@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3
Combat Move - Americans
3 Infantrys and 1 Tank moved from Palana to Kamchatka
1 Tank moved from Wake to sz20
1 Infantry moved from Wake to sz20
1 Battleship, 2 Carriers, 1 Destroyer, 1 Infantry, 1 Tank and 1 Transport moved from sz20 to sz3
1 Infantry and 1 Tank moved from sz3 to Kamchatka
1 Bomber moved from Wake to Kamchatka
2 EarlyFighters moved from sz20 to Kamchatka
1 Cruiser and 3 Destroyers moved from sz25 to sz20
4 Elites moved from San Francisco to sz23
2 Infantrys moved from Nor Cal to sz23
2 B.Transports, 1 Carrier, 4 Elites and 2 Infantrys moved from sz23 to sz14
2 Artillerys and 3 Infantrys moved from Portland to Seattle
4 Infantrys moved from Seattle to British Columbia
2 Tanks moved from British Columbia to Anchorage
1 Tank moved from Anchorage to Alaska
2 Artillerys and 5 Infantrys moved from N.Canada to Anchorage
4 Elites and 2 Infantrys moved from sz14 to Seattle
Purchase Units - Americans
Americans buy 2 B.Transports, 1 Destroyer, 2 EarlyFighters, 8 Elites and 1 Factory; Remaining resources: 2 PUs;
Combat - Americans
Battle in Kamchatka
Americans attack with 1 Bomber, 2 EarlyFighters, 4 Infantrys and 2 Tanks
Yamamoto defend with 3 Artillerys, 1 Marine and 3 Tanks
Americans roll dice for 1 Battleship in Kamchatka, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 Bomber, 2 EarlyFighters, 4 Infantrys and 2 Tanks in Kamchatka, round 2 : 2/9 hits, 3.00 expected hits
Yamamoto roll dice for 3 Artillerys, 1 Marine and 3 Tanks in Kamchatka, round 2 : 2/7 hits, 2.83 expected hits
1 Marine owned by the Yamamoto, 1 Artillery owned by the Yamamoto and 2 Infantrys owned by the Americans lost in Kamchatka
Americans roll dice for 1 Bomber, 2 EarlyFighters, 2 Infantrys and 2 Tanks in Kamchatka, round 3 : 1/7 hits, 2.67 expected hits
Yamamoto roll dice for 2 Artillerys and 3 Tanks in Kamchatka, round 3 : 3/5 hits, 2.17 expected hits
1 Artillery owned by the Yamamoto, 2 Infantrys owned by the Americans and 1 EarlyFighter owned by the Americans lost in Kamchatka
Americans roll dice for 1 Bomber, 1 EarlyFighter and 2 Tanks in Kamchatka, round 4 : 1/4 hits, 2.00 expected hits
Yamamoto roll dice for 1 Artillery and 3 Tanks in Kamchatka, round 4 : 1/4 hits, 1.83 expected hits
1 Artillery owned by the Yamamoto and 1 EarlyFighter owned by the Americans lost in Kamchatka
Americans roll dice for 1 Bomber and 2 Tanks in Kamchatka, round 5 : 3/3 hits, 1.67 expected hits
Yamamoto roll dice for 3 Tanks in Kamchatka, round 5 : 1/3 hits, 1.50 expected hits
1 Tank owned by the Americans and 3 Tanks owned by the Yamamoto lost in Kamchatka
Americans win, taking Kamchatka from Yamamoto with 1 Bomber and 1 Tank remaining. Battle score for attacker is 1
Casualties for Americans: 2 EarlyFighters, 4 Infantrys and 1 Tank
Casualties for Yamamoto: 3 Artillerys, 1 Marine and 3 Tanks
Non Combat Move - Americans
1 Bomber moved from Kamchatka to Magadan
Place Units - Americans
1 Destroyer placed in sz5
1 Factory placed in Anchorage
8 Elites placed in San Francisco
2 B.Transports placed in sz23
1 EarlyFighter placed in Alaska
1 EarlyFighter placed in Pearl Harbor
Turn Complete - Americans
Americans collect 88 PUs; end with 90 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1.33
Americans regular : -3.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3
Combat Move - Masaharu
2 Destroyers and 1 Submarine moved from sz7 to sz3
1 Bomber moved from Belogorsk to sz3
2 Transports moved from sz1 to sz15
1 Tank moved from N.Japan to sz1
4 Infantrys moved from N.Japan to sz1
4 Infantrys, 1 T.Boat, 1 Tank and 2 Transports moved from sz1 to sz2
4 Infantrys and 1 Tank moved from sz2 to Magadan
1 Artillery, 3 Infantrys and 1 Tank moved from Yakutsk to Magadan
1 Tank moved from Vostok to Angarsk
Masaharu take Angarsk from Russians
1 Tank moved from Angarsk to Ustkut
1 Artillery and 1 Marine moved from Vostok to Irkutsk
2 Infantrys and 1 Marine moved from Amursk to Belogorsk
1 Infantry moved from Belogorsk to Quingdao
1 Infantry moved from Manchuria to Hsingan
1 Artillery moved from Hsingan to Belogorsk
1 Artillery and 2 Infantrys moved from Manchuria to Belogorsk
1 EarlyFighter moved from Belogorsk to Magadan
4 Infantrys moved from Akina to sz15
2 Infantrys moved from Akina to N.Japan
4 Infantrys and 2 Transports moved from sz15 to sz1
4 Infantrys moved from sz1 to Vostok
Purchase Units - Masaharu
Masaharu buy 2 Artillerys, 1 Elite, 10 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Masaharu
Battle in Magadan
Masaharu attack with 1 Artillery, 1 EarlyFighter, 7 Infantrys and 2 Tanks
British defend with 2 Infantrys; Americans defend with 1 Bomber, 1 Infantry and 1 Tank; Russians defend with 1 Infantry
Masaharu roll dice for 1 Artillery, 1 EarlyFighter, 7 Infantrys and 2 Tanks in Magadan, round 2 : 3/11 hits, 3.00 expected hits
Russians roll dice for 1 Bomber, 4 Infantrys and 1 Tank in Magadan, round 2 : 2/6 hits, 2.00 expected hits
1 Bomber owned by the Americans, 2 Infantrys owned by the Masaharu, 1 Infantry owned by the Americans and 1 Infantry owned by the British lost in Magadan
Masaharu roll dice for 1 Artillery, 1 EarlyFighter, 5 Infantrys and 2 Tanks in Magadan, round 3 : 2/9 hits, 2.67 expected hits
Russians roll dice for 2 Infantrys and 1 Tank in Magadan, round 3 : 0/3 hits, 1.17 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the British lost in Magadan
Masaharu roll dice for 1 Artillery, 1 EarlyFighter, 5 Infantrys and 2 Tanks in Magadan, round 4 : 3/9 hits, 2.67 expected hits
Russians roll dice for 1 Tank in Magadan, round 4 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Americans lost in Magadan
Masaharu win, taking Magadan from Russians with 1 Artillery, 1 EarlyFighter, 5 Infantrys and 2 Tanks remaining. Battle score for attacker is 23
Casualties for Masaharu: 2 Infantrys
Casualties for Americans: 1 Bomber, 1 Infantry and 1 Tank
Casualties for British: 2 Infantrys
Casualties for Russians: 1 Infantry
Battle in sz3
Masaharu attack with 1 Bomber, 2 Destroyers and 1 Submarine
Americans defend with 1 Battleship, 2 Carriers, 1 Destroyer and 1 Transport
Masaharu roll dice for 1 Submarine in sz3, round 2 : 0/1 hits, 0.33 expected hits
Masaharu roll dice for 1 Bomber and 2 Destroyers in sz3, round 2 : 1/3 hits, 1.33 expected hits
Units damaged: 1 Battleship owned by the Americans
Americans roll dice for 1 Battleship, 2 Carriers, 1 Destroyer and 1 Transport in sz3, round 2 : 2/5 hits, 2.33 expected hits
1 Submarine owned by the Masaharu and 1 Destroyer owned by the Masaharu lost in sz3
Masaharu roll dice for 1 Bomber and 1 Destroyer in sz3, round 3 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 Battleship, 2 Carriers, 1 Destroyer and 1 Transport in sz3, round 3 : 2/5 hits, 2.33 expected hits
1 Transport owned by the Americans, 1 Destroyer owned by the Masaharu and 1 Bomber owned by the Masaharu lost in sz3
Americans win with 1 Battleship, 2 Carriers and 1 Destroyer remaining. Battle score for attacker is -30
Casualties for Masaharu: 1 Bomber, 2 Destroyers and 1 Submarine
Casualties for Americans: 1 Transport
Battle in Irkutsk
Masaharu attack with 1 Artillery and 1 Marine
Russians defend with 1 Infantry
Masaharu roll dice for 1 Artillery and 1 Marine in Irkutsk, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits
Masaharu roll dice for 1 Artillery and 1 Marine in Irkutsk, round 3 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Irkutsk, round 3 : 0/1 hits, 0.33 expected hits
Masaharu roll dice for 1 Artillery and 1 Marine in Irkutsk, round 4 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Irkutsk, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Irkutsk
Masaharu win, taking Irkutsk from Russians with 1 Artillery and 1 Marine remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Ustkut
Masaharu attack with 1 Tank
Russians defend with 1 Infantry
Masaharu roll dice for 1 Tank in Ustkut, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 Infantry in Ustkut, round 2 : 1/1 hits, 0.33 expected hits
1 Tank owned by the Masaharu lost in Ustkut
Russians win with 1 Infantry remaining. Battle score for attacker is -5
Casualties for Masaharu: 1 Tank
Non Combat Move - Masaharu
1 EarlyFighter moved from Magadan to Yakutsk
Place Units - Masaharu
1 Artillery, 1 Elite and 1 Tank placed in Belogorsk
Masaharu undo move 1.
2 Artillerys and 1 Elite placed in Belogorsk
2 Infantrys and 1 Tank placed in Amursk
8 Infantrys placed in Akina
Turn Complete - Masaharu
Masaharu collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Masaharu regular : -2.00
Russians regular : -2.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3
Combat Move - Russians
1 Infantry moved from Ustkut to Angarsk
Russians take Angarsk from Masaharu
1 Artillery and 1 Infantry moved from Jinan to Hsingan
2 Infantrys moved from Ulaan Ude to Quingdao
1 EarlyFighter moved from Ulaan Ude to Quingdao
1 Artillery and 1 Infantry moved from Ulaan Ude to Irkutsk
Purchase Units - Russians
Russians buy 7 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - Russians
Battle in Irkutsk
Russians attack with 1 Artillery and 1 Infantry
Masaharu defend with 1 Artillery and 1 Marine
Russians roll dice for 1 Artillery and 1 Infantry in Irkutsk, round 2 : 0/2 hits, 0.67 expected hits
Masaharu roll dice for 1 Artillery and 1 Marine in Irkutsk, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Irkutsk, round 3 : 1/2 hits, 0.67 expected hits
Masaharu roll dice for 1 Artillery and 1 Marine in Irkutsk, round 3 : 0/2 hits, 0.67 expected hits
1 Marine owned by the Masaharu lost in Irkutsk
Russians roll dice for 1 Artillery and 1 Infantry in Irkutsk, round 4 : 1/2 hits, 0.67 expected hits
Masaharu roll dice for 1 Artillery in Irkutsk, round 4 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Masaharu lost in Irkutsk
Russians win, taking Irkutsk from Masaharu with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 7
Casualties for Masaharu: 1 Artillery and 1 Marine
Battle in Quingdao
Russians attack with 1 EarlyFighter and 2 Infantrys
Masaharu defend with 1 Infantry
Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 2 : 0/3 hits, 0.67 expected hits
Masaharu roll dice for 1 Infantry in Quingdao, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 3 : 0/3 hits, 0.67 expected hits
Masaharu roll dice for 1 Infantry in Quingdao, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 4 : 0/3 hits, 0.67 expected hits
Masaharu roll dice for 1 Infantry in Quingdao, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 5 : 0/3 hits, 0.67 expected hits
Masaharu roll dice for 1 Infantry in Quingdao, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 6 : 2/3 hits, 0.67 expected hits
Masaharu roll dice for 1 Infantry in Quingdao, round 6 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Masaharu lost in Quingdao
Russians win, taking Quingdao from Masaharu with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Masaharu: 1 Infantry
Battle in Hsingan
Russians attack with 1 Artillery and 1 Infantry
Masaharu defend with 1 Infantry
Russians roll dice for 1 Artillery and 1 Infantry in Hsingan, round 2 : 0/2 hits, 0.67 expected hits
Masaharu roll dice for 1 Infantry in Hsingan, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Hsingan, round 3 : 0/2 hits, 0.67 expected hits
Masaharu roll dice for 1 Infantry in Hsingan, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Hsingan, round 4 : 1/2 hits, 0.67 expected hits
Masaharu roll dice for 1 Infantry in Hsingan, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Hsingan
Russians win, taking Hsingan from Masaharu with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Masaharu: 1 Infantry
Non Combat Move - Russians
1 EarlyFighter moved from Quingdao to Ulaan Ude
4 Infantrys moved from Tulun to Ulaan Ude
1 Artillery and 7 Infantrys moved from Kaask to Tulun
1 Infantry moved from Jinquan to Kyzal
4 Mech.Infs moved from Achinsk to Tulun
Place Units - Russians
6 Infantrys placed in Kaask
1 Infantry and 3 Mech.Infs placed in Achinsk
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Masaharu regular : -3.33
Russians regular : -2.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Research Technology - Yamamoto
Combat Move - Yamamoto
2 Elites and 2 Tanks moved from Davao to sz70
2 Elites, 2 Tanks and 2 Transports moved from sz70 to sz48
2 Elites and 2 Tanks moved from sz48 to Sarong
1 Destroyer moved from sz70 to sz48
1 EarlyFighter moved from sz60 to sz66
1 Battleship, 5 Destroyers and 2 Submarines moved from sz76 to sz9
1 Carrier, 2 Destroyers and 2 EarlyFighters moved from sz78 to sz17
1 T.Boat moved from sz76 to sz16
3 B.Transports moved from sz7 to sz78
1 T.Boat moved from sz68 to sz70
3 Transports moved from sz60 to sz67
1 Tank moved from Malaya to Burma
Yamamoto take Burma from British
1 Artillery moved from Chunking to N.French I.
1 Artillery moved from N.Chunking to W.Chunking
Yamamoto take W.Chunking from Chinese
2 Tanks moved from Malaya to N.French I.
1 Tank moved from Manila to Samar
1 Tank moved from Punay to Manila
Purchase Units - Yamamoto
Trigger YamamotoSpecial: Yamamoto has their production frontier changed to: YamamotoFrontierSpecial
Yamamoto buy 2 Artillerys, 1 B.Transport, 3 Destroyers, 1 Elite, 1 Factory, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Samar
Yamamoto attack with 1 Tank
Americans defend with 1 Infantry
Yamamoto roll dice for 1 Tank in Samar, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 Infantry in Samar, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Americans and 1 Tank owned by the Yamamoto lost in Samar
Americans win with no units remaining. Battle score for attacker is -3
Casualties for Yamamoto: 1 Tank
Casualties for Americans: 1 Infantry
Battle in Sarong
Yamamoto attack with 2 Elites and 2 Tanks
Dutch defend with 1 Artillery and 1 Infantry
Yamamoto roll dice for 2 Elites and 2 Tanks in Sarong, round 2 : 4/4 hits, 2.00 expected hits
Dutch roll dice for 1 Artillery and 1 Infantry in Sarong, round 2 : 1/2 hits, 0.67 expected hits
1 Artillery owned by the Dutch, 1 Elite owned by the Yamamoto and 1 Infantry owned by the Dutch lost in Sarong
Yamamoto win, taking Sarong from Dutch with 1 Elite and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Elite
Casualties for Dutch: 1 Artillery and 1 Infantry
Battle in N.French I.
Yamamoto attack with 1 Artillery and 2 Tanks
British defend with 1 Infantry
Yamamoto roll dice for 1 Artillery and 2 Tanks in N.French I., round 2 : 2/3 hits, 1.33 expected hits
British roll dice for 1 Infantry in N.French I., round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in N.French I.
Yamamoto win, taking N.French I. from British with 1 Artillery and 2 Tanks remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in sz66
Yamamoto attack with 1 EarlyFighter
British defend with 2 Transports
Yamamoto roll dice for 1 EarlyFighter in sz66, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 Transports in sz66, round 2 : 1/2 hits, 0.33 expected hits
1 EarlyFighter owned by the Yamamoto lost in sz66
British win with 2 Transports remaining. Battle score for attacker is -8
Casualties for Yamamoto: 1 EarlyFighter
Non Combat Move - Yamamoto
Place Units - Yamamoto
1 B.Transport placed in sz70
1 Artillery, 1 Elite and 1 Tank placed in Davao
1 Factory placed in Malaya
3 Destroyers placed in sz78
1 Artillery and 3 Infantrys placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 71 PUs; end with 71 PUs
Combat Hit Differential Summary :
Yamamoto regular : 2.83
Americans regular : 0.67
British regular : 0.33
Dutch regular : 0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Chinese
1 Artillery and 1 Infantry moved from Gansu to Szechwan
3 Mech.Infs moved from Tsingnan to W.Sian
1 Fighter moved from Gansu to W.Sian
1 Artillery and 3 Infantrys moved from Gansu to Shangsi
1 EarlyFighter moved from Gansu to Shangsi
1 EarlyFighter moved from Gansu to Szechwan
1 Artillery and 1 Infantry moved from Gansu to N.Shangsi
1 Mech.Inf moved from Gansu to N.Shangsi
Purchase Units - Chinese
Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial
Chinese buy 7 Infantrys, 1 Marine and 2 Mech.Infs; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 Artillery, 1 EarlyFighter and 1 Infantry
Hisaichi defend with 1 Artillery and 1 Infantry
Chinese roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Szechwan, round 2 : 1/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 Artillery and 1 EarlyFighter in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Artillery in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
1 EarlyFighter owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Szechwan
Chinese win, taking Szechwan from Hisaichi with 1 Artillery remaining. Battle score for attacker is -4
Casualties for Chinese: 1 EarlyFighter and 1 Infantry
Casualties for Hisaichi: 1 Artillery and 1 Infantry
Battle in Shangsi
Chinese attack with 1 Artillery, 1 EarlyFighter and 3 Infantrys
Hisaichi defend with 3 Infantrys and 1 Tank
Chinese roll dice for 1 Artillery, 1 EarlyFighter and 3 Infantrys in Shangsi, round 2 : 0/5 hits, 1.33 expected hits
Hisaichi roll dice for 3 Infantrys and 1 Tank in Shangsi, round 2 : 0/4 hits, 1.50 expected hits
Chinese roll dice for 1 Artillery, 1 EarlyFighter and 3 Infantrys in Shangsi, round 3 : 2/5 hits, 1.33 expected hits
Hisaichi roll dice for 3 Infantrys and 1 Tank in Shangsi, round 3 : 1/4 hits, 1.50 expected hits
2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi
Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Shangsi, round 4 : 1/4 hits, 1.17 expected hits
Hisaichi roll dice for 1 Infantry and 1 Tank in Shangsi, round 4 : 0/2 hits, 0.83 expected hits
1 Infantry owned by the Hisaichi lost in Shangsi
Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Shangsi, round 5 : 1/4 hits, 1.17 expected hits
Hisaichi roll dice for 1 Tank in Shangsi, round 5 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi
Chinese win, taking Shangsi from Hisaichi with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 2 Infantrys
Casualties for Hisaichi: 3 Infantrys and 1 Tank
Battle in N.Shangsi
Chinese attack with 1 Artillery, 1 Infantry and 1 Mech.Inf
Hisaichi defend with 2 Infantrys and 1 Tankette
Chinese roll dice for 1 Artillery, 1 Infantry and 1 Mech.Inf in N.Shangsi, round 2 : 1/3 hits, 1.00 expected hits
Hisaichi roll dice for 2 Infantrys and 1 Tankette in N.Shangsi, round 2 : 1/3 hits, 0.83 expected hits
1 Tankette owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi
Chinese roll dice for 1 Artillery and 1 Mech.Inf in N.Shangsi, round 3 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 2 Infantrys in N.Shangsi, round 3 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi lost in N.Shangsi
Chinese roll dice for 1 Artillery and 1 Mech.Inf in N.Shangsi, round 4 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in N.Shangsi, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Artillery owned by the Chinese lost in N.Shangsi
Chinese win, taking N.Shangsi from Hisaichi with 1 Mech.Inf remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Artillery and 1 Infantry
Casualties for Hisaichi: 2 Infantrys and 1 Tankette
Battle in W.Sian
Chinese attack with 1 Fighter and 3 Mech.Infs
Hisaichi defend with 1 Artillery and 1 Infantry
Chinese roll dice for 1 Fighter and 3 Mech.Infs in W.Sian, round 2 : 2/4 hits, 1.50 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in W.Sian, round 2 : 2/2 hits, 0.67 expected hits
2 Mech.Infs owned by the Chinese, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in W.Sian
Chinese win, taking W.Sian from Hisaichi with 1 Fighter and 1 Mech.Inf remaining. Battle score for attacker is -4
Casualties for Chinese: 2 Mech.Infs
Casualties for Hisaichi: 1 Artillery and 1 Infantry
Non Combat Move - Chinese
1 AAGun and 3 Tanks moved from Gansu to Tsingnan
1 EarlyFighter moved from Shangsi to Tsingnan
1 Fighter moved from W.Sian to Tsingnan
1 Artillery and 2 Infantrys moved from Gobi to Tsingnan
6 Infantrys moved from Xining to Tsingnan
4 Mech.Infs moved from Urumal to Tsingnan
Place Units - Chinese
5 Infantrys and 1 Marine placed in Xining
2 Infantrys and 2 Mech.Infs placed in Urumal
Turn Complete - Chinese
Chinese collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50
Hisaichi regular : 0.17
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Hisaichi
2 Tankettes moved from Shansi to W.Sian
1 Tankette moved from Shansi to Szechwan
1 Tank moved from Shansi to Szechwan
1 Artillery and 2 Infantrys moved from E.Shansi to Shangsi
1 Artillery and 1 Infantry moved from E.Shansi to N.Shangsi
8 Tanks moved from Shansi to N.Shangsi
1 Artillery and 1 Infantry moved from E.Shansi to Shangsi
3 Tankettes moved from Seoul to Hsingan
1 Artillery and 2 Infantrys moved from Vostok to Quingdao
2 Tanks and 1 Tankette moved from Peking to N.Shangsi
2 Artillerys and 6 Infantrys moved from Hopeh to E.Shansi
2 Artillerys and 3 Infantrys moved from Hankou to Hanan
1 Infantry moved from Kiangsi to Hanan
1 Artillery and 3 Infantrys moved from Kwangtung to Hankou
1 B.Transport and 1 Transport moved from sz74 to sz67
6 Tankettes moved from Hongkong to sz67
1 B.Transport, 6 Tankettes and 7 Transports moved from sz67 to sz74
6 Tankettes moved from sz74 to Hopeh
4 Transports moved from sz74 to sz79
2 Tankettes moved from Seoul to Tientsin
2 EarlyFighters moved from sz60 to sz66
2 Bombers moved from Hanan to sz66
Purchase Units - Hisaichi
Trigger HisaichiSpecial: Hisaichi has their production frontier changed to: HisaichiFrontierSpecial
Hisaichi buy 3 Infantrys, 1 Tank and 12 Tankettes; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in W.Sian
Hisaichi attack with 2 Tankettes
Chinese defend with 1 Mech.Inf
Hisaichi roll dice for 2 Tankettes in W.Sian, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 Mech.Inf in W.Sian, round 2 : 1/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Chinese and 1 Tankette owned by the Hisaichi lost in W.Sian
Hisaichi win, taking W.Sian from Chinese with 1 Tankette remaining. Battle score for attacker is 1
Casualties for Hisaichi: 1 Tankette
Casualties for Chinese: 1 Mech.Inf
Battle in Hsingan
Hisaichi attack with 3 Tankettes
Russians defend with 1 Artillery
Hisaichi roll dice for 3 Tankettes in Hsingan, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 Artillery in Hsingan, round 2 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Russians and 1 Tankette owned by the Hisaichi lost in Hsingan
Hisaichi win, taking Hsingan from Russians with 2 Tankettes remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Tankette
Casualties for Russians: 1 Artillery
Battle in N.Shangsi
Hisaichi attack with 1 Artillery, 1 Infantry, 10 Tanks and 1 Tankette
Chinese defend with 1 Mech.Inf
Hisaichi roll dice for 1 Artillery, 1 Infantry, 10 Tanks and 1 Tankette in N.Shangsi, round 2 : 9/13 hits, 6.00 expected hits
Chinese roll dice for 1 Mech.Inf in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Chinese lost in N.Shangsi
Hisaichi win, taking N.Shangsi from Chinese with 1 Artillery, 1 Infantry, 10 Tanks and 1 Tankette remaining. Battle score for attacker is 5
Casualties for Chinese: 1 Mech.Inf
Battle in Shangsi
Hisaichi attack with 2 Artillerys and 3 Infantrys
Chinese defend with 1 Artillery and 1 Infantry
Hisaichi roll dice for 2 Artillerys and 3 Infantrys in Shangsi, round 2 : 1/5 hits, 1.50 expected hits
Chinese roll dice for 1 Artillery and 1 Infantry in Shangsi, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi
Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Shangsi, round 3 : 0/4 hits, 1.33 expected hits
Chinese roll dice for 1 Artillery in Shangsi, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Shangsi, round 4 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 Artillery in Shangsi, round 4 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Chinese lost in Shangsi
Hisaichi win, taking Shangsi from Chinese with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Artillery and 1 Infantry
Battle in Quingdao
Hisaichi attack with 1 Artillery and 2 Infantrys
Russians defend with 2 Infantrys
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Quingdao, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 2 Infantrys in Quingdao, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi lost in Quingdao
Hisaichi roll dice for 1 Artillery and 1 Infantry in Quingdao, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 2 Infantrys in Quingdao, round 3 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Russians lost in Quingdao
Hisaichi roll dice for 1 Artillery and 1 Infantry in Quingdao, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Quingdao, round 4 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Quingdao, round 5 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Quingdao, round 5 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Quingdao
Hisaichi win, taking Quingdao from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 2 Infantrys
Battle in Szechwan
Hisaichi attack with 1 Tank and 1 Tankette
Chinese defend with 1 Artillery
Hisaichi roll dice for 1 Tank and 1 Tankette in Szechwan, round 2 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 Artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Tank and 1 Tankette in Szechwan, round 3 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 Artillery in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
1 Tankette owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Szechwan
Hisaichi win, taking Szechwan from Chinese with 1 Tank remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Tankette
Casualties for Chinese: 1 Artillery
Battle in sz66
Hisaichi attack with 2 Bombers and 2 EarlyFighters
British defend with 2 Transports
Hisaichi roll dice for 2 Bombers and 2 EarlyFighters in sz66, round 2 : 2/4 hits, 2.00 expected hits
British roll dice for 2 Transports in sz66, round 2 : 0/2 hits, 0.33 expected hits
2 Transports owned by the British lost in sz66
Hisaichi win with 2 Bombers and 2 EarlyFighters remaining. Battle score for attacker is 12
Casualties for British: 2 Transports
Non Combat Move - Hisaichi
2 EarlyFighters moved from sz66 to sz60
2 Bombers moved from sz66 to Malaya
1 Battleship moved from sz70 to sz60
1 Destroyer moved from sz60 to sz59
1 Infantry moved from Korea to sz79
1 Infantry and 1 T.Boat moved from sz79 to sz15
1 Infantry moved from sz15 to N.Japan
1 B.Transport moved from sz1 to sz79
Place Units - Hisaichi
6 Tankettes placed in Hongkong
1 Tank and 2 Tankettes placed in Peking
3 Infantrys and 4 Tankettes placed in Seoul
Turn Complete - Hisaichi
Hisaichi collect 56 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Russians regular : -0.33
British regular : -0.33
Hisaichi regular : 0.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Dutch
1 Transport moved from sz50 to sz57
2 Infantrys moved from Bali to Java
Purchase Units - Dutch
Trigger DutchSpecial: Dutch has their production frontier changed to: DutchFrontierSpecial
Non Combat Move - Dutch
Turn Complete - Dutch
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Thai
1 Infantry moved from S.Borneo to sz60
1 Artillery, 1 Elite and 1 Tank moved from S.Borneo to sz60
1 Artillery, 1 Elite, 1 Infantry and 1 Tank moved from sz60 to Java
1 Fighter moved from S.Borneo to Java
1 EarlyFighter moved from Malaya to Java
1 Infantry moved from Phuket to sz73
1 Infantry and 1 T.Boat moved from sz73 to sz60
1 Infantry moved from sz60 to Java
1 Artillery and 1 Elite moved from Sumatra to Java
1 Tank moved from Phuket to sz73
1 Infantry moved from Phuket to sz73
1 Infantry, 1 Tank and 1 Transport moved from sz73 to sz60
1 Infantry and 1 Tank moved from sz60 to Java
1 Artillery and 1 Infantry moved from Phuket to Malaya
Purchase Units - Thai
Trigger ThaiSpecial: Thai has their production frontier changed to: ThaiFrontierSpecial
Thai buy 9 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Thai
Battle in Java
Thai attack with 2 Artillerys, 1 EarlyFighter, 2 Elites, 1 Fighter, 3 Infantrys and 2 Tanks
Anzac defend with 3 Artillerys, 4 Infantrys and 1 Tank; Dutch defend with 2 Infantrys
Thai roll dice for 2 Artillerys, 1 EarlyFighter, 2 Elites, 1 Fighter, 3 Infantrys and 2 Tanks in Java, round 2 : 3/11 hits, 4.33 expected hits
Anzac roll dice for 3 Artillerys, 6 Infantrys and 1 Tank in Java, round 2 : 5/10 hits, 3.50 expected hits
1 Infantry owned by the Anzac, 3 Infantrys owned by the Thai, 1 EarlyFighter owned by the Thai, 2 Infantrys owned by the Dutch and 1 Artillery owned by the Thai lost in Java
Thai roll dice for 1 Artillery, 2 Elites, 1 Fighter and 2 Tanks in Java, round 3 : 4/6 hits, 3.00 expected hits
Anzac roll dice for 3 Artillerys, 3 Infantrys and 1 Tank in Java, round 3 : 2/7 hits, 2.50 expected hits
1 Artillery owned by the Anzac, 3 Infantrys owned by the Anzac, 1 Elite owned by the Thai and 1 Artillery owned by the Thai lost in Java
Thai roll dice for 1 Elite, 1 Fighter and 2 Tanks in Java, round 4 : 2/4 hits, 2.00 expected hits
Anzac roll dice for 2 Artillerys and 1 Tank in Java, round 4 : 3/3 hits, 1.17 expected hits
2 Artillerys owned by the Anzac, 1 Elite owned by the Thai and 2 Tanks owned by the Thai lost in Java
1 Fighter owned by the Thai retreated
Anzac win with 1 Tank remaining. Battle score for attacker is -16
Casualties for Thai: 2 Artillerys, 1 EarlyFighter, 2 Elites, 3 Infantrys and 2 Tanks
Casualties for Anzac: 3 Artillerys and 4 Infantrys
Casualties for Dutch: 2 Infantrys
Non Combat Move - Thai
1 Fighter moved from Java to S.Borneo
Place Units - Thai
3 Infantrys and 1 Marine placed in S.Borneo
6 Infantrys placed in Phuket
Turn Complete - Thai
Thai collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Anzac regular : 2.83
Thai regular : -0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - British
1 Infantry moved from N.S to Sumatra
British take Sumatra from Thai
1 Artillery and 1 Infantry moved from Bengal to W.Chunking
3 Artillerys, 11 Infantrys, 3 Mech.Infs and 3 Tanks moved from Bengal to Burma
1 Infantry moved from Anchorage to Alaska
1 Artillery and 1 Infantry moved from Agra to W.Tibet
2 EarlyFighters moved from sz63 to Burma
Purchase Units - British
Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial
British buy 4 Artillerys, 4 Elites, 3 Mech.Infs and 2 Transports; Remaining resources: 1 PUs;
Combat - British
Battle in W.Chunking
British attack with 1 Artillery and 1 Infantry
Yamamoto defend with 1 Artillery
British roll dice for 1 Artillery and 1 Infantry in W.Chunking, round 2 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Artillery in W.Chunking, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Artillery and 1 Infantry in W.Chunking, round 3 : 1/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Artillery in W.Chunking, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Yamamoto lost in W.Chunking
British win, taking W.Chunking from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 Artillery
Battle in W.Tibet
British attack with 1 Artillery and 1 Infantry
Neutral defend with 1 Bunker
British roll dice for 1 Artillery and 1 Infantry in W.Tibet, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Bunker in W.Tibet, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 Artillery and 1 Infantry in W.Tibet, round 3 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 1 Bunker in W.Tibet, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the British lost in W.Tibet
British roll dice for 1 Artillery in W.Tibet, round 4 : 0/1 hits, 0.33 expected hits
Neutral roll dice for 1 Bunker in W.Tibet, round 4 : 1/1 hits, 0.50 expected hits
1 Artillery owned by the British lost in W.Tibet
Neutral win with 1 Bunker remaining. Battle score for attacker is -6
Casualties for British: 1 Artillery and 1 Infantry
Battle in Burma
British attack with 3 Artillerys, 2 EarlyFighters, 11 Infantrys, 3 Mech.Infs and 3 Tanks
Yamamoto defend with 1 Tank
British roll dice for 3 Artillerys, 2 EarlyFighters, 11 Infantrys, 3 Mech.Infs and 3 Tanks in Burma, round 2 : 11/22 hits, 7.00 expected hits
Yamamoto roll dice for 1 Tank in Burma, round 2 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Yamamoto lost in Burma
British win, taking Burma from Yamamoto with 3 Artillerys, 2 EarlyFighters, 11 Infantrys, 3 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 5
Casualties for Yamamoto: 1 Tank
Non Combat Move - British
2 EarlyFighters moved from Burma to sz63
2 Infantrys moved from E.India to Bengal
3 Mech.Infs moved from Dheli to Bengal
2 Artillerys and 2 Infantrys moved from Calcutta to sz63
2 Artillerys and 2 Infantrys moved from sz63 to E.India
1 Artillery and 3 Infantrys moved from Moresby to New Guinea
1 Infantry moved from New Guinea to N.G
3 Infantrys moved from Moresby to E.G
Place Units - British
2 Transports placed in sz63
2 Artillerys and 4 Elites placed in Calcutta
3 Mech.Infs placed in Dheli
2 Artillerys placed in Moresby
Turn Complete - British
British collect 56 PUs; end with 57 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1.17
Neutral regular : 0.50
British regular : 3.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Anzac
1 Destroyer moved from sz50 to sz58
1 Submarine moved from sz57 to sz59
1 EarlyFighter moved from sz57 to sz58
1 EarlyFighter moved from sz57 to sz59
4 Transports moved from sz57 to sz50
2 Artillerys moved from Derby to sz50
5 Infantrys moved from W.Australia to sz50
1 Marine moved from Derby to sz50
2 Artillerys, 5 Infantrys, 1 Marine and 4 Transports moved from sz50 to sz57
2 Artillerys, 5 Infantrys and 1 Marine moved from sz57 to Java
1 Tank moved from Darwin to Derby
Purchase Units - Anzac
Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial
Anzac buy 1 Destroyer, 2 EarlyFighters and 2 Infantrys; Remaining resources: 0 PUs;
Combat - Anzac
Battle in sz58
Anzac attack with 1 Destroyer and 1 EarlyFighter
Yamamoto defend with 1 Destroyer
Anzac roll dice for 1 Destroyer and 1 EarlyFighter in sz58, round 2 : 1/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Destroyer in sz58, round 2 : 0/1 hits, 0.50 expected hits
1 Destroyer owned by the Yamamoto lost in sz58
Anzac win with 1 Destroyer and 1 EarlyFighter remaining. Battle score for attacker is 8
Casualties for Yamamoto: 1 Destroyer
Battle in sz59
Anzac attack with 1 EarlyFighter and 1 Submarine
Hisaichi defend with 1 Destroyer
Anzac roll dice for 1 Submarine in sz59, round 2 : 1/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Destroyer in sz59, round 2 : 0/1 hits, 0.50 expected hits
1 Destroyer owned by the Hisaichi lost in sz59
Anzac win with 1 EarlyFighter and 1 Submarine remaining. Battle score for attacker is 8
Casualties for Hisaichi: 1 Destroyer
Non Combat Move - Anzac
1 EarlyFighter moved from sz59 to sz57
1 EarlyFighter moved from sz58 to sz57
1 Transport moved from sz37 to sz50
2 Infantrys moved from Derby to sz50
2 Infantrys moved from sz50 to Soem
2 Tanks moved from Soem to Bali
1 Artillery and 1 Infantry moved from Lambok to Bali
2 Infantrys moved from Soem to Lambok
Place Units - Anzac
1 Destroyer placed in sz50
1 EarlyFighter and 2 Infantrys placed in Darwin
1 EarlyFighter placed in Melbourne
Turn Complete - Anzac
Anzac collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.50
Anzac regular : 1.00
Hisaichi regular : -0.50
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Americans
1 unit repaired.
1 Destroyer moved from sz5 to sz4
1 EarlyFighter moved from Alaska to sz4
1 EarlyFighter moved from Pearl Harbor to sz4
8 Elites moved from San Francisco to sz23
4 Elites moved from Seattle to sz14
4 Infantrys moved from Seattle to sz14
2 B.Transports, 1 Carrier, 4 Elites and 4 Infantrys moved from sz14 to sz5
4 Elites and 4 Infantrys moved from sz5 to Alaska
4 Infantrys moved from British Columbia to N.Canada
2 Artillerys, 5 Infantrys and 2 Tanks moved from Anchorage to Alaska
2 Artillerys and 1 Infantry moved from Seattle to British Columbia
2 B.Transports and 8 Elites moved from sz23 to sz14
8 Elites moved from sz14 to Seattle
Purchase Units - Americans
Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial
Americans buy 2 B.Transports, 2 Destroyers, 2 EarlyFighters, 8 Elites and 1 Fighter; Remaining resources: 0 PUs;
Combat - Americans
Battle in sz4
Americans attack with 1 Destroyer and 2 EarlyFighters
Hisaichi defend with 2 Destroyers and 1 Submarine
Hisaichi roll dice for 1 Submarine in sz4, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 Destroyer and 2 EarlyFighters in sz4, round 2 : 1/3 hits, 1.00 expected hits
Hisaichi roll dice for 2 Destroyers in sz4, round 2 : 1/2 hits, 1.00 expected hits
1 Submarine owned by the Hisaichi and 1 EarlyFighter owned by the Americans lost in sz4
Americans roll dice for 1 Destroyer and 1 EarlyFighter in sz4, round 3 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 2 Destroyers in sz4, round 3 : 2/2 hits, 1.00 expected hits
1 Destroyer owned by the Americans and 1 EarlyFighter owned by the Americans lost in sz4
Hisaichi win with 2 Destroyers remaining. Battle score for attacker is -18
Casualties for Americans: 1 Destroyer and 2 EarlyFighters
Casualties for Hisaichi: 1 Submarine
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Anzac to sz11: 2 T.Boats
EDIT: Turning off Edit Mode
1 Battleship, 2 Carriers and 1 Destroyer moved from sz3 to sz10
1 Cruiser and 3 Destroyers moved from sz20 to sz10
Place Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Anzac to Midway: 2 Infantrys
EDIT: Removing units owned by Anzac from Wake: 2 Infantrys
EDIT: Removing units owned by Anzac from sz20: 2 T.Boats
EDIT: Turning off Edit Mode
2 Destroyers placed in sz4
2 B.Transports placed in sz23
8 Elites placed in San Francisco
1 EarlyFighter and 1 Fighter placed in sz5
1 EarlyFighter placed in Pearl Harbor
Turn Complete - Americans
Americans collect 88 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Hisaichi regular : 0.83
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Masaharu
2 Tanks moved from Magadan to Kamchatka
Masaharu take Palana from Russians
1 Infantry moved from Magadan to sz2
1 Infantry moved from sz2 to Kamchatka
1 Artillery and 2 Infantrys moved from Vostok to Irkutsk
1 Tank moved from Belogorsk to Jinan
Masaharu take Jinan from Russians
2 Infantrys moved from Vostok to Angarsk
1 EarlyFighter moved from Yakutsk to Angarsk
5 Artillerys, 1 Elite, 4 Infantrys and 1 Marine moved from Belogorsk to Quingdao
1 Tank moved from Amursk to Quingdao
2 Infantrys moved from Amursk to Belogorsk
Purchase Units - Masaharu
Trigger MasaharuSpecial: Masaharu has their production frontier changed to: MasaharuFrontierSpecial
Masaharu buy 2 Artillerys, 10 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Combat - Masaharu
Battle in Kamchatka
Masaharu attack with 1 Infantry and 2 Tanks
Americans defend with 1 Tank
Masaharu roll dice for 1 Infantry and 2 Tanks in Kamchatka, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 Tank in Kamchatka, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Masaharu and 1 Tank owned by the Americans lost in Kamchatka
Masaharu win, taking Kamchatka from Russians with 2 Tanks remaining. Battle score for attacker is 3
Casualties for Masaharu: 1 Infantry
Casualties for Americans: 1 Tank
Battle in Irkutsk
Masaharu attack with 1 Artillery and 2 Infantrys
Russians defend with 1 Artillery and 1 Infantry
Masaharu roll dice for 1 Artillery and 2 Infantrys in Irkutsk, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Irkutsk, round 2 : 0/2 hits, 0.67 expected hits
Masaharu roll dice for 1 Artillery and 2 Infantrys in Irkutsk, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Irkutsk, round 3 : 2/2 hits, 0.67 expected hits
2 Infantrys owned by the Masaharu lost in Irkutsk
1 Artillery owned by the Masaharu retreated to Vostok
Russians win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -4
Casualties for Masaharu: 2 Infantrys
Battle in Angarsk
Masaharu attack with 1 EarlyFighter and 2 Infantrys
Russians defend with 1 Infantry
Masaharu roll dice for 1 EarlyFighter and 2 Infantrys in Angarsk, round 2 : 2/3 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Angarsk, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Angarsk
Masaharu win, taking Angarsk from Russians with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Masaharu
1 EarlyFighter moved from Angarsk to Quingdao
2 Transports moved from sz1 to sz15
4 Infantrys moved from Akina to sz15
4 Infantrys and 2 Transports moved from sz15 to sz1
1 Transport moved from sz2 to sz1
2 Infantrys moved from N.Japan to sz1
1 Artillery moved from Magadan to sz2
1 Infantry moved from Magadan to sz2
1 Artillery, 1 Infantry and 1 Transport moved from sz2 to sz1
1 Artillery and 7 Infantrys moved from sz1 to Vostok
4 Infantrys moved from Akina to N.Japan
3 Infantrys moved from Magadan to Palana
Place Units - Masaharu
2 Artillerys and 1 Infantry placed in Belogorsk
1 Infantry and 2 Tanks placed in Amursk
8 Infantrys placed in Akina
Turn Complete - Masaharu
Masaharu collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Masaharu regular : -0.50
Russians regular : 0.83
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Russians
1 Artillery and 1 Infantry moved from Irkutsk to Angarsk
1 Artillery and 1 Infantry moved from Ulaan Ude to Jinan
1 EarlyFighter moved from Ulaan Ude to Jinan
Purchase Units - Russians
Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial
Russians buy 1 Elite, 5 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs;
Combat - Russians
Battle in Angarsk
Russians attack with 1 Artillery and 1 Infantry
Masaharu defend with 2 Infantrys
Russians roll dice for 1 Artillery and 1 Infantry in Angarsk, round 2 : 0/2 hits, 0.67 expected hits
Masaharu roll dice for 2 Infantrys in Angarsk, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians lost in Angarsk
1 Artillery owned by the Russians retreated to Irkutsk
Masaharu win with 2 Infantrys remaining. Battle score for attacker is -2
Casualties for Russians: 1 Infantry
Battle in Jinan
Russians attack with 1 Artillery, 1 EarlyFighter and 1 Infantry
Masaharu defend with 1 Tank
Russians roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Jinan, round 2 : 0/3 hits, 1.00 expected hits
Masaharu roll dice for 1 Tank in Jinan, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Jinan, round 3 : 1/3 hits, 1.00 expected hits
Masaharu roll dice for 1 Tank in Jinan, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Masaharu lost in Jinan
Russians win, taking Jinan from Masaharu with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 5
Casualties for Masaharu: 1 Tank
Non Combat Move - Russians
1 Infantry moved from Ulaan Ude to Irkutsk
1 EarlyFighter moved from Jinan to Ulaan Ude
1 Infantry moved from Tulun to Ustkut
1 Artillery, 6 Infantrys and 4 Mech.Infs moved from Tulun to Ulaan Ude
1 Infantry moved from Kyzal to Ulaan Ude
6 Infantrys moved from Kaask to Tulun
3 Mech.Infs moved from Achinsk to Tulun
1 Infantry moved from Achinsk to Kyzyl
Place Units - Russians
1 Elite and 5 Infantrys placed in Kaask
4 Mech.Infs placed in Achinsk
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Masaharu regular : -0.67
Russians regular : -1.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Research Technology - Yamamoto
Combat Move - Yamamoto
1 Elite and 2 Tanks moved from Sarong to sz48
1 Tank and 1 Transport moved from sz48 to sz72
1 Infantry moved from Iwo Jima to sz72
1 Infantry and 1 Tank moved from sz72 to Fais
1 Elite, 1 Tank and 1 Transport moved from sz48 to sz70
1 Elite and 1 Tank moved from sz70 to Celebs
2 Submarines moved from sz9 to sz10
1 Battleship and 5 Destroyers moved from sz9 to sz10
1 Carrier, 2 Destroyers and 2 EarlyFighters moved from sz17 to sz10
1 Artillery, 1 Elite and 1 Tank moved from Davao to sz70
1 Artillery, 1 B.Transport, 1 Elite and 1 Tank moved from sz70 to sz60
1 Artillery moved from N.French I. to Chunking
2 Infantrys moved from Japan to sz78
1 Artillery and 3 Infantrys moved from Tokyo to sz78
1 Artillery, 3 B.Transports and 5 Infantrys moved from sz78 to sz74
1 Tank moved from Manila to sz74
1 Artillery moved from Nagasaki to sz74
1 Infantry moved from Nagasaki to sz74
2 Artillerys, 3 B.Transports, 6 Infantrys and 1 Tank moved from sz74 to sz67
3 Transports moved from sz67 to sz74
1 Infantry moved from Hainan to sz67
2 Artillerys, 7 Infantrys and 1 Tank moved from sz67 to N.French I.
3 Tanks moved from Malaya to N.French I.
6 Infantrys moved from Nagasaki to sz74
6 Infantrys and 3 Transports moved from sz74 to sz67
6 Infantrys moved from sz67 to N.French I.
2 Artillerys and 4 Infantrys moved from E.Shansi to N.Shangsi
1 T.Boat moved from sz16 to sz17
1 Artillery, 1 Elite and 1 Tank moved from sz60 to Sumatra
1 Destroyer moved from sz48 to sz70
Purchase Units - Yamamoto
Yamamoto buy 2 Artillerys, 1 Bunker, 4 Destroyers, 2 Elites, 6 Infantrys and 2 Marines; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Celebs
Yamamoto attack with 1 Elite and 1 Tank
Dutch defend with 1 Infantry
Yamamoto roll dice for 1 Elite and 1 Tank in Celebs, round 2 : 0/2 hits, 1.00 expected hits
Dutch roll dice for 1 Infantry in Celebs, round 2 : 1/1 hits, 0.33 expected hits
1 Elite owned by the Yamamoto lost in Celebs
Yamamoto roll dice for 1 Tank in Celebs, round 3 : 1/1 hits, 0.50 expected hits
Dutch roll dice for 1 Infantry in Celebs, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Dutch lost in Celebs
Yamamoto win, taking Celebs from Dutch with 1 Tank remaining. Battle score for attacker is -2
Casualties for Yamamoto: 1 Elite
Casualties for Dutch: 1 Infantry
Battle in Sumatra
Yamamoto attack with 1 Artillery, 1 Elite and 1 Tank
British defend with 1 Infantry
Yamamoto roll dice for 1 Artillery, 1 Elite and 1 Tank in Sumatra, round 2 : 1/3 hits, 1.50 expected hits
British roll dice for 1 Infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Sumatra
Yamamoto win, taking Sumatra from British with 1 Artillery, 1 Elite and 1 Tank remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in Fais
Yamamoto attack with 1 Infantry and 1 Tank
Americans defend with 1 Artillery
Yamamoto roll dice for 1 Infantry and 1 Tank in Fais, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 Artillery in Fais, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto and 1 Artillery owned by the Americans lost in Fais
Yamamoto win, taking Fais from Americans with 1 Tank remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Casualties for Americans: 1 Artillery
Battle in sz10
Yamamoto attack with 1 Battleship, 1 Carrier, 7 Destroyers, 2 EarlyFighters and 2 Submarines
Americans defend with 1 Battleship, 2 Carriers, 1 Cruiser and 4 Destroyers
Yamamoto roll dice for 2 Submarines in sz10, round 2 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Battleship, 1 Carrier, 7 Destroyers and 2 EarlyFighters in sz10, round 2 : 4/11 hits, 3.83 expected hits
Units damaged: 1 Battleship owned by the Americans
Americans roll dice for 1 Battleship, 2 Carriers, 1 Cruiser and 4 Destroyers in sz10, round 2 : 5/8 hits, 4.17 expected hits
Units damaged: 1 Battleship owned by the Yamamoto
3 Destroyers owned by the Americans, 2 Submarines owned by the Yamamoto, 1 Carrier owned by the Yamamoto and 1 EarlyFighter owned by the Yamamoto lost in sz10
Yamamoto roll dice for 1 Battleship, 7 Destroyers and 1 EarlyFighter in sz10, round 3 : 2/9 hits, 3.33 expected hits
Americans roll dice for 1 Battleship, 2 Carriers, 1 Cruiser and 1 Destroyer in sz10, round 3 : 4/5 hits, 2.67 expected hits
1 Carrier owned by the Americans, 1 Cruiser owned by the Americans, 3 Destroyers owned by the Yamamoto and 1 EarlyFighter owned by the Yamamoto lost in sz10
Yamamoto roll dice for 1 Battleship and 4 Destroyers in sz10, round 4 : 1/5 hits, 2.00 expected hits
Americans roll dice for 1 Battleship, 1 Carrier and 1 Destroyer in sz10, round 4 : 0/3 hits, 1.67 expected hits
1 Destroyer owned by the Americans lost in sz10
Yamamoto roll dice for 1 Battleship and 4 Destroyers in sz10, round 5 : 2/5 hits, 2.00 expected hits
Americans roll dice for 1 Battleship and 1 Carrier in sz10, round 5 : 2/2 hits, 1.17 expected hits
1 Carrier owned by the Americans, 1 Battleship owned by the Americans and 2 Destroyers owned by the Yamamoto lost in sz10
Yamamoto win with 1 Battleship and 2 Destroyers remaining. Battle score for attacker is 8
Casualties for Yamamoto: 1 Carrier, 5 Destroyers, 2 EarlyFighters and 2 Submarines
Casualties for Americans: 1 Battleship, 2 Carriers, 1 Cruiser and 4 Destroyers
Non Combat Move - Yamamoto
3 Destroyers moved from sz78 to sz8
2 Transports moved from sz60 to sz70
Place Units - Yamamoto
2 Artillerys, 1 Bunker and 4 Infantrys placed in Malaya
2 Elites and 2 Marines placed in Davao
2 Infantrys placed in Tokyo
4 Destroyers placed in sz78
Turn Complete - Yamamoto
Yamamoto collect 74 PUs; end with 74 PUs
Combat Hit Differential Summary :
Yamamoto regular : -3.50
Americans regular : 2.00
British regular : -0.33
Dutch regular : 0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - Chinese
1 Infantry moved from Tsingnan to Gansu
1 Infantry moved from Tsingnan to Sikang
Purchase Units - Chinese
Chinese buy 8 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs;
Non Combat Move - Chinese
5 Infantrys and 1 Marine moved from Xining to Tsingnan
2 Mech.Infs moved from Urumal to Tsingnan
2 Infantrys moved from Urumal to Quyan
Place Units - Chinese
6 Infantrys placed in Xining
2 Infantrys and 2 Mech.Infs placed in Urumal
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - Hisaichi
1 Artillery, 1 Infantry, 10 Tanks and 1 Tankette moved from N.Shangsi to Gansu
2 Artillerys and 2 Infantrys moved from Shangsi to Gansu
1 Tankette moved from W.Sian to Sikang
2 Infantrys moved from Hanan to N.Chunking
2 Artillerys and 2 Infantrys moved from Hanan to W.Sian
1 Tank moved from Szechwan to Sikang
1 Artillery and 3 Infantrys moved from Hankou to Hanan
1 Tank and 2 Tankettes moved from Peking to N.Shangsi
2 Artillerys and 6 Infantrys moved from E.Shansi to N.Shangsi
2 EarlyFighters moved from sz60 to sz59
2 Destroyers moved from sz4 to sz11
2 Tankettes moved from Tientsin to E.Shansi
6 Tankettes moved from Hopeh to N.Shangsi
3 Transports moved from sz74 to sz67
6 Tankettes moved from Hongkong to sz67
6 Tankettes and 3 Transports moved from sz67 to sz74
6 Tankettes moved from sz74 to Hopeh
3 Infantrys and 4 Tankettes moved from Seoul to sz79
1 B.Transport, 3 Infantrys, 4 Tankettes and 4 Transports moved from sz79 to sz74
3 Infantrys and 4 Tankettes moved from sz74 to Hopeh
2 Tankettes moved from Hsingan to Jinan
1 Artillery and 1 Infantry moved from Quingdao to Jinan
1 B.Transport and 1 Transport moved from sz74 to sz60
Purchase Units - Hisaichi
Hisaichi buy 1 Elite, 2 Mech.Infs and 12 Tankettes; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Sikang
Hisaichi attack with 1 Tank and 1 Tankette
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Tank and 1 Tankette in Sikang, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 Tankette owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sikang
Hisaichi win, taking Sikang from Chinese with 1 Tank remaining. Battle score for attacker is -2
Casualties for Hisaichi: 1 Tankette
Casualties for Chinese: 1 Infantry
Battle in sz59
Hisaichi attack with 2 EarlyFighters
Anzac defend with 1 Submarine
Hisaichi roll dice for 2 EarlyFighters in sz59, round 2 : 1/2 hits, 0.67 expected hits
1 Submarine owned by the Anzac lost in sz59
Hisaichi win with 2 EarlyFighters remaining. Battle score for attacker is 6
Casualties for Anzac: 1 Submarine
Battle in Jinan
Hisaichi attack with 1 Artillery, 1 Infantry and 2 Tankettes
Russians defend with 1 Artillery and 1 Infantry
Hisaichi roll dice for 1 Artillery, 1 Infantry and 2 Tankettes in Jinan, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Jinan, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Jinan
Hisaichi roll dice for 1 Artillery and 2 Tankettes in Jinan, round 3 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 Artillery in Jinan, round 3 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Russians and 1 Tankette owned by the Hisaichi lost in Jinan
Hisaichi win, taking Jinan from Russians with 1 Artillery and 1 Tankette remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry and 1 Tankette
Casualties for Russians: 1 Artillery and 1 Infantry
Battle in sz11
Hisaichi attack with 2 Destroyers
Anzac defend with 2 T.Boats
Hisaichi roll dice for 2 Destroyers in sz11, round 2 : 1/2 hits, 0.67 expected hits
Anzac roll dice for 2 T.Boats in sz11, round 2 : 2/2 hits, 0.33 expected hits
2 Destroyers owned by the Hisaichi and 1 T.Boat owned by the Anzac lost in sz11
Anzac win with 1 T.Boat remaining. Battle score for attacker is -11
Casualties for Hisaichi: 2 Destroyers
Casualties for Anzac: 1 T.Boat
Battle in Gansu
Hisaichi attack with 3 Artillerys, 3 Infantrys, 10 Tanks and 1 Tankette
Chinese defend with 1 Infantry
Hisaichi roll dice for 3 Artillerys, 3 Infantrys, 10 Tanks and 1 Tankette in Gansu, round 2 : 6/17 hits, 7.33 expected hits
Chinese roll dice for 1 Infantry in Gansu, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Gansu
Hisaichi win, taking Gansu from Chinese with 3 Artillerys, 2 Infantrys, 10 Tanks and 1 Tankette remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Non Combat Move - Hisaichi
2 EarlyFighters moved from sz59 to sz60
Place Units - Hisaichi
6 Tankettes placed in Hongkong
6 Tankettes placed in Seoul
1 Elite and 2 Mech.Infs placed in Peking
Turn Complete - Hisaichi
Hisaichi collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Anzac regular : 1.67
Russians regular : 1.00
Hisaichi regular : -0.83
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - Dutch
1 Transport moved from sz57 to sz50
1 Artillery moved from Flores to sz50
1 Artillery and 1 Transport moved from sz50 to sz58
1 Infantry moved from Bava to sz58
1 Artillery and 1 Infantry moved from sz58 to Celebs
Combat - Dutch
Battle in Celebs
Dutch attack with 1 Artillery and 1 Infantry
Yamamoto defend with 1 Tank
Dutch roll dice for 1 Artillery and 1 Infantry in Celebs, round 2 : 2/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Tank in Celebs, round 2 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Yamamoto lost in Celebs
Dutch win, taking Celebs from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 5
Casualties for Yamamoto: 1 Tank
Non Combat Move - Dutch
Turn Complete - Dutch
Combat Hit Differential Summary :
Yamamoto regular : -0.50
Dutch regular : 1.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - Thai
1 Infantry moved from S.Borneo to sz60
1 Infantry and 1 T.Boat moved from sz60 to sz59
1 Infantry moved from sz59 to Bava
Thai take Bava from Dutch
1 Artillery moved from Malaya to sz60
1 Marine moved from S.Borneo to sz60
2 Infantrys moved from S.Borneo to sz60
2 Infantrys moved from Malaya to sz60
2 Infantrys and 1 Transport moved from sz60 to sz70
2 Infantrys moved from sz70 to Mindanao
Thai take Mindanao from Americans
1 Artillery, 2 Infantrys, 1 Marine and 2 Transports moved from sz60 to sz70
1 Artillery, 2 Infantrys and 1 Marine moved from sz70 to Celebs
2 Infantrys moved from Phuket to Malaya
4 Infantrys moved from Phuket to Thailand
1 Fighter moved from S.Borneo to Malaya
Purchase Units - Thai
Thai buy 8 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Thai
Battle in Celebs
Thai attack with 1 Artillery, 2 Infantrys and 1 Marine
Dutch defend with 1 Artillery and 1 Infantry
Thai roll dice for 1 Artillery, 2 Infantrys and 1 Marine in Celebs, round 2 : 1/4 hits, 1.17 expected hits
Dutch roll dice for 1 Artillery and 1 Infantry in Celebs, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Thai and 1 Infantry owned by the Dutch lost in Celebs
Thai roll dice for 1 Artillery, 1 Infantry and 1 Marine in Celebs, round 3 : 2/3 hits, 1.00 expected hits
Dutch roll dice for 1 Artillery in Celebs, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Thai and 1 Artillery owned by the Dutch lost in Celebs
Thai win, taking Celebs from Dutch with 1 Artillery and 1 Marine remaining. Battle score for attacker is 2
Casualties for Thai: 2 Infantrys
Casualties for Dutch: 1 Artillery and 1 Infantry
Non Combat Move - Thai
Place Units - Thai
5 Infantrys and 1 Marine placed in Phuket
3 Infantrys placed in S.Borneo
Turn Complete - Thai
Thai collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Thai regular : 0.83
Dutch regular : 1.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - British
2 Artillerys moved from E.India to sz63
2 Artillerys moved from Calcutta to sz63
4 Elites moved from Calcutta to sz63
4 Artillerys, 1 Carrier, 5 Destroyers, 2 EarlyFighters, 4 Elites and 4 Transports moved from sz63 to sz66
4 Artillerys, 2 EarlyFighters and 4 Elites moved from sz66 to Thailand
3 Artillerys, 11 Infantrys, 3 Mech.Infs and 3 Tanks moved from Burma to Thailand
3 Mech.Infs moved from Bengal to Thailand
1 Infantry moved from N.G to Sarong
British take Sarong from Yamamoto
1 Infantry moved from Vancouver to sz6
1 Infantry and 1 Transport moved from sz6 to sz4
1 Infantry moved from sz4 to Alaska
Purchase Units - British
British buy 4 Artillerys, 1 Bunker, 4 Elites, 3 Mech.Infs and 1 Transport; Remaining resources: 0 PUs;
Combat - British
Battle in Thailand
British attack with 7 Artillerys, 2 EarlyFighters, 4 Elites, 11 Infantrys, 6 Mech.Infs and 3 Tanks
Thai defend with 14 Infantrys
British roll dice for 7 Artillerys, 2 EarlyFighters, 4 Elites, 11 Infantrys, 6 Mech.Infs and 3 Tanks in Thailand, round 2 : 14/33 hits, 12.50 expected hits
Thai roll dice for 14 Infantrys in Thailand, round 2 : 7/14 hits, 4.67 expected hits
14 Infantrys owned by the Thai and 7 Infantrys owned by the British lost in Thailand
British win, taking Thailand from Thai with 7 Artillerys, 2 EarlyFighters, 4 Elites, 4 Infantrys, 6 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 14
Casualties for British: 7 Infantrys
Casualties for Thai: 14 Infantrys
Non Combat Move - British
2 EarlyFighters moved from Thailand to sz66
1 Artillery moved from W.Chunking to Bengal
1 Infantry moved from Bengal to Burma
2 Infantrys moved from E.India to Bengal
3 Mech.Infs moved from Dheli to Bengal
Place Units - British
4 Artillerys and 4 Elites placed in Calcutta
3 Mech.Infs placed in Dheli
1 Bunker placed in Bengal
1 Transport placed in sz49
Turn Complete - British
British collect 59 PUs; end with 59 PUs
Combat Hit Differential Summary :
Thai regular : 2.33
British regular : 1.50
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - Anzac
1 Artillery moved from Bali to sz57
2 Tanks moved from Bali to sz57
1 Artillery moved from Java to sz57
2 Infantrys moved from Soem to sz57
2 Infantrys moved from Lambok to sz57
1 Destroyer moved from sz57 to sz59
2 EarlyFighters moved from sz57 to sz59
2 Artillerys, 4 Infantrys, 2 Tanks and 4 Transports moved from sz57 to sz59
2 Artillerys, 4 Infantrys and 2 Tanks moved from sz59 to E.Borneo
1 Artillery, 5 Infantrys, 1 Marine and 1 Tank moved from Java to Sumatra
1 Destroyer moved from sz58 to sz59
2 Infantrys moved from Derby to sz50
1 Destroyer, 2 Infantrys and 1 Transport moved from sz50 to sz59
2 Infantrys moved from sz59 to E.Borneo
Purchase Units - Anzac
Anzac buy 2 Destroyers and 2 Transports; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Sumatra
Anzac attack with 1 Artillery, 5 Infantrys, 1 Marine and 1 Tank
Yamamoto defend with 1 Artillery, 1 Elite and 1 Tank
Anzac roll dice for 1 Artillery, 5 Infantrys, 1 Marine and 1 Tank in Sumatra, round 2 : 1/8 hits, 2.17 expected hits
Yamamoto roll dice for 1 Artillery, 1 Elite and 1 Tank in Sumatra, round 2 : 1/3 hits, 1.17 expected hits
1 Infantry owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Sumatra
Anzac roll dice for 1 Artillery, 4 Infantrys, 1 Marine and 1 Tank in Sumatra, round 3 : 4/7 hits, 2.00 expected hits
Yamamoto roll dice for 1 Elite and 1 Tank in Sumatra, round 3 : 1/2 hits, 0.83 expected hits
1 Infantry owned by the Anzac, 1 Elite owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Sumatra
Anzac win, taking Sumatra from Yamamoto with 1 Artillery, 3 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 9
Casualties for Anzac: 2 Infantrys
Casualties for Yamamoto: 1 Artillery, 1 Elite and 1 Tank
Battle in sz59
Anzac attack with 3 Destroyers, 2 EarlyFighters and 5 Transports
Thai defend with 1 T.Boat
Anzac roll dice for 3 Destroyers, 2 EarlyFighters and 5 Transports in sz59, round 2 : 2/5 hits, 1.67 expected hits
Thai roll dice for 1 T.Boat in sz59, round 2 : 0/1 hits, 0.17 expected hits
1 T.Boat owned by the Thai lost in sz59
Anzac win with 3 Destroyers, 2 EarlyFighters and 5 Transports remaining. Battle score for attacker is 5
Casualties for Thai: 1 T.Boat
Battle in E.Borneo
Non Combat Move - Anzac
1 EarlyFighter moved from Darwin to sz57
1 EarlyFighter moved from sz59 to Thailand
1 EarlyFighter moved from sz59 to Thailand
2 Infantrys moved from Darwin to Derby
1 EarlyFighter moved from Melbourne to sz57
Place Units - Anzac
1 Transport placed in sz50
2 Destroyers and 1 Transport placed in sz37
Turn Complete - Anzac
Anzac collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.00
Anzac regular : 1.17
Thai regular : -0.17