Update. I tried skipping turns all the way to A9 and they still cannot buy air. Seems like the XML on the trigger to change their purchase profile is bugged.
dawg v. entek TRS
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - British 1 Artillery and 1 Infantry moved from Ceylon to sz63 1 Artillery, 2 Destroyers, 1 Infantry, 1 Submarine and 2 Transports moved from sz63 to sz66 1 Infantry moved from Amdanam to sz66 1 Artillery moved from S.A to sz66 2 Artillerys and 2 Infantrys moved from sz66 to Malaya 1 Artillery and 1 Infantry moved from Burma to Thailand 1 EarlyFighter moved from Burma to Thailand 2 Infantrys moved from Burma to Thailand 1 Infantry moved from Bengal to sz64 1 Infantry moved from E.India to sz64 2 Infantrys, 1 Submarine and 2 T.Boats moved from sz64 to sz66 2 Infantrys moved from sz66 to Malaya 1 Infantry moved from W.India to Bikaner 1 Artillery and 1 Infantry moved from Bhopal to Bikaner 1 EarlyFighter moved from Dheli to Bikaner 1 EarlyFighter moved from Bhopa to N.S 1 EarlyFighter moved from Calcutta to Malaya 1 Infantry moved from British Columbia to sz6 1 Infantry moved from Vancouver to sz6 2 Infantrys and 1 Transport moved from sz6 to sz4 2 Infantrys moved from sz4 to Palana 1 Infantry moved from N.Canada to Anchorage 1 Infantry moved from Canada to N.Canada Purchase Units - British British buy 1 Carrier, 1 EarlyFighter and 2 Infantrys; Remaining resources: 0 PUs; Combat - British Battle in Bikaner British attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys Neutral defend with 1 Infantry British roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Bikaner, round 2 : 0/4 hits, 1.17 expected hits Neutral roll dice for 1 Infantry in Bikaner, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Bikaner, round 3 : 2/4 hits, 1.17 expected hits Neutral roll dice for 1 Infantry in Bikaner, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Bikaner British loses 0 PUs for violating Bikaners neutrality. British win, taking Bikaner from Neutral with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in Thailand British attack with 1 Artillery, 1 EarlyFighter and 3 Infantrys Thai defend with 1 Infantry British roll dice for 1 Artillery, 1 EarlyFighter and 3 Infantrys in Thailand, round 2 : 1/5 hits, 1.33 expected hits Thai roll dice for 1 Infantry in Thailand, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Thailand British win, taking Thailand from Thai with 1 Artillery, 1 EarlyFighter and 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Non Combat Move - British 1 EarlyFighter moved from Thailand to Malaya 1 Tank moved from Burma to Malaya 1 Infantry moved from Nepal to Bengal 1 Infantry moved from Nagpur to E.India 1 Artillery and 1 Infantry moved from C.India to E.India 1 Tank moved from Calcutta to E.India 1 Artillery moved from Calcutta to C.India 4 Infantrys moved from Calcutta to C.India 1 Infantry moved from M.India to C.India 1 Tank moved from S.India to C.India 2 Infantrys moved from India to Nagpur 1 Infantry moved from Bhopa to Nagpur 1 Tank moved from Dheli to Nepal 2 Infantrys moved from Dheli to Bhopa 1 AAGun moved from Dheli to Bhopa 1 Destroyer and 2 Transports moved from sz49 to sz57 1 Artillery moved from E.G to Moresby 1 Infantry moved from New Guinea to Moresby 1 Infantry moved from N.G to New Guinea 1 Submarine moved from sz47 to sz58 1 EarlyFighter moved from Bikaner to Bhopa Place Units - British 1 Carrier placed in sz63 1 EarlyFighter placed in sz63 2 Infantrys placed in Calcutta Turn Complete - British British collect 62 PUs; end with 62 PUsCombat Hit Differential Summary :
Thai regular : -0.33 Neutral regular : -0.67 British regular : -0.67 -
TripleA Turn Summary: Anzac round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Anzac 2 Infantrys moved from New Caledonia to sz38 2 Infantrys and 2 T.Boats moved from sz38 to sz40 2 Infantrys moved from sz40 to Bikini 1 Artillery moved from Wellington to sz35 2 Infantrys moved from Wellington to sz35 1 Infantry moved from New Zealand to sz35 1 Artillery, 3 Infantrys, 1 Submarine and 2 Transports moved from sz35 to sz38 1 Artillery and 3 Infantrys moved from sz38 to New Caledonia 1 Artillery and 1 Infantry moved from E.Australia to sz41 1 Artillery and 1 Infantry moved from Melbourne to sz37 1 Artillery, 1 Battleship, 1 Carrier, 1 EarlyFighter, 1 Infantry and 1 Transport moved from sz37 to sz50 1 Artillery and 1 Infantry moved from sz50 to Soem 1 Artillery, 1 Infantry and 1 Transport moved from sz41 to sz49 1 Submarine moved from sz41 to sz49 1 Artillery and 1 Infantry moved from sz49 to Derby 1 Artillery and 3 Infantrys moved from Darwin to Derby Purchase Units - Anzac Anzac buy 1 Destroyer; Remaining resources: 0 PUs; Non Combat Move - Anzac 1 Infantry moved from N.Australia to Derby 2 Infantrys moved from Townsville to N.Australia 1 Tank moved from Australia to Derby 1 EarlyFighter moved from Sydney to sz50 1 EarlyFighter moved from Melbourne to Derby 2 Tanks moved from Melbourne to W.Australia 2 Infantrys moved from Melbourne to S.W.Australia 1 Infantry moved from Sydney to Australia Place Units - Anzac 1 Destroyer placed in sz37 Turn Complete - Anzac Anzac collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Americans 1 Destroyer moved from sz27 to sz25 1 Battleship moved from sz23 to sz25 1 Submarine moved from sz13 to sz25 1 EarlyFighter moved from Kauai to sz25 1 EarlyFighter moved from Midway to sz25 1 Destroyer and 1 Submarine moved from sz31 to sz25 1 EarlyFighter moved from Johnston to sz25 2 Submarines moved from sz40 to sz45 1 EarlyFighter moved from San Francisco to sz25 1 Bomber moved from Portland to sz25 1 EarlyFighter moved from Alaska to sz25 1 Destroyer and 1 Transport moved from sz5 to sz4 1 Infantry and 1 Tank moved from Alaska to sz4 1 Infantry and 1 Tank moved from sz4 to Palana 1 Artillery and 1 Infantry moved from Mindanao to Davao 2 Infantrys moved from Samar to S 1 Infantry moved from Mindor to Punay 1 Artillery moved from Fais to Ifalk 2 Infantrys moved from Weno to Lasap 1 Tank moved from Phonpei to Lasap 1 Infantry moved from Pula to Lasap 1 Artillery moved from Pikelot to Pula Purchase Units - Americans Americans buy 1 Carrier and 2 Infantrys; Remaining resources: 0 PUs; Combat - Americans Battle in sz25 Americans attack with 1 Battleship, 1 Bomber, 2 Destroyers, 5 EarlyFighters and 2 Submarines Yamamoto defend with 2 Carriers, 1 Cruiser, 4 EarlyFighters and 3 Submarines Americans roll dice for 2 Submarines in sz25, round 2 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 3 Submarines in sz25, round 2 : 0/3 hits, 0.50 expected hits 1 Submarine owned by the Yamamoto lost in sz25 Americans roll dice for 1 Battleship, 1 Bomber, 2 Destroyers and 5 EarlyFighters in sz25, round 2 : 5/9 hits, 3.67 expected hits Yamamoto roll dice for 2 Carriers, 1 Cruiser and 4 EarlyFighters in sz25, round 2 : 3/7 hits, 3.50 expected hits Units damaged: 1 Battleship owned by the Americans 2 Submarines owned by the Americans, 2 Submarines owned by the Yamamoto and 3 EarlyFighters owned by the Yamamoto lost in sz25 Americans roll dice for 1 Battleship, 1 Bomber, 2 Destroyers and 5 EarlyFighters in sz25, round 3 : 2/9 hits, 3.67 expected hits Yamamoto roll dice for 2 Carriers, 1 Cruiser and 1 EarlyFighter in sz25, round 3 : 3/4 hits, 2.00 expected hits 1 Destroyer owned by the Americans, 1 Cruiser owned by the Yamamoto, 2 EarlyFighters owned by the Americans and 1 EarlyFighter owned by the Yamamoto lost in sz25 Americans roll dice for 1 Battleship, 1 Bomber, 1 Destroyer and 3 EarlyFighters in sz25, round 4 : 3/6 hits, 2.67 expected hits Yamamoto roll dice for 2 Carriers in sz25, round 4 : 1/2 hits, 1.00 expected hits 2 Carriers owned by the Yamamoto and 1 EarlyFighter owned by the Americans lost in sz25 Americans win with 1 Battleship, 1 Bomber, 1 Destroyer and 2 EarlyFighters remaining. Battle score for attacker is 44 Casualties for Yamamoto: 2 Carriers, 1 Cruiser, 4 EarlyFighters and 3 Submarines Casualties for Americans: 1 Destroyer, 3 EarlyFighters and 2 Submarines Battle in sz45 Americans attack with 2 Submarines Yamamoto defend with 1 Submarine Americans roll dice for 2 Submarines in sz45, round 2 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Submarine in sz45, round 2 : 1/1 hits, 0.17 expected hits 1 Submarine owned by the Americans and 1 Submarine owned by the Yamamoto lost in sz45 Americans win with 1 Submarine remaining. Battle score for attacker is 0 Casualties for Americans: 1 Submarine Casualties for Yamamoto: 1 Submarine Non Combat Move - Americans 1 Transport moved from sz27 to sz25 1 Carrier moved from sz23 to sz25 1 Bomber moved from sz25 to Kauai 2 Infantrys moved from Los Angeles to sz23 2 Infantrys and 1 Transport moved from sz23 to sz6 2 Infantrys moved from sz6 to N.Canada 1 Infantry moved from Anchorage to Alaska 3 Infantrys moved from Seattle to British Columbia 1 Infantry moved from Olympic Penn to Seattle 2 Artillerys and 2 Infantrys moved from Rocky Mt to Canada 1 Tank moved from High Desert to Canada 1 Tank moved from Central Valley to Seattle 2 Tanks moved from San Francisco to Portland 2 Infantrys moved from Nor Cal to Portland 2 Infantrys moved from Central Valley to Portland 2 Artillerys moved from San Francisco to Nor Cal 3 Infantrys moved from San Francisco to Nor Cal Place Units - Americans 1 Carrier placed in sz25 2 Infantrys placed in San Francisco Turn Complete - Americans Americans collect 95 PUs; end with 95 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.83 Americans regular : 0.67 -
TripleA Turn Summary: Masaharu round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Masaharu 1 Destroyer and 1 Submarine moved from sz7 to sz1 1 Artillery, 2 Infantrys and 1 Tank moved from Sukhalin to Ostrov 1 Transport moved from sz1 to sz15 1 Transport moved from sz1 to sz15 1 Transport moved from sz7 to sz1 1 Infantry and 1 Tank moved from N.Japan to sz1 1 Infantry and 1 Tank moved from sz1 to Amursk 1 Tank moved from Akina to sz15 2 Artillerys moved from N.Japan to sz15 3 Infantrys moved from Akina to sz15 1 Infantry moved from Akina to sz15 1 Artillery, 1 Infantry and 1 Transport moved from sz15 to sz1 1 Artillery and 1 Infantry moved from sz1 to Amursk 1 Artillery, 3 Infantrys and 1 Tank moved from sz15 to Vladivostok 1 Artillery and 4 Infantrys moved from Manchuria to Belogorsk 1 Artillery and 1 Infantry moved from Hsingan to Jinan 1 Bomber moved from Akina to Jinan 1 EarlyFighter moved from Akina to Amursk 1 Artillery, 2 Infantrys and 2 Tanks moved from Hsingan to Quingdao 1 Infantry moved from Hsingan to Jinan 2 Infantrys and 1 Tank moved from Akina to N.Japan Purchase Units - Masaharu Masaharu buy 2 Artillerys, 5 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Masaharu Battle in Belogorsk Masaharu attack with 1 Artillery and 4 Infantrys Russians defend with 1 Bunker Masaharu roll dice for 1 Artillery and 4 Infantrys in Belogorsk, round 2 : 1/5 hits, 1.17 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker in Belogorsk, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu lost in Belogorsk Masaharu roll dice for 1 Artillery and 3 Infantrys in Belogorsk, round 3 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 Bunker in Belogorsk, round 3 : 0/1 hits, 0.50 expected hits Masaharu roll dice for 1 Artillery and 3 Infantrys in Belogorsk, round 4 : 3/4 hits, 1.00 expected hits Russians roll dice for 1 Bunker in Belogorsk, round 4 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Russians lost in Belogorsk Masaharu win, taking Belogorsk from Russians with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 4 Casualties for Masaharu: 1 Infantry Casualties for Russians: 1 Bunker Battle in Vladivostok Masaharu attack with 1 Artillery, 3 Infantrys and 1 Tank Russians defend with 1 Bunker Masaharu roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Vladivostok, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 1 Bunker in Vladivostok, round 2 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Russians lost in Vladivostok Masaharu win, taking Vladivostok from Russians with 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 6 Casualties for Russians: 1 Bunker Battle in Jinan Masaharu attack with 1 Artillery, 1 Bomber and 2 Infantrys Russians defend with 1 Bunker Masaharu roll dice for 1 Artillery, 1 Bomber and 2 Infantrys in Jinan, round 2 : 3/4 hits, 1.50 expected hits Russians roll dice for 1 Bunker in Jinan, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Jinan Masaharu win, taking Jinan from Russians with 1 Artillery, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Masaharu: 1 Infantry Casualties for Russians: 1 Bunker Battle in Quingdao Masaharu attack with 1 Artillery, 2 Infantrys and 2 Tanks Russians defend with 1 Bunker Masaharu roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Quingdao, round 2 : 1/5 hits, 1.83 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker in Quingdao, round 2 : 0/1 hits, 0.50 expected hits Masaharu roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Quingdao, round 3 : 3/5 hits, 1.83 expected hits Russians roll dice for 1 Bunker in Quingdao, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Quingdao Masaharu win, taking Quingdao from Russians with 1 Artillery, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 4 Casualties for Masaharu: 1 Infantry Casualties for Russians: 1 Bunker Battle in Amursk Masaharu attack with 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank Russians defend with 1 AAGun, 1 Bunker and 1 Factory Russians roll AA dice in Amursk : 0/1 hits, 0.17 expected hits Masaharu roll dice for 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank in Amursk, round 2 : 0/5 hits, 1.67 expected hits Russians roll dice for 1 Bunker in Amursk, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu lost in Amursk Masaharu roll dice for 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Tank in Amursk, round 3 : 1/4 hits, 1.50 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker in Amursk, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu lost in Amursk Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 1 Tank in Amursk, round 4 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 Bunker in Amursk, round 4 : 1/1 hits, 0.50 expected hits 1 Artillery owned by the Masaharu and 1 Bunker owned by the Russians lost in Amursk Masaharu win, taking Amursk from Russians with 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is -2 Casualties for Masaharu: 1 Artillery and 2 Infantrys Casualties for Russians: 1 Bunker Battle in Ostrov Masaharu attack with 1 Artillery, 2 Infantrys and 1 Tank Russians defend with 1 Bunker Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Ostrov, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 Bunker in Ostrov, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu lost in Ostrov Masaharu roll dice for 1 Artillery, 1 Infantry and 1 Tank in Ostrov, round 3 : 1/3 hits, 1.17 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker in Ostrov, round 3 : 0/1 hits, 0.50 expected hits Masaharu roll dice for 1 Artillery, 1 Infantry and 1 Tank in Ostrov, round 4 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 Bunker in Ostrov, round 4 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Ostrov Masaharu win, taking Ostrov from Russians with 1 Artillery and 1 Tank remaining. Battle score for attacker is 2 Casualties for Masaharu: 2 Infantrys Casualties for Russians: 1 Bunker Non Combat Move - Masaharu 1 EarlyFighter moved from Amursk to Manchuria 1 Bomber moved from Jinan to Hsingan Place Units - Masaharu 2 Artillerys, 5 Infantrys and 1 Marine placed in Akina Turn Complete - Masaharu Masaharu collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
Masaharu regular : 0.17 Russians regular : 1.50 Russians AA : -0.17 -
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Russians 2 Infantrys moved from Irkutsk to Quingdao 2 Infantrys moved from Ulaan Ude to Quingdao 1 Infantry moved from Vostok to Quingdao 1 EarlyFighter moved from Kaask to Quingdao Purchase Units - Russians Russians buy 3 Infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Quingdao Russians attack with 1 EarlyFighter and 5 Infantrys Masaharu defend with 1 Artillery, 1 Infantry and 2 Tanks Russians roll dice for 1 EarlyFighter and 5 Infantrys in Quingdao, round 2 : 1/6 hits, 1.17 expected hits Masaharu roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Quingdao, round 2 : 2/4 hits, 1.67 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Masaharu lost in Quingdao Russians roll dice for 1 EarlyFighter and 3 Infantrys in Quingdao, round 3 : 1/4 hits, 0.83 expected hits Masaharu roll dice for 1 Artillery and 2 Tanks in Quingdao, round 3 : 1/3 hits, 1.33 expected hits 1 Infantry owned by the Russians and 1 Artillery owned by the Masaharu lost in Quingdao Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 4 : 2/3 hits, 0.67 expected hits Masaharu roll dice for 2 Tanks in Quingdao, round 4 : 1/2 hits, 1.00 expected hits 1 Infantry owned by the Russians and 2 Tanks owned by the Masaharu lost in Quingdao Russians win, taking Quingdao from Masaharu with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 8 Casualties for Russians: 4 Infantrys Casualties for Masaharu: 1 Artillery, 1 Infantry and 2 Tanks Non Combat Move - Russians 1 EarlyFighter moved from Quingdao to Ulaan Ude 1 Infantry moved from Kyzal to Ulaan Ude 3 Infantrys moved from Tulun to Ulaan Ude 1 Artillery and 1 Infantry moved from Ustkut to Ulaan Ude 1 Infantry moved from Angarsk to Vostok 1 Infantry moved from Magadan to Yakutsk 1 Infantry moved from Palana to Magadan 1 Infantry moved from Bratsk to Ustkut 2 Tanks moved from Kaask to Ulaan Ude 2 Artillerys moved from Kaask to Tulun 4 Infantrys moved from Kaask to Tulun 1 Infantry moved from Jinquan to Kyzal 1 AAGun moved from Kaask to Tulun 1 Infantry moved from Krasnoyarsk to Bratsk 1 Infantry moved from Kyzyl to Kaask 1 Tank moved from Abakan to Jinquan 1 Infantry moved from Maltan to Haixi 1 Artillery moved from Achinsk to Kyzyl 1 Tank moved from Achinsk to Kaask 1 AAGun and 1 Infantry moved from Achinsk to Kyzyl Place Units - Russians 3 Infantrys placed in Kaask Turn Complete - Russians Russians collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Masaharu regular : 0.00 Russians regular : 1.33 -
TripleA Turn Summary: Yamamoto round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Research Technology - Yamamoto Combat Move - Yamamoto 1 Tank moved from Manila to sz75 1 Artillery, 4 Infantrys and 2 Tanks moved from Iwo Jima to sz75 1 Infantry moved from Manila to sz75 1 Artillery, 4 Infantrys, 3 Tanks and 4 Transports moved from sz75 to sz70 1 Battleship moved from sz71 to sz70 2 Tanks moved from Manila to Punay Yamamoto take Mindor from Americans 1 Artillery moved from Manila to Samar Yamamoto take Samar from Americans 1 Infantry and 1 T.Boat moved from sz75 to sz72 1 Infantry moved from sz72 to Fais Yamamoto take Fais from Americans 2 Artillerys and 2 Infantrys moved from Hainan to sz67 2 Artillerys, 2 Infantrys and 2 Transports moved from sz67 to sz73 2 Artillerys and 2 Infantrys moved from sz73 to Thailand 1 Tank moved from N.French I. to Bengal Yamamoto take Burma from British 1 Artillery and 1 Infantry moved from N.French I. to Kwangsi 1 Artillery and 1 Infantry moved from N.French I. to Chunking 1 Artillery, 2 Infantrys and 1 Tank moved from Frenchindochina to Thailand 2 Tanks moved from Kichedung to Sian 5 Infantrys and 2 Tanks moved from Shansi to Sian 1 Tank moved from Hopeh to Sian 1 Artillery moved from Nagasaki to sz74 1 Infantry moved from S.Japan to sz74 1 Artillery moved from Bonin to sz78 1 Artillery and 1 Tank moved from S.Japan to sz78 1 Tank moved from S.Japan to sz78 1 Infantry moved from Ani Jima to sz78 1 Infantry moved from Bonin to sz78 2 Artillerys, 2 B.Transports, 2 Infantrys and 2 Tanks moved from sz78 to sz68 2 Artillerys, 2 Infantrys and 2 Tanks moved from sz68 to N.B 2 EarlyFighters moved from sz68 to Thailand 1 EarlyFighter moved from Hainan to Thailand 1 Destroyer and 1 Submarine moved from sz75 to sz70 1 Destroyer and 1 Submarine moved from sz71 to sz45 2 Destroyers moved from sz78 to sz72 2 Artillerys, 15 Infantrys and 3 Tanks moved from S.Japan to Nagasaki 4 Infantrys moved from Tokyo to S.Japan 1 Infantry moved from sz70 to Davao 1 Artillery moved from sz70 to Davao 3 Infantrys and 3 Tanks moved from sz70 to Davao 1 Artillery, 1 Infantry and 1 Transport moved from sz74 to sz70 1 Artillery and 1 Infantry moved from sz70 to Davao 2 EarlyFighters moved from sz71 to Davao 1 Carrier moved from sz68 to sz60 1 Carrier moved from sz71 to sz68 1 EarlyFighter moved from Phuket to Thailand 1 Destroyer moved from sz68 to sz60 2 Artillerys and 4 Infantrys moved from Tientsin to Hopeh Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 3 B.Transports, 2 Destroyers and 1 Marine; Remaining resources: 0 PUs; Combat - Yamamoto Battle in sz45 Yamamoto attack with 1 Destroyer and 1 Submarine Americans defend with 1 Submarine Yamamoto roll dice for 1 Submarine in sz45, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Submarine in sz45, round 2 : 0/1 hits, 0.17 expected hits 1 Submarine owned by the Americans lost in sz45 Yamamoto win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 Submarine Battle in Punay Yamamoto attack with 2 Tanks Americans defend with 2 Infantrys Yamamoto roll dice for 2 Tanks in Punay, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 2 Infantrys in Punay, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Americans lost in Punay Yamamoto win, taking Punay from Americans with 2 Tanks remaining. Battle score for attacker is 4 Casualties for Americans: 2 Infantrys Battle in Thailand Yamamoto attack with 3 Artillerys, 4 EarlyFighters, 4 Infantrys and 1 Tank British defend with 1 Artillery and 3 Infantrys Yamamoto roll dice for 3 Artillerys, 4 EarlyFighters, 4 Infantrys and 1 Tank in Thailand, round 2 : 5/12 hits, 4.00 expected hits British roll dice for 1 Artillery and 3 Infantrys in Thailand, round 2 : 0/4 hits, 1.33 expected hits 1 Artillery owned by the British and 3 Infantrys owned by the British lost in Thailand Yamamoto win, taking Thailand from British with 3 Artillerys, 4 EarlyFighters, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 10 Casualties for British: 1 Artillery and 3 Infantrys Battle in Davao Yamamoto attack with 2 Artillerys, 2 EarlyFighters, 5 Infantrys and 3 Tanks Americans defend with 1 AAGun, 1 Artillery, 1 EarlyFighter, 1 Factory, 2 Infantrys and 2 Tanks; Dutch defend with 1 EarlyFighter Americans roll AA dice in Davao : 1/2 hits, 0.33 expected hits 1 EarlyFighter owned by the Yamamoto lost in Davao Yamamoto roll dice for 1 Battleship in Davao, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Americans lost in Davao Yamamoto roll dice for 2 Artillerys, 1 EarlyFighter, 5 Infantrys and 3 Tanks in Davao, round 2 : 5/11 hits, 3.67 expected hits Americans roll dice for 1 Artillery, 2 EarlyFighters, 1 Infantry and 2 Tanks in Davao, round 2 : 2/6 hits, 2.67 expected hits 2 Infantrys owned by the Yamamoto, 1 Artillery owned by the Americans, 1 Infantry owned by the Americans, 2 Tanks owned by the Americans and 1 EarlyFighter owned by the Americans lost in Davao Yamamoto roll dice for 2 Artillerys, 1 EarlyFighter, 3 Infantrys and 3 Tanks in Davao, round 3 : 4/9 hits, 3.33 expected hits Americans roll dice for 1 EarlyFighter in Davao, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Yamamoto and 1 EarlyFighter owned by the Dutch lost in Davao Yamamoto win, taking Davao from Americans with 2 Artillerys, 1 EarlyFighter, 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 20 Casualties for Yamamoto: 1 EarlyFighter and 3 Infantrys Casualties for Americans: 1 Artillery, 1 EarlyFighter, 2 Infantrys and 2 Tanks Casualties for Dutch: 1 EarlyFighter Battle in Chunking Yamamoto attack with 1 Artillery and 1 Infantry Chinese defend with 1 Infantry Yamamoto roll dice for 1 Artillery and 1 Infantry in Chunking, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Chunking, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Chunking, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Chunking, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Chunking Yamamoto roll dice for 1 Artillery in Chunking, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Chunking, round 4 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery in Chunking, round 5 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Chunking, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Chunking Yamamoto win, taking Chunking from Chinese with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Kwangsi Yamamoto attack with 1 Artillery and 1 Infantry Chinese defend with 1 Infantry Yamamoto roll dice for 1 Artillery and 1 Infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Kwangsi Yamamoto roll dice for 1 Artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery in Kwangsi, round 6 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Kwangsi, round 6 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Kwangsi Yamamoto win, taking Kwangsi from Chinese with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Bengal Yamamoto attack with 1 Tank British defend with 1 Artillery and 1 Infantry Yamamoto roll dice for 1 Tank in Bengal, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 Artillery and 1 Infantry in Bengal, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Tank in Bengal, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 Artillery and 1 Infantry in Bengal, round 3 : 2/2 hits, 0.67 expected hits 1 Tank owned by the Yamamoto lost in Bengal British win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -5 Casualties for Yamamoto: 1 Tank Battle in Sian Yamamoto attack with 5 Infantrys and 5 Tanks Chinese defend with 2 Artillerys, 8 Infantrys and 2 Tanks Yamamoto roll dice for 5 Infantrys and 5 Tanks in Sian, round 2 : 4/10 hits, 3.33 expected hits Chinese roll dice for 2 Artillerys, 8 Infantrys and 2 Tanks in Sian, round 2 : 3/12 hits, 4.33 expected hits 3 Infantrys owned by the Yamamoto and 4 Infantrys owned by the Chinese lost in Sian Yamamoto roll dice for 2 Infantrys and 5 Tanks in Sian, round 3 : 5/7 hits, 2.83 expected hits Chinese roll dice for 2 Artillerys, 4 Infantrys and 2 Tanks in Sian, round 3 : 2/8 hits, 3.00 expected hits 2 Infantrys owned by the Yamamoto, 4 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in Sian Yamamoto roll dice for 5 Tanks in Sian, round 4 : 3/5 hits, 2.50 expected hits Chinese roll dice for 1 Artillery and 2 Tanks in Sian, round 4 : 2/3 hits, 1.33 expected hits 2 Tanks owned by the Chinese, 2 Tanks owned by the Yamamoto and 1 Artillery owned by the Chinese lost in Sian Yamamoto win, taking Sian from Chinese with 3 Tanks remaining. Battle score for attacker is 14 Casualties for Yamamoto: 5 Infantrys and 2 Tanks Casualties for Chinese: 2 Artillerys, 8 Infantrys and 2 Tanks Battle in N.B Yamamoto attack with 2 Artillerys, 2 Infantrys and 2 Tanks British defend with 1 Infantry and 1 Tank Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in N.B, round 2 : 4/6 hits, 2.33 expected hits British roll dice for 1 Infantry and 1 Tank in N.B, round 2 : 1/2 hits, 0.83 expected hits 1 Tank owned by the British, 1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in N.B Yamamoto win, taking N.B from British with 2 Artillerys, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 5 Casualties for Yamamoto: 1 Infantry Casualties for British: 1 Infantry and 1 Tank Non Combat Move - Yamamoto 1 EarlyFighter moved from Davao to sz68 1 EarlyFighter moved from Thailand to sz68 2 EarlyFighters moved from Thailand to sz60 1 EarlyFighter moved from Thailand to Phuket 1 T.Boat moved from sz68 to sz73 Place Units - Yamamoto 3 B.Transports and 2 Destroyers placed in sz78 2 Artillerys and 1 Marine placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 64 PUs; end with 64 PUsCombat Hit Differential Summary :
Chinese regular : -2.67 Yamamoto regular : 6.67 Americans regular : -1.00 Americans AA : 0.67 British regular : -0.50 -
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Chinese 1 Infantry moved from W.Sian to N.Chunking 1 Infantry moved from Hanan to Sian 2 Infantrys moved from Szechwan to Sian 2 EarlyFighters moved from Tsingnan to Sian 1 Tank moved from Szechwan to Sian 1 Artillery and 2 Infantrys moved from Quyan to W.Mongolia Purchase Units - Chinese Chinese buy 1 Fighter, 5 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in W.Mongolia Chinese attack with 1 Artillery and 2 Infantrys Neutral defend with 1 Bunker Chinese roll dice for 1 Artillery and 2 Infantrys in W.Mongolia, round 2 : 2/3 hits, 0.83 expected hits Neutral roll dice for 1 Bunker in W.Mongolia, round 2 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral lost in W.Mongolia Chinese loses 0 PUs for violating W.Mongolias neutrality. Chinese win, taking W.Mongolia from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 6 Casualties for Neutral: 1 Bunker Battle in Sian Chinese attack with 2 EarlyFighters, 3 Infantrys and 1 Tank Yamamoto defend with 3 Tanks Chinese roll dice for 2 EarlyFighters, 3 Infantrys and 1 Tank in Sian, round 2 : 2/6 hits, 1.67 expected hits Yamamoto roll dice for 3 Tanks in Sian, round 2 : 1/3 hits, 1.50 expected hits 2 Tanks owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Sian Chinese roll dice for 2 EarlyFighters, 2 Infantrys and 1 Tank in Sian, round 3 : 2/5 hits, 1.50 expected hits Yamamoto roll dice for 1 Tank in Sian, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Yamamoto lost in Sian Chinese win, taking Sian from Yamamoto with 2 EarlyFighters, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 13 Casualties for Chinese: 1 Infantry Casualties for Yamamoto: 3 Tanks Non Combat Move - Chinese 1 AAGun, 2 Artillerys and 5 Infantrys moved from Tsingnan to Gansu 1 Infantry moved from Sikang to Szechwan 1 Infantry and 1 Tank moved from W.Sian to Sian 1 Infantry and 2 Tanks moved from Gansu to Szechwan 3 Infantrys moved from Xining to Tsingnan 1 Infantry and 1 Tank moved from Gobi to Tsingnan 1 Tank moved from Tsingnan to Gansu 1 Artillery moved from Ming Jong to Tsingnan 1 AAGun moved from Quyan to Ming Jong 2 EarlyFighters moved from Sian to Szechwan Place Units - Chinese 5 Infantrys and 1 Mech.Inf placed in Xining 1 Fighter and 3 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Yamamoto regular : -1.00 Chinese regular : 2.00 Neutral regular : -0.50 -
TripleA Turn Summary: Hisaichi round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Hisaichi 1 unit repaired. 1 Infantry moved from Kwangtung to Kiangsi Hisaichi take Kiangsi from Chinese 1 Infantry moved from Hankou to Hanan Hisaichi take Hanan from Chinese 1 Artillery and 2 Infantrys moved from Shangsi to Sian 1 Artillery and 1 Infantry moved from Nanking to Sian 3 Tanks moved from Shansi to Sian 5 Tanks moved from Shantung to Sian 2 Bombers and 2 EarlyFighters moved from Phuket to sz66 4 EarlyFighters moved from sz68 to sz66 3 EarlyFighters moved from Frenchindochina to sz66 2 Tanks moved from Borneo to E.Borneo Hisaichi take E.Borneo from Dutch 2 Tanks moved from E.Borneo to S.Borneo 1 Infantry and 1 Tank moved from Kwangtung to sz67 1 Artillery, 3 Infantrys and 2 Tanks moved from Hongkong to sz67 1 Tank moved from Macau to sz67 1 Artillery, 4 Infantrys, 4 Tanks and 5 Transports moved from sz67 to sz68 1 Infantry moved from Borneo to sz68 1 Artillery, 2 Carriers, 5 Infantrys, 4 Tanks and 5 Transports moved from sz68 to sz60 1 Artillery, 5 Infantrys and 4 Tanks moved from sz60 to S.Borneo 2 Transports moved from sz68 to sz74 1 Artillery and 1 Infantry moved from Borneo to sz68 1 Artillery, 1 Infantry and 1 Transport moved from sz68 to sz60 1 Artillery and 1 Infantry moved from sz60 to S.Borneo 1 Tank moved from Formosa to sz74 1 Artillery moved from Formosa to sz74 2 Infantrys moved from Formosa to sz74 1 Artillery, 2 Infantrys and 1 Tank moved from sz74 to Hopeh 1 Infantry moved from Seoul to sz79 1 B.Transport and 1 Infantry moved from sz79 to sz74 2 Artillerys moved from Formosa to sz74 2 Artillerys and 1 Infantry moved from sz74 to Hopeh 1 Infantry moved from Shansi to Shangsi 1 Infantry moved from Korea to Tientsin 4 Infantrys and 2 Tankettes moved from Seoul to Korea 2 Tankettes moved from Korea to Tientsin Purchase Units - Hisaichi Hisaichi buy 4 Artillerys, 1 B.Transport, 6 Infantrys, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in S.Borneo Hisaichi attack with 2 Artillerys, 6 Infantrys and 6 Tanks Dutch defend with 1 AAGun, 2 Artillerys, 1 EarlyFighter, 1 Factory, 5 Infantrys and 1 Tank Hisaichi roll dice for 2 Artillerys, 6 Infantrys and 6 Tanks in S.Borneo, round 2 : 2/14 hits, 5.00 expected hits Dutch roll dice for 2 Artillerys, 1 EarlyFighter, 5 Infantrys and 1 Tank in S.Borneo, round 2 : 5/9 hits, 3.33 expected hits 2 Infantrys owned by the Dutch and 5 Infantrys owned by the Hisaichi lost in S.Borneo Hisaichi roll dice for 2 Artillerys, 1 Infantry and 6 Tanks in S.Borneo, round 3 : 1/9 hits, 4.00 expected hits Dutch roll dice for 2 Artillerys, 1 EarlyFighter, 3 Infantrys and 1 Tank in S.Borneo, round 3 : 6/7 hits, 2.67 expected hits 3 Tanks owned by the Hisaichi, 1 Infantry owned by the Dutch, 1 Infantry owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in S.Borneo Hisaichi roll dice for 3 Tanks in S.Borneo, round 4 : 1/3 hits, 1.50 expected hits Dutch roll dice for 2 Artillerys, 1 EarlyFighter, 2 Infantrys and 1 Tank in S.Borneo, round 4 : 0/6 hits, 2.33 expected hits 1 Infantry owned by the Dutch lost in S.Borneo Hisaichi roll dice for 3 Tanks in S.Borneo, round 5 : 1/3 hits, 1.50 expected hits Dutch roll dice for 2 Artillerys, 1 EarlyFighter, 1 Infantry and 1 Tank in S.Borneo, round 5 : 3/5 hits, 2.00 expected hits 3 Tanks owned by the Hisaichi and 1 Infantry owned by the Dutch lost in S.Borneo Dutch win with 2 Artillerys, 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is -40 Casualties for Hisaichi: 2 Artillerys, 6 Infantrys and 6 Tanks Casualties for Dutch: 5 Infantrys Battle in Sian Hisaichi attack with 2 Artillerys, 3 Infantrys and 8 Tanks Chinese defend with 3 Infantrys and 2 Tanks Hisaichi roll dice for 2 Artillerys, 3 Infantrys and 8 Tanks in Sian, round 2 : 5/13 hits, 5.50 expected hits Chinese roll dice for 3 Infantrys and 2 Tanks in Sian, round 2 : 2/5 hits, 2.00 expected hits 2 Tanks owned by the Chinese, 2 Infantrys owned by the Hisaichi and 3 Infantrys owned by the Chinese lost in Sian Hisaichi win, taking Sian from Chinese with 2 Artillerys, 1 Infantry and 8 Tanks remaining. Battle score for attacker is 12 Casualties for Hisaichi: 2 Infantrys Casualties for Chinese: 3 Infantrys and 2 Tanks Battle in sz66 Hisaichi attack with 2 Bombers and 9 EarlyFighters British defend with 2 Destroyers, 2 Submarines, 2 T.Boats and 2 Transports Hisaichi roll dice for 2 Bombers and 9 EarlyFighters in sz66, round 2 : 5/11 hits, 4.33 expected hits British roll dice for 2 Destroyers, 2 T.Boats and 2 Transports in sz66, round 2 : 4/6 hits, 1.67 expected hits 1 Submarine owned by the British, 2 Transports owned by the British, 2 T.Boats owned by the British and 4 EarlyFighters owned by the Hisaichi lost in sz66 Hisaichi roll dice for 2 Bombers and 5 EarlyFighters in sz66, round 3 : 1/7 hits, 3.00 expected hits British roll dice for 2 Destroyers in sz66, round 3 : 1/2 hits, 1.00 expected hits 1 Submarine owned by the British and 1 EarlyFighter owned by the Hisaichi lost in sz66 Hisaichi roll dice for 2 Bombers and 4 EarlyFighters in sz66, round 4 : 2/6 hits, 2.67 expected hits British roll dice for 2 Destroyers in sz66, round 4 : 2/2 hits, 1.00 expected hits 2 Destroyers owned by the British and 2 EarlyFighters owned by the Hisaichi lost in sz66 Hisaichi win with 2 Bombers and 2 EarlyFighters remaining. Battle score for attacker is -6 Casualties for Hisaichi: 7 EarlyFighters Casualties for British: 2 Destroyers, 2 Submarines, 2 T.Boats and 2 Transports Non Combat Move - Hisaichi 2 Bombers moved from sz66 to Phuket 2 EarlyFighters moved from sz66 to sz60 2 Destroyers and 3 Submarines moved from sz1 to sz7 1 T.Boat moved from sz67 to sz74 1 Infantry moved from Formosa to sz74 1 Infantry moved from sz74 to Hopeh Place Units - Hisaichi 1 B.Transport placed in sz79 1 Tank and 2 Tankettes placed in Peking 3 Artillerys and 3 Infantrys placed in Hongkong 1 Artillery and 3 Infantrys placed in Seoul Turn Complete - Hisaichi Hisaichi collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 British regular : 3.33 Dutch regular : 3.67 Hisaichi regular : -9.50 -
TripleA Turn Summary: Dutch round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Dutch 1 Tank moved from S.Borneo to E.Borneo Dutch take E.Borneo from Hisaichi 1 Tank moved from E.Borneo to S.Borneo Purchase Units - Dutch Dutch buy 3 EarlyFighters; Remaining resources: 0 PUs; Combat - Dutch Non Combat Move - Dutch Place Units - Dutch 3 EarlyFighters placed in S.Borneo Turn Complete - Dutch Dutch collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Thai round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Thai 1 Destroyer moved from sz59 to sz58 1 Transport moved from sz60 to sz73 1 Infantry moved from Phuket to sz73 1 Transport moved from sz60 to sz73 1 Infantry moved from Phuket to sz73 1 Artillery, 1 Infantry and 1 Tank moved from W.Borneo to S.Borneo 1 Infantry moved from Sumatra to sz60 1 Infantry moved from sz60 to S.Borneo 1 EarlyFighter moved from Borneo to S.Borneo 2 Artillerys moved from Phuket to sz73 2 Artillerys, 2 Infantrys and 2 Transports moved from sz73 to sz60 2 Artillerys and 2 Infantrys moved from sz60 to S.Borneo Purchase Units - Thai Thai buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in S.Borneo Thai attack with 3 Artillerys, 1 EarlyFighter, 4 Infantrys and 1 Tank Dutch defend with 1 AAGun, 2 Artillerys, 4 EarlyFighters, 1 Factory and 1 Tank Dutch roll AA dice in S.Borneo : 0/1 hits, 0.17 expected hits Thai roll dice for 3 Artillerys, 1 EarlyFighter, 4 Infantrys and 1 Tank in S.Borneo, round 2 : 2/9 hits, 3.00 expected hits Dutch roll dice for 2 Artillerys, 4 EarlyFighters and 1 Tank in S.Borneo, round 2 : 2/7 hits, 3.17 expected hits 2 Infantrys owned by the Thai and 2 Artillerys owned by the Dutch lost in S.Borneo Thai roll dice for 3 Artillerys, 1 EarlyFighter, 2 Infantrys and 1 Tank in S.Borneo, round 3 : 5/7 hits, 2.50 expected hits Dutch roll dice for 4 EarlyFighters and 1 Tank in S.Borneo, round 3 : 4/5 hits, 2.50 expected hits 2 Infantrys owned by the Thai, 4 EarlyFighters owned by the Dutch, 1 Tank owned by the Dutch and 2 Artillerys owned by the Thai lost in S.Borneo Thai captures 22PUs while taking Dutch capital Thai win, taking S.Borneo from Dutch with 1 Artillery, 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is 29 Casualties for Thai: 2 Artillerys and 4 Infantrys Casualties for Dutch: 2 Artillerys, 4 EarlyFighters and 1 Tank Battle in sz58 Thai attack with 1 Destroyer British defend with 1 Submarine British roll dice for 1 Submarine in sz58, round 2 : 0/1 hits, 0.17 expected hits Thai roll dice for 1 Destroyer in sz58, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Submarine in sz58, round 3 : 0/1 hits, 0.17 expected hits Thai roll dice for 1 Destroyer in sz58, round 3 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the British lost in sz58 Thai win with 1 Destroyer remaining. Battle score for attacker is 6 Casualties for British: 1 Submarine Non Combat Move - Thai 1 EarlyFighter moved from S.Borneo to Borneo Place Units - Thai 1 Elite and 5 Infantrys placed in Phuket Turn Complete - Thai Thai collect 18 PUs; end with 40 PUsCombat Hit Differential Summary :
Dutch AA : -0.17 Thai regular : 1.83 British regular : -0.33 Dutch regular : 0.33 -
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - British 1 EarlyFighter moved from sz63 to Malaya 1 EarlyFighter moved from N.S to Malaya 1 Infantry moved from Bengal to Burma British take Burma from Yamamoto 1 Artillery and 2 Infantrys moved from Bikaner to Punjab 2 Infantrys moved from Palana to Magadan 1 Transport moved from sz4 to sz6 1 Destroyer and 2 Transports moved from sz57 to sz55 Purchase Units - British British buy 2 Artillerys, 2 EarlyFighters, 6 Infantrys, 3 Mech.Infs and 2 Transports; Remaining resources: 0 PUs; Combat - British Battle in Punjab British attack with 1 Artillery and 2 Infantrys Neutral defend with 1 Infantry British roll dice for 1 Artillery and 2 Infantrys in Punjab, round 2 : 1/3 hits, 0.83 expected hits Neutral roll dice for 1 Infantry in Punjab, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Punjab British loses 0 PUs for violating Punjabs neutrality. British win, taking Punjab from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Non Combat Move - British 1 EarlyFighter moved from Bhopa to sz63 1 Artillery, 2 Infantrys and 1 Tank moved from E.India to Bengal 1 Tank moved from Nepal to Bengal 3 Infantrys moved from Nagpur to E.India 1 AAGun, 1 Artillery and 2 Infantrys moved from Bhopa to Nepal 1 Artillery, 5 Infantrys and 1 Tank moved from C.India to E.India 1 Tank moved from E.India to Bengal 2 Infantrys moved from Calcutta to C.India Place Units - British 1 EarlyFighter and 2 Transports placed in sz63 2 Artillerys, 1 EarlyFighter and 2 Infantrys placed in Calcutta 3 Mech.Infs placed in Dheli 1 Infantry placed in Vancouver 3 Infantrys placed in Moresby Turn Complete - British British collect 59 PUs; end with 59 PUsCombat Hit Differential Summary :
Neutral regular : -0.33 British regular : 0.17 -
TripleA Turn Summary: Anzac round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Anzac 1 Artillery and 1 Infantry moved from Soem to Lambok 2 EarlyFighters moved from sz50 to sz58 1 EarlyFighter moved from Derby to sz58 1 Submarine moved from sz49 to sz58 1 Transport moved from sz49 to sz50 1 Destroyer moved from sz37 to sz50 1 Artillery and 3 Infantrys moved from New Caledonia to sz38 1 Artillery, 3 Infantrys, 1 Submarine and 2 Transports moved from sz38 to sz51 1 Artillery and 3 Infantrys moved from sz51 to W.Australia 1 Tank moved from Derby to sz50 1 Tank moved from W.Australia to sz50 2 Infantrys moved from Derby to sz50 2 Infantrys and 2 Tanks moved from sz50 to Soem Purchase Units - Anzac Anzac buy 2 Artillerys, 1 Destroyer, 1 EarlyFighter and 1 Marine; Remaining resources: 0 PUs; Combat - Anzac Battle in sz58 Anzac attack with 3 EarlyFighters and 1 Submarine Thai defend with 1 Destroyer Anzac roll dice for 1 Submarine in sz58, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 3 EarlyFighters in sz58, round 2 : 2/3 hits, 1.00 expected hits Thai roll dice for 1 Destroyer in sz58, round 2 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Thai and 1 Submarine owned by the Anzac lost in sz58 Anzac win with 3 EarlyFighters remaining. Battle score for attacker is 2 Casualties for Anzac: 1 Submarine Casualties for Thai: 1 Destroyer Non Combat Move - Anzac 1 EarlyFighter moved from sz58 to Malaya 1 EarlyFighter moved from sz58 to Malaya 1 EarlyFighter moved from sz58 to sz50 2 Infantrys moved from N.Australia to Derby 2 Infantrys moved from S.W.Australia to W.Australia 1 Infantry moved from Australia to C.Australia 2 Infantrys moved from Bikini to sz40 2 Infantrys and 2 T.Boats moved from sz40 to sz20 2 Infantrys moved from sz20 to Wake Place Units - Anzac 1 Destroyer placed in sz37 1 EarlyFighter placed in Melbourne 2 Artillerys and 1 Marine placed in Darwin Turn Complete - Anzac Anzac collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Anzac regular : 0.67 Thai regular : 0.50 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Americans 1 unit repaired. 1 Infantry and 1 Tank moved from Seattle to sz6 1 Infantry, 1 Tank and 1 Transport moved from sz6 to sz4 1 Infantry and 1 Tank moved from sz4 to Palana 1 Infantry and 1 Tank moved from Palana to Magadan 1 Transport moved from sz4 to sz5 2 Infantrys moved from N.Canada to sz5 2 Infantrys and 1 Transport moved from sz5 to sz4 2 Infantrys moved from sz4 to Palana 2 Artillerys, 2 Infantrys and 1 Tank moved from Canada to N.Canada 1 Tank moved from N.Canada to Anchorage 3 Infantrys moved from British Columbia to N.Canada 2 Tanks moved from Portland to British Columbia 4 Infantrys moved from Portland to Seattle 2 Artillerys and 3 Infantrys moved from Nor Cal to Portland 2 Infantrys moved from San Francisco to Nor Cal 2 Infantrys moved from S to Samar 1 Artillery moved from Ifalk to Fais 1 Artillery moved from Pula to Lasap Purchase Units - Americans Americans buy 2 B.Transports, 1 Carrier, 1 Cruiser, 3 Destroyers, 4 Elites and 1 Factory; Remaining resources: 0 PUs; Combat - Americans Battle in Fais Americans attack with 1 Artillery Yamamoto defend with 1 Infantry Americans roll dice for 1 Artillery in Fais, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in Fais, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Artillery in Fais, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in Fais, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Artillery in Fais, round 4 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in Fais, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Artillery in Fais, round 5 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in Fais, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Fais Americans win, taking Fais from Yamamoto with 1 Artillery remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Samar Americans attack with 2 Infantrys Yamamoto defend with 1 Artillery Americans roll dice for 2 Infantrys in Samar, round 2 : 1/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery in Samar, round 2 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Americans lost in Samar Americans win, taking Samar from Yamamoto with 1 Infantry remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Casualties for Yamamoto: 1 Artillery Non Combat Move - Americans 1 Artillery and 1 Infantry moved from Hilo to sz25 1 Artillery, 1 Battleship, 2 Carriers, 1 Destroyer, 2 EarlyFighters, 1 Infantry and 1 Transport moved from sz25 to sz20 1 Artillery and 1 Infantry moved from sz20 to Wake 1 Bomber moved from Kauai to Wake Place Units - Americans 2 Destroyers placed in sz25 1 Cruiser and 1 Destroyer placed in sz25 2 B.Transports and 1 Carrier placed in sz23 4 Elites placed in San Francisco 1 Factory placed in Alaska Turn Complete - Americans Americans collect 89 PUs; end with 89 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.67 Americans regular : 0.33 -
TripleA Turn Summary: Masaharu round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Masaharu 2 Artillerys moved from Akina to sz15 1 Marine moved from Akina to sz15 2 Infantrys moved from Akina to sz15 1 Infantry and 1 T.Boat moved from sz15 to sz1 1 Artillery and 1 Tank moved from Ostrov to sz1 2 Infantrys moved from N.Japan to sz1 1 Artillery, 3 Infantrys and 1 Tank moved from sz1 to Yakutsk 2 Artillerys, 1 Infantry, 1 Marine and 2 Transports moved from sz15 to sz1 2 Artillerys, 1 Infantry and 1 Marine moved from sz1 to Vostok 2 Infantrys moved from Belogorsk to Quingdao 1 Bomber moved from Hsingan to Quingdao 1 EarlyFighter moved from Manchuria to Quingdao 1 Tank moved from Amursk to Vostok 1 Tank moved from Vladivostok to Belogorsk 1 Artillery moved from Jinan to Hsingan 1 Artillery and 3 Infantrys moved from Vladivostok to Manchuria 3 Infantrys moved from Akina to N.Japan Purchase Units - Masaharu Masaharu buy 1 Factory, 8 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Masaharu Battle in Quingdao Masaharu attack with 1 Bomber, 1 EarlyFighter and 2 Infantrys Russians defend with 1 Infantry Masaharu roll dice for 1 Bomber, 1 EarlyFighter and 2 Infantrys in Quingdao, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 Infantry in Quingdao, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Quingdao Masaharu win, taking Quingdao from Russians with 1 Bomber, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Vostok Masaharu attack with 2 Artillerys, 1 Infantry, 1 Marine and 1 Tank Russians defend with 1 Infantry Masaharu roll dice for 2 Artillerys, 1 Infantry, 1 Marine and 1 Tank in Vostok, round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 1 Infantry in Vostok, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Vostok Masaharu win, taking Vostok from Russians with 2 Artillerys, 1 Marine and 1 Tank remaining. Battle score for attacker is 0 Casualties for Masaharu: 1 Infantry Casualties for Russians: 1 Infantry Battle in Yakutsk Masaharu attack with 1 Artillery, 3 Infantrys and 1 Tank Russians defend with 2 Infantrys Masaharu roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Yakutsk, round 2 : 0/5 hits, 1.50 expected hits Russians roll dice for 2 Infantrys in Yakutsk, round 2 : 0/2 hits, 0.67 expected hits Masaharu roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Yakutsk, round 3 : 3/5 hits, 1.50 expected hits Russians roll dice for 2 Infantrys in Yakutsk, round 3 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians lost in Yakutsk Masaharu win, taking Yakutsk from Russians with 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 4 Casualties for Russians: 2 Infantrys Non Combat Move - Masaharu 1 Bomber and 1 EarlyFighter moved from Quingdao to Belogorsk 2 Destroyers and 1 Submarine moved from sz1 to sz7 Place Units - Masaharu 1 Factory placed in Belogorsk 2 Infantrys and 1 Marine placed in Amursk 6 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Masaharu regular : 0.67 Russians regular : -1.00 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Russians 1 EarlyFighter and 2 Infantrys moved from Ulaan Ude to Quingdao 1 Artillery and 1 Infantry moved from Ulaan Ude to Jinan Purchase Units - Russians Russians buy 6 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Quingdao Russians attack with 1 EarlyFighter and 2 Infantrys Masaharu defend with 2 Infantrys Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 2 : 1/3 hits, 0.67 expected hits Masaharu roll dice for 2 Infantrys in Quingdao, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Quingdao Russians roll dice for 1 EarlyFighter and 1 Infantry in Quingdao, round 3 : 1/2 hits, 0.50 expected hits Masaharu roll dice for 1 Infantry in Quingdao, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Quingdao Russians win with 1 EarlyFighter remaining. Battle score for attacker is 0 Casualties for Russians: 2 Infantrys Casualties for Masaharu: 2 Infantrys Battle in Jinan Russians attack with 1 Artillery and 1 Infantry Masaharu defend with 1 Infantry Russians roll dice for 1 Artillery and 1 Infantry in Jinan, round 2 : 0/2 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Jinan, round 3 : 0/2 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Jinan, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Jinan, round 4 : 1/2 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Jinan, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Jinan Russians win, taking Jinan from Masaharu with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Infantry Non Combat Move - Russians 1 EarlyFighter moved from Quingdao to Ulaan Ude 1 Infantry moved from Ustkut to Irkutsk 1 Infantry moved from Bratsk to Ustkut 1 AAGun, 2 Artillerys and 4 Infantrys moved from Tulun to Ulaan Ude 1 Infantry moved from Kyzal to Ulaan Ude 1 Tank moved from Kaask to Ulaan Ude 4 Infantrys moved from Kaask to Tulun 1 Tank moved from Jinquan to Ulaan Ude 1 Infantry moved from Haixi to Jinquan 1 AAGun, 1 Artillery and 1 Infantry moved from Kyzyl to Kaask Place Units - Russians 6 Infantrys placed in Kaask 4 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Masaharu regular : 0.00 Russians regular : -0.17 -
TripleA Turn Summary: Yamamoto round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Research Technology - Yamamoto Combat Move - Yamamoto 2 Artillerys, 2 Infantrys and 3 Tanks moved from Davao to sz70 2 Artillerys, 2 Infantrys, 3 Tanks and 5 Transports moved from sz70 to sz68 1 Tank moved from Punay to Boho Yamamoto take Boho from Americans 1 Tank moved from Punay to Manila 3 Artillerys, 4 Infantrys and 1 Tank moved from Thailand to Malaya 1 Infantry moved from Spralty to sz68 2 Artillerys, 1 Carrier, 2 EarlyFighters, 3 Infantrys, 3 Tanks and 5 Transports moved from sz68 to sz60 2 Artillerys, 1 Infantry and 2 Tanks moved from N.B to sz68 2 Artillerys, 2 B.Transports, 1 Infantry and 2 Tanks moved from sz68 to sz60 4 Artillerys, 4 EarlyFighters, 4 Infantrys and 5 Tanks moved from sz60 to Malaya 1 EarlyFighter moved from Phuket to Malaya 2 Transports moved from sz73 to sz70 1 T.Boat moved from sz73 to sz68 1 Destroyer and 1 Submarine moved from sz45 to sz76 1 T.Boat moved from sz72 to sz76 1 Infantry moved from Bonin to sz76 1 Infantry moved from sz76 to Iwo Jima 2 Destroyers moved from sz72 to sz76 2 Destroyers moved from sz78 to sz76 1 Battleship moved from sz70 to sz76 1 Submarine moved from sz70 to sz76 2 Artillerys and 1 Marine moved from Tokyo to sz78 3 Tanks moved from Nagasaki to sz78 1 Artillery moved from Nagasaki to sz78 2 Infantrys moved from S.Japan to sz78 3 Artillerys, 3 B.Transports, 2 Infantrys, 1 Marine and 3 Tanks moved from sz78 to sz7 3 Artillerys, 2 Infantrys, 1 Marine and 3 Tanks moved from sz7 to Kamchatka 1 Destroyer moved from sz60 to sz58 2 Artillerys and 4 Infantrys moved from Hopeh to E.Shansi 1 Artillery moved from Kwangsi to Chunking 1 Artillery moved from Chunking to N.Chunking 1 Tank moved from Boho to Punay 2 Infantrys moved from S.Japan to Japan Purchase Units - Yamamoto Yamamoto buy 1 Carrier, 2 Destroyers, 2 EarlyFighters, 2 Elites and 2 Tanks; Remaining resources: 0 PUs; Combat - Yamamoto Battle in N.Chunking Yamamoto attack with 1 Artillery Chinese defend with 1 Infantry Yamamoto roll dice for 1 Artillery in N.Chunking, round 2 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in N.Chunking, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in N.Chunking Yamamoto win, taking N.Chunking from Chinese with 1 Artillery remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Malaya Yamamoto attack with 7 Artillerys, 5 EarlyFighters, 8 Infantrys and 6 Tanks British defend with 2 Artillerys, 1 Bunker, 5 EarlyFighters, 8 Infantrys and 3 Tanks; Anzac defend with 2 EarlyFighters Yamamoto roll dice for 7 Artillerys, 5 EarlyFighters, 8 Infantrys and 6 Tanks in Malaya, round 2 : 10/26 hits, 9.50 expected hits Units damaged: 1 Bunker owned by the British British roll dice for 2 Artillerys, 1 Bunker, 7 EarlyFighters, 8 Infantrys and 3 Tanks in Malaya, round 2 : 10/21 hits, 8.83 expected hits 2 Artillerys owned by the Yamamoto, 8 Infantrys owned by the Yamamoto, 1 Artillery owned by the British and 8 Infantrys owned by the British lost in Malaya Yamamoto roll dice for 5 Artillerys, 5 EarlyFighters and 6 Tanks in Malaya, round 3 : 5/16 hits, 6.33 expected hits British roll dice for 1 Artillery, 1 Bunker, 7 EarlyFighters and 3 Tanks in Malaya, round 3 : 5/12 hits, 5.83 expected hits 1 Bunker owned by the British, 3 Tanks owned by the British, 5 Artillerys owned by the Yamamoto and 1 Artillery owned by the British lost in Malaya Yamamoto roll dice for 5 EarlyFighters and 6 Tanks in Malaya, round 4 : 4/11 hits, 4.67 expected hits British roll dice for 7 EarlyFighters in Malaya, round 4 : 2/7 hits, 3.50 expected hits 4 EarlyFighters owned by the British and 2 EarlyFighters owned by the Yamamoto lost in Malaya Yamamoto roll dice for 3 EarlyFighters and 6 Tanks in Malaya, round 5 : 5/9 hits, 4.00 expected hits British roll dice for 3 EarlyFighters in Malaya, round 5 : 2/3 hits, 1.50 expected hits 2 EarlyFighters owned by the Anzac, 1 EarlyFighter owned by the British and 2 EarlyFighters owned by the Yamamoto lost in Malaya Yamamoto win, taking Malaya from British with 1 EarlyFighter and 6 Tanks remaining. Battle score for attacker is 25 Casualties for Yamamoto: 7 Artillerys, 4 EarlyFighters and 8 Infantrys Casualties for British: 2 Artillerys, 1 Bunker, 5 EarlyFighters, 8 Infantrys and 3 Tanks Casualties for Anzac: 2 EarlyFighters Battle in Kamchatka Yamamoto attack with 3 Artillerys, 2 Infantrys, 1 Marine and 3 Tanks Russians defend with 1 Bunker Yamamoto roll dice for 3 Artillerys, 2 Infantrys, 1 Marine and 3 Tanks in Kamchatka, round 2 : 0/9 hits, 3.67 expected hits Russians roll dice for 1 Bunker in Kamchatka, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Yamamoto lost in Kamchatka Yamamoto roll dice for 3 Artillerys, 1 Infantry, 1 Marine and 3 Tanks in Kamchatka, round 3 : 3/8 hits, 3.33 expected hits Russians roll dice for 1 Bunker in Kamchatka, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Yamamoto and 1 Bunker owned by the Russians lost in Kamchatka Yamamoto win, taking Kamchatka from Russians with 3 Artillerys, 1 Marine and 3 Tanks remaining. Battle score for attacker is 2 Casualties for Yamamoto: 2 Infantrys Casualties for Russians: 1 Bunker Non Combat Move - Yamamoto 1 EarlyFighter moved from Malaya to sz60 Place Units - Yamamoto 1 Carrier and 2 Destroyers placed in sz78 2 EarlyFighters placed in sz78 2 Elites and 2 Tanks placed in Davao Turn Complete - Yamamoto Yamamoto collect 69 PUs; end with 69 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Yamamoto regular : -3.83 Russians regular : 1.00 British regular : -0.67 -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Chinese 2 Infantrys moved from Gansu to N.Shangsi 2 Infantrys moved from Gansu to Shangsi 1 EarlyFighter moved from Szechwan to Shangsi 1 EarlyFighter moved from Szechwan to N.Shangsi Purchase Units - Chinese Chinese buy 6 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in N.Shangsi Chinese attack with 1 EarlyFighter and 2 Infantrys Hisaichi defend with 1 Artillery Chinese roll dice for 1 EarlyFighter and 2 Infantrys in N.Shangsi, round 2 : 1/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in N.Shangsi Chinese win, taking N.Shangsi from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Artillery Battle in Shangsi Chinese attack with 1 EarlyFighter and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 2 : 1/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 1 EarlyFighter moved from Shangsi to Gansu 1 EarlyFighter moved from N.Shangsi to Gansu 2 Tanks moved from Szechwan to Gansu 1 Infantry moved from Szechwan to W.Sian 1 Artillery and 4 Infantrys moved from Tsingnan to Gansu 1 Mech.Inf moved from Xining to Gansu 5 Infantrys moved from Xining to Tsingnan 1 AAGun moved from Ming Jong to Xining 1 Artillery and 2 Infantrys moved from W.Mongolia to Gobi 1 Fighter moved from Urumal to Gansu 3 Mech.Infs moved from Urumal to Tsingnan Place Units - Chinese 6 Infantrys placed in Xining 4 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Hisaichi regular : -0.67 -
TripleA Turn Summary: Hisaichi round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Hisaichi 1 Infantry moved from Hanan to W.Sian 1 Artillery moved from Sian to W.Sian 1 Artillery and 1 Infantry moved from Sian to Szechwan 3 Infantrys moved from Shansi to Shangsi 1 Tank moved from Sian to Shangsi 4 Infantrys moved from E.Shansi to N.Shangsi 1 Tankette moved from Peking to N.Shangsi 2 Destroyers and 3 Submarines moved from sz7 to sz4 6 Transports moved from sz60 to sz67 2 Bombers moved from Phuket to W.Sian 1 Artillery and 2 Infantrys moved from Seoul to sz79 1 Artillery, 1 B.Transport and 2 Infantrys moved from sz79 to sz1 1 Artillery and 2 Infantrys moved from sz1 to Vostok 1 T.Boat moved from sz74 to sz79 Purchase Units - Hisaichi Hisaichi buy 2 Tanks and 12 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in W.Sian Hisaichi attack with 1 Artillery, 2 Bombers and 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery, 2 Bombers and 1 Infantry in W.Sian, round 2 : 3/4 hits, 2.00 expected hits Chinese roll dice for 1 Infantry in W.Sian, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in W.Sian Hisaichi win, taking W.Sian from Chinese with 1 Artillery, 2 Bombers and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in sz4 Hisaichi attack with 2 Destroyers and 3 Submarines Americans defend with 1 Destroyer and 2 Transports; Russians defend with 1 Submarine Hisaichi roll dice for 3 Submarines in sz4, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 Submarine in sz4, round 2 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 2 Destroyers in sz4, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 Destroyer and 2 Transports in sz4, round 2 : 1/3 hits, 0.83 expected hits 2 Transports owned by the Americans and 1 Submarine owned by the Hisaichi lost in sz4 Hisaichi roll dice for 2 Submarines in sz4, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 Submarine in sz4, round 3 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 2 Destroyers in sz4, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 Destroyer in sz4, round 3 : 0/1 hits, 0.50 expected hits 1 Submarine owned by the Russians lost in sz4 Hisaichi roll dice for 2 Submarines in sz4, round 4 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 2 Destroyers in sz4, round 4 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 Destroyer in sz4, round 4 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans and 1 Submarine owned by the Hisaichi lost in sz4 Hisaichi win with 2 Destroyers and 1 Submarine remaining. Battle score for attacker is 14 Casualties for Hisaichi: 2 Submarines Casualties for Americans: 1 Destroyer and 2 Transports Casualties for Russians: 1 Submarine Battle in N.Shangsi Hisaichi attack with 4 Infantrys and 1 Tankette Chinese defend with 2 Infantrys Hisaichi roll dice for 4 Infantrys and 1 Tankette in N.Shangsi, round 2 : 1/5 hits, 1.00 expected hits Chinese roll dice for 2 Infantrys in N.Shangsi, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi Hisaichi roll dice for 3 Infantrys and 1 Tankette in N.Shangsi, round 3 : 0/4 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in N.Shangsi, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in N.Shangsi Hisaichi roll dice for 2 Infantrys and 1 Tankette in N.Shangsi, round 4 : 0/3 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in N.Shangsi, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Infantrys and 1 Tankette in N.Shangsi, round 5 : 1/3 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in N.Shangsi, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in N.Shangsi Hisaichi win, taking N.Shangsi from Chinese with 2 Infantrys and 1 Tankette remaining. Battle score for attacker is 0 Casualties for Hisaichi: 2 Infantrys Casualties for Chinese: 2 Infantrys Battle in Shangsi Hisaichi attack with 3 Infantrys and 1 Tank Chinese defend with 2 Infantrys Hisaichi roll dice for 3 Infantrys and 1 Tank in Shangsi, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 2 Infantrys in Shangsi, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Shangsi Hisaichi roll dice for 3 Infantrys and 1 Tank in Shangsi, round 3 : 0/4 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 3 Infantrys and 1 Tank in Shangsi, round 4 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Shangsi, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shangsi Hisaichi win, taking Shangsi from Chinese with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 4 Casualties for Chinese: 2 Infantrys Battle in Szechwan Hisaichi attack with 1 Artillery and 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 1 Infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Szechwan Hisaichi win, taking Szechwan from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi 1 Tank and 1 Tankette moved from Peking to Shansi 7 Tanks moved from Sian to Shansi 1 Tank moved from Hopeh to Shansi 3 Artillerys and 4 Infantrys moved from Hopeh to E.Shansi 2 Tankettes moved from Tientsin to Shansi 1 Infantry moved from Tientsin to Hopeh 4 Infantrys moved from Korea to sz74 4 Infantrys moved from sz74 to Hopeh 1 B.Transport moved from sz74 to sz67 2 Artillerys moved from Hongkong to sz67 2 Artillerys and 1 B.Transport moved from sz67 to sz74 1 Infantry moved from Formosa to sz74 2 Artillerys and 1 Infantry moved from sz74 to Hopeh 1 Artillery and 3 Infantrys moved from Hongkong to Kwangtung 1 Infantry moved from Seoul to Korea 2 Bombers moved from W.Sian to Hanan Place Units - Hisaichi 2 Tanks and 1 Tankette placed in Peking 6 Tankettes placed in Hongkong 5 Tankettes placed in Seoul Turn Complete - Hisaichi Hisaichi collect 53 PUs; end with 53 PUsCombat Hit Differential Summary :
Chinese regular : -1.67 Americans regular : -0.17 Hisaichi regular : -0.17 -
TripleA Turn Summary: Dutch round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Dutch 1 Infantry moved from Java to Sumatra Dutch take Sumatra from Thai 2 Infantrys moved from Lambok to Bali Combat - Dutch Non Combat Move - Dutch 1 Transport moved from sz49 to sz50 Turn Complete - DutchCombat Hit Differential Summary :
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TripleA Turn Summary: Thai round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Thai 1 Transport moved from sz60 to sz73 1 Elite moved from Phuket to sz73 1 Elite and 1 Transport moved from sz73 to sz60 1 Artillery moved from S.Borneo to sz60 1 Artillery and 1 Elite moved from sz60 to Sumatra 1 Transport moved from sz60 to sz73 1 Tank moved from Phuket to Burma 1 Infantry moved from Phuket to sz73 1 Infantry and 1 Transport moved from sz73 to sz60 1 Infantry moved from sz60 to Java Thai take Java from Dutch 1 Tank moved from S.Borneo to E.Borneo Thai take E.Borneo from Dutch 1 Tank moved from E.Borneo to S.Borneo 1 T.Boat moved from sz60 to sz73 1 EarlyFighter moved from Borneo to Malaya 3 Infantrys moved from Phuket to Malaya 10 Infantrys moved from Phuket to Thailand Purchase Units - Thai Thai buy 2 Artillerys, 1 Elite, 1 Fighter, 4 Infantrys, 1 Tank and 1 Transport; Remaining resources: 0 PUs; Combat - Thai Battle in Burma Thai attack with 1 Tank British defend with 1 Infantry Thai roll dice for 1 Tank in Burma, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Thai lost in Burma British win with 1 Infantry remaining. Battle score for attacker is -5 Casualties for Thai: 1 Tank Battle in Sumatra Thai attack with 1 Artillery and 1 Elite Dutch defend with 1 Infantry Thai roll dice for 1 Artillery and 1 Elite in Sumatra, round 2 : 1/2 hits, 1.00 expected hits Dutch roll dice for 1 Infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Sumatra Thai win, taking Sumatra from Dutch with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Non Combat Move - Thai Place Units - Thai 1 Artillery, 1 Elite and 1 Infantry placed in S.Borneo 1 Transport placed in sz73 1 Fighter placed in S.Borneo 1 Artillery, 3 Infantrys and 1 Tank placed in Phuket Turn Complete - Thai Thai collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
Thai regular : -0.50 Dutch regular : -0.33 British regular : 0.67





