutch roll dice for 1 Transport in sz58, round 2 : 0/1 hits, 0.17 expected hits
1 Transport owned by the Dutch lost in sz58
Thai win with 1 Fighter remaining. Battle score for attacker is 6
Casualties for Dutch: 1 Transport
Non Combat Move - Thai
1 Fighter moved from sz58 to Celebs
4 Infantrys and 1 Marine moved from Phuket to Thailand
1 Infantry moved from Phuket to Malaya
Place Units - Thai
1 Elite and 5 Infantrys placed in Phuket
4 Infantrys placed in S.Borneo
Turn Complete - Thai
Thai collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Thai regular : 0.50
Dutch regular : -0.17
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Combat Move - British
2 Infantrys moved from Alaska to sz4
2 Infantrys moved from sz4 to Palana
4 Transports moved from sz66 to sz63
4 Artillerys and 4 Elites moved from Calcutta to sz63
4 Artillerys and 4 Elites moved from sz63 to E.India
3 Mech.Infs moved from Dheli to Bengal
2 EarlyFighters moved from sz66 to sz73
1 EarlyFighter moved from N.S to sz73
1 Artillery and 1 Infantry moved from New Guinea to sz49
1 Artillery, 1 Infantry and 1 Transport moved from sz49 to sz58
1 Artillery and 1 Infantry moved from sz58 to Celebs
Purchase Units - British
British buy 4 Artillerys, 1 Destroyer, 4 Elites, 3 Mech.Infs and 1 Transport; Remaining resources: 0 PUs;
Combat - British
Battle in Palana
British attack with 2 Infantrys
Masaharu defend with 1 Tank
British roll dice for 2 Infantrys in Palana, round 2 : 0/2 hits, 0.33 expected hits
Masaharu roll dice for 1 Tank in Palana, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the British lost in Palana
British roll dice for 1 Infantry in Palana, round 3 : 1/1 hits, 0.17 expected hits
Masaharu roll dice for 1 Tank in Palana, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Masaharu lost in Palana
British win, taking Palana from Masaharu with 1 Infantry remaining. Battle score for attacker is 3
Casualties for British: 1 Infantry
Casualties for Masaharu: 1 Tank
Battle in sz73
British attack with 3 EarlyFighters
Yamamoto defend with 2 Transports
British roll dice for 3 EarlyFighters in sz73, round 2 : 1/3 hits, 1.00 expected hits
Yamamoto roll dice for 2 Transports in sz73, round 2 : 0/2 hits, 0.33 expected hits
1 Transport owned by the Yamamoto lost in sz73
British roll dice for 3 EarlyFighters in sz73, round 3 : 2/3 hits, 1.00 expected hits
Yamamoto roll dice for 1 Transport in sz73, round 3 : 0/1 hits, 0.17 expected hits
1 Transport owned by the Yamamoto lost in sz73
British win with 3 EarlyFighters remaining. Battle score for attacker is 12
Casualties for Yamamoto: 2 Transports
Battle in Celebs
British attack with 1 Artillery and 1 Infantry
Thai defend with 1 Artillery and 1 Fighter
British roll dice for 1 Artillery and 1 Infantry in Celebs, round 2 : 1/2 hits, 0.67 expected hits
Thai roll dice for 1 Artillery and 1 Fighter in Celebs, round 2 : 2/2 hits, 1.00 expected hits
1 Artillery owned by the British, 1 Infantry owned by the British and 1 Artillery owned by the Thai lost in Celebs
Thai win with 1 Fighter remaining. Battle score for attacker is -2
Casualties for British: 1 Artillery and 1 Infantry
Casualties for Thai: 1 Artillery
Non Combat Move - British
1 EarlyFighter moved from sz73 to sz66
1 EarlyFighter moved from sz73 to sz66
1 EarlyFighter moved from sz73 to N.S
3 Infantrys moved from E.G to N.G
2 Infantrys moved from New Guinea to N.G
2 Artillerys moved from Moresby to New Guinea
1 Infantry moved from Sarong to New Guinea
Place Units - British
1 Destroyer and 1 Transport placed in sz49
4 Artillerys and 4 Elites placed in Calcutta
3 Mech.Infs placed in Dheli
Turn Complete - British
British collect 56 PUs; end with 56 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.50
Masaharu regular : 0.00
Thai regular : 1.00
British regular : 1.83
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Combat Move - Anzac
1 Infantry moved from Midway to sz11
1 Infantry and 1 T.Boat moved from sz11 to sz9
1 Infantry and 1 Tank moved from Derby to sz50
1 Infantry, 1 Tank and 1 Transport moved from sz50 to sz58
1 Infantry and 1 Tank moved from sz58 to Celebs
2 EarlyFighters moved from sz57 to sz70
1 Battleship moved from sz57 to sz58
1 Transport moved from sz37 to sz50
2 Destroyers moved from sz37 to sz50
Purchase Units - Anzac
Anzac buy 2 Artillerys, 2 EarlyFighters, 1 Elite and 2 Infantrys; Remaining resources: 0 PUs;
Combat - Anzac
Battle in sz70
Anzac attack with 2 EarlyFighters
Hisaichi defend with 1 Submarine; Thai defend with 1 Transport
Anzac roll dice for 2 EarlyFighters in sz70, round 2 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Transport in sz70, round 2 : 0/1 hits, 0.17 expected hits
1 Submarine owned by the Hisaichi submerged
Anzac roll dice for 2 EarlyFighters in sz70, round 3 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Transport in sz70, round 3 : 0/1 hits, 0.17 expected hits
1 Transport owned by the Thai lost in sz70
Anzac win with 2 EarlyFighters remaining. Battle score for attacker is 6
Casualties for Thai: 1 Transport
Battle in Celebs
Anzac attack with 1 Infantry and 1 Tank
Thai defend with 1 Fighter
Anzac roll dice for 1 Battleship in Celebs, round 2 : 1/1 hits, 0.67 expected hits
1 Fighter owned by the Thai lost in Celebs
Anzac win, taking Celebs from Thai with 1 Infantry and 1 Tank remaining. Battle score for attacker is 10
Casualties for Thai: 1 Fighter
Non Combat Move - Anzac
2 EarlyFighters moved from sz70 to sz58
2 Destroyers moved from sz59 to sz58
5 Transports moved from sz59 to sz50
1 Carrier moved from sz57 to sz58
2 Infantrys moved from Derby to sz50
2 Infantrys moved from sz50 to Soem
Place Units - Anzac
1 Artillery placed in Derby
1 Artillery, 1 Elite and 1 Infantry placed in Darwin
2 EarlyFighters and 1 Infantry placed in Melbourne
Turn Complete - Anzac
Anzac collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Anzac regular : 0.00
Hisaichi regular : -0.33