Update. I tried skipping turns all the way to A9 and they still cannot buy air. Seems like the XML on the trigger to change their purchase profile is bugged.
dawg v. entek TRS
-
TripleA Turn Summary: Masaharu round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Masaharu 2 Artillerys moved from Akina to sz15 1 Marine moved from Akina to sz15 2 Infantrys moved from Akina to sz15 1 Infantry and 1 T.Boat moved from sz15 to sz1 1 Artillery and 1 Tank moved from Ostrov to sz1 2 Infantrys moved from N.Japan to sz1 1 Artillery, 3 Infantrys and 1 Tank moved from sz1 to Yakutsk 2 Artillerys, 1 Infantry, 1 Marine and 2 Transports moved from sz15 to sz1 2 Artillerys, 1 Infantry and 1 Marine moved from sz1 to Vostok 2 Infantrys moved from Belogorsk to Quingdao 1 Bomber moved from Hsingan to Quingdao 1 EarlyFighter moved from Manchuria to Quingdao 1 Tank moved from Amursk to Vostok 1 Tank moved from Vladivostok to Belogorsk 1 Artillery moved from Jinan to Hsingan 1 Artillery and 3 Infantrys moved from Vladivostok to Manchuria 3 Infantrys moved from Akina to N.Japan Purchase Units - Masaharu Masaharu buy 1 Factory, 8 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Masaharu Battle in Quingdao Masaharu attack with 1 Bomber, 1 EarlyFighter and 2 Infantrys Russians defend with 1 Infantry Masaharu roll dice for 1 Bomber, 1 EarlyFighter and 2 Infantrys in Quingdao, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 Infantry in Quingdao, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Quingdao Masaharu win, taking Quingdao from Russians with 1 Bomber, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Vostok Masaharu attack with 2 Artillerys, 1 Infantry, 1 Marine and 1 Tank Russians defend with 1 Infantry Masaharu roll dice for 2 Artillerys, 1 Infantry, 1 Marine and 1 Tank in Vostok, round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 1 Infantry in Vostok, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Vostok Masaharu win, taking Vostok from Russians with 2 Artillerys, 1 Marine and 1 Tank remaining. Battle score for attacker is 0 Casualties for Masaharu: 1 Infantry Casualties for Russians: 1 Infantry Battle in Yakutsk Masaharu attack with 1 Artillery, 3 Infantrys and 1 Tank Russians defend with 2 Infantrys Masaharu roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Yakutsk, round 2 : 0/5 hits, 1.50 expected hits Russians roll dice for 2 Infantrys in Yakutsk, round 2 : 0/2 hits, 0.67 expected hits Masaharu roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Yakutsk, round 3 : 3/5 hits, 1.50 expected hits Russians roll dice for 2 Infantrys in Yakutsk, round 3 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians lost in Yakutsk Masaharu win, taking Yakutsk from Russians with 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 4 Casualties for Russians: 2 Infantrys Non Combat Move - Masaharu 1 Bomber and 1 EarlyFighter moved from Quingdao to Belogorsk 2 Destroyers and 1 Submarine moved from sz1 to sz7 Place Units - Masaharu 1 Factory placed in Belogorsk 2 Infantrys and 1 Marine placed in Amursk 6 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Masaharu regular : 0.67 Russians regular : -1.00 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Russians 1 EarlyFighter and 2 Infantrys moved from Ulaan Ude to Quingdao 1 Artillery and 1 Infantry moved from Ulaan Ude to Jinan Purchase Units - Russians Russians buy 6 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Quingdao Russians attack with 1 EarlyFighter and 2 Infantrys Masaharu defend with 2 Infantrys Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 2 : 1/3 hits, 0.67 expected hits Masaharu roll dice for 2 Infantrys in Quingdao, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Quingdao Russians roll dice for 1 EarlyFighter and 1 Infantry in Quingdao, round 3 : 1/2 hits, 0.50 expected hits Masaharu roll dice for 1 Infantry in Quingdao, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Quingdao Russians win with 1 EarlyFighter remaining. Battle score for attacker is 0 Casualties for Russians: 2 Infantrys Casualties for Masaharu: 2 Infantrys Battle in Jinan Russians attack with 1 Artillery and 1 Infantry Masaharu defend with 1 Infantry Russians roll dice for 1 Artillery and 1 Infantry in Jinan, round 2 : 0/2 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Jinan, round 3 : 0/2 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Jinan, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Jinan, round 4 : 1/2 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Jinan, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Jinan Russians win, taking Jinan from Masaharu with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Infantry Non Combat Move - Russians 1 EarlyFighter moved from Quingdao to Ulaan Ude 1 Infantry moved from Ustkut to Irkutsk 1 Infantry moved from Bratsk to Ustkut 1 AAGun, 2 Artillerys and 4 Infantrys moved from Tulun to Ulaan Ude 1 Infantry moved from Kyzal to Ulaan Ude 1 Tank moved from Kaask to Ulaan Ude 4 Infantrys moved from Kaask to Tulun 1 Tank moved from Jinquan to Ulaan Ude 1 Infantry moved from Haixi to Jinquan 1 AAGun, 1 Artillery and 1 Infantry moved from Kyzyl to Kaask Place Units - Russians 6 Infantrys placed in Kaask 4 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Masaharu regular : 0.00 Russians regular : -0.17 -
TripleA Turn Summary: Yamamoto round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Research Technology - Yamamoto Combat Move - Yamamoto 2 Artillerys, 2 Infantrys and 3 Tanks moved from Davao to sz70 2 Artillerys, 2 Infantrys, 3 Tanks and 5 Transports moved from sz70 to sz68 1 Tank moved from Punay to Boho Yamamoto take Boho from Americans 1 Tank moved from Punay to Manila 3 Artillerys, 4 Infantrys and 1 Tank moved from Thailand to Malaya 1 Infantry moved from Spralty to sz68 2 Artillerys, 1 Carrier, 2 EarlyFighters, 3 Infantrys, 3 Tanks and 5 Transports moved from sz68 to sz60 2 Artillerys, 1 Infantry and 2 Tanks moved from N.B to sz68 2 Artillerys, 2 B.Transports, 1 Infantry and 2 Tanks moved from sz68 to sz60 4 Artillerys, 4 EarlyFighters, 4 Infantrys and 5 Tanks moved from sz60 to Malaya 1 EarlyFighter moved from Phuket to Malaya 2 Transports moved from sz73 to sz70 1 T.Boat moved from sz73 to sz68 1 Destroyer and 1 Submarine moved from sz45 to sz76 1 T.Boat moved from sz72 to sz76 1 Infantry moved from Bonin to sz76 1 Infantry moved from sz76 to Iwo Jima 2 Destroyers moved from sz72 to sz76 2 Destroyers moved from sz78 to sz76 1 Battleship moved from sz70 to sz76 1 Submarine moved from sz70 to sz76 2 Artillerys and 1 Marine moved from Tokyo to sz78 3 Tanks moved from Nagasaki to sz78 1 Artillery moved from Nagasaki to sz78 2 Infantrys moved from S.Japan to sz78 3 Artillerys, 3 B.Transports, 2 Infantrys, 1 Marine and 3 Tanks moved from sz78 to sz7 3 Artillerys, 2 Infantrys, 1 Marine and 3 Tanks moved from sz7 to Kamchatka 1 Destroyer moved from sz60 to sz58 2 Artillerys and 4 Infantrys moved from Hopeh to E.Shansi 1 Artillery moved from Kwangsi to Chunking 1 Artillery moved from Chunking to N.Chunking 1 Tank moved from Boho to Punay 2 Infantrys moved from S.Japan to Japan Purchase Units - Yamamoto Yamamoto buy 1 Carrier, 2 Destroyers, 2 EarlyFighters, 2 Elites and 2 Tanks; Remaining resources: 0 PUs; Combat - Yamamoto Battle in N.Chunking Yamamoto attack with 1 Artillery Chinese defend with 1 Infantry Yamamoto roll dice for 1 Artillery in N.Chunking, round 2 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in N.Chunking, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in N.Chunking Yamamoto win, taking N.Chunking from Chinese with 1 Artillery remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Malaya Yamamoto attack with 7 Artillerys, 5 EarlyFighters, 8 Infantrys and 6 Tanks British defend with 2 Artillerys, 1 Bunker, 5 EarlyFighters, 8 Infantrys and 3 Tanks; Anzac defend with 2 EarlyFighters Yamamoto roll dice for 7 Artillerys, 5 EarlyFighters, 8 Infantrys and 6 Tanks in Malaya, round 2 : 10/26 hits, 9.50 expected hits Units damaged: 1 Bunker owned by the British British roll dice for 2 Artillerys, 1 Bunker, 7 EarlyFighters, 8 Infantrys and 3 Tanks in Malaya, round 2 : 10/21 hits, 8.83 expected hits 2 Artillerys owned by the Yamamoto, 8 Infantrys owned by the Yamamoto, 1 Artillery owned by the British and 8 Infantrys owned by the British lost in Malaya Yamamoto roll dice for 5 Artillerys, 5 EarlyFighters and 6 Tanks in Malaya, round 3 : 5/16 hits, 6.33 expected hits British roll dice for 1 Artillery, 1 Bunker, 7 EarlyFighters and 3 Tanks in Malaya, round 3 : 5/12 hits, 5.83 expected hits 1 Bunker owned by the British, 3 Tanks owned by the British, 5 Artillerys owned by the Yamamoto and 1 Artillery owned by the British lost in Malaya Yamamoto roll dice for 5 EarlyFighters and 6 Tanks in Malaya, round 4 : 4/11 hits, 4.67 expected hits British roll dice for 7 EarlyFighters in Malaya, round 4 : 2/7 hits, 3.50 expected hits 4 EarlyFighters owned by the British and 2 EarlyFighters owned by the Yamamoto lost in Malaya Yamamoto roll dice for 3 EarlyFighters and 6 Tanks in Malaya, round 5 : 5/9 hits, 4.00 expected hits British roll dice for 3 EarlyFighters in Malaya, round 5 : 2/3 hits, 1.50 expected hits 2 EarlyFighters owned by the Anzac, 1 EarlyFighter owned by the British and 2 EarlyFighters owned by the Yamamoto lost in Malaya Yamamoto win, taking Malaya from British with 1 EarlyFighter and 6 Tanks remaining. Battle score for attacker is 25 Casualties for Yamamoto: 7 Artillerys, 4 EarlyFighters and 8 Infantrys Casualties for British: 2 Artillerys, 1 Bunker, 5 EarlyFighters, 8 Infantrys and 3 Tanks Casualties for Anzac: 2 EarlyFighters Battle in Kamchatka Yamamoto attack with 3 Artillerys, 2 Infantrys, 1 Marine and 3 Tanks Russians defend with 1 Bunker Yamamoto roll dice for 3 Artillerys, 2 Infantrys, 1 Marine and 3 Tanks in Kamchatka, round 2 : 0/9 hits, 3.67 expected hits Russians roll dice for 1 Bunker in Kamchatka, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Yamamoto lost in Kamchatka Yamamoto roll dice for 3 Artillerys, 1 Infantry, 1 Marine and 3 Tanks in Kamchatka, round 3 : 3/8 hits, 3.33 expected hits Russians roll dice for 1 Bunker in Kamchatka, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Yamamoto and 1 Bunker owned by the Russians lost in Kamchatka Yamamoto win, taking Kamchatka from Russians with 3 Artillerys, 1 Marine and 3 Tanks remaining. Battle score for attacker is 2 Casualties for Yamamoto: 2 Infantrys Casualties for Russians: 1 Bunker Non Combat Move - Yamamoto 1 EarlyFighter moved from Malaya to sz60 Place Units - Yamamoto 1 Carrier and 2 Destroyers placed in sz78 2 EarlyFighters placed in sz78 2 Elites and 2 Tanks placed in Davao Turn Complete - Yamamoto Yamamoto collect 69 PUs; end with 69 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Yamamoto regular : -3.83 Russians regular : 1.00 British regular : -0.67 -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Chinese 2 Infantrys moved from Gansu to N.Shangsi 2 Infantrys moved from Gansu to Shangsi 1 EarlyFighter moved from Szechwan to Shangsi 1 EarlyFighter moved from Szechwan to N.Shangsi Purchase Units - Chinese Chinese buy 6 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in N.Shangsi Chinese attack with 1 EarlyFighter and 2 Infantrys Hisaichi defend with 1 Artillery Chinese roll dice for 1 EarlyFighter and 2 Infantrys in N.Shangsi, round 2 : 1/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in N.Shangsi Chinese win, taking N.Shangsi from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Artillery Battle in Shangsi Chinese attack with 1 EarlyFighter and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 2 : 1/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 1 EarlyFighter moved from Shangsi to Gansu 1 EarlyFighter moved from N.Shangsi to Gansu 2 Tanks moved from Szechwan to Gansu 1 Infantry moved from Szechwan to W.Sian 1 Artillery and 4 Infantrys moved from Tsingnan to Gansu 1 Mech.Inf moved from Xining to Gansu 5 Infantrys moved from Xining to Tsingnan 1 AAGun moved from Ming Jong to Xining 1 Artillery and 2 Infantrys moved from W.Mongolia to Gobi 1 Fighter moved from Urumal to Gansu 3 Mech.Infs moved from Urumal to Tsingnan Place Units - Chinese 6 Infantrys placed in Xining 4 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Hisaichi regular : -0.67 -
TripleA Turn Summary: Hisaichi round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Hisaichi 1 Infantry moved from Hanan to W.Sian 1 Artillery moved from Sian to W.Sian 1 Artillery and 1 Infantry moved from Sian to Szechwan 3 Infantrys moved from Shansi to Shangsi 1 Tank moved from Sian to Shangsi 4 Infantrys moved from E.Shansi to N.Shangsi 1 Tankette moved from Peking to N.Shangsi 2 Destroyers and 3 Submarines moved from sz7 to sz4 6 Transports moved from sz60 to sz67 2 Bombers moved from Phuket to W.Sian 1 Artillery and 2 Infantrys moved from Seoul to sz79 1 Artillery, 1 B.Transport and 2 Infantrys moved from sz79 to sz1 1 Artillery and 2 Infantrys moved from sz1 to Vostok 1 T.Boat moved from sz74 to sz79 Purchase Units - Hisaichi Hisaichi buy 2 Tanks and 12 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in W.Sian Hisaichi attack with 1 Artillery, 2 Bombers and 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery, 2 Bombers and 1 Infantry in W.Sian, round 2 : 3/4 hits, 2.00 expected hits Chinese roll dice for 1 Infantry in W.Sian, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in W.Sian Hisaichi win, taking W.Sian from Chinese with 1 Artillery, 2 Bombers and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in sz4 Hisaichi attack with 2 Destroyers and 3 Submarines Americans defend with 1 Destroyer and 2 Transports; Russians defend with 1 Submarine Hisaichi roll dice for 3 Submarines in sz4, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 Submarine in sz4, round 2 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 2 Destroyers in sz4, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 Destroyer and 2 Transports in sz4, round 2 : 1/3 hits, 0.83 expected hits 2 Transports owned by the Americans and 1 Submarine owned by the Hisaichi lost in sz4 Hisaichi roll dice for 2 Submarines in sz4, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 Submarine in sz4, round 3 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 2 Destroyers in sz4, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 Destroyer in sz4, round 3 : 0/1 hits, 0.50 expected hits 1 Submarine owned by the Russians lost in sz4 Hisaichi roll dice for 2 Submarines in sz4, round 4 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 2 Destroyers in sz4, round 4 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 Destroyer in sz4, round 4 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans and 1 Submarine owned by the Hisaichi lost in sz4 Hisaichi win with 2 Destroyers and 1 Submarine remaining. Battle score for attacker is 14 Casualties for Hisaichi: 2 Submarines Casualties for Americans: 1 Destroyer and 2 Transports Casualties for Russians: 1 Submarine Battle in N.Shangsi Hisaichi attack with 4 Infantrys and 1 Tankette Chinese defend with 2 Infantrys Hisaichi roll dice for 4 Infantrys and 1 Tankette in N.Shangsi, round 2 : 1/5 hits, 1.00 expected hits Chinese roll dice for 2 Infantrys in N.Shangsi, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi Hisaichi roll dice for 3 Infantrys and 1 Tankette in N.Shangsi, round 3 : 0/4 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in N.Shangsi, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in N.Shangsi Hisaichi roll dice for 2 Infantrys and 1 Tankette in N.Shangsi, round 4 : 0/3 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in N.Shangsi, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Infantrys and 1 Tankette in N.Shangsi, round 5 : 1/3 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in N.Shangsi, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in N.Shangsi Hisaichi win, taking N.Shangsi from Chinese with 2 Infantrys and 1 Tankette remaining. Battle score for attacker is 0 Casualties for Hisaichi: 2 Infantrys Casualties for Chinese: 2 Infantrys Battle in Shangsi Hisaichi attack with 3 Infantrys and 1 Tank Chinese defend with 2 Infantrys Hisaichi roll dice for 3 Infantrys and 1 Tank in Shangsi, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 2 Infantrys in Shangsi, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Shangsi Hisaichi roll dice for 3 Infantrys and 1 Tank in Shangsi, round 3 : 0/4 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 3 Infantrys and 1 Tank in Shangsi, round 4 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Shangsi, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shangsi Hisaichi win, taking Shangsi from Chinese with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 4 Casualties for Chinese: 2 Infantrys Battle in Szechwan Hisaichi attack with 1 Artillery and 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 1 Infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Szechwan Hisaichi win, taking Szechwan from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi 1 Tank and 1 Tankette moved from Peking to Shansi 7 Tanks moved from Sian to Shansi 1 Tank moved from Hopeh to Shansi 3 Artillerys and 4 Infantrys moved from Hopeh to E.Shansi 2 Tankettes moved from Tientsin to Shansi 1 Infantry moved from Tientsin to Hopeh 4 Infantrys moved from Korea to sz74 4 Infantrys moved from sz74 to Hopeh 1 B.Transport moved from sz74 to sz67 2 Artillerys moved from Hongkong to sz67 2 Artillerys and 1 B.Transport moved from sz67 to sz74 1 Infantry moved from Formosa to sz74 2 Artillerys and 1 Infantry moved from sz74 to Hopeh 1 Artillery and 3 Infantrys moved from Hongkong to Kwangtung 1 Infantry moved from Seoul to Korea 2 Bombers moved from W.Sian to Hanan Place Units - Hisaichi 2 Tanks and 1 Tankette placed in Peking 6 Tankettes placed in Hongkong 5 Tankettes placed in Seoul Turn Complete - Hisaichi Hisaichi collect 53 PUs; end with 53 PUsCombat Hit Differential Summary :
Chinese regular : -1.67 Americans regular : -0.17 Hisaichi regular : -0.17 -
TripleA Turn Summary: Dutch round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Dutch 1 Infantry moved from Java to Sumatra Dutch take Sumatra from Thai 2 Infantrys moved from Lambok to Bali Combat - Dutch Non Combat Move - Dutch 1 Transport moved from sz49 to sz50 Turn Complete - DutchCombat Hit Differential Summary :
-
TripleA Turn Summary: Thai round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Thai 1 Transport moved from sz60 to sz73 1 Elite moved from Phuket to sz73 1 Elite and 1 Transport moved from sz73 to sz60 1 Artillery moved from S.Borneo to sz60 1 Artillery and 1 Elite moved from sz60 to Sumatra 1 Transport moved from sz60 to sz73 1 Tank moved from Phuket to Burma 1 Infantry moved from Phuket to sz73 1 Infantry and 1 Transport moved from sz73 to sz60 1 Infantry moved from sz60 to Java Thai take Java from Dutch 1 Tank moved from S.Borneo to E.Borneo Thai take E.Borneo from Dutch 1 Tank moved from E.Borneo to S.Borneo 1 T.Boat moved from sz60 to sz73 1 EarlyFighter moved from Borneo to Malaya 3 Infantrys moved from Phuket to Malaya 10 Infantrys moved from Phuket to Thailand Purchase Units - Thai Thai buy 2 Artillerys, 1 Elite, 1 Fighter, 4 Infantrys, 1 Tank and 1 Transport; Remaining resources: 0 PUs; Combat - Thai Battle in Burma Thai attack with 1 Tank British defend with 1 Infantry Thai roll dice for 1 Tank in Burma, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Thai lost in Burma British win with 1 Infantry remaining. Battle score for attacker is -5 Casualties for Thai: 1 Tank Battle in Sumatra Thai attack with 1 Artillery and 1 Elite Dutch defend with 1 Infantry Thai roll dice for 1 Artillery and 1 Elite in Sumatra, round 2 : 1/2 hits, 1.00 expected hits Dutch roll dice for 1 Infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Sumatra Thai win, taking Sumatra from Dutch with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Non Combat Move - Thai Place Units - Thai 1 Artillery, 1 Elite and 1 Infantry placed in S.Borneo 1 Transport placed in sz73 1 Fighter placed in S.Borneo 1 Artillery, 3 Infantrys and 1 Tank placed in Phuket Turn Complete - Thai Thai collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
Thai regular : -0.50 Dutch regular : -0.33 British regular : 0.67 -
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - British 2 Artillerys and 2 Infantrys moved from Calcutta to sz63 2 Artillerys, 2 Infantrys and 2 Transports moved from sz63 to sz66 2 Artillerys and 2 Infantrys moved from sz66 to N.S 1 EarlyFighter moved from Calcutta to N.S 3 Mech.Infs moved from Dheli to Bengal 1 Infantry moved from Burma to N.French I. British take N.French I. from Yamamoto 1 Artillery and 8 Infantrys moved from E.India to Bengal 1 Artillery and 2 Infantrys moved from Nepal to Bengal 1 Artillery and 2 Infantrys moved from Punjab to Agra 1 Infantry moved from Anchorage to Alaska 1 Infantry moved from N.Canada to Anchorage Purchase Units - British British buy 2 Artillerys, 4 Destroyers, 2 Infantrys and 3 Mech.Infs; Remaining resources: 1 PUs; Combat - British Battle in Agra British attack with 1 Artillery and 2 Infantrys Neutral defend with 1 Infantry British roll dice for 1 Artillery and 2 Infantrys in Agra, round 2 : 0/3 hits, 0.83 expected hits Neutral roll dice for 1 Infantry in Agra, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Agra British roll dice for 1 Artillery and 1 Infantry in Agra, round 3 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Agra, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Agra British loses 0 PUs for violating Agras neutrality. British win, taking Agra from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Neutral: 1 Infantry Non Combat Move - British 1 AAGun moved from Nepal to Bengal 2 Infantrys moved from C.India to E.India 1 Destroyer and 2 Transports moved from sz55 to sz63 Place Units - British 4 Destroyers placed in sz63 2 Artillerys and 2 Infantrys placed in Calcutta 3 Mech.Infs placed in Dheli Turn Complete - British British collect 57 PUs; end with 58 PUsCombat Hit Differential Summary :
Neutral regular : 0.33 British regular : -0.50 -
TripleA Turn Summary: Anzac round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Anzac 2 Artillerys and 2 Infantrys moved from Derby to sz50 1 Artillery moved from W.Australia to sz51 1 Tank moved from W.Australia to sz51 2 Infantrys moved from W.Australia to sz51 1 Artillery, 2 Infantrys, 1 Submarine, 1 Tank and 2 Transports moved from sz51 to sz57 1 Artillery, 2 Infantrys and 1 Tank moved from sz57 to Java 2 Artillerys, 1 Battleship, 1 Carrier, 1 Destroyer, 1 EarlyFighter, 2 Infantrys and 2 Transports moved from sz50 to sz57 2 Artillerys, 1 EarlyFighter and 2 Infantrys moved from sz57 to Java 1 EarlyFighter moved from Melbourne to sz57 2 Artillerys and 1 Marine moved from Darwin to Derby 1 Infantry moved from C.Australia to Derby 1 Destroyer moved from sz37 to sz50 Purchase Units - Anzac Anzac buy 1 Factory, 1 Tank and 1 Transport; Remaining resources: 0 PUs; Combat - Anzac Battle in Java Anzac attack with 3 Artillerys, 1 EarlyFighter, 4 Infantrys and 1 Tank Thai defend with 1 Infantry Anzac roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Thai lost in Java Anzac win, taking Java from Thai with 3 Artillerys, 1 EarlyFighter, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Non Combat Move - Anzac 1 EarlyFighter moved from Java to sz57 Place Units - Anzac 1 Factory placed in Derby 1 Transport placed in sz37 1 Tank placed in Darwin Turn Complete - Anzac Anzac collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Anzac regular : 0.33 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Americans 3 Infantrys and 1 Tank moved from Palana to Kamchatka 1 Tank moved from Wake to sz20 1 Infantry moved from Wake to sz20 1 Battleship, 2 Carriers, 1 Destroyer, 1 Infantry, 1 Tank and 1 Transport moved from sz20 to sz3 1 Infantry and 1 Tank moved from sz3 to Kamchatka 1 Bomber moved from Wake to Kamchatka 2 EarlyFighters moved from sz20 to Kamchatka 1 Cruiser and 3 Destroyers moved from sz25 to sz20 4 Elites moved from San Francisco to sz23 2 Infantrys moved from Nor Cal to sz23 2 B.Transports, 1 Carrier, 4 Elites and 2 Infantrys moved from sz23 to sz14 2 Artillerys and 3 Infantrys moved from Portland to Seattle 4 Infantrys moved from Seattle to British Columbia 2 Tanks moved from British Columbia to Anchorage 1 Tank moved from Anchorage to Alaska 2 Artillerys and 5 Infantrys moved from N.Canada to Anchorage 4 Elites and 2 Infantrys moved from sz14 to Seattle Purchase Units - Americans Americans buy 2 B.Transports, 1 Destroyer, 2 EarlyFighters, 8 Elites and 1 Factory; Remaining resources: 2 PUs; Combat - Americans Battle in Kamchatka Americans attack with 1 Bomber, 2 EarlyFighters, 4 Infantrys and 2 Tanks Yamamoto defend with 3 Artillerys, 1 Marine and 3 Tanks Americans roll dice for 1 Battleship in Kamchatka, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 Bomber, 2 EarlyFighters, 4 Infantrys and 2 Tanks in Kamchatka, round 2 : 2/9 hits, 3.00 expected hits Yamamoto roll dice for 3 Artillerys, 1 Marine and 3 Tanks in Kamchatka, round 2 : 2/7 hits, 2.83 expected hits 1 Marine owned by the Yamamoto, 1 Artillery owned by the Yamamoto and 2 Infantrys owned by the Americans lost in Kamchatka Americans roll dice for 1 Bomber, 2 EarlyFighters, 2 Infantrys and 2 Tanks in Kamchatka, round 3 : 1/7 hits, 2.67 expected hits Yamamoto roll dice for 2 Artillerys and 3 Tanks in Kamchatka, round 3 : 3/5 hits, 2.17 expected hits 1 Artillery owned by the Yamamoto, 2 Infantrys owned by the Americans and 1 EarlyFighter owned by the Americans lost in Kamchatka Americans roll dice for 1 Bomber, 1 EarlyFighter and 2 Tanks in Kamchatka, round 4 : 1/4 hits, 2.00 expected hits Yamamoto roll dice for 1 Artillery and 3 Tanks in Kamchatka, round 4 : 1/4 hits, 1.83 expected hits 1 Artillery owned by the Yamamoto and 1 EarlyFighter owned by the Americans lost in Kamchatka Americans roll dice for 1 Bomber and 2 Tanks in Kamchatka, round 5 : 3/3 hits, 1.67 expected hits Yamamoto roll dice for 3 Tanks in Kamchatka, round 5 : 1/3 hits, 1.50 expected hits 1 Tank owned by the Americans and 3 Tanks owned by the Yamamoto lost in Kamchatka Americans win, taking Kamchatka from Yamamoto with 1 Bomber and 1 Tank remaining. Battle score for attacker is 1 Casualties for Americans: 2 EarlyFighters, 4 Infantrys and 1 Tank Casualties for Yamamoto: 3 Artillerys, 1 Marine and 3 Tanks Non Combat Move - Americans 1 Bomber moved from Kamchatka to Magadan Place Units - Americans 1 Destroyer placed in sz5 1 Factory placed in Anchorage 8 Elites placed in San Francisco 2 B.Transports placed in sz23 1 EarlyFighter placed in Alaska 1 EarlyFighter placed in Pearl Harbor Turn Complete - Americans Americans collect 88 PUs; end with 90 PUsCombat Hit Differential Summary :
Yamamoto regular : -1.33 Americans regular : -3.00 -
TripleA Turn Summary: Masaharu round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Masaharu 2 Destroyers and 1 Submarine moved from sz7 to sz3 1 Bomber moved from Belogorsk to sz3 2 Transports moved from sz1 to sz15 1 Tank moved from N.Japan to sz1 4 Infantrys moved from N.Japan to sz1 4 Infantrys, 1 T.Boat, 1 Tank and 2 Transports moved from sz1 to sz2 4 Infantrys and 1 Tank moved from sz2 to Magadan 1 Artillery, 3 Infantrys and 1 Tank moved from Yakutsk to Magadan 1 Tank moved from Vostok to Angarsk Masaharu take Angarsk from Russians 1 Tank moved from Angarsk to Ustkut 1 Artillery and 1 Marine moved from Vostok to Irkutsk 2 Infantrys and 1 Marine moved from Amursk to Belogorsk 1 Infantry moved from Belogorsk to Quingdao 1 Infantry moved from Manchuria to Hsingan 1 Artillery moved from Hsingan to Belogorsk 1 Artillery and 2 Infantrys moved from Manchuria to Belogorsk 1 EarlyFighter moved from Belogorsk to Magadan 4 Infantrys moved from Akina to sz15 2 Infantrys moved from Akina to N.Japan 4 Infantrys and 2 Transports moved from sz15 to sz1 4 Infantrys moved from sz1 to Vostok Purchase Units - Masaharu Masaharu buy 2 Artillerys, 1 Elite, 10 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Masaharu Battle in Magadan Masaharu attack with 1 Artillery, 1 EarlyFighter, 7 Infantrys and 2 Tanks British defend with 2 Infantrys; Americans defend with 1 Bomber, 1 Infantry and 1 Tank; Russians defend with 1 Infantry Masaharu roll dice for 1 Artillery, 1 EarlyFighter, 7 Infantrys and 2 Tanks in Magadan, round 2 : 3/11 hits, 3.00 expected hits Russians roll dice for 1 Bomber, 4 Infantrys and 1 Tank in Magadan, round 2 : 2/6 hits, 2.00 expected hits 1 Bomber owned by the Americans, 2 Infantrys owned by the Masaharu, 1 Infantry owned by the Americans and 1 Infantry owned by the British lost in Magadan Masaharu roll dice for 1 Artillery, 1 EarlyFighter, 5 Infantrys and 2 Tanks in Magadan, round 3 : 2/9 hits, 2.67 expected hits Russians roll dice for 2 Infantrys and 1 Tank in Magadan, round 3 : 0/3 hits, 1.17 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the British lost in Magadan Masaharu roll dice for 1 Artillery, 1 EarlyFighter, 5 Infantrys and 2 Tanks in Magadan, round 4 : 3/9 hits, 2.67 expected hits Russians roll dice for 1 Tank in Magadan, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Americans lost in Magadan Masaharu win, taking Magadan from Russians with 1 Artillery, 1 EarlyFighter, 5 Infantrys and 2 Tanks remaining. Battle score for attacker is 23 Casualties for Masaharu: 2 Infantrys Casualties for Americans: 1 Bomber, 1 Infantry and 1 Tank Casualties for British: 2 Infantrys Casualties for Russians: 1 Infantry Battle in sz3 Masaharu attack with 1 Bomber, 2 Destroyers and 1 Submarine Americans defend with 1 Battleship, 2 Carriers, 1 Destroyer and 1 Transport Masaharu roll dice for 1 Submarine in sz3, round 2 : 0/1 hits, 0.33 expected hits Masaharu roll dice for 1 Bomber and 2 Destroyers in sz3, round 2 : 1/3 hits, 1.33 expected hits Units damaged: 1 Battleship owned by the Americans Americans roll dice for 1 Battleship, 2 Carriers, 1 Destroyer and 1 Transport in sz3, round 2 : 2/5 hits, 2.33 expected hits 1 Submarine owned by the Masaharu and 1 Destroyer owned by the Masaharu lost in sz3 Masaharu roll dice for 1 Bomber and 1 Destroyer in sz3, round 3 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 Battleship, 2 Carriers, 1 Destroyer and 1 Transport in sz3, round 3 : 2/5 hits, 2.33 expected hits 1 Transport owned by the Americans, 1 Destroyer owned by the Masaharu and 1 Bomber owned by the Masaharu lost in sz3 Americans win with 1 Battleship, 2 Carriers and 1 Destroyer remaining. Battle score for attacker is -30 Casualties for Masaharu: 1 Bomber, 2 Destroyers and 1 Submarine Casualties for Americans: 1 Transport Battle in Irkutsk Masaharu attack with 1 Artillery and 1 Marine Russians defend with 1 Infantry Masaharu roll dice for 1 Artillery and 1 Marine in Irkutsk, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits Masaharu roll dice for 1 Artillery and 1 Marine in Irkutsk, round 3 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Irkutsk, round 3 : 0/1 hits, 0.33 expected hits Masaharu roll dice for 1 Artillery and 1 Marine in Irkutsk, round 4 : 2/2 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Irkutsk, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Irkutsk Masaharu win, taking Irkutsk from Russians with 1 Artillery and 1 Marine remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Ustkut Masaharu attack with 1 Tank Russians defend with 1 Infantry Masaharu roll dice for 1 Tank in Ustkut, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Ustkut, round 2 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Masaharu lost in Ustkut Russians win with 1 Infantry remaining. Battle score for attacker is -5 Casualties for Masaharu: 1 Tank Non Combat Move - Masaharu 1 EarlyFighter moved from Magadan to Yakutsk Place Units - Masaharu 1 Artillery, 1 Elite and 1 Tank placed in Belogorsk Masaharu undo move 1. 2 Artillerys and 1 Elite placed in Belogorsk 2 Infantrys and 1 Tank placed in Amursk 8 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Masaharu regular : -2.00 Russians regular : -2.00 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Russians 1 Infantry moved from Ustkut to Angarsk Russians take Angarsk from Masaharu 1 Artillery and 1 Infantry moved from Jinan to Hsingan 2 Infantrys moved from Ulaan Ude to Quingdao 1 EarlyFighter moved from Ulaan Ude to Quingdao 1 Artillery and 1 Infantry moved from Ulaan Ude to Irkutsk Purchase Units - Russians Russians buy 7 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Irkutsk Russians attack with 1 Artillery and 1 Infantry Masaharu defend with 1 Artillery and 1 Marine Russians roll dice for 1 Artillery and 1 Infantry in Irkutsk, round 2 : 0/2 hits, 0.67 expected hits Masaharu roll dice for 1 Artillery and 1 Marine in Irkutsk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Irkutsk, round 3 : 1/2 hits, 0.67 expected hits Masaharu roll dice for 1 Artillery and 1 Marine in Irkutsk, round 3 : 0/2 hits, 0.67 expected hits 1 Marine owned by the Masaharu lost in Irkutsk Russians roll dice for 1 Artillery and 1 Infantry in Irkutsk, round 4 : 1/2 hits, 0.67 expected hits Masaharu roll dice for 1 Artillery in Irkutsk, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Masaharu lost in Irkutsk Russians win, taking Irkutsk from Masaharu with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 7 Casualties for Masaharu: 1 Artillery and 1 Marine Battle in Quingdao Russians attack with 1 EarlyFighter and 2 Infantrys Masaharu defend with 1 Infantry Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 2 : 0/3 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Quingdao, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 3 : 0/3 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Quingdao, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 4 : 0/3 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Quingdao, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 5 : 0/3 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Quingdao, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 6 : 2/3 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Quingdao, round 6 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Quingdao Russians win, taking Quingdao from Masaharu with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Infantry Battle in Hsingan Russians attack with 1 Artillery and 1 Infantry Masaharu defend with 1 Infantry Russians roll dice for 1 Artillery and 1 Infantry in Hsingan, round 2 : 0/2 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Hsingan, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Hsingan, round 3 : 0/2 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Hsingan, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Hsingan, round 4 : 1/2 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Hsingan, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Hsingan Russians win, taking Hsingan from Masaharu with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Masaharu: 1 Infantry Non Combat Move - Russians 1 EarlyFighter moved from Quingdao to Ulaan Ude 4 Infantrys moved from Tulun to Ulaan Ude 1 Artillery and 7 Infantrys moved from Kaask to Tulun 1 Infantry moved from Jinquan to Kyzal 4 Mech.Infs moved from Achinsk to Tulun Place Units - Russians 6 Infantrys placed in Kaask 1 Infantry and 3 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
Masaharu regular : -3.33 Russians regular : -2.33 -
TripleA Turn Summary: Yamamoto round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Research Technology - Yamamoto Combat Move - Yamamoto 2 Elites and 2 Tanks moved from Davao to sz70 2 Elites, 2 Tanks and 2 Transports moved from sz70 to sz48 2 Elites and 2 Tanks moved from sz48 to Sarong 1 Destroyer moved from sz70 to sz48 1 EarlyFighter moved from sz60 to sz66 1 Battleship, 5 Destroyers and 2 Submarines moved from sz76 to sz9 1 Carrier, 2 Destroyers and 2 EarlyFighters moved from sz78 to sz17 1 T.Boat moved from sz76 to sz16 3 B.Transports moved from sz7 to sz78 1 T.Boat moved from sz68 to sz70 3 Transports moved from sz60 to sz67 1 Tank moved from Malaya to Burma Yamamoto take Burma from British 1 Artillery moved from Chunking to N.French I. 1 Artillery moved from N.Chunking to W.Chunking Yamamoto take W.Chunking from Chinese 2 Tanks moved from Malaya to N.French I. 1 Tank moved from Manila to Samar 1 Tank moved from Punay to Manila Purchase Units - Yamamoto Trigger YamamotoSpecial: Yamamoto has their production frontier changed to: YamamotoFrontierSpecial Yamamoto buy 2 Artillerys, 1 B.Transport, 3 Destroyers, 1 Elite, 1 Factory, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Samar Yamamoto attack with 1 Tank Americans defend with 1 Infantry Yamamoto roll dice for 1 Tank in Samar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 Infantry in Samar, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans and 1 Tank owned by the Yamamoto lost in Samar Americans win with no units remaining. Battle score for attacker is -3 Casualties for Yamamoto: 1 Tank Casualties for Americans: 1 Infantry Battle in Sarong Yamamoto attack with 2 Elites and 2 Tanks Dutch defend with 1 Artillery and 1 Infantry Yamamoto roll dice for 2 Elites and 2 Tanks in Sarong, round 2 : 4/4 hits, 2.00 expected hits Dutch roll dice for 1 Artillery and 1 Infantry in Sarong, round 2 : 1/2 hits, 0.67 expected hits 1 Artillery owned by the Dutch, 1 Elite owned by the Yamamoto and 1 Infantry owned by the Dutch lost in Sarong Yamamoto win, taking Sarong from Dutch with 1 Elite and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Elite Casualties for Dutch: 1 Artillery and 1 Infantry Battle in N.French I. Yamamoto attack with 1 Artillery and 2 Tanks British defend with 1 Infantry Yamamoto roll dice for 1 Artillery and 2 Tanks in N.French I., round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 Infantry in N.French I., round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in N.French I. Yamamoto win, taking N.French I. from British with 1 Artillery and 2 Tanks remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in sz66 Yamamoto attack with 1 EarlyFighter British defend with 2 Transports Yamamoto roll dice for 1 EarlyFighter in sz66, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 Transports in sz66, round 2 : 1/2 hits, 0.33 expected hits 1 EarlyFighter owned by the Yamamoto lost in sz66 British win with 2 Transports remaining. Battle score for attacker is -8 Casualties for Yamamoto: 1 EarlyFighter Non Combat Move - Yamamoto Place Units - Yamamoto 1 B.Transport placed in sz70 1 Artillery, 1 Elite and 1 Tank placed in Davao 1 Factory placed in Malaya 3 Destroyers placed in sz78 1 Artillery and 3 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 71 PUs; end with 71 PUsCombat Hit Differential Summary :
Yamamoto regular : 2.83 Americans regular : 0.67 British regular : 0.33 Dutch regular : 0.33 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Chinese 1 Artillery and 1 Infantry moved from Gansu to Szechwan 3 Mech.Infs moved from Tsingnan to W.Sian 1 Fighter moved from Gansu to W.Sian 1 Artillery and 3 Infantrys moved from Gansu to Shangsi 1 EarlyFighter moved from Gansu to Shangsi 1 EarlyFighter moved from Gansu to Szechwan 1 Artillery and 1 Infantry moved from Gansu to N.Shangsi 1 Mech.Inf moved from Gansu to N.Shangsi Purchase Units - Chinese Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial Chinese buy 7 Infantrys, 1 Marine and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Szechwan Chinese attack with 1 Artillery, 1 EarlyFighter and 1 Infantry Hisaichi defend with 1 Artillery and 1 Infantry Chinese roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Szechwan, round 2 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 Artillery and 1 EarlyFighter in Szechwan, round 3 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 EarlyFighter owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Szechwan Chinese win, taking Szechwan from Hisaichi with 1 Artillery remaining. Battle score for attacker is -4 Casualties for Chinese: 1 EarlyFighter and 1 Infantry Casualties for Hisaichi: 1 Artillery and 1 Infantry Battle in Shangsi Chinese attack with 1 Artillery, 1 EarlyFighter and 3 Infantrys Hisaichi defend with 3 Infantrys and 1 Tank Chinese roll dice for 1 Artillery, 1 EarlyFighter and 3 Infantrys in Shangsi, round 2 : 0/5 hits, 1.33 expected hits Hisaichi roll dice for 3 Infantrys and 1 Tank in Shangsi, round 2 : 0/4 hits, 1.50 expected hits Chinese roll dice for 1 Artillery, 1 EarlyFighter and 3 Infantrys in Shangsi, round 3 : 2/5 hits, 1.33 expected hits Hisaichi roll dice for 3 Infantrys and 1 Tank in Shangsi, round 3 : 1/4 hits, 1.50 expected hits 2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Shangsi, round 4 : 1/4 hits, 1.17 expected hits Hisaichi roll dice for 1 Infantry and 1 Tank in Shangsi, round 4 : 0/2 hits, 0.83 expected hits 1 Infantry owned by the Hisaichi lost in Shangsi Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Shangsi, round 5 : 1/4 hits, 1.17 expected hits Hisaichi roll dice for 1 Tank in Shangsi, round 5 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 2 Infantrys Casualties for Hisaichi: 3 Infantrys and 1 Tank Battle in N.Shangsi Chinese attack with 1 Artillery, 1 Infantry and 1 Mech.Inf Hisaichi defend with 2 Infantrys and 1 Tankette Chinese roll dice for 1 Artillery, 1 Infantry and 1 Mech.Inf in N.Shangsi, round 2 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 2 Infantrys and 1 Tankette in N.Shangsi, round 2 : 1/3 hits, 0.83 expected hits 1 Tankette owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi Chinese roll dice for 1 Artillery and 1 Mech.Inf in N.Shangsi, round 3 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 2 Infantrys in N.Shangsi, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in N.Shangsi Chinese roll dice for 1 Artillery and 1 Mech.Inf in N.Shangsi, round 4 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in N.Shangsi, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Chinese lost in N.Shangsi Chinese win, taking N.Shangsi from Hisaichi with 1 Mech.Inf remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Artillery and 1 Infantry Casualties for Hisaichi: 2 Infantrys and 1 Tankette Battle in W.Sian Chinese attack with 1 Fighter and 3 Mech.Infs Hisaichi defend with 1 Artillery and 1 Infantry Chinese roll dice for 1 Fighter and 3 Mech.Infs in W.Sian, round 2 : 2/4 hits, 1.50 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in W.Sian, round 2 : 2/2 hits, 0.67 expected hits 2 Mech.Infs owned by the Chinese, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in W.Sian Chinese win, taking W.Sian from Hisaichi with 1 Fighter and 1 Mech.Inf remaining. Battle score for attacker is -4 Casualties for Chinese: 2 Mech.Infs Casualties for Hisaichi: 1 Artillery and 1 Infantry Non Combat Move - Chinese 1 AAGun and 3 Tanks moved from Gansu to Tsingnan 1 EarlyFighter moved from Shangsi to Tsingnan 1 Fighter moved from W.Sian to Tsingnan 1 Artillery and 2 Infantrys moved from Gobi to Tsingnan 6 Infantrys moved from Xining to Tsingnan 4 Mech.Infs moved from Urumal to Tsingnan Place Units - Chinese 5 Infantrys and 1 Marine placed in Xining 2 Infantrys and 2 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Chinese regular : 0.50 Hisaichi regular : 0.17 -
TripleA Turn Summary: Hisaichi round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Hisaichi 2 Tankettes moved from Shansi to W.Sian 1 Tankette moved from Shansi to Szechwan 1 Tank moved from Shansi to Szechwan 1 Artillery and 2 Infantrys moved from E.Shansi to Shangsi 1 Artillery and 1 Infantry moved from E.Shansi to N.Shangsi 8 Tanks moved from Shansi to N.Shangsi 1 Artillery and 1 Infantry moved from E.Shansi to Shangsi 3 Tankettes moved from Seoul to Hsingan 1 Artillery and 2 Infantrys moved from Vostok to Quingdao 2 Tanks and 1 Tankette moved from Peking to N.Shangsi 2 Artillerys and 6 Infantrys moved from Hopeh to E.Shansi 2 Artillerys and 3 Infantrys moved from Hankou to Hanan 1 Infantry moved from Kiangsi to Hanan 1 Artillery and 3 Infantrys moved from Kwangtung to Hankou 1 B.Transport and 1 Transport moved from sz74 to sz67 6 Tankettes moved from Hongkong to sz67 1 B.Transport, 6 Tankettes and 7 Transports moved from sz67 to sz74 6 Tankettes moved from sz74 to Hopeh 4 Transports moved from sz74 to sz79 2 Tankettes moved from Seoul to Tientsin 2 EarlyFighters moved from sz60 to sz66 2 Bombers moved from Hanan to sz66 Purchase Units - Hisaichi Trigger HisaichiSpecial: Hisaichi has their production frontier changed to: HisaichiFrontierSpecial Hisaichi buy 3 Infantrys, 1 Tank and 12 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in W.Sian Hisaichi attack with 2 Tankettes Chinese defend with 1 Mech.Inf Hisaichi roll dice for 2 Tankettes in W.Sian, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Mech.Inf in W.Sian, round 2 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese and 1 Tankette owned by the Hisaichi lost in W.Sian Hisaichi win, taking W.Sian from Chinese with 1 Tankette remaining. Battle score for attacker is 1 Casualties for Hisaichi: 1 Tankette Casualties for Chinese: 1 Mech.Inf Battle in Hsingan Hisaichi attack with 3 Tankettes Russians defend with 1 Artillery Hisaichi roll dice for 3 Tankettes in Hsingan, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 Artillery in Hsingan, round 2 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Russians and 1 Tankette owned by the Hisaichi lost in Hsingan Hisaichi win, taking Hsingan from Russians with 2 Tankettes remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Tankette Casualties for Russians: 1 Artillery Battle in N.Shangsi Hisaichi attack with 1 Artillery, 1 Infantry, 10 Tanks and 1 Tankette Chinese defend with 1 Mech.Inf Hisaichi roll dice for 1 Artillery, 1 Infantry, 10 Tanks and 1 Tankette in N.Shangsi, round 2 : 9/13 hits, 6.00 expected hits Chinese roll dice for 1 Mech.Inf in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in N.Shangsi Hisaichi win, taking N.Shangsi from Chinese with 1 Artillery, 1 Infantry, 10 Tanks and 1 Tankette remaining. Battle score for attacker is 5 Casualties for Chinese: 1 Mech.Inf Battle in Shangsi Hisaichi attack with 2 Artillerys and 3 Infantrys Chinese defend with 1 Artillery and 1 Infantry Hisaichi roll dice for 2 Artillerys and 3 Infantrys in Shangsi, round 2 : 1/5 hits, 1.50 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Shangsi, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Shangsi, round 3 : 0/4 hits, 1.33 expected hits Chinese roll dice for 1 Artillery in Shangsi, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Shangsi, round 4 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 Artillery in Shangsi, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Chinese lost in Shangsi Hisaichi win, taking Shangsi from Chinese with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Artillery and 1 Infantry Battle in Quingdao Hisaichi attack with 1 Artillery and 2 Infantrys Russians defend with 2 Infantrys Hisaichi roll dice for 1 Artillery and 2 Infantrys in Quingdao, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 2 Infantrys in Quingdao, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Quingdao Hisaichi roll dice for 1 Artillery and 1 Infantry in Quingdao, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 2 Infantrys in Quingdao, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Quingdao Hisaichi roll dice for 1 Artillery and 1 Infantry in Quingdao, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Quingdao, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Quingdao, round 5 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Quingdao, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Quingdao Hisaichi win, taking Quingdao from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 2 Infantrys Battle in Szechwan Hisaichi attack with 1 Tank and 1 Tankette Chinese defend with 1 Artillery Hisaichi roll dice for 1 Tank and 1 Tankette in Szechwan, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 Artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Tank and 1 Tankette in Szechwan, round 3 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 Artillery in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 Tankette owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Szechwan Hisaichi win, taking Szechwan from Chinese with 1 Tank remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Tankette Casualties for Chinese: 1 Artillery Battle in sz66 Hisaichi attack with 2 Bombers and 2 EarlyFighters British defend with 2 Transports Hisaichi roll dice for 2 Bombers and 2 EarlyFighters in sz66, round 2 : 2/4 hits, 2.00 expected hits British roll dice for 2 Transports in sz66, round 2 : 0/2 hits, 0.33 expected hits 2 Transports owned by the British lost in sz66 Hisaichi win with 2 Bombers and 2 EarlyFighters remaining. Battle score for attacker is 12 Casualties for British: 2 Transports Non Combat Move - Hisaichi 2 EarlyFighters moved from sz66 to sz60 2 Bombers moved from sz66 to Malaya 1 Battleship moved from sz70 to sz60 1 Destroyer moved from sz60 to sz59 1 Infantry moved from Korea to sz79 1 Infantry and 1 T.Boat moved from sz79 to sz15 1 Infantry moved from sz15 to N.Japan 1 B.Transport moved from sz1 to sz79 Place Units - Hisaichi 6 Tankettes placed in Hongkong 1 Tank and 2 Tankettes placed in Peking 3 Infantrys and 4 Tankettes placed in Seoul Turn Complete - Hisaichi Hisaichi collect 56 PUs; end with 56 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Russians regular : -0.33 British regular : -0.33 Hisaichi regular : 0.67 -
TripleA Turn Summary: Dutch round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Dutch 1 Transport moved from sz50 to sz57 2 Infantrys moved from Bali to Java Purchase Units - Dutch Trigger DutchSpecial: Dutch has their production frontier changed to: DutchFrontierSpecial Non Combat Move - Dutch Turn Complete - DutchCombat Hit Differential Summary :
-
TripleA Turn Summary: Thai round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Thai 1 Infantry moved from S.Borneo to sz60 1 Artillery, 1 Elite and 1 Tank moved from S.Borneo to sz60 1 Artillery, 1 Elite, 1 Infantry and 1 Tank moved from sz60 to Java 1 Fighter moved from S.Borneo to Java 1 EarlyFighter moved from Malaya to Java 1 Infantry moved from Phuket to sz73 1 Infantry and 1 T.Boat moved from sz73 to sz60 1 Infantry moved from sz60 to Java 1 Artillery and 1 Elite moved from Sumatra to Java 1 Tank moved from Phuket to sz73 1 Infantry moved from Phuket to sz73 1 Infantry, 1 Tank and 1 Transport moved from sz73 to sz60 1 Infantry and 1 Tank moved from sz60 to Java 1 Artillery and 1 Infantry moved from Phuket to Malaya Purchase Units - Thai Trigger ThaiSpecial: Thai has their production frontier changed to: ThaiFrontierSpecial Thai buy 9 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Thai Battle in Java Thai attack with 2 Artillerys, 1 EarlyFighter, 2 Elites, 1 Fighter, 3 Infantrys and 2 Tanks Anzac defend with 3 Artillerys, 4 Infantrys and 1 Tank; Dutch defend with 2 Infantrys Thai roll dice for 2 Artillerys, 1 EarlyFighter, 2 Elites, 1 Fighter, 3 Infantrys and 2 Tanks in Java, round 2 : 3/11 hits, 4.33 expected hits Anzac roll dice for 3 Artillerys, 6 Infantrys and 1 Tank in Java, round 2 : 5/10 hits, 3.50 expected hits 1 Infantry owned by the Anzac, 3 Infantrys owned by the Thai, 1 EarlyFighter owned by the Thai, 2 Infantrys owned by the Dutch and 1 Artillery owned by the Thai lost in Java Thai roll dice for 1 Artillery, 2 Elites, 1 Fighter and 2 Tanks in Java, round 3 : 4/6 hits, 3.00 expected hits Anzac roll dice for 3 Artillerys, 3 Infantrys and 1 Tank in Java, round 3 : 2/7 hits, 2.50 expected hits 1 Artillery owned by the Anzac, 3 Infantrys owned by the Anzac, 1 Elite owned by the Thai and 1 Artillery owned by the Thai lost in Java Thai roll dice for 1 Elite, 1 Fighter and 2 Tanks in Java, round 4 : 2/4 hits, 2.00 expected hits Anzac roll dice for 2 Artillerys and 1 Tank in Java, round 4 : 3/3 hits, 1.17 expected hits 2 Artillerys owned by the Anzac, 1 Elite owned by the Thai and 2 Tanks owned by the Thai lost in Java 1 Fighter owned by the Thai retreated Anzac win with 1 Tank remaining. Battle score for attacker is -16 Casualties for Thai: 2 Artillerys, 1 EarlyFighter, 2 Elites, 3 Infantrys and 2 Tanks Casualties for Anzac: 3 Artillerys and 4 Infantrys Casualties for Dutch: 2 Infantrys Non Combat Move - Thai 1 Fighter moved from Java to S.Borneo Place Units - Thai 3 Infantrys and 1 Marine placed in S.Borneo 6 Infantrys placed in Phuket Turn Complete - Thai Thai collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
Anzac regular : 2.83 Thai regular : -0.33 -
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - British 1 Infantry moved from N.S to Sumatra British take Sumatra from Thai 1 Artillery and 1 Infantry moved from Bengal to W.Chunking 3 Artillerys, 11 Infantrys, 3 Mech.Infs and 3 Tanks moved from Bengal to Burma 1 Infantry moved from Anchorage to Alaska 1 Artillery and 1 Infantry moved from Agra to W.Tibet 2 EarlyFighters moved from sz63 to Burma Purchase Units - British Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial British buy 4 Artillerys, 4 Elites, 3 Mech.Infs and 2 Transports; Remaining resources: 1 PUs; Combat - British Battle in W.Chunking British attack with 1 Artillery and 1 Infantry Yamamoto defend with 1 Artillery British roll dice for 1 Artillery and 1 Infantry in W.Chunking, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery in W.Chunking, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Artillery and 1 Infantry in W.Chunking, round 3 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery in W.Chunking, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto lost in W.Chunking British win, taking W.Chunking from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Artillery Battle in W.Tibet British attack with 1 Artillery and 1 Infantry Neutral defend with 1 Bunker British roll dice for 1 Artillery and 1 Infantry in W.Tibet, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker in W.Tibet, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 Artillery and 1 Infantry in W.Tibet, round 3 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Bunker in W.Tibet, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the British lost in W.Tibet British roll dice for 1 Artillery in W.Tibet, round 4 : 0/1 hits, 0.33 expected hits Neutral roll dice for 1 Bunker in W.Tibet, round 4 : 1/1 hits, 0.50 expected hits 1 Artillery owned by the British lost in W.Tibet Neutral win with 1 Bunker remaining. Battle score for attacker is -6 Casualties for British: 1 Artillery and 1 Infantry Battle in Burma British attack with 3 Artillerys, 2 EarlyFighters, 11 Infantrys, 3 Mech.Infs and 3 Tanks Yamamoto defend with 1 Tank British roll dice for 3 Artillerys, 2 EarlyFighters, 11 Infantrys, 3 Mech.Infs and 3 Tanks in Burma, round 2 : 11/22 hits, 7.00 expected hits Yamamoto roll dice for 1 Tank in Burma, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Yamamoto lost in Burma British win, taking Burma from Yamamoto with 3 Artillerys, 2 EarlyFighters, 11 Infantrys, 3 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 5 Casualties for Yamamoto: 1 Tank Non Combat Move - British 2 EarlyFighters moved from Burma to sz63 2 Infantrys moved from E.India to Bengal 3 Mech.Infs moved from Dheli to Bengal 2 Artillerys and 2 Infantrys moved from Calcutta to sz63 2 Artillerys and 2 Infantrys moved from sz63 to E.India 1 Artillery and 3 Infantrys moved from Moresby to New Guinea 1 Infantry moved from New Guinea to N.G 3 Infantrys moved from Moresby to E.G Place Units - British 2 Transports placed in sz63 2 Artillerys and 4 Elites placed in Calcutta 3 Mech.Infs placed in Dheli 2 Artillerys placed in Moresby Turn Complete - British British collect 56 PUs; end with 57 PUsCombat Hit Differential Summary :
Yamamoto regular : -1.17 Neutral regular : 0.50 British regular : 3.00 -
TripleA Turn Summary: Anzac round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Anzac 1 Destroyer moved from sz50 to sz58 1 Submarine moved from sz57 to sz59 1 EarlyFighter moved from sz57 to sz58 1 EarlyFighter moved from sz57 to sz59 4 Transports moved from sz57 to sz50 2 Artillerys moved from Derby to sz50 5 Infantrys moved from W.Australia to sz50 1 Marine moved from Derby to sz50 2 Artillerys, 5 Infantrys, 1 Marine and 4 Transports moved from sz50 to sz57 2 Artillerys, 5 Infantrys and 1 Marine moved from sz57 to Java 1 Tank moved from Darwin to Derby Purchase Units - Anzac Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial Anzac buy 1 Destroyer, 2 EarlyFighters and 2 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Battle in sz58 Anzac attack with 1 Destroyer and 1 EarlyFighter Yamamoto defend with 1 Destroyer Anzac roll dice for 1 Destroyer and 1 EarlyFighter in sz58, round 2 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Destroyer in sz58, round 2 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Yamamoto lost in sz58 Anzac win with 1 Destroyer and 1 EarlyFighter remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Destroyer Battle in sz59 Anzac attack with 1 EarlyFighter and 1 Submarine Hisaichi defend with 1 Destroyer Anzac roll dice for 1 Submarine in sz59, round 2 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Destroyer in sz59, round 2 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Hisaichi lost in sz59 Anzac win with 1 EarlyFighter and 1 Submarine remaining. Battle score for attacker is 8 Casualties for Hisaichi: 1 Destroyer Non Combat Move - Anzac 1 EarlyFighter moved from sz59 to sz57 1 EarlyFighter moved from sz58 to sz57 1 Transport moved from sz37 to sz50 2 Infantrys moved from Derby to sz50 2 Infantrys moved from sz50 to Soem 2 Tanks moved from Soem to Bali 1 Artillery and 1 Infantry moved from Lambok to Bali 2 Infantrys moved from Soem to Lambok Place Units - Anzac 1 Destroyer placed in sz50 1 EarlyFighter and 2 Infantrys placed in Darwin 1 EarlyFighter placed in Melbourne Turn Complete - Anzac Anzac collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.50 Anzac regular : 1.00 Hisaichi regular : -0.50 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Americans 1 unit repaired. 1 Destroyer moved from sz5 to sz4 1 EarlyFighter moved from Alaska to sz4 1 EarlyFighter moved from Pearl Harbor to sz4 8 Elites moved from San Francisco to sz23 4 Elites moved from Seattle to sz14 4 Infantrys moved from Seattle to sz14 2 B.Transports, 1 Carrier, 4 Elites and 4 Infantrys moved from sz14 to sz5 4 Elites and 4 Infantrys moved from sz5 to Alaska 4 Infantrys moved from British Columbia to N.Canada 2 Artillerys, 5 Infantrys and 2 Tanks moved from Anchorage to Alaska 2 Artillerys and 1 Infantry moved from Seattle to British Columbia 2 B.Transports and 8 Elites moved from sz23 to sz14 8 Elites moved from sz14 to Seattle Purchase Units - Americans Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial Americans buy 2 B.Transports, 2 Destroyers, 2 EarlyFighters, 8 Elites and 1 Fighter; Remaining resources: 0 PUs; Combat - Americans Battle in sz4 Americans attack with 1 Destroyer and 2 EarlyFighters Hisaichi defend with 2 Destroyers and 1 Submarine Hisaichi roll dice for 1 Submarine in sz4, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Destroyer and 2 EarlyFighters in sz4, round 2 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 2 Destroyers in sz4, round 2 : 1/2 hits, 1.00 expected hits 1 Submarine owned by the Hisaichi and 1 EarlyFighter owned by the Americans lost in sz4 Americans roll dice for 1 Destroyer and 1 EarlyFighter in sz4, round 3 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 2 Destroyers in sz4, round 3 : 2/2 hits, 1.00 expected hits 1 Destroyer owned by the Americans and 1 EarlyFighter owned by the Americans lost in sz4 Hisaichi win with 2 Destroyers remaining. Battle score for attacker is -18 Casualties for Americans: 1 Destroyer and 2 EarlyFighters Casualties for Hisaichi: 1 Submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Anzac to sz11: 2 T.Boats EDIT: Turning off Edit Mode 1 Battleship, 2 Carriers and 1 Destroyer moved from sz3 to sz10 1 Cruiser and 3 Destroyers moved from sz20 to sz10 Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Anzac to Midway: 2 Infantrys EDIT: Removing units owned by Anzac from Wake: 2 Infantrys EDIT: Removing units owned by Anzac from sz20: 2 T.Boats EDIT: Turning off Edit Mode 2 Destroyers placed in sz4 2 B.Transports placed in sz23 8 Elites placed in San Francisco 1 EarlyFighter and 1 Fighter placed in sz5 1 EarlyFighter placed in Pearl Harbor Turn Complete - Americans Americans collect 88 PUs; end with 88 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Hisaichi regular : 0.83





