Global 1940 dice tracker:
Round 1:
Germany:
France: -0.5 swing
Yugoslavia: -0.12 swing
Sea zone 110: -0.17 swing
Sea zone 111: -3.53 swing
Sea zone 106: +0.6 swing
Total for round 1: +3.72 in favor of the Allies
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 armour and 7 mech_infantrys; Remaining resources: 3 PUs;
Combat Move - Russians
2 infantry moved from Timguska to Novosibirsk
4 infantry moved from Tambov to Bryansk
5 mech_infantrys moved from Russia to Bryansk
2 armour moved from Russia to Bryansk
2 infantry moved from Novgorod to Karelia
3 fighters moved from Russia to Novgorod
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
3 armour and 7 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 39 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 cruiser, 1 factory_minor, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
1 infantry moved from French Indo China to Shan State
1 artillery moved from Kwangsi to Yunnan
3 mech_infantrys moved from Hunan to Yunnan
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
3 mech_infantrys moved from Kiangsu to Hunan
2 fighters and 1 tactical_bomber moved from Shensi to Yunnan
6 fighters and 4 tactical_bombers moved from Hopei to Yunnan
1 bomber moved from Anhwe to India
1 bomber moved from Kiangsu to Yunnan
1 armour moved from Tsinghai to Szechwan
1 mech_infantry moved from Suiyuyan to Tsinghai
2 artilleries moved from Suiyuyan to Kansu
2 battleships, 2 carriers, 4 cruisers, 3 destroyers, 1 fighter, 3 submarines and 3 tactical_bombers moved from 6 Sea Zone to 31 Sea Zone
2 fighters moved from Japan to Hunan
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
Combat - Japanese
Americans scrambles 2 units out of Wake Island to defend against the attack in 31 Sea Zone
Air Battle in India
Japanese attacks with 1 units heading to India
UK_Pacific launches 6 interceptors out of India
Attackers Fire, : 0/1 hits, 0.17 expected hits
Defenders Fire, : 2/6 hits, 1.00 expected hits
1 bomber owned by the Japanese lost in India
Air Battle is over, the attackers have all died
Battle in 31 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 4 cruisers, 3 destroyers, 1 fighter, 3 submarines and 3 tactical_bombers
Americans defend with 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 4 infantry, 1 submarine, 1 tactical_bomber and 2 transports
Japanese roll dice for 3 submarines in 31 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 2 carriers, 4 cruisers, 3 destroyers, 1 fighter and 3 tactical_bombers in 31 Sea Zone, round 2 : 6/13 hits, 6.50 expected hits
Units damaged: 2 battleships owned by the Americans
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 31 Sea Zone, round 2 : 6/11 hits, 5.83 expected hits
Units damaged: 2 battleships owned by the Japanese
1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 3 submarines owned by the Japanese lost in 31 Sea Zone
Japanese roll dice for 2 battleships, 2 carriers, 4 cruisers, 2 destroyers, 1 fighter and 3 tactical_bombers in 31 Sea Zone, round 3 : 4/12 hits, 6.17 expected hits
Americans roll dice for 2 battleships, 2 cruisers, 3 fighters, 1 tactical_bomber and 2 transports in 31 Sea Zone, round 3 : 5/8 hits, 4.83 expected hits
1 tactical_bomber owned by the Japanese, 2 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 1 fighter owned by the Americans lost in 31 Sea Zone
Japanese roll dice for 2 battleships, 1 carrier, 4 cruisers, 1 fighter and 2 tactical_bombers in 31 Sea Zone, round 4 : 5/9 hits, 5.00 expected hits
Americans roll dice for 2 battleships, 2 fighters and 2 transports in 31 Sea Zone, round 4 : 2/4 hits, 2.67 expected hits
1 tactical_bomber owned by the Japanese, 2 infantry owned by the Americans, 2 fighters owned by the Americans, 1 transport owned by the Americans, 1 cruiser owned by the Japanese and 2 battleships owned by the Americans lost in 31 Sea Zone
2 infantry owned by the Americans and 1 transport owned by the Americans lost in 31 Sea Zone
Japanese win with 2 battleships, 1 carrier, 3 cruisers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 77
Casualties for Japanese: 1 carrier, 1 cruiser, 3 destroyers, 3 submarines and 2 tactical_bombers
Casualties for Americans: 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 4 infantry, 1 submarine, 1 tactical_bomber and 2 transports
Cleaning up after air battles
Non Combat Move - Japanese
2 infantry moved from 19 Sea Zone to Manchuria
2 artilleries moved from 19 Sea Zone to Manchuria
Place Units - Japanese
1 factory_minor placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in Manchuria
1 cruiser placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
Japanese regular : -2.67
Defenders Fire, : 1.00
Attackers Fire, : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 battleships, 1 carrier, 1 cruiser and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 battleships moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 33 Sea Zone to 31 Sea Zone
1 transport moved from 33 Sea Zone to 31 Sea Zone
1 transport moved from 33 Sea Zone to 31 Sea Zone
1 battleship moved from 26 Sea Zone to 31 Sea Zone
1 battleship moved from 26 Sea Zone to 31 Sea Zone
1 tactical_bomber moved from Western United States to 31 Sea Zone
1 bomber moved from Western United States to 31 Sea Zone
1 armour moved from Western United States to Eastern United States
1 armour moved from Western United States to Eastern United States
1 bomber moved from Iceland to Scotland
Combat - Americans
Strategic bombing raid in Scotland
Germans roll AA dice in Scotland : 0/1 hits, 0.17 expected hits
Bombing raid in Scotland rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in Scotland causes 3 damage total.
Battle in 31 Sea Zone
Americans attack with 2 battleships, 1 bomber, 1 tactical_bomber and 3 transports
Japanese defend with 2 battleships, 1 carrier, 3 cruisers, 1 fighter and 1 tactical_bomber
Americans roll dice for 2 battleships, 1 bomber, 1 tactical_bomber and 3 transports in 31 Sea Zone, round 2 : 2/4 hits, 2.50 expected hits
Japanese roll dice for 2 battleships, 1 carrier, 3 cruisers, 1 fighter and 1 tactical_bomber in 31 Sea Zone, round 2 : 8/8 hits, 4.33 expected hits
1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 transports owned by the Americans, 1 bomber owned by the Americans and 2 battleships owned by the Americans lost in 31 Sea Zone
Japanese roll dice for 2 battleships, 3 cruisers, 1 fighter and 1 tactical_bomber in 31 Sea Zone, round 3 : 2/7 hits, 4.00 expected hits
1 transport owned by the Americans lost in 31 Sea Zone
Japanese win with 2 battleships, 3 cruisers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -68
Casualties for Americans: 2 battleships, 1 bomber, 1 tactical_bomber and 3 transports
Casualties for Japanese: 1 carrier
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese could not land and were killed
Non Combat Move - Americans
1 bomber moved from Scotland to Iceland
Place Units - Americans
2 battleships, 1 carrier and 1 cruiser placed in 10 Sea Zone
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
Japanese regular : 1.67
Germans AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Himalayas
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 battleships, 1 carrier, 1 cruiser and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 battleships moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 33 Sea Zone to 31 Sea Zone
1 transport moved from 33 Sea Zone to 31 Sea Zone
1 transport moved from 33 Sea Zone to 31 Sea Zone
1 battleship moved from 26 Sea Zone to 31 Sea Zone
1 battleship moved from 26 Sea Zone to 31 Sea Zone
1 tactical_bomber moved from Western United States to 31 Sea Zone
1 bomber moved from Western United States to 31 Sea Zone
1 armour moved from Western United States to Eastern United States
1 armour moved from Western United States to Eastern United States
1 bomber moved from Iceland to Scotland
Combat - Americans
Strategic bombing raid in Scotland
Germans roll AA dice in Scotland : 0/1 hits, 0.17 expected hits
Bombing raid in Scotland rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in Scotland causes 3 damage total.
Battle in 31 Sea Zone
Americans attack with 2 battleships, 1 bomber, 1 tactical_bomber and 3 transports
Japanese defend with 2 battleships, 1 carrier, 3 cruisers, 1 fighter and 1 tactical_bomber
Americans roll dice for 2 battleships, 1 bomber, 1 tactical_bomber and 3 transports in 31 Sea Zone, round 2 : 2/4 hits, 2.50 expected hits
Japanese roll dice for 2 battleships, 1 carrier, 3 cruisers, 1 fighter and 1 tactical_bomber in 31 Sea Zone, round 2 : 8/8 hits, 4.33 expected hits
1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 transports owned by the Americans, 1 bomber owned by the Americans and 2 battleships owned by the Americans lost in 31 Sea Zone
Japanese roll dice for 2 battleships, 3 cruisers, 1 fighter and 1 tactical_bomber in 31 Sea Zone, round 3 : 2/7 hits, 4.00 expected hits
1 transport owned by the Americans lost in 31 Sea Zone
Japanese win with 2 battleships, 3 cruisers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -68
Casualties for Americans: 2 battleships, 1 bomber, 1 tactical_bomber and 3 transports
Casualties for Japanese: 1 carrier
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese could not land and were killed
Non Combat Move - Americans
1 bomber moved from Scotland to Iceland
Place Units - Americans
2 battleships, 1 carrier and 1 cruiser placed in 10 Sea Zone
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Himalayas
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
UK_Pacific take 35 Sea Zone from Japanese
1 cruiser and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Malaya
Combat - British
Battle in Malaya
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 harbour and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
Place Units - UK_Pacific
2 armour and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Some Units in India change ownership: 2 armour and 3 infantry
Combat Hit Differential Summary :
Americans regular : -0.50
Japanese regular : 1.33
Germans AA : -0.17
British regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
1 armour moved from Slovakia Hungary to Baltic States
1 armour moved from Romania to Baltic States
1 fighter moved from Romania to Baltic States
1 infantry moved from Union of South Africa to South West Africa
Italians take South West Africa from British
1 submarine moved from 92 Sea Zone to 91 Sea Zone
Combat - Italians
Battle in Baltic States
Italians attack with 2 armour and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 fighter in Baltic States, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Italians win, taking Baltic States from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Baltic States to Eastern Poland
1 armour, 1 artillery, 8 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 fighter moved from Algeria to Alexandria
1 fighter moved from Algeria to Alexandria
1 tactical_bomber moved from Southern Italy to Alexandria
1 bomber moved from Algeria to Alexandria
1 carrier moved from 96 Sea Zone to 97 Sea Zone
1 cruiser moved from 92 Sea Zone to 97 Sea Zone
1 battleship moved from 92 Sea Zone to 96 Sea Zone
1 cruiser moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 transport moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 armour moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 97 Sea Zone to Greece
1 armour and 2 mech_infantrys moved from Northern Italy to Romania
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
2 armour placed in Northern Italy
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - Italians
Italians collect 27 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Italians regular : 0.50
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 2 infantry; Remaining resources: 7 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from 62 Sea Zone to New South Wales
2 infantry moved from 37 Sea Zone to Malaya
3 fighters moved from India to British Somaliland
1 infantry moved from India to West India
Place Units - ANZAC
1 factory_minor placed in Queensland
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 2 infantry; Remaining resources: 7 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from 62 Sea Zone to New South Wales
2 infantry moved from 37 Sea Zone to Malaya
3 fighters moved from India to British Somaliland
1 infantry moved from India to West India
Place Units - ANZAC
1 factory_minor placed in Queensland
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Combat Move - French
1 infantry moved from Belgian Congo to Kenya
French take Kenya from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 factory_minor and 9 mech_infantrys; Remaining resources: 3 PUs;
Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 115 Sea Zone
1 bomber moved from United Kingdom to 115 Sea Zone
1 bomber moved from United Kingdom to 115 Sea Zone
1 bomber moved from United Kingdom to Karelia
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Karelia
1 tactical_bomber moved from 112 Sea Zone to 115 Sea Zone
1 fighter moved from 112 Sea Zone to 115 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 114 Sea Zone
1 armour moved from Poland to 114 Sea Zone
1 armour, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 114 Sea Zone
1 armour moved from Poland to 114 Sea Zone
1 armour, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 armour moved from Germany to 113 Sea Zone
1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
3 armour and 3 artilleries moved from Western Germany to 112 Sea Zone
8 infantry moved from Western Germany to 112 Sea Zone
3 armour, 3 artilleries, 2 carriers, 8 infantry and 7 transports moved from 112 Sea Zone to 115 Sea Zone
6 armour, 3 artilleries and 11 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Novgorod
1 armour moved from Eastern Poland to Novgorod
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 armour moved from Southern Italy to 97 Sea Zone
1 armour and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 armour moved from 99 Sea Zone to Syria
1 infantry moved from Eastern Poland to Belarus
Combat - Germans
Battle in Syria
Battle in 115 Sea Zone
Germans attack with 2 bombers, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 10 transports
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 2 bombers, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 10 transports in 115 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 carrier owned by the Germans
Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the Germans, 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win, taking Syria from French with 2 bombers, 2 carriers, 1 fighter, 1 tactical_bomber and 10 transports remaining. Battle score for attacker is 10
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Novgorod
Germans attack with 8 armour, 3 artilleries and 11 infantry
Russians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 11 infantry
Germans roll dice for 8 armour, 3 artilleries and 11 infantry in Novgorod, round 2 : 11/22 hits, 7.33 expected hits
Russians roll dice for 2 aaGuns, 1 artillery, 3 fighters and 11 infantry in Novgorod, round 2 : 8/15 hits, 6.00 expected hits
9 infantry owned by the Russians, 8 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
Germans roll dice for 8 armour, 3 artilleries and 3 infantry in Novgorod, round 3 : 9/14 hits, 6.00 expected hits
Russians roll dice for 1 artillery, 3 fighters and 2 infantry in Novgorod, round 3 : 4/6 hits, 3.00 expected hits
2 infantry owned by the Russians, 3 fighters owned by the Russians, 1 artillery owned by the Russians, 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 8 armour and 2 artilleries remaining. Battle score for attacker is 40
Casualties for Germans: 1 artillery and 11 infantry
Casualties for Russians: 2 aaGuns, 1 artillery, 3 fighters and 11 infantry
Battle in Karelia
Germans attack with 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber and 2 infantry in Karelia, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Karelia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Karelia
Germans roll dice for 1 bomber and 2 infantry in Karelia, round 3 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 3/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 armour and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 3 infantry in Belarus, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Karelia to Baltic States
2 bombers moved from 115 Sea Zone to Baltic States
1 tactical_bomber moved from 115 Sea Zone to Baltic States
2 fighters and 4 tactical_bombers moved from Gibraltar to Southern Italy
1 infantry moved from Western Germany to Northern Italy
1 infantry moved from Romania to Eastern Poland
5 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
Place Units - Germans
9 mech_infantrys placed in Germany
1 factory_minor placed in Romania
Turning on Edit Mode
EDIT: Adding units owned by Germans to Eastern Poland: 1 armour
EDIT: Removing units owned by Germans from Slovakia Hungary: 1 armour
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Germans collect 55 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Russians regular : 2.67
Germans regular : 8.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 2 fighters and 4 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Russians
5 mech_infantrys moved from Russia to Belarus
1 tactical_bomber moved from Russia to Belarus
1 fighter moved from Russia to Belarus
2 mech_infantrys moved from Russia to Bryansk
3 armour moved from Russia to Bryansk
Combat - Russians
Battle in Belarus
Russians attack with 1 fighter, 5 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 3 infantry
Russians roll dice for 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 2/7 hits, 2.00 expected hits
Germans roll dice for 1 armour and 3 infantry in Belarus, round 2 : 2/4 hits, 1.50 expected hits
2 mech_infantrys owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Belarus, round 3 : 1/5 hits, 1.67 expected hits
Germans roll dice for 1 armour and 1 infantry in Belarus, round 3 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 4 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 armour in Belarus, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 3 mech_infantrys
Casualties for Germans: 1 armour and 3 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Belarus to Russia
1 fighter moved from Belarus to Russia
Place Units - Russians
1 armour, 2 fighters and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : 0.17
Russians regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 1 cruiser, 2 destroyers and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries, 1 bomber, 8 fighters, 5 infantry, 6 mech_infantrys and 5 tactical_bombers moved from Yunnan to Burma
3 mech_infantrys moved from Hunan to Burma
1 armour moved from Szechwan to Burma
3 mech_infantrys moved from Kiangsu to Kweichow
2 fighters moved from Hunan to Burma
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 battleships and 3 cruisers moved from 31 Sea Zone to 17 Sea Zone
Non Combat Move - Japanese
Place Units - Japanese
1 carrier, 1 cruiser, 2 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,5,3,1,1,6
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,5,5,4,3,5
Japanese collect 43 PUs (4 lost to blockades); end with 43 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 battleship, 1 cruiser, 1 destroyer and 4 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
2 battleships, 1 carrier and 1 cruiser moved from 10 Sea Zone to 31 Sea Zone
1 bomber moved from Iceland to Scotland
Combat - Americans
Strategic bombing raid in Scotland
Germans roll AA dice in Scotland : 0/1 hits, 0.17 expected hits
Bombing raid in Scotland rolls: 8 and causes: 3 damage to unit: airfield
Bombing raid in Scotland causes 3 damage total.
Non Combat Move - Americans
1 bomber moved from Scotland to Iceland
Place Units - Americans
1 battleship, 1 cruiser, 1 destroyer and 4 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber and 2 infantry; Remaining resources: 2 PUs;
Combat Move - British
2 infantry moved from Malaya to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 artilleries and 9 infantry moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
Combat - British
Battle in Philippines
Non Combat Move - British
1 tactical_bomber moved from Anglo Egyptian Sudan to British Somaliland
Place Units - UK_Pacific
1 bomber and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 22 PUs
Some Units in India change ownership: 1 bomber and 2 infantry
Combat Hit Differential Summary :
Germans AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With TrueNeutrals
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Combat Move - Italians
1 armour, 2 artilleries and 5 infantry moved from Greece to Turkey
1 armour, 1 artillery, 9 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 fighter moved from Eastern Poland to Turkey
1 tactical_bomber moved from Alexandria to Turkey
1 armour moved from Northern Italy to Spain
1 armour moved from Northern Italy to Spain
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Spain
1 infantry moved from 93 Sea Zone to Spain
1 bomber moved from Alexandria to Spain
1 cruiser moved from 97 Sea Zone to 93 Sea Zone
1 cruiser moved from 97 Sea Zone to 93 Sea Zone
1 battleship moved from 96 Sea Zone to 93 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Spain
1 fighter moved from Alexandria to Egypt
1 fighter moved from Alexandria to Turkey
Combat - Italians
Battle in Turkey
Italians attack with 1 armour, 2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber
Neutral_True defend with 8 infantry
Italians roll dice for 1 armour, 2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber in Turkey, round 2 : 6/11 hits, 4.00 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits
6 infantry owned by the Neutral_True and 2 infantry owned by the Italians lost in Turkey
Italians roll dice for 1 armour, 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Turkey, round 3 : 4/9 hits, 3.67 expected hits
Neutral_True roll dice for 2 infantry in Turkey, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True and 1 infantry owned by the Italians lost in Turkey
Italians win, taking Turkey from Neutral_True with 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Italians: 3 infantry
Casualties for Neutral_True: 8 infantry
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 1 fighter, 9 infantry and 1 mech_infantry
British defend with 1 factory_minor and 1 harbour; French defend with 1 fighter and 1 infantry; ANZAC defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery, 1 fighter, 9 infantry and 1 mech_infantry in Egypt, round 2 : 3/13 hits, 3.17 expected hits
British roll dice for 1 fighter and 3 infantry in Egypt, round 2 : 1/4 hits, 1.67 expected hits
2 infantry owned by the ANZAC, 1 infantry owned by the French and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 1 artillery, 1 fighter, 8 infantry and 1 mech_infantry in Egypt, round 3 : 3/12 hits, 3.00 expected hits
British roll dice for 1 fighter in Egypt, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the French and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Italians: 2 infantry
Casualties for ANZAC: 2 infantry
Casualties for French: 1 fighter and 1 infantry
Battle in Spain
Italians attack with 2 armour, 1 bomber and 4 infantry
Neutral_True defend with 6 infantry
Italians roll dice for 1 battleship and 2 cruisers in Spain, round 2 : 2/3 hits, 1.67 expected hits
Italians roll dice for 2 armour, 1 bomber and 4 infantry in Spain, round 2 : 2/7 hits, 2.33 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 5/6 hits, 2.00 expected hits
4 infantry owned by the Neutral_True, 4 infantry owned by the Italians and 1 armour owned by the Italians lost in Spain
Italians roll dice for 1 armour and 1 bomber in Spain, round 3 : 1/2 hits, 1.17 expected hits
Neutral_True roll dice for 2 infantry in Spain, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Neutral_True and 1 armour owned by the Italians lost in Spain
Italians roll dice for 1 bomber in Spain, round 4 : 0/1 hits, 0.67 expected hits
Neutral_True roll dice for 1 infantry in Spain, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber in Spain, round 5 : 1/1 hits, 0.67 expected hits
Neutral_True roll dice for 1 infantry in Spain, round 5 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Italians and 1 infantry owned by the Neutral_True lost in Spain
Neutral_True win with no units remaining. Battle score for attacker is -18
Casualties for Italians: 2 armour, 1 bomber and 4 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Spain from Neutral_True to Italians
EDIT: Adding units owned by Italians to Spain: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Belgian Congo from French to Italians
EDIT: Turning off Edit Mode
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
2 fighters and 1 tactical_bomber moved from Turkey to Greece
1 infantry moved from Southern Italy to 97 Sea Zone
1 aaGun moved from Southern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 armour and 1 mech_infantry moved from Romania to Greece
1 mech_infantry moved from Romania to Eastern Poland
1 mech_infantry moved from Eastern Poland to Baltic States
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from South West Africa to Union of South Africa
Place Units - Italians
3 infantry placed in Southern France
1 armour and 2 mech_infantrys placed in Northern Italy
1 artillery and 5 infantry placed in Northern Italy
Italians undo move 1.
Italians undo move 2.
1 artillery and 2 infantry placed in Southern France
6 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 33 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Italians regular : 1.67
Neutral_True regular : 3.33
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 destroyers and 3 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 destroyer and 1 submarine moved from 35 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
3 fighters moved from British Somaliland to West India
4 infantry moved from New South Wales to 62 Sea Zone
4 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Kwangtung
Non Combat Move - ANZAC
1 infantry moved from West India to India
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
1 infantry placed in Queensland
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 destroyers and 3 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 destroyer and 1 submarine moved from 35 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
3 fighters moved from British Somaliland to West India
4 infantry moved from New South Wales to 62 Sea Zone
4 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Kwangtung
Non Combat Move - ANZAC
1 infantry moved from West India to India
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
1 infantry placed in Queensland
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Combat Move - French
1 infantry moved from Kenya to Ethiopia
French take Ethiopia from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter, 14 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Romania to Bessarabia
1 infantry moved from Western Ukraine to Ukraine
1 bomber moved from Baltic States to Ukraine
1 artillery moved from Western Ukraine to Eastern Poland
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
1 fighter moved from 115 Sea Zone to Belarus
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Novgorod
1 fighter moved from Southern Italy to Egypt
1 transport moved from 99 Sea Zone to 97 Sea Zone
9 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Southern Italy to Egypt
3 tactical_bombers moved from Southern Italy to United Kingdom
1 infantry moved from Eastern Poland to Bessarabia
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 bomber moved from Baltic States to United Kingdom
1 bomber moved from Baltic States to United Kingdom
1 tactical_bomber moved from Baltic States to Belarus
1 armour moved from Eastern Poland to Bessarabia
1 armour moved from Novgorod to Eastern Poland
1 armour moved from Novgorod to Eastern Poland
1 armour moved from Novgorod to Eastern Poland
1 infantry moved from Karelia to Finland
1 infantry moved from Karelia to Finland
1 mech_infantry moved from Eastern Poland to Ukraine
Combat - Germans
Battle in Bessarabia
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 infantry in Bessarabia, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 bomber, 2 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Ukraine, round 2 : 2/4 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 mech_infantrys
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 3/5 hits, 1.67 expected hits
Russians roll dice for 2 mech_infantrys in Belarus, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from United Kingdom: 2 bombers
EDIT: Adding units owned by Germans to Western Germany: 2 bombers
EDIT: Turning off Edit Mode
1 fighter moved from Belarus to Eastern Poland
1 tactical_bomber moved from Belarus to Eastern Poland
1 bomber moved from Ukraine to Eastern Poland
1 tactical_bomber moved from Southern Italy to Eastern Poland
2 carriers and 10 transports moved from 115 Sea Zone to 113 Sea Zone
Place Units - Germans
2 submarines placed in 110 Sea Zone
1 fighter and 2 infantry placed in United Kingdom
2 infantry placed in France
2 infantry placed in Novgorod
2 infantry placed in Romania
1 artillery and 6 infantry placed in Western Germany
Germans undo move 6.
Germans undo move 3.
1 artillery and 1 infantry placed in France
7 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 armour
EDIT: Adding units owned by Germans to Western Germany: 1 armour
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Germans collect 55 PUs (3 lost to blockades); end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 2.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour and 6 mech_infantrys; Remaining resources: 1 PUs;
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
2 mech_infantrys moved from Russia to Nenetsia
2 fighters moved from Russia to Nenetsia
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
4 mech_infantrys moved from Bryansk to Ukraine
1 fighter moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Ukraine
Combat - Russians
Battle in Nenetsia
Russians attack with 2 fighters and 2 mech_infantrys
Germans defend with 1 armour
Russians roll dice for 2 fighters and 2 mech_infantrys in Nenetsia, round 2 : 3/4 hits, 1.33 expected hits
Germans roll dice for 1 armour in Nenetsia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Nenetsia
Russians win, taking Nenetsia from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Ukraine
Russians attack with 1 fighter, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor, 2 infantry and 1 mech_infantry
Russians roll dice for 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 3/6 hits, 1.83 expected hits
Germans roll dice for 2 infantry and 1 mech_infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry and 1 mech_infantry
Non Combat Move - Russians
1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Ukraine to Russia
2 fighters moved from Nenetsia to Russia
1 mech_infantry moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
Place Units - Russians
2 armour and 6 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : -1.50
Russians regular : 2.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
2 battleships and 3 cruisers moved from 17 Sea Zone to 6 Sea Zone
3 mech_infantrys moved from Kweichow to Burma
1 infantry moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
1 mech_infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Tsinghai to Kazakhstan
3 artilleries moved from Kansu to Novosibirsk
1 infantry moved from Kansu to Novosibirsk
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
4 infantry moved from 5 Sea Zone to Amur
9 infantry moved from Manchuria to Amur
5 artilleries moved from Manchuria to Amur
Combat - Japanese
Battle in Amur
Japanese attack with 5 artilleries and 13 infantry
Russians defend with 2 aaGuns and 14 infantry
Japanese roll dice for 5 artilleries and 13 infantry in Amur, round 2 : 5/18 hits, 4.67 expected hits
Russians roll dice for 2 aaGuns and 14 infantry in Amur, round 2 : 5/14 hits, 4.67 expected hits
5 infantry owned by the Japanese, 3 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 5 artilleries and 8 infantry in Amur, round 3 : 4/13 hits, 3.83 expected hits
Russians roll dice for 11 infantry in Amur, round 3 : 5/11 hits, 3.67 expected hits
5 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Amur
Japanese roll dice for 5 artilleries and 3 infantry in Amur, round 4 : 2/8 hits, 2.67 expected hits
Russians roll dice for 7 infantry in Amur, round 4 : 2/7 hits, 2.33 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Amur
Japanese roll dice for 5 artilleries and 1 infantry in Amur, round 5 : 4/6 hits, 2.00 expected hits
Russians roll dice for 5 infantry in Amur, round 5 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Amur
Japanese roll dice for 5 artilleries in Amur, round 6 : 1/5 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Amur, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Amur
Japanese win, taking Amur from Russians with 4 artilleries remaining. Battle score for attacker is 9
Casualties for Japanese: 1 artillery and 13 infantry
Casualties for Russians: 2 aaGuns and 14 infantry
Battle in Novosibirsk
Japanese attack with 3 artilleries and 1 infantry
Russians defend with 2 infantry
Japanese roll dice for 3 artilleries and 1 infantry in Novosibirsk, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese roll dice for 3 artilleries and 1 infantry in Novosibirsk, round 3 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 3 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
2 artilleries and 1 infantry placed in Manchuria
3 mech_infantrys placed in French Indo China
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5,3
Japanese collect 46 PUs (2 lost to blockades); end with 46 PUs
Combat Hit Differential Summary :
Japanese regular : 0.50
Russians regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs
Combat Hit Differential Summary :