@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - Masaharu
2 Artillerys moved from Akina to sz15
1 Marine moved from Akina to sz15
2 Infantrys moved from Akina to sz15
1 Infantry and 1 T.Boat moved from sz15 to sz1
1 Artillery and 1 Tank moved from Ostrov to sz1
2 Infantrys moved from N.Japan to sz1
1 Artillery, 3 Infantrys and 1 Tank moved from sz1 to Yakutsk
2 Artillerys, 1 Infantry, 1 Marine and 2 Transports moved from sz15 to sz1
2 Artillerys, 1 Infantry and 1 Marine moved from sz1 to Vostok
2 Infantrys moved from Belogorsk to Quingdao
1 Bomber moved from Hsingan to Quingdao
1 EarlyFighter moved from Manchuria to Quingdao
1 Tank moved from Amursk to Vostok
1 Tank moved from Vladivostok to Belogorsk
1 Artillery moved from Jinan to Hsingan
1 Artillery and 3 Infantrys moved from Vladivostok to Manchuria
3 Infantrys moved from Akina to N.Japan
Purchase Units - Masaharu
Masaharu buy 1 Factory, 8 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Masaharu
Battle in Quingdao
Masaharu attack with 1 Bomber, 1 EarlyFighter and 2 Infantrys
Russians defend with 1 Infantry
Masaharu roll dice for 1 Bomber, 1 EarlyFighter and 2 Infantrys in Quingdao, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 Infantry in Quingdao, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Quingdao
Masaharu win, taking Quingdao from Russians with 1 Bomber, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Vostok
Masaharu attack with 2 Artillerys, 1 Infantry, 1 Marine and 1 Tank
Russians defend with 1 Infantry
Masaharu roll dice for 2 Artillerys, 1 Infantry, 1 Marine and 1 Tank in Vostok, round 2 : 2/5 hits, 2.00 expected hits
Russians roll dice for 1 Infantry in Vostok, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Vostok
Masaharu win, taking Vostok from Russians with 2 Artillerys, 1 Marine and 1 Tank remaining. Battle score for attacker is 0
Casualties for Masaharu: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Yakutsk
Masaharu attack with 1 Artillery, 3 Infantrys and 1 Tank
Russians defend with 2 Infantrys
Masaharu roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Yakutsk, round 2 : 0/5 hits, 1.50 expected hits
Russians roll dice for 2 Infantrys in Yakutsk, round 2 : 0/2 hits, 0.67 expected hits
Masaharu roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Yakutsk, round 3 : 3/5 hits, 1.50 expected hits
Russians roll dice for 2 Infantrys in Yakutsk, round 3 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Russians lost in Yakutsk
Masaharu win, taking Yakutsk from Russians with 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 4
Casualties for Russians: 2 Infantrys
Non Combat Move - Masaharu
1 Bomber and 1 EarlyFighter moved from Quingdao to Belogorsk
2 Destroyers and 1 Submarine moved from sz1 to sz7
Place Units - Masaharu
1 Factory placed in Belogorsk
2 Infantrys and 1 Marine placed in Amursk
6 Infantrys placed in Akina
Turn Complete - Masaharu
Masaharu collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Masaharu regular : 0.67
Russians regular : -1.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - Russians
1 EarlyFighter and 2 Infantrys moved from Ulaan Ude to Quingdao
1 Artillery and 1 Infantry moved from Ulaan Ude to Jinan
Purchase Units - Russians
Russians buy 6 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs;
Combat - Russians
Battle in Quingdao
Russians attack with 1 EarlyFighter and 2 Infantrys
Masaharu defend with 2 Infantrys
Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 2 : 1/3 hits, 0.67 expected hits
Masaharu roll dice for 2 Infantrys in Quingdao, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Quingdao
Russians roll dice for 1 EarlyFighter and 1 Infantry in Quingdao, round 3 : 1/2 hits, 0.50 expected hits
Masaharu roll dice for 1 Infantry in Quingdao, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Quingdao
Russians win with 1 EarlyFighter remaining. Battle score for attacker is 0
Casualties for Russians: 2 Infantrys
Casualties for Masaharu: 2 Infantrys
Battle in Jinan
Russians attack with 1 Artillery and 1 Infantry
Masaharu defend with 1 Infantry
Russians roll dice for 1 Artillery and 1 Infantry in Jinan, round 2 : 0/2 hits, 0.67 expected hits
Masaharu roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Jinan, round 3 : 0/2 hits, 0.67 expected hits
Masaharu roll dice for 1 Infantry in Jinan, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Jinan, round 4 : 1/2 hits, 0.67 expected hits
Masaharu roll dice for 1 Infantry in Jinan, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Masaharu lost in Jinan
Russians win, taking Jinan from Masaharu with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Masaharu: 1 Infantry
Non Combat Move - Russians
1 EarlyFighter moved from Quingdao to Ulaan Ude
1 Infantry moved from Ustkut to Irkutsk
1 Infantry moved from Bratsk to Ustkut
1 AAGun, 2 Artillerys and 4 Infantrys moved from Tulun to Ulaan Ude
1 Infantry moved from Kyzal to Ulaan Ude
1 Tank moved from Kaask to Ulaan Ude
4 Infantrys moved from Kaask to Tulun
1 Tank moved from Jinquan to Ulaan Ude
1 Infantry moved from Haixi to Jinquan
1 AAGun, 1 Artillery and 1 Infantry moved from Kyzyl to Kaask
Place Units - Russians
6 Infantrys placed in Kaask
4 Mech.Infs placed in Achinsk
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Masaharu regular : 0.00
Russians regular : -0.17
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3
Research Technology - Yamamoto
Combat Move - Yamamoto
2 Artillerys, 2 Infantrys and 3 Tanks moved from Davao to sz70
2 Artillerys, 2 Infantrys, 3 Tanks and 5 Transports moved from sz70 to sz68
1 Tank moved from Punay to Boho
Yamamoto take Boho from Americans
1 Tank moved from Punay to Manila
3 Artillerys, 4 Infantrys and 1 Tank moved from Thailand to Malaya
1 Infantry moved from Spralty to sz68
2 Artillerys, 1 Carrier, 2 EarlyFighters, 3 Infantrys, 3 Tanks and 5 Transports moved from sz68 to sz60
2 Artillerys, 1 Infantry and 2 Tanks moved from N.B to sz68
2 Artillerys, 2 B.Transports, 1 Infantry and 2 Tanks moved from sz68 to sz60
4 Artillerys, 4 EarlyFighters, 4 Infantrys and 5 Tanks moved from sz60 to Malaya
1 EarlyFighter moved from Phuket to Malaya
2 Transports moved from sz73 to sz70
1 T.Boat moved from sz73 to sz68
1 Destroyer and 1 Submarine moved from sz45 to sz76
1 T.Boat moved from sz72 to sz76
1 Infantry moved from Bonin to sz76
1 Infantry moved from sz76 to Iwo Jima
2 Destroyers moved from sz72 to sz76
2 Destroyers moved from sz78 to sz76
1 Battleship moved from sz70 to sz76
1 Submarine moved from sz70 to sz76
2 Artillerys and 1 Marine moved from Tokyo to sz78
3 Tanks moved from Nagasaki to sz78
1 Artillery moved from Nagasaki to sz78
2 Infantrys moved from S.Japan to sz78
3 Artillerys, 3 B.Transports, 2 Infantrys, 1 Marine and 3 Tanks moved from sz78 to sz7
3 Artillerys, 2 Infantrys, 1 Marine and 3 Tanks moved from sz7 to Kamchatka
1 Destroyer moved from sz60 to sz58
2 Artillerys and 4 Infantrys moved from Hopeh to E.Shansi
1 Artillery moved from Kwangsi to Chunking
1 Artillery moved from Chunking to N.Chunking
1 Tank moved from Boho to Punay
2 Infantrys moved from S.Japan to Japan
Purchase Units - Yamamoto
Yamamoto buy 1 Carrier, 2 Destroyers, 2 EarlyFighters, 2 Elites and 2 Tanks; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in N.Chunking
Yamamoto attack with 1 Artillery
Chinese defend with 1 Infantry
Yamamoto roll dice for 1 Artillery in N.Chunking, round 2 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in N.Chunking, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in N.Chunking
Yamamoto win, taking N.Chunking from Chinese with 1 Artillery remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Malaya
Yamamoto attack with 7 Artillerys, 5 EarlyFighters, 8 Infantrys and 6 Tanks
British defend with 2 Artillerys, 1 Bunker, 5 EarlyFighters, 8 Infantrys and 3 Tanks; Anzac defend with 2 EarlyFighters
Yamamoto roll dice for 7 Artillerys, 5 EarlyFighters, 8 Infantrys and 6 Tanks in Malaya, round 2 : 10/26 hits, 9.50 expected hits
Units damaged: 1 Bunker owned by the British
British roll dice for 2 Artillerys, 1 Bunker, 7 EarlyFighters, 8 Infantrys and 3 Tanks in Malaya, round 2 : 10/21 hits, 8.83 expected hits
2 Artillerys owned by the Yamamoto, 8 Infantrys owned by the Yamamoto, 1 Artillery owned by the British and 8 Infantrys owned by the British lost in Malaya
Yamamoto roll dice for 5 Artillerys, 5 EarlyFighters and 6 Tanks in Malaya, round 3 : 5/16 hits, 6.33 expected hits
British roll dice for 1 Artillery, 1 Bunker, 7 EarlyFighters and 3 Tanks in Malaya, round 3 : 5/12 hits, 5.83 expected hits
1 Bunker owned by the British, 3 Tanks owned by the British, 5 Artillerys owned by the Yamamoto and 1 Artillery owned by the British lost in Malaya
Yamamoto roll dice for 5 EarlyFighters and 6 Tanks in Malaya, round 4 : 4/11 hits, 4.67 expected hits
British roll dice for 7 EarlyFighters in Malaya, round 4 : 2/7 hits, 3.50 expected hits
4 EarlyFighters owned by the British and 2 EarlyFighters owned by the Yamamoto lost in Malaya
Yamamoto roll dice for 3 EarlyFighters and 6 Tanks in Malaya, round 5 : 5/9 hits, 4.00 expected hits
British roll dice for 3 EarlyFighters in Malaya, round 5 : 2/3 hits, 1.50 expected hits
2 EarlyFighters owned by the Anzac, 1 EarlyFighter owned by the British and 2 EarlyFighters owned by the Yamamoto lost in Malaya
Yamamoto win, taking Malaya from British with 1 EarlyFighter and 6 Tanks remaining. Battle score for attacker is 25
Casualties for Yamamoto: 7 Artillerys, 4 EarlyFighters and 8 Infantrys
Casualties for British: 2 Artillerys, 1 Bunker, 5 EarlyFighters, 8 Infantrys and 3 Tanks
Casualties for Anzac: 2 EarlyFighters
Battle in Kamchatka
Yamamoto attack with 3 Artillerys, 2 Infantrys, 1 Marine and 3 Tanks
Russians defend with 1 Bunker
Yamamoto roll dice for 3 Artillerys, 2 Infantrys, 1 Marine and 3 Tanks in Kamchatka, round 2 : 0/9 hits, 3.67 expected hits
Russians roll dice for 1 Bunker in Kamchatka, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Yamamoto lost in Kamchatka
Yamamoto roll dice for 3 Artillerys, 1 Infantry, 1 Marine and 3 Tanks in Kamchatka, round 3 : 3/8 hits, 3.33 expected hits
Russians roll dice for 1 Bunker in Kamchatka, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Yamamoto and 1 Bunker owned by the Russians lost in Kamchatka
Yamamoto win, taking Kamchatka from Russians with 3 Artillerys, 1 Marine and 3 Tanks remaining. Battle score for attacker is 2
Casualties for Yamamoto: 2 Infantrys
Casualties for Russians: 1 Bunker
Non Combat Move - Yamamoto
1 EarlyFighter moved from Malaya to sz60
Place Units - Yamamoto
1 Carrier and 2 Destroyers placed in sz78
2 EarlyFighters placed in sz78
2 Elites and 2 Tanks placed in Davao
Turn Complete - Yamamoto
Yamamoto collect 69 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Yamamoto regular : -3.83
Russians regular : 1.00
British regular : -0.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3
Combat Move - Chinese
2 Infantrys moved from Gansu to N.Shangsi
2 Infantrys moved from Gansu to Shangsi
1 EarlyFighter moved from Szechwan to Shangsi
1 EarlyFighter moved from Szechwan to N.Shangsi
Purchase Units - Chinese
Chinese buy 6 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs;
Combat - Chinese
Battle in N.Shangsi
Chinese attack with 1 EarlyFighter and 2 Infantrys
Hisaichi defend with 1 Artillery
Chinese roll dice for 1 EarlyFighter and 2 Infantrys in N.Shangsi, round 2 : 1/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 Artillery in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in N.Shangsi
Chinese win, taking N.Shangsi from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Artillery
Battle in Shangsi
Chinese attack with 1 EarlyFighter and 2 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 2 : 1/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Shangsi
Chinese win, taking Shangsi from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Chinese
1 EarlyFighter moved from Shangsi to Gansu
1 EarlyFighter moved from N.Shangsi to Gansu
2 Tanks moved from Szechwan to Gansu
1 Infantry moved from Szechwan to W.Sian
1 Artillery and 4 Infantrys moved from Tsingnan to Gansu
1 Mech.Inf moved from Xining to Gansu
5 Infantrys moved from Xining to Tsingnan
1 AAGun moved from Ming Jong to Xining
1 Artillery and 2 Infantrys moved from W.Mongolia to Gobi
1 Fighter moved from Urumal to Gansu
3 Mech.Infs moved from Urumal to Tsingnan
Place Units - Chinese
6 Infantrys placed in Xining
4 Mech.Infs placed in Urumal
Turn Complete - Chinese
Chinese collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Hisaichi regular : -0.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3
Combat Move - Hisaichi
1 Infantry moved from Hanan to W.Sian
1 Artillery moved from Sian to W.Sian
1 Artillery and 1 Infantry moved from Sian to Szechwan
3 Infantrys moved from Shansi to Shangsi
1 Tank moved from Sian to Shangsi
4 Infantrys moved from E.Shansi to N.Shangsi
1 Tankette moved from Peking to N.Shangsi
2 Destroyers and 3 Submarines moved from sz7 to sz4
6 Transports moved from sz60 to sz67
2 Bombers moved from Phuket to W.Sian
1 Artillery and 2 Infantrys moved from Seoul to sz79
1 Artillery, 1 B.Transport and 2 Infantrys moved from sz79 to sz1
1 Artillery and 2 Infantrys moved from sz1 to Vostok
1 T.Boat moved from sz74 to sz79
Purchase Units - Hisaichi
Hisaichi buy 2 Tanks and 12 Tankettes; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in W.Sian
Hisaichi attack with 1 Artillery, 2 Bombers and 1 Infantry
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery, 2 Bombers and 1 Infantry in W.Sian, round 2 : 3/4 hits, 2.00 expected hits
Chinese roll dice for 1 Infantry in W.Sian, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in W.Sian
Hisaichi win, taking W.Sian from Chinese with 1 Artillery, 2 Bombers and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in sz4
Hisaichi attack with 2 Destroyers and 3 Submarines
Americans defend with 1 Destroyer and 2 Transports; Russians defend with 1 Submarine
Hisaichi roll dice for 3 Submarines in sz4, round 2 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 Submarine in sz4, round 2 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 2 Destroyers in sz4, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 Destroyer and 2 Transports in sz4, round 2 : 1/3 hits, 0.83 expected hits
2 Transports owned by the Americans and 1 Submarine owned by the Hisaichi lost in sz4
Hisaichi roll dice for 2 Submarines in sz4, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 Submarine in sz4, round 3 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 2 Destroyers in sz4, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 Destroyer in sz4, round 3 : 0/1 hits, 0.50 expected hits
1 Submarine owned by the Russians lost in sz4
Hisaichi roll dice for 2 Submarines in sz4, round 4 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 2 Destroyers in sz4, round 4 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 Destroyer in sz4, round 4 : 1/1 hits, 0.50 expected hits
1 Destroyer owned by the Americans and 1 Submarine owned by the Hisaichi lost in sz4
Hisaichi win with 2 Destroyers and 1 Submarine remaining. Battle score for attacker is 14
Casualties for Hisaichi: 2 Submarines
Casualties for Americans: 1 Destroyer and 2 Transports
Casualties for Russians: 1 Submarine
Battle in N.Shangsi
Hisaichi attack with 4 Infantrys and 1 Tankette
Chinese defend with 2 Infantrys
Hisaichi roll dice for 4 Infantrys and 1 Tankette in N.Shangsi, round 2 : 1/5 hits, 1.00 expected hits
Chinese roll dice for 2 Infantrys in N.Shangsi, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi
Hisaichi roll dice for 3 Infantrys and 1 Tankette in N.Shangsi, round 3 : 0/4 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in N.Shangsi, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in N.Shangsi
Hisaichi roll dice for 2 Infantrys and 1 Tankette in N.Shangsi, round 4 : 0/3 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in N.Shangsi, round 4 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 2 Infantrys and 1 Tankette in N.Shangsi, round 5 : 1/3 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in N.Shangsi, round 5 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in N.Shangsi
Hisaichi win, taking N.Shangsi from Chinese with 2 Infantrys and 1 Tankette remaining. Battle score for attacker is 0
Casualties for Hisaichi: 2 Infantrys
Casualties for Chinese: 2 Infantrys
Battle in Shangsi
Hisaichi attack with 3 Infantrys and 1 Tank
Chinese defend with 2 Infantrys
Hisaichi roll dice for 3 Infantrys and 1 Tank in Shangsi, round 2 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 2 Infantrys in Shangsi, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in Shangsi
Hisaichi roll dice for 3 Infantrys and 1 Tank in Shangsi, round 3 : 0/4 hits, 1.00 expected hits
Chinese roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 3 Infantrys and 1 Tank in Shangsi, round 4 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 1 Infantry in Shangsi, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Shangsi
Hisaichi win, taking Shangsi from Chinese with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 4
Casualties for Chinese: 2 Infantrys
Battle in Szechwan
Hisaichi attack with 1 Artillery and 1 Infantry
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 1 Infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Szechwan
Hisaichi win, taking Szechwan from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Non Combat Move - Hisaichi
1 Tank and 1 Tankette moved from Peking to Shansi
7 Tanks moved from Sian to Shansi
1 Tank moved from Hopeh to Shansi
3 Artillerys and 4 Infantrys moved from Hopeh to E.Shansi
2 Tankettes moved from Tientsin to Shansi
1 Infantry moved from Tientsin to Hopeh
4 Infantrys moved from Korea to sz74
4 Infantrys moved from sz74 to Hopeh
1 B.Transport moved from sz74 to sz67
2 Artillerys moved from Hongkong to sz67
2 Artillerys and 1 B.Transport moved from sz67 to sz74
1 Infantry moved from Formosa to sz74
2 Artillerys and 1 Infantry moved from sz74 to Hopeh
1 Artillery and 3 Infantrys moved from Hongkong to Kwangtung
1 Infantry moved from Seoul to Korea
2 Bombers moved from W.Sian to Hanan
Place Units - Hisaichi
2 Tanks and 1 Tankette placed in Peking
6 Tankettes placed in Hongkong
5 Tankettes placed in Seoul
Turn Complete - Hisaichi
Hisaichi collect 53 PUs; end with 53 PUs
Combat Hit Differential Summary :
Chinese regular : -1.67
Americans regular : -0.17
Hisaichi regular : -0.17
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3
Combat Move - Dutch
1 Infantry moved from Java to Sumatra
Dutch take Sumatra from Thai
2 Infantrys moved from Lambok to Bali
Combat - Dutch
Non Combat Move - Dutch
1 Transport moved from sz49 to sz50
Turn Complete - Dutch
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3
Combat Move - Thai
1 Transport moved from sz60 to sz73
1 Elite moved from Phuket to sz73
1 Elite and 1 Transport moved from sz73 to sz60
1 Artillery moved from S.Borneo to sz60
1 Artillery and 1 Elite moved from sz60 to Sumatra
1 Transport moved from sz60 to sz73
1 Tank moved from Phuket to Burma
1 Infantry moved from Phuket to sz73
1 Infantry and 1 Transport moved from sz73 to sz60
1 Infantry moved from sz60 to Java
Thai take Java from Dutch
1 Tank moved from S.Borneo to E.Borneo
Thai take E.Borneo from Dutch
1 Tank moved from E.Borneo to S.Borneo
1 T.Boat moved from sz60 to sz73
1 EarlyFighter moved from Borneo to Malaya
3 Infantrys moved from Phuket to Malaya
10 Infantrys moved from Phuket to Thailand
Purchase Units - Thai
Thai buy 2 Artillerys, 1 Elite, 1 Fighter, 4 Infantrys, 1 Tank and 1 Transport; Remaining resources: 0 PUs;
Combat - Thai
Battle in Burma
Thai attack with 1 Tank
British defend with 1 Infantry
Thai roll dice for 1 Tank in Burma, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 Tank owned by the Thai lost in Burma
British win with 1 Infantry remaining. Battle score for attacker is -5
Casualties for Thai: 1 Tank
Battle in Sumatra
Thai attack with 1 Artillery and 1 Elite
Dutch defend with 1 Infantry
Thai roll dice for 1 Artillery and 1 Elite in Sumatra, round 2 : 1/2 hits, 1.00 expected hits
Dutch roll dice for 1 Infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Dutch lost in Sumatra
Thai win, taking Sumatra from Dutch with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2
Casualties for Dutch: 1 Infantry
Non Combat Move - Thai
Place Units - Thai
1 Artillery, 1 Elite and 1 Infantry placed in S.Borneo
1 Transport placed in sz73
1 Fighter placed in S.Borneo
1 Artillery, 3 Infantrys and 1 Tank placed in Phuket
Turn Complete - Thai
Thai collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Thai regular : -0.50
Dutch regular : -0.33
British regular : 0.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3
Combat Move - British
2 Artillerys and 2 Infantrys moved from Calcutta to sz63
2 Artillerys, 2 Infantrys and 2 Transports moved from sz63 to sz66
2 Artillerys and 2 Infantrys moved from sz66 to N.S
1 EarlyFighter moved from Calcutta to N.S
3 Mech.Infs moved from Dheli to Bengal
1 Infantry moved from Burma to N.French I.
British take N.French I. from Yamamoto
1 Artillery and 8 Infantrys moved from E.India to Bengal
1 Artillery and 2 Infantrys moved from Nepal to Bengal
1 Artillery and 2 Infantrys moved from Punjab to Agra
1 Infantry moved from Anchorage to Alaska
1 Infantry moved from N.Canada to Anchorage
Purchase Units - British
British buy 2 Artillerys, 4 Destroyers, 2 Infantrys and 3 Mech.Infs; Remaining resources: 1 PUs;
Combat - British
Battle in Agra
British attack with 1 Artillery and 2 Infantrys
Neutral defend with 1 Infantry
British roll dice for 1 Artillery and 2 Infantrys in Agra, round 2 : 0/3 hits, 0.83 expected hits
Neutral roll dice for 1 Infantry in Agra, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Agra
British roll dice for 1 Artillery and 1 Infantry in Agra, round 3 : 1/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Agra, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Agra
British loses 0 PUs for violating Agras neutrality.
British win, taking Agra from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Neutral: 1 Infantry
Non Combat Move - British
1 AAGun moved from Nepal to Bengal
2 Infantrys moved from C.India to E.India
1 Destroyer and 2 Transports moved from sz55 to sz63
Place Units - British
4 Destroyers placed in sz63
2 Artillerys and 2 Infantrys placed in Calcutta
3 Mech.Infs placed in Dheli
Turn Complete - British
British collect 57 PUs; end with 58 PUs
Combat Hit Differential Summary :
Neutral regular : 0.33
British regular : -0.50
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3
Combat Move - Anzac
2 Artillerys and 2 Infantrys moved from Derby to sz50
1 Artillery moved from W.Australia to sz51
1 Tank moved from W.Australia to sz51
2 Infantrys moved from W.Australia to sz51
1 Artillery, 2 Infantrys, 1 Submarine, 1 Tank and 2 Transports moved from sz51 to sz57
1 Artillery, 2 Infantrys and 1 Tank moved from sz57 to Java
2 Artillerys, 1 Battleship, 1 Carrier, 1 Destroyer, 1 EarlyFighter, 2 Infantrys and 2 Transports moved from sz50 to sz57
2 Artillerys, 1 EarlyFighter and 2 Infantrys moved from sz57 to Java
1 EarlyFighter moved from Melbourne to sz57
2 Artillerys and 1 Marine moved from Darwin to Derby
1 Infantry moved from C.Australia to Derby
1 Destroyer moved from sz37 to sz50
Purchase Units - Anzac
Anzac buy 1 Factory, 1 Tank and 1 Transport; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Java
Anzac attack with 3 Artillerys, 1 EarlyFighter, 4 Infantrys and 1 Tank
Thai defend with 1 Infantry
Anzac roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Thai lost in Java
Anzac win, taking Java from Thai with 3 Artillerys, 1 EarlyFighter, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Thai: 1 Infantry
Non Combat Move - Anzac
1 EarlyFighter moved from Java to sz57
Place Units - Anzac
1 Factory placed in Derby
1 Transport placed in sz37
1 Tank placed in Darwin
Turn Complete - Anzac
Anzac collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Anzac regular : 0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3
Combat Move - Americans
3 Infantrys and 1 Tank moved from Palana to Kamchatka
1 Tank moved from Wake to sz20
1 Infantry moved from Wake to sz20
1 Battleship, 2 Carriers, 1 Destroyer, 1 Infantry, 1 Tank and 1 Transport moved from sz20 to sz3
1 Infantry and 1 Tank moved from sz3 to Kamchatka
1 Bomber moved from Wake to Kamchatka
2 EarlyFighters moved from sz20 to Kamchatka
1 Cruiser and 3 Destroyers moved from sz25 to sz20
4 Elites moved from San Francisco to sz23
2 Infantrys moved from Nor Cal to sz23
2 B.Transports, 1 Carrier, 4 Elites and 2 Infantrys moved from sz23 to sz14
2 Artillerys and 3 Infantrys moved from Portland to Seattle
4 Infantrys moved from Seattle to British Columbia
2 Tanks moved from British Columbia to Anchorage
1 Tank moved from Anchorage to Alaska
2 Artillerys and 5 Infantrys moved from N.Canada to Anchorage
4 Elites and 2 Infantrys moved from sz14 to Seattle
Purchase Units - Americans
Americans buy 2 B.Transports, 1 Destroyer, 2 EarlyFighters, 8 Elites and 1 Factory; Remaining resources: 2 PUs;
Combat - Americans
Battle in Kamchatka
Americans attack with 1 Bomber, 2 EarlyFighters, 4 Infantrys and 2 Tanks
Yamamoto defend with 3 Artillerys, 1 Marine and 3 Tanks
Americans roll dice for 1 Battleship in Kamchatka, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 Bomber, 2 EarlyFighters, 4 Infantrys and 2 Tanks in Kamchatka, round 2 : 2/9 hits, 3.00 expected hits
Yamamoto roll dice for 3 Artillerys, 1 Marine and 3 Tanks in Kamchatka, round 2 : 2/7 hits, 2.83 expected hits
1 Marine owned by the Yamamoto, 1 Artillery owned by the Yamamoto and 2 Infantrys owned by the Americans lost in Kamchatka
Americans roll dice for 1 Bomber, 2 EarlyFighters, 2 Infantrys and 2 Tanks in Kamchatka, round 3 : 1/7 hits, 2.67 expected hits
Yamamoto roll dice for 2 Artillerys and 3 Tanks in Kamchatka, round 3 : 3/5 hits, 2.17 expected hits
1 Artillery owned by the Yamamoto, 2 Infantrys owned by the Americans and 1 EarlyFighter owned by the Americans lost in Kamchatka
Americans roll dice for 1 Bomber, 1 EarlyFighter and 2 Tanks in Kamchatka, round 4 : 1/4 hits, 2.00 expected hits
Yamamoto roll dice for 1 Artillery and 3 Tanks in Kamchatka, round 4 : 1/4 hits, 1.83 expected hits
1 Artillery owned by the Yamamoto and 1 EarlyFighter owned by the Americans lost in Kamchatka
Americans roll dice for 1 Bomber and 2 Tanks in Kamchatka, round 5 : 3/3 hits, 1.67 expected hits
Yamamoto roll dice for 3 Tanks in Kamchatka, round 5 : 1/3 hits, 1.50 expected hits
1 Tank owned by the Americans and 3 Tanks owned by the Yamamoto lost in Kamchatka
Americans win, taking Kamchatka from Yamamoto with 1 Bomber and 1 Tank remaining. Battle score for attacker is 1
Casualties for Americans: 2 EarlyFighters, 4 Infantrys and 1 Tank
Casualties for Yamamoto: 3 Artillerys, 1 Marine and 3 Tanks
Non Combat Move - Americans
1 Bomber moved from Kamchatka to Magadan
Place Units - Americans
1 Destroyer placed in sz5
1 Factory placed in Anchorage
8 Elites placed in San Francisco
2 B.Transports placed in sz23
1 EarlyFighter placed in Alaska
1 EarlyFighter placed in Pearl Harbor
Turn Complete - Americans
Americans collect 88 PUs; end with 90 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1.33
Americans regular : -3.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3
Combat Move - Masaharu
2 Destroyers and 1 Submarine moved from sz7 to sz3
1 Bomber moved from Belogorsk to sz3
2 Transports moved from sz1 to sz15
1 Tank moved from N.Japan to sz1
4 Infantrys moved from N.Japan to sz1
4 Infantrys, 1 T.Boat, 1 Tank and 2 Transports moved from sz1 to sz2
4 Infantrys and 1 Tank moved from sz2 to Magadan
1 Artillery, 3 Infantrys and 1 Tank moved from Yakutsk to Magadan
1 Tank moved from Vostok to Angarsk
Masaharu take Angarsk from Russians
1 Tank moved from Angarsk to Ustkut
1 Artillery and 1 Marine moved from Vostok to Irkutsk
2 Infantrys and 1 Marine moved from Amursk to Belogorsk
1 Infantry moved from Belogorsk to Quingdao
1 Infantry moved from Manchuria to Hsingan
1 Artillery moved from Hsingan to Belogorsk
1 Artillery and 2 Infantrys moved from Manchuria to Belogorsk
1 EarlyFighter moved from Belogorsk to Magadan
4 Infantrys moved from Akina to sz15
2 Infantrys moved from Akina to N.Japan
4 Infantrys and 2 Transports moved from sz15 to sz1
4 Infantrys moved from sz1 to Vostok
Purchase Units - Masaharu
Masaharu buy 2 Artillerys, 1 Elite, 10 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Masaharu
Battle in Magadan
Masaharu attack with 1 Artillery, 1 EarlyFighter, 7 Infantrys and 2 Tanks
British defend with 2 Infantrys; Americans defend with 1 Bomber, 1 Infantry and 1 Tank; Russians defend with 1 Infantry
Masaharu roll dice for 1 Artillery, 1 EarlyFighter, 7 Infantrys and 2 Tanks in Magadan, round 2 : 3/11 hits, 3.00 expected hits
Russians roll dice for 1 Bomber, 4 Infantrys and 1 Tank in Magadan, round 2 : 2/6 hits, 2.00 expected hits
1 Bomber owned by the Americans, 2 Infantrys owned by the Masaharu, 1 Infantry owned by the Americans and 1 Infantry owned by the British lost in Magadan
Masaharu roll dice for 1 Artillery, 1 EarlyFighter, 5 Infantrys and 2 Tanks in Magadan, round 3 : 2/9 hits, 2.67 expected hits
Russians roll dice for 2 Infantrys and 1 Tank in Magadan, round 3 : 0/3 hits, 1.17 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the British lost in Magadan
Masaharu roll dice for 1 Artillery, 1 EarlyFighter, 5 Infantrys and 2 Tanks in Magadan, round 4 : 3/9 hits, 2.67 expected hits
Russians roll dice for 1 Tank in Magadan, round 4 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Americans lost in Magadan
Masaharu win, taking Magadan from Russians with 1 Artillery, 1 EarlyFighter, 5 Infantrys and 2 Tanks remaining. Battle score for attacker is 23
Casualties for Masaharu: 2 Infantrys
Casualties for Americans: 1 Bomber, 1 Infantry and 1 Tank
Casualties for British: 2 Infantrys
Casualties for Russians: 1 Infantry
Battle in sz3
Masaharu attack with 1 Bomber, 2 Destroyers and 1 Submarine
Americans defend with 1 Battleship, 2 Carriers, 1 Destroyer and 1 Transport
Masaharu roll dice for 1 Submarine in sz3, round 2 : 0/1 hits, 0.33 expected hits
Masaharu roll dice for 1 Bomber and 2 Destroyers in sz3, round 2 : 1/3 hits, 1.33 expected hits
Units damaged: 1 Battleship owned by the Americans
Americans roll dice for 1 Battleship, 2 Carriers, 1 Destroyer and 1 Transport in sz3, round 2 : 2/5 hits, 2.33 expected hits
1 Submarine owned by the Masaharu and 1 Destroyer owned by the Masaharu lost in sz3
Masaharu roll dice for 1 Bomber and 1 Destroyer in sz3, round 3 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 Battleship, 2 Carriers, 1 Destroyer and 1 Transport in sz3, round 3 : 2/5 hits, 2.33 expected hits
1 Transport owned by the Americans, 1 Destroyer owned by the Masaharu and 1 Bomber owned by the Masaharu lost in sz3
Americans win with 1 Battleship, 2 Carriers and 1 Destroyer remaining. Battle score for attacker is -30
Casualties for Masaharu: 1 Bomber, 2 Destroyers and 1 Submarine
Casualties for Americans: 1 Transport
Battle in Irkutsk
Masaharu attack with 1 Artillery and 1 Marine
Russians defend with 1 Infantry
Masaharu roll dice for 1 Artillery and 1 Marine in Irkutsk, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits
Masaharu roll dice for 1 Artillery and 1 Marine in Irkutsk, round 3 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Irkutsk, round 3 : 0/1 hits, 0.33 expected hits
Masaharu roll dice for 1 Artillery and 1 Marine in Irkutsk, round 4 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Irkutsk, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Irkutsk
Masaharu win, taking Irkutsk from Russians with 1 Artillery and 1 Marine remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Ustkut
Masaharu attack with 1 Tank
Russians defend with 1 Infantry
Masaharu roll dice for 1 Tank in Ustkut, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 Infantry in Ustkut, round 2 : 1/1 hits, 0.33 expected hits
1 Tank owned by the Masaharu lost in Ustkut
Russians win with 1 Infantry remaining. Battle score for attacker is -5
Casualties for Masaharu: 1 Tank
Non Combat Move - Masaharu
1 EarlyFighter moved from Magadan to Yakutsk
Place Units - Masaharu
1 Artillery, 1 Elite and 1 Tank placed in Belogorsk
Masaharu undo move 1.
2 Artillerys and 1 Elite placed in Belogorsk
2 Infantrys and 1 Tank placed in Amursk
8 Infantrys placed in Akina
Turn Complete - Masaharu
Masaharu collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Masaharu regular : -2.00
Russians regular : -2.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3
Combat Move - Russians
1 Infantry moved from Ustkut to Angarsk
Russians take Angarsk from Masaharu
1 Artillery and 1 Infantry moved from Jinan to Hsingan
2 Infantrys moved from Ulaan Ude to Quingdao
1 EarlyFighter moved from Ulaan Ude to Quingdao
1 Artillery and 1 Infantry moved from Ulaan Ude to Irkutsk
Purchase Units - Russians
Russians buy 7 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - Russians
Battle in Irkutsk
Russians attack with 1 Artillery and 1 Infantry
Masaharu defend with 1 Artillery and 1 Marine
Russians roll dice for 1 Artillery and 1 Infantry in Irkutsk, round 2 : 0/2 hits, 0.67 expected hits
Masaharu roll dice for 1 Artillery and 1 Marine in Irkutsk, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Irkutsk, round 3 : 1/2 hits, 0.67 expected hits
Masaharu roll dice for 1 Artillery and 1 Marine in Irkutsk, round 3 : 0/2 hits, 0.67 expected hits
1 Marine owned by the Masaharu lost in Irkutsk
Russians roll dice for 1 Artillery and 1 Infantry in Irkutsk, round 4 : 1/2 hits, 0.67 expected hits
Masaharu roll dice for 1 Artillery in Irkutsk, round 4 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Masaharu lost in Irkutsk
Russians win, taking Irkutsk from Masaharu with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 7
Casualties for Masaharu: 1 Artillery and 1 Marine
Battle in Quingdao
Russians attack with 1 EarlyFighter and 2 Infantrys
Masaharu defend with 1 Infantry
Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 2 : 0/3 hits, 0.67 expected hits
Masaharu roll dice for 1 Infantry in Quingdao, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 3 : 0/3 hits, 0.67 expected hits
Masaharu roll dice for 1 Infantry in Quingdao, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 4 : 0/3 hits, 0.67 expected hits
Masaharu roll dice for 1 Infantry in Quingdao, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 5 : 0/3 hits, 0.67 expected hits
Masaharu roll dice for 1 Infantry in Quingdao, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 6 : 2/3 hits, 0.67 expected hits
Masaharu roll dice for 1 Infantry in Quingdao, round 6 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Masaharu lost in Quingdao
Russians win, taking Quingdao from Masaharu with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Masaharu: 1 Infantry
Battle in Hsingan
Russians attack with 1 Artillery and 1 Infantry
Masaharu defend with 1 Infantry
Russians roll dice for 1 Artillery and 1 Infantry in Hsingan, round 2 : 0/2 hits, 0.67 expected hits
Masaharu roll dice for 1 Infantry in Hsingan, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Hsingan, round 3 : 0/2 hits, 0.67 expected hits
Masaharu roll dice for 1 Infantry in Hsingan, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Hsingan, round 4 : 1/2 hits, 0.67 expected hits
Masaharu roll dice for 1 Infantry in Hsingan, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Hsingan
Russians win, taking Hsingan from Masaharu with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Masaharu: 1 Infantry
Non Combat Move - Russians
1 EarlyFighter moved from Quingdao to Ulaan Ude
4 Infantrys moved from Tulun to Ulaan Ude
1 Artillery and 7 Infantrys moved from Kaask to Tulun
1 Infantry moved from Jinquan to Kyzal
4 Mech.Infs moved from Achinsk to Tulun
Place Units - Russians
6 Infantrys placed in Kaask
1 Infantry and 3 Mech.Infs placed in Achinsk
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Masaharu regular : -3.33
Russians regular : -2.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Research Technology - Yamamoto
Combat Move - Yamamoto
2 Elites and 2 Tanks moved from Davao to sz70
2 Elites, 2 Tanks and 2 Transports moved from sz70 to sz48
2 Elites and 2 Tanks moved from sz48 to Sarong
1 Destroyer moved from sz70 to sz48
1 EarlyFighter moved from sz60 to sz66
1 Battleship, 5 Destroyers and 2 Submarines moved from sz76 to sz9
1 Carrier, 2 Destroyers and 2 EarlyFighters moved from sz78 to sz17
1 T.Boat moved from sz76 to sz16
3 B.Transports moved from sz7 to sz78
1 T.Boat moved from sz68 to sz70
3 Transports moved from sz60 to sz67
1 Tank moved from Malaya to Burma
Yamamoto take Burma from British
1 Artillery moved from Chunking to N.French I.
1 Artillery moved from N.Chunking to W.Chunking
Yamamoto take W.Chunking from Chinese
2 Tanks moved from Malaya to N.French I.
1 Tank moved from Manila to Samar
1 Tank moved from Punay to Manila
Purchase Units - Yamamoto
Trigger YamamotoSpecial: Yamamoto has their production frontier changed to: YamamotoFrontierSpecial
Yamamoto buy 2 Artillerys, 1 B.Transport, 3 Destroyers, 1 Elite, 1 Factory, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Samar
Yamamoto attack with 1 Tank
Americans defend with 1 Infantry
Yamamoto roll dice for 1 Tank in Samar, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 Infantry in Samar, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Americans and 1 Tank owned by the Yamamoto lost in Samar
Americans win with no units remaining. Battle score for attacker is -3
Casualties for Yamamoto: 1 Tank
Casualties for Americans: 1 Infantry
Battle in Sarong
Yamamoto attack with 2 Elites and 2 Tanks
Dutch defend with 1 Artillery and 1 Infantry
Yamamoto roll dice for 2 Elites and 2 Tanks in Sarong, round 2 : 4/4 hits, 2.00 expected hits
Dutch roll dice for 1 Artillery and 1 Infantry in Sarong, round 2 : 1/2 hits, 0.67 expected hits
1 Artillery owned by the Dutch, 1 Elite owned by the Yamamoto and 1 Infantry owned by the Dutch lost in Sarong
Yamamoto win, taking Sarong from Dutch with 1 Elite and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Elite
Casualties for Dutch: 1 Artillery and 1 Infantry
Battle in N.French I.
Yamamoto attack with 1 Artillery and 2 Tanks
British defend with 1 Infantry
Yamamoto roll dice for 1 Artillery and 2 Tanks in N.French I., round 2 : 2/3 hits, 1.33 expected hits
British roll dice for 1 Infantry in N.French I., round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in N.French I.
Yamamoto win, taking N.French I. from British with 1 Artillery and 2 Tanks remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in sz66
Yamamoto attack with 1 EarlyFighter
British defend with 2 Transports
Yamamoto roll dice for 1 EarlyFighter in sz66, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 Transports in sz66, round 2 : 1/2 hits, 0.33 expected hits
1 EarlyFighter owned by the Yamamoto lost in sz66
British win with 2 Transports remaining. Battle score for attacker is -8
Casualties for Yamamoto: 1 EarlyFighter
Non Combat Move - Yamamoto
Place Units - Yamamoto
1 B.Transport placed in sz70
1 Artillery, 1 Elite and 1 Tank placed in Davao
1 Factory placed in Malaya
3 Destroyers placed in sz78
1 Artillery and 3 Infantrys placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 71 PUs; end with 71 PUs
Combat Hit Differential Summary :
Yamamoto regular : 2.83
Americans regular : 0.67
British regular : 0.33
Dutch regular : 0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Chinese
1 Artillery and 1 Infantry moved from Gansu to Szechwan
3 Mech.Infs moved from Tsingnan to W.Sian
1 Fighter moved from Gansu to W.Sian
1 Artillery and 3 Infantrys moved from Gansu to Shangsi
1 EarlyFighter moved from Gansu to Shangsi
1 EarlyFighter moved from Gansu to Szechwan
1 Artillery and 1 Infantry moved from Gansu to N.Shangsi
1 Mech.Inf moved from Gansu to N.Shangsi
Purchase Units - Chinese
Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial
Chinese buy 7 Infantrys, 1 Marine and 2 Mech.Infs; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 Artillery, 1 EarlyFighter and 1 Infantry
Hisaichi defend with 1 Artillery and 1 Infantry
Chinese roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Szechwan, round 2 : 1/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 Artillery and 1 EarlyFighter in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Artillery in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
1 EarlyFighter owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Szechwan
Chinese win, taking Szechwan from Hisaichi with 1 Artillery remaining. Battle score for attacker is -4
Casualties for Chinese: 1 EarlyFighter and 1 Infantry
Casualties for Hisaichi: 1 Artillery and 1 Infantry
Battle in Shangsi
Chinese attack with 1 Artillery, 1 EarlyFighter and 3 Infantrys
Hisaichi defend with 3 Infantrys and 1 Tank
Chinese roll dice for 1 Artillery, 1 EarlyFighter and 3 Infantrys in Shangsi, round 2 : 0/5 hits, 1.33 expected hits
Hisaichi roll dice for 3 Infantrys and 1 Tank in Shangsi, round 2 : 0/4 hits, 1.50 expected hits
Chinese roll dice for 1 Artillery, 1 EarlyFighter and 3 Infantrys in Shangsi, round 3 : 2/5 hits, 1.33 expected hits
Hisaichi roll dice for 3 Infantrys and 1 Tank in Shangsi, round 3 : 1/4 hits, 1.50 expected hits
2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi
Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Shangsi, round 4 : 1/4 hits, 1.17 expected hits
Hisaichi roll dice for 1 Infantry and 1 Tank in Shangsi, round 4 : 0/2 hits, 0.83 expected hits
1 Infantry owned by the Hisaichi lost in Shangsi
Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Shangsi, round 5 : 1/4 hits, 1.17 expected hits
Hisaichi roll dice for 1 Tank in Shangsi, round 5 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi
Chinese win, taking Shangsi from Hisaichi with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 2 Infantrys
Casualties for Hisaichi: 3 Infantrys and 1 Tank
Battle in N.Shangsi
Chinese attack with 1 Artillery, 1 Infantry and 1 Mech.Inf
Hisaichi defend with 2 Infantrys and 1 Tankette
Chinese roll dice for 1 Artillery, 1 Infantry and 1 Mech.Inf in N.Shangsi, round 2 : 1/3 hits, 1.00 expected hits
Hisaichi roll dice for 2 Infantrys and 1 Tankette in N.Shangsi, round 2 : 1/3 hits, 0.83 expected hits
1 Tankette owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi
Chinese roll dice for 1 Artillery and 1 Mech.Inf in N.Shangsi, round 3 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 2 Infantrys in N.Shangsi, round 3 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi lost in N.Shangsi
Chinese roll dice for 1 Artillery and 1 Mech.Inf in N.Shangsi, round 4 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in N.Shangsi, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Artillery owned by the Chinese lost in N.Shangsi
Chinese win, taking N.Shangsi from Hisaichi with 1 Mech.Inf remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Artillery and 1 Infantry
Casualties for Hisaichi: 2 Infantrys and 1 Tankette
Battle in W.Sian
Chinese attack with 1 Fighter and 3 Mech.Infs
Hisaichi defend with 1 Artillery and 1 Infantry
Chinese roll dice for 1 Fighter and 3 Mech.Infs in W.Sian, round 2 : 2/4 hits, 1.50 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in W.Sian, round 2 : 2/2 hits, 0.67 expected hits
2 Mech.Infs owned by the Chinese, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in W.Sian
Chinese win, taking W.Sian from Hisaichi with 1 Fighter and 1 Mech.Inf remaining. Battle score for attacker is -4
Casualties for Chinese: 2 Mech.Infs
Casualties for Hisaichi: 1 Artillery and 1 Infantry
Non Combat Move - Chinese
1 AAGun and 3 Tanks moved from Gansu to Tsingnan
1 EarlyFighter moved from Shangsi to Tsingnan
1 Fighter moved from W.Sian to Tsingnan
1 Artillery and 2 Infantrys moved from Gobi to Tsingnan
6 Infantrys moved from Xining to Tsingnan
4 Mech.Infs moved from Urumal to Tsingnan
Place Units - Chinese
5 Infantrys and 1 Marine placed in Xining
2 Infantrys and 2 Mech.Infs placed in Urumal
Turn Complete - Chinese
Chinese collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50
Hisaichi regular : 0.17
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Hisaichi
2 Tankettes moved from Shansi to W.Sian
1 Tankette moved from Shansi to Szechwan
1 Tank moved from Shansi to Szechwan
1 Artillery and 2 Infantrys moved from E.Shansi to Shangsi
1 Artillery and 1 Infantry moved from E.Shansi to N.Shangsi
8 Tanks moved from Shansi to N.Shangsi
1 Artillery and 1 Infantry moved from E.Shansi to Shangsi
3 Tankettes moved from Seoul to Hsingan
1 Artillery and 2 Infantrys moved from Vostok to Quingdao
2 Tanks and 1 Tankette moved from Peking to N.Shangsi
2 Artillerys and 6 Infantrys moved from Hopeh to E.Shansi
2 Artillerys and 3 Infantrys moved from Hankou to Hanan
1 Infantry moved from Kiangsi to Hanan
1 Artillery and 3 Infantrys moved from Kwangtung to Hankou
1 B.Transport and 1 Transport moved from sz74 to sz67
6 Tankettes moved from Hongkong to sz67
1 B.Transport, 6 Tankettes and 7 Transports moved from sz67 to sz74
6 Tankettes moved from sz74 to Hopeh
4 Transports moved from sz74 to sz79
2 Tankettes moved from Seoul to Tientsin
2 EarlyFighters moved from sz60 to sz66
2 Bombers moved from Hanan to sz66
Purchase Units - Hisaichi
Trigger HisaichiSpecial: Hisaichi has their production frontier changed to: HisaichiFrontierSpecial
Hisaichi buy 3 Infantrys, 1 Tank and 12 Tankettes; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in W.Sian
Hisaichi attack with 2 Tankettes
Chinese defend with 1 Mech.Inf
Hisaichi roll dice for 2 Tankettes in W.Sian, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 Mech.Inf in W.Sian, round 2 : 1/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Chinese and 1 Tankette owned by the Hisaichi lost in W.Sian
Hisaichi win, taking W.Sian from Chinese with 1 Tankette remaining. Battle score for attacker is 1
Casualties for Hisaichi: 1 Tankette
Casualties for Chinese: 1 Mech.Inf
Battle in Hsingan
Hisaichi attack with 3 Tankettes
Russians defend with 1 Artillery
Hisaichi roll dice for 3 Tankettes in Hsingan, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 Artillery in Hsingan, round 2 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Russians and 1 Tankette owned by the Hisaichi lost in Hsingan
Hisaichi win, taking Hsingan from Russians with 2 Tankettes remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Tankette
Casualties for Russians: 1 Artillery
Battle in N.Shangsi
Hisaichi attack with 1 Artillery, 1 Infantry, 10 Tanks and 1 Tankette
Chinese defend with 1 Mech.Inf
Hisaichi roll dice for 1 Artillery, 1 Infantry, 10 Tanks and 1 Tankette in N.Shangsi, round 2 : 9/13 hits, 6.00 expected hits
Chinese roll dice for 1 Mech.Inf in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Chinese lost in N.Shangsi
Hisaichi win, taking N.Shangsi from Chinese with 1 Artillery, 1 Infantry, 10 Tanks and 1 Tankette remaining. Battle score for attacker is 5
Casualties for Chinese: 1 Mech.Inf
Battle in Shangsi
Hisaichi attack with 2 Artillerys and 3 Infantrys
Chinese defend with 1 Artillery and 1 Infantry
Hisaichi roll dice for 2 Artillerys and 3 Infantrys in Shangsi, round 2 : 1/5 hits, 1.50 expected hits
Chinese roll dice for 1 Artillery and 1 Infantry in Shangsi, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi
Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Shangsi, round 3 : 0/4 hits, 1.33 expected hits
Chinese roll dice for 1 Artillery in Shangsi, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Shangsi, round 4 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 Artillery in Shangsi, round 4 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Chinese lost in Shangsi
Hisaichi win, taking Shangsi from Chinese with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Artillery and 1 Infantry
Battle in Quingdao
Hisaichi attack with 1 Artillery and 2 Infantrys
Russians defend with 2 Infantrys
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Quingdao, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 2 Infantrys in Quingdao, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi lost in Quingdao
Hisaichi roll dice for 1 Artillery and 1 Infantry in Quingdao, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 2 Infantrys in Quingdao, round 3 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Russians lost in Quingdao
Hisaichi roll dice for 1 Artillery and 1 Infantry in Quingdao, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Quingdao, round 4 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Quingdao, round 5 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Quingdao, round 5 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Quingdao
Hisaichi win, taking Quingdao from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 2 Infantrys
Battle in Szechwan
Hisaichi attack with 1 Tank and 1 Tankette
Chinese defend with 1 Artillery
Hisaichi roll dice for 1 Tank and 1 Tankette in Szechwan, round 2 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 Artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Tank and 1 Tankette in Szechwan, round 3 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 Artillery in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
1 Tankette owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Szechwan
Hisaichi win, taking Szechwan from Chinese with 1 Tank remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Tankette
Casualties for Chinese: 1 Artillery
Battle in sz66
Hisaichi attack with 2 Bombers and 2 EarlyFighters
British defend with 2 Transports
Hisaichi roll dice for 2 Bombers and 2 EarlyFighters in sz66, round 2 : 2/4 hits, 2.00 expected hits
British roll dice for 2 Transports in sz66, round 2 : 0/2 hits, 0.33 expected hits
2 Transports owned by the British lost in sz66
Hisaichi win with 2 Bombers and 2 EarlyFighters remaining. Battle score for attacker is 12
Casualties for British: 2 Transports
Non Combat Move - Hisaichi
2 EarlyFighters moved from sz66 to sz60
2 Bombers moved from sz66 to Malaya
1 Battleship moved from sz70 to sz60
1 Destroyer moved from sz60 to sz59
1 Infantry moved from Korea to sz79
1 Infantry and 1 T.Boat moved from sz79 to sz15
1 Infantry moved from sz15 to N.Japan
1 B.Transport moved from sz1 to sz79
Place Units - Hisaichi
6 Tankettes placed in Hongkong
1 Tank and 2 Tankettes placed in Peking
3 Infantrys and 4 Tankettes placed in Seoul
Turn Complete - Hisaichi
Hisaichi collect 56 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Russians regular : -0.33
British regular : -0.33
Hisaichi regular : 0.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Dutch
1 Transport moved from sz50 to sz57
2 Infantrys moved from Bali to Java
Purchase Units - Dutch
Trigger DutchSpecial: Dutch has their production frontier changed to: DutchFrontierSpecial
Non Combat Move - Dutch
Turn Complete - Dutch
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Thai
1 Infantry moved from S.Borneo to sz60
1 Artillery, 1 Elite and 1 Tank moved from S.Borneo to sz60
1 Artillery, 1 Elite, 1 Infantry and 1 Tank moved from sz60 to Java
1 Fighter moved from S.Borneo to Java
1 EarlyFighter moved from Malaya to Java
1 Infantry moved from Phuket to sz73
1 Infantry and 1 T.Boat moved from sz73 to sz60
1 Infantry moved from sz60 to Java
1 Artillery and 1 Elite moved from Sumatra to Java
1 Tank moved from Phuket to sz73
1 Infantry moved from Phuket to sz73
1 Infantry, 1 Tank and 1 Transport moved from sz73 to sz60
1 Infantry and 1 Tank moved from sz60 to Java
1 Artillery and 1 Infantry moved from Phuket to Malaya
Purchase Units - Thai
Trigger ThaiSpecial: Thai has their production frontier changed to: ThaiFrontierSpecial
Thai buy 9 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Thai
Battle in Java
Thai attack with 2 Artillerys, 1 EarlyFighter, 2 Elites, 1 Fighter, 3 Infantrys and 2 Tanks
Anzac defend with 3 Artillerys, 4 Infantrys and 1 Tank; Dutch defend with 2 Infantrys
Thai roll dice for 2 Artillerys, 1 EarlyFighter, 2 Elites, 1 Fighter, 3 Infantrys and 2 Tanks in Java, round 2 : 3/11 hits, 4.33 expected hits
Anzac roll dice for 3 Artillerys, 6 Infantrys and 1 Tank in Java, round 2 : 5/10 hits, 3.50 expected hits
1 Infantry owned by the Anzac, 3 Infantrys owned by the Thai, 1 EarlyFighter owned by the Thai, 2 Infantrys owned by the Dutch and 1 Artillery owned by the Thai lost in Java
Thai roll dice for 1 Artillery, 2 Elites, 1 Fighter and 2 Tanks in Java, round 3 : 4/6 hits, 3.00 expected hits
Anzac roll dice for 3 Artillerys, 3 Infantrys and 1 Tank in Java, round 3 : 2/7 hits, 2.50 expected hits
1 Artillery owned by the Anzac, 3 Infantrys owned by the Anzac, 1 Elite owned by the Thai and 1 Artillery owned by the Thai lost in Java
Thai roll dice for 1 Elite, 1 Fighter and 2 Tanks in Java, round 4 : 2/4 hits, 2.00 expected hits
Anzac roll dice for 2 Artillerys and 1 Tank in Java, round 4 : 3/3 hits, 1.17 expected hits
2 Artillerys owned by the Anzac, 1 Elite owned by the Thai and 2 Tanks owned by the Thai lost in Java
1 Fighter owned by the Thai retreated
Anzac win with 1 Tank remaining. Battle score for attacker is -16
Casualties for Thai: 2 Artillerys, 1 EarlyFighter, 2 Elites, 3 Infantrys and 2 Tanks
Casualties for Anzac: 3 Artillerys and 4 Infantrys
Casualties for Dutch: 2 Infantrys
Non Combat Move - Thai
1 Fighter moved from Java to S.Borneo
Place Units - Thai
3 Infantrys and 1 Marine placed in S.Borneo
6 Infantrys placed in Phuket
Turn Complete - Thai
Thai collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Anzac regular : 2.83
Thai regular : -0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - British
1 Infantry moved from N.S to Sumatra
British take Sumatra from Thai
1 Artillery and 1 Infantry moved from Bengal to W.Chunking
3 Artillerys, 11 Infantrys, 3 Mech.Infs and 3 Tanks moved from Bengal to Burma
1 Infantry moved from Anchorage to Alaska
1 Artillery and 1 Infantry moved from Agra to W.Tibet
2 EarlyFighters moved from sz63 to Burma
Purchase Units - British
Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial
British buy 4 Artillerys, 4 Elites, 3 Mech.Infs and 2 Transports; Remaining resources: 1 PUs;
Combat - British
Battle in W.Chunking
British attack with 1 Artillery and 1 Infantry
Yamamoto defend with 1 Artillery
British roll dice for 1 Artillery and 1 Infantry in W.Chunking, round 2 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Artillery in W.Chunking, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Artillery and 1 Infantry in W.Chunking, round 3 : 1/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Artillery in W.Chunking, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Yamamoto lost in W.Chunking
British win, taking W.Chunking from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 Artillery
Battle in W.Tibet
British attack with 1 Artillery and 1 Infantry
Neutral defend with 1 Bunker
British roll dice for 1 Artillery and 1 Infantry in W.Tibet, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Bunker in W.Tibet, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 Artillery and 1 Infantry in W.Tibet, round 3 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 1 Bunker in W.Tibet, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the British lost in W.Tibet
British roll dice for 1 Artillery in W.Tibet, round 4 : 0/1 hits, 0.33 expected hits
Neutral roll dice for 1 Bunker in W.Tibet, round 4 : 1/1 hits, 0.50 expected hits
1 Artillery owned by the British lost in W.Tibet
Neutral win with 1 Bunker remaining. Battle score for attacker is -6
Casualties for British: 1 Artillery and 1 Infantry
Battle in Burma
British attack with 3 Artillerys, 2 EarlyFighters, 11 Infantrys, 3 Mech.Infs and 3 Tanks
Yamamoto defend with 1 Tank
British roll dice for 3 Artillerys, 2 EarlyFighters, 11 Infantrys, 3 Mech.Infs and 3 Tanks in Burma, round 2 : 11/22 hits, 7.00 expected hits
Yamamoto roll dice for 1 Tank in Burma, round 2 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Yamamoto lost in Burma
British win, taking Burma from Yamamoto with 3 Artillerys, 2 EarlyFighters, 11 Infantrys, 3 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 5
Casualties for Yamamoto: 1 Tank
Non Combat Move - British
2 EarlyFighters moved from Burma to sz63
2 Infantrys moved from E.India to Bengal
3 Mech.Infs moved from Dheli to Bengal
2 Artillerys and 2 Infantrys moved from Calcutta to sz63
2 Artillerys and 2 Infantrys moved from sz63 to E.India
1 Artillery and 3 Infantrys moved from Moresby to New Guinea
1 Infantry moved from New Guinea to N.G
3 Infantrys moved from Moresby to E.G
Place Units - British
2 Transports placed in sz63
2 Artillerys and 4 Elites placed in Calcutta
3 Mech.Infs placed in Dheli
2 Artillerys placed in Moresby
Turn Complete - British
British collect 56 PUs; end with 57 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1.17
Neutral regular : 0.50
British regular : 3.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Anzac
1 Destroyer moved from sz50 to sz58
1 Submarine moved from sz57 to sz59
1 EarlyFighter moved from sz57 to sz58
1 EarlyFighter moved from sz57 to sz59
4 Transports moved from sz57 to sz50
2 Artillerys moved from Derby to sz50
5 Infantrys moved from W.Australia to sz50
1 Marine moved from Derby to sz50
2 Artillerys, 5 Infantrys, 1 Marine and 4 Transports moved from sz50 to sz57
2 Artillerys, 5 Infantrys and 1 Marine moved from sz57 to Java
1 Tank moved from Darwin to Derby
Purchase Units - Anzac
Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial
Anzac buy 1 Destroyer, 2 EarlyFighters and 2 Infantrys; Remaining resources: 0 PUs;
Combat - Anzac
Battle in sz58
Anzac attack with 1 Destroyer and 1 EarlyFighter
Yamamoto defend with 1 Destroyer
Anzac roll dice for 1 Destroyer and 1 EarlyFighter in sz58, round 2 : 1/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Destroyer in sz58, round 2 : 0/1 hits, 0.50 expected hits
1 Destroyer owned by the Yamamoto lost in sz58
Anzac win with 1 Destroyer and 1 EarlyFighter remaining. Battle score for attacker is 8
Casualties for Yamamoto: 1 Destroyer
Battle in sz59
Anzac attack with 1 EarlyFighter and 1 Submarine
Hisaichi defend with 1 Destroyer
Anzac roll dice for 1 Submarine in sz59, round 2 : 1/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Destroyer in sz59, round 2 : 0/1 hits, 0.50 expected hits
1 Destroyer owned by the Hisaichi lost in sz59
Anzac win with 1 EarlyFighter and 1 Submarine remaining. Battle score for attacker is 8
Casualties for Hisaichi: 1 Destroyer
Non Combat Move - Anzac
1 EarlyFighter moved from sz59 to sz57
1 EarlyFighter moved from sz58 to sz57
1 Transport moved from sz37 to sz50
2 Infantrys moved from Derby to sz50
2 Infantrys moved from sz50 to Soem
2 Tanks moved from Soem to Bali
1 Artillery and 1 Infantry moved from Lambok to Bali
2 Infantrys moved from Soem to Lambok
Place Units - Anzac
1 Destroyer placed in sz50
1 EarlyFighter and 2 Infantrys placed in Darwin
1 EarlyFighter placed in Melbourne
Turn Complete - Anzac
Anzac collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.50
Anzac regular : 1.00
Hisaichi regular : -0.50
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Americans
1 unit repaired.
1 Destroyer moved from sz5 to sz4
1 EarlyFighter moved from Alaska to sz4
1 EarlyFighter moved from Pearl Harbor to sz4
8 Elites moved from San Francisco to sz23
4 Elites moved from Seattle to sz14
4 Infantrys moved from Seattle to sz14
2 B.Transports, 1 Carrier, 4 Elites and 4 Infantrys moved from sz14 to sz5
4 Elites and 4 Infantrys moved from sz5 to Alaska
4 Infantrys moved from British Columbia to N.Canada
2 Artillerys, 5 Infantrys and 2 Tanks moved from Anchorage to Alaska
2 Artillerys and 1 Infantry moved from Seattle to British Columbia
2 B.Transports and 8 Elites moved from sz23 to sz14
8 Elites moved from sz14 to Seattle
Purchase Units - Americans
Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial
Americans buy 2 B.Transports, 2 Destroyers, 2 EarlyFighters, 8 Elites and 1 Fighter; Remaining resources: 0 PUs;
Combat - Americans
Battle in sz4
Americans attack with 1 Destroyer and 2 EarlyFighters
Hisaichi defend with 2 Destroyers and 1 Submarine
Hisaichi roll dice for 1 Submarine in sz4, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 Destroyer and 2 EarlyFighters in sz4, round 2 : 1/3 hits, 1.00 expected hits
Hisaichi roll dice for 2 Destroyers in sz4, round 2 : 1/2 hits, 1.00 expected hits
1 Submarine owned by the Hisaichi and 1 EarlyFighter owned by the Americans lost in sz4
Americans roll dice for 1 Destroyer and 1 EarlyFighter in sz4, round 3 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 2 Destroyers in sz4, round 3 : 2/2 hits, 1.00 expected hits
1 Destroyer owned by the Americans and 1 EarlyFighter owned by the Americans lost in sz4
Hisaichi win with 2 Destroyers remaining. Battle score for attacker is -18
Casualties for Americans: 1 Destroyer and 2 EarlyFighters
Casualties for Hisaichi: 1 Submarine
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Anzac to sz11: 2 T.Boats
EDIT: Turning off Edit Mode
1 Battleship, 2 Carriers and 1 Destroyer moved from sz3 to sz10
1 Cruiser and 3 Destroyers moved from sz20 to sz10
Place Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Anzac to Midway: 2 Infantrys
EDIT: Removing units owned by Anzac from Wake: 2 Infantrys
EDIT: Removing units owned by Anzac from sz20: 2 T.Boats
EDIT: Turning off Edit Mode
2 Destroyers placed in sz4
2 B.Transports placed in sz23
8 Elites placed in San Francisco
1 EarlyFighter and 1 Fighter placed in sz5
1 EarlyFighter placed in Pearl Harbor
Turn Complete - Americans
Americans collect 88 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Hisaichi regular : 0.83